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@@ -15,6 +15,32 @@ import "core:mem"
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import "core:compress"
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import "core:runtime"
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+/*
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+ 67_108_864 pixels max by default.
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+
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+ For QOI, the Worst case scenario means all pixels will be encoded as RGBA literals, costing 5 bytes each.
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+ This caps memory usage at 320 MiB.
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+
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+ The tunable is limited to 4_294_836_225 pixels maximum, or 4 GiB per 8-bit channel.
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+ It is not advised to tune it this large.
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+
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+ The 64 Megapixel default is considered to be a decent upper bound you won't run into in practice,
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+ except in very specific circumstances.
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+
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+*/
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+MAX_DIMENSIONS :: min(#config(MAX_DIMENSIONS, 8192 * 8192), 65535 * 65535)
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+
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+// Color
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+RGB_Pixel :: [3]u8
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+RGBA_Pixel :: [4]u8
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+RGB_Pixel_16 :: [3]u16
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+RGBA_Pixel_16 :: [4]u16
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+// Grayscale
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+G_Pixel :: [1]u8
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+GA_Pixel :: [2]u8
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+G_Pixel_16 :: [1]u16
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+GA_Pixel_16 :: [2]u16
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+
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Image :: struct {
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width: int,
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height: int,
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@@ -26,15 +52,17 @@ Image :: struct {
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For convenience, we return them as u16 so we don't need to switch on the type
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in our viewer, and can just test against nil.
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*/
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- background: Maybe([3]u16),
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-
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+ background: Maybe(RGB_Pixel_16),
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metadata: Image_Metadata,
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}
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Image_Metadata :: union {
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^PNG_Info,
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+ ^QOI_Info,
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}
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+
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+
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/*
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IMPORTANT: `.do_not_expand_*` options currently skip handling of the `alpha_*` options,
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therefore Gray+Alpha will be returned as such even if you add `.alpha_drop_if_present`,
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@@ -46,13 +74,13 @@ Image_Metadata :: union {
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/*
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Image_Option:
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`.info`
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- This option behaves as `.return_ihdr` and `.do_not_decompress_image` and can be used
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+ This option behaves as `.return_metadata` and `.do_not_decompress_image` and can be used
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to gather an image's dimensions and color information.
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`.return_header`
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- Fill out img.sidecar.header with the image's format-specific header struct.
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+ Fill out img.metadata.header with the image's format-specific header struct.
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If we only care about the image specs, we can set `.return_header` +
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- `.do_not_decompress_image`, or `.info`, which works as if both of these were set.
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+ `.do_not_decompress_image`, or `.info`.
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`.return_metadata`
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Returns all chunks not needed to decode the data.
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@@ -88,7 +116,7 @@ Image_Option:
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`.alpha_premultiply`
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If the image has an alpha channel, returns image data as follows:
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- RGB *= A, Gray = Gray *= A
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+ RGB *= A, Gray = Gray *= A
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`.blend_background`
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If a bKGD chunk is present in a PNG, we normally just set `img.background`
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@@ -103,24 +131,29 @@ Image_Option:
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*/
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Option :: enum {
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+ // LOAD OPTIONS
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info = 0,
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do_not_decompress_image,
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return_header,
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return_metadata,
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- alpha_add_if_missing,
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- alpha_drop_if_present,
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- alpha_premultiply,
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- blend_background,
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+ alpha_add_if_missing, // Ignored for QOI. Always returns RGBA8.
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+ alpha_drop_if_present, // Unimplemented for QOI. Returns error.
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+ alpha_premultiply, // Unimplemented for QOI. Returns error.
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+ blend_background, // Ignored for non-PNG formats
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// Unimplemented
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do_not_expand_grayscale,
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do_not_expand_indexed,
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do_not_expand_channels,
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+
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+ // SAVE OPTIONS
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+ qoi_all_channels_linear, // QOI, informative info. If not set, defaults to sRGB with linear alpha.
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}
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Options :: distinct bit_set[Option]
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Error :: union #shared_nil {
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General_Image_Error,
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PNG_Error,
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+ QOI_Error,
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compress.Error,
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compress.General_Error,
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@@ -134,8 +167,13 @@ General_Image_Error :: enum {
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Invalid_Image_Dimensions,
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Image_Dimensions_Too_Large,
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Image_Does_Not_Adhere_to_Spec,
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+ Invalid_Input_Image,
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+ Invalid_Output,
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}
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+/*
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+ PNG-specific definitions
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+*/
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PNG_Error :: enum {
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None = 0,
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Invalid_PNG_Signature,
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@@ -147,7 +185,9 @@ PNG_Error :: enum {
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IDAT_Size_Too_Large,
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PLTE_Encountered_Unexpectedly,
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PLTE_Invalid_Length,
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+ PLTE_Missing,
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TRNS_Encountered_Unexpectedly,
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+ TNRS_Invalid_Length,
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BKGD_Invalid_Length,
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Unknown_Color_Type,
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Invalid_Color_Bit_Depth_Combo,
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@@ -158,9 +198,6 @@ PNG_Error :: enum {
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Invalid_Chunk_Length,
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}
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-/*
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- PNG-specific structs
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-*/
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PNG_Info :: struct {
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header: PNG_IHDR,
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chunks: [dynamic]PNG_Chunk,
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@@ -223,7 +260,7 @@ PNG_Chunk_Type :: enum u32be {
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*/
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iDOT = 'i' << 24 | 'D' << 16 | 'O' << 8 | 'T',
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- CbGI = 'C' << 24 | 'b' << 16 | 'H' << 8 | 'I',
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+ CgBI = 'C' << 24 | 'g' << 16 | 'B' << 8 | 'I',
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}
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PNG_IHDR :: struct #packed {
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@@ -251,16 +288,44 @@ PNG_Interlace_Method :: enum u8 {
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}
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/*
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- Functions to help with image buffer calculations
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+ QOI-specific definitions
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*/
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+QOI_Error :: enum {
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+ None = 0,
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+ Invalid_QOI_Signature,
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+ Invalid_Number_Of_Channels, // QOI allows 3 or 4 channel data.
