compiler 21 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662663664665666667668669670671
  1. The Internals of the Mono C# Compiler
  2. Miguel de Icaza
  3. ([email protected])
  4. 2002
  5. * Abstract
  6. The Mono C# compiler is a C# compiler written in C# itself.
  7. Its goals are to provide a free and alternate implementation
  8. of the C# language. The Mono C# compiler generates ECMA CIL
  9. images through the use of the System.Reflection.Emit API which
  10. enable the compiler to be platform independent.
  11. * Overview: How the compiler fits together
  12. The compilation process is managed by the compiler driver (it
  13. lives in driver.cs).
  14. The compiler reads a set of C# source code files, and parses
  15. them. Any assemblies or modules that the user might want to
  16. use with his project are loaded after parsing is done.
  17. Once all the files have been parsed, the type hierarchy is
  18. resolved. First interfaces are resolved, then types and
  19. enumerations.
  20. Once the type hierarchy is resolved, every type is populated:
  21. fields, methods, indexers, properties, events and delegates
  22. are entered into the type system.
  23. At this point the program skeleton has been completed. The
  24. next process is to actually emit the code for each of the
  25. executable methods. The compiler drives this from
  26. RootContext.EmitCode.
  27. Each type then has to populate its methods: populating a
  28. method requires creating a structure that is used as the state
  29. of the block being emitted (this is the EmitContext class) and
  30. then generating code for the topmost statement (the Block).
  31. Code generation has two steps: the first step is the semantic
  32. analysis (Resolve method) that resolves any pending tasks, and
  33. guarantees that the code is correct. The second phase is the
  34. actual code emission. All errors are flagged during in the
  35. "Resolution" process.
  36. After all code has been emitted, then the compiler closes all
  37. the types (this basically tells the Reflection.Emit library to
  38. finish up the types), resources, and definition of the entry
  39. point are done at this point, and the output is saved to
  40. disk.
  41. The following list will give you an idea of where the
  42. different pieces of the compiler live:
  43. Infrastructure:
  44. driver.cs:
  45. This drives the compilation process: loading of
  46. command line options; parsing the inputs files;
  47. loading the referenced assemblies; resolving the type
  48. hierarchy and emitting the code.
  49. codegen.cs:
  50. The state tracking for code generation.
  51. attribute.cs:
  52. Code to do semantic analysis and emit the attributes
  53. is here.
  54. rootcontext.cs:
  55. Keeps track of the types defined in the source code,
  56. as well as the assemblies loaded.
  57. typemanager.cs:
  58. This contains the MCS type system.
  59. report.cs:
  60. Error and warning reporting methods.
  61. support.cs:
  62. Assorted utility functions used by the compiler.
  63. Parsing
  64. cs-tokenizer.cs:
  65. The tokenizer for the C# language, it includes also
  66. the C# pre-processor.
  67. cs-parser.jay, cs-parser.cs:
  68. The parser is implemented using a C# port of the Yacc
  69. parser. The parser lives in the cs-parser.jay file,
  70. and cs-parser.cs is the generated parser.
  71. location.cs:
  72. The `location' structure is a compact representation
  73. of a file, line, column where a token, or a high-level
  74. construct appears. This is used to report errors.
  75. Expressions:
  76. ecore.cs
  77. Basic expression classes, and interfaces most shared
  78. code and static methods are here.
  79. expression.cs:
  80. Most of the different kinds of expressions classes
  81. live in this file.
  82. assign.cs:
  83. The assignment expression got its own file.
  84. constant.cs:
  85. The classes that represent the constant expressions.
  86. literal.cs
  87. Literals are constants that have been entered manually
  88. in the source code, like `1' or `true'. The compiler
  89. needs to tell constants from literals apart during the
  90. compilation process, as literals sometimes have some
  91. implicit extra conversions defined for them.
  92. cfold.cs:
  93. The constant folder for binary expressions.
  94. Statements
  95. statement.cs:
  96. All of the abstract syntax tree elements for
  97. statements live in this file. This also drives the
  98. semantic analysis process.
