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@@ -1,9 +1,9 @@
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/*
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/*
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-Package vendor:raylib implements bindings for version 4.5 of the raylib library (https://www.raylib.com/)
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+Package vendor:raylib implements bindings for version 5.0 of the raylib library (https://www.raylib.com/)
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*********************************************************************************************
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*********************************************************************************************
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*
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*
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- * raylib v4.5 - A simple and easy-to-use library to enjoy videogames programming (www.raylib.com)
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+ * raylib v5.0 - A simple and easy-to-use library to enjoy videogames programming (www.raylib.com)
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*
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*
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* FEATURES:
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* FEATURES:
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* - NO external dependencies, all required libraries included with raylib
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* - NO external dependencies, all required libraries included with raylib
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@@ -124,7 +124,7 @@ when ODIN_OS == .Windows {
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// multiple copies of raylib.so, but since these bindings are for
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// multiple copies of raylib.so, but since these bindings are for
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// particular version of the library, I better specify it. Ideally,
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// particular version of the library, I better specify it. Ideally,
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// though, it's best specified in terms of major (.so.4)
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// though, it's best specified in terms of major (.so.4)
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- "linux/libraylib.so.450",
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+ "linux/libraylib.so.500",
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"system:dl",
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"system:dl",
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"system:pthread",
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"system:pthread",
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}
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}
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@@ -139,7 +139,7 @@ when ODIN_OS == .Windows {
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when ODIN_ARCH == .arm64 {
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when ODIN_ARCH == .arm64 {
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when RAYLIB_SHARED {
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when RAYLIB_SHARED {
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foreign import lib {
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foreign import lib {
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- "macos-arm64/libraylib.450.dylib",
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+ "macos-arm64/libraylib.500.dylib",
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"system:Cocoa.framework",
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"system:Cocoa.framework",
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"system:OpenGL.framework",
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"system:OpenGL.framework",
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"system:IOKit.framework",
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"system:IOKit.framework",
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@@ -155,7 +155,7 @@ when ODIN_OS == .Windows {
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} else {
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} else {
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when RAYLIB_SHARED {
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when RAYLIB_SHARED {
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foreign import lib {
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foreign import lib {
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- "macos/libraylib.450.dylib",
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+ "macos/libraylib.500.dylib",
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"system:Cocoa.framework",
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"system:Cocoa.framework",
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"system:OpenGL.framework",
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"system:OpenGL.framework",
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"system:IOKit.framework",
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"system:IOKit.framework",
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@@ -173,7 +173,10 @@ when ODIN_OS == .Windows {
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foreign import lib "system:raylib"
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foreign import lib "system:raylib"
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}
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}
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-VERSION :: "4.5"
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+VERSION_MAJOR :: 5
