TlsServerFinished.cs 3.3 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102
  1. // Transport Security Layer (TLS)
  2. // Copyright (c) 2003-2004 Carlos Guzman Alvarez
  3. // Copyright (C) 2006 Novell, Inc (http://www.novell.com)
  4. //
  5. // Permission is hereby granted, free of charge, to any person obtaining
  6. // a copy of this software and associated documentation files (the
  7. // "Software"), to deal in the Software without restriction, including
  8. // without limitation the rights to use, copy, modify, merge, publish,
  9. // distribute, sublicense, and/or sell copies of the Software, and to
  10. // permit persons to whom the Software is furnished to do so, subject to
  11. // the following conditions:
  12. //
  13. // The above copyright notice and this permission notice shall be
  14. // included in all copies or substantial portions of the Software.
  15. //
  16. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
  17. // EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
  18. // MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
  19. // NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
  20. // LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
  21. // OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
  22. // WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
  23. //
  24. using System;
  25. using System.Security.Cryptography;
  26. using Mono.Security.Cryptography;
  27. namespace Mono.Security.Protocol.Tls.Handshake.Client
  28. {
  29. internal class TlsServerFinished : HandshakeMessage
  30. {
  31. #region Constructors
  32. public TlsServerFinished(Context context, byte[] buffer)
  33. : base(context, HandshakeType.Finished, buffer)
  34. {
  35. }
  36. #endregion
  37. #region Methods
  38. public override void Update()
  39. {
  40. base.Update();
  41. // Hahdshake is finished
  42. this.Context.HandshakeState = HandshakeState.Finished;
  43. }
  44. #endregion
  45. #region Protected Methods
  46. static private byte[] Ssl3Marker = new byte [4] { 0x53, 0x52, 0x56, 0x52 };
  47. protected override void ProcessAsSsl3()
  48. {
  49. // Compute handshake messages hashes
  50. HashAlgorithm hash = new SslHandshakeHash(this.Context.MasterSecret);
  51. byte[] data = this.Context.HandshakeMessages.ToArray ();
  52. hash.TransformBlock (data, 0, data.Length, data, 0);
  53. hash.TransformBlock (Ssl3Marker, 0, Ssl3Marker.Length, Ssl3Marker, 0);
  54. // hack to avoid memory allocation
  55. hash.TransformFinalBlock (CipherSuite.EmptyArray, 0, 0);
  56. byte[] serverHash = this.ReadBytes((int)Length);
  57. byte[] clientHash = hash.Hash;
  58. // Check server prf against client prf
  59. if (!Compare (clientHash, serverHash))
  60. {
  61. #warning Review that selected alert is correct
  62. throw new TlsException(AlertDescription.InsuficientSecurity, "Invalid ServerFinished message received.");
  63. }
  64. }
  65. protected override void ProcessAsTls1()
  66. {
  67. byte[] serverPRF = this.ReadBytes((int)Length);
  68. HashAlgorithm hash = new MD5SHA1();
  69. // note: we could call HashAlgorithm.ComputeHash(Stream) but that would allocate (on Mono)
  70. // a 4096 bytes buffer to process the hash - which is bigger than HandshakeMessages
  71. byte[] data = this.Context.HandshakeMessages.ToArray ();
  72. byte[] digest = hash.ComputeHash (data, 0, data.Length);
  73. byte[] clientPRF = this.Context.Current.Cipher.PRF(this.Context.MasterSecret, "server finished", digest, 12);
  74. // Check server prf against client prf
  75. if (!Compare (clientPRF, serverPRF))
  76. {
  77. throw new TlsException("Invalid ServerFinished message received.");
  78. }
  79. }
  80. #endregion
  81. }
  82. }