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@@ -10,48 +10,47 @@ when ODIN_OS == .Windows {
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}
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-PROP_FONT_CREATE_FILENAME_STRING :: "SDL_ttf.font.create.filename"
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-PROP_FONT_CREATE_IOSTREAM_POINTER :: "SDL_ttf.font.create.iostream"
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-PROP_FONT_CREATE_IOSTREAM_OFFSET_NUMBER :: "SDL_ttf.font.create.iostream.offset"
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+PROP_FONT_CREATE_FILENAME_STRING :: "SDL_ttf.font.create.filename"
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+PROP_FONT_CREATE_IOSTREAM_POINTER :: "SDL_ttf.font.create.iostream"
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+PROP_FONT_CREATE_IOSTREAM_OFFSET_NUMBER :: "SDL_ttf.font.create.iostream.offset"
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PROP_FONT_CREATE_IOSTREAM_AUTOCLOSE_BOOLEAN :: "SDL_ttf.font.create.iostream.autoclose"
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-PROP_FONT_CREATE_SIZE_FLOAT :: "SDL_ttf.font.create.size"
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-PROP_FONT_CREATE_FACE_NUMBER :: "SDL_ttf.font.create.face"
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-PROP_FONT_CREATE_HORIZONTAL_DPI_NUMBER :: "SDL_ttf.font.create.hdpi"
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-PROP_FONT_CREATE_VERTICAL_DPI_NUMBER :: "SDL_ttf.font.create.vdpi"
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-PROP_FONT_CREATE_EXISTING_FONT :: "SDL_ttf.font.create.existing_font"
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+PROP_FONT_CREATE_SIZE_FLOAT :: "SDL_ttf.font.create.size"
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+PROP_FONT_CREATE_FACE_NUMBER :: "SDL_ttf.font.create.face"
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+PROP_FONT_CREATE_HORIZONTAL_DPI_NUMBER :: "SDL_ttf.font.create.hdpi"
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+PROP_FONT_CREATE_VERTICAL_DPI_NUMBER :: "SDL_ttf.font.create.vdpi"
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+PROP_FONT_CREATE_EXISTING_FONT :: "SDL_ttf.font.create.existing_font"
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-FONT_WEIGHT_THIN :: 100 /**< Thin (100) named font weight value */
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+FONT_WEIGHT_THIN :: 100 /**< Thin (100) named font weight value */
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FONT_WEIGHT_EXTRA_LIGHT :: 200 /**< ExtraLight (200) named font weight value */
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-FONT_WEIGHT_LIGHT :: 300 /**< Light (300) named font weight value */
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-FONT_WEIGHT_NORMAL :: 400 /**< Normal (400) named font weight value */
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-FONT_WEIGHT_MEDIUM :: 500 /**< Medium (500) named font weight value */
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-FONT_WEIGHT_SEMI_BOLD :: 600 /**< SemiBold (600) named font weight value */
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-FONT_WEIGHT_BOLD :: 700 /**< Bold (700) named font weight value */
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-FONT_WEIGHT_EXTRA_BOLD :: 800 /**< ExtraBold (800) named font weight value */
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-FONT_WEIGHT_BLACK :: 900 /**< Black (900) named font weight value */
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+FONT_WEIGHT_LIGHT :: 300 /**< Light (300) named font weight value */
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+FONT_WEIGHT_NORMAL :: 400 /**< Normal (400) named font weight value */
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+FONT_WEIGHT_MEDIUM :: 500 /**< Medium (500) named font weight value */
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+FONT_WEIGHT_SEMI_BOLD :: 600 /**< SemiBold (600) named font weight value */
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+FONT_WEIGHT_BOLD :: 700 /**< Bold (700) named font weight value */
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+FONT_WEIGHT_EXTRA_BOLD :: 800 /**< ExtraBold (800) named font weight value */
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+FONT_WEIGHT_BLACK :: 900 /**< Black (900) named font weight value */
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FONT_WEIGHT_EXTRA_BLACK :: 950 /**< ExtraBlack (950) named font weight value */
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-PROP_RENDERER_TEXT_ENGINE_RENDERER :: "SDL_ttf.renderer_text_engine.create.renderer"
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+PROP_RENDERER_TEXT_ENGINE_RENDERER :: "SDL_ttf.renderer_text_engine.create.renderer"
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PROP_RENDERER_TEXT_ENGINE_ATLAS_TEXTURE_SIZE :: "SDL_ttf.renderer_text_engine.create.atlas_texture_size"
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-PROP_GPU_TEXT_ENGINE_DEVICE :: "SDL_ttf.gpu_text_engine.create.device"
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+PROP_GPU_TEXT_ENGINE_DEVICE :: "SDL_ttf.gpu_text_engine.create.device"
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PROP_GPU_TEXT_ENGINE_ATLAS_TEXTURE_SIZE :: "SDL_ttf.gpu_text_engine.create.atlas_texture_size"
