|
@@ -2767,6 +2767,14 @@ RenderPipelineDescriptor_fragmentBuffers :: #force_inline proc "c" (self: ^Rende
|
|
|
RenderPipelineDescriptor_fragmentFunction :: #force_inline proc "c" (self: ^RenderPipelineDescriptor) -> ^Function {
|
|
|
return msgSend(^Function, self, "fragmentFunction")
|
|
|
}
|
|
|
+@(objc_type=RenderPipelineDescriptor, objc_name="vertexLinkedFunctions")
|
|
|
+RenderPipelineDescriptor_vertexLinkedFunctions :: #force_inline proc "c" (self: ^RenderPipelineDescriptor) -> ^LinkedFunctions {
|
|
|
+ return msgSend(^LinkedFunctions, self, "vertexLinkedFunctions")
|
|
|
+}
|
|
|
+@(objc_type=RenderPipelineDescriptor, objc_name="fragmentLinkedFunctions")
|
|
|
+RenderPipelineDescriptor_fragmentLinkedFunctions :: #force_inline proc "c" (self: ^RenderPipelineDescriptor) -> ^LinkedFunctions {
|
|
|
+ return msgSend(^LinkedFunctions, self, "fragmentLinkedFunctions")
|
|
|
+}
|
|
|
@(objc_type=RenderPipelineDescriptor, objc_name="inputPrimitiveTopology")
|
|
|
RenderPipelineDescriptor_inputPrimitiveTopology :: #force_inline proc "c" (self: ^RenderPipelineDescriptor) -> PrimitiveTopologyClass {
|
|
|
return msgSend(PrimitiveTopologyClass, self, "inputPrimitiveTopology")
|
|
@@ -2831,6 +2839,14 @@ RenderPipelineDescriptor_setDepthAttachmentPixelFormat :: #force_inline proc "c"
|
|
|
RenderPipelineDescriptor_setFragmentFunction :: #force_inline proc "c" (self: ^RenderPipelineDescriptor, fragmentFunction: ^Function) {
|
|
|
msgSend(nil, self, "setFragmentFunction:", fragmentFunction)
|
|
|
}
|
|
|
+@(objc_type=RenderPipelineDescriptor, objc_name="setVertexLinkedFunctions")
|
|
|
+RenderPipelineDescriptor_setVertexLinkedFunctions :: #force_inline proc "c" (self: ^RenderPipelineDescriptor, vertexLinkedFunctions: ^LinkedFunctions) {
|
|
|
+ msgSend(nil, self, "setVertexLinkedFunctions:", vertexLinkedFunctions)
|
|
|
+}
|
|
|
+@(objc_type=RenderPipelineDescriptor, objc_name="setFragmentLinkedFunctions")
|
|
|
+RenderPipelineDescriptor_setFragmentLinkedFunctions :: #force_inline proc "c" (self: ^RenderPipelineDescriptor, fragmentLinkedFunctions: ^LinkedFunctions) {
|
|
|
+ msgSend(nil, self, "setFragmentLinkedFunctions:", fragmentLinkedFunctions)
|
|
|
+}
|
|
|
@(objc_type=RenderPipelineDescriptor, objc_name="setInputPrimitiveTopology")
|
|
|
RenderPipelineDescriptor_setInputPrimitiveTopology :: #force_inline proc "c" (self: ^RenderPipelineDescriptor, inputPrimitiveTopology: PrimitiveTopologyClass) {
|
|
|
msgSend(nil, self, "setInputPrimitiveTopology:", inputPrimitiveTopology)
|
|
@@ -2940,98 +2956,284 @@ RenderPipelineDescriptor_vertexFunction :: #force_inline proc "c" (self: ^Render
|
|
|
return msgSend(^Function, self, "vertexFunction")
|
|
|
}
|
|
|
|
|
|
-@(objc_type=RenderPipelineDescriptor, objc_name="objectFunction")
|
|
|
-RenderPipelineDescriptor_objectFunction :: #force_inline proc "c" (self: ^RenderPipelineDescriptor) -> ^Function {
|
|
|
- return msgSend(^Function, self, "objectFunction")
|
|
|
+@(objc_type=RenderPipelineDescriptor, objc_name="alphaToCoverageEnabled")
|
|
|
+RenderPipelineDescriptor_alphaToCoverageEnabled :: #force_inline proc "c" (self: ^RenderPipelineDescriptor) -> BOOL {
|
|
|
+ return msgSend(BOOL, self, "alphaToCoverageEnabled")
|
|
|
}
|
|
|
-@(objc_type=RenderPipelineDescriptor, objc_name="setObjectFunction")
|
|
|
-RenderPipelineDescriptor_setObjectFunction :: #force_inline proc "c" (self: ^RenderPipelineDescriptor, objectFunction: ^Function) {
|
|
|
- msgSend(nil, self, "setObjectFunction:", objectFunction)
|
|
|
+@(objc_type=RenderPipelineDescriptor, objc_name="alphaToOneEnabled")
|
|
|
+RenderPipelineDescriptor_alphaToOneEnabled :: #force_inline proc "c" (self: ^RenderPipelineDescriptor) -> BOOL {
|
|
|
+ return msgSend(BOOL, self, "alphaToOneEnabled")
|
|
|
}
|
|
|
-@(objc_type=RenderPipelineDescriptor, objc_name="meshFunction")
