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@@ -7,30 +7,19 @@ import "core:c"
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when ODIN_OS == .Windows {
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@(private) LIB_PATH :: "lib/box2d_windows_amd64_" + VECTOR_EXT + ".lib"
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-
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- foreign import lib {
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- LIB_PATH,
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- }
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+} else when ODIN_OS == .Darwin {
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+ @(private) LIB_PATH :: ("lib/box2d_darwin_amd64_" + VECTOR_EXT + ".a") when ODIN_ARCH == .amd64 else "lib/box2d_darwin_arm64.a"
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} else {
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- when ODIN_ARCH == .amd64 {
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- @(private) OS :: "darwin" when ODIN_OS == .Darwin else "other"
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- @(private) LIB_PATH :: "lib/box2d_" + OS + "_amd64_" + VECTOR_EXT + ".a"
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- } else when ODIN_OS == .Darwin && ODIN_ARCH == .arm64 {
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- @(private) LIB_PATH :: "lib/box2d_darwin_arm64.a"
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- } else {
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- @(private) LIB_PATH :: "lib/box2d_other.a"
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- }
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-
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- when !#exists(LIB_PATH) {
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- #panic("Could not find the compiled box2d libraries at \"" + LIB_PATH + "\", they can be compiled by running the `build.sh` script at `" + ODIN_ROOT + "vendor/box2d/build_box2d.sh\"`")
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- }
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-
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- foreign import lib {
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- LIB_PATH,
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- }
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+ @(private) LIB_PATH :: "lib/box2d_other.a"
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}
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+when !#exists(LIB_PATH) {
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+ #panic("Could not find the compiled box2d libraries at \"" + LIB_PATH + "\", they can be compiled by running the `build.sh` script at `" + ODIN_ROOT + "vendor/box2d/build_box2d.sh\"`")
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+}
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+foreign import lib {
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+ LIB_PATH,
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+}
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// Prototype for user allocation function
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