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MAJOR_VERSION :: 3
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MINOR_VERSION :: 2
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-PATCHLEVEL :: 2
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+PATCHLEVEL :: 2
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-Font :: struct {
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-}
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+Font :: struct {}
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Text :: struct {
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- text: ^c.char,
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+ text: [^]u8,
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num_lines: c.int,
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refcount: c.int,
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internal: ^TextData,
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}
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-FontStyle :: enum SDL.Uint32 {
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+FontStyle :: enum u32 {
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NORMAL,
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BOLD,
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ITALIC,
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@@ -59,7 +58,7 @@ FontStyle :: enum SDL.Uint32 {
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STRIKETHROUGH,
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}
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-FontStyleFlags :: bit_set[FontStyle;SDL.Uint32]
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+FontStyleFlags :: distinct bit_set[FontStyle; u32]
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// NOTE: This is called TTF_HintingFlags but its not a bit_set so
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// the "flags" doesnt really make sense, its just the hinting.
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@@ -96,21 +95,21 @@ ImageType :: enum c.int {
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GPUAtlasDrawSequence :: struct {
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atlas_texture: ^SDL.GPUTexture,
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- xy, uv: [^]SDL.FPoint,
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+ xy, uv: [^]SDL.FPoint `fmt:"v,num_vertices"`,
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num_vertices: c.int,
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- indices: [^]c.int,
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+ indices: [^]c.int `fmt:"v,num_indices"`,
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num_indices: c.int,
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image_type: ImageType,
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next: ^GPUAtlasDrawSequence,
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}
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GPUTextEngineWinding :: enum c.int {
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- INVALID = -1,
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- CLOCKWISE,
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- COUNTER_CLOCKWISE,
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+ INVALID = -1,
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+ CLOCKWISE = 0,
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+ COUNTER_CLOCKWISE = +1,
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}
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-SubStringFlags :: bit_field SDL.Uint32 {
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+SubStringFlags :: bit_field u32 {
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direction: u8 | 8,
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text_start: bool | 1,
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line_start: bool | 1,
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@@ -125,31 +124,31 @@ SubString :: struct {
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rect: SDL.Rect,
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}
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-@(default_calling_convention = "c", link_prefix = "TTF_", require_results)
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+@(default_calling_convention="c", link_prefix="TTF_", require_results)
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foreign lib {
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- Version :: proc() -> c.int ---
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+ Version :: proc() -> c.int ---
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GetFreeTypeVersion :: proc(major, minor, patch: ^c.int) ---
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GetHarfBuzzVersion :: proc(major, minor, patch: ^c.int) ---
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Init :: proc() -> bool ---
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- OpenFont :: proc(file: cstring, ptsize: f32) -> ^Font ---
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- OpenFontIO :: proc(src: ^SDL.IOStream, closeio: bool, ptsize: f32) -> ^Font ---
