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raylib/rlgl: fix foreign imports after update to 5.5

Laytan Laats пре 9 месеци
родитељ
комит
402f8dd576
1 измењених фајлова са 3 додато и 5 уклоњено
  1. 3 5
      vendor/raylib/rlgl/rlgl.odin

+ 3 - 5
vendor/raylib/rlgl/rlgl.odin

@@ -134,19 +134,17 @@ when ODIN_OS == .Windows {
 		// multiple copies of raylib.so, but since these bindings are for
 		// particular version of the library, I better specify it. Ideally,
 		// though, it's best specified in terms of major (.so.4)
-		"../linux/libraylib.so.500" when RAYLIB_SHARED else "../linux/libraylib.a",
+		"../linux/libraylib.so.550" when RAYLIB_SHARED else "../linux/libraylib.a",
 		"system:dl",
 		"system:pthread",
 	}
 } else when ODIN_OS == .Darwin {
 	foreign import lib {
-		"../macos" +
-			("-arm64" when ODIN_ARCH == .arm64 else "") +
-			"/libraylib" + (".500.dylib" when RAYLIB_SHARED else ".a"),
+		"../macos/libraylib.550.dylib" when RAYLIB_SHARED else "../macos/libraylib.a",
 		"system:Cocoa.framework",
 		"system:OpenGL.framework",
 		"system:IOKit.framework",
-	}
+	} 
 } else {
 	foreign import lib "system:raylib"
 }