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+ Invalid_Bit_Depth, // QOI supports only 8-bit images, error only returned from writer.
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+ Invalid_Color_Space, // QOI allows 0 = sRGB or 1 = linear.
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+ Corrupt, // More data than pixels to decode into, for example.
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+ Missing_Or_Corrupt_Trailer, // Image seemed to have decoded okay, but trailer is missing or corrupt.
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+}
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+
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+QOI_Magic :: u32be(0x716f6966) // "qoif"
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+
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+QOI_Color_Space :: enum u8 {
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+ sRGB = 0,
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+ Linear = 1,
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+}
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+
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+QOI_Header :: struct #packed {
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+ magic: u32be,
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+ width: u32be,
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+ height: u32be,
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+ channels: u8,
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+ color_space: QOI_Color_Space,
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+}
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+#assert(size_of(QOI_Header) == 14)
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+
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+QOI_Info :: struct {
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+ header: QOI_Header,
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+}
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+
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+// Function to help with image buffer calculations
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compute_buffer_size :: proc(width, height, channels, depth: int, extra_row_bytes := int(0)) -> (size: int) {
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size = ((((channels * width * depth) + 7) >> 3) + extra_row_bytes) * height
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return
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}
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-/*
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- For when you have an RGB(A) image, but want a particular channel.
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-*/
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Channel :: enum u8 {
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R = 1,
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G = 2,
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@@ -268,7 +333,13 @@ Channel :: enum u8 {
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A = 4,
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}
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+// When you have an RGB(A) image, but want a particular channel.
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return_single_channel :: proc(img: ^Image, channel: Channel) -> (res: ^Image, ok: bool) {
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+ // Were we actually given a valid image?
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+ if img == nil {
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+ return nil, false
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+ }
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+
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ok = false
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t: bytes.Buffer
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@@ -298,7 +369,7 @@ return_single_channel :: proc(img: ^Image, channel: Channel) -> (res: ^Image, ok
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o = o[1:]
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}
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case 16:
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- buffer_size := compute_buffer_size(img.width, img.height, 2, 8)
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+ buffer_size := compute_buffer_size(img.width, img.height, 1, 16)
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t = bytes.Buffer{}
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resize(&t.buf, buffer_size)
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@@ -326,3 +397,724 @@ return_single_channel :: proc(img: ^Image, channel: Channel) -> (res: ^Image, ok
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return res, true
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}
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+
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+// Does the image have 1 or 2 channels, a valid bit depth (8 or 16),
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+// Is the pointer valid, are the dimenions valid?
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+is_valid_grayscale_image :: proc(img: ^Image) -> (ok: bool) {
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+ // Were we actually given a valid image?
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+ if img == nil {
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+ return false
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+ }
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+
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+ // Are we a Gray or Gray + Alpha image?
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+ if img.channels != 1 && img.channels != 2 {
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+ return false
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+ }
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+
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+ // Do we have an acceptable bit depth?
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+ if img.depth != 8 && img.depth != 16 {
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+ return false
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+ }
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+
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+ // This returns 0 if any of the inputs is zero.
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+ bytes_expected := compute_buffer_size(img.width, img.height, img.channels, img.depth)
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+
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+ // If the dimenions are invalid or the buffer size doesn't match the image characteristics, bail.
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+ if bytes_expected == 0 || bytes_expected != len(img.pixels.buf) || img.width * img.height > MAX_DIMENSIONS {
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+ return false
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+ }
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+
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+ return true
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+}
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+
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+// Does the image have 3 or 4 channels, a valid bit depth (8 or 16),
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+// Is the pointer valid, are the dimenions valid?
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+is_valid_color_image :: proc(img: ^Image) -> (ok: bool) {
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+ // Were we actually given a valid image?
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+ if img == nil {
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+ return false
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+ }
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+
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+ // Are we an RGB or RGBA image?
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+ if img.channels != 3 && img.channels != 4 {
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+ return false
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+ }
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+
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+ // Do we have an acceptable bit depth?
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+ if img.depth != 8 && img.depth != 16 {
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+ return false
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+ }
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+
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+ // This returns 0 if any of the inputs is zero.
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+ bytes_expected := compute_buffer_size(img.width, img.height, img.channels, img.depth)
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+
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+ // If the dimenions are invalid or the buffer size doesn't match the image characteristics, bail.
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+ if bytes_expected == 0 || bytes_expected != len(img.pixels.buf) || img.width * img.height > MAX_DIMENSIONS {
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+ return false
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+ }
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+
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+ return true
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+}
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+
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+// Does the image have 1..4 channels, a valid bit depth (8 or 16),
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+// Is the pointer valid, are the dimenions valid?
