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- //------------------------------------------------------------
- // Copyright (c) Microsoft Corporation. All rights reserved.
- //------------------------------------------------------------
- namespace System.Runtime.Collections
- {
- using System;
- using System.Collections;
- using System.Threading;
- using System.Diagnostics;
- // This cache works like a MruCache, but operates loosely and without locks in the mainline path.
- //
- // It consists of three 'hoppers', which are Hashtables (chosen for their nice threading characteristics - reading
- // doesn't require a lock). Items enter the cache in the second hopper. On lookups, cache hits result in the
- // cache entry being promoted to the first hopper. When the first hopper is full, the third hopper is dropped,
- // and the first and second hoppers are shifted down, leaving an empty first hopper. If the second hopper is
- // full when a new cache entry is added, the third hopper is dropped, the second hopper is shifted down, and a
- // new second hopper is slotted in to become the new item entrypoint.
- //
- // Items can only be added and looked up. There's no way to remove an item besides through attrition.
- //
- // This cache has a built-in concept of weakly-referenced items (which can be enabled or disabled in the
- // constructor). It needs this concept since the caller of the cache can't remove dead cache items itself.
- // A weak HopperCache will simply ignore dead entries.
- //
- // This structure allows cache lookups to be almost lock-free. The only time the first hopper is written to
- // is when a cache entry is promoted. Promoting a cache entry is not critical - it's ok to skip a promotion.
- // Only one promotion is allowed at a time. If a second is attempted, it is skipped. This allows promotions
- // to be synchronized with just an Interlocked call.
- //
- // New cache entries go into the second hopper, which requires a lock, as does shifting the hoppers down.
- //
- // The hopperSize parameter determines the size of the first hopper. When it reaches this size, the hoppers
- // are shifted. The second hopper is allowed to grow to twice this size. This is because it needs room to get
- // new cache entries into the system, and the second hopper typically starts out 'full'. Entries are never added
- // directly to the third hopper.
- //
- // It's a error on the part of the caller to add the same key to the cache again if it's already in the cache
- // with a different value. The new value will not necessarily overwrite the old value.
- //
- // If a cache entry is about to be promoted from the third hopper, and in the mean time the third hopper has been
- // shifted away, an intervening GetValue for the same key might return null, even though the item is still in
- // the cache and a later GetValue might find it. So it's very important never to add the same key to the cache
- // with two different values, even if GetValue returns null for the key in-between the first add and the second.
- // (If this particular behavior is a problem, it may be possible to tighten up, but it's not necessary for the
- // current use of HopperCache - UriPrefixTable.)
- class HopperCache
- {
- readonly int hopperSize;
- readonly bool weak;
- Hashtable outstandingHopper;
- Hashtable strongHopper;
- Hashtable limitedHopper;
- int promoting;
- LastHolder mruEntry;
- public HopperCache(int hopperSize, bool weak)
- {
- Fx.Assert(hopperSize > 0, "HopperCache hopperSize must be positive.");
- this.hopperSize = hopperSize;
- this.weak = weak;
- this.outstandingHopper = new Hashtable(hopperSize * 2);
- this.strongHopper = new Hashtable(hopperSize * 2);
- this.limitedHopper = new Hashtable(hopperSize * 2);
- }
- // Calls to Add must be synchronized.
- public void Add(object key, object value)
- {
- Fx.Assert(key != null, "HopperCache key cannot be null.");
- Fx.Assert(value != null, "HopperCache value cannot be null.");
- // Special-case DBNull since it can never be collected.
- if (this.weak && !object.ReferenceEquals(value, DBNull.Value))
- {
- value = new WeakReference(value);
- }
- Fx.Assert(this.strongHopper.Count <= this.hopperSize * 2,
- "HopperCache strongHopper is bigger than it's allowed to get.");
- if (this.strongHopper.Count >= this.hopperSize * 2)
- {
- Hashtable recycled = this.limitedHopper;
- recycled.Clear();
- recycled.Add(key, value);
- // The try/finally is here to make sure these happen without interruption.
