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@@ -173,41 +173,41 @@ when !ODIN_DEBUG {
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UniformMatrix4fv :: #force_inline proc "c" (location: i32, count: i32, transpose: bool, value: [^]f32) { impl_UniformMatrix4fv(location, count, transpose, value); }
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UniformMatrix4fv :: #force_inline proc "c" (location: i32, count: i32, transpose: bool, value: [^]f32) { impl_UniformMatrix4fv(location, count, transpose, value); }
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ValidateProgram :: #force_inline proc "c" (program: u32) { impl_ValidateProgram(program); }
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ValidateProgram :: #force_inline proc "c" (program: u32) { impl_ValidateProgram(program); }
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VertexAttrib1d :: #force_inline proc "c" (index: u32, x: f64) { impl_VertexAttrib1d(index, x); }
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VertexAttrib1d :: #force_inline proc "c" (index: u32, x: f64) { impl_VertexAttrib1d(index, x); }
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- VertexAttrib1dv :: #force_inline proc "c" (index: u32, v: ^f64) { impl_VertexAttrib1dv(index, v); }
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+ VertexAttrib1dv :: #force_inline proc "c" (index: u32, v: [^]f64) { impl_VertexAttrib1dv(index, v); }
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VertexAttrib1f :: #force_inline proc "c" (index: u32, x: f32) { impl_VertexAttrib1f(index, x); }
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VertexAttrib1f :: #force_inline proc "c" (index: u32, x: f32) { impl_VertexAttrib1f(index, x); }
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- VertexAttrib1fv :: #force_inline proc "c" (index: u32, v: ^f32) { impl_VertexAttrib1fv(index, v); }
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+ VertexAttrib1fv :: #force_inline proc "c" (index: u32, v: [^]f32) { impl_VertexAttrib1fv(index, v); }
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VertexAttrib1s :: #force_inline proc "c" (index: u32, x: i16) { impl_VertexAttrib1s(index, x); }
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VertexAttrib1s :: #force_inline proc "c" (index: u32, x: i16) { impl_VertexAttrib1s(index, x); }
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- VertexAttrib1sv :: #force_inline proc "c" (index: u32, v: ^i16) { impl_VertexAttrib1sv(index, v); }
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+ VertexAttrib1sv :: #force_inline proc "c" (index: u32, v: [^]i16) { impl_VertexAttrib1sv(index, v); }
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VertexAttrib2d :: #force_inline proc "c" (index: u32, x: f64, y: f64) { impl_VertexAttrib2d(index, x, y); }
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VertexAttrib2d :: #force_inline proc "c" (index: u32, x: f64, y: f64) { impl_VertexAttrib2d(index, x, y); }
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- VertexAttrib2dv :: #force_inline proc "c" (index: u32, v: ^f64) { impl_VertexAttrib2dv(index, v); }
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+ VertexAttrib2dv :: #force_inline proc "c" (index: u32, v: [^]f64) { impl_VertexAttrib2dv(index, v); }
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VertexAttrib2f :: #force_inline proc "c" (index: u32, x: f32, y: f32) { impl_VertexAttrib2f(index, x, y); }
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VertexAttrib2f :: #force_inline proc "c" (index: u32, x: f32, y: f32) { impl_VertexAttrib2f(index, x, y); }
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- VertexAttrib2fv :: #force_inline proc "c" (index: u32, v: ^f32) { impl_VertexAttrib2fv(index, v); }
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+ VertexAttrib2fv :: #force_inline proc "c" (index: u32, v: [^]f32) { impl_VertexAttrib2fv(index, v); }
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VertexAttrib2s :: #force_inline proc "c" (index: u32, x: i16, y: i16) { impl_VertexAttrib2s(index, x, y); }
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VertexAttrib2s :: #force_inline proc "c" (index: u32, x: i16, y: i16) { impl_VertexAttrib2s(index, x, y); }
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- VertexAttrib2sv :: #force_inline proc "c" (index: u32, v: ^i16) { impl_VertexAttrib2sv(index, v); }
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+ VertexAttrib2sv :: #force_inline proc "c" (index: u32, v: [^]i16) { impl_VertexAttrib2sv(index, v); }
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VertexAttrib3d :: #force_inline proc "c" (index: u32, x: f64, y: f64, z: f64) { impl_VertexAttrib3d(index, x, y, z); }
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VertexAttrib3d :: #force_inline proc "c" (index: u32, x: f64, y: f64, z: f64) { impl_VertexAttrib3d(index, x, y, z); }
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- VertexAttrib3dv :: #force_inline proc "c" (index: u32, v: ^f64) { impl_VertexAttrib3dv(index, v); }
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+ VertexAttrib3dv :: #force_inline proc "c" (index: u32, v: [^]f64) { impl_VertexAttrib3dv(index, v); }
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VertexAttrib3f :: #force_inline proc "c" (index: u32, x: f32, y: f32, z: f32) { impl_VertexAttrib3f(index, x, y, z); }
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VertexAttrib3f :: #force_inline proc "c" (index: u32, x: f32, y: f32, z: f32) { impl_VertexAttrib3f(index, x, y, z); }
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- VertexAttrib3fv :: #force_inline proc "c" (index: u32, v: ^f32) { impl_VertexAttrib3fv(index, v); }
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+ VertexAttrib3fv :: #force_inline proc "c" (index: u32, v: [^]f32) { impl_VertexAttrib3fv(index, v); }
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VertexAttrib3s :: #force_inline proc "c" (index: u32, x: i16, y: i16, z: i16) { impl_VertexAttrib3s(index, x, y, z); }
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VertexAttrib3s :: #force_inline proc "c" (index: u32, x: i16, y: i16, z: i16) { impl_VertexAttrib3s(index, x, y, z); }
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- VertexAttrib3sv :: #force_inline proc "c" (index: u32, v: ^i16) { impl_VertexAttrib3sv(index, v); }
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- VertexAttrib4Nbv :: #force_inline proc "c" (index: u32, v: ^i8) { impl_VertexAttrib4Nbv(index, v); }
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- VertexAttrib4Niv :: #force_inline proc "c" (index: u32, v: ^i32) { impl_VertexAttrib4Niv(index, v); }
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- VertexAttrib4Nsv :: #force_inline proc "c" (index: u32, v: ^i16) { impl_VertexAttrib4Nsv(index, v); }
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+ VertexAttrib3sv :: #force_inline proc "c" (index: u32, v: [^]i16) { impl_VertexAttrib3sv(index, v); }
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+ VertexAttrib4Nbv :: #force_inline proc "c" (index: u32, v: [^]i8) { impl_VertexAttrib4Nbv(index, v); }
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+ VertexAttrib4Niv :: #force_inline proc "c" (index: u32, v: [^]i32) { impl_VertexAttrib4Niv(index, v); }
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+ VertexAttrib4Nsv :: #force_inline proc "c" (index: u32, v: [^]i16) { impl_VertexAttrib4Nsv(index, v); }
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VertexAttrib4Nub :: #force_inline proc "c" (index: u32, x: u8, y: u8, z: u8, w: u8) { impl_VertexAttrib4Nub(index, x, y, z, w); }
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VertexAttrib4Nub :: #force_inline proc "c" (index: u32, x: u8, y: u8, z: u8, w: u8) { impl_VertexAttrib4Nub(index, x, y, z, w); }
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- VertexAttrib4Nubv :: #force_inline proc "c" (index: u32, v: ^u8) { impl_VertexAttrib4Nubv(index, v); }
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- VertexAttrib4Nuiv :: #force_inline proc "c" (index: u32, v: ^u32) { impl_VertexAttrib4Nuiv(index, v); }
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- VertexAttrib4Nusv :: #force_inline proc "c" (index: u32, v: ^u16) { impl_VertexAttrib4Nusv(index, v); }
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- VertexAttrib4bv :: #force_inline proc "c" (index: u32, v: ^i8) { impl_VertexAttrib4bv(index, v); }
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+ VertexAttrib4Nubv :: #force_inline proc "c" (index: u32, v: [^]u8) { impl_VertexAttrib4Nubv(index, v); }
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+ VertexAttrib4Nuiv :: #force_inline proc "c" (index: u32, v: [^]u32) { impl_VertexAttrib4Nuiv(index, v); }
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+ VertexAttrib4Nusv :: #force_inline proc "c" (index: u32, v: [^]u16) { impl_VertexAttrib4Nusv(index, v); }
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+ VertexAttrib4bv :: #force_inline proc "c" (index: u32, v: [^]i8) { impl_VertexAttrib4bv(index, v); }
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VertexAttrib4d :: #force_inline proc "c" (index: u32, x: f64, y: f64, z: f64, w: f64) { impl_VertexAttrib4d(index, x, y, z, w); }