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+VERSION_MINOR :: 0
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+VERSION_PATCH :: 0
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+VERSION :: "5.0"
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PI :: 3.14159265358979323846
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PI :: 3.14159265358979323846
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DEG2RAD :: PI/180.0
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DEG2RAD :: PI/180.0
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@@ -514,6 +517,19 @@ FilePathList :: struct {
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paths: [^]cstring, // Filepaths entries
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paths: [^]cstring, // Filepaths entries
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}
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}
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+// Automation event
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+AutomationEvent :: struct {
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+ frame: c.uint, // Event frame
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+ type: c.uint, // Event type (AutomationEventType)
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+ params: [4]c.int, // Event parameters (if required) ---
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+}
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+
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+// Automation event list
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+AutomationEventList :: struct {
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+ capacity: c.uint, // Events max entries (MAX_AUTOMATION_EVENTS)
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+ count: c.uint, // Events entries count
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+ events: [^]AutomationEvent, // Events entries
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+}
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//----------------------------------------------------------------------------------
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//----------------------------------------------------------------------------------
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// Enumerators Definition
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// Enumerators Definition
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@@ -535,6 +551,7 @@ ConfigFlag :: enum c.int {
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WINDOW_TRANSPARENT = 4, // Set to allow transparent framebuffer
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WINDOW_TRANSPARENT = 4, // Set to allow transparent framebuffer
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WINDOW_HIGHDPI = 13, // Set to support HighDPI
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WINDOW_HIGHDPI = 13, // Set to support HighDPI
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WINDOW_MOUSE_PASSTHROUGH = 14, // Set to support mouse passthrough, only supported when FLAG_WINDOW_UNDECORATED
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WINDOW_MOUSE_PASSTHROUGH = 14, // Set to support mouse passthrough, only supported when FLAG_WINDOW_UNDECORATED
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+ BORDERLESS_WINDOWED_MODE = 15, // Set to run program in borderless windowed mode
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MSAA_4X_HINT = 5, // Set to try enabling MSAA 4X
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MSAA_4X_HINT = 5, // Set to try enabling MSAA 4X
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INTERLACED_HINT = 16, // Set to try enabling interlaced video format (for V3D)
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INTERLACED_HINT = 16, // Set to try enabling interlaced video format (for V3D)
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}
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}
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@@ -805,6 +822,9 @@ PixelFormat :: enum c.int {
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UNCOMPRESSED_R32, // 32 bpp (1 channel - float)
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UNCOMPRESSED_R32, // 32 bpp (1 channel - float)
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UNCOMPRESSED_R32G32B32, // 32*3 bpp (3 channels - float)
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UNCOMPRESSED_R32G32B32, // 32*3 bpp (3 channels - float)
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UNCOMPRESSED_R32G32B32A32, // 32*4 bpp (4 channels - float)
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UNCOMPRESSED_R32G32B32A32, // 32*4 bpp (4 channels - float)
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+ UNCOMPRESSED_R16, // 16 bpp (1 channel - float)
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+ UNCOMPRESSED_R16G16B16, // 16*3 bpp (3 channels - float)
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+ UNCOMPRESSED_R16G16B16A16, // 16*4 bpp (4 channels - float)
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COMPRESSED_DXT1_RGB, // 4 bpp (no alpha)
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COMPRESSED_DXT1_RGB, // 4 bpp (no alpha)
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COMPRESSED_DXT1_RGBA, // 4 bpp (1 bit alpha)
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COMPRESSED_DXT1_RGBA, // 4 bpp (1 bit alpha)
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COMPRESSED_DXT3_RGBA, // 8 bpp
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COMPRESSED_DXT3_RGBA, // 8 bpp
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@@ -869,7 +889,7 @@ BlendMode :: enum c.int {
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// Gestures
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// Gestures
