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@@ -1636,3 +1636,73 @@ SurfaceGetCurrentTexture :: proc(surface: Surface) -> (surface_texture: SurfaceT
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RawSurfaceGetCurrentTexture(surface, &surface_texture)
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return
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}
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+
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+// WGPU Native bindings
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+
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+BINDINGS_VERSION :: [4]u8{0, 19, 4, 1}
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+BINDINGS_VERSION_STRING :: "0.19.4.1"
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+
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+when ODIN_OS != .JS {
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+ @(private="file", init)
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+ wgpu_native_version_check :: proc() {
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+ v := (transmute([4]u8)GetVersion()).wzyx
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+
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+ if v != BINDINGS_VERSION {
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+ buf: [1024]byte
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+ n := copy(buf[:], "wgpu-native version mismatch: ")
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+ n += copy(buf[n:], "bindings are for version ")
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+ n += copy(buf[n:], BINDINGS_VERSION_STRING)
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+ n += copy(buf[n:], ", but a different version is linked")
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+ panic(string(buf[:n]))
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+ }
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+ }
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+
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+ @(link_prefix="wgpu")
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+ foreign libwgpu {
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+ @(link_name="wgpuGenerateReport")
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+ RawGenerateReport :: proc(instance: Instance, report: ^GlobalReport) ---
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+ @(link_name="wgpuInstanceEnumerateAdapters")
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+ RawInstanceEnumerateAdapters :: proc(instance: Instance, /* NULLABLE */ options: /* const */ ^InstanceEnumerateAdapterOptions, adapters: [^]Adapter) -> uint ---
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+
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+ @(link_name="wgpuQueueSubmitForIndex")
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+ RawQueueSubmitForIndex :: proc(queue: Queue, commandCount: uint, commands: [^]CommandBuffer) -> SubmissionIndex ---
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+
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+ // Returns true if the queue is empty, or false if there are more queue submissions still in flight.
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+ DevicePoll :: proc(device: Device, wait: b32, /* NULLABLE */ wrappedSubmissionIndex: /* const */ ^WrappedSubmissionIndex = nil) -> b32 ---
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+
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+ SetLogCallback :: proc(callback: LogCallback, userdata: rawptr) ---
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+
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+ SetLogLevel :: proc(level: LogLevel) ---
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+
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+ GetVersion :: proc() -> u32 ---
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+
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+ RenderPassEncoderSetPushConstants :: proc(encoder: RenderPassEncoder, stages: ShaderStageFlags, offset: u32, sizeBytes: u32, data: cstring) ---
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+
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+ RenderPassEncoderMultiDrawIndirect :: proc(encoder: RenderPassEncoder, buffer: Buffer, offset: u64, count: u32) ---
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+ RenderPassEncoderMultiDrawIndexedIndirect :: proc(encoder: RenderPassEncoder, buffer: Buffer, offset: u64, count: u32) ---
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+
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+ RenderPassEncoderMultiDrawIndirectCount :: proc(encoder: RenderPassEncoder, buffer: Buffer, offset: u64, count_buffer: Buffer, count_buffer_offset: u64, max_count: u32) ---
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+ RenderPassEncoderMultiDrawIndexedIndirectCount :: proc(encoder: RenderPassEncoder, buffer: Buffer, offset: u64, count_buffer: Buffer, count_buffer_offset: u64, max_count: u32) ---
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+
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+ ComputePassEncoderBeginPipelineStatisticsQuery :: proc(computePassEncoder: ComputePassEncoder, querySet: QuerySet, queryIndex: u32) ---
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+ ComputePassEncoderEndPipelineStatisticsQuery :: proc(computePassEncoder: ComputePassEncoder) ---
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+ RenderPassEncoderBeginPipelineStatisticsQuery :: proc(renderPassEncoder: RenderPassEncoder, querySet: QuerySet, queryIndex: u32) ---
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+ RenderPassEncoderEndPipelineStatisticsQuery :: proc(renderPassEncoder: RenderPassEncoder) ---
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+ }
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+
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+ GenerateReport :: proc(instance: Instance) -> (report: GlobalReport) {
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+ RawGenerateReport(instance, &report)
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+ return
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+ }
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+
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+ InstanceEnumerateAdapters :: proc(instance: Instance, options: ^InstanceEnumerateAdapterOptions = nil, allocator := context.allocator) -> (adapters: []Adapter) {
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+ count := RawInstanceEnumerateAdapters(instance, options, nil)
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+ adapters = make([]Adapter, count, allocator)
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+ RawInstanceEnumerateAdapters(instance, options, raw_data(adapters))
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+ return
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+ }
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+
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+ QueueSubmitForIndex :: proc(queue: Queue, commands: []CommandBuffer) -> SubmissionIndex {
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+ return RawQueueSubmitForIndex(queue, len(commands), raw_data(commands))
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+ }
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+}
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