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VertexAttrib4d :: #force_inline proc "c" (index: u32, x: f64, y: f64, z: f64, w: f64) { impl_VertexAttrib4d(index, x, y, z, w); }
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- VertexAttrib4dv :: #force_inline proc "c" (index: u32, v: ^f64) { impl_VertexAttrib4dv(index, v); }
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+ VertexAttrib4dv :: #force_inline proc "c" (index: u32, v: [^]f64) { impl_VertexAttrib4dv(index, v); }
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VertexAttrib4f :: #force_inline proc "c" (index: u32, x: f32, y: f32, z: f32, w: f32) { impl_VertexAttrib4f(index, x, y, z, w); }
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VertexAttrib4f :: #force_inline proc "c" (index: u32, x: f32, y: f32, z: f32, w: f32) { impl_VertexAttrib4f(index, x, y, z, w); }
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- VertexAttrib4fv :: #force_inline proc "c" (index: u32, v: ^f32) { impl_VertexAttrib4fv(index, v); }
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- VertexAttrib4iv :: #force_inline proc "c" (index: u32, v: ^i32) { impl_VertexAttrib4iv(index, v); }
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+ VertexAttrib4fv :: #force_inline proc "c" (index: u32, v: [^]f32) { impl_VertexAttrib4fv(index, v); }
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+ VertexAttrib4iv :: #force_inline proc "c" (index: u32, v: [^]i32) { impl_VertexAttrib4iv(index, v); }
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VertexAttrib4s :: #force_inline proc "c" (index: u32, x: i16, y: i16, z: i16, w: i16) { impl_VertexAttrib4s(index, x, y, z, w); }
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VertexAttrib4s :: #force_inline proc "c" (index: u32, x: i16, y: i16, z: i16, w: i16) { impl_VertexAttrib4s(index, x, y, z, w); }
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- VertexAttrib4sv :: #force_inline proc "c" (index: u32, v: ^i16) { impl_VertexAttrib4sv(index, v); }
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- VertexAttrib4ubv :: #force_inline proc "c" (index: u32, v: ^u8) { impl_VertexAttrib4ubv(index, v); }
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- VertexAttrib4uiv :: #force_inline proc "c" (index: u32, v: ^u32) { impl_VertexAttrib4uiv(index, v); }
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- VertexAttrib4usv :: #force_inline proc "c" (index: u32, v: ^u16) { impl_VertexAttrib4usv(index, v); }
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+ VertexAttrib4sv :: #force_inline proc "c" (index: u32, v: [^]i16) { impl_VertexAttrib4sv(index, v); }
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+ VertexAttrib4ubv :: #force_inline proc "c" (index: u32, v: [^]u8) { impl_VertexAttrib4ubv(index, v); }
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+ VertexAttrib4uiv :: #force_inline proc "c" (index: u32, v: [^]u32) { impl_VertexAttrib4uiv(index, v); }
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+ VertexAttrib4usv :: #force_inline proc "c" (index: u32, v: [^]u16) { impl_VertexAttrib4usv(index, v); }
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VertexAttribPointer :: #force_inline proc "c" (index: u32, size: i32, type: u32, normalized: bool, stride: i32, pointer: rawptr) { impl_VertexAttribPointer(index, size, type, normalized, stride, pointer); }
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VertexAttribPointer :: #force_inline proc "c" (index: u32, size: i32, type: u32, normalized: bool, stride: i32, pointer: rawptr) { impl_VertexAttribPointer(index, size, type, normalized, stride, pointer); }
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// VERSION_2_1
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// VERSION_2_1
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@@ -246,18 +246,18 @@ when !ODIN_DEBUG {
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VertexAttribI2ui :: #force_inline proc "c" (index: u32, x: u32, y: u32) { impl_VertexAttribI2ui(index, x, y); }
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VertexAttribI2ui :: #force_inline proc "c" (index: u32, x: u32, y: u32) { impl_VertexAttribI2ui(index, x, y); }
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VertexAttribI3ui :: #force_inline proc "c" (index: u32, x: u32, y: u32, z: u32) { impl_VertexAttribI3ui(index, x, y, z); }
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VertexAttribI3ui :: #force_inline proc "c" (index: u32, x: u32, y: u32, z: u32) { impl_VertexAttribI3ui(index, x, y, z); }
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VertexAttribI4ui :: #force_inline proc "c" (index: u32, x: u32, y: u32, z: u32, w: u32) { impl_VertexAttribI4ui(index, x, y, z, w); }
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VertexAttribI4ui :: #force_inline proc "c" (index: u32, x: u32, y: u32, z: u32, w: u32) { impl_VertexAttribI4ui(index, x, y, z, w); }
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- VertexAttribI1iv :: #force_inline proc "c" (index: u32, v: ^i32) { impl_VertexAttribI1iv(index, v); }
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- VertexAttribI2iv :: #force_inline proc "c" (index: u32, v: ^i32) { impl_VertexAttribI2iv(index, v); }
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- VertexAttribI3iv :: #force_inline proc "c" (index: u32, v: ^i32) { impl_VertexAttribI3iv(index, v); }
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- VertexAttribI4iv :: #force_inline proc "c" (index: u32, v: ^i32) { impl_VertexAttribI4iv(index, v); }
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- VertexAttribI1uiv :: #force_inline proc "c" (index: u32, v: ^u32) { impl_VertexAttribI1uiv(index, v); }
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- VertexAttribI2uiv :: #force_inline proc "c" (index: u32, v: ^u32) { impl_VertexAttribI2uiv(index, v); }
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- VertexAttribI3uiv :: #force_inline proc "c" (index: u32, v: ^u32) { impl_VertexAttribI3uiv(index, v); }
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- VertexAttribI4uiv :: #force_inline proc "c" (index: u32, v: ^u32) { impl_VertexAttribI4uiv(index, v); }
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- VertexAttribI4bv :: #force_inline proc "c" (index: u32, v: ^i8) { impl_VertexAttribI4bv(index, v); }
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- VertexAttribI4sv :: #force_inline proc "c" (index: u32, v: ^i16) { impl_VertexAttribI4sv(index, v); }
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- VertexAttribI4ubv :: #force_inline proc "c" (index: u32, v: ^u8) { impl_VertexAttribI4ubv(index, v); }
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- VertexAttribI4usv :: #force_inline proc "c" (index: u32, v: ^u16) { impl_VertexAttribI4usv(index, v); }
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+ VertexAttribI1iv :: #force_inline proc "c" (index: u32, v: [^]i32) { impl_VertexAttribI1iv(index, v); }
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+ VertexAttribI2iv :: #force_inline proc "c" (index: u32, v: [^]i32) { impl_VertexAttribI2iv(index, v); }
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+ VertexAttribI3iv :: #force_inline proc "c" (index: u32, v: [^]i32) { impl_VertexAttribI3iv(index, v); }
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+ VertexAttribI4iv :: #force_inline proc "c" (index: u32, v: [^]i32) { impl_VertexAttribI4iv(index, v); }
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+ VertexAttribI1uiv :: #force_inline proc "c" (index: u32, v: [^]u32) { impl_VertexAttribI1uiv(index, v); }
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+ VertexAttribI2uiv :: #force_inline proc "c" (index: u32, v: [^]u32) { impl_VertexAttribI2uiv(index, v); }
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+ VertexAttribI3uiv :: #force_inline proc "c" (index: u32, v: [^]u32) { impl_VertexAttribI3uiv(index, v); }
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+ VertexAttribI4uiv :: #force_inline proc "c" (index: u32, v: [^]u32) { impl_VertexAttribI4uiv(index, v); }
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+ VertexAttribI4bv :: #force_inline proc "c" (index: u32, v: [^]i8) { impl_VertexAttribI4bv(index, v); }
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+ VertexAttribI4sv :: #force_inline proc "c" (index: u32, v: [^]i16) { impl_VertexAttribI4sv(index, v); }
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+ VertexAttribI4ubv :: #force_inline proc "c" (index: u32, v: [^]u8) { impl_VertexAttribI4ubv(index, v); }
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+ VertexAttribI4usv :: #force_inline proc "c" (index: u32, v: [^]u16) { impl_VertexAttribI4usv(index, v); }
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GetUniformuiv :: #force_inline proc "c" (program: u32, location: i32, params: [^]u32) { impl_GetUniformuiv(program, location, params); }
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GetUniformuiv :: #force_inline proc "c" (program: u32, location: i32, params: [^]u32) { impl_GetUniformuiv(program, location, params); }
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BindFragDataLocation :: #force_inline proc "c" (program: u32, color: u32, name: cstring) { impl_BindFragDataLocation(program, color, name); }
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BindFragDataLocation :: #force_inline proc "c" (program: u32, color: u32, name: cstring) { impl_BindFragDataLocation(program, color, name); }
