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Correct `int` to `i32` usage

gingerBill пре 4 година
родитељ
комит
0a0752db7c
2 измењених фајлова са 6 додато и 6 уклоњено
  1. 2 2
      vendor/OpenGL/impl.odin
  2. 4 4
      vendor/OpenGL/wrappers.odin

+ 2 - 2
vendor/OpenGL/impl.odin

@@ -1584,8 +1584,8 @@ load_4_5 :: proc(set_proc_address: Set_Proc_Address_Type) {
 
 // VERSION_4_6
 impl_SpecializeShader:               proc "c" (shader: u32, pEntryPoint: cstring, numSpecializationConstants: u32, pConstantIndex: ^u32, pConstantValue: ^u32);
-impl_MultiDrawArraysIndirectCount:   proc "c" (mode: i32, indirect: [^]DrawArraysIndirectCommand, drawcount: int, maxdrawcount, stride: i32);
-impl_MultiDrawElementsIndirectCount: proc "c" (mode: i32, type: i32, indirect: [^]DrawElementsIndirectCommand, drawcount: int, maxdrawcount, stride: i32);
+impl_MultiDrawArraysIndirectCount:   proc "c" (mode: i32, indirect: [^]DrawArraysIndirectCommand, drawcount: i32, maxdrawcount, stride: i32);
+impl_MultiDrawElementsIndirectCount: proc "c" (mode: i32, type: i32, indirect: [^]DrawElementsIndirectCommand, drawcount: i32, maxdrawcount, stride: i32);
 impl_PolygonOffsetClamp:             proc "c" (factor, units, clamp: f32);
 
 load_4_6 :: proc(set_proc_address: Set_Proc_Address_Type) {

+ 4 - 4
vendor/OpenGL/wrappers.odin

@@ -736,8 +736,8 @@ when !ODIN_DEBUG {
 
 	// VERSION_4_6
 	SpecializeShader               :: #force_inline proc "c" (shader: u32, pEntryPoint: cstring, numSpecializationConstants: u32, pConstantIndex: ^u32, pConstantValue: ^u32) { impl_SpecializeShader(shader, pEntryPoint, numSpecializationConstants, pConstantIndex, pConstantValue); }
-	MultiDrawArraysIndirectCount   :: #force_inline proc "c" (mode: i32, indirect: [^]DrawArraysIndirectCommand, drawcount: int, maxdrawcount, stride: i32)                   { impl_MultiDrawArraysIndirectCount(mode, indirect, drawcount, maxdrawcount, stride);                     }
-	MultiDrawElementsIndirectCount :: #force_inline proc "c" (mode: i32, type: i32, indirect: [^]DrawElementsIndirectCommand, drawcount: int, maxdrawcount, stride: i32)      { impl_MultiDrawElementsIndirectCount(mode, type, indirect, drawcount, maxdrawcount, stride);             }
+	MultiDrawArraysIndirectCount   :: #force_inline proc "c" (mode: i32, indirect: [^]DrawArraysIndirectCommand, drawcount: i32, maxdrawcount, stride: i32)                   { impl_MultiDrawArraysIndirectCount(mode, indirect, drawcount, maxdrawcount, stride);                     }
+	MultiDrawElementsIndirectCount :: #force_inline proc "c" (mode: i32, type: i32, indirect: [^]DrawElementsIndirectCommand, drawcount: i32, maxdrawcount, stride: i32)      { impl_MultiDrawElementsIndirectCount(mode, type, indirect, drawcount, maxdrawcount, stride);             }
 	PolygonOffsetClamp             :: #force_inline proc "c" (factor, units, clamp: f32)                                                                                      { impl_PolygonOffsetClamp(factor, units, clamp);                                                          }
 } else {
 	import "core:runtime"
@@ -1536,7 +1536,7 @@ when !ODIN_DEBUG {
 	
 	// VERSION_4_6
 	SpecializeShader               :: #force_inline proc "c" (shader: u32, pEntryPoint: cstring, numSpecializationConstants: u32, pConstantIndex: ^u32, pConstantValue: ^u32, loc := #caller_location) { impl_SpecializeShader(shader, pEntryPoint, numSpecializationConstants, pConstantIndex, pConstantValue); debug_helper(loc, 0, shader, pEntryPoint, numSpecializationConstants, pConstantIndex, pConstantValue); }
-	MultiDrawArraysIndirectCount   :: #force_inline proc "c" (mode: i32, indirect: [^]DrawArraysIndirectCommand, drawcount: int, maxdrawcount, stride: i32, loc := #caller_location)                   { impl_MultiDrawArraysIndirectCount(mode, indirect, drawcount, maxdrawcount, stride);                     debug_helper(loc, 0, mode, indirect, drawcount, maxdrawcount, stride);                                 }
-	MultiDrawElementsIndirectCount :: #force_inline proc "c" (mode: i32, type: i32, indirect: [^]DrawElementsIndirectCommand, drawcount: int, maxdrawcount, stride: i32, loc := #caller_location)      { impl_MultiDrawElementsIndirectCount(mode, type, indirect, drawcount, maxdrawcount, stride);             debug_helper(loc, 0, mode, type, indirect, drawcount, maxdrawcount, stride);                           }
+	MultiDrawArraysIndirectCount   :: #force_inline proc "c" (mode: i32, indirect: [^]DrawArraysIndirectCommand, drawcount: i32, maxdrawcount, stride: i32, loc := #caller_location)                   { impl_MultiDrawArraysIndirectCount(mode, indirect, drawcount, maxdrawcount, stride);                     debug_helper(loc, 0, mode, indirect, drawcount, maxdrawcount, stride);                                 }
+	MultiDrawElementsIndirectCount :: #force_inline proc "c" (mode: i32, type: i32, indirect: [^]DrawElementsIndirectCommand, drawcount: i32, maxdrawcount, stride: i32, loc := #caller_location)      { impl_MultiDrawElementsIndirectCount(mode, type, indirect, drawcount, maxdrawcount, stride);             debug_helper(loc, 0, mode, type, indirect, drawcount, maxdrawcount, stride);                           }
 	PolygonOffsetClamp             :: #force_inline proc "c" (factor, units, clamp: f32, loc := #caller_location)                                                                                      { impl_PolygonOffsetClamp(factor, units, clamp);                                                          debug_helper(loc, 0, factor, units, clamp);                                                            }
 }