|
|
|
-RenderPipelineDescriptor_meshFunction :: #force_inline proc "c" (self: ^RenderPipelineDescriptor) -> ^Function {
|
|
|
- return msgSend(^Function, self, "meshFunction")
|
|
|
+
|
|
|
+@(objc_type=RenderPipelineDescriptor, objc_name="rasterizationEnabled")
|
|
|
+RenderPipelineDescriptor_rasterizationEnabled :: #force_inline proc "c" (self: ^RenderPipelineDescriptor) -> BOOL {
|
|
|
+ return msgSend(BOOL, self, "rasterizationEnabled")
|
|
|
}
|
|
|
-@(objc_type=RenderPipelineDescriptor, objc_name="setMeshFunction")
|
|
|
-RenderPipelineDescriptor_setMeshFunction :: #force_inline proc "c" (self: ^RenderPipelineDescriptor, meshFunction: ^Function) {
|
|
|
- msgSend(nil, self, "setMeshFunction:", meshFunction)
|
|
|
+
|
|
|
+@(objc_type=RenderPipelineDescriptor, objc_name="shaderValidation")
|
|
|
+RenderPipelineDescriptor_shaderValidation :: #force_inline proc "c" (self: ^RenderPipelineDescriptor) -> ShaderValidation {
|
|
|
+ return msgSend(ShaderValidation, self, "shaderValidation")
|
|
|
+}
|
|
|
+@(objc_type=RenderPipelineDescriptor, objc_name="setShaderValidation")
|
|
|
+RenderPipelineDescriptor_setShaderValidation :: #force_inline proc "c" (self: ^RenderPipelineDescriptor, shaderValidation: ShaderValidation) {
|
|
|
+ msgSend(nil, self, "setShaderValidation:", shaderValidation)
|
|
|
}
|
|
|
|
|
|
-@(objc_type=RenderPipelineDescriptor, objc_name="maxTotalThreadsPerObjectThreadgroup")
|
|
|
-RenderPipelineDescriptor_maxTotalThreadsPerObjectThreadgroup :: #force_inline proc "c" (self: ^RenderPipelineDescriptor) -> NS.UInteger {
|
|
|
- return msgSend(NS.UInteger, self, "maxTotalThreadsPerObjectThreadgroup")
|
|
|
+
|
|
|
+////////////////////////////////////////////////////////////////////////////////
|
|
|
+
|
|
|
+
|
|
|
+@(objc_class="MTLMeshRenderPipelineDescriptor")
|
|
|
+MeshRenderPipelineDescriptor :: struct{ using _: NS.Copying(MeshRenderPipelineDescriptor) }
|
|
|
+
|
|
|
+@(objc_type=MeshRenderPipelineDescriptor, objc_name="alloc", objc_is_class_method=true)
|
|
|
+MeshRenderPipelineDescriptor_alloc :: #force_inline proc "c" () -> ^MeshRenderPipelineDescriptor {
|
|
|
+ return msgSend(^MeshRenderPipelineDescriptor, MeshRenderPipelineDescriptor, "alloc")
|
|
|
}
|
|
|
-@(objc_type=RenderPipelineDescriptor, objc_name="setMaxTotalThreadsPerObjectThreadgroup")
|
|
|
-RenderPipelineDescriptor_setMaxTotalThreadsPerObjectThreadgroup :: #force_inline proc "c" (self: ^RenderPipelineDescriptor, maxTotalThreadsPerObjectThreadgroup: NS.UInteger) {
|
|
|
- msgSend(nil, self, "setMaxTotalThreadsPerObjectThreadgroup:", maxTotalThreadsPerObjectThreadgroup)
|
|
|
+
|
|
|
+@(objc_type=MeshRenderPipelineDescriptor, objc_name="init")
|
|
|
+MeshRenderPipelineDescriptor_init :: #force_inline proc "c" (self: ^MeshRenderPipelineDescriptor) -> ^MeshRenderPipelineDescriptor {
|
|
|
+ return msgSend(^MeshRenderPipelineDescriptor, self, "init")
|
|
|
+}
|
|
|
+
|
|
|
+@(objc_type=MeshRenderPipelineDescriptor, objc_name="binaryArchives")
|
|
|
+MeshRenderPipelineDescriptor_binaryArchives :: #force_inline proc "c" (self: ^MeshRenderPipelineDescriptor) -> ^NS.Array {
|
|
|
+ return msgSend(^NS.Array, self, "binaryArchives")
|
|
|
+}
|
|
|
+@(objc_type=MeshRenderPipelineDescriptor, objc_name="setBinaryArchives")
|
|
|
+MeshRenderPipelineDescriptor_setBinaryArchives :: #force_inline proc "c" (self: ^MeshRenderPipelineDescriptor, binaryArchives: ^NS.Array) {
|
|
|
+ msgSend(nil, self, "setBinaryArchives:", binaryArchives)
|
|
|
+}
|
|
|
+
|
|
|
+@(objc_type=MeshRenderPipelineDescriptor, objc_name="colorAttachments")
|
|
|
+MeshRenderPipelineDescriptor_colorAttachments :: #force_inline proc "c" (self: ^MeshRenderPipelineDescriptor) -> ^RenderPipelineColorAttachmentDescriptorArray {
|
|
|
+ return msgSend(^RenderPipelineColorAttachmentDescriptorArray, self, "colorAttachments")
