TlsClientFinished.cs 2.8 KB

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  1. // Transport Security Layer (TLS)
  2. // Copyright (c) 2003-2004 Carlos Guzman Alvarez
  3. // Copyright (C) 2006 Novell, Inc (http://www.novell.com)
  4. //
  5. // Permission is hereby granted, free of charge, to any person obtaining
  6. // a copy of this software and associated documentation files (the
  7. // "Software"), to deal in the Software without restriction, including
  8. // without limitation the rights to use, copy, modify, merge, publish,
  9. // distribute, sublicense, and/or sell copies of the Software, and to
  10. // permit persons to whom the Software is furnished to do so, subject to
  11. // the following conditions:
  12. //
  13. // The above copyright notice and this permission notice shall be
  14. // included in all copies or substantial portions of the Software.
  15. //
  16. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
  17. // EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
  18. // MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
  19. // NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
  20. // LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
  21. // OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
  22. // WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
  23. //
  24. using System;
  25. using System.Security.Cryptography;
  26. using Mono.Security.Cryptography;
  27. namespace Mono.Security.Protocol.Tls.Handshake.Client
  28. {
  29. internal class TlsClientFinished : HandshakeMessage
  30. {
  31. #region Constructors
  32. public TlsClientFinished(Context context)
  33. : base(context, HandshakeType.Finished)
  34. {
  35. }
  36. #endregion
  37. #region Methods
  38. public override void Update()
  39. {
  40. base.Update();
  41. this.Reset();
  42. }
  43. #endregion
  44. #region Protected Methods
  45. static private byte[] Ssl3Marker = new byte [4] { 0x43, 0x4c, 0x4e, 0x54 };
  46. protected override void ProcessAsSsl3()
  47. {
  48. // Compute handshake messages hashes
  49. HashAlgorithm hash = new SslHandshakeHash(this.Context.MasterSecret);
  50. byte[] data = this.Context.HandshakeMessages.ToArray ();
  51. hash.TransformBlock (data, 0, data.Length, data, 0);
  52. hash.TransformBlock (Ssl3Marker, 0, Ssl3Marker.Length, Ssl3Marker, 0);
  53. // hack to avoid memory allocation
  54. hash.TransformFinalBlock (CipherSuite.EmptyArray, 0, 0);
  55. this.Write (hash.Hash);
  56. }
  57. protected override void ProcessAsTls1()
  58. {
  59. // Compute handshake messages hash
  60. HashAlgorithm hash = new MD5SHA1();
  61. // note: we could call HashAlgorithm.ComputeHash(Stream) but that would allocate (on Mono)
  62. // a 4096 bytes buffer to process the hash - which is bigger than HandshakeMessages
  63. byte[] data = this.Context.HandshakeMessages.ToArray ();
  64. byte[] digest = hash.ComputeHash (data, 0, data.Length);
  65. // Write message
  66. Write(this.Context.Write.Cipher.PRF(this.Context.MasterSecret, "client finished", digest, 12));
  67. }
  68. #endregion
  69. }
  70. }