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+is_valid_image :: proc(img: ^Image) -> (ok: bool) {
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+ // Were we actually given a valid image?
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+ if img == nil {
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+ return false
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+ }
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+
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+ return is_valid_color_image(img) || is_valid_grayscale_image(img)
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+}
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+
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+Alpha_Key :: union {
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+ GA_Pixel,
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+ RGBA_Pixel,
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+ GA_Pixel_16,
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+ RGBA_Pixel_16,
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+}
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+
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+/*
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+ Add alpha channel if missing, in-place.
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+
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+ Expects 1..4 channels (Gray, Gray + Alpha, RGB, RGBA).
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+ Any other number of channels will be considered an error, returning `false` without modifying the image.
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+ If the input image already has an alpha channel, it'll return `true` early (without considering optional keyed alpha).
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+
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+ If an image doesn't already have an alpha channel:
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+ If the optional `alpha_key` is provided, it will be resolved as follows:
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+ - For RGB, if pix = key.rgb -> pix = {0, 0, 0, key.a}
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+ - For Gray, if pix = key.r -> pix = {0, key.g}
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+ Otherwise, an opaque alpha channel will be added.
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+*/
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+alpha_add_if_missing :: proc(img: ^Image, alpha_key := Alpha_Key{}, allocator := context.allocator) -> (ok: bool) {
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+ context.allocator = allocator
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+
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+ if !is_valid_image(img) {
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+ return false
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+ }
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+
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+ // We should now have a valid Image with 1..4 channels. Do we already have alpha?
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+ if img.channels == 2 || img.channels == 4 {
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+ // We're done.
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+ return true
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+ }
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+
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+ channels := img.channels + 1
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+ bytes_wanted := compute_buffer_size(img.width, img.height, channels, img.depth)
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+
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+ buf := bytes.Buffer{}
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+
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+ // Can we allocate the return buffer?
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+ if !resize(&buf.buf, bytes_wanted) {
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+ delete(buf.buf)
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+ return false
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+ }
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+
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+ switch img.depth {
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+ case 8:
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+ switch channels {
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+ case 2:
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+ // Turn Gray into Gray + Alpha
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+ inp := mem.slice_data_cast([]G_Pixel, img.pixels.buf[:])
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+ out := mem.slice_data_cast([]GA_Pixel, buf.buf[:])
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+
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+ if key, key_ok := alpha_key.(GA_Pixel); key_ok {
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+ // We have keyed alpha.
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+ o: GA_Pixel
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+ for p in inp {
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+ if p == key.r {
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+ o = GA_Pixel{0, key.g}
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+ } else {
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+ o = GA_Pixel{p.r, 255}
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+ }
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+ out[0] = o
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+ out = out[1:]
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+ }
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+ } else {
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+ // No keyed alpha, just make all pixels opaque.
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+ o := GA_Pixel{0, 255}
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+ for p in inp {
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+ o.r = p.r
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+ out[0] = o
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+ out = out[1:]
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+ }
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+ }
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+
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+ case 4:
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+ // Turn RGB into RGBA
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+ inp := mem.slice_data_cast([]RGB_Pixel, img.pixels.buf[:])
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+ out := mem.slice_data_cast([]RGBA_Pixel, buf.buf[:])
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+
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+ if key, key_ok := alpha_key.(RGBA_Pixel); key_ok {
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+ // We have keyed alpha.
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+ o: RGBA_Pixel
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+ for p in inp {
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+ if p == key.rgb {
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+ o = RGBA_Pixel{0, 0, 0, key.a}
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+ } else {
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+ o = RGBA_Pixel{p.r, p.g, p.b, 255}
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+ }
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+ out[0] = o
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+ out = out[1:]
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+ }
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+ } else {
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+ // No keyed alpha, just make all pixels opaque.
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+ o := RGBA_Pixel{0, 0, 0, 255}
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+ for p in inp {
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+ o.rgb = p
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+ out[0] = o
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+ out = out[1:]
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+ }
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+ }
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+ case:
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+ // We shouldn't get here.
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+ unreachable()
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+ }
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+ case 16:
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+ switch channels {
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+ case 2:
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+ // Turn Gray into Gray + Alpha
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+ inp := mem.slice_data_cast([]G_Pixel_16, img.pixels.buf[:])
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+ out := mem.slice_data_cast([]GA_Pixel_16, buf.buf[:])
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+
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+ if key, key_ok := alpha_key.(GA_Pixel_16); key_ok {
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+ // We have keyed alpha.