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// NOTE: It could be used as flags to enable only some gestures
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// NOTE: It could be used as flags to enable only some gestures
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-Gesture :: enum c.int {
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+Gesture :: enum c.uint {
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TAP = 0, // Tap gesture
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TAP = 0, // Tap gesture
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DOUBLETAP = 1, // Double tap gesture
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DOUBLETAP = 1, // Double tap gesture
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HOLD = 2, // Hold gesture
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HOLD = 2, // Hold gesture
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@@ -881,7 +901,7 @@ Gesture :: enum c.int {
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PINCH_IN = 8, // Pinch in gesture
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PINCH_IN = 8, // Pinch in gesture
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PINCH_OUT = 9, // Pinch out gesture
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PINCH_OUT = 9, // Pinch out gesture
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}
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}
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-Gestures :: distinct bit_set[Gesture; c.int]
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+Gestures :: distinct bit_set[Gesture; c.uint]
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// Camera system modes
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// Camera system modes
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CameraMode :: enum c.int {
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CameraMode :: enum c.int {
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@@ -910,8 +930,8 @@ NPatchLayout :: enum c.int {
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// Callbacks to hook some internal functions
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// Callbacks to hook some internal functions
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// WARNING: This callbacks are intended for advance users
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// WARNING: This callbacks are intended for advance users
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TraceLogCallback :: #type proc "c" (logLevel: TraceLogLevel, text: cstring, args: c.va_list) // Logging: Redirect trace log messages
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TraceLogCallback :: #type proc "c" (logLevel: TraceLogLevel, text: cstring, args: c.va_list) // Logging: Redirect trace log messages
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-LoadFileDataCallback :: #type proc "c"(fileName: cstring, bytesRead: ^c.uint) -> [^]u8 // FileIO: Load binary data
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-SaveFileDataCallback :: #type proc "c" (fileName: cstring, data: rawptr, bytesToWrite: c.uint) -> bool // FileIO: Save binary data
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+LoadFileDataCallback :: #type proc "c"(fileName: cstring, dataSize: ^c.int) -> [^]u8 // FileIO: Load binary data
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+SaveFileDataCallback :: #type proc "c" (fileName: cstring, data: rawptr, dataSize: c.int) -> bool // FileIO: Save binary data
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LoadFileTextCallback :: #type proc "c" (fileName: cstring) -> [^]u8 // FileIO: Load text data
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LoadFileTextCallback :: #type proc "c" (fileName: cstring) -> [^]u8 // FileIO: Load text data
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SaveFileTextCallback :: #type proc "c" (fileName: cstring, text: cstring) -> bool // FileIO: Save text data
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SaveFileTextCallback :: #type proc "c" (fileName: cstring, text: cstring) -> bool // FileIO: Save text data
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@@ -932,7 +952,7 @@ foreign lib {
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// Window-related functions
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// Window-related functions
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InitWindow :: proc(width, height: c.int, title: cstring) --- // Initialize window and OpenGL context
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InitWindow :: proc(width, height: c.int, title: cstring) --- // Initialize window and OpenGL context
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- WindowShouldClose :: proc() -> bool --- // Check if KEY_ESCAPE pressed or Close icon pressed
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+ WindowShouldClose :: proc() -> bool --- // Check if application should close (KEY_ESCAPE pressed or windows close icon clicked)
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CloseWindow :: proc() --- // Close window and unload OpenGL context
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CloseWindow :: proc() --- // Close window and unload OpenGL context
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IsWindowReady :: proc() -> bool --- // Check if window has been initialized successfully
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IsWindowReady :: proc() -> bool --- // Check if window has been initialized successfully
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IsWindowFullscreen :: proc() -> bool --- // Check if window is currently fullscreen
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IsWindowFullscreen :: proc() -> bool --- // Check if window is currently fullscreen
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@@ -945,17 +965,20 @@ foreign lib {