|
|
|
+}
|
|
|
+
|
|
|
+@(objc_type=MeshRenderPipelineDescriptor, objc_name="depthAttachmentPixelFormat")
|
|
|
+MeshRenderPipelineDescriptor_depthAttachmentPixelFormat :: #force_inline proc "c" (self: ^MeshRenderPipelineDescriptor) -> PixelFormat {
|
|
|
+ return msgSend(PixelFormat, self, "depthAttachmentPixelFormat")
|
|
|
+}
|
|
|
+@(objc_type=MeshRenderPipelineDescriptor, objc_name="setDepthAttachmentPixelFormat")
|
|
|
+MeshRenderPipelineDescriptor_setDepthAttachmentPixelFormat :: #force_inline proc "c" (self: ^MeshRenderPipelineDescriptor, depthAttachmentPixelFormat: PixelFormat) {
|
|
|
+ msgSend(nil, self, "setDepthAttachmentPixelFormat:", depthAttachmentPixelFormat)
|
|
|
+}
|
|
|
+
|
|
|
+@(objc_type=MeshRenderPipelineDescriptor, objc_name="fragmentBuffers")
|
|
|
+MeshRenderPipelineDescriptor_fragmentBuffers :: #force_inline proc "c" (self: ^MeshRenderPipelineDescriptor) -> ^PipelineBufferDescriptorArray {
|
|
|
+ return msgSend(^PipelineBufferDescriptorArray, self, "fragmentBuffers")
|
|
|
+}
|
|
|
+
|
|
|
+@(objc_type=MeshRenderPipelineDescriptor, objc_name="fragmentFunction")
|
|
|
+MeshRenderPipelineDescriptor_fragmentFunction :: #force_inline proc "c" (self: ^MeshRenderPipelineDescriptor) -> ^Function {
|
|
|
+ return msgSend(^Function, self, "fragmentFunction")
|
|
|
+}
|
|
|
+@(objc_type=MeshRenderPipelineDescriptor, objc_name="setFragmentFunction")
|
|
|
+MeshRenderPipelineDescriptor_setFragmentFunction :: #force_inline proc "c" (self: ^MeshRenderPipelineDescriptor, fragmentFunction: ^Function) {
|
|
|
+ msgSend(nil, self, "setFragmentFunction:", fragmentFunction)
|
|
|
+}
|
|
|
+
|
|
|
+@(objc_type=MeshRenderPipelineDescriptor, objc_name="fragmentLinkedFunctions")
|
|
|
+MeshRenderPipelineDescriptor_fragmentLinkedFunctions :: #force_inline proc "c" (self: ^MeshRenderPipelineDescriptor) -> ^LinkedFunctions {
|
|
|
+ return msgSend(^LinkedFunctions, self, "fragmentLinkedFunctions")
|
|
|
+}
|
|
|
+@(objc_type=MeshRenderPipelineDescriptor, objc_name="setFragmentLinkedFunctions")
|
|
|
+MeshRenderPipelineDescriptor_setFragmentLinkedFunctions :: #force_inline proc "c" (self: ^MeshRenderPipelineDescriptor, fragmentLinkedFunctions: ^LinkedFunctions) {
|
|
|
+ msgSend(nil, self, "setFragmentLinkedFunctions:", fragmentLinkedFunctions)
|
|
|
+}
|
|
|
+
|
|
|
+@(objc_type=MeshRenderPipelineDescriptor, objc_name="alphaToCoverageEnabled")
|
|
|
+MeshRenderPipelineDescriptor_alphaToCoverageEnabled :: #force_inline proc "c" (self: ^MeshRenderPipelineDescriptor) -> BOOL {
|
|
|
+ return msgSend(BOOL, self, "alphaToCoverageEnabled")
|
|
|
+}
|
|
|
+@(objc_type=MeshRenderPipelineDescriptor, objc_name="isAlphaToCoverageEnabled")
|
|
|
+MeshRenderPipelineDescriptor_isAlphaToCoverageEnabled :: #force_inline proc "c" (self: ^MeshRenderPipelineDescriptor) -> BOOL {
|
|
|
+ return msgSend(BOOL, self, "isAlphaToCoverageEnabled")
|
|
|
+}
|
|
|
+@(objc_type=MeshRenderPipelineDescriptor, objc_name="setAlphaToCoverageEnabled")
|
|
|
+MeshRenderPipelineDescriptor_setAlphaToCoverageEnabled :: #force_inline proc "c" (self: ^MeshRenderPipelineDescriptor, alphaToCoverageEnabled: BOOL) {
|
|
|
+ msgSend(nil, self, "setAlphaToCoverageEnabled:", alphaToCoverageEnabled)
|
|
|
+}
|
|
|
+
|
|
|
+@(objc_type=MeshRenderPipelineDescriptor, objc_name="alphaToOneEnabled")
|
|
|
+MeshRenderPipelineDescriptor_alphaToOneEnabled :: #force_inline proc "c" (self: ^MeshRenderPipelineDescriptor) -> BOOL {
|
|
|
+ return msgSend(BOOL, self, "alphaToOneEnabled")
|
|
|
+}
|
|
|
+@(objc_type=MeshRenderPipelineDescriptor, objc_name="isAlphaToOneEnabled")
|
|
|
+MeshRenderPipelineDescriptor_isAlphaToOneEnabled :: #force_inline proc "c" (self: ^MeshRenderPipelineDescriptor) -> BOOL {
|
|
|
+ return msgSend(BOOL, self, "isAlphaToOneEnabled")
|
|
|
+}
|
|
|
