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@@ -0,0 +1,223 @@
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+package raylib
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+
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+import "core:math"
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+
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+EaseLinearNone :: proc(t, b, c, d: f32) -> f32 { return (c*t/d + b) }
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+EaseLinearIn :: proc(t, b, c, d: f32) -> f32 { return (c*t/d + b) }
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+EaseLinearOut :: proc(t, b, c, d: f32) -> f32 { return (c*t/d + b) }
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+EaseLinearInOut :: proc(t, b, c, d: f32) -> f32 { return (c*t/d + b) }
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+
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+// Sine Easing functions
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+EaseSineIn :: proc(t, b, c, d: f32) -> f32 { return (-c*math.cos(t/d*(PI/2.0)) + c + b) }
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+EaseSineOut :: proc(t, b, c, d: f32) -> f32 { return (c*math.sin(t/d*(PI/2.0)) + b) }
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+EaseSineInOut :: proc(t, b, c, d: f32) -> f32 { return (-c/2.0*(math.cos(PI*t/d) - 1.0) + b) }
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+
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+// Circular Easing functions
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+EaseCircIn :: proc(t, b, c, d: f32) -> f32 {
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+ t := t
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+ t /= d
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+ return -c*(math.sqrt(1.0 - t*t) - 1.0) + b
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+}
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+EaseCircOut :: proc(t, b, c, d: f32) -> f32 {
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+ t := t
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+ t = t/d - 1.0
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+ return c*math.sqrt(1.0 - t*t) + b
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+}
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+EaseCircInOut :: proc(t, b, c, d: f32) -> f32 {
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+ t := t
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+ t /= d/2.0
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+ if t < 1.0 {
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+ return -c/2.0*(math.sqrt(1.0 - t*t) - 1.0) + b
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+ }
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+ t -= 2.0
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+ return c/2.0*(math.sqrt(1.0 - t*t) + 1.0) + b
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+}
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+
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+// Cubic Easing functions
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+EaseCubicIn :: proc(t, b, c, d: f32) -> f32 {
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+ t := t
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+ t /= d
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+ return c*t*t*t + b
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+}
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+EaseCubicOut :: proc(t, b, c, d: f32) -> f32 {
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+ t := t
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+ t = t/d - 1.0
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+ return c*(t*t*t + 1.0) + b
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+}
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+EaseCubicInOut :: proc(t, b, c, d: f32) -> f32 {
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+ t := t
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+ t /= d/2.0
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+ if t < 1.0 {
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+ return c/2.0*t*t*t + b
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+ }
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+ t -= 2.0
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+ return c/2.0*(t*t*t + 2.0) + b
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+}
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+
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+// Quadratic Easing functions
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+EaseQuadIn :: proc(t, b, c, d: f32) -> f32 {
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+ t := t
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+ t /= d
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+ return c*t*t + b
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+}
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+EaseQuadOut :: proc(t, b, c, d: f32) -> f32 {
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+ t := t
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+ t /= d
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+ return -c*t*(t - 2.0) + b
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+}
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+EaseQuadInOut :: proc(t, b, c, d: f32) -> f32 {
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+ t := t
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+ t /= d/2.0
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+ if t < 1 {
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+ return ((c/2)*(t*t)) + b
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+ }
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+ return -c/2.0*(((t - 1.0)*(t - 3.0)) - 1.0) + b
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+}
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+
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+// Exponential Easing functions
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+EaseExpoIn :: proc(t, b, c, d: f32) -> f32 {
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+ return (t == 0.0) ? b : (c*math.pow(2.0, 10.0*(t/d - 1.0)) + b)
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+}
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+EaseExpoOut :: proc(t, b, c, d: f32) -> f32 {
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+ return (t == d) ? (b + c) : (c*(-math.pow(2.0, -10.0*t/d) + 1.0) + b)
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+}
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+EaseExpoInOut :: proc(t, b, c, d: f32) -> f32 {
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+ if t == 0.0 {
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+ return b
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+ }
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+ if t == d {
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+ return b + c
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+ }
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+ t := t
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+ t /= d/2.0
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+ if t < 1.0 {
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+ return c/2.0*math.pow(2.0, 10.0*(t - 1.0)) + b
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+ }
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+
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+ return c/2.0*(-math.pow(2.0, -10.0*(t - 1.0)) + 2.0) + b
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+}
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+
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+// Back Easing functions
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+EaseBackIn :: proc(t, b, c, d: f32) -> f32 {
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+ s :: 1.70158
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+ t := t
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+ t /= d
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+ postFix := t
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+ return (c*(postFix)*t*((s + 1.0)*t - s) + b)
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+}