  99. iterators.cs:
  100. Contains the support for implementing iterators from
  101. the C# 2.0 specification.
  102. Declarations, Classes, Structs, Enumerations
  103. decl.cs
  104. This contains the base class for Members and
  105. Declaration Spaces. A declaration space introduces
  106. new names in types, so classes, structs, delegates and
  107. enumerations derive from it.
  108. class.cs:
  109. Methods for holding and defining class and struct
  110. information, and every member that can be in these
  111. (methods, fields, delegates, events, etc).
  112. The most interesting type here is the `TypeContainer'
  113. which is a derivative of the `DeclSpace'
  114. delegate.cs:
  115. Handles delegate definition and use.
  116. enum.cs:
  117. Handles enumerations.
  118. interface.cs:
  119. Holds and defines interfaces. All the code related to
  120. interface declaration lives here.
  121. parameter.cs:
  122. During the parsing process, the compiler encapsulates
  123. parameters in the Parameter and Parameters classes.
  124. These classes provide definition and resolution tools
  125. for them.
  126. pending.cs:
  127. Routines to track pending implementations of abstract
  128. methods and interfaces. These are used by the
  129. TypeContainer-derived classes to track whether every
  130. method required is implemented.
  131. * The parsing process
  132. All the input files that make up a program need to be read in
  133. advance, because C# allows declarations to happen after an
  134. entity is used, for example, the following is a valid program:
  135. class X : Y {
  136. static void Main ()
  137. {
  138. a = "hello"; b = "world";
  139. }
  140. string a;
  141. }
  142. class Y {
  143. public string b;
  144. }
  145. At the time the assignment expression `a = "hello"' is parsed,
  146. it is not know whether a is a class field from this class, or
  147. its parents, or whether it is a property access or a variable
  148. reference. The actual meaning of `a' will not be discovered
  149. until the semantic analysis phase.
  150. ** The Tokenizer and the pre-processor
  151. The tokenizer is contained in the file `cs-tokenizer.cs', and
  152. the main entry point is the `token ()' method. The tokenizer
  153. implements the `yyParser.yyInput' interface, which is what the
  154. Yacc/Jay parser will use when fetching tokens.
  155. Token definitions are generated by jay during the compilation
  156. process, and those can be references from the tokenizer class
  157. with the `Token.' prefix.
  158. Each time a token is returned, the location for the token is
  159. recorded into the `Location' property, that can be accessed by
  160. the parser. The parser retrieves the Location properties as
  161. it builds its internal representation to allow the semantic
  162. analysis phase to produce error messages that can pin point
  163. the location of the problem.
  164. Some tokens have values associated with it, for example when
  165. the tokenizer encounters a string, it will return a
  166. LITERAL_STRING token, and the actual string parsed will be
  167. available in the `Value' property of the tokenizer. The same
  168. mechanism is used to return integers and floating point
  169. numbers.
  170. C# has a limited pre-processor that allows conditional
  171. compilation, but it is not as fully featured as the C
  172. pre-processor, and most notably, macros are missing. This
  173. makes it simple to implement in very few lines and mesh it
  174. with the tokenizer.
  175. The `handle_preprocessing_directive' method in the tokenizer
  176. handles all the pre-processing, and it is invoked when the '#'
  177. symbol is found as the first token in a line.
  178. The state of the pre-processor is contained in a Stack called
  179. `ifstack', this state is used to track the if/elif/else/endif
  180. nesting and the current state. The state is encoded in the
  181. top of the stack as a number of values `TAKING',
  182. `TAKEN_BEFORE', `ELSE_SEEN', `PARENT_TAKING'.
  183. ** Locations
  184. Locations are encoded as a 32-bit number (the Location
  185. struct) that map each input source line to a linear number.
  186. As new files are parsed, the Location manager is informed of
  187. the new file, to allow it to map back from an int constant to
  188. a file + line number.