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+ OpenFont :: proc(file: cstring, ptsize: f32) -> ^Font ---
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+ OpenFontIO :: proc(src: ^SDL.IOStream, closeio: bool, ptsize: f32) -> ^Font ---
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OpenFontWithProperties :: proc(props: SDL.PropertiesID) -> ^Font ---
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CopyFont :: proc(existing_font: ^Font) -> ^Font ---
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GetFontProperties :: proc(font: ^Font) -> SDL.PropertiesID ---
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- GetFontGeneration :: proc(font: ^Font) -> SDL.Uint32 ---
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+ GetFontGeneration :: proc(font: ^Font) -> u32 ---
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- AddFallbackFont :: proc(font: ^Font, fallback: ^Font) -> bool ---
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+ AddFallbackFont :: proc(font: ^Font, fallback: ^Font) -> bool ---
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RemoveFallbackFont :: proc(font: ^Font, fallback: ^Font) ---
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ClearFallbackFonts :: proc(font: ^Font) ---
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- SetFontSize :: proc(font: ^Font, ptsize: f32) -> bool ---
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+ SetFontSize :: proc(font: ^Font, ptsize: f32) -> bool ---
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SetFontSizeDPI :: proc(font: ^Font, ptsize: f32, hdpi: c.int, vdpi: c.int) -> bool ---
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- GetFontSize :: proc(font: ^Font) -> f32 ---
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- GetFontDPI :: proc(font: ^Font, hdpi: ^c.int, vdpi: ^c.int) -> bool ---
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+ GetFontSize :: proc(font: ^Font) -> f32 ---
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+ GetFontDPI :: proc(font: ^Font, hdpi: ^c.int, vdpi: ^c.int) -> bool ---
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SetFontStyle :: proc(font: ^Font, style: FontStyleFlags) ---
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GetFontStyle :: proc(#by_ptr font: Font) -> FontStyleFlags ---
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@@ -189,92 +188,92 @@ foreign lib {
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SetFontDirection :: proc(font: ^Font, direction: Direction) -> bool ---
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GetFontDirection :: proc(#by_ptr font: Font) -> Direction ---
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- StringToTag :: proc(string: cstring) -> SDL.Uint32 ---
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- TagToString :: proc(tag: SDL.Uint32, string: [^]c.char, size: c.size_t) ---
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+ StringToTag :: proc(string: cstring) -> u32 ---
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+ TagToString :: proc(tag: u32, string: [^]c.char, size: c.size_t) ---
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- SetFontScript :: proc(font: ^Font, script: SDL.Uint32) -> bool ---
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- GetFontScript :: proc(font: ^Font) -> SDL.Uint32 ---
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+ SetFontScript :: proc(font: ^Font, script: u32) -> bool ---
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+ GetFontScript :: proc(font: ^Font) -> u32 ---
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SetFontLanguage :: proc(font: ^Font, language_bcp47: cstring) -> bool ---
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- GetGlyphScript :: proc(ch: SDL.Uint32) -> SDL.Uint32 ---
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- FontHasGlyph :: proc(font: ^Font, ch: SDL.Uint32) -> bool ---
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- GetGlyphImage :: proc(font: ^Font, ch: SDL.Uint32, image_type: ^ImageType) -> ^SDL.Surface ---
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- GetGlyphImageForIndex :: proc(font: ^Font, glyph_index: SDL.Uint32, image_type: ^ImageType) -> ^SDL.Surface ---
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- GetGlyphMetrics :: proc(font: ^Font, ch: SDL.Uint32, minx, maxx, miny, maxy, advance: ^c.int) -> bool ---
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- GetGlyphKerning :: proc(font: ^Font, previous_ch: SDL.Uint32, ch: SDL.Uint32, kerning: ^c.int) -> bool ---
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+ GetGlyphScript :: proc(ch: u32) -> u32 ---
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+ FontHasGlyph :: proc(font: ^Font, ch: u32) -> bool ---
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+ GetGlyphImage :: proc(font: ^Font, ch: u32, image_type: ^ImageType) -> ^SDL.Surface ---
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+ GetGlyphImageForIndex :: proc(font: ^Font, glyph_index: u32, image_type: ^ImageType) -> ^SDL.Surface ---
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+ GetGlyphMetrics :: proc(font: ^Font, ch: u32, minx, maxx, miny, maxy, advance: ^c.int) -> bool ---
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+ GetGlyphKerning :: proc(font: ^Font, previous_ch: u32, ch: u32, kerning: ^c.int) -> bool ---
