SerializeAbsoluteContext.cs 1.8 KB

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  1. //
  2. // System.ComponentModel.Design.Serialization.SerializeAbsoluteContext
  3. //
  4. // Authors:
  5. // Ivan N. Zlatev (contact i-nZ.net)
  6. //
  7. // (C) 2007 Ivan N. Zlatev
  8. //
  9. // Permission is hereby granted, free of charge, to any person obtaining
  10. // a copy of this software and associated documentation files (the
  11. // "Software"), to deal in the Software without restriction, including
  12. // without limitation the rights to use, copy, modify, merge, publish,
  13. // distribute, sublicense, and/or sell copies of the Software, and to
  14. // permit persons to whom the Software is furnished to do so, subject to
  15. // the following conditions:
  16. //
  17. // The above copyright notice and this permission notice shall be
  18. // included in all copies or substantial portions of the Software.
  19. //
  20. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
  21. // EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
  22. // MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
  23. // NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
  24. // LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
  25. // OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
  26. // WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
  27. //
  28. #if NET_2_0
  29. using System;
  30. using System.ComponentModel;
  31. using System.ComponentModel.Design;
  32. namespace System.ComponentModel.Design.Serialization
  33. {
  34. public sealed class SerializeAbsoluteContext
  35. {
  36. private MemberDescriptor _member;
  37. public SerializeAbsoluteContext ()
  38. {
  39. }
  40. public SerializeAbsoluteContext (MemberDescriptor member)
  41. {
  42. _member = member;
  43. }
  44. // null indicates that the context will be used for all members
  45. //
  46. public MemberDescriptor Member {
  47. get { return _member; }
  48. }
  49. public bool ShouldSerialize (MemberDescriptor member)
  50. {
  51. return !(member == _member);
  52. }
  53. }
  54. }
  55. #endif