  189. Prior to parsing/tokenizing any source files, the compiler
  190. generates a list of all the source files and then reserves the
  191. low N bits of the location to hold the source file, where N is
  192. large enough to hold at least twice as many source files as were
  193. specified on the command line (to allow for a #line in each file).
  194. The upper 32-N bits are the line number in that file.
  195. The token 0 is reserved for ``anonymous'' locations, ie. if we
  196. don't know the location (Location.Null).
  197. The tokenizer also tracks the column number for a token, but
  198. this is currently not being used or encoded. It could
  199. probably be encoded in the low 9 bits, allowing for columns
  200. from 1 to 512 to be encoded.
  201. * The Parser
  202. The parser is written using Jay, which is a port of Berkeley
  203. Yacc to Java, that I later ported to C#.
  204. Many people ask why the grammar of the parser does not match
  205. exactly the definition in the C# specification. The reason is
  206. simple: the grammar in the C# specification is designed to be
  207. consumed by humans, and not by a computer program. Before
  208. you can feed this grammar to a tool, it needs to be simplified
  209. to allow the tool to generate a correct parser for it.
  210. In the Mono C# compiler, we use a class for each of the
  211. statements and expressions in the C# language. For example,
  212. there is a `While' class for the the `while' statement, a
  213. `Cast' class to represent a cast expression and so on.
  214. There is a Statement class, and an Expression class which are
  215. the base classes for statements and expressions.
  216. ** Namespaces
  217. Using list.
  218. * Internal Representation
  219. ** Expressions
  220. Expressions in the Mono C# compiler are represented by the
  221. `Expression' class. This is an abstract class that particular
  222. kinds of expressions have to inherit from and override a few
  223. methods.
  224. The base Expression class contains two fields: `eclass' which
  225. represents the "expression classification" (from the C#
  226. specs) and the type of the expression.
  227. Expressions have to be resolved before they are can be used.
  228. The resolution process is implemented by overriding the
  229. `DoResolve' method. The DoResolve method has to set the
  230. `eclass' field and the `type', perform all error checking and
  231. computations that will be required for code generation at this
  232. stage.
  233. The return value from DoResolve is an expression. Most of the
  234. time an Expression derived class will return itself (return
  235. this) when it will handle the emission of the code itself, or
  236. it can return a new Expression.
  237. For example, the parser will create an "ElementAccess" class
  238. for:
  239. a [0] = 1;
  240. During the resolution process, the compiler will know whether
  241. this is an array access, or an indexer access. And will
  242. return either an ArrayAccess expression or an IndexerAccess
  243. expression from DoResolve.
  244. All errors must be reported during the resolution phase
  245. (DoResolve) and if an error is detected the DoResolve method
  246. will return null which is used to flag that an error condition
  247. has ocurred, this will be used to stop compilation later on.
  248. This means that anyone that calls Expression.Resolve must
  249. check the return value for null which would indicate an error
  250. condition.
  251. The second stage that Expressions participate in is code
  252. generation, this is done by overwriting the "Emit" method of
  253. the Expression class. No error checking must be performed
  254. during this stage.
  255. ** Simple Names, MemberAccess
  256. One of the most important classes in the compiler is
  257. "SimpleName" which represents a simple name (from the C#
  258. specification). The names during the resolution time are
  259. bound to field names, parameter names or local variable names.
  260. More complicated expressions like:
  261. Math.Sin
  262. Are composed using the MemberAccess class which contains a
  263. name (Math) and a SimpleName (Sin), this helps driving the
  264. resolution process.
  265. ** Types
  266. The parser creates expressions to represent types during
  267. compilation. For example:
  268. class Sample {
  269. Version vers;
  270. }
  271. That will produce a "SimpleName" expression for the "Version"
  272. word. And in this particular case, the parser will introduce
  273. "Version vers" as a field declaration.
  274. During the resolution process for the fields, the compiler
  275. will have to resolve the word "Version" to a type. This is
  276. done by using the "ResolveAsType" method in Expression instead
  277. of using "Resolve".
  278. ResolveAsType just turns on a different set of code paths for
  279. things like SimpleNames and does a different kind of error
  280. checking than the one used by regular expressions.