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GetFragDataLocation :: #force_inline proc "c" (program: u32, name: cstring) -> i32 { ret := impl_GetFragDataLocation(program, name); return ret; }
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GetFragDataLocation :: #force_inline proc "c" (program: u32, name: cstring) -> i32 { ret := impl_GetFragDataLocation(program, name); return ret; }
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@@ -521,22 +521,22 @@ when !ODIN_DEBUG {
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VertexAttribL2d :: #force_inline proc "c" (index: u32, x: f64, y: f64) { impl_VertexAttribL2d(index, x, y); }
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VertexAttribL2d :: #force_inline proc "c" (index: u32, x: f64, y: f64) { impl_VertexAttribL2d(index, x, y); }
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VertexAttribL3d :: #force_inline proc "c" (index: u32, x: f64, y: f64, z: f64) { impl_VertexAttribL3d(index, x, y, z); }
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VertexAttribL3d :: #force_inline proc "c" (index: u32, x: f64, y: f64, z: f64) { impl_VertexAttribL3d(index, x, y, z); }
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VertexAttribL4d :: #force_inline proc "c" (index: u32, x: f64, y: f64, z: f64, w: f64) { impl_VertexAttribL4d(index, x, y, z, w); }
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VertexAttribL4d :: #force_inline proc "c" (index: u32, x: f64, y: f64, z: f64, w: f64) { impl_VertexAttribL4d(index, x, y, z, w); }
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- VertexAttribL1dv :: #force_inline proc "c" (index: u32, v: ^f64) { impl_VertexAttribL1dv(index, v); }
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- VertexAttribL2dv :: #force_inline proc "c" (index: u32, v: ^f64) { impl_VertexAttribL2dv(index, v); }
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- VertexAttribL3dv :: #force_inline proc "c" (index: u32, v: ^f64) { impl_VertexAttribL3dv(index, v); }
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- VertexAttribL4dv :: #force_inline proc "c" (index: u32, v: ^f64) { impl_VertexAttribL4dv(index, v); }
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+ VertexAttribL1dv :: #force_inline proc "c" (index: u32, v: [^]f64) { impl_VertexAttribL1dv(index, v); }
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+ VertexAttribL2dv :: #force_inline proc "c" (index: u32, v: [^]f64) { impl_VertexAttribL2dv(index, v); }
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+ VertexAttribL3dv :: #force_inline proc "c" (index: u32, v: [^]f64) { impl_VertexAttribL3dv(index, v); }
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+ VertexAttribL4dv :: #force_inline proc "c" (index: u32, v: [^]f64) { impl_VertexAttribL4dv(index, v); }
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VertexAttribLPointer :: #force_inline proc "c" (index: u32, size: i32, type: u32, stride: i32, pointer: rawptr) { impl_VertexAttribLPointer(index, size, type, stride, pointer); }
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VertexAttribLPointer :: #force_inline proc "c" (index: u32, size: i32, type: u32, stride: i32, pointer: rawptr) { impl_VertexAttribLPointer(index, size, type, stride, pointer); }
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GetVertexAttribLdv :: #force_inline proc "c" (index: u32, pname: u32, params: [^]f64) { impl_GetVertexAttribLdv(index, pname, params); }
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GetVertexAttribLdv :: #force_inline proc "c" (index: u32, pname: u32, params: [^]f64) { impl_GetVertexAttribLdv(index, pname, params); }
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ViewportArrayv :: #force_inline proc "c" (first: u32, count: i32, v: [^]f32) { impl_ViewportArrayv(first, count, v); }
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ViewportArrayv :: #force_inline proc "c" (first: u32, count: i32, v: [^]f32) { impl_ViewportArrayv(first, count, v); }
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ViewportIndexedf :: #force_inline proc "c" (index: u32, x: f32, y: f32, w: f32, h: f32) { impl_ViewportIndexedf(index, x, y, w, h); }
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ViewportIndexedf :: #force_inline proc "c" (index: u32, x: f32, y: f32, w: f32, h: f32) { impl_ViewportIndexedf(index, x, y, w, h); }
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- ViewportIndexedfv :: #force_inline proc "c" (index: u32, v: ^f32) { impl_ViewportIndexedfv(index, v); }
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+ ViewportIndexedfv :: #force_inline proc "c" (index: u32, v: [^]f32) { impl_ViewportIndexedfv(index, v); }
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ScissorArrayv :: #force_inline proc "c" (first: u32, count: i32, v: [^]i32) { impl_ScissorArrayv(first, count, v); }
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ScissorArrayv :: #force_inline proc "c" (first: u32, count: i32, v: [^]i32) { impl_ScissorArrayv(first, count, v); }
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ScissorIndexed :: #force_inline proc "c" (index: u32, left: i32, bottom: i32, width: i32, height: i32) { impl_ScissorIndexed(index, left, bottom, width, height); }
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ScissorIndexed :: #force_inline proc "c" (index: u32, left: i32, bottom: i32, width: i32, height: i32) { impl_ScissorIndexed(index, left, bottom, width, height); }
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- ScissorIndexedv :: #force_inline proc "c" (index: u32, v: ^i32) { impl_ScissorIndexedv(index, v); }
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+ ScissorIndexedv :: #force_inline proc "c" (index: u32, v: [^]i32) { impl_ScissorIndexedv(index, v); }
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DepthRangeArrayv :: #force_inline proc "c" (first: u32, count: i32, v: [^]f64) { impl_DepthRangeArrayv(first, count, v); }
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DepthRangeArrayv :: #force_inline proc "c" (first: u32, count: i32, v: [^]f64) { impl_DepthRangeArrayv(first, count, v); }
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DepthRangeIndexed :: #force_inline proc "c" (index: u32, n: f64, f: f64) { impl_DepthRangeIndexed(index, n, f); }
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DepthRangeIndexed :: #force_inline proc "c" (index: u32, n: f64, f: f64) { impl_DepthRangeIndexed(index, n, f); }
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- GetFloati_v :: #force_inline proc "c" (target: u32, index: u32, data: ^f32) { impl_GetFloati_v(target, index, data); }
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- GetDoublei_v :: #force_inline proc "c" (target: u32, index: u32, data: ^f64) { impl_GetDoublei_v(target, index, data); }
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+ GetFloati_v :: #force_inline proc "c" (target: u32, index: u32, data: [^]f32) { impl_GetFloati_v(target, index, data); }
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+ GetDoublei_v :: #force_inline proc "c" (target: u32, index: u32, data: [^]f64) { impl_GetDoublei_v(target, index, data); }
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// VERSION_4_2
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// VERSION_4_2
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DrawArraysInstancedBaseInstance :: #force_inline proc "c" (mode: u32, first: i32, count: i32, instancecount: i32, baseinstance: u32) { impl_DrawArraysInstancedBaseInstance(mode, first, count, instancecount, baseinstance); }
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DrawArraysInstancedBaseInstance :: #force_inline proc "c" (mode: u32, first: i32, count: i32, instancecount: i32, baseinstance: u32) { impl_DrawArraysInstancedBaseInstance(mode, first, count, instancecount, baseinstance); }
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@@ -718,13 +718,13 @@ when !ODIN_DEBUG {
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GetnUniformiv :: #force_inline proc "c" (program: u32, location: i32, bufSize: i32, params: [^]i32) { impl_GetnUniformiv(program, location, bufSize, params); }
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GetnUniformiv :: #force_inline proc "c" (program: u32, location: i32, bufSize: i32, params: [^]i32) { impl_GetnUniformiv(program, location, bufSize, params); }
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GetnUniformuiv :: #force_inline proc "c" (program: u32, location: i32, bufSize: i32, params: [^]u32) { impl_GetnUniformuiv(program, location, bufSize, params); }
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GetnUniformuiv :: #force_inline proc "c" (program: u32, location: i32, bufSize: i32, params: [^]u32) { impl_GetnUniformuiv(program, location, bufSize, params); }
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ReadnPixels :: #force_inline proc "c" (x: i32, y: i32, width: i32, height: i32, format: u32, type: u32, bufSize: i32, data: rawptr) { impl_ReadnPixels(x, y, width, height, format, type, bufSize, data); }
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ReadnPixels :: #force_inline proc "c" (x: i32, y: i32, width: i32, height: i32, format: u32, type: u32, bufSize: i32, data: rawptr) { impl_ReadnPixels(x, y, width, height, format, type, bufSize, data); }