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+ o: GA_Pixel_16
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+ for p in inp {
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+ if p == key.r {
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+ o = GA_Pixel_16{0, key.g}
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+ } else {
|
|
|
+ o = GA_Pixel_16{p.r, 65535}
|
|
|
+ }
|
|
|
+ out[0] = o
|
|
|
+ out = out[1:]
|
|
|
+ }
|
|
|
+ } else {
|
|
|
+ // No keyed alpha, just make all pixels opaque.
|
|
|
+ o := GA_Pixel_16{0, 65535}
|
|
|
+ for p in inp {
|
|
|
+ o.r = p.r
|
|
|
+ out[0] = o
|
|
|
+ out = out[1:]
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ case 4:
|
|
|
+ // Turn RGB into RGBA
|
|
|
+ inp := mem.slice_data_cast([]RGB_Pixel_16, img.pixels.buf[:])
|
|
|
+ out := mem.slice_data_cast([]RGBA_Pixel_16, buf.buf[:])
|
|
|
+
|
|
|
+ if key, key_ok := alpha_key.(RGBA_Pixel_16); key_ok {
|
|
|
+ // We have keyed alpha.
|
|
|
+ o: RGBA_Pixel_16
|
|
|
+ for p in inp {
|
|
|
+ if p == key.rgb {
|
|
|
+ o = RGBA_Pixel_16{0, 0, 0, key.a}
|
|
|
+ } else {
|
|
|
+ o = RGBA_Pixel_16{p.r, p.g, p.b, 65535}
|
|
|
+ }
|
|
|
+ out[0] = o
|
|
|
+ out = out[1:]
|
|
|
+ }
|
|
|
+ } else {
|
|
|
+ // No keyed alpha, just make all pixels opaque.
|
|
|
+ o := RGBA_Pixel_16{0, 0, 0, 65535}
|
|
|
+ for p in inp {
|
|
|
+ o.rgb = p
|
|
|
+ out[0] = o
|
|
|
+ out = out[1:]
|
|
|
+ }
|
|
|
+ }
|
|
|
+ case:
|
|
|
+ // We shouldn't get here.
|
|
|
+ unreachable()
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ // If we got here, that means we've now got a buffer with the alpha channel added.
|
|
|
+ // Destroy the old pixel buffer and replace it with the new one, and update the channel count.
|
|
|
+ bytes.buffer_destroy(&img.pixels)
|
|
|
+ img.pixels = buf
|
|
|
+ img.channels = channels
|
|
|
+ return true
|
|
|
+}
|
|
|
+alpha_apply_keyed_alpha :: alpha_add_if_missing
|
|
|
+
|
|
|
+/*
|
|
|
+ Drop alpha channel if present, in-place.
|
|
|
+
|
|
|
+ Expects 1..4 channels (Gray, Gray + Alpha, RGB, RGBA).
|
|
|
+ Any other number of channels will be considered an error, returning `false` without modifying the image.
|
|
|
+
|
|
|
+ Of the `options`, the following are considered:
|
|
|
+ `.alpha_premultiply`
|
|
|
+ If the image has an alpha channel, returns image data as follows:
|
|
|
+ RGB *= A, Gray = Gray *= A
|
|
|
+
|
|
|
+ `.blend_background`
|
|
|
+ If `img.background` is set, it'll be blended in like this:
|
|
|
+ RGB = (1 - A) * Background + A * RGB
|
|
|
+
|
|
|
+ If an image has 1 (Gray) or 3 (RGB) channels, it'll return early without modifying the image,
|
|
|
+ with one exception: `alpha_key` and `img.background` are present, and `.blend_background` is set.
|
|
|
+
|
|
|
+ In this case a keyed alpha pixel will be replaced with the background color.
|
|
|
+*/
|
|
|
+alpha_drop_if_present :: proc(img: ^Image, options := Options{}, alpha_key := Alpha_Key{}, allocator := context.allocator) -> (ok: bool) {
|
|
|
+ context.allocator = allocator
|
|
|
+
|
|
|
+ if !is_valid_image(img) {
|
|
|
+ return false
|
|
|
+ }
|
|
|
+
|
|
|
+ // Do we have a background to blend?
|
|
|
+ will_it_blend := false
|
|
|
+ switch v in img.background {
|
|
|
+ case RGB_Pixel_16: will_it_blend = true if .blend_background in options else false
|
|
|
+ }
|
|
|
+
|
|
|
+ // Do we have keyed alpha?
|
|
|
+ keyed := false
|
|
|
+ switch v in alpha_key {
|
|
|
+ case GA_Pixel: keyed = true if img.channels == 1 && img.depth == 8 else false
|
|
|
+ case RGBA_Pixel: keyed = true if img.channels == 3 && img.depth == 8 else false
|
|
|
+ case GA_Pixel_16: keyed = true if img.channels == 1 && img.depth == 16 else false
|
|
|
+ case RGBA_Pixel_16: keyed = true if img.channels == 3 && img.depth == 16 else false
|
|
|
+ }
|
|
|
+
|
|
|
+ // We should now have a valid Image with 1..4 channels. Do we have alpha?
|
|
|
+ if img.channels == 1 || img.channels == 3 {
|
|
|
+ if !(will_it_blend && keyed) {
|
|
|
+ // We're done
|
|
|
+ return true
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ // # of destination channels
|
|
|
+ channels := 1 if img.channels < 3 else 3
|
|
|
+
|
|
|
+ bytes_wanted := compute_buffer_size(img.width, img.height, channels, img.depth)
|
|
|
+ buf := bytes.Buffer{}
|
|
|
+
|
|
|
+ // Can we allocate the return buffer?
|
|
|
+ if !resize(&buf.buf, bytes_wanted) {
|
|
|
+ delete(buf.buf)
|
|
|
+ return false
|
|
|
+ }
|
|
|
+
|
|
|
+ switch img.depth {
|
|
|
+ case 8:
|
|
|
+ switch img.channels {
|
|
|
+ case 1: // Gray to Gray, but we should have keyed alpha + background.
