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@@ -1256,7 +1256,7 @@ foreign lib {
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LoadImage :: proc(fileName: cstring) -> Image --- // Load image from file into CPU memory (RAM)
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LoadImage :: proc(fileName: cstring) -> Image --- // Load image from file into CPU memory (RAM)
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LoadImageRaw :: proc(fileName: cstring, width, height: c.int, format: PixelFormat, headerSize: c.int) -> Image --- // Load image from RAW file data
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LoadImageRaw :: proc(fileName: cstring, width, height: c.int, format: PixelFormat, headerSize: c.int) -> Image --- // Load image from RAW file data
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LoadImageSvg :: proc(fileNameOrString: cstring, width, height: c.int) -> Image --- // Load image from SVG file data or string with specified size
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LoadImageSvg :: proc(fileNameOrString: cstring, width, height: c.int) -> Image --- // Load image from SVG file data or string with specified size
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- LoadImageAnim :: proc(fileName: cstring, frames: ^c.int) -> Image --- // Load image sequence from file (frames appended to image.data)
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+ LoadImageAnim :: proc(fileName: cstring, frames: ^c.int) -> Image --- // Load image sequence from file (frames appended to image.data)
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LoadImageFromMemory :: proc(fileType: cstring, fileData: rawptr, dataSize: c.int) -> Image --- // Load image from memory buffer, fileType refers to extension: i.e. '.png'
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LoadImageFromMemory :: proc(fileType: cstring, fileData: rawptr, dataSize: c.int) -> Image --- // Load image from memory buffer, fileType refers to extension: i.e. '.png'
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LoadImageFromTexture :: proc(texture: Texture2D) -> Image --- // Load image from GPU texture data
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LoadImageFromTexture :: proc(texture: Texture2D) -> Image --- // Load image from GPU texture data
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LoadImageFromScreen :: proc() -> Image --- // Load image from screen buffer and (screenshot)
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LoadImageFromScreen :: proc() -> Image --- // Load image from screen buffer and (screenshot)
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