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- GetnMapdv :: #force_inline proc "c" (target: u32, query: u32, bufSize: i32, v: ^f64) { impl_GetnMapdv(target, query, bufSize, v); }
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- GetnMapfv :: #force_inline proc "c" (target: u32, query: u32, bufSize: i32, v: ^f32) { impl_GetnMapfv(target, query, bufSize, v); }
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- GetnMapiv :: #force_inline proc "c" (target: u32, query: u32, bufSize: i32, v: ^i32) { impl_GetnMapiv(target, query, bufSize, v); }
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+ GetnMapdv :: #force_inline proc "c" (target: u32, query: u32, bufSize: i32, v: [^]f64) { impl_GetnMapdv(target, query, bufSize, v); }
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+ GetnMapfv :: #force_inline proc "c" (target: u32, query: u32, bufSize: i32, v: [^]f32) { impl_GetnMapfv(target, query, bufSize, v); }
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+ GetnMapiv :: #force_inline proc "c" (target: u32, query: u32, bufSize: i32, v: [^]i32) { impl_GetnMapiv(target, query, bufSize, v); }
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GetnPixelMapusv :: #force_inline proc "c" (map_: u32, bufSize: i32, values: [^]u16) { impl_GetnPixelMapusv(map_, bufSize, values); }
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GetnPixelMapusv :: #force_inline proc "c" (map_: u32, bufSize: i32, values: [^]u16) { impl_GetnPixelMapusv(map_, bufSize, values); }
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GetnPixelMapfv :: #force_inline proc "c" (map_: u32, bufSize: i32, values: [^]f32) { impl_GetnPixelMapfv(map_, bufSize, values); }
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GetnPixelMapfv :: #force_inline proc "c" (map_: u32, bufSize: i32, values: [^]f32) { impl_GetnPixelMapfv(map_, bufSize, values); }
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GetnPixelMapuiv :: #force_inline proc "c" (map_: u32, bufSize: i32, values: [^]u32) { impl_GetnPixelMapuiv(map_, bufSize, values); }
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GetnPixelMapuiv :: #force_inline proc "c" (map_: u32, bufSize: i32, values: [^]u32) { impl_GetnPixelMapuiv(map_, bufSize, values); }
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- GetnPolygonStipple :: #force_inline proc "c" (bufSize: i32, pattern: ^u8) { impl_GetnPolygonStipple(bufSize, pattern); }
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+ GetnPolygonStipple :: #force_inline proc "c" (bufSize: i32, pattern: [^]u8) { impl_GetnPolygonStipple(bufSize, pattern); }
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GetnColorTable :: #force_inline proc "c" (target: u32, format: u32, type: u32, bufSize: i32, table: rawptr) { impl_GetnColorTable(target, format, type, bufSize, table); }
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GetnColorTable :: #force_inline proc "c" (target: u32, format: u32, type: u32, bufSize: i32, table: rawptr) { impl_GetnColorTable(target, format, type, bufSize, table); }
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GetnConvolutionFilter :: #force_inline proc "c" (target: u32, format: u32, type: u32, bufSize: i32, image: rawptr) { impl_GetnConvolutionFilter(target, format, type, bufSize, image); }
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GetnConvolutionFilter :: #force_inline proc "c" (target: u32, format: u32, type: u32, bufSize: i32, image: rawptr) { impl_GetnConvolutionFilter(target, format, type, bufSize, image); }
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GetnSeparableFilter :: #force_inline proc "c" (target: u32, format: u32, type: u32, rowBufSize: i32, row: rawptr, columnBufSize: i32, column: rawptr, span: rawptr) { impl_GetnSeparableFilter(target, format, type, rowBufSize, row, columnBufSize, column, span); }
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GetnSeparableFilter :: #force_inline proc "c" (target: u32, format: u32, type: u32, rowBufSize: i32, row: rawptr, columnBufSize: i32, column: rawptr, span: rawptr) { impl_GetnSeparableFilter(target, format, type, rowBufSize, row, columnBufSize, column, span); }
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@@ -974,41 +974,41 @@ when !ODIN_DEBUG {
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UniformMatrix4fv :: #force_inline proc "c" (location: i32, count: i32, transpose: bool, value: [^]f32, loc := #caller_location) { impl_UniformMatrix4fv(location, count, transpose, value); debug_helper(loc, 0, location, count, transpose, value); }
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UniformMatrix4fv :: #force_inline proc "c" (location: i32, count: i32, transpose: bool, value: [^]f32, loc := #caller_location) { impl_UniformMatrix4fv(location, count, transpose, value); debug_helper(loc, 0, location, count, transpose, value); }
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ValidateProgram :: #force_inline proc "c" (program: u32, loc := #caller_location) { impl_ValidateProgram(program); debug_helper(loc, 0, program); }
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ValidateProgram :: #force_inline proc "c" (program: u32, loc := #caller_location) { impl_ValidateProgram(program); debug_helper(loc, 0, program); }
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VertexAttrib1d :: #force_inline proc "c" (index: u32, x: f64, loc := #caller_location) { impl_VertexAttrib1d(index, x); debug_helper(loc, 0, index, x); }
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VertexAttrib1d :: #force_inline proc "c" (index: u32, x: f64, loc := #caller_location) { impl_VertexAttrib1d(index, x); debug_helper(loc, 0, index, x); }
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- VertexAttrib1dv :: #force_inline proc "c" (index: u32, v: ^f64, loc := #caller_location) { impl_VertexAttrib1dv(index, v); debug_helper(loc, 0, index, v); }
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+ VertexAttrib1dv :: #force_inline proc "c" (index: u32, v: [^]f64, loc := #caller_location) { impl_VertexAttrib1dv(index, v); debug_helper(loc, 0, index, v); }
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VertexAttrib1f :: #force_inline proc "c" (index: u32, x: f32, loc := #caller_location) { impl_VertexAttrib1f(index, x); debug_helper(loc, 0, index, x); }
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VertexAttrib1f :: #force_inline proc "c" (index: u32, x: f32, loc := #caller_location) { impl_VertexAttrib1f(index, x); debug_helper(loc, 0, index, x); }
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- VertexAttrib1fv :: #force_inline proc "c" (index: u32, v: ^f32, loc := #caller_location) { impl_VertexAttrib1fv(index, v); debug_helper(loc, 0, index, v); }
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+ VertexAttrib1fv :: #force_inline proc "c" (index: u32, v: [^]f32, loc := #caller_location) { impl_VertexAttrib1fv(index, v); debug_helper(loc, 0, index, v); }
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VertexAttrib1s :: #force_inline proc "c" (index: u32, x: i16, loc := #caller_location) { impl_VertexAttrib1s(index, x); debug_helper(loc, 0, index, x); }
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VertexAttrib1s :: #force_inline proc "c" (index: u32, x: i16, loc := #caller_location) { impl_VertexAttrib1s(index, x); debug_helper(loc, 0, index, x); }
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- VertexAttrib1sv :: #force_inline proc "c" (index: u32, v: ^i16, loc := #caller_location) { impl_VertexAttrib1sv(index, v); debug_helper(loc, 0, index, v); }
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+ VertexAttrib1sv :: #force_inline proc "c" (index: u32, v: [^]i16, loc := #caller_location) { impl_VertexAttrib1sv(index, v); debug_helper(loc, 0, index, v); }
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VertexAttrib2d :: #force_inline proc "c" (index: u32, x: f64, y: f64, loc := #caller_location) { impl_VertexAttrib2d(index, x, y); debug_helper(loc, 0, index, x, y); }
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VertexAttrib2d :: #force_inline proc "c" (index: u32, x: f64, y: f64, loc := #caller_location) { impl_VertexAttrib2d(index, x, y); debug_helper(loc, 0, index, x, y); }
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- VertexAttrib2dv :: #force_inline proc "c" (index: u32, v: ^f64, loc := #caller_location) { impl_VertexAttrib2dv(index, v); debug_helper(loc, 0, index, v); }
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+ VertexAttrib2dv :: #force_inline proc "c" (index: u32, v: [^]f64, loc := #caller_location) { impl_VertexAttrib2dv(index, v); debug_helper(loc, 0, index, v); }
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VertexAttrib2f :: #force_inline proc "c" (index: u32, x: f32, y: f32, loc := #caller_location) { impl_VertexAttrib2f(index, x, y); debug_helper(loc, 0, index, x, y); }
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VertexAttrib2f :: #force_inline proc "c" (index: u32, x: f32, y: f32, loc := #caller_location) { impl_VertexAttrib2f(index, x, y); debug_helper(loc, 0, index, x, y); }
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- VertexAttrib2fv :: #force_inline proc "c" (index: u32, v: ^f32, loc := #caller_location) { impl_VertexAttrib2fv(index, v); debug_helper(loc, 0, index, v); }