|
|
|
+ inp := mem.slice_data_cast([]G_Pixel, img.pixels.buf[:])
|
|
|
+ out := mem.slice_data_cast([]G_Pixel, buf.buf[:])
|
|
|
+
|
|
|
+ key := alpha_key.(GA_Pixel).r
|
|
|
+ bg := G_Pixel{}
|
|
|
+ if temp_bg, temp_bg_ok := img.background.(RGB_Pixel_16); temp_bg_ok {
|
|
|
+ // Background is RGB 16-bit, take just the red channel's topmost byte.
|
|
|
+ bg = u8(temp_bg.r >> 8)
|
|
|
+ }
|
|
|
+
|
|
|
+ for p in inp {
|
|
|
+ out[0] = bg if p == key else p
|
|
|
+ out = out[1:]
|
|
|
+ }
|
|
|
+
|
|
|
+ case 2: // Gray + Alpha to Gray, no keyed alpha but we can have a background.
|
|
|
+ inp := mem.slice_data_cast([]GA_Pixel, img.pixels.buf[:])
|
|
|
+ out := mem.slice_data_cast([]G_Pixel, buf.buf[:])
|
|
|
+
|
|
|
+ if will_it_blend {
|
|
|
+ // Blend with background "color", then drop alpha.
|
|
|
+ bg := f32(0.0)
|
|
|
+ if temp_bg, temp_bg_ok := img.background.(RGB_Pixel_16); temp_bg_ok {
|
|
|
+ // Background is RGB 16-bit, take just the red channel's topmost byte.
|
|
|
+ bg = f32(temp_bg.r >> 8)
|
|
|
+ }
|
|
|
+
|
|
|
+ for p in inp {
|
|
|
+ a := f32(p.g) / 255.0
|
|
|
+ c := ((1.0 - a) * bg + a * f32(p.r))
|
|
|
+ out[0] = u8(c)
|
|
|
+ out = out[1:]
|
|
|
+ }
|
|
|
+
|
|
|
+ } else if .alpha_premultiply in options {
|
|
|
+ // Premultiply component with alpha, then drop alpha.
|
|
|
+ for p in inp {
|
|
|
+ a := f32(p.g) / 255.0
|
|
|
+ c := f32(p.r) * a
|
|
|
+ out[0] = u8(c)
|
|
|
+ out = out[1:]
|
|
|
+ }
|
|
|
+ } else {
|
|
|
+ // Just drop alpha on the floor.
|
|
|
+ for p in inp {
|
|
|
+ out[0] = p.r
|
|
|
+ out = out[1:]
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ case 3: // RGB to RGB, but we should have keyed alpha + background.
|
|
|
+ inp := mem.slice_data_cast([]RGB_Pixel, img.pixels.buf[:])
|
|
|
+ out := mem.slice_data_cast([]RGB_Pixel, buf.buf[:])
|
|
|
+
|
|
|
+ key := alpha_key.(RGBA_Pixel)
|
|
|
+ bg := RGB_Pixel{}
|
|
|
+ if temp_bg, temp_bg_ok := img.background.(RGB_Pixel_16); temp_bg_ok {
|
|
|
+ // Background is RGB 16-bit, squash down to 8 bits.
|
|
|
+ bg = {u8(temp_bg.r >> 8), u8(temp_bg.g >> 8), u8(temp_bg.b >> 8)}
|
|
|
+ }
|
|
|
+
|
|
|
+ for p in inp {
|
|
|
+ out[0] = bg if p == key.rgb else p
|
|
|
+ out = out[1:]
|
|
|
+ }
|
|
|
+
|
|
|
+ case 4: // RGBA to RGB, no keyed alpha but we can have a background or need to premultiply.
|
|
|
+ inp := mem.slice_data_cast([]RGBA_Pixel, img.pixels.buf[:])
|
|
|
+ out := mem.slice_data_cast([]RGB_Pixel, buf.buf[:])
|
|
|
+
|
|
|
+ if will_it_blend {
|
|
|
+ // Blend with background "color", then drop alpha.
|
|
|
+ bg := [3]f32{}
|
|
|
+ if temp_bg, temp_bg_ok := img.background.(RGB_Pixel_16); temp_bg_ok {
|
|
|
+ // Background is RGB 16-bit, take just the red channel's topmost byte.
|
|
|
+ bg = {f32(temp_bg.r >> 8), f32(temp_bg.g >> 8), f32(temp_bg.b >> 8)}
|
|
|
+ }
|
|
|
+
|
|
|
+ for p in inp {
|
|
|
+ a := f32(p.a) / 255.0
|
|
|
+ rgb := [3]f32{f32(p.r), f32(p.g), f32(p.b)}
|
|
|
+ c := ((1.0 - a) * bg + a * rgb)
|
|
|
+
|
|
|
+ out[0] = {u8(c.r), u8(c.g), u8(c.b)}
|
|
|
+ out = out[1:]
|
|
|
+ }
|
|
|
+
|
|
|
+ } else if .alpha_premultiply in options {
|
|
|
+ // Premultiply component with alpha, then drop alpha.
|
|
|
+ for p in inp {
|
|
|
+ a := f32(p.a) / 255.0
|
|
|
+ rgb := [3]f32{f32(p.r), f32(p.g), f32(p.b)}
|
|
|
+ c := rgb * a
|
|
|
+
|
|
|
+ out[0] = {u8(c.r), u8(c.g), u8(c.b)}
|
|
|
+ out = out[1:]
|
|
|
+ }
|
|
|
+ } else {
|
|
|
+ // Just drop alpha on the floor.
