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- // Transport Security Layer (TLS)
- // Copyright (c) 2003-2004 Carlos Guzman Alvarez
- // Copyright (C) 2006 Novell, Inc (http://www.novell.com)
- //
- // Permission is hereby granted, free of charge, to any person obtaining
- // a copy of this software and associated documentation files (the
- // "Software"), to deal in the Software without restriction, including
- // without limitation the rights to use, copy, modify, merge, publish,
- // distribute, sublicense, and/or sell copies of the Software, and to
- // permit persons to whom the Software is furnished to do so, subject to
- // the following conditions:
- //
- // The above copyright notice and this permission notice shall be
- // included in all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
- // EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- // MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
- // NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
- // LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
- // OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
- // WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- //
- using System;
- using System.Security.Cryptography;
- using Mono.Security.Cryptography;
- namespace Mono.Security.Protocol.Tls.Handshake.Client
- {
- internal class TlsClientFinished : HandshakeMessage
- {
- #region Constructors
- public TlsClientFinished(Context context)
- : base(context, HandshakeType.Finished)
- {
- }
- #endregion
- #region Methods
- public override void Update()
- {
- base.Update();
- this.Reset();
- }
- #endregion
- #region Protected Methods
- static private byte[] Ssl3Marker = new byte [4] { 0x43, 0x4c, 0x4e, 0x54 };
- protected override void ProcessAsSsl3()
- {
- // Compute handshake messages hashes
- HashAlgorithm hash = new SslHandshakeHash(this.Context.MasterSecret);
- byte[] data = this.Context.HandshakeMessages.ToArray ();
- hash.TransformBlock (data, 0, data.Length, data, 0);
- hash.TransformBlock (Ssl3Marker, 0, Ssl3Marker.Length, Ssl3Marker, 0);
- // hack to avoid memory allocation
- hash.TransformFinalBlock (CipherSuite.EmptyArray, 0, 0);
- this.Write (hash.Hash);
- }
- protected override void ProcessAsTls1()
- {
- // Compute handshake messages hash
- HashAlgorithm hash = new MD5SHA1();
- // note: we could call HashAlgorithm.ComputeHash(Stream) but that would allocate (on Mono)
- // a 4096 bytes buffer to process the hash - which is bigger than HandshakeMessages
- byte[] data = this.Context.HandshakeMessages.ToArray ();
- byte[] digest = hash.ComputeHash (data, 0, data.Length);
- // Write message
- Write(this.Context.Write.Cipher.PRF(this.Context.MasterSecret, "client finished", digest, 12));
- }
- #endregion
- }
- }
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