+@(objc_type=MeshRenderPipelineDescriptor, objc_name="setAlphaToOneEnabled")
|
|
|
+MeshRenderPipelineDescriptor_setAlphaToOneEnabled :: #force_inline proc "c" (self: ^MeshRenderPipelineDescriptor, alphaToOneEnabled: BOOL) {
|
|
|
+ msgSend(nil, self, "setAlphaToOneEnabled:", alphaToOneEnabled)
|
|
|
+}
|
|
|
+
|
|
|
+@(objc_type=MeshRenderPipelineDescriptor, objc_name="rasterizationEnabled")
|
|
|
+MeshRenderPipelineDescriptor_rasterizationEnabled :: #force_inline proc "c" (self: ^MeshRenderPipelineDescriptor) -> BOOL {
|
|
|
+ return msgSend(BOOL, self, "rasterizationEnabled")
|
|
|
+}
|
|
|
+@(objc_type=MeshRenderPipelineDescriptor, objc_name="isRasterizationEnabled")
|
|
|
+MeshRenderPipelineDescriptor_isRasterizationEnabled :: #force_inline proc "c" (self: ^MeshRenderPipelineDescriptor) -> BOOL {
|
|
|
+ return msgSend(BOOL, self, "isRasterizationEnabled")
|
|
|
}
|
|
|
-@(objc_type=RenderPipelineDescriptor, objc_name="maxTotalThreadsPerMeshThreadgroup")
|
|
|
-RenderPipelineDescriptor_maxTotalThreadsPerMeshThreadgroup :: #force_inline proc "c" (self: ^RenderPipelineDescriptor) -> NS.UInteger {
|
|
|
+@(objc_type=MeshRenderPipelineDescriptor, objc_name="setRasterizationEnabled")
|
|
|
+MeshRenderPipelineDescriptor_setRasterizationEnabled :: #force_inline proc "c" (self: ^MeshRenderPipelineDescriptor, rasterizationEnabled: BOOL) {
|
|
|
+ msgSend(nil, self, "setRasterizationEnabled:", rasterizationEnabled)
|
|
|
+}
|
|
|
+
|
|
|
+@(objc_type=MeshRenderPipelineDescriptor, objc_name="label")
|
|
|
+MeshRenderPipelineDescriptor_label :: #force_inline proc "c" (self: ^MeshRenderPipelineDescriptor) -> ^NS.String {
|
|
|
+ return msgSend(^NS.String, self, "label")
|
|
|
+}
|
|
|
+
|
|
|
+@(objc_type=MeshRenderPipelineDescriptor, objc_name="maxTotalThreadgroupsPerMeshGrid")
|
|
|
+MeshRenderPipelineDescriptor_maxTotalThreadgroupsPerMeshGrid :: #force_inline proc "c" (self: ^MeshRenderPipelineDescriptor) -> NS.UInteger {
|
|
|
+ return msgSend(NS.UInteger, self, "maxTotalThreadgroupsPerMeshGrid")
|
|
|
+}
|
|
|
+@(objc_type=MeshRenderPipelineDescriptor, objc_name="setMaxTotalThreadgroupsPerMeshGrid")
|
|
|
+MeshRenderPipelineDescriptor_setMaxTotalThreadgroupsPerMeshGrid :: #force_inline proc "c" (self: ^MeshRenderPipelineDescriptor, maxTotalThreadgroupsPerMeshGrid: NS.UInteger) {
|
|
|
+ msgSend(nil, self, "setMaxTotalThreadgroupsPerMeshGrid:", maxTotalThreadgroupsPerMeshGrid)
|
|
|
+}
|
|
|
+
|
|
|
+@(objc_type=MeshRenderPipelineDescriptor, objc_name="maxTotalThreadsPerMeshThreadgroup")
|
|
|
+MeshRenderPipelineDescriptor_maxTotalThreadsPerMeshThreadgroup :: #force_inline proc "c" (self: ^MeshRenderPipelineDescriptor) -> NS.UInteger {
|
|
|
return msgSend(NS.UInteger, self, "maxTotalThreadsPerMeshThreadgroup")
|
|
|
}
|
|
|
-@(objc_type=RenderPipelineDescriptor, objc_name="setMaxTotalThreadsPerMeshThreadgroup")
|
|
|
-RenderPipelineDescriptor_setMaxTotalThreadsPerMeshThreadgroup :: #force_inline proc "c" (self: ^RenderPipelineDescriptor, maxTotalThreadsPerMeshThreadgroup: NS.UInteger) {
|
|
|
+@(objc_type=MeshRenderPipelineDescriptor, objc_name="setMaxTotalThreadsPerMeshThreadgroup")
|
|
|
+MeshRenderPipelineDescriptor_setMaxTotalThreadsPerMeshThreadgroup :: #force_inline proc "c" (self: ^MeshRenderPipelineDescriptor, maxTotalThreadsPerMeshThreadgroup: NS.UInteger) {
|
|
|
msgSend(nil, self, "setMaxTotalThreadsPerMeshThreadgroup:", maxTotalThreadsPerMeshThreadgroup)
|
|
|
}
|
|
|
-@(objc_type=RenderPipelineDescriptor, objc_name="objectThreadgroupSizeIsMultipleOfThreadExecutionWidth")
|
|
|
-RenderPipelineDescriptor_objectThreadgroupSizeIsMultipleOfThreadExecutionWidth :: #force_inline proc "c" (self: ^RenderPipelineDescriptor) -> NS.UInteger {
|
|
|
- return msgSend(NS.UInteger, self, "objectThreadgroupSizeIsMultipleOfThreadExecutionWidth")
|
|
|
+
|
|
|
