EncoderReplacementFallbackBuffer.cs 2.9 KB

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  1. //
  2. // EncoderReplacementFallbackBuffer.cs
  3. //
  4. // Author:
  5. // Atsushi Enomoto <[email protected]>
  6. //
  7. //
  8. // Copyright (C) 2005 Novell, Inc (http://www.novell.com)
  9. //
  10. // Permission is hereby granted, free of charge, to any person obtaining
  11. // a copy of this software and associated documentation files (the
  12. // "Software"), to deal in the Software without restriction, including
  13. // without limitation the rights to use, copy, modify, merge, publish,
  14. // distribute, sublicense, and/or sell copies of the Software, and to
  15. // permit persons to whom the Software is furnished to do so, subject to
  16. // the following conditions:
  17. //
  18. // The above copyright notice and this permission notice shall be
  19. // included in all copies or substantial portions of the Software.
  20. //
  21. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
  22. // EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
  23. // MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
  24. // NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
  25. // LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
  26. // OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
  27. // WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
  28. //
  29. namespace System.Text
  30. {
  31. // This EncoderFallbackBuffer is simple. It ignores the input buffers.
  32. // EncoderFallbackBuffer users could implement their own complex
  33. // fallback buffers.
  34. public sealed class EncoderReplacementFallbackBuffer
  35. : EncoderFallbackBuffer
  36. {
  37. string replacement;
  38. int current;
  39. bool fallback_assigned;
  40. public EncoderReplacementFallbackBuffer (
  41. EncoderReplacementFallback fallback)
  42. {
  43. if (fallback == null)
  44. throw new ArgumentNullException ("fallback");
  45. replacement = fallback.DefaultString;
  46. current = 0;
  47. }
  48. public override int Remaining {
  49. get { return replacement.Length - current; }
  50. }
  51. public override bool Fallback (char charUnknown, int index)
  52. {
  53. return Fallback (index);
  54. }
  55. public override bool Fallback (char charUnknownHigh, char charUnknownLow, int index)
  56. {
  57. return Fallback (index);
  58. }
  59. // hmm, what is this index for???
  60. private bool Fallback (int index)
  61. {
  62. if (fallback_assigned && Remaining != 0)
  63. throw new ArgumentException ("Reentrant Fallback method invocation occured. It might be because either this FallbackBuffer is incorrectly shared by multiple threads, invoked inside Encoding recursively, or Reset invocation is forgotten.");
  64. if (index < 0)
  65. throw new ArgumentOutOfRangeException ("index");
  66. fallback_assigned = true;
  67. current = 0;
  68. return replacement.Length > 0;
  69. }
  70. public override char GetNextChar ()
  71. {
  72. if (current >= replacement.Length)
  73. return char.MinValue;
  74. return replacement [current++];
  75. }
  76. public override bool MovePrevious ()
  77. {
  78. if (current == 0)
  79. return false;
  80. current--;
  81. return true;
  82. }
  83. public override void Reset ()
  84. {
  85. current = 0;
  86. }
  87. }
  88. }