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- #if NET_4_0
- //
- // Barrier.cs
- //
- // Author:
- // Jérémie "Garuma" Laval <[email protected]>
- //
- // Copyright (c) 2009 Jérémie "Garuma" Laval
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to deal
- // in the Software without restriction, including without limitation the rights
- // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- // copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- // THE SOFTWARE.
- using System;
- namespace System.Threading
- {
- public class Barrier
- {
- readonly Action<Barrier> postPhaseAction;
-
- int participants;
- CountdownEvent cntd;
- AtomicBoolean cleaned = new AtomicBoolean ();
- int phase;
-
- public Barrier (int participants) : this (participants, null)
- {
- }
-
- public Barrier (int participants, Action<Barrier> postPhaseAction)
- {
- this.participants = participants;
- this.postPhaseAction = postPhaseAction;
-
- InitCountdownEvent ();
- }
-
- void InitCountdownEvent ()
- {
- cleaned = new AtomicBoolean ();
- cntd = new CountdownEvent (participants);
- }
-
- public int AddParticipant ()
- {
- return AddParticipants (1);
- }
-
- public int AddParticipants (int participantCount)
- {
- // Basically, we try to add ourselves and return
- // the phase. If the call return false, we repeatdly try
- // to add ourselves for the next phase
- do {
- if (cntd.TryAddCount (participantCount)) {
- Interlocked.Add (ref participants, participantCount);
- return phase;
- }
- } while (true);
- }
-
- public void RemoveParticipant ()
- {
- RemoveParticipants (1);
- }
-
- public void RemoveParticipants (int participantCount)
- {
- cntd.Signal (participantCount);
- Interlocked.Add (ref participants, -participantCount);
- }
-
- public void SignalAndWait ()
- {
- SignalAndWait ((c) => { c.Wait (); return true; });
- }
-
- public bool SignalAndWait (int millisecondTimeout)
- {
- return SignalAndWait ((c) => c.Wait (millisecondTimeout));
- }
-
- public bool SignalAndWait (TimeSpan ts)
- {
- return SignalAndWait ((c) => c.Wait (ts));
- }
-
- public bool SignalAndWait (int millisecondTimeout, CancellationToken token)
- {
- return SignalAndWait ((c) => c.Wait (millisecondTimeout, token));
- }
-
- public bool SignalAndWait (TimeSpan ts, CancellationToken token)
- {
- return SignalAndWait ((c) => c.Wait (ts, token));
- }
-
- bool SignalAndWait (Func<CountdownEvent, bool> associate)
- {
- bool result;
- AtomicBoolean cl = cleaned;
- CountdownEvent temp = cntd;
-
- if (!temp.Signal ()) {
- result = Wait (associate, temp, cl);
- } else {
- result = true;
- PostPhaseAction (cl);
- phase++;
- }
-
- return result;
- }
-
- bool Wait (Func<CountdownEvent, bool> associate, CountdownEvent temp, AtomicBoolean cl)
- {
- if (!associate (temp))
- return false;
-
- SpinWait sw = new SpinWait ();
- while (!cl.Value) {
- //Console.WriteLine (cleaned);
- sw.SpinOnce ();
- }
-
- return true;
- }
-
- void PostPhaseAction (AtomicBoolean cl)
- {
- postPhaseAction (this);
-
- InitCountdownEvent ();
-
- cl.Value = true;
- }
-
- public int CurrentPhaseNumber {
- get {
- return phase;
- }
- }
-
- public int ParticipantCount {
- get {
- return participants;
- }
- }
- }
- }
- #endif
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