|
|
|
+ for p in inp {
|
|
|
+ out[0] = p.rgb
|
|
|
+ out = out[1:]
|
|
|
+ }
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ case 16:
|
|
|
+ switch img.channels {
|
|
|
+ case 1: // Gray to Gray, but we should have keyed alpha + background.
|
|
|
+ inp := mem.slice_data_cast([]G_Pixel_16, img.pixels.buf[:])
|
|
|
+ out := mem.slice_data_cast([]G_Pixel_16, buf.buf[:])
|
|
|
+
|
|
|
+ key := alpha_key.(GA_Pixel_16).r
|
|
|
+ bg := G_Pixel_16{}
|
|
|
+ if temp_bg, temp_bg_ok := img.background.(RGB_Pixel_16); temp_bg_ok {
|
|
|
+ // Background is RGB 16-bit, take just the red channel.
|
|
|
+ bg = temp_bg.r
|
|
|
+ }
|
|
|
+
|
|
|
+ for p in inp {
|
|
|
+ out[0] = bg if p == key else p
|
|
|
+ out = out[1:]
|
|
|
+ }
|
|
|
+
|
|
|
+ case 2: // Gray + Alpha to Gray, no keyed alpha but we can have a background.
|
|
|
+ inp := mem.slice_data_cast([]GA_Pixel_16, img.pixels.buf[:])
|
|
|
+ out := mem.slice_data_cast([]G_Pixel_16, buf.buf[:])
|
|
|
+
|
|
|
+ if will_it_blend {
|
|
|
+ // Blend with background "color", then drop alpha.
|
|
|
+ bg := f32(0.0)
|
|
|
+ if temp_bg, temp_bg_ok := img.background.(RGB_Pixel_16); temp_bg_ok {
|
|
|
+ // Background is RGB 16-bit, take just the red channel.
|
|
|
+ bg = f32(temp_bg.r)
|
|
|
+ }
|
|
|
+
|
|
|
+ for p in inp {
|
|
|
+ a := f32(p.g) / 65535.0
|
|
|
+ c := ((1.0 - a) * bg + a * f32(p.r))
|
|
|
+ out[0] = u16(c)
|
|
|
+ out = out[1:]
|
|
|
+ }
|
|
|
+
|
|
|
+ } else if .alpha_premultiply in options {
|
|
|
+ // Premultiply component with alpha, then drop alpha.
|
|
|
+ for p in inp {
|
|
|
+ a := f32(p.g) / 65535.0
|
|
|
+ c := f32(p.r) * a
|
|
|
+ out[0] = u16(c)
|
|
|
+ out = out[1:]
|
|
|
+ }
|
|
|
+ } else {
|
|
|
+ // Just drop alpha on the floor.
|
|
|
+ for p in inp {
|
|
|
+ out[0] = p.r
|
|
|
+ out = out[1:]
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ case 3: // RGB to RGB, but we should have keyed alpha + background.
|
|
|
+ inp := mem.slice_data_cast([]RGB_Pixel_16, img.pixels.buf[:])
|
|
|
+ out := mem.slice_data_cast([]RGB_Pixel_16, buf.buf[:])
|
|
|
+
|
|
|
+ key := alpha_key.(RGBA_Pixel_16)
|
|
|
+ bg := img.background.(RGB_Pixel_16)
|
|
|
+
|
|
|
+ for p in inp {
|
|
|
+ out[0] = bg if p == key.rgb else p
|
|
|
+ out = out[1:]
|
|
|
+ }
|
|
|
+
|
|
|
+ case 4: // RGBA to RGB, no keyed alpha but we can have a background or need to premultiply.
|
|
|
+ inp := mem.slice_data_cast([]RGBA_Pixel_16, img.pixels.buf[:])
|
|
|
+ out := mem.slice_data_cast([]RGB_Pixel_16, buf.buf[:])
|
|
|
+
|
|
|
+ if will_it_blend {
|
|
|
+ // Blend with background "color", then drop alpha.
|
|
|
+ bg := [3]f32{}
|
|
|
+ if temp_bg, temp_bg_ok := img.background.(RGB_Pixel_16); temp_bg_ok {
|
|
|
+ // Background is RGB 16-bit, convert to [3]f32 to blend.
|
|
|
+ bg = {f32(temp_bg.r), f32(temp_bg.g), f32(temp_bg.b)}
|
|
|
+ }
|
|
|
+
|
|
|
+ for p in inp {
|
|
|
+ a := f32(p.a) / 65535.0
|
|
|
+ rgb := [3]f32{f32(p.r), f32(p.g), f32(p.b)}
|
|
|
+ c := ((1.0 - a) * bg + a * rgb)
|
|
|
+
|
|
|
+ out[0] = {u16(c.r), u16(c.g), u16(c.b)}
|
|
|
+ out = out[1:]
|
|
|
+ }
|
|
|
+
|
|
|
+ } else if .alpha_premultiply in options {
|
|
|
+ // Premultiply component with alpha, then drop alpha.
