ClientWebSocket.cs 13 KB

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  1. //
  2. // ClientWebSocket.cs
  3. //
  4. // Authors:
  5. // Jérémie Laval <jeremie dot laval at xamarin dot com>
  6. //
  7. // Copyright 2013 Xamarin Inc (http://www.xamarin.com).
  8. //
  9. // Lightly inspired from WebSocket4Net distributed under the Apache License 2.0
  10. //
  11. // Permission is hereby granted, free of charge, to any person obtaining a copy
  12. // of this software and associated documentation files (the "Software"), to deal
  13. // in the Software without restriction, including without limitation the rights
  14. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  15. // copies of the Software, and to permit persons to whom the Software is
  16. // furnished to do so, subject to the following conditions:
  17. //
  18. // The above copyright notice and this permission notice shall be included in
  19. // all copies or substantial portions of the Software.
  20. //
  21. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  22. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  23. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  24. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  25. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  26. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  27. // THE SOFTWARE.
  28. using System;
  29. using System.Net;
  30. using System.Net.Sockets;
  31. using System.Security.Principal;
  32. using System.Security.Cryptography.X509Certificates;
  33. using System.Runtime.CompilerServices;
  34. using System.Collections.Generic;
  35. using System.Threading;
  36. using System.Threading.Tasks;
  37. using System.Globalization;
  38. using System.Text;
  39. using System.Security.Cryptography;
  40. namespace System.Net.WebSockets
  41. {
  42. public class ClientWebSocket : WebSocket, IDisposable
  43. {
  44. const string Magic = "258EAFA5-E914-47DA-95CA-C5AB0DC85B11";
  45. const string VersionTag = "13";
  46. ClientWebSocketOptions options;
  47. WebSocketState state;
  48. string subProtocol;
  49. HttpWebRequest req;
  50. WebConnection connection;
  51. Socket underlyingSocket;
  52. Random random = new Random ();
  53. const int HeaderMaxLength = 14;
  54. byte[] headerBuffer;
  55. byte[] sendBuffer;
  56. long remaining;
  57. WebSocketMessageType currentMessageType;
  58. public ClientWebSocket ()
  59. {
  60. options = new ClientWebSocketOptions ();
  61. state = WebSocketState.None;
  62. headerBuffer = new byte[HeaderMaxLength];
  63. }
  64. public override void Dispose ()
  65. {
  66. if (connection != null)
  67. connection.Close (false);
  68. }
  69. [MonoTODO]
  70. public override void Abort ()
  71. {
  72. throw new NotImplementedException ();
  73. }
  74. public ClientWebSocketOptions Options {
  75. get {
  76. return options;
  77. }
  78. }
  79. public override WebSocketState State {
  80. get {
  81. return state;
  82. }
  83. }
  84. public override WebSocketCloseStatus? CloseStatus {
  85. get {
  86. if (state != WebSocketState.Closed)
  87. return (WebSocketCloseStatus?)null;
  88. return WebSocketCloseStatus.Empty;
  89. }
  90. }
  91. public override string CloseStatusDescription {
  92. get {
  93. return null;
  94. }
  95. }
  96. public override string SubProtocol {
  97. get {
  98. return subProtocol;
  99. }
  100. }
  101. public async Task ConnectAsync (Uri uri, CancellationToken cancellationToken)
  102. {
  103. state = WebSocketState.Connecting;
  104. var httpUri = new UriBuilder (uri);
