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Merge pull request #4689 from karl-zylinski/d3d12-tabs-fix

d3d12 bindings -vet-tabs fix
Laytan 7 months ago
parent
commit
432c49e214
1 changed files with 6 additions and 6 deletions
  1. 6 6
      vendor/directx/d3d12/d3d12.odin

+ 6 - 6
vendor/directx/d3d12/d3d12.odin

@@ -1580,14 +1580,14 @@ SHADER_COMPONENT_MAPPING :: enum u32 {
 	FORCE_VALUE_1           = 5,
 }
 ENCODE_SHADER_4_COMPONENT_MAPPING :: #force_inline proc "contextless" (Src0, Src1, Src2, Src3: u32) -> u32 {
-    return (Src0 & SHADER_COMPONENT_MAPPING_MASK) |
-           ((Src1 & SHADER_COMPONENT_MAPPING_MASK) << SHADER_COMPONENT_MAPPING_SHIFT) |
-           ((Src2 & SHADER_COMPONENT_MAPPING_MASK) << (SHADER_COMPONENT_MAPPING_SHIFT * 2)) |
-           ((Src3 & SHADER_COMPONENT_MAPPING_MASK) << (SHADER_COMPONENT_MAPPING_SHIFT * 3)) |
-           SHADER_COMPONENT_MAPPING_ALWAYS_SET_BIT_AVOIDING_ZEROMEM_MISTAKES
+	return (Src0 & SHADER_COMPONENT_MAPPING_MASK) |
+	       ((Src1 & SHADER_COMPONENT_MAPPING_MASK) << SHADER_COMPONENT_MAPPING_SHIFT) |
+	       ((Src2 & SHADER_COMPONENT_MAPPING_MASK) << (SHADER_COMPONENT_MAPPING_SHIFT * 2)) |
+	       ((Src3 & SHADER_COMPONENT_MAPPING_MASK) << (SHADER_COMPONENT_MAPPING_SHIFT * 3)) |
+	       SHADER_COMPONENT_MAPPING_ALWAYS_SET_BIT_AVOIDING_ZEROMEM_MISTAKES
 }
 DECODE_SHADER_4_COMPONENT_MAPPING :: #force_inline proc "contextless" (ComponentToExtract, Mapping: u32) -> u32 {
-    return Mapping >> (SHADER_COMPONENT_MAPPING_SHIFT * ComponentToExtract) & SHADER_COMPONENT_MAPPING_MASK
+	return Mapping >> (SHADER_COMPONENT_MAPPING_SHIFT * ComponentToExtract) & SHADER_COMPONENT_MAPPING_MASK
 }
 
 BUFFER_SRV_FLAGS :: distinct bit_set[BUFFER_SRV_FLAG; u32]