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@@ -4696,8 +4696,8 @@ TileRenderPipelineDescriptor_tileBuffers :: #force_inline proc(self: ^TileRender
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return msgSend(^PipelineBufferDescriptorArray, self, "tileBuffers")
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return msgSend(^PipelineBufferDescriptorArray, self, "tileBuffers")
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}
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}
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@(objc_type=TileRenderPipelineDescriptor, objc_name="tileFunction")
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@(objc_type=TileRenderPipelineDescriptor, objc_name="tileFunction")
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-TileRenderPipelineDescriptor_tileFunction :: #force_inline proc(self: ^TileRenderPipelineDescriptor) -> ^TileRenderPipelineDescriptor {
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- return msgSend(^TileRenderPipelineDescriptor, self, "tileFunction")
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+TileRenderPipelineDescriptor_tileFunction :: #force_inline proc(self: ^TileRenderPipelineDescriptor) -> ^Function {
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+ return msgSend(^Function, self, "tileFunction")
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}
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}
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////////////////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////////////////
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@@ -8121,8 +8121,8 @@ Resource_hazardTrackingMode :: #force_inline proc(self: ^Resource) -> HazardTrac
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return msgSend(HazardTrackingMode, self, "hazardTrackingMode")
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return msgSend(HazardTrackingMode, self, "hazardTrackingMode")
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}
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}
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@(objc_type=Resource, objc_name="heap")
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@(objc_type=Resource, objc_name="heap")
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-Resource_heap :: #force_inline proc(self: ^Resource) -> ^Resource {
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- return msgSend(^Resource, self, "heap")
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+Resource_heap :: #force_inline proc(self: ^Resource) -> ^Heap {
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+ return msgSend(^Heap, self, "heap")
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}
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}
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@(objc_type=Resource, objc_name="heapOffset")
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@(objc_type=Resource, objc_name="heapOffset")
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Resource_heapOffset :: #force_inline proc(self: ^Resource) -> NS.UInteger {
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Resource_heapOffset :: #force_inline proc(self: ^Resource) -> NS.UInteger {
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@@ -8186,8 +8186,8 @@ ResourceStateCommandEncoder_updateTextureMapping :: #force_inline proc(self: ^Re
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msgSend(nil, self, "updateTextureMapping:mode:region:mipLevel:slice:", texture, mode, region, mipLevel, slice)
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msgSend(nil, self, "updateTextureMapping:mode:region:mipLevel:slice:", texture, mode, region, mipLevel, slice)
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}
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}
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@(objc_type=ResourceStateCommandEncoder, objc_name="updateTextureMappings")
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@(objc_type=ResourceStateCommandEncoder, objc_name="updateTextureMappings")
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-ResourceStateCommandEncoder_updateTextureMappings :: #force_inline proc(self: ^ResourceStateCommandEncoder, texture: ^Texture, mode: SparseTextureMappingMode, regions: ^Region, mipLevels: NS.UInteger, slices: NS.UInteger, numRegions: NS.UInteger) {
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- msgSend(nil, self, "updateTextureMappings:mode:regions:mipLevels:slices:numRegions:", texture, mode, regions, mipLevels, slices, numRegions)
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+ResourceStateCommandEncoder_updateTextureMappings :: #force_inline proc(self: ^ResourceStateCommandEncoder, texture: ^Texture, mode: SparseTextureMappingMode, regions: []Region, mipLevels: []NS.UInteger, slices: NS.UInteger) {
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+ msgSend(nil, self, "updateTextureMappings:mode:regions:mipLevels:slices:numRegions:", texture, mode, raw_data(regions), raw_data(mipLevels), slices, NS.UInteger(len(regions)))
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}
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}
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@(objc_type=ResourceStateCommandEncoder, objc_name="waitForFence")
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@(objc_type=ResourceStateCommandEncoder, objc_name="waitForFence")
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ResourceStateCommandEncoder_waitForFence :: #force_inline proc(self: ^ResourceStateCommandEncoder, fence: ^Fence) {
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ResourceStateCommandEncoder_waitForFence :: #force_inline proc(self: ^ResourceStateCommandEncoder, fence: ^Fence) {
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