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+ VertexAttrib2fv :: #force_inline proc "c" (index: u32, v: [^]f32, loc := #caller_location) { impl_VertexAttrib2fv(index, v); debug_helper(loc, 0, index, v); }
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VertexAttrib2s :: #force_inline proc "c" (index: u32, x: i16, y: i16, loc := #caller_location) { impl_VertexAttrib2s(index, x, y); debug_helper(loc, 0, index, x, y); }
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VertexAttrib2s :: #force_inline proc "c" (index: u32, x: i16, y: i16, loc := #caller_location) { impl_VertexAttrib2s(index, x, y); debug_helper(loc, 0, index, x, y); }
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- VertexAttrib2sv :: #force_inline proc "c" (index: u32, v: ^i16, loc := #caller_location) { impl_VertexAttrib2sv(index, v); debug_helper(loc, 0, index, v); }
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+ VertexAttrib2sv :: #force_inline proc "c" (index: u32, v: [^]i16, loc := #caller_location) { impl_VertexAttrib2sv(index, v); debug_helper(loc, 0, index, v); }
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VertexAttrib3d :: #force_inline proc "c" (index: u32, x: f64, y: f64, z: f64, loc := #caller_location) { impl_VertexAttrib3d(index, x, y, z); debug_helper(loc, 0, index, x, y, z); }
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VertexAttrib3d :: #force_inline proc "c" (index: u32, x: f64, y: f64, z: f64, loc := #caller_location) { impl_VertexAttrib3d(index, x, y, z); debug_helper(loc, 0, index, x, y, z); }
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- VertexAttrib3dv :: #force_inline proc "c" (index: u32, v: ^f64, loc := #caller_location) { impl_VertexAttrib3dv(index, v); debug_helper(loc, 0, index, v); }
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+ VertexAttrib3dv :: #force_inline proc "c" (index: u32, v: [^]f64, loc := #caller_location) { impl_VertexAttrib3dv(index, v); debug_helper(loc, 0, index, v); }
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VertexAttrib3f :: #force_inline proc "c" (index: u32, x: f32, y: f32, z: f32, loc := #caller_location) { impl_VertexAttrib3f(index, x, y, z); debug_helper(loc, 0, index, x, y, z); }
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VertexAttrib3f :: #force_inline proc "c" (index: u32, x: f32, y: f32, z: f32, loc := #caller_location) { impl_VertexAttrib3f(index, x, y, z); debug_helper(loc, 0, index, x, y, z); }
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- VertexAttrib3fv :: #force_inline proc "c" (index: u32, v: ^f32, loc := #caller_location) { impl_VertexAttrib3fv(index, v); debug_helper(loc, 0, index, v); }
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+ VertexAttrib3fv :: #force_inline proc "c" (index: u32, v: [^]f32, loc := #caller_location) { impl_VertexAttrib3fv(index, v); debug_helper(loc, 0, index, v); }
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VertexAttrib3s :: #force_inline proc "c" (index: u32, x: i16, y: i16, z: i16, loc := #caller_location) { impl_VertexAttrib3s(index, x, y, z); debug_helper(loc, 0, index, x, y, z); }
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VertexAttrib3s :: #force_inline proc "c" (index: u32, x: i16, y: i16, z: i16, loc := #caller_location) { impl_VertexAttrib3s(index, x, y, z); debug_helper(loc, 0, index, x, y, z); }
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- VertexAttrib3sv :: #force_inline proc "c" (index: u32, v: ^i16, loc := #caller_location) { impl_VertexAttrib3sv(index, v); debug_helper(loc, 0, index, v); }
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- VertexAttrib4Nbv :: #force_inline proc "c" (index: u32, v: ^i8, loc := #caller_location) { impl_VertexAttrib4Nbv(index, v); debug_helper(loc, 0, index, v); }
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- VertexAttrib4Niv :: #force_inline proc "c" (index: u32, v: ^i32, loc := #caller_location) { impl_VertexAttrib4Niv(index, v); debug_helper(loc, 0, index, v); }
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- VertexAttrib4Nsv :: #force_inline proc "c" (index: u32, v: ^i16, loc := #caller_location) { impl_VertexAttrib4Nsv(index, v); debug_helper(loc, 0, index, v); }
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+ VertexAttrib3sv :: #force_inline proc "c" (index: u32, v: [^]i16, loc := #caller_location) { impl_VertexAttrib3sv(index, v); debug_helper(loc, 0, index, v); }
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+ VertexAttrib4Nbv :: #force_inline proc "c" (index: u32, v: [^]i8, loc := #caller_location) { impl_VertexAttrib4Nbv(index, v); debug_helper(loc, 0, index, v); }
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+ VertexAttrib4Niv :: #force_inline proc "c" (index: u32, v: [^]i32, loc := #caller_location) { impl_VertexAttrib4Niv(index, v); debug_helper(loc, 0, index, v); }
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+ VertexAttrib4Nsv :: #force_inline proc "c" (index: u32, v: [^]i16, loc := #caller_location) { impl_VertexAttrib4Nsv(index, v); debug_helper(loc, 0, index, v); }
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VertexAttrib4Nub :: #force_inline proc "c" (index: u32, x: u8, y: u8, z: u8, w: u8, loc := #caller_location) { impl_VertexAttrib4Nub(index, x, y, z, w); debug_helper(loc, 0, index, x, y, z, w); }
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VertexAttrib4Nub :: #force_inline proc "c" (index: u32, x: u8, y: u8, z: u8, w: u8, loc := #caller_location) { impl_VertexAttrib4Nub(index, x, y, z, w); debug_helper(loc, 0, index, x, y, z, w); }
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- VertexAttrib4Nubv :: #force_inline proc "c" (index: u32, v: ^u8, loc := #caller_location) { impl_VertexAttrib4Nubv(index, v); debug_helper(loc, 0, index, v); }
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- VertexAttrib4Nuiv :: #force_inline proc "c" (index: u32, v: ^u32, loc := #caller_location) { impl_VertexAttrib4Nuiv(index, v); debug_helper(loc, 0, index, v); }
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- VertexAttrib4Nusv :: #force_inline proc "c" (index: u32, v: ^u16, loc := #caller_location) { impl_VertexAttrib4Nusv(index, v); debug_helper(loc, 0, index, v); }
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- VertexAttrib4bv :: #force_inline proc "c" (index: u32, v: ^i8, loc := #caller_location) { impl_VertexAttrib4bv(index, v); debug_helper(loc, 0, index, v); }
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+ VertexAttrib4Nubv :: #force_inline proc "c" (index: u32, v: [^]u8, loc := #caller_location) { impl_VertexAttrib4Nubv(index, v); debug_helper(loc, 0, index, v); }
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+ VertexAttrib4Nuiv :: #force_inline proc "c" (index: u32, v: [^]u32, loc := #caller_location) { impl_VertexAttrib4Nuiv(index, v); debug_helper(loc, 0, index, v); }
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+ VertexAttrib4Nusv :: #force_inline proc "c" (index: u32, v: [^]u16, loc := #caller_location) { impl_VertexAttrib4Nusv(index, v); debug_helper(loc, 0, index, v); }
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+ VertexAttrib4bv :: #force_inline proc "c" (index: u32, v: [^]i8, loc := #caller_location) { impl_VertexAttrib4bv(index, v); debug_helper(loc, 0, index, v); }
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VertexAttrib4d :: #force_inline proc "c" (index: u32, x: f64, y: f64, z: f64, w: f64, loc := #caller_location) { impl_VertexAttrib4d(index, x, y, z, w); debug_helper(loc, 0, index, x, y, z, w); }
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VertexAttrib4d :: #force_inline proc "c" (index: u32, x: f64, y: f64, z: f64, w: f64, loc := #caller_location) { impl_VertexAttrib4d(index, x, y, z, w); debug_helper(loc, 0, index, x, y, z, w); }
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- VertexAttrib4dv :: #force_inline proc "c" (index: u32, v: ^f64, loc := #caller_location) { impl_VertexAttrib4dv(index, v); debug_helper(loc, 0, index, v); }
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+ VertexAttrib4dv :: #force_inline proc "c" (index: u32, v: [^]f64, loc := #caller_location) { impl_VertexAttrib4dv(index, v); debug_helper(loc, 0, index, v); }
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VertexAttrib4f :: #force_inline proc "c" (index: u32, x: f32, y: f32, z: f32, w: f32, loc := #caller_location) { impl_VertexAttrib4f(index, x, y, z, w); debug_helper(loc, 0, index, x, y, z, w); }
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VertexAttrib4f :: #force_inline proc "c" (index: u32, x: f32, y: f32, z: f32, w: f32, loc := #caller_location) { impl_VertexAttrib4f(index, x, y, z, w); debug_helper(loc, 0, index, x, y, z, w); }
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- VertexAttrib4fv :: #force_inline proc "c" (index: u32, v: ^f32, loc := #caller_location) { impl_VertexAttrib4fv(index, v); debug_helper(loc, 0, index, v); }
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- VertexAttrib4iv :: #force_inline proc "c" (index: u32, v: ^i32, loc := #caller_location) { impl_VertexAttrib4iv(index, v); debug_helper(loc, 0, index, v); }
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+ VertexAttrib4fv :: #force_inline proc "c" (index: u32, v: [^]f32, loc := #caller_location) { impl_VertexAttrib4fv(index, v); debug_helper(loc, 0, index, v); }