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SetWindowState :: proc(flags: ConfigFlags) --- // Set window configuration state using flags (only PLATFORM_DESKTOP)
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SetWindowState :: proc(flags: ConfigFlags) --- // Set window configuration state using flags (only PLATFORM_DESKTOP)
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ClearWindowState :: proc(flags: ConfigFlags) --- // Clear window configuration state flags
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ClearWindowState :: proc(flags: ConfigFlags) --- // Clear window configuration state flags
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ToggleFullscreen :: proc() --- // Toggle window state: fullscreen/windowed (only PLATFORM_DESKTOP)
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ToggleFullscreen :: proc() --- // Toggle window state: fullscreen/windowed (only PLATFORM_DESKTOP)
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+ ToggleBorderlessWindowed :: proc() --- // Toggle window state: borderless windowed (only PLATFORM_DESKTOP)
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MaximizeWindow :: proc() --- // Set window state: maximized, if resizable (only PLATFORM_DESKTOP)
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MaximizeWindow :: proc() --- // Set window state: maximized, if resizable (only PLATFORM_DESKTOP)
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MinimizeWindow :: proc() --- // Set window state: minimized, if resizable (only PLATFORM_DESKTOP)
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MinimizeWindow :: proc() --- // Set window state: minimized, if resizable (only PLATFORM_DESKTOP)
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RestoreWindow :: proc() --- // Set window state: not minimized/maximized (only PLATFORM_DESKTOP)
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RestoreWindow :: proc() --- // Set window state: not minimized/maximized (only PLATFORM_DESKTOP)
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SetWindowIcon :: proc(image: Image) --- // Set icon for window (single image, RGBA 32bit, only PLATFORM_DESKTOP)
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SetWindowIcon :: proc(image: Image) --- // Set icon for window (single image, RGBA 32bit, only PLATFORM_DESKTOP)
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SetWindowIcons :: proc(images: [^]Image, count: c.int) --- // Set icon for window (multiple images, RGBA 32bit, only PLATFORM_DESKTOP)
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SetWindowIcons :: proc(images: [^]Image, count: c.int) --- // Set icon for window (multiple images, RGBA 32bit, only PLATFORM_DESKTOP)
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- SetWindowTitle :: proc(title: cstring) --- // Set title for window (only PLATFORM_DESKTOP)
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+ SetWindowTitle :: proc(title: cstring) --- // Set title for window (only PLATFORM_DESKTOP and PLATFORM_WEB)
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SetWindowPosition :: proc(x, y: c.int) --- // Set window position on screen (only PLATFORM_DESKTOP)
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SetWindowPosition :: proc(x, y: c.int) --- // Set window position on screen (only PLATFORM_DESKTOP)
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- SetWindowMonitor :: proc(monitor: c.int) --- // Set monitor for the current window (fullscreen mode)
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+ SetWindowMonitor :: proc(monitor: c.int) --- // Set monitor for the current window
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SetWindowMinSize :: proc(width, height: c.int) --- // Set window minimum dimensions (for FLAG_WINDOW_RESIZABLE)
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SetWindowMinSize :: proc(width, height: c.int) --- // Set window minimum dimensions (for FLAG_WINDOW_RESIZABLE)
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+ SetWindowMaxSize :: proc(width, height: c.int) --- // Set window maximum dimensions (for FLAG_WINDOW_RESIZABLE)
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SetWindowSize :: proc(width, height: c.int) --- // Set window dimensions
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SetWindowSize :: proc(width, height: c.int) --- // Set window dimensions
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SetWindowOpacity :: proc(opacity: f32) --- // Set window opacity [0.0f..1.0f] (only PLATFORM_DESKTOP)
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SetWindowOpacity :: proc(opacity: f32) --- // Set window opacity [0.0f..1.0f] (only PLATFORM_DESKTOP)
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+ SetWindowFocused :: proc() --- // Set window focused (only PLATFORM_DESKTOP)
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GetWindowHandle :: proc() -> rawptr --- // Get native window handle
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GetWindowHandle :: proc() -> rawptr --- // Get native window handle
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GetScreenWidth :: proc() -> c.int --- // Get current screen width
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GetScreenWidth :: proc() -> c.int --- // Get current screen width
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GetScreenHeight :: proc() -> c.int --- // Get current screen height
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GetScreenHeight :: proc() -> c.int --- // Get current screen height
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@@ -971,7 +994,7 @@ foreign lib {
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GetMonitorRefreshRate :: proc(monitor: c.int) -> c.int --- // Get specified monitor refresh rate
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GetMonitorRefreshRate :: proc(monitor: c.int) -> c.int --- // Get specified monitor refresh rate
