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@@ -734,7 +734,7 @@ ShaderLocationIndex :: enum c.int {
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MAP_BRDF, // Shader location: sampler2d texture: brdf
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VERTEX_BONEIDS, // Shader location: vertex attribute: boneIds
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VERTEX_BONEWEIGHTS, // Shader location: vertex attribute: boneWeights
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- BONE_MATRICES // Shader location: array of matrices uniform: boneMatrices
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+ BONE_MATRICES, // Shader location: array of matrices uniform: boneMatrices
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}
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@@ -851,7 +851,7 @@ CameraMode :: enum c.int {
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FREE, // Camera free mode
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ORBITAL, // Camera orbital, around target, zoom supported
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FIRST_PERSON, // Camera first person
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- THIRD_PERSON // Camera third person
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+ THIRD_PERSON, // Camera third person
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}
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// Camera projection
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