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- GetStringSize :: proc(font: ^Font, text: cstring, length: c.size_t, w, h: ^c.int) -> bool ---
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+ GetStringSize :: proc(font: ^Font, text: cstring, length: c.size_t, w, h: ^c.int) -> bool ---
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GetStringSizeWrapped :: proc(font: ^Font, text: cstring, length: c.size_t, wrap_width: c.int, w, h: ^c.int) -> bool ---
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- MeasureString :: proc(font: ^Font, text: cstring, length: c.size_t, max_width: c.int, measured_width: ^c.int, measured_length: ^c.size_t) -> bool ---
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-
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- RenderText_Solid :: proc(font: ^Font, text: cstring, length: c.size_t, fg: SDL.Color) -> ^SDL.Surface ---
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- RenderText_Solid_Wrapped :: proc(font: ^Font, text: cstring, length: c.size_t, fg: SDL.Color, wrap_Length: c.int) -> ^SDL.Surface ---
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- RenderGylph_Solid :: proc(font: ^Font, ch: SDL.Uint32, fg: SDL.Color) -> ^SDL.Surface ---
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- RenderText_Shaded :: proc(font: ^Font, text: cstring, length: c.size_t, fg, bg: SDL.Color) -> ^SDL.Surface ---
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- RenderText_Shaded_Wrapped :: proc(font: ^Font, text: cstring, length: c.size_t, fg, bg: SDL.Color, wrap_width: c.int) -> ^SDL.Surface ---
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- RenderGlyph_Shaded :: proc(font: ^Font, ch: SDL.Uint32, fg, bg: SDL.Color) -> ^SDL.Surface ---
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- RenderText_Blended :: proc(font: ^Font, text: cstring, length: c.size_t, fg: SDL.Color) -> ^SDL.Surface ---
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+ MeasureString :: proc(font: ^Font, text: cstring, length: c.size_t, max_width: c.int, measured_width: ^c.int, measured_length: ^c.size_t) -> bool ---
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+
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+ RenderText_Solid :: proc(font: ^Font, text: cstring, length: c.size_t, fg: SDL.Color) -> ^SDL.Surface ---
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+ RenderText_Solid_Wrapped :: proc(font: ^Font, text: cstring, length: c.size_t, fg: SDL.Color, wrap_Length: c.int) -> ^SDL.Surface ---
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+ RenderGylph_Solid :: proc(font: ^Font, ch: u32, fg: SDL.Color) -> ^SDL.Surface ---
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+ RenderText_Shaded :: proc(font: ^Font, text: cstring, length: c.size_t, fg, bg: SDL.Color) -> ^SDL.Surface ---
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+ RenderText_Shaded_Wrapped :: proc(font: ^Font, text: cstring, length: c.size_t, fg, bg: SDL.Color, wrap_width: c.int) -> ^SDL.Surface ---
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+ RenderGlyph_Shaded :: proc(font: ^Font, ch: u32, fg, bg: SDL.Color) -> ^SDL.Surface ---
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+ RenderText_Blended :: proc(font: ^Font, text: cstring, length: c.size_t, fg: SDL.Color) -> ^SDL.Surface ---
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RnederText_Blended_Wrapped :: proc(font: ^Font, text: cstring, length: c.size_t, fg: SDL.Color, wrap_width: c.int) -> ^SDL.Surface ---
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- RenderGlyph_Blended :: proc(font: ^Font, ch: SDL.Uint32, fg: SDL.Color) -> ^SDL.Surface ---
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- RenderText_LCD :: proc(font: ^Font, text: cstring, length: c.size_t, fg, bg: SDL.Color) -> ^SDL.Surface ---
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- RenderText_LCD_Wrapped :: proc(font: ^Font, text: cstring, length: c.size_t, fg, bg: SDL.Color, wrap_width: c.int) -> ^SDL.Surface ---
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- RenderGlyph_LCD :: proc(font: ^Font, ch: SDL.Uint32, fg, bg: SDL.Color) -> ^SDL.Surface ---
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+ RenderGlyph_Blended :: proc(font: ^Font, ch: u32, fg: SDL.Color) -> ^SDL.Surface ---
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+ RenderText_LCD :: proc(font: ^Font, text: cstring, length: c.size_t, fg, bg: SDL.Color) -> ^SDL.Surface ---
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+ RenderText_LCD_Wrapped :: proc(font: ^Font, text: cstring, length: c.size_t, fg, bg: SDL.Color, wrap_width: c.int) -> ^SDL.Surface ---
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+ RenderGlyph_LCD :: proc(font: ^Font, ch: u32, fg, bg: SDL.Color) -> ^SDL.Surface ---
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- CreateSurfaceTextEngine :: proc() -> ^TextEngine ---
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- DrawSurfaceText :: proc(text: ^Text, x, y: int, surface: ^SDL.Surface) -> bool ---
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+ CreateSurfaceTextEngine :: proc() -> ^TextEngine ---
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+ DrawSurfaceText :: proc(text: ^Text, x, y: c.int, surface: ^SDL.Surface) -> bool ---