  105. if (uri.Scheme == "wss")
  106. httpUri.Scheme = "https";
  107. else
  108. httpUri.Scheme = "http";
  109. req = (HttpWebRequest)WebRequest.Create (httpUri.Uri);
  110. req.ReuseConnection = true;
  111. if (options.Cookies != null)
  112. req.CookieContainer = options.Cookies;
  113. if (options.CustomRequestHeaders.Count > 0) {
  114. foreach (var header in options.CustomRequestHeaders)
  115. req.Headers[header.Key] = header.Value;
  116. }
  117. var secKey = Convert.ToBase64String (Encoding.ASCII.GetBytes (Guid.NewGuid ().ToString ().Substring (0, 16)));
  118. string expectedAccept = Convert.ToBase64String (SHA1.Create ().ComputeHash (Encoding.ASCII.GetBytes (secKey + Magic)));
  119. req.Headers["Upgrade"] = "WebSocket";
  120. req.Headers["Sec-WebSocket-Version"] = VersionTag;
  121. req.Headers["Sec-WebSocket-Key"] = secKey;
  122. req.Headers["Sec-WebSocket-Origin"] = uri.Host;
  123. if (options.SubProtocols.Count > 0)
  124. req.Headers["Sec-WebSocket-Protocol"] = string.Join (",", options.SubProtocols);
  125. if (options.Credentials != null)
  126. req.Credentials = options.Credentials;
  127. if (options.ClientCertificates != null)
  128. req.ClientCertificates = options.ClientCertificates;
  129. if (options.Proxy != null)
  130. req.Proxy = options.Proxy;
  131. req.UseDefaultCredentials = options.UseDefaultCredentials;
  132. req.Connection = "Upgrade";
  133. HttpWebResponse resp = null;
  134. try {
  135. resp = (HttpWebResponse)(await req.GetResponseAsync ().ConfigureAwait (false));
  136. } catch (Exception e) {
  137. throw new WebSocketException (WebSocketError.Success, e);
  138. }
  139. connection = req.StoredConnection;
  140. underlyingSocket = connection.socket;
  141. if (resp.StatusCode != HttpStatusCode.SwitchingProtocols)
  142. throw new WebSocketException ("The server returned status code '" + (int)resp.StatusCode + "' when status code '101' was expected");
  143. if (!string.Equals (resp.Headers["Upgrade"], "WebSocket", StringComparison.OrdinalIgnoreCase)
  144. || !string.Equals (resp.Headers["Connection"], "Upgrade", StringComparison.OrdinalIgnoreCase)
  145. || !string.Equals (resp.Headers["Sec-WebSocket-Accept"], expectedAccept))
  146. throw new WebSocketException ("HTTP header error during handshake");
  147. if (resp.Headers["Sec-WebSocket-Protocol"] != null) {
  148. if (!options.SubProtocols.Contains (resp.Headers["Sec-WebSocket-Protocol"]))
  149. throw new WebSocketException (WebSocketError.UnsupportedProtocol);
  150. subProtocol = resp.Headers["Sec-WebSocket-Protocol"];
  151. }
  152. state = WebSocketState.Open;
  153. }
  154. public override Task SendAsync (ArraySegment<byte> buffer, WebSocketMessageType messageType, bool endOfMessage, CancellationToken cancellationToken)
  155. {
  156. EnsureWebSocketConnected ();
  157. ValidateArraySegment (buffer);
  158. if (connection == null)
  159. throw new WebSocketException (WebSocketError.Faulted);
  160. var count = Math.Max (options.SendBufferSize, buffer.Count) + HeaderMaxLength;
  161. if (sendBuffer == null || sendBuffer.Length != count)
  162. sendBuffer = new byte[count];
  163. return Task.Run (() => {
  164. EnsureWebSocketState (WebSocketState.Open, WebSocketState.CloseReceived);
  165. var maskOffset = WriteHeader (messageType, buffer, endOfMessage);
  166. if (buffer.Count > 0)
  167. MaskData (buffer, maskOffset);
  168. //underlyingSocket.Send (headerBuffer, 0, maskOffset + 4, SocketFlags.None);
  169. var headerLength = maskOffset + 4;