+@(objc_type=MeshRenderPipelineDescriptor, objc_name="maxTotalThreadsPerObjectThreadgroup")
|
|
|
+MeshRenderPipelineDescriptor_maxTotalThreadsPerObjectThreadgroup :: #force_inline proc "c" (self: ^MeshRenderPipelineDescriptor) -> NS.UInteger {
|
|
|
+ return msgSend(NS.UInteger, self, "maxTotalThreadsPerObjectThreadgroup")
|
|
|
}
|
|
|
-@(objc_type=RenderPipelineDescriptor, objc_name="setObjectThreadgroupSizeIsMultipleOfThreadExecutionWidth")
|
|
|
-RenderPipelineDescriptor_setObjectThreadgroupSizeIsMultipleOfThreadExecutionWidth :: #force_inline proc "c" (self: ^RenderPipelineDescriptor, objectThreadgroupSizeIsMultipleOfThreadExecutionWidth: NS.UInteger) {
|
|
|
- msgSend(nil, self, "setObjectThreadgroupSizeIsMultipleOfThreadExecutionWidth:", objectThreadgroupSizeIsMultipleOfThreadExecutionWidth)
|
|
|
+@(objc_type=MeshRenderPipelineDescriptor, objc_name="setMaxTotalThreadsPerObjectThreadgroup")
|
|
|
+MeshRenderPipelineDescriptor_setMaxTotalThreadsPerObjectThreadgroup :: #force_inline proc "c" (self: ^MeshRenderPipelineDescriptor, maxTotalThreadsPerObjectThreadgroup: NS.UInteger) {
|
|
|
+ msgSend(nil, self, "setMaxTotalThreadsPerObjectThreadgroup:", maxTotalThreadsPerObjectThreadgroup)
|
|
|
}
|
|
|
|
|
|
-@(objc_type=RenderPipelineDescriptor, objc_name="meshThreadgroupSizeIsMultipleOfThreadExecutionWidth")
|
|
|
-RenderPipelineDescriptor_meshThreadgroupSizeIsMultipleOfThreadExecutionWidth :: #force_inline proc "c" (self: ^RenderPipelineDescriptor) -> BOOL {
|
|
|
+@(objc_type=MeshRenderPipelineDescriptor, objc_name="maxVertexAmplificationCount")
|
|
|
+MeshRenderPipelineDescriptor_maxVertexAmplificationCount :: #force_inline proc "c" (self: ^MeshRenderPipelineDescriptor) -> NS.UInteger {
|
|
|
+ return msgSend(NS.UInteger, self, "maxVertexAmplificationCount")
|
|
|
+}
|
|
|
+@(objc_type=MeshRenderPipelineDescriptor, objc_name="setMaxVertexAmplificationCount")
|
|
|
+MeshRenderPipelineDescriptor_setMaxVertexAmplificationCount :: #force_inline proc "c" (self: ^MeshRenderPipelineDescriptor, maxVertexAmplificationCount: NS.UInteger) {
|
|
|
+ msgSend(nil, self, "setMaxVertexAmplificationCount:", maxVertexAmplificationCount)
|
|
|
+}
|
|
|
+
|
|
|
+@(objc_type=MeshRenderPipelineDescriptor, objc_name="meshBuffers")
|
|
|
+MeshRenderPipelineDescriptor_meshBuffers :: #force_inline proc "c" (self: ^MeshRenderPipelineDescriptor) -> ^PipelineBufferDescriptorArray {
|
|
|
+ return msgSend(^PipelineBufferDescriptorArray, self, "meshBuffers")
|
|
|
+}
|
|
|
+
|
|
|
+@(objc_type=MeshRenderPipelineDescriptor, objc_name="meshFunction")
|
|
|
+MeshRenderPipelineDescriptor_meshFunction :: #force_inline proc "c" (self: ^MeshRenderPipelineDescriptor) -> ^Function {
|
|
|
+ return msgSend(^Function, self, "meshFunction")
|
|
|
+}
|
|
|
+@(objc_type=MeshRenderPipelineDescriptor, objc_name="setMeshFunction")
|
|
|
+MeshRenderPipelineDescriptor_setMeshFunction :: #force_inline proc "c" (self: ^MeshRenderPipelineDescriptor, meshFunction: ^Function) {
|
|
|
+ msgSend(nil, self, "setMeshFunction:", meshFunction)
|
|
|
+}
|
|
|
+
|
|
|
+@(objc_type=MeshRenderPipelineDescriptor, objc_name="meshLinkedFunctions")
|
|
|
+MeshRenderPipelineDescriptor_meshLinkedFunctions :: #force_inline proc "c" (self: ^MeshRenderPipelineDescriptor) -> ^LinkedFunctions {
|
|
|
+ return msgSend(^LinkedFunctions, self, "meshLinkedFunctions")
|
|
|
+}
|
|
|
+@(objc_type=MeshRenderPipelineDescriptor, objc_name="setMeshLinkedFunctions")
|
|
|
+MeshRenderPipelineDescriptor_setMeshLinkedFunctions :: #force_inline proc "c" (self: ^MeshRenderPipelineDescriptor, meshLinkedFunctions: ^LinkedFunctions) {
|
|
|
+ msgSend(nil, self, "setMeshLinkedFunctions:", meshLinkedFunctions)
|
|
|
+}
|
|
|
+
|
|
|
+@(objc_type=MeshRenderPipelineDescriptor, objc_name="meshThreadgroupSizeIsMultipleOfThreadExecutionWidth")
|
|
|
