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@@ -1,9 +1,5 @@
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package vendor_box2d
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-foreign import lib {
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- "box2d.lib", // dummy
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-}
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-
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import "core:c"
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@@ -145,90 +141,6 @@ SmoothSegment :: struct {
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}
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-@(link_prefix="b2", default_calling_convention="c")
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-foreign lib {
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- // Validate ray cast input data (NaN, etc)
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- IsValidRay :: proc(#by_ptr input: RayCastInput) -> bool ---
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-
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- // Make a convex polygon from a convex hull. This will assert if the hull is not valid.
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- // @warning Do not manually fill in the hull data, it must come directly from b2ComputeHull
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- MakePolygon :: proc(#by_ptr hull: Hull, radius: f32) -> Polygon ---
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-
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- // Make an offset convex polygon from a convex hull. This will assert if the hull is not valid.
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- // @warning Do not manually fill in the hull data, it must come directly from b2ComputeHull
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- MakeOffsetPolygon :: proc(#by_ptr hull: Hull, radius: f32, transform: Transform) -> Polygon ---
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-
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- // Make a square polygon, bypassing the need for a convex hull.
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- MakeSquare :: proc(h: f32) -> Polygon ---
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-
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- // Make a box (rectangle) polygon, bypassing the need for a convex hull.
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- MakeBox :: proc(hx, hy: f32) -> Polygon ---
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-
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- // Make a rounded box, bypassing the need for a convex hull.
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- MakeRoundedBox :: proc(hx, hy: f32, radius: f32) -> Polygon ---
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-
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- // Make an offset box, bypassing the need for a convex hull.
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- MakeOffsetBox :: proc(hx, hy: f32, center: Vec2, angle: f32) -> Polygon ---
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-
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- // Transform a polygon. This is useful for transferring a shape from one body to another.
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- TransformPolygon :: proc(transform: Transform, #by_ptr polygon: Polygon) -> Polygon ---
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-
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- // Compute mass properties of a circle
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- ComputeCircleMass :: proc(#by_ptr shape: Circle, density: f32) -> MassData ---
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-
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- // Compute mass properties of a capsule
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- ComputeCapsuleMass :: proc(#by_ptr shape: Capsule, density: f32) -> MassData ---
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-
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- // Compute mass properties of a polygon
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- ComputePolygonMass :: proc(#by_ptr shape: Polygon, density: f32) -> MassData ---
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-
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- // Compute the bounding box of a transformed circle
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- ComputeCircleAABB :: proc(#by_ptr shape: Circle, transform: Transform) -> AABB ---
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-
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- // Compute the bounding box of a transformed capsule
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- ComputeCapsuleAABB :: proc(#by_ptr shape: Capsule, transform: Transform) -> AABB ---
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-
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- // Compute the bounding box of a transformed polygon
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- ComputePolygonAABB :: proc(#by_ptr shape: Polygon, transform: Transform) -> AABB ---
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-
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- // Compute the bounding box of a transformed line segment
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- ComputeSegmentAABB :: proc(#by_ptr shape: Segment, transform: Transform) -> AABB ---
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-
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- // Test a point for overlap with a circle in local space
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- PointInCircle :: proc(point: Vec2, #by_ptr shape: Circle) -> bool ---
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-
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- // Test a point for overlap with a capsule in local space
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- PointInCapsule :: proc(point: Vec2, #by_ptr shape: Capsule) -> bool ---
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-
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- // Test a point for overlap with a convex polygon in local space
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- PointInPolygon :: proc(point: Vec2, #by_ptr shape: Polygon) -> bool ---
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-
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- // Ray cast versus circle in shape local space. Initial overlap is treated as a miss.
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- RayCastCircle :: proc(#by_ptr input: RayCastInput, #by_ptr shape: Circle) -> CastOutput ---
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-
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- // Ray cast versus capsule in shape local space. Initial overlap is treated as a miss.
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- RayCastCapsule :: proc(#by_ptr input: RayCastInput, #by_ptr shape: Capsule) -> CastOutput ---
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-
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- // Ray cast versus segment in shape local space. Optionally treat the segment as one-sided with hits from
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- // the left side being treated as a miss.
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- RayCastSegment :: proc(#by_ptr input: RayCastInput, #by_ptr shape: Segment, oneSided: bool) -> CastOutput ---
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-
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- // Ray cast versus polygon in shape local space. Initial overlap is treated as a miss.
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- RayCastPolygon :: proc(#by_ptr input: RayCastInput, #by_ptr shape: Polygon) -> CastOutput ---
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-
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- // Shape cast versus a circle. Initial overlap is treated as a miss.
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- ShapeCastCircle :: proc(#by_ptr input: ShapeCastInput, #by_ptr shape: Circle) -> CastOutput ---
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-
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- // Shape cast versus a capsule. Initial overlap is treated as a miss.