  170. Array.Copy (headerBuffer, sendBuffer, headerLength);
  171. underlyingSocket.Send (sendBuffer, 0, buffer.Count + headerLength, SocketFlags.None);
  172. });
  173. }
  174. const int messageTypeContinuation = 0;
  175. const int messageTypeText = 1;
  176. const int messageTypeBinary = 2;
  177. const int messageTypeClose = 8;
  178. WebSocketMessageType WireToMessageType (byte msgType)
  179. {
  180. if (msgType == messageTypeContinuation)
  181. return currentMessageType;
  182. if (msgType == messageTypeText)
  183. return WebSocketMessageType.Text;
  184. if (msgType == messageTypeBinary)
  185. return WebSocketMessageType.Binary;
  186. return WebSocketMessageType.Close;
  187. }
  188. static byte MessageTypeToWire (WebSocketMessageType type)
  189. {
  190. if (type == WebSocketMessageType.Text)
  191. return messageTypeText;
  192. if (type == WebSocketMessageType.Binary)
  193. return messageTypeBinary;
  194. return messageTypeClose;
  195. }
  196. public override Task<WebSocketReceiveResult> ReceiveAsync (ArraySegment<byte> buffer, CancellationToken cancellationToken)
  197. {
  198. EnsureWebSocketConnected ();
  199. ValidateArraySegment (buffer);
  200. return Task.Run (() => {
  201. EnsureWebSocketState (WebSocketState.Open, WebSocketState.CloseSent);
  202. bool isLast;
  203. long length;
  204. if (remaining == 0) {
  205. // First read the two first bytes to know what we are doing next
  206. connection.Read (req, headerBuffer, 0, 2);
  207. isLast = (headerBuffer[0] >> 7) > 0;
  208. var isMasked = (headerBuffer[1] >> 7) > 0;
  209. int mask = 0;
  210. currentMessageType = WireToMessageType ((byte)(headerBuffer[0] & 0xF));
  211. length = headerBuffer[1] & 0x7F;
  212. int offset = 0;
  213. if (length == 126) {
  214. offset = 2;
  215. connection.Read (req, headerBuffer, 2, offset);
  216. length = (headerBuffer[2] << 8) | headerBuffer[3];
  217. } else if (length == 127) {
  218. offset = 8;
  219. connection.Read (req, headerBuffer, 2, offset);
  220. length = 0;
  221. for (int i = 2; i <= 9; i++)
  222. length = (length << 8) | headerBuffer[i];
  223. }
  224. if (isMasked) {
  225. connection.Read (req, headerBuffer, 2 + offset, 4);
  226. for (int i = 0; i < 4; i++) {
  227. var pos = i + offset + 2;
  228. mask = (mask << 8) | headerBuffer[pos];
  229. }
  230. }
  231. } else {
  232. isLast = (headerBuffer[0] >> 7) > 0;
  233. currentMessageType = WireToMessageType ((byte)(headerBuffer[0] & 0xF));
  234. length = remaining;
  235. }
  236. if (currentMessageType == WebSocketMessageType.Close) {
  237. state = WebSocketState.Closed;
  238. var tmpBuffer = new byte[length];
  239. connection.Read (req, tmpBuffer, 0, tmpBuffer.Length);
  240. var closeStatus = (WebSocketCloseStatus)(tmpBuffer[0] << 8 | tmpBuffer[1]);
  241. var closeDesc = tmpBuffer.Length > 2 ? Encoding.UTF8.GetString (tmpBuffer, 2, tmpBuffer.Length - 2) : string.Empty;
  242. return new WebSocketReceiveResult ((int)length, currentMessageType, isLast, closeStatus, closeDesc);
  243. } else {
  244. var readLength = (int)(buffer.Count < length ? buffer.Count : length);
  245. connection.Read (req, buffer.Array, buffer.Offset, readLength);
  246. remaining = length - readLength;
  247. return new WebSocketReceiveResult ((int)readLength, currentMessageType, isLast && remaining == 0);
  248. }
  249. });
  250. }
  251. // The damn difference between those two methods is that CloseAsync will wait for server acknowledgement before completing
  252. // while CloseOutputAsync will send the close packet and simply complete.