|
|
|
+ for p in inp {
|
|
|
+ a := f32(p.a) / 65535.0
|
|
|
+ rgb := [3]f32{f32(p.r), f32(p.g), f32(p.b)}
|
|
|
+ c := rgb * a
|
|
|
+
|
|
|
+ out[0] = {u16(c.r), u16(c.g), u16(c.b)}
|
|
|
+ out = out[1:]
|
|
|
+ }
|
|
|
+ } else {
|
|
|
+ // Just drop alpha on the floor.
|
|
|
+ for p in inp {
|
|
|
+ out[0] = p.rgb
|
|
|
+ out = out[1:]
|
|
|
+ }
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ case:
|
|
|
+ unreachable()
|
|
|
+ }
|
|
|
+
|
|
|
+ // If we got here, that means we've now got a buffer with the alpha channel dropped.
|
|
|
+ // Destroy the old pixel buffer and replace it with the new one, and update the channel count.
|
|
|
+ bytes.buffer_destroy(&img.pixels)
|
|
|
+ img.pixels = buf
|
|
|
+ img.channels = channels
|
|
|
+ return true
|
|
|
+}
|
|
|
+
|
|
|
+// Apply palette to 8-bit single-channel image and return an 8-bit RGB image, in-place.
|
|
|
+// If the image given is not a valid 8-bit single channel image, the procedure will return `false` early.
|
|
|
+apply_palette_rgb :: proc(img: ^Image, palette: [256]RGB_Pixel, allocator := context.allocator) -> (ok: bool) {
|
|
|
+ context.allocator = allocator
|
|
|
+
|
|
|
+ if img == nil || img.channels != 1 || img.depth != 8 {
|
|
|
+ return false
|
|
|
+ }
|
|
|
+
|
|
|
+ bytes_expected := compute_buffer_size(img.width, img.height, 1, 8)
|
|
|
+ if bytes_expected == 0 || bytes_expected != len(img.pixels.buf) || img.width * img.height > MAX_DIMENSIONS {
|
|
|
+ return false
|
|
|
+ }
|
|
|
+
|
|
|
+ // Can we allocate the return buffer?
|
|
|
+ buf := bytes.Buffer{}
|
|
|
+ bytes_wanted := compute_buffer_size(img.width, img.height, 3, 8)
|
|
|
+ if !resize(&buf.buf, bytes_wanted) {
|
|
|
+ delete(buf.buf)
|
|
|
+ return false
|
|
|
+ }
|
|
|
+
|
|
|
+ out := mem.slice_data_cast([]RGB_Pixel, buf.buf[:])
|
|
|
+
|
|
|
+ // Apply the palette
|
|
|
+ for p, i in img.pixels.buf {
|
|
|
+ out[i] = palette[p]
|
|
|
+ }
|
|
|
+
|
|
|
+ // If we got here, that means we've now got a buffer with the alpha channel dropped.
|
|
|
+ // Destroy the old pixel buffer and replace it with the new one, and update the channel count.
|
|
|
+ bytes.buffer_destroy(&img.pixels)
|
|
|
+ img.pixels = buf
|
|
|
+ img.channels = 3
|
|
|
+ return true
|
|
|
+}
|
|
|
+
|
|
|
+// Apply palette to 8-bit single-channel image and return an 8-bit RGBA image, in-place.
|
|
|
+// If the image given is not a valid 8-bit single channel image, the procedure will return `false` early.
|
|
|
+apply_palette_rgba :: proc(img: ^Image, palette: [256]RGBA_Pixel, allocator := context.allocator) -> (ok: bool) {
|
|
|
+ context.allocator = allocator
|
|
|
+
|
|
|
+ if img == nil || img.channels != 1 || img.depth != 8 {
|
|
|
+ return false
|
|
|
+ }
|
|
|
+
|
|
|
+ bytes_expected := compute_buffer_size(img.width, img.height, 1, 8)
|
|
|
+ if bytes_expected == 0 || bytes_expected != len(img.pixels.buf) || img.width * img.height > MAX_DIMENSIONS {
|
|
|
+ return false
|
|
|
+ }
|
|
|
+
|
|
|
+ // Can we allocate the return buffer?
|
|
|
+ buf := bytes.Buffer{}
|
|
|
+ bytes_wanted := compute_buffer_size(img.width, img.height, 4, 8)
|
|
|
+ if !resize(&buf.buf, bytes_wanted) {
|
|
|
+ delete(buf.buf)
|
|
|
+ return false
|
|
|
+ }
|
|
|
+
|
|
|
+ out := mem.slice_data_cast([]RGBA_Pixel, buf.buf[:])
|
|
|
+
|
|
|
+ // Apply the palette
|
|
|
+ for p, i in img.pixels.buf {
|
|
|
+ out[i] = palette[p]
|
|
|
+ }
|
|
|
+
|
|
|
+ // If we got here, that means we've now got a buffer with the alpha channel dropped.
|
|
|
+ // Destroy the old pixel buffer and replace it with the new one, and update the channel count.
|
|
|
+ bytes.buffer_destroy(&img.pixels)
|
|
|
+ img.pixels = buf
|
|
|
+ img.channels = 4
|
|
|
+ return true
|
|
|
+}
|
|
|
+apply_palette :: proc{apply_palette_rgb, apply_palette_rgba}
|
|
|
+
|
|
|
+
|
|
|
+// Replicates grayscale values into RGB(A) 8- or 16-bit images as appropriate.