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- ShapeCastCapsule :: proc(#by_ptr input: ShapeCastInput, #by_ptr shape: Capsule) -> CastOutput ---
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-
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- // Shape cast versus a line segment. Initial overlap is treated as a miss.
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- ShapeCastSegment :: proc(#by_ptr input: ShapeCastInput, #by_ptr shape: Segment) -> CastOutput ---
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-
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- // Shape cast versus a convex polygon. Initial overlap is treated as a miss.
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- ShapeCastPolygon :: proc(#by_ptr input: ShapeCastInput, #by_ptr shape: Polygon) -> CastOutput ---
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-}
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-
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// A convex hull. Used to create convex polygons.
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// @warning Do not modify these values directly, instead use b2ComputeHull()
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Hull :: struct {
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@@ -239,31 +151,6 @@ Hull :: struct {
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count: i32,
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}
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-// Compute the convex hull of a set of points. Returns an empty hull if it fails.
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-// Some failure cases:
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-// - all points very close together
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-// - all points on a line
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-// - less than 3 points
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-// - more than maxPolygonVertices points
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-// This welds close points and removes collinear points.
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-// @warning Do not modify a hull once it has been computed
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-ComputeHull :: proc "c" (points: []Vec2) -> Hull {
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- foreign lib {
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- b2ComputeHull :: proc "c" (points: [^]Vec2, count: i32) -> Hull ---
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- }
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- return b2ComputeHull(raw_data(points), i32(len(points)))
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-}
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-
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-
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-@(link_prefix="b2", default_calling_convention="c")
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-foreign lib {
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- // This determines if a hull is valid. Checks for:
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- // - convexity
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- // - collinear points
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- // This is expensive and should not be called at runtime.
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- ValidateHull :: proc(#by_ptr hull: Hull) -> bool ---
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-}
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-
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/**
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* @defgroup distance Distance
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* Functions for computing the distance between shapes.
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@@ -291,12 +178,6 @@ SegmentDistanceResult :: struct {
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distanceSquared: f32,
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}
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-@(link_prefix="b2", default_calling_convention="c")
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-foreign lib {
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- // Compute the distance between two line segments, clamping at the end points if needed.
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- SegmentDistance :: proc(p1, q1: Vec2, p2, q2: Vec2) -> SegmentDistanceResult ---
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-}
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-
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// A distance proxy is used by the GJK algorithm. It encapsulates any shape.
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DistanceProxy :: struct {
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// The point cloud
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@@ -413,40 +294,6 @@ TOIOutput :: struct {
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t: f32, // The time of the collision
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}
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-// Compute the closest points between two shapes represented as point clouds.
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-// DistanceCache cache is input/output. On the first call set DistanceCache.count to zero.
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-// The underlying GJK algorithm may be debugged by passing in debug simplexes and capacity. You may pass in NULL and 0 for these.
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-ShapeDistance :: proc "c" (cache: ^DistanceCache, #by_ptr input: DistanceInput, simplexes: []Simplex) -> DistanceOutput {
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- foreign lib {
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- b2ShapeDistance :: proc "c" (cache: ^DistanceCache, #by_ptr input: DistanceInput, simplexes: [^]Simplex, simplexCapacity: c.int) -> DistanceOutput ---
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- }
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- return b2ShapeDistance(cache, input, raw_data(simplexes), i32(len(simplexes)))
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-}
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-
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-
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-// Make a proxy for use in GJK and related functions.
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-MakeProxy :: proc "c" (vertices: []Vec2, radius: f32) -> DistanceProxy {
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- foreign lib {
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- b2MakeProxy :: proc "c" (vertices: [^]Vec2, count: i32, radius: f32) -> DistanceProxy ---
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- }
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- return b2MakeProxy(raw_data(vertices), i32(len(vertices)), radius)
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-}
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-
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-
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-@(link_prefix="b2", default_calling_convention="c")
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-foreign lib {
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- // Perform a linear shape cast of shape B moving and shape A fixed. Determines the hit point, normal, and translation fraction.
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- ShapeCast :: proc(#by_ptr input: ShapeCastPairInput) -> CastOutput ---
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-
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- // Evaluate the transform sweep at a specific time.
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- GetSweepTransform :: proc(#by_ptr sweep: Sweep, time: f32) -> Transform ---
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-
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- // Compute the upper bound on time before two shapes penetrate. Time is represented as
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- // a fraction between [0,tMax]. This uses a swept separating axis and may miss some intermediate,
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- // non-tunneling collisions. If you change the time interval, you should call this function
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- // again.