  281. ** Constants
  282. Constants in the Mono C# compiler are represented by the
  283. abstract class `Constant'. Constant is in turn derived from
  284. Expression. The base constructor for `Constant' just sets the
  285. expression class to be an `ExprClass.Value', Constants are
  286. born in a fully resolved state, so the `DoResolve' method
  287. only returns a reference to itself.
  288. Each Constant should implement the `GetValue' method which
  289. returns an object with the actual contents of this constant, a
  290. utility virtual method called `AsString' is used to render a
  291. diagnostic message. The output of AsString is shown to the
  292. developer when an error or a warning is triggered.
  293. Constant classes also participate in the constant folding
  294. process. Constant folding is invoked by those expressions
  295. that can be constant folded invoking the functionality
  296. provided by the ConstantFold class (cfold.cs).
  297. Each Constant has to implement a number of methods to convert
  298. itself into a Constant of a different type. These methods are
  299. called `ConvertToXXXX' and they are invoked by the wrapper
  300. functions `ToXXXX'. These methods only perform implicit
  301. numeric conversions. Explicit conversions are handled by the
  302. `Cast' expression class.
  303. The `ToXXXX' methods are the entry point, and provide error
  304. reporting in case a conversion can not be performed.
  305. ** Constant Folding
  306. The C# language requires constant folding to be implemented.
  307. Constant folding is hooked up in the Binary.Resolve method.
  308. If both sides of a binary expression are constants, then the
  309. ConstantFold.BinaryFold routine is invoked.
  310. This routine implements all the binary operator rules, it
  311. is a mirror of the code that generates code for binary
  312. operators, but that has to be evaluated at runtime.
  313. If the constants can be folded, then a new constant expression
  314. is returned, if not, then the null value is returned (for
  315. example, the concatenation of a string constant and a numeric
  316. constant is deferred to the runtime).
  317. ** Side effects
  318. a [i++]++
  319. a [i++] += 5;
  320. ** Statements
  321. * The semantic analysis
  322. Hence, the compiler driver has to parse all the input files.
  323. Once all the input files have been parsed, and an internal
  324. representation of the input program exists, the following
  325. steps are taken:
  326. * The interface hierarchy is resolved first.
  327. As the interface hierarchy is constructed,
  328. TypeBuilder objects are created for each one of
  329. them.
  330. * Classes and structure hierarchy is resolved next,
  331. TypeBuilder objects are created for them.
  332. * Constants and enumerations are resolved.
  333. * Method, indexer, properties, delegates and event
  334. definitions are now entered into the TypeBuilders.
  335. * Elements that contain code are now invoked to
  336. perform semantic analysis and code generation.
  337. * Output Generation
  338. ** Code Generation
  339. The EmitContext class is created any time that IL code is to
  340. be generated (methods, properties, indexers and attributes all
  341. create EmitContexts).
  342. The EmitContext keeps track of the current namespace and type
  343. container. This is used during name resolution.
  344. An EmitContext is used by the underlying code generation
  345. facilities to track the state of code generation:
  346. * The ILGenerator used to generate code for this
  347. method.
  348. * The TypeContainer where the code lives, this is used
  349. to access the TypeBuilder.
  350. * The DeclSpace, this is used to resolve names through
  351. RootContext.LookupType in the various statements and
  352. expressions.
  353. Code generation state is also tracked here:
  354. * CheckState:
  355. This variable tracks the `checked' state of the
  356. compilation, it controls whether we should generate
  357. code that does overflow checking, or if we generate
  358. code that ignores overflows.
  359. The default setting comes from the command line
  360. option to generate checked or unchecked code plus
  361. any source code changes using the checked/unchecked
  362. statements or expressions. Contrast this with the
  363. ConstantCheckState flag.
  364. * ConstantCheckState
  365. The constant check state is always set to `true' and
  366. cant be changed from the command line. The source
  367. code can change this setting with the `checked' and
  368. `unchecked' statements and expressions.