+MeshRenderPipelineDescriptor_meshThreadgroupSizeIsMultipleOfThreadExecutionWidth :: #force_inline proc "c" (self: ^MeshRenderPipelineDescriptor) -> BOOL {
|
|
|
return msgSend(BOOL, self, "meshThreadgroupSizeIsMultipleOfThreadExecutionWidth")
|
|
|
}
|
|
|
-@(objc_type=RenderPipelineDescriptor, objc_name="setMeshThreadgroupSizeIsMultipleOfThreadExecutionWidth")
|
|
|
-RenderPipelineDescriptor_setMeshThreadgroupSizeIsMultipleOfThreadExecutionWidth :: #force_inline proc "c" (self: ^RenderPipelineDescriptor, meshThreadgroupSizeIsMultipleOfThreadExecutionWidth: BOOL) {
|
|
|
+@(objc_type=MeshRenderPipelineDescriptor, objc_name="setMeshThreadgroupSizeIsMultipleOfThreadExecutionWidth")
|
|
|
+MeshRenderPipelineDescriptor_setMeshThreadgroupSizeIsMultipleOfThreadExecutionWidth :: #force_inline proc "c" (self: ^MeshRenderPipelineDescriptor, meshThreadgroupSizeIsMultipleOfThreadExecutionWidth: BOOL) {
|
|
|
msgSend(nil, self, "setMeshThreadgroupSizeIsMultipleOfThreadExecutionWidth:", meshThreadgroupSizeIsMultipleOfThreadExecutionWidth)
|
|
|
}
|
|
|
|
|
|
+@(objc_type=MeshRenderPipelineDescriptor, objc_name="objectBuffers")
|
|
|
+MeshRenderPipelineDescriptor_objectBuffers :: #force_inline proc "c" (self: ^MeshRenderPipelineDescriptor) -> ^PipelineBufferDescriptorArray {
|
|
|
+ return msgSend(^PipelineBufferDescriptorArray, self, "objectBuffers")
|
|
|
+}
|
|
|
+
|
|
|
+@(objc_type=MeshRenderPipelineDescriptor, objc_name="objectFunction")
|
|
|
+MeshRenderPipelineDescriptor_objectFunction :: #force_inline proc "c" (self: ^MeshRenderPipelineDescriptor) -> ^Function {
|
|
|
+ return msgSend(^Function, self, "objectFunction")
|
|
|
+}
|
|
|
+@(objc_type=MeshRenderPipelineDescriptor, objc_name="setObjectFunction")
|
|
|
+MeshRenderPipelineDescriptor_setObjectFunction :: #force_inline proc "c" (self: ^MeshRenderPipelineDescriptor, objectFunction: ^Function) {
|
|
|
+ msgSend(nil, self, "setObjectFunction:", objectFunction)
|
|
|
+}
|
|
|
+
|
|
|
+@(objc_type=MeshRenderPipelineDescriptor, objc_name="objectLinkedFunctions")
|
|
|
+MeshRenderPipelineDescriptor_objectLinkedFunctions :: #force_inline proc "c" (self: ^MeshRenderPipelineDescriptor) -> ^LinkedFunctions {
|
|
|
+ return msgSend(^LinkedFunctions, self, "objectLinkedFunctions")
|
|
|
+}
|
|
|
+@(objc_type=MeshRenderPipelineDescriptor, objc_name="setObjectLinkedFunctions")
|
|
|
+MeshRenderPipelineDescriptor_setObjectLinkedFunctions :: #force_inline proc "c" (self: ^MeshRenderPipelineDescriptor, objectLinkedFunctions: ^LinkedFunctions) {
|
|
|
+ msgSend(nil, self, "setObjectLinkedFunctions:", objectLinkedFunctions)
|
|
|
+}
|
|
|
+
|
|
|
+@(objc_type=MeshRenderPipelineDescriptor, objc_name="objectThreadgroupSizeIsMultipleOfThreadExecutionWidth")
|
|
|
+MeshRenderPipelineDescriptor_objectThreadgroupSizeIsMultipleOfThreadExecutionWidth :: #force_inline proc "c" (self: ^MeshRenderPipelineDescriptor) -> BOOL {
|
|
|
+ return msgSend(BOOL, self, "objectThreadgroupSizeIsMultipleOfThreadExecutionWidth")
|
|
|
+}
|
|
|
+@(objc_type=MeshRenderPipelineDescriptor, objc_name="setObjectThreadgroupSizeIsMultipleOfThreadExecutionWidth")
|
|
|
+MeshRenderPipelineDescriptor_setObjectThreadgroupSizeIsMultipleOfThreadExecutionWidth :: #force_inline proc "c" (self: ^MeshRenderPipelineDescriptor, objectThreadgroupSizeIsMultipleOfThreadExecutionWidth: BOOL) {
|
|
|
+ msgSend(nil, self, "setObjectThreadgroupSizeIsMultipleOfThreadExecutionWidth:", objectThreadgroupSizeIsMultipleOfThreadExecutionWidth)
|
|
|
+}
|
|
|
|
|
|
-@(objc_type=RenderPipelineDescriptor, objc_name="payloadMemoryLength")
|
|
|
-RenderPipelineDescriptor_payloadMemoryLength :: #force_inline proc "c" (self: ^RenderPipelineDescriptor) -> NS.UInteger {
|
|
|
+@(objc_type=MeshRenderPipelineDescriptor, objc_name="payloadMemoryLength")
|
|
|