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+ VertexAttrib4iv :: #force_inline proc "c" (index: u32, v: [^]i32, loc := #caller_location) { impl_VertexAttrib4iv(index, v); debug_helper(loc, 0, index, v); }
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VertexAttrib4s :: #force_inline proc "c" (index: u32, x: i16, y: i16, z: i16, w: i16, loc := #caller_location) { impl_VertexAttrib4s(index, x, y, z, w); debug_helper(loc, 0, index, x, y, z, w); }
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VertexAttrib4s :: #force_inline proc "c" (index: u32, x: i16, y: i16, z: i16, w: i16, loc := #caller_location) { impl_VertexAttrib4s(index, x, y, z, w); debug_helper(loc, 0, index, x, y, z, w); }
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- VertexAttrib4sv :: #force_inline proc "c" (index: u32, v: ^i16, loc := #caller_location) { impl_VertexAttrib4sv(index, v); debug_helper(loc, 0, index, v); }
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- VertexAttrib4ubv :: #force_inline proc "c" (index: u32, v: ^u8, loc := #caller_location) { impl_VertexAttrib4ubv(index, v); debug_helper(loc, 0, index, v); }
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- VertexAttrib4uiv :: #force_inline proc "c" (index: u32, v: ^u32, loc := #caller_location) { impl_VertexAttrib4uiv(index, v); debug_helper(loc, 0, index, v); }
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- VertexAttrib4usv :: #force_inline proc "c" (index: u32, v: ^u16, loc := #caller_location) { impl_VertexAttrib4usv(index, v); debug_helper(loc, 0, index, v); }
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+ VertexAttrib4sv :: #force_inline proc "c" (index: u32, v: [^]i16, loc := #caller_location) { impl_VertexAttrib4sv(index, v); debug_helper(loc, 0, index, v); }
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+ VertexAttrib4ubv :: #force_inline proc "c" (index: u32, v: [^]u8, loc := #caller_location) { impl_VertexAttrib4ubv(index, v); debug_helper(loc, 0, index, v); }
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+ VertexAttrib4uiv :: #force_inline proc "c" (index: u32, v: [^]u32, loc := #caller_location) { impl_VertexAttrib4uiv(index, v); debug_helper(loc, 0, index, v); }
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+ VertexAttrib4usv :: #force_inline proc "c" (index: u32, v: [^]u16, loc := #caller_location) { impl_VertexAttrib4usv(index, v); debug_helper(loc, 0, index, v); }
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VertexAttribPointer :: #force_inline proc "c" (index: u32, size: i32, type: u32, normalized: bool, stride: i32, pointer: rawptr, loc := #caller_location) { impl_VertexAttribPointer(index, size, type, normalized, stride, pointer); debug_helper(loc, 0, index, size, type, normalized, stride, pointer); }
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VertexAttribPointer :: #force_inline proc "c" (index: u32, size: i32, type: u32, normalized: bool, stride: i32, pointer: rawptr, loc := #caller_location) { impl_VertexAttribPointer(index, size, type, normalized, stride, pointer); debug_helper(loc, 0, index, size, type, normalized, stride, pointer); }
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// VERSION_2_1
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// VERSION_2_1
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@@ -1046,18 +1046,18 @@ when !ODIN_DEBUG {
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VertexAttribI2ui :: #force_inline proc "c" (index: u32, x: u32, y: u32, loc := #caller_location) { impl_VertexAttribI2ui(index, x, y); debug_helper(loc, 0, index, x, y); }
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VertexAttribI2ui :: #force_inline proc "c" (index: u32, x: u32, y: u32, loc := #caller_location) { impl_VertexAttribI2ui(index, x, y); debug_helper(loc, 0, index, x, y); }
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VertexAttribI3ui :: #force_inline proc "c" (index: u32, x: u32, y: u32, z: u32, loc := #caller_location) { impl_VertexAttribI3ui(index, x, y, z); debug_helper(loc, 0, index, x, y, z); }
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VertexAttribI3ui :: #force_inline proc "c" (index: u32, x: u32, y: u32, z: u32, loc := #caller_location) { impl_VertexAttribI3ui(index, x, y, z); debug_helper(loc, 0, index, x, y, z); }
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VertexAttribI4ui :: #force_inline proc "c" (index: u32, x: u32, y: u32, z: u32, w: u32, loc := #caller_location) { impl_VertexAttribI4ui(index, x, y, z, w); debug_helper(loc, 0, index, x, y, z, w); }
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VertexAttribI4ui :: #force_inline proc "c" (index: u32, x: u32, y: u32, z: u32, w: u32, loc := #caller_location) { impl_VertexAttribI4ui(index, x, y, z, w); debug_helper(loc, 0, index, x, y, z, w); }
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- VertexAttribI1iv :: #force_inline proc "c" (index: u32, v: ^i32, loc := #caller_location) { impl_VertexAttribI1iv(index, v); debug_helper(loc, 0, index, v); }
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- VertexAttribI2iv :: #force_inline proc "c" (index: u32, v: ^i32, loc := #caller_location) { impl_VertexAttribI2iv(index, v); debug_helper(loc, 0, index, v); }
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- VertexAttribI3iv :: #force_inline proc "c" (index: u32, v: ^i32, loc := #caller_location) { impl_VertexAttribI3iv(index, v); debug_helper(loc, 0, index, v); }
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- VertexAttribI4iv :: #force_inline proc "c" (index: u32, v: ^i32, loc := #caller_location) { impl_VertexAttribI4iv(index, v); debug_helper(loc, 0, index, v); }
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- VertexAttribI1uiv :: #force_inline proc "c" (index: u32, v: ^u32, loc := #caller_location) { impl_VertexAttribI1uiv(index, v); debug_helper(loc, 0, index, v); }
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- VertexAttribI2uiv :: #force_inline proc "c" (index: u32, v: ^u32, loc := #caller_location) { impl_VertexAttribI2uiv(index, v); debug_helper(loc, 0, index, v); }
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- VertexAttribI3uiv :: #force_inline proc "c" (index: u32, v: ^u32, loc := #caller_location) { impl_VertexAttribI3uiv(index, v); debug_helper(loc, 0, index, v); }
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- VertexAttribI4uiv :: #force_inline proc "c" (index: u32, v: ^u32, loc := #caller_location) { impl_VertexAttribI4uiv(index, v); debug_helper(loc, 0, index, v); }
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- VertexAttribI4bv :: #force_inline proc "c" (index: u32, v: ^i8, loc := #caller_location) { impl_VertexAttribI4bv(index, v); debug_helper(loc, 0, index, v); }
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- VertexAttribI4sv :: #force_inline proc "c" (index: u32, v: ^i16, loc := #caller_location) { impl_VertexAttribI4sv(index, v); debug_helper(loc, 0, index, v); }
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- VertexAttribI4ubv :: #force_inline proc "c" (index: u32, v: ^u8, loc := #caller_location) { impl_VertexAttribI4ubv(index, v); debug_helper(loc, 0, index, v); }
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- VertexAttribI4usv :: #force_inline proc "c" (index: u32, v: ^u16, loc := #caller_location) { impl_VertexAttribI4usv(index, v); debug_helper(loc, 0, index, v); }
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+ VertexAttribI1iv :: #force_inline proc "c" (index: u32, v: [^]i32, loc := #caller_location) { impl_VertexAttribI1iv(index, v); debug_helper(loc, 0, index, v); }
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+ VertexAttribI2iv :: #force_inline proc "c" (index: u32, v: [^]i32, loc := #caller_location) { impl_VertexAttribI2iv(index, v); debug_helper(loc, 0, index, v); }
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+ VertexAttribI3iv :: #force_inline proc "c" (index: u32, v: [^]i32, loc := #caller_location) { impl_VertexAttribI3iv(index, v); debug_helper(loc, 0, index, v); }
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+ VertexAttribI4iv :: #force_inline proc "c" (index: u32, v: [^]i32, loc := #caller_location) { impl_VertexAttribI4iv(index, v); debug_helper(loc, 0, index, v); }
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+ VertexAttribI1uiv :: #force_inline proc "c" (index: u32, v: [^]u32, loc := #caller_location) { impl_VertexAttribI1uiv(index, v); debug_helper(loc, 0, index, v); }
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+ VertexAttribI2uiv :: #force_inline proc "c" (index: u32, v: [^]u32, loc := #caller_location) { impl_VertexAttribI2uiv(index, v); debug_helper(loc, 0, index, v); }
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+ VertexAttribI3uiv :: #force_inline proc "c" (index: u32, v: [^]u32, loc := #caller_location) { impl_VertexAttribI3uiv(index, v); debug_helper(loc, 0, index, v); }
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+ VertexAttribI4uiv :: #force_inline proc "c" (index: u32, v: [^]u32, loc := #caller_location) { impl_VertexAttribI4uiv(index, v); debug_helper(loc, 0, index, v); }
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+ VertexAttribI4bv :: #force_inline proc "c" (index: u32, v: [^]i8, loc := #caller_location) { impl_VertexAttribI4bv(index, v); debug_helper(loc, 0, index, v); }