  369. * IsStatic
  370. Whether we are emitting code inside a static or
  371. instance method
  372. * ReturnType
  373. The value that is allowed to be returned or NULL if
  374. there is no return type.
  375. * ReturnLabel
  376. A `Label' used by the code if it must jump to it.
  377. This is used by a few routines that deals with exception
  378. handling.
  379. * HasReturnLabel
  380. Whether we have a return label defined by the toplevel
  381. driver.
  382. * ContainerType
  383. Points to the Type (extracted from the
  384. TypeContainer) that declares this body of code
  385. summary>
  386. * IsConstructor
  387. Whether this is generating code for a constructor
  388. * CurrentBlock
  389. Tracks the current block being generated.
  390. * ReturnLabel;
  391. The location where return has to jump to return the
  392. value
  393. A few variables are used to track the state for checking in
  394. for loops, or in try/catch statements:
  395. * InFinally
  396. Whether we are in a Finally block
  397. * InTry
  398. Whether we are in a Try block
  399. * InCatch
  400. Whether we are in a Catch block
  401. * InUnsafe
  402. Whether we are inside an unsafe block
  403. Methods exposed by the EmitContext:
  404. * EmitTopBlock()
  405. This emits a toplevel block.
  406. This routine is very simple, to allow the anonymous
  407. method support to roll its two-stage version of this
  408. routine on its own.
  409. * NeedReturnLabel ():
  410. This is used to flag during the resolution phase that
  411. the driver needs to initialize the `ReturnLabel'
  412. * Anonymous Methods
  413. The introduction of anonymous methods in the compiler changed
  414. various ways of doing things in the compiler. The most
  415. significant one is the hard split between the resolution phase
  416. and the emission phases of the compiler.
  417. For instance, routines that referenced local variables no
  418. longer can safely create temporary variables during the
  419. resolution phase: they must do so from the emission phase,
  420. since the variable might have been "captured", hence access to
  421. it can not be done with the local-variable operations from the runtime.
  422. The code emission is in:
  423. EmitTopBlock ()
  424. Which drives the process, it first resolves the topblock, then
  425. emits the required metadata (local variable definitions) and
  426. finally emits the code.
  427. * Miscellaneous
  428. ** Error Processing.
  429. Errors are reported during the various stages of the
  430. compilation process. The compiler stops its processing if
  431. there are errors between the various phases. This simplifies
  432. the code, because it is safe to assume always that the data
  433. structures that the compiler is operating on are always
  434. consistent.
  435. The error codes in the Mono C# compiler are the same as those
  436. found in the Microsoft C# compiler, with a few exceptions
  437. (where we report a few more errors, those are documented in
  438. mcs/errors/errors.txt). The goal is to reduce confusion to
  439. the users, and also to help us track the progress of the
  440. compiler in terms of the errors we report.
  441. The Report class provides error and warning display functions,
  442. and also keeps an error count which is used to stop the
  443. compiler between the phases.
  444. A couple of debugging tools are available here, and are useful
  445. when extending or fixing bugs in the compiler. If the
  446. `--fatal' flag is passed to the compiler, the Report.Error
  447. routine will throw an exception. This can be used to pinpoint
  448. the location of the bug and examine the variables around the
  449. error location.
  450. Warnings can be turned into errors by using the `--werror'
  451. flag to the compiler.
  452. The report class also ignores warnings that have been
  453. specified on the command line with the `--nowarn' flag.
  454. Finally, code in the compiler uses the global variable
  455. RootContext.WarningLevel in a few places to decide whether a
  456. warning is worth reporting to the user or not.
  457. * Debugging the compiler
  458. Sometimes it is convenient to find *how* a particular error
  459. message is being reported from, to do that, you might want to use
  460. the --fatal flag to mcs. The flag will instruct the compiler to
  461. abort with a stack trace execution when the error is reported.
  462. You can use this with -warnaserror to obtain the same effect
  463. with warnings.
  464. * Editing the compiler sources
  465. The compiler sources are intended to be edited with 134 columns of width