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@@ -7,7 +7,6 @@ import "core:compress"
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import "core:mem"
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import "base:intrinsics"
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import "base:runtime"
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-@(require) import "core:fmt"
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Error :: image.Error
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Image :: image.Image
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@@ -19,6 +18,101 @@ RGBA_Pixel :: image.RGBA_Pixel
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FILE_HEADER_SIZE :: 14
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INFO_STUB_SIZE :: FILE_HEADER_SIZE + size_of(image.BMP_Version)
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+save_to_buffer :: proc(output: ^bytes.Buffer, img: ^Image, options := Options{}, allocator := context.allocator) -> (err: Error) {
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+ context.allocator = allocator
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+
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+ if img == nil {
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+ return .Invalid_Input_Image
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+ }
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+
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+ if output == nil {
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+ return .Invalid_Output
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+ }
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+
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+ pixels := img.width * img.height
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+ if pixels == 0 || pixels > image.MAX_DIMENSIONS {
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+ return .Invalid_Input_Image
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+ }
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+
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+ // While the BMP spec (and our loader) support more fanciful image types,
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+ // `bmp.save` supports only 3 and 4 channel images with a bit depth of 8.
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+ if img.depth != 8 || img.channels < 3 || img.channels > 4 {
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+ return .Invalid_Input_Image
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+ }
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+
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+ if img.channels * pixels != len(img.pixels.buf) {
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+ return .Invalid_Input_Image
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+ }
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+
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+ // Calculate and allocate size.
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+ header_size := u32le(image.BMP_Version.V3)
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+ total_header_size := header_size + 14 // file header = 14
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+ pixel_count_bytes := u32le(align4(img.width * img.channels) * img.height)
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+
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+ header := image.BMP_Header{
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+ // File header
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+ magic = .Bitmap,
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+ size = total_header_size + pixel_count_bytes,
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+ _res1 = 0,
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+ _res2 = 0,
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+ pixel_offset = total_header_size,
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+ // V3
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+ info_size = .V3,
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+ width = i32le(img.width),
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+ height = i32le(img.height),
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+ planes = 1,
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+ bpp = u16le(8 * img.channels),
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+ compression = .RGB,
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+ image_size = pixel_count_bytes,
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+ pels_per_meter = {2835, 2835}, // 72 DPI
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+ colors_used = 0,
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+ colors_important = 0,
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+ }
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+ written := 0
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+
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+ if resize(&output.buf, int(header.size)) != nil {
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+ return .Unable_To_Allocate_Or_Resize
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+ }
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+
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+ header_bytes := transmute([size_of(image.BMP_Header)]u8)header
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+ written += int(total_header_size)
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+ copy(output.buf[:], header_bytes[:written])
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+
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+ switch img.channels {
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+ case 3:
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+ row_bytes := img.width * img.channels
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+ row_padded := align4(row_bytes)
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+ pixels := mem.slice_data_cast([]RGB_Pixel, img.pixels.buf[:])
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+ for y in 0..<img.height {
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+ row_offset := row_padded * (img.height - y - 1) + written
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+ for x in 0..<img.width {
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+ pix_offset := 3 * x
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+ output.buf[row_offset + pix_offset + 0] = pixels[0].b
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+ output.buf[row_offset + pix_offset + 1] = pixels[0].g
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+ output.buf[row_offset + pix_offset + 2] = pixels[0].r
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+ pixels = pixels[1:]
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+ }
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+ }
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+
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+ case 4:
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+ row_bytes := img.width * img.channels
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+ pixels := mem.slice_data_cast([]RGBA_Pixel, img.pixels.buf[:])
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+ for y in 0..<img.height {
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+ row_offset := row_bytes * (img.height - y - 1) + written
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+ for x in 0..<img.width {
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+ pix_offset := 4 * x
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+ output.buf[row_offset + pix_offset + 0] = pixels[0].b
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+ output.buf[row_offset + pix_offset + 1] = pixels[0].g
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+ output.buf[row_offset + pix_offset + 2] = pixels[0].r
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+ output.buf[row_offset + pix_offset + 3] = pixels[0].a
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+ pixels = pixels[1:]
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+ }
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+ }
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+ }
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+ return
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+}
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+
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+
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load_from_bytes :: proc(data: []byte, options := Options{}, allocator := context.allocator) -> (img: ^Image, err: Error) {
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ctx := &compress.Context_Memory_Input{
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input_data = data,
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