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+ VertexAttribI4sv :: #force_inline proc "c" (index: u32, v: [^]i16, loc := #caller_location) { impl_VertexAttribI4sv(index, v); debug_helper(loc, 0, index, v); }
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+ VertexAttribI4ubv :: #force_inline proc "c" (index: u32, v: [^]u8, loc := #caller_location) { impl_VertexAttribI4ubv(index, v); debug_helper(loc, 0, index, v); }
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+ VertexAttribI4usv :: #force_inline proc "c" (index: u32, v: [^]u16, loc := #caller_location) { impl_VertexAttribI4usv(index, v); debug_helper(loc, 0, index, v); }
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GetUniformuiv :: #force_inline proc "c" (program: u32, location: i32, params: [^]u32, loc := #caller_location) { impl_GetUniformuiv(program, location, params); debug_helper(loc, 0, program, location, params); }
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GetUniformuiv :: #force_inline proc "c" (program: u32, location: i32, params: [^]u32, loc := #caller_location) { impl_GetUniformuiv(program, location, params); debug_helper(loc, 0, program, location, params); }
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BindFragDataLocation :: #force_inline proc "c" (program: u32, color: u32, name: cstring, loc := #caller_location) { impl_BindFragDataLocation(program, color, name); debug_helper(loc, 0, program, color, name); }
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BindFragDataLocation :: #force_inline proc "c" (program: u32, color: u32, name: cstring, loc := #caller_location) { impl_BindFragDataLocation(program, color, name); debug_helper(loc, 0, program, color, name); }
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GetFragDataLocation :: #force_inline proc "c" (program: u32, name: cstring, loc := #caller_location) -> i32 { ret := impl_GetFragDataLocation(program, name); debug_helper(loc, 1, ret, program, name); return ret; }
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GetFragDataLocation :: #force_inline proc "c" (program: u32, name: cstring, loc := #caller_location) -> i32 { ret := impl_GetFragDataLocation(program, name); debug_helper(loc, 1, ret, program, name); return ret; }
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@@ -1321,18 +1321,18 @@ when !ODIN_DEBUG {
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VertexAttribL2d :: #force_inline proc "c" (index: u32, x: f64, y: f64, loc := #caller_location) { impl_VertexAttribL2d(index, x, y); debug_helper(loc, 0, index, x, y); }
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VertexAttribL2d :: #force_inline proc "c" (index: u32, x: f64, y: f64, loc := #caller_location) { impl_VertexAttribL2d(index, x, y); debug_helper(loc, 0, index, x, y); }
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VertexAttribL3d :: #force_inline proc "c" (index: u32, x: f64, y: f64, z: f64, loc := #caller_location) { impl_VertexAttribL3d(index, x, y, z); debug_helper(loc, 0, index, x, y, z); }
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VertexAttribL3d :: #force_inline proc "c" (index: u32, x: f64, y: f64, z: f64, loc := #caller_location) { impl_VertexAttribL3d(index, x, y, z); debug_helper(loc, 0, index, x, y, z); }
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VertexAttribL4d :: #force_inline proc "c" (index: u32, x: f64, y: f64, z: f64, w: f64, loc := #caller_location) { impl_VertexAttribL4d(index, x, y, z, w); debug_helper(loc, 0, index, x, y, z, w); }
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VertexAttribL4d :: #force_inline proc "c" (index: u32, x: f64, y: f64, z: f64, w: f64, loc := #caller_location) { impl_VertexAttribL4d(index, x, y, z, w); debug_helper(loc, 0, index, x, y, z, w); }
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- VertexAttribL1dv :: #force_inline proc "c" (index: u32, v: ^f64, loc := #caller_location) { impl_VertexAttribL1dv(index, v); debug_helper(loc, 0, index, v); }
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- VertexAttribL2dv :: #force_inline proc "c" (index: u32, v: ^f64, loc := #caller_location) { impl_VertexAttribL2dv(index, v); debug_helper(loc, 0, index, v); }
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- VertexAttribL3dv :: #force_inline proc "c" (index: u32, v: ^f64, loc := #caller_location) { impl_VertexAttribL3dv(index, v); debug_helper(loc, 0, index, v); }
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- VertexAttribL4dv :: #force_inline proc "c" (index: u32, v: ^f64, loc := #caller_location) { impl_VertexAttribL4dv(index, v); debug_helper(loc, 0, index, v); }
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+ VertexAttribL1dv :: #force_inline proc "c" (index: u32, v: [^]f64, loc := #caller_location) { impl_VertexAttribL1dv(index, v); debug_helper(loc, 0, index, v); }
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+ VertexAttribL2dv :: #force_inline proc "c" (index: u32, v: [^]f64, loc := #caller_location) { impl_VertexAttribL2dv(index, v); debug_helper(loc, 0, index, v); }
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+ VertexAttribL3dv :: #force_inline proc "c" (index: u32, v: [^]f64, loc := #caller_location) { impl_VertexAttribL3dv(index, v); debug_helper(loc, 0, index, v); }
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+ VertexAttribL4dv :: #force_inline proc "c" (index: u32, v: [^]f64, loc := #caller_location) { impl_VertexAttribL4dv(index, v); debug_helper(loc, 0, index, v); }
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VertexAttribLPointer :: #force_inline proc "c" (index: u32, size: i32, type: u32, stride: i32, pointer: rawptr, loc := #caller_location) { impl_VertexAttribLPointer(index, size, type, stride, pointer); debug_helper(loc, 0, index, size, type, stride, pointer); }
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VertexAttribLPointer :: #force_inline proc "c" (index: u32, size: i32, type: u32, stride: i32, pointer: rawptr, loc := #caller_location) { impl_VertexAttribLPointer(index, size, type, stride, pointer); debug_helper(loc, 0, index, size, type, stride, pointer); }
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GetVertexAttribLdv :: #force_inline proc "c" (index: u32, pname: u32, params: [^]f64, loc := #caller_location) { impl_GetVertexAttribLdv(index, pname, params); debug_helper(loc, 0, index, pname, params); }
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GetVertexAttribLdv :: #force_inline proc "c" (index: u32, pname: u32, params: [^]f64, loc := #caller_location) { impl_GetVertexAttribLdv(index, pname, params); debug_helper(loc, 0, index, pname, params); }
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ViewportArrayv :: #force_inline proc "c" (first: u32, count: i32, v: [^]f32, loc := #caller_location) { impl_ViewportArrayv(first, count, v); debug_helper(loc, 0, first, count, v); }
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ViewportArrayv :: #force_inline proc "c" (first: u32, count: i32, v: [^]f32, loc := #caller_location) { impl_ViewportArrayv(first, count, v); debug_helper(loc, 0, first, count, v); }
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ViewportIndexedf :: #force_inline proc "c" (index: u32, x: f32, y: f32, w: f32, h: f32, loc := #caller_location) { impl_ViewportIndexedf(index, x, y, w, h); debug_helper(loc, 0, index, x, y, w, h); }
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ViewportIndexedf :: #force_inline proc "c" (index: u32, x: f32, y: f32, w: f32, h: f32, loc := #caller_location) { impl_ViewportIndexedf(index, x, y, w, h); debug_helper(loc, 0, index, x, y, w, h); }
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- ViewportIndexedfv :: #force_inline proc "c" (index: u32, v: ^f32, loc := #caller_location) { impl_ViewportIndexedfv(index, v); debug_helper(loc, 0, index, v); }
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+ ViewportIndexedfv :: #force_inline proc "c" (index: u32, v: [^]f32, loc := #caller_location) { impl_ViewportIndexedfv(index, v); debug_helper(loc, 0, index, v); }
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ScissorArrayv :: #force_inline proc "c" (first: u32, count: i32, v: [^]i32, loc := #caller_location) { impl_ScissorArrayv(first, count, v); debug_helper(loc, 0, first, count, v); }
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ScissorArrayv :: #force_inline proc "c" (first: u32, count: i32, v: [^]i32, loc := #caller_location) { impl_ScissorArrayv(first, count, v); debug_helper(loc, 0, first, count, v); }
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ScissorIndexed :: #force_inline proc "c" (index: u32, left: i32, bottom: i32, width: i32, height: i32, loc := #caller_location) { impl_ScissorIndexed(index, left, bottom, width, height); debug_helper(loc, 0, index, left, bottom, width, height); }
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ScissorIndexed :: #force_inline proc "c" (index: u32, left: i32, bottom: i32, width: i32, height: i32, loc := #caller_location) { impl_ScissorIndexed(index, left, bottom, width, height); debug_helper(loc, 0, index, left, bottom, width, height); }
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- ScissorIndexedv :: #force_inline proc "c" (index: u32, v: ^i32, loc := #caller_location) { impl_ScissorIndexedv(index, v); debug_helper(loc, 0, index, v); }
