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- // System.Net.Sockets.SocketAsyncResult.cs
- //
- // Authors:
- // Ludovic Henry <[email protected]>
- //
- // Copyright (C) 2015 Xamarin, Inc. (https://www.xamarin.com)
- //
- //
- // Permission is hereby granted, free of charge, to any person obtaining
- // a copy of this software and associated documentation files (the
- // "Software"), to deal in the Software without restriction, including
- // without limitation the rights to use, copy, modify, merge, publish,
- // distribute, sublicense, and/or sell copies of the Software, and to
- // permit persons to whom the Software is furnished to do so, subject to
- // the following conditions:
- //
- // The above copyright notice and this permission notice shall be
- // included in all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
- // EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- // MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
- // NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
- // LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
- // OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
- // WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- //
- using System.Collections;
- using System.Collections.Generic;
- using System.Runtime.InteropServices;
- using System.Runtime.Remoting.Messaging;
- using System.Threading;
- namespace System.Net.Sockets
- {
- [StructLayout (LayoutKind.Sequential)]
- internal sealed class SocketAsyncResult: IOAsyncResult
- {
- public Socket socket;
- public SocketOperation operation;
- Exception DelayedException;
- public EndPoint EndPoint; // Connect,ReceiveFrom,SendTo
- public byte [] Buffer; // Receive,ReceiveFrom,Send,SendTo
- public int Offset; // Receive,ReceiveFrom,Send,SendTo
- public int Size; // Receive,ReceiveFrom,Send,SendTo
- public SocketFlags SockFlags; // Receive,ReceiveFrom,Send,SendTo
- public Socket AcceptSocket; // AcceptReceive
- public IPAddress[] Addresses; // Connect
- public int Port; // Connect
- public IList<ArraySegment<byte>> Buffers; // Receive, Send
- public bool ReuseSocket; // Disconnect
- public int CurrentAddress; // Connect
- public Socket AcceptedSocket;
- public int Total;
- internal int error;
- public int EndCalled;
- public IntPtr Handle {
- get { return socket != null ? socket.Handle : IntPtr.Zero; }
- }
- /* Used by SocketAsyncEventArgs */
- public SocketAsyncResult ()
- : base ()
- {
- }
- public void Init (Socket socket, AsyncCallback callback, object state, SocketOperation operation)
- {
- base.Init (callback, state);
- this.socket = socket;
- this.operation = operation;
- DelayedException = null;
- EndPoint = null;
- Buffer = null;
- Offset = 0;
- Size = 0;
- SockFlags = SocketFlags.None;
- AcceptSocket = null;
- Addresses = null;
- Port = 0;
- Buffers = null;
- ReuseSocket = false;
- CurrentAddress = 0;
- AcceptedSocket = null;
- Total = 0;
- error = 0;
- EndCalled = 0;
- }
- public SocketAsyncResult (Socket socket, AsyncCallback callback, object state, SocketOperation operation)
- : base (callback, state)
- {
- this.socket = socket;
- this.operation = operation;
- }
- public SocketError ErrorCode {
- get {
- SocketException ex = DelayedException as SocketException;
- if (ex != null)
- return ex.SocketErrorCode;
- if (error != 0)
- return (SocketError) error;
- return SocketError.Success;
- }
- }
- public void CheckIfThrowDelayedException ()
- {
- if (DelayedException != null) {
- socket.is_connected = false;
- throw DelayedException;
- }
- if (error != 0) {
- socket.is_connected = false;
- throw new SocketException (error);
- }
- }
- internal override void CompleteDisposed ()
- {
- Complete ();
- }
- public void Complete ()
- {
- if (operation != SocketOperation.Receive && socket.CleanedUp)
- DelayedException = new ObjectDisposedException (socket.GetType ().ToString ());
- IsCompleted = true;
- AsyncCallback callback = AsyncCallback;
- if (callback != null) {
- ThreadPool.UnsafeQueueUserWorkItem (_ => callback (this), null);
- }
- switch (operation) {
- case SocketOperation.Receive:
- case SocketOperation.ReceiveFrom:
- case SocketOperation.ReceiveGeneric:
- case SocketOperation.Accept:
- socket.ReadSem.Release ();
- break;
- case SocketOperation.Send:
- case SocketOperation.SendTo:
- case SocketOperation.SendGeneric:
- socket.WriteSem.Release ();
- break;
- }
- // IMPORTANT: 'callback', if any is scheduled from unmanaged code
- }
- public void Complete (bool synch)
- {
- CompletedSynchronously = synch;
- Complete ();
- }
- public void Complete (int total)
- {
- Total = total;
- Complete ();
- }
- public void Complete (Exception e, bool synch)
- {
- DelayedException = e;
- CompletedSynchronously = synch;
- Complete ();
- }
- public void Complete (Exception e)
- {
- DelayedException = e;
- Complete ();
- }
- public void Complete (Socket s)
- {
- AcceptedSocket = s;
- Complete ();
- }
- public void Complete (Socket s, int total)
- {
- AcceptedSocket = s;
- Total = total;
- Complete ();
- }
- }
- }
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