@@ -1,5 +1,7 @@
package odin_gl
+GL_DEBUG :: #config(GL_DEBUG, ODIN_DEBUG)
+
FALSE :: false
TRUE :: true
@@ -46,7 +46,7 @@ get_last_error_message :: proc() -> (compile_message: string, compile_type: Shad
// Shader checking and linking checking are identical
// except for calling differently named GL functions
// it's a bit ugly looking, but meh
-when ODIN_DEBUG {
+when GL_DEBUG {
import "core:runtime"
@private
@@ -2,7 +2,7 @@ package odin_gl
#assert(size_of(bool) == size_of(u8))
-when !ODIN_DEBUG {
+when !GL_DEBUG {
// VERSION_1_0
CullFace :: proc "c" (mode: u32) { impl_CullFace(mode) }
FrontFace :: proc "c" (mode: u32) { impl_FrontFace(mode) }