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- TimeOfImpact :: proc(#by_ptr input: TOIInput) -> TOIOutput ---
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-}
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/**
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@@ -505,45 +352,6 @@ Manifold :: struct {
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pointCount: i32,
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}
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-@(link_prefix="b2", default_calling_convention="c")
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-foreign lib {
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- // Compute the contact manifold between two circles
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- CollideCircles :: proc(#by_ptr circleA: Circle, xfA: Transform, #by_ptr circleB: Circle, xfB: Transform) -> Manifold ---
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-
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- // Compute the contact manifold between a capsule and circle
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- CollideCapsuleAndCircle :: proc(#by_ptr capsuleA: Capsule, xfA: Transform, #by_ptr circleB: Circle, xfB: Transform) -> Manifold ---
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-
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- // Compute the contact manifold between an segment and a circle
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- CollideSegmentAndCircle :: proc(#by_ptr segmentA: Segment, xfA: Transform, #by_ptr circleB: Circle, xfB: Transform) -> Manifold ---
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-
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- // Compute the contact manifold between a polygon and a circle
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- CollidePolygonAndCircle :: proc(#by_ptr polygonA: Polygon, xfA: Transform, #by_ptr circleB: Circle, xfB: Transform) -> Manifold ---
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-
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- // Compute the contact manifold between a capsule and circle
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- CollideCapsules :: proc(#by_ptr capsuleA: Capsule, xfA: Transform, #by_ptr capsuleB: Capsule, xfB: Transform) -> Manifold ---
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-
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- // Compute the contact manifold between an segment and a capsule
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- CollideSegmentAndCapsule :: proc(#by_ptr segmentA: Segment, xfA: Transform, #by_ptr capsuleB: Capsule, xfB: Transform) -> Manifold ---
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-
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- // Compute the contact manifold between a polygon and capsule
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- CollidePolygonAndCapsule :: proc(#by_ptr polygonA: Polygon, xfA: Transform, #by_ptr capsuleB: Capsule, xfB: Transform) -> Manifold ---
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-
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- // Compute the contact manifold between two polygons
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- CollidePolygons :: proc(#by_ptr polygonA: Polygon, xfA: Transform, #by_ptr polygonB: Polygon, xfB: Transform) -> Manifold ---
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-
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- // Compute the contact manifold between an segment and a polygon
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- CollideSegmentAndPolygon :: proc(#by_ptr segmentA: Segment, xfA: Transform, #by_ptr polygonB: Polygon, xfB: Transform) -> Manifold ---
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-
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- // Compute the contact manifold between a smooth segment and a circle
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- CollideSmoothSegmentAndCircle :: proc(#by_ptr smoothSegmentA: SmoothSegment, xfA: Transform, #by_ptr circleB: Circle, xfB: Transform) -> Manifold ---
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-
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- // Compute the contact manifold between an segment and a capsule
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- CollideSmoothSegmentAndCapsule :: proc(#by_ptr smoothSegmentA: SmoothSegment, xfA: Transform, #by_ptr capsuleB: Capsule, xfB: Transform, cache: ^DistanceCache) -> Manifold ---
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-
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- // Compute the contact manifold between a smooth segment and a rounded polygon
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- CollideSmoothSegmentAndPolygon :: proc(#by_ptr smoothSegmentA: SmoothSegment, xfA: Transform, #by_ptr polygonB: Polygon, xfB: Transform, cache: ^DistanceCache) -> Manifold ---
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-}
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-
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/**
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* @defgroup tree Dynamic Tree
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@@ -663,95 +471,3 @@ TreeShapeCastCallbackFcn :: #type proc "c" (#by_ptr input: ShapeCastInput, proxy
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// - return a value less than input->maxFraction to clip the ray
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// - return a value of input->maxFraction to continue the ray cast without clipping
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TreeRayCastCallbackFcn :: #type proc "c" (#by_ptr input: RayCastInput, proxyId: i32, userData: i32, ctx: rawptr) -> f32
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-
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-@(link_prefix="b2", default_calling_convention="c")
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-foreign lib {
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- // Constructing the tree initializes the node pool.
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- DynamicTree_Create :: proc() -> DynamicTree ---
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-
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- // Destroy the tree, freeing the node pool.
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- DynamicTree_Destroy :: proc(tree: ^DynamicTree) ---
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-
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- // Create a proxy. Provide an AABB and a userData value.
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- DynamicTree_CreateProxy :: proc(tree: ^DynamicTree, aabb: AABB, categoryBits: u32, userData: i32) -> i32 ---
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-
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- // Destroy a proxy. This asserts if the id is invalid.
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- DynamicTree_DestroyProxy :: proc(tree: ^DynamicTree, proxyId: i32) ---
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-
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- // Move a proxy to a new AABB by removing and reinserting into the tree.