- try { } finally
- {
- this.limitedHopper = this.strongHopper;
- this.strongHopper = recycled;
- }
- }
- else
- {
- // We do nothing to prevent things from getting added multiple times. Also may be writing over
- // a dead weak entry.
- this.strongHopper[key] = value;
- }
- }
- // Calls to GetValue do not need to be synchronized, but the object used to synchronize the Add calls
- // must be passed in. It's sometimes used.
- public object GetValue(object syncObject, object key)
- {
- Fx.Assert(key != null, "Can't look up a null key.");
- WeakReference weakRef;
- object value;
- // The MruCache does this so we have to too.
- LastHolder last = this.mruEntry;
- if (last != null && key.Equals(last.Key))
- {
- if (this.weak && (weakRef = last.Value as WeakReference) != null)
- {
- value = weakRef.Target;
- if (value != null)
- {
- return value;
- }
- this.mruEntry = null;
- }
- else
- {
- return last.Value;
- }
- }
- // Try the first hopper.
- object origValue = this.outstandingHopper[key];
- value = this.weak && (weakRef = origValue as WeakReference) != null ? weakRef.Target : origValue;
- if (value != null)
- {
- this.mruEntry = new LastHolder(key, origValue);
- return value;
- }
- // Try the subsequent hoppers.
- origValue = this.strongHopper[key];
- value = this.weak && (weakRef = origValue as WeakReference) != null ? weakRef.Target : origValue;
- if (value == null)
- {
- origValue = this.limitedHopper[key];
- value = this.weak && (weakRef = origValue as WeakReference) != null ? weakRef.Target : origValue;
- if (value == null)
- {
- // Still no value? It's not here.
- return null;
- }
- }
- this.mruEntry = new LastHolder(key, origValue);
- // If we can get the promoting semaphore, move up to the outstanding hopper.
- int wasPromoting = 1;
- try
- {
- try { } finally
- {
- // This is effectively a lock, which is why it uses lock semantics. If the Interlocked call
- // were 'lost', the cache wouldn't deadlock, but it would be permanently broken.
- wasPromoting = Interlocked.CompareExchange(ref this.promoting, 1, 0);
- }
- // Only one thread can be inside this 'if' at a time.
- if (wasPromoting == 0)
- {
- Fx.Assert(this.outstandingHopper.Count <= this.hopperSize,
- "HopperCache outstandingHopper is bigger than it's allowed to get.");
- if (this.outstandingHopper.Count >= this.hopperSize)
- {
- lock (syncObject)
- {
- Hashtable recycled = this.limitedHopper;
- recycled.Clear();
- recycled.Add(key, origValue);
- // The try/finally is here to make sure these happen without interruption.
- try { } finally
- {
- this.limitedHopper = this.strongHopper;
- this.strongHopper = this.outstandingHopper;
- this.outstandingHopper = recycled;
- }
- }
- }
- else
- {
- // It's easy for this to happen twice with the same key.
- //
- // It's important that no one else can be shifting the current oustandingHopper
- // during this operation. We are only allowed to modify the *current* outstandingHopper
- // while holding the pseudo-lock, which would be violated if it could be shifted out from
- // under us (and potentially added to by Add in a ----).
- this.outstandingHopper[key] = origValue;
- }
- }
- }
- finally
- {
- if (wasPromoting == 0)
- {
- this.promoting = 0;
- }
- }
- return value;
- }
- class LastHolder
- {
- readonly object key;
- readonly object value;
- internal LastHolder(object key, object value)
- {
- this.key = key;
- this.value = value;
- }
- internal object Key
- {
- get
- {
- return this.key;
- }
- }
- internal object Value
- {
- get
- {
- return this.value;
- }
- }
- }
- }
- }
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