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GetWindowPosition :: proc() -> Vector2 --- // Get window position XY on monitor
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GetWindowPosition :: proc() -> Vector2 --- // Get window position XY on monitor
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GetWindowScaleDPI :: proc() -> Vector2 --- // Get window scale DPI factor
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GetWindowScaleDPI :: proc() -> Vector2 --- // Get window scale DPI factor
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- GetMonitorName :: proc(monitor: c.int) -> cstring --- // Get the human-readable, UTF-8 encoded name of the primary monitor
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+ GetMonitorName :: proc(monitor: c.int) -> cstring --- // Get the human-readable, UTF-8 encoded name of the specified monitor
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SetClipboardText :: proc(text: cstring) --- // Set clipboard text content
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SetClipboardText :: proc(text: cstring) --- // Set clipboard text content
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GetClipboardText :: proc() -> cstring --- // Get clipboard text content
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GetClipboardText :: proc() -> cstring --- // Get clipboard text content
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EnableEventWaiting :: proc() --- // Enable waiting for events on EndDrawing(), no automatic event polling
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EnableEventWaiting :: proc() --- // Enable waiting for events on EndDrawing(), no automatic event polling
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@@ -980,7 +1003,7 @@ foreign lib {
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// Custom frame control functions
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// Custom frame control functions
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// NOTE: Those functions are intended for advance users that want full control over the frame processing
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// NOTE: Those functions are intended for advance users that want full control over the frame processing
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- // By default EndDrawing() does this job: draws everything + SwapScreenBuffer() + manage frame timming + PollInputEvents()
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+ // By default EndDrawing() does this job: draws everything + SwapScreenBuffer() + manage frame timing + PollInputEvents()
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// To avoid that behaviour and control frame processes manually, enable in config.h: SUPPORT_CUSTOM_FRAME_CONTROL
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// To avoid that behaviour and control frame processes manually, enable in config.h: SUPPORT_CUSTOM_FRAME_CONTROL
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SwapScreenBuffer :: proc() --- // Swap back buffer with front buffer (screen drawing)
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SwapScreenBuffer :: proc() --- // Swap back buffer with front buffer (screen drawing)
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@@ -1053,21 +1076,26 @@ foreign lib {
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GetFrameTime :: proc() -> f32 --- // Returns time in seconds for last frame drawn (delta time)
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GetFrameTime :: proc() -> f32 --- // Returns time in seconds for last frame drawn (delta time)
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GetTime :: proc() -> f64 --- // Returns elapsed time in seconds since InitWindow()
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GetTime :: proc() -> f64 --- // Returns elapsed time in seconds since InitWindow()
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- // Misc. functions
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+ // Random value generation functions
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+
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+ SetRandomSeed :: proc(seed: c.uint) --- // Set the seed for the random number generator
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+ GetRandomValue :: proc(min, max: c.int) -> c.int --- // Get a random value between min and max (both included)
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+ LoadRandomSequence :: proc(count : c.uint, min, max: c.int) --- // Load random values sequence, no values repeated
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+ UnloadRandomSequence :: proc(sequence : ^c.int) --- // Unload random values sequence
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- GetRandomValue :: proc(min, max: c.int) -> c.int --- // Returns a random value between min and max (both included)
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- SetRandomSeed :: proc(seed: c.uint) --- // Set the seed for the random number generator
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+ // Misc. functions
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TakeScreenshot :: proc(fileName: cstring) --- // Takes a screenshot of current screen (filename extension defines format)
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TakeScreenshot :: proc(fileName: cstring) --- // Takes a screenshot of current screen (filename extension defines format)
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SetConfigFlags :: proc(flags: ConfigFlags) --- // Setup init configuration flags (view FLAGS)
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SetConfigFlags :: proc(flags: ConfigFlags) --- // Setup init configuration flags (view FLAGS)
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+ OpenURL :: proc(url: cstring) --- // Open URL with default system browser (if available)
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+ // NOTE: Following functions implemented in module [utils]