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- DynamicTree_MoveProxy :: proc(tree: ^DynamicTree, proxyId: i32, aabb: AABB) ---
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-
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- // Enlarge a proxy and enlarge ancestors as necessary.
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- DynamicTree_EnlargeProxy :: proc(tree: ^DynamicTree, proxyId: i32, aabb: AABB) ---
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-
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- // Query an AABB for overlapping proxies. The callback class
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- // is called for each proxy that overlaps the supplied AABB.
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- DynamicTree_Query :: proc(#by_ptr tree: DynamicTree, aabb: AABB, maskBits: u32, callback: TreeQueryCallbackFcn, ctx: rawptr) ---
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-
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- // Ray-cast against the proxies in the tree. This relies on the callback
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- // to perform a exact ray-cast in the case were the proxy contains a shape.
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- // The callback also performs the any collision filtering. This has performance
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- // roughly equal to k * log(n), where k is the number of collisions and n is the
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- // number of proxies in the tree.
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- // Bit-wise filtering using mask bits can greatly improve performance in some scenarios.
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- // @param tree the dynamic tree to ray cast
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- // @param input the ray-cast input data. The ray extends from p1 to p1 + maxFraction * (p2 - p1)
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- // @param maskBits filter bits: `bool accept = (maskBits & node->categoryBits) != 0 ---`
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- // @param callback a callback class that is called for each proxy that is hit by the ray
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- // @param context user context that is passed to the callback
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- DynamicTree_RayCast :: proc(#by_ptr tree: DynamicTree, #by_ptr input: RayCastInput, maskBits: u32, callback: TreeRayCastCallbackFcn, ctx: rawptr) ---
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-
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- // Ray-cast against the proxies in the tree. This relies on the callback
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- // to perform a exact ray-cast in the case were the proxy contains a shape.
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- // The callback also performs the any collision filtering. This has performance
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- // roughly equal to k * log(n), where k is the number of collisions and n is the
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- // number of proxies in the tree.
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- // @param tree the dynamic tree to ray cast
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- // @param input the ray-cast input data. The ray extends from p1 to p1 + maxFraction * (p2 - p1).
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- // @param maskBits filter bits: `bool accept = (maskBits & node->categoryBits) != 0 ---`
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- // @param callback a callback class that is called for each proxy that is hit by the shape
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- // @param context user context that is passed to the callback
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- DynamicTree_ShapeCast :: proc(#by_ptr tree: DynamicTree, #by_ptr input: ShapeCastInput, maskBits: u32, callback: TreeShapeCastCallbackFcn, ctx: rawptr) ---
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-
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- // Validate this tree. For testing.
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- DynamicTree_Validate :: proc(#by_ptr tree: DynamicTree) ---
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-
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- // Compute the height of the binary tree in O(N) time. Should not be
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- // called often.
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- DynamicTree_GetHeight :: proc(#by_ptr tree: DynamicTree) -> c.int ---
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-
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- // Get the maximum balance of the tree. The balance is the difference in height of the two children of a node.
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- DynamicTree_GetMaxBalance :: proc(#by_ptr tree: DynamicTree) -> c.int ---
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-
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- // Get the ratio of the sum of the node areas to the root area.
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- DynamicTree_GetAreaRatio :: proc(#by_ptr tree: DynamicTree) -> f32 ---
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-
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- // Build an optimal tree. Very expensive. For testing.
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- DynamicTree_RebuildBottomUp :: proc(tree: ^DynamicTree) ---
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-
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- // Get the number of proxies created
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- DynamicTree_GetProxyCount :: proc(#by_ptr tree: DynamicTree) -> c.int ---
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-
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- // Rebuild the tree while retaining subtrees that haven't changed. Returns the number of boxes sorted.
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- DynamicTree_Rebuild :: proc(tree: ^DynamicTree, fullBuild: bool) -> c.int ---
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-
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- // Shift the world origin. Useful for large worlds.
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- // The shift formula is: position -= newOrigin
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- // @param tree the tree to shift
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- // @param newOrigin the new origin with respect to the old origin
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- DynamicTree_ShiftOrigin :: proc(tree: ^DynamicTree, newOrigin: Vec2) ---
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-
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- // Get the number of bytes used by this tree
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- DynamicTree_GetByteCount :: proc(#by_ptr tree: DynamicTree) -> c.int ---
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-}
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-
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-// Get proxy user data
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-// @return the proxy user data or 0 if the id is invalid
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-DynamicTree_GetUserData :: proc "contextless" (tree: DynamicTree, proxyId: i32) -> i32 {
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- return tree.nodes[proxyId].userData
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-}
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-
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-// Get the AABB of a proxy
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-DynamicTree_GetAABB :: proc "contextless" (tree: DynamicTree, proxyId: i32) -> AABB {
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- return tree.nodes[proxyId].aabb
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-}
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