+MeshRenderPipelineDescriptor_payloadMemoryLength :: #force_inline proc "c" (self: ^MeshRenderPipelineDescriptor) -> NS.UInteger {
|
|
|
return msgSend(NS.UInteger, self, "payloadMemoryLength")
|
|
|
}
|
|
|
-@(objc_type=RenderPipelineDescriptor, objc_name="setPayloadMemoryLength")
|
|
|
-RenderPipelineDescriptor_setPayloadMemoryLength :: #force_inline proc "c" (self: ^RenderPipelineDescriptor, payloadMemoryLength: NS.UInteger) {
|
|
|
+@(objc_type=MeshRenderPipelineDescriptor, objc_name="setPayloadMemoryLength")
|
|
|
+MeshRenderPipelineDescriptor_setPayloadMemoryLength :: #force_inline proc "c" (self: ^MeshRenderPipelineDescriptor, payloadMemoryLength: NS.UInteger) {
|
|
|
msgSend(nil, self, "setPayloadMemoryLength:", payloadMemoryLength)
|
|
|
}
|
|
|
-@(objc_type=RenderPipelineDescriptor, objc_name="maxTotalThreadgroupsPerMeshGrid")
|
|
|
-RenderPipelineDescriptor_maxTotalThreadgroupsPerMeshGrid :: #force_inline proc "c" (self: ^RenderPipelineDescriptor) -> NS.UInteger {
|
|
|
- return msgSend(NS.UInteger, self, "maxTotalThreadgroupsPerMeshGrid")
|
|
|
+
|
|
|
+@(objc_type=MeshRenderPipelineDescriptor, objc_name="rasterSampleCount")
|
|
|
+MeshRenderPipelineDescriptor_rasterSampleCount :: #force_inline proc "c" (self: ^MeshRenderPipelineDescriptor) -> NS.UInteger {
|
|
|
+ return msgSend(NS.UInteger, self, "rasterSampleCount")
|
|
|
}
|
|
|
-@(objc_type=RenderPipelineDescriptor, objc_name="setMaxTotalThreadgroupsPerMeshGrid")
|
|
|
-RenderPipelineDescriptor_setMaxTotalThreadgroupsPerMeshGrid :: #force_inline proc "c" (self: ^RenderPipelineDescriptor, maxTotalThreadgroupsPerMeshGrid: NS.UInteger) {
|
|
|
- msgSend(nil, self, "setMaxTotalThreadgroupsPerMeshGrid:", maxTotalThreadgroupsPerMeshGrid)
|
|
|
+@(objc_type=MeshRenderPipelineDescriptor, objc_name="setRasterSampleCount")
|
|
|
+MeshRenderPipelineDescriptor_setRasterSampleCount :: #force_inline proc "c" (self: ^MeshRenderPipelineDescriptor, rasterSampleCount: NS.UInteger) {
|
|
|
+ msgSend(nil, self, "setRasterSampleCount:", rasterSampleCount)
|
|
|
}
|
|
|
|
|
|
-@(objc_type=RenderPipelineDescriptor, objc_name="objectBuffers")
|
|
|
-RenderPipelineDescriptor_objectBuffers :: #force_inline proc "c" (self: ^RenderPipelineDescriptor) -> ^PipelineBufferDescriptorArray {
|
|
|
- return msgSend(^PipelineBufferDescriptorArray, self, "objectBuffers")
|
|
|
+@(objc_type=MeshRenderPipelineDescriptor, objc_name="shaderValidation")
|
|
|
+MeshRenderPipelineDescriptor_shaderValidation :: #force_inline proc "c" (self: ^MeshRenderPipelineDescriptor) -> ShaderValidation {
|
|
|
+ return msgSend(ShaderValidation, self, "shaderValidation")
|
|
|
}
|
|
|
-@(objc_type=RenderPipelineDescriptor, objc_name="meshBuffers")
|
|
|
-RenderPipelineDescriptor_meshBuffers :: #force_inline proc "c" (self: ^RenderPipelineDescriptor) -> ^PipelineBufferDescriptorArray {
|
|
|
- return msgSend(^PipelineBufferDescriptorArray, self, "meshBuffers")
|
|
|
+@(objc_type=MeshRenderPipelineDescriptor, objc_name="setShaderValidation")
|
|
|
+MeshRenderPipelineDescriptor_setShaderValidation :: #force_inline proc "c" (self: ^MeshRenderPipelineDescriptor, shaderValidation: ShaderValidation) {
|
|
|
+ msgSend(nil, self, "setShaderValidation:", shaderValidation)
|
|
|
}
|
|
|
|
|
|
+@(objc_type=MeshRenderPipelineDescriptor, objc_name="stencilAttachmentPixelFormat")
|
|
|
+MeshRenderPipelineDescriptor_stencilAttachmentPixelFormat :: #force_inline proc "c" (self: ^MeshRenderPipelineDescriptor) -> PixelFormat {
|
|
|
+ return msgSend(PixelFormat, self, "stencilAttachmentPixelFormat")
|
|
|
+}
|
|
|
+@(objc_type=MeshRenderPipelineDescriptor, objc_name="setStencilAttachmentPixelFormat")
|
|
|
+MeshRenderPipelineDescriptor_setStencilAttachmentPixelFormat :: #force_inline proc "c" (self: ^MeshRenderPipelineDescriptor, stencilAttachmentPixelFormat: PixelFormat) {
|
|
|