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+
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+EaseBackOut :: proc(t, b, c, d: f32) -> f32 {
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+ t := t
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+ s :: 1.70158
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+ t = t/d - 1.0
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+ return (c*(t*t*((s + 1.0)*t + s) + 1.0) + b)
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+}
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+
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+EaseBackInOut :: proc(t, b, c, d: f32) -> f32 {
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+ t := t
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+ s := f32(1.70158)
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+ t /= d/2
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+ if t < 1.0 {
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+ s *= 1.525
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+ return (c/2.0*(t*t*((s + 1.0)*t - s)) + b)
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+ }
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+
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+ t -= 2
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+ postFix := t
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+ s *= 1.525
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+ return (c/2.0*((postFix)*t*((s + 1.0)*t + s) + 2.0) + b)
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+}
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+
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+// Bounce Easing functions
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+EaseBounceOut :: proc(t, b, c, d: f32) -> f32 {
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+ t := t
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+ t /= d
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+ switch {
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+ case t < 1.0/2.75:
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+ return (c*(7.5625*t*t) + b)
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+ case t < 2.0/2.75:
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+ t -= 1.5/2.75
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+ postFix := t
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+ return (c*(7.5625*(postFix)*t + 0.75) + b)
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+ case t < 2.5/2.75:
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+ t -= 2.25/2.75
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+ postFix := t
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+ return (c*(7.5625*(postFix)*t + 0.9375) + b)
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+ case:
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+ t -= 2.625/2.75
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+ postFix := t
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+ return (c*(7.5625*(postFix)*t + 0.984375) + b)
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+ }
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+}
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+
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+EaseBounceIn :: proc(t, b, c, d: f32) -> f32 {
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+ return c - EaseBounceOut(d - t, 0.0, c, d) + b
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+}
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+EaseBounceInOut :: proc(t, b, c, d: f32) -> f32 {
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+ if t < d/2.0 {
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+ return EaseBounceIn(t*2.0, 0.0, c, d)*0.5 + b
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+ } else {
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+ return EaseBounceOut(t*2.0 - d, 0.0, c, d)*0.5 + c*0.5 + b
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+ }
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+}
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+
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+// Elastic Easing functions
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+EaseElasticIn :: proc(t, b, c, d: f32) -> f32 {
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+ if t == 0.0 {
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+ return b
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+ }
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+ t := t
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+ t /= d
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+ if t == 1.0 {
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+ return b + c
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+ }
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+
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+ p := d*0.3
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+ a := c
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+ s := p/4.0
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+ t -= 1
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+ postFix := a*math.pow(2.0, 10.0*t)
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+
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+ return -(postFix*math.sin((t*d-s)*(2.0*PI)/p )) + b
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+}
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+
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+EaseElasticOut :: proc(t, b, c, d: f32) -> f32 {
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+ if t == 0.0 {
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+ return b
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+ }
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+ t := t
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+ t /= d
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+ if t == 1.0 {
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+ return b + c
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+ }
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+
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+ p := d*0.3
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+ a := c
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+ s := p/4.0
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+
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+ return a*math.pow(2.0,-10.0*t)*math.sin((t*d-s)*(2.0*PI)/p) + c + b
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+}
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+
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+EaseElasticInOut :: proc(t, b, c, d: f32) -> f32 {
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+ if t == 0.0 {
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+ return b
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+ }
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+ t := t
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+ t /= d/2.0
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+ if t == 2.0 {
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+ return b + c
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+ }
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+
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+ p := d*(0.3*1.5)
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+ a := c
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+ s := p/4.0
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+
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+ t -= 1
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+ if t < 1.0 {
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+ postFix := a*math.pow(2.0, 10.0*t)
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+ return -0.5*(postFix*math.sin((t*d-s)*(2.0*PI)/p)) + b
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+ }
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+
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+ postFix := a*math.pow(2.0, -10.0*t)
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+ return (postFix*math.sin((t*d-s)*(2.0*PI)/p)*0.5 + c + b)
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+}
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