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DestroySurfaceTextEngine :: proc(engine: ^TextEngine) ---
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- CreateRendererTextEngine :: proc(renderer: ^SDL.Renderer) -> ^TextEngine ---
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+ CreateRendererTextEngine :: proc(renderer: ^SDL.Renderer) -> ^TextEngine ---
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CreateRendererTextEngineWithProperties :: proc(props: SDL.PropertiesID) -> ^TextEngine ---
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- DrawRendererText :: proc(text: ^Text, x, y: f32) -> bool ---
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- DestroyRendererTextEngine :: proc(engine: ^TextEngine) ---
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+ DrawRendererText :: proc(text: ^Text, x, y: f32) -> bool ---
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+ DestroyRendererTextEngine :: proc(engine: ^TextEngine) ---
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- CreateGPUTextEngine :: proc(device: ^SDL.GPUDevice) -> ^TextEngine ---
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+ CreateGPUTextEngine :: proc(device: ^SDL.GPUDevice) -> ^TextEngine ---
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CreateGPUTextEngineWithProperties :: proc(props: SDL.PropertiesID) -> ^TextEngine ---
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- GetGPUTextDrawData :: proc(text: ^Text) -> ^GPUAtlasDrawSequence ---
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- DestroyGPUTextEngine :: proc(engine: ^TextEngine) ---
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- SetGPUTextEngineWinding :: proc(engine: ^TextEngine, winding: GPUTextEngineWinding) ---
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- GetGPUTextEngineWinding :: proc(#by_ptr engine: TextEngine) -> GPUTextEngineWinding ---
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-
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- CreateText :: proc(engine: ^TextEngine, font: ^Font, text: cstring, length: c.size_t) -> ^Text ---
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- GetTextProperties :: proc(text: ^Text) -> SDL.PropertiesID ---
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- SetTextEngine :: proc(text: ^Text, engine: ^TextEngine) -> bool ---
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- GetTextEngine :: proc(text: ^Text) -> ^TextEngine ---
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- SetTextFont :: proc(text: ^Text, font: ^Font) -> bool ---
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- GetTextFont :: proc(text: ^Text) -> ^Font ---
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- SetTextDirection :: proc(text: ^Text, direction: Direction) -> bool ---
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- GetTextDirection :: proc(text: ^Text) -> Direction ---
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- SetTextScript :: proc(text: ^Text, script: SDL.Uint32) -> bool ---
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- GetTextScript :: proc(text: ^Text) -> SDL.Uint32 ---
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- SetTextColor :: proc(text: ^Text, r, g, b, a: SDL.Uint8) -> bool ---
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- SetTextColorFloat :: proc(text: ^Text, r, g, b, a: f32) -> bool ---
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- GetTextColor :: proc(text: ^Text, r, g, b, a: ^SDL.Uint8) -> bool ---
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- GetTextColorFloat :: proc(text: ^Text, r, g, b, a: ^f32) -> bool ---
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- SetTextPosition :: proc(text: ^Text, x, y: c.int) -> bool ---
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- GetTextPosition :: proc(text: ^Text, x, y: ^c.int) -> bool ---
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- SetTextWrapWidth :: proc(text: ^Text, wrap_width: c.int) -> bool ---
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- GetTextWrapWidth :: proc(text: ^Text, wrap_width: ^c.int) -> bool ---
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+ GetGPUTextDrawData :: proc(text: ^Text) -> ^GPUAtlasDrawSequence ---
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+ DestroyGPUTextEngine :: proc(engine: ^TextEngine) ---
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+ SetGPUTextEngineWinding :: proc(engine: ^TextEngine, winding: GPUTextEngineWinding) ---
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+ GetGPUTextEngineWinding :: proc(#by_ptr engine: TextEngine) -> GPUTextEngineWinding ---
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+
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+ CreateText :: proc(engine: ^TextEngine, font: ^Font, text: cstring, length: c.size_t) -> ^Text ---
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+ GetTextProperties :: proc(text: ^Text) -> SDL.PropertiesID ---
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+ SetTextEngine :: proc(text: ^Text, engine: ^TextEngine) -> bool ---
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+ GetTextEngine :: proc(text: ^Text) -> ^TextEngine ---
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+ SetTextFont :: proc(text: ^Text, font: ^Font) -> bool ---