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+ //------------------------------------------------------------------
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TraceLog :: proc(logLevel: TraceLogLevel, text: cstring, #c_vararg args: ..any) --- // Show trace log messages (LOG_DEBUG, LOG_INFO, LOG_WARNING, LOG_ERROR)
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TraceLog :: proc(logLevel: TraceLogLevel, text: cstring, #c_vararg args: ..any) --- // Show trace log messages (LOG_DEBUG, LOG_INFO, LOG_WARNING, LOG_ERROR)
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SetTraceLogLevel :: proc(logLevel: TraceLogLevel) --- // Set the current threshold (minimum) log level
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SetTraceLogLevel :: proc(logLevel: TraceLogLevel) --- // Set the current threshold (minimum) log level
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MemAlloc :: proc(size: c.uint) -> rawptr --- // Internal memory allocator
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MemAlloc :: proc(size: c.uint) -> rawptr --- // Internal memory allocator
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MemRealloc :: proc(ptr: rawptr, size: c.uint) -> rawptr --- // Internal memory reallocator
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MemRealloc :: proc(ptr: rawptr, size: c.uint) -> rawptr --- // Internal memory reallocator
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MemFree :: proc(ptr: rawptr) --- // Internal memory free
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MemFree :: proc(ptr: rawptr) --- // Internal memory free
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- OpenURL :: proc(url: cstring) --- // Open URL with default system browser (if available)
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-
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// Set custom callbacks
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// Set custom callbacks
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// WARNING: Callbacks setup is intended for advance users
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// WARNING: Callbacks setup is intended for advance users
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@@ -1079,13 +1107,16 @@ foreign lib {
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// Files management functions
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// Files management functions
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- LoadFileData :: proc(fileName: cstring, bytesRead: ^c.uint) -> [^]byte --- // Load file data as byte array (read)
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- UnloadFileData :: proc(data: [^]byte) --- // Unload file data allocated by LoadFileData()
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- SaveFileData :: proc(fileName: cstring, data: rawptr, bytesToWrite: c.uint) -> bool --- // Save data to file from byte array (write), returns true on success
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- ExportDataAsCode :: proc(data: rawptr, size: c.uint, fileName: cstring) -> bool --- // Export data to code (.h), returns true on success
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- LoadFileText :: proc(fileName: cstring) -> [^]byte --- // Load text data from file (read), returns a '\0' terminated string
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- UnloadFileText :: proc(text: [^]byte) --- // Unload file text data allocated by LoadFileText()
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- SaveFileText :: proc(fileName: cstring, text: [^]byte) -> bool --- // Save text data to file (write), string must be '\0' terminated, returns true on success
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+ LoadFileData :: proc(fileName: cstring, dataSize: ^c.int) -> [^]byte --- // Load file data as byte array (read)
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+ UnloadFileData :: proc(data: [^]byte) --- // Unload file data allocated by LoadFileData()
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+ SaveFileData :: proc(fileName: cstring, data: rawptr, dataSize: c.int) -> bool --- // Save data to file from byte array (write), returns true on success
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+ ExportDataAsCode :: proc(data: rawptr, dataSize: c.int, fileName: cstring) -> bool --- // Export data to code (.h), returns true on success
|
|
|
|
+ LoadFileText :: proc(fileName: cstring) -> [^]byte --- // Load text data from file (read), returns a '\0' terminated string
|
|
|
|
+ UnloadFileText :: proc(text: [^]byte) --- // Unload file text data allocated by LoadFileText()
|
|
|
|
+ SaveFileText :: proc(fileName: cstring, text: [^]byte) -> bool --- // Save text data to file (write), string must be '\0' terminated, returns true on success
|
|
|
|
+
|
|
|
|
+ // File system functions
|
|
|
|
+
|
|
FileExists :: proc(fileName: cstring) -> bool --- // Check if file exists
|
|
FileExists :: proc(fileName: cstring) -> bool --- // Check if file exists
|
|
DirectoryExists :: proc(dirPath: cstring) -> bool --- // Check if a directory path exists
|
|
DirectoryExists :: proc(dirPath: cstring) -> bool --- // Check if a directory path exists
|
|
IsFileExtension :: proc(fileName, ext: cstring) -> bool --- // Check file extension (including point: .png, .wav)
|
|
IsFileExtension :: proc(fileName, ext: cstring) -> bool --- // Check file extension (including point: .png, .wav)
|
|
@@ -1096,7 +1127,7 @@ foreign lib {
|
|
GetDirectoryPath :: proc(filePath: cstring) -> cstring --- // Get full path for a given fileName with path (uses static string)
|
|
GetDirectoryPath :: proc(filePath: cstring) -> cstring --- // Get full path for a given fileName with path (uses static string)
|
|
GetPrevDirectoryPath :: proc(dirPath: cstring) -> cstring --- // Get previous directory path for a given path (uses static string)
