QueryContinueDragEventArgs.cs 1.9 KB

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  1. // Permission is hereby granted, free of charge, to any person obtaining
  2. // a copy of this software and associated documentation files (the
  3. // "Software"), to deal in the Software without restriction, including
  4. // without limitation the rights to use, copy, modify, merge, publish,
  5. // distribute, sublicense, and/or sell copies of the Software, and to
  6. // permit persons to whom the Software is furnished to do so, subject to
  7. // the following conditions:
  8. //
  9. // The above copyright notice and this permission notice shall be
  10. // included in all copies or substantial portions of the Software.
  11. //
  12. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
  13. // EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
  14. // MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
  15. // NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
  16. // LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
  17. // OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
  18. // WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
  19. //
  20. // Copyright (c) 2004 Novell, Inc.
  21. //
  22. // Authors:
  23. // Peter Bartok [email protected]
  24. //
  25. //
  26. // COMPLETE
  27. namespace System.Windows.Forms {
  28. public class QueryContinueDragEventArgs : EventArgs {
  29. private int key_state;
  30. private bool escape_pressed;
  31. private DragAction drag_action;
  32. #region Public Constructors
  33. public QueryContinueDragEventArgs(int keyState, bool escapePressed, DragAction action) {
  34. this.key_state=keyState;
  35. this.escape_pressed=escapePressed;
  36. this.drag_action=action;
  37. }
  38. #endregion // Public Constructors
  39. #region Public Instance Properties
  40. public DragAction Action {
  41. get {
  42. return this.drag_action;
  43. }
  44. set {
  45. this.drag_action=value;
  46. }
  47. }
  48. public bool EscapePressed {
  49. get {
  50. return this.escape_pressed;
  51. }
  52. }
  53. public int KeyState {
  54. get {
  55. return this.key_state;
  56. }
  57. }
  58. #endregion // Public Instance Properties
  59. }
  60. }