+ msgSend(nil, self, "setStencilAttachmentPixelFormat:", stencilAttachmentPixelFormat)
|
|
|
+}
|
|
|
|
|
|
-
|
|
|
-@(objc_type=RenderPipelineDescriptor, objc_name="alphaToCoverageEnabled")
|
|
|
-RenderPipelineDescriptor_alphaToCoverageEnabled :: #force_inline proc "c" (self: ^RenderPipelineDescriptor) -> BOOL {
|
|
|
- return msgSend(BOOL, self, "alphaToCoverageEnabled")
|
|
|
+@(objc_type=MeshRenderPipelineDescriptor, objc_name="supportIndirectCommandBuffers")
|
|
|
+MeshRenderPipelineDescriptor_supportIndirectCommandBuffers :: #force_inline proc "c" (self: ^MeshRenderPipelineDescriptor) -> BOOL {
|
|
|
+ return msgSend(BOOL, self, "supportIndirectCommandBuffers")
|
|
|
}
|
|
|
-@(objc_type=RenderPipelineDescriptor, objc_name="alphaToOneEnabled")
|
|
|
-RenderPipelineDescriptor_alphaToOneEnabled :: #force_inline proc "c" (self: ^RenderPipelineDescriptor) -> BOOL {
|
|
|
- return msgSend(BOOL, self, "alphaToOneEnabled")
|
|
|
+@(objc_type=MeshRenderPipelineDescriptor, objc_name="setSupportIndirectCommandBuffers")
|
|
|
+MeshRenderPipelineDescriptor_setSupportIndirectCommandBuffers :: #force_inline proc "c" (self: ^MeshRenderPipelineDescriptor, supportIndirectCommandBuffers: BOOL) {
|
|
|
+ msgSend(nil, self, "setSupportIndirectCommandBuffers:", supportIndirectCommandBuffers)
|
|
|
}
|
|
|
|
|
|
-@(objc_type=RenderPipelineDescriptor, objc_name="rasterizationEnabled")
|
|
|
-RenderPipelineDescriptor_rasterizationEnabled :: #force_inline proc "c" (self: ^RenderPipelineDescriptor) -> BOOL {
|
|
|
- return msgSend(BOOL, self, "rasterizationEnabled")
|
|
|
+@(objc_type=MeshRenderPipelineDescriptor, objc_name="reset")
|
|
|
+MeshRenderPipelineDescriptor_reset :: #force_inline proc "c" (self: ^MeshRenderPipelineDescriptor) {
|
|
|
+ msgSend(nil, self, "reset")
|
|
|
}
|
|
|
|
|
|
|
|
@@ -5702,14 +5904,13 @@ Device_supportsVertexAmplificationCount :: #force_inline proc "c" (self: ^Device
|
|
|
|
|
|
|
|
|
@(objc_type=Device, objc_name="newRenderPipelineStateWithMeshDescriptor")
|
|
|
-Device_newRenderPipelineStateWithMeshDescriptor :: #force_inline proc "contextless" (self: ^Device, options: PipelineOption, reflection: ^AutoreleasedRenderPipelineReflection) -> (state: ^RenderPipelineState, error: ^NS.Error) {
|
|
|
- state = msgSend(^RenderPipelineState, self, "newRenderPipelineStateWithMeshDescriptor:options:reflection:error:", options, reflection, &error)
|
|
|
+Device_newRenderPipelineStateWithMeshDescriptor :: #force_inline proc "c" (self: ^Device, descriptor: ^MeshRenderPipelineDescriptor, options: PipelineOption, reflection: ^AutoreleasedRenderPipelineReflection) -> (state: ^RenderPipelineState, error: ^NS.Error) {
|
|
|
+ state = msgSend(^RenderPipelineState, self, "newRenderPipelineStateWithMeshDescriptor:options:reflection:error:", descriptor, options, reflection, &error)
|
|
|
return
|
|
|
}
|
|
|
@(objc_type=Device, objc_name="newRenderPipelineStateWithMeshDescriptorAndCompletionHandler")
|
|
|
-Device_newRenderPipelineStateWithMeshDescriptorAndCompletionHandler :: #force_inline proc "c" (self: ^Device, options: PipelineOption, completionHandler: ^NewRenderPipelineStateWithReflectionCompletionHandler) -> (state: ^RenderPipelineState) {
|
|
|
- state = msgSend(^RenderPipelineState, self, "newRenderPipelineStateWithMeshDescriptor:options:completionHandler:", options, completionHandler)
|
|
|
- return
|
|
|
+Device_newRenderPipelineStateWithMeshDescriptorAndCompletionHandler :: #force_inline proc "c" (self: ^Device, descriptor: ^MeshRenderPipelineDescriptor, options: PipelineOption, completionHandler: NewRenderPipelineStateWithReflectionCompletionHandler) {
|
|
|
+ msgSend(nil, self, "newRenderPipelineStateWithMeshDescriptor:options:completionHandler:", descriptor, options, completionHandler)
|
|
|
}
|
|
|
|
|
|
@(objc_type=Device, objc_name="newIOHandle")
|