SocketResponder.cs 3.0 KB

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  1. //
  2. // SocketResponder.cs - Utility class for tests that require a listener
  3. //
  4. // Author:
  5. // Gert Driesen ([email protected])
  6. //
  7. // Copyright (C) 2007 Gert Driesen
  8. //
  9. // Permission is hereby granted, free of charge, to any person obtaining
  10. // a copy of this software and associated documentation files (the
  11. // "Software"), to deal in the Software without restriction, including
  12. // without limitation the rights to use, copy, modify, merge, publish,
  13. // distribute, sublicense, and/or sell copies of the Software, and to
  14. // permit persons to whom the Software is furnished to do so, subject to
  15. // the following conditions:
  16. //
  17. // The above copyright notice and this permission notice shall be
  18. // included in all copies or substantial portions of the Software.
  19. //
  20. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
  21. // EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
  22. // MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
  23. // NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
  24. // LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
  25. // OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
  26. // WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
  27. //
  28. using System;
  29. using System.Globalization;
  30. using System.IO;
  31. using System.Net;
  32. using System.Net.Sockets;
  33. using System.Text;
  34. using System.Threading;
  35. namespace MonoTests.System.Net
  36. {
  37. public delegate byte [] SocketRequestHandler (Socket socket);
  38. public class SocketResponder : IDisposable
  39. {
  40. private TcpListener tcpListener;
  41. private readonly IPEndPoint _localEndPoint;
  42. private Thread listenThread;
  43. private SocketRequestHandler _requestHandler;
  44. private bool _stopped = true;
  45. private readonly object _syncRoot = new object ();
  46. private const int SOCKET_CLOSED = 10004;
  47. public SocketResponder (IPEndPoint localEP, SocketRequestHandler requestHandler)
  48. {
  49. _localEndPoint = localEP;
  50. _requestHandler = requestHandler;
  51. }
  52. public IPEndPoint LocalEndPoint
  53. {
  54. get { return _localEndPoint; }
  55. }
  56. public void Dispose ()
  57. {
  58. Stop ();
  59. }
  60. public bool IsStopped
  61. {
  62. get
  63. {
  64. lock (_syncRoot) {
  65. return _stopped;
  66. }
  67. }
  68. }
  69. public void Start ()
  70. {
  71. lock (_syncRoot) {
  72. if (!_stopped)
  73. return;
  74. _stopped = false;
  75. listenThread = new Thread (new ThreadStart (Listen));
  76. listenThread.Start ();
  77. Thread.Sleep (20); // allow listener to start
  78. }
  79. }
  80. public void Stop ()
  81. {
  82. lock (_syncRoot) {
  83. if (_stopped)
  84. return;
  85. _stopped = true;
  86. if (tcpListener != null) {
  87. tcpListener.Stop ();
  88. tcpListener = null;
  89. }
  90. }
  91. }
  92. private void Listen ()
  93. {
  94. tcpListener = new TcpListener (LocalEndPoint);
  95. tcpListener.Start ();
  96. while (!_stopped) {
  97. try {
  98. Socket socket = tcpListener.AcceptSocket ();
  99. socket.Send (_requestHandler (socket));
  100. } catch (SocketException ex) {
  101. // ignore interruption of blocking call
  102. if (ex.ErrorCode != SOCKET_CLOSED)
  103. throw;
  104. }
  105. }
  106. }
  107. }
  108. }