|
|
|
+// Returns early with `false` if already an RGB(A) image.
|
|
|
+expand_grayscale :: proc(img: ^Image, allocator := context.allocator) -> (ok: bool) {
|
|
|
+ context.allocator = allocator
|
|
|
+
|
|
|
+ if !is_valid_grayscale_image(img) {
|
|
|
+ return false
|
|
|
+ }
|
|
|
+
|
|
|
+ // We should have 1 or 2 channels of 8- or 16 bits now. We need to turn that into 3 or 4.
|
|
|
+ // Can we allocate the return buffer?
|
|
|
+ buf := bytes.Buffer{}
|
|
|
+ bytes_wanted := compute_buffer_size(img.width, img.height, img.channels + 2, img.depth)
|
|
|
+ if !resize(&buf.buf, bytes_wanted) {
|
|
|
+ delete(buf.buf)
|
|
|
+ return false
|
|
|
+ }
|
|
|
+
|
|
|
+ switch img.depth {
|
|
|
+ case 8:
|
|
|
+ switch img.channels {
|
|
|
+ case 1: // Turn Gray into RGB
|
|
|
+ out := mem.slice_data_cast([]RGB_Pixel, buf.buf[:])
|
|
|
+
|
|
|
+ for p in img.pixels.buf {
|
|
|
+ out[0] = p // Broadcast gray value into RGB components.
|
|
|
+ out = out[1:]
|
|
|
+ }
|
|
|
+
|
|
|
+ case 2: // Turn Gray + Alpha into RGBA
|
|
|
+ inp := mem.slice_data_cast([]GA_Pixel, img.pixels.buf[:])
|
|
|
+ out := mem.slice_data_cast([]RGBA_Pixel, buf.buf[:])
|
|
|
+
|
|
|
+ for p in inp {
|
|
|
+ out[0].rgb = p.r // Gray component.
|
|
|
+ out[0].a = p.g // Alpha component.
|
|
|
+ }
|
|
|
+
|
|
|
+ case:
|
|
|
+ unreachable()
|
|
|
+ }
|
|
|
+
|
|
|
+ case 16:
|
|
|
+ switch img.channels {
|
|
|
+ case 1: // Turn Gray into RGB
|
|
|
+ inp := mem.slice_data_cast([]u16, img.pixels.buf[:])
|
|
|
+ out := mem.slice_data_cast([]RGB_Pixel_16, buf.buf[:])
|
|
|
+
|
|
|
+ for p in inp {
|
|
|
+ out[0] = p // Broadcast gray value into RGB components.
|
|
|
+ out = out[1:]
|
|
|
+ }
|
|
|
+
|
|
|
+ case 2: // Turn Gray + Alpha into RGBA
|
|
|
+ inp := mem.slice_data_cast([]GA_Pixel_16, img.pixels.buf[:])
|
|
|
+ out := mem.slice_data_cast([]RGBA_Pixel_16, buf.buf[:])
|
|
|
+
|
|
|
+ for p in inp {
|
|
|
+ out[0].rgb = p.r // Gray component.
|
|
|
+ out[0].a = p.g // Alpha component.
|
|
|
+ }
|
|
|
+
|
|
|
+ case:
|
|
|
+ unreachable()
|
|
|
+ }
|
|
|
+
|
|
|
+ case:
|
|
|
+ unreachable()
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ // If we got here, that means we've now got a buffer with the extra alpha channel.
|
|
|
+ // Destroy the old pixel buffer and replace it with the new one, and update the channel count.
|
|
|
+ bytes.buffer_destroy(&img.pixels)
|
|
|
+ img.pixels = buf
|
|
|
+ img.channels += 2
|
|
|
+ return true
|
|
|
+}
|
|
|
+
|
|
|
+/*
|
|
|
+ Helper functions to read and write data from/to a Context, etc.
|
|
|
+*/
|
|
|
+@(optimization_mode="speed")
|
|
|
+read_data :: proc(z: $C, $T: typeid) -> (res: T, err: compress.General_Error) {
|
|
|
+ if r, e := compress.read_data(z, T); e != .None {
|
|
|
+ return {}, .Stream_Too_Short
|
|
|
+ } else {
|
|
|
+ return r, nil
|
|
|
+ }
|
|
|
+}
|
|
|
+
|
|
|
+@(optimization_mode="speed")
|
|
|
+read_u8 :: proc(z: $C) -> (res: u8, err: compress.General_Error) {
|
|
|
+ if r, e := compress.read_u8(z); e != .None {
|
|
|
+ return {}, .Stream_Too_Short
|
|
|
+ } else {
|
|
|
+ return r, nil
|
|
|
+ }
|
|
|
+}
|
|
|
+
|
|
|
+write_bytes :: proc(buf: ^bytes.Buffer, data: []u8) -> (err: compress.General_Error) {
|
|
|
+ if len(data) == 0 {
|
|
|
+ return nil
|
|
|
+ } else if len(data) == 1 {
|
|
|
+ if bytes.buffer_write_byte(buf, data[0]) != nil {
|
|
|
+ return compress.General_Error.Resize_Failed
|
|
|
+ }
|
|
|
+ } else if n, _ := bytes.buffer_write(buf, data); n != len(data) {
|
|
|
+ return compress.General_Error.Resize_Failed
|
|
|
+ }
|
|
|
+ return nil
|
|
|
+}
|