  253. public async override Task CloseAsync (WebSocketCloseStatus closeStatus, string statusDescription, CancellationToken cancellationToken)
  254. {
  255. EnsureWebSocketConnected ();
  256. await SendCloseFrame (closeStatus, statusDescription, cancellationToken).ConfigureAwait (false);
  257. state = WebSocketState.CloseSent;
  258. // TODO: figure what's exceptions are thrown if the server returns something faulty here
  259. await ReceiveAsync (new ArraySegment<byte> (new byte[0]), cancellationToken).ConfigureAwait (false);
  260. state = WebSocketState.Closed;
  261. }
  262. public async override Task CloseOutputAsync (WebSocketCloseStatus closeStatus, string statusDescription, CancellationToken cancellationToken)
  263. {
  264. EnsureWebSocketConnected ();
  265. await SendCloseFrame (closeStatus, statusDescription, cancellationToken).ConfigureAwait (false);
  266. state = WebSocketState.CloseSent;
  267. }
  268. async Task SendCloseFrame (WebSocketCloseStatus closeStatus, string statusDescription, CancellationToken cancellationToken)
  269. {
  270. var statusDescBuffer = string.IsNullOrEmpty (statusDescription) ? new byte[2] : new byte[2 + Encoding.UTF8.GetByteCount (statusDescription)];
  271. statusDescBuffer[0] = (byte)(((ushort)closeStatus) >> 8);
  272. statusDescBuffer[1] = (byte)(((ushort)closeStatus) & 0xFF);
  273. if (!string.IsNullOrEmpty (statusDescription))
  274. Encoding.UTF8.GetBytes (statusDescription, 0, statusDescription.Length, statusDescBuffer, 2);
  275. await SendAsync (new ArraySegment<byte> (statusDescBuffer), WebSocketMessageType.Close, true, cancellationToken).ConfigureAwait (false);
  276. }
  277. int WriteHeader (WebSocketMessageType type, ArraySegment<byte> buffer, bool endOfMessage)
  278. {
  279. var opCode = MessageTypeToWire (type);
  280. var length = buffer.Count;
  281. headerBuffer[0] = (byte)(opCode | (endOfMessage ? 0x80 : 0));
  282. if (length < 126) {
  283. headerBuffer[1] = (byte)length;
  284. } else if (length <= ushort.MaxValue) {
  285. headerBuffer[1] = (byte)126;
  286. headerBuffer[2] = (byte)(length / 256);
  287. headerBuffer[3] = (byte)(length % 256);
  288. } else {
  289. headerBuffer[1] = (byte)127;
  290. int left = length;
  291. int unit = 256;
  292. for (int i = 9; i > 1; i--) {
  293. headerBuffer[i] = (byte)(left % unit);
  294. left = left / unit;
  295. }
  296. }
  297. var l = Math.Max (0, headerBuffer[1] - 125);
  298. var maskOffset = 2 + l * l * 2;
  299. GenerateMask (headerBuffer, maskOffset);
  300. // Since we are client only, we always mask the payload
  301. headerBuffer[1] |= 0x80;
  302. return maskOffset;
  303. }
  304. void GenerateMask (byte[] mask, int offset)
  305. {
  306. mask[offset + 0] = (byte)random.Next (0, 255);
  307. mask[offset + 1] = (byte)random.Next (0, 255);
  308. mask[offset + 2] = (byte)random.Next (0, 255);
  309. mask[offset + 3] = (byte)random.Next (0, 255);
  310. }
  311. void MaskData (ArraySegment<byte> buffer, int maskOffset)
  312. {
  313. var sendBufferOffset = maskOffset + 4;
  314. for (var i = 0; i < buffer.Count; i++)
  315. sendBuffer[i + sendBufferOffset] = (byte)(buffer.Array[buffer.Offset + i] ^ headerBuffer[maskOffset + (i % 4)]);
  316. }
  317. void EnsureWebSocketConnected ()
  318. {
  319. if (state < WebSocketState.Open)
  320. throw new InvalidOperationException ("The WebSocket is not connected");
  321. }
  322. void EnsureWebSocketState (params WebSocketState[] validStates)
  323. {
  324. foreach (var validState in validStates)
  325. if (state == validState)
  326. return;
  327. throw new WebSocketException ("The WebSocket is in an invalid state ('" + state + "') for this operation. Valid states are: " + string.Join (", ", validStates));
  328. }
  329. void ValidateArraySegment (ArraySegment<byte> segment)
  330. {
  331. if (segment.Array == null)
  332. throw new ArgumentNullException ("buffer.Array");
  333. if (segment.Offset < 0)
  334. throw new ArgumentOutOfRangeException ("buffer.Offset");
  335. if (segment.Offset + segment.Count > segment.Array.Length)
  336. throw new ArgumentOutOfRangeException ("buffer.Count");
  337. }
  338. }
  339. }