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d3d12: Fixed RESOURCE_STATE_GENERIC_READ flags

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Modificáronse 1 ficheiros con 1 adicións e 1 borrados
  1. 1 1
      vendor/directx/d3d12/d3d12.odin

+ 1 - 1
vendor/directx/d3d12/d3d12.odin

@@ -1414,7 +1414,7 @@ RESOURCE_STATE :: enum i32 {
 RESOURCE_STATE_COMMON :: RESOURCE_STATES{}
 RESOURCE_STATE_PRESENT :: RESOURCE_STATES{}
 RESOURCE_STATE_GENERIC_READ :: RESOURCE_STATES{
-	.SHADING_RATE_SOURCE, .VERTEX_AND_CONSTANT_BUFFER,
+	.VERTEX_AND_CONSTANT_BUFFER, .INDEX_BUFFER, .NON_PIXEL_SHADER_RESOURCE, .PIXEL_SHADER_RESOURCE, .INDIRECT_ARGUMENT, .COPY_SOURCE,
 }
 RESOURCE_STATE_ALL_SHADER_RESOURCE :: RESOURCE_STATES{
 	.SHADING_RATE_SOURCE, .INDEX_BUFFER,