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+ ScissorIndexedv :: #force_inline proc "c" (index: u32, v: [^]i32, loc := #caller_location) { impl_ScissorIndexedv(index, v); debug_helper(loc, 0, index, v); }
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DepthRangeArrayv :: #force_inline proc "c" (first: u32, count: i32, v: [^]f64, loc := #caller_location) { impl_DepthRangeArrayv(first, count, v); debug_helper(loc, 0, first, count, v); }
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DepthRangeArrayv :: #force_inline proc "c" (first: u32, count: i32, v: [^]f64, loc := #caller_location) { impl_DepthRangeArrayv(first, count, v); debug_helper(loc, 0, first, count, v); }
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DepthRangeIndexed :: #force_inline proc "c" (index: u32, n: f64, f: f64, loc := #caller_location) { impl_DepthRangeIndexed(index, n, f); debug_helper(loc, 0, index, n, f); }
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DepthRangeIndexed :: #force_inline proc "c" (index: u32, n: f64, f: f64, loc := #caller_location) { impl_DepthRangeIndexed(index, n, f); debug_helper(loc, 0, index, n, f); }
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GetFloati_v :: #force_inline proc "c" (target: u32, index: u32, data: ^f32, loc := #caller_location) { impl_GetFloati_v(target, index, data); debug_helper(loc, 0, target, index, data); }
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GetFloati_v :: #force_inline proc "c" (target: u32, index: u32, data: ^f32, loc := #caller_location) { impl_GetFloati_v(target, index, data); debug_helper(loc, 0, target, index, data); }
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@@ -1518,13 +1518,13 @@ when !ODIN_DEBUG {
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GetnUniformiv :: #force_inline proc "c" (program: u32, location: i32, bufSize: i32, params: [^]i32, loc := #caller_location) { impl_GetnUniformiv(program, location, bufSize, params); debug_helper(loc, 0, program, location, bufSize, params); }
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GetnUniformiv :: #force_inline proc "c" (program: u32, location: i32, bufSize: i32, params: [^]i32, loc := #caller_location) { impl_GetnUniformiv(program, location, bufSize, params); debug_helper(loc, 0, program, location, bufSize, params); }
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GetnUniformuiv :: #force_inline proc "c" (program: u32, location: i32, bufSize: i32, params: [^]u32, loc := #caller_location) { impl_GetnUniformuiv(program, location, bufSize, params); debug_helper(loc, 0, program, location, bufSize, params); }
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GetnUniformuiv :: #force_inline proc "c" (program: u32, location: i32, bufSize: i32, params: [^]u32, loc := #caller_location) { impl_GetnUniformuiv(program, location, bufSize, params); debug_helper(loc, 0, program, location, bufSize, params); }
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ReadnPixels :: #force_inline proc "c" (x: i32, y: i32, width: i32, height: i32, format: u32, type: u32, bufSize: i32, data: rawptr, loc := #caller_location) { impl_ReadnPixels(x, y, width, height, format, type, bufSize, data); debug_helper(loc, 0, x, y, width, height, format, type, bufSize, data); }
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ReadnPixels :: #force_inline proc "c" (x: i32, y: i32, width: i32, height: i32, format: u32, type: u32, bufSize: i32, data: rawptr, loc := #caller_location) { impl_ReadnPixels(x, y, width, height, format, type, bufSize, data); debug_helper(loc, 0, x, y, width, height, format, type, bufSize, data); }
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- GetnMapdv :: #force_inline proc "c" (target: u32, query: u32, bufSize: i32, v: ^f64, loc := #caller_location) { impl_GetnMapdv(target, query, bufSize, v); debug_helper(loc, 0, target, query, bufSize, v); }
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- GetnMapfv :: #force_inline proc "c" (target: u32, query: u32, bufSize: i32, v: ^f32, loc := #caller_location) { impl_GetnMapfv(target, query, bufSize, v); debug_helper(loc, 0, target, query, bufSize, v); }
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- GetnMapiv :: #force_inline proc "c" (target: u32, query: u32, bufSize: i32, v: ^i32, loc := #caller_location) { impl_GetnMapiv(target, query, bufSize, v); debug_helper(loc, 0, target, query, bufSize, v); }
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+ GetnMapdv :: #force_inline proc "c" (target: u32, query: u32, bufSize: i32, v: [^]f64, loc := #caller_location) { impl_GetnMapdv(target, query, bufSize, v); debug_helper(loc, 0, target, query, bufSize, v); }
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+ GetnMapfv :: #force_inline proc "c" (target: u32, query: u32, bufSize: i32, v: [^]f32, loc := #caller_location) { impl_GetnMapfv(target, query, bufSize, v); debug_helper(loc, 0, target, query, bufSize, v); }
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+ GetnMapiv :: #force_inline proc "c" (target: u32, query: u32, bufSize: i32, v: [^]i32, loc := #caller_location) { impl_GetnMapiv(target, query, bufSize, v); debug_helper(loc, 0, target, query, bufSize, v); }
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GetnPixelMapusv :: #force_inline proc "c" (map_: u32, bufSize: i32, values: [^]u16, loc := #caller_location) { impl_GetnPixelMapusv(map_, bufSize, values); debug_helper(loc, 0, map_, bufSize, values); }
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GetnPixelMapusv :: #force_inline proc "c" (map_: u32, bufSize: i32, values: [^]u16, loc := #caller_location) { impl_GetnPixelMapusv(map_, bufSize, values); debug_helper(loc, 0, map_, bufSize, values); }
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GetnPixelMapfv :: #force_inline proc "c" (map_: u32, bufSize: i32, values: [^]f32, loc := #caller_location) { impl_GetnPixelMapfv(map_, bufSize, values); debug_helper(loc, 0, map_, bufSize, values); }
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GetnPixelMapfv :: #force_inline proc "c" (map_: u32, bufSize: i32, values: [^]f32, loc := #caller_location) { impl_GetnPixelMapfv(map_, bufSize, values); debug_helper(loc, 0, map_, bufSize, values); }
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GetnPixelMapuiv :: #force_inline proc "c" (map_: u32, bufSize: i32, values: [^]u32, loc := #caller_location) { impl_GetnPixelMapuiv(map_, bufSize, values); debug_helper(loc, 0, map_, bufSize, values); }
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GetnPixelMapuiv :: #force_inline proc "c" (map_: u32, bufSize: i32, values: [^]u32, loc := #caller_location) { impl_GetnPixelMapuiv(map_, bufSize, values); debug_helper(loc, 0, map_, bufSize, values); }
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- GetnPolygonStipple :: #force_inline proc "c" (bufSize: i32, pattern: ^u8, loc := #caller_location) { impl_GetnPolygonStipple(bufSize, pattern); debug_helper(loc, 0, bufSize, pattern); }
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+ GetnPolygonStipple :: #force_inline proc "c" (bufSize: i32, pattern: [^]u8, loc := #caller_location) { impl_GetnPolygonStipple(bufSize, pattern); debug_helper(loc, 0, bufSize, pattern); }
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GetnColorTable :: #force_inline proc "c" (target: u32, format: u32, type: u32, bufSize: i32, table: rawptr, loc := #caller_location) { impl_GetnColorTable(target, format, type, bufSize, table); debug_helper(loc, 0, target, format, type, bufSize, table); }
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GetnColorTable :: #force_inline proc "c" (target: u32, format: u32, type: u32, bufSize: i32, table: rawptr, loc := #caller_location) { impl_GetnColorTable(target, format, type, bufSize, table); debug_helper(loc, 0, target, format, type, bufSize, table); }
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GetnConvolutionFilter :: #force_inline proc "c" (target: u32, format: u32, type: u32, bufSize: i32, image: rawptr, loc := #caller_location) { impl_GetnConvolutionFilter(target, format, type, bufSize, image); debug_helper(loc, 0, target, format, type, bufSize, image); }
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GetnConvolutionFilter :: #force_inline proc "c" (target: u32, format: u32, type: u32, bufSize: i32, image: rawptr, loc := #caller_location) { impl_GetnConvolutionFilter(target, format, type, bufSize, image); debug_helper(loc, 0, target, format, type, bufSize, image); }
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GetnSeparableFilter :: #force_inline proc "c" (target: u32, format: u32, type: u32, rowBufSize: i32, row: rawptr, columnBufSize: i32, column: rawptr, span: rawptr, loc := #caller_location) { impl_GetnSeparableFilter(target, format, type, rowBufSize, row, columnBufSize, column, span); debug_helper(loc, 0, target, format, type, rowBufSize, row, columnBufSize, column, span); }
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GetnSeparableFilter :: #force_inline proc "c" (target: u32, format: u32, type: u32, rowBufSize: i32, row: rawptr, columnBufSize: i32, column: rawptr, span: rawptr, loc := #caller_location) { impl_GetnSeparableFilter(target, format, type, rowBufSize, row, columnBufSize, column, span); debug_helper(loc, 0, target, format, type, rowBufSize, row, columnBufSize, column, span); }
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