|
|
GetPrevDirectoryPath :: proc(dirPath: cstring) -> cstring --- // Get previous directory path for a given path (uses static string)
|
|
GetWorkingDirectory :: proc() -> cstring --- // Get current working directory (uses static string)
|
|
GetWorkingDirectory :: proc() -> cstring --- // Get current working directory (uses static string)
|
|
- GetApplicationDirectory :: proc() -> cstring --- // Get the directory if the running application (uses static string)
|
|
|
|
|
|
+ GetApplicationDirectory :: proc() -> cstring --- // Get the directory of the running application (uses static string)
|
|
ChangeDirectory :: proc(dir: cstring) -> bool --- // Change working directory, return true on success
|
|
ChangeDirectory :: proc(dir: cstring) -> bool --- // Change working directory, return true on success
|
|
IsPathFile :: proc(path: cstring) -> bool --- // Check if a given path is a file or a directory
|
|
IsPathFile :: proc(path: cstring) -> bool --- // Check if a given path is a file or a directory
|
|
LoadDirectoryFiles :: proc(dirPath: cstring) -> FilePathList --- // Load directory filepaths
|
|
LoadDirectoryFiles :: proc(dirPath: cstring) -> FilePathList --- // Load directory filepaths
|
|
@@ -1114,19 +1145,31 @@ foreign lib {
|
|
EncodeDataBase64 :: proc(data: rawptr, dataSize: c.int, outputSize: ^c.int) -> [^]byte --- // Encode data to Base64 string, memory must be MemFree()
|
|
EncodeDataBase64 :: proc(data: rawptr, dataSize: c.int, outputSize: ^c.int) -> [^]byte --- // Encode data to Base64 string, memory must be MemFree()
|
|
DecodeDataBase64 :: proc(data: rawptr, outputSize: ^c.int) -> [^]byte --- // Decode Base64 string data, memory must be MemFree()
|
|
DecodeDataBase64 :: proc(data: rawptr, outputSize: ^c.int) -> [^]byte --- // Decode Base64 string data, memory must be MemFree()
|
|
|
|
|
|
|
|
+ // Automation events functionality
|
|
|
|
+
|
|
|
|
+ LoadAutomationEventList :: proc(fileName: cstring) -> AutomationEventList --- // Load automation events list from file, NULL for empty list, capacity = MAX_AUTOMATION_EVENTS
|
|
|
|
+ UnloadAutomationEventList :: proc(list: ^AutomationEventList) --- // Unload automation events list from file
|
|
|
|
+ ExportAutomationEventList :: proc(list: AutomationEventList, fileName: cstring) -> bool --- // Export automation events list as text file
|
|
|
|
+ SetAutomationEventList :: proc(list: ^AutomationEventList) --- // Set automation event list to record to
|
|
|
|
+ SetAutomationEventBaseFrame :: proc(frame: c.int) --- // Set automation event internal base frame to start recording
|
|
|
|
+ StartAutomationEventRecording :: proc() --- // Start recording automation events (AutomationEventList must be set)
|
|
|
|
+ StopAutomationEventRecording :: proc() --- // Stop recording automation events
|
|
|
|
+ PlayAutomationEvent :: proc(event: AutomationEvent) --- // Play a recorded automation event
|
|
|
|
+
|
|
//------------------------------------------------------------------------------------
|
|
//------------------------------------------------------------------------------------
|
|
// Input Handling Functions (Module: core)
|
|
// Input Handling Functions (Module: core)
|
|
//------------------------------------------------------------------------------------
|
|
//------------------------------------------------------------------------------------
|
|
|
|
|
|
// Input-related functions: keyboard
|
|
// Input-related functions: keyboard
|
|
|
|
|
|
- IsKeyPressed :: proc(key: KeyboardKey) -> bool --- // Detect if a key has been pressed once
|
|
|
|
- IsKeyDown :: proc(key: KeyboardKey) -> bool --- // Detect if a key is being pressed
|
|
|
|
- IsKeyReleased :: proc(key: KeyboardKey) -> bool --- // Detect if a key has been released once
|
|
|
|
- IsKeyUp :: proc(key: KeyboardKey) -> bool --- // Detect if a key is NOT being pressed
|
|
|
|
- SetExitKey :: proc(key: KeyboardKey) --- // Set a custom key to exit program (default is ESC)
|
|
|
|
- GetKeyPressed :: proc() -> KeyboardKey --- // Get key pressed (keycode), call it multiple times for keys queued
|
|
|
|
- GetCharPressed :: proc() -> rune --- // Get char pressed (unicode), call it multiple times for chars queued
|
|
|
|
|
|
+ IsKeyPressed :: proc(key: KeyboardKey) -> bool --- // Detect if a key has been pressed once
|
|
|
|
+ IsKeyPressedRepeat :: proc(key: KeyboardKey) -> bool --- // Check if a key has been pressed again (Only PLATFORM_DESKTOP)
|
|
|
|
+ IsKeyDown :: proc(key: KeyboardKey) -> bool --- // Detect if a key is being pressed
|
|
|
|
+ IsKeyReleased :: proc(key: KeyboardKey) -> bool --- // Detect if a key has been released once
|
|
|
|
+ IsKeyUp :: proc(key: KeyboardKey) -> bool --- // Detect if a key is NOT being pressed
|
|
|
|
+ GetKeyPressed :: proc() -> KeyboardKey --- // Get key pressed (keycode), call it multiple times for keys queued
|
|
|
|
+ GetCharPressed :: proc() -> rune --- // Get char pressed (unicode), call it multiple times for chars queued
|
|
|
|
+ SetExitKey :: proc(key: KeyboardKey) --- // Set a custom key to exit program (default is ESC)
|
|
|
|
|
|
// Input-related functions: gamepads
|
|
// Input-related functions: gamepads
|
|
|
|
|
|
@@ -1146,7 +1189,12 @@ foreign lib {
|
|
IsMouseButtonPressed :: proc(button: MouseButton) -> bool --- // Detect if a mouse button has been pressed once
|
|
IsMouseButtonPressed :: proc(button: MouseButton) -> bool --- // Detect if a mouse button has been pressed once
|
|
IsMouseButtonDown :: proc(button: MouseButton) -> bool --- // Detect if a mouse button is being pressed
|
|
IsMouseButtonDown :: proc(button: MouseButton) -> bool --- // Detect if a mouse button is being pressed
|
|
IsMouseButtonReleased :: proc(button: MouseButton) -> bool --- // Detect if a mouse button has been released once
|
|
IsMouseButtonReleased :: proc(button: MouseButton) -> bool --- // Detect if a mouse button has been released once
|
|
- IsMouseButtonUp :: proc(button: MouseButton) -