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Merge branch 'master' of https://github.com/odin-lang/Odin

gingerBill 1 year ago
parent
commit
327853ab92
2 changed files with 9 additions and 8 deletions
  1. 2 2
      vendor/raylib/raylib.odin
  2. 7 6
      vendor/wasm/WebGL/webgl2.odin

+ 2 - 2
vendor/raylib/raylib.odin

@@ -1051,8 +1051,8 @@ foreign lib {
 	LoadShader              :: proc(vsFileName, fsFileName: cstring) -> Shader ---                                                        // Load shader from files and bind default locations
 	LoadShaderFromMemory    :: proc(vsCode, fsCode: cstring) -> Shader ---                                                                // Load shader from code strings and bind default locations
 	IsShaderReady           :: proc(shader: Shader) -> bool ---                                                                           // Check if a shader is ready
-	GetShaderLocation       :: proc(shader: Shader, uniformName: cstring) -> c.int ---                                                    // Get shader uniform location
-	GetShaderLocationAttrib :: proc(shader: Shader, attribName: cstring) -> c.int ---                                                     // Get shader attribute location
+	GetShaderLocation       :: proc(shader: Shader, uniformName: cstring) -> ShaderLocationIndex ---                                                    // Get shader uniform location
+	GetShaderLocationAttrib :: proc(shader: Shader, attribName: cstring)  -> ShaderLocationIndex ---                                                    // Get shader attribute location
 	SetShaderValue          :: proc(shader: Shader, locIndex: ShaderLocationIndex, value: rawptr, uniformType: ShaderUniformDataType) ---               // Set shader uniform value
 	SetShaderValueV         :: proc(shader: Shader, locIndex: ShaderLocationIndex, value: rawptr, uniformType: ShaderUniformDataType, count: c.int) --- // Set shader uniform value vector
 	SetShaderValueMatrix    :: proc(shader: Shader, locIndex: ShaderLocationIndex, mat: Matrix) ---                                                     // Set shader uniform value (matrix 4x4)

+ 7 - 6
vendor/wasm/WebGL/webgl2.odin

@@ -2,6 +2,7 @@ package webgl
 
 foreign import "webgl2"
 
+import "base:intrinsics"
 import glm "core:math/linalg/glsl"
 
 Query             :: distinct u32
@@ -135,42 +136,42 @@ UniformMatrix3x2fv :: proc "contextless" (location: i32, m: glm.mat3x2) {
 	foreign webgl2 {
 		_UniformMatrix3x2fv :: proc "contextless" (location: i32, addr: [^]f32) ---
 	}
-	array := matrix_flatten(m)
+	array := intrinsics.matrix_flatten(m)
 	_UniformMatrix3x2fv(location, &array[0])
 }
 UniformMatrix4x2fv :: proc "contextless" (location: i32, m: glm.mat4x2) {
 	foreign webgl2 {
 		_UniformMatrix4x2fv :: proc "contextless" (location: i32, addr: [^]f32) ---
 	}
-	array := matrix_flatten(m)
+	array := intrinsics.matrix_flatten(m)
 	_UniformMatrix4x2fv(location, &array[0])
 }
 UniformMatrix2x3fv :: proc "contextless" (location: i32, m: glm.mat2x3) {
 	foreign webgl2 {
 		_UniformMatrix2x3fv :: proc "contextless" (location: i32, addr: [^]f32) ---
 	}
-	array := matrix_flatten(m)
+	array := intrinsics.matrix_flatten(m)
 	_UniformMatrix2x3fv(location, &array[0])
 }
 UniformMatrix4x3fv :: proc "contextless" (location: i32, m: glm.mat4x3) {
 	foreign webgl2 {
 		_UniformMatrix4x3fv :: proc "contextless" (location: i32, addr: [^]f32) ---
 	}
-	array := matrix_flatten(m)
+	array := intrinsics.matrix_flatten(m)
 	_UniformMatrix4x3fv(location, &array[0])
 }
 UniformMatrix2x4fv :: proc "contextless" (location: i32, m: glm.mat2x4) {
 	foreign webgl2 {
 		_UniformMatrix2x4fv :: proc "contextless" (location: i32, addr: [^]f32) ---
 	}
-	array := matrix_flatten(m)
+	array := intrinsics.matrix_flatten(m)
 	_UniformMatrix2x4fv(location, &array[0])
 }
 UniformMatrix3x4fv :: proc "contextless" (location: i32, m: glm.mat3x4) {
 	foreign webgl2 {
 		_UniformMatrix3x4fv :: proc "contextless" (location: i32, addr: [^]f32) ---
 	}
-	array := matrix_flatten(m)
+	array := intrinsics.matrix_flatten(m)
 	_UniformMatrix3x4fv(location, &array[0])
 }