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+ GetTextFont :: proc(text: ^Text) -> ^Font ---
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+ SetTextDirection :: proc(text: ^Text, direction: Direction) -> bool ---
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+ GetTextDirection :: proc(text: ^Text) -> Direction ---
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+ SetTextScript :: proc(text: ^Text, script: u32) -> bool ---
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+ GetTextScript :: proc(text: ^Text) -> u32 ---
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+ SetTextColor :: proc(text: ^Text, r, g, b, a: u8) -> bool ---
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+ SetTextColorFloat :: proc(text: ^Text, r, g, b, a: f32) -> bool ---
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+ GetTextColor :: proc(text: ^Text, r, g, b, a: ^u8) -> bool ---
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+ GetTextColorFloat :: proc(text: ^Text, r, g, b, a: ^f32) -> bool ---
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+ SetTextPosition :: proc(text: ^Text, x, y: c.int) -> bool ---
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+ GetTextPosition :: proc(text: ^Text, x, y: ^c.int) -> bool ---
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+ SetTextWrapWidth :: proc(text: ^Text, wrap_width: c.int) -> bool ---
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+ GetTextWrapWidth :: proc(text: ^Text, wrap_width: ^c.int) -> bool ---
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SetTextWrapWhitespaceVisible :: proc(text: ^Text, visible: bool) -> bool ---
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- TextWrapWhitespaceVisible :: proc(text: ^Text) -> bool ---
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+ TextWrapWhitespaceVisible :: proc(text: ^Text) -> bool ---
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- SetTextString :: proc(text: ^Text, string: cstring, length: c.size_t) -> bool ---
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+ SetTextString :: proc(text: ^Text, string: cstring, length: c.size_t) -> bool ---
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InsertTextString :: proc(text: ^Text, offset: c.int, string: cstring, length: c.size_t) -> bool ---
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AppendTextString :: proc(text: ^Text, string: cstring, length: c.size_t) -> bool ---
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DeleteTextString :: proc(text: ^Text, offset, length: c.int) -> bool ---
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GetTextSize :: proc(text: ^Text, w, h: ^c.int) -> bool ---
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- GetTextSubString :: proc(text: ^Text, offset: c.int, substring: ^SubString) -> bool ---
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- GetTextSubStringForLine :: proc(text: ^Text, line: c.int, substring: ^SubString) -> bool ---
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+ GetTextSubString :: proc(text: ^Text, offset: c.int, substring: ^SubString) -> bool ---
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+ GetTextSubStringForLine :: proc(text: ^Text, line: c.int, substring: ^SubString) -> bool ---
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GetTextSubStringsForRange :: proc(text: ^Text, offset, length: c.int, count: ^c.int) -> [^]^SubString ---
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- GetTextSubStringForPoint :: proc(text: ^Text, x, y: c.int, substring: ^SubString) -> bool ---
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- GetPreviousTextSubString :: proc(text: ^Text, #by_ptr substring: SubString, previous: ^SubString) -> bool ---
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- GetNextTextSubString :: proc(text: ^Text, #by_ptr substring: SubString, next: ^SubString) -> bool ---
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+ GetTextSubStringForPoint :: proc(text: ^Text, x, y: c.int, substring: ^SubString) -> bool ---
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+ GetPreviousTextSubString :: proc(text: ^Text, #by_ptr substring: SubString, previous: ^SubString) -> bool ---
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+ GetNextTextSubString :: proc(text: ^Text, #by_ptr substring: SubString, next: ^SubString) -> bool ---
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- UpdateText :: proc(text: ^Text) -> bool ---
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+ UpdateText :: proc(text: ^Text) -> bool ---
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DestroyText :: proc(text: ^Text) ---
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- CloseFont :: proc(font: ^Font) ---
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- Quit :: proc() ---
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- WasInit :: proc() -> c.int ---
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+ CloseFont :: proc(font: ^Font) ---
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+ Quit :: proc() ---
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+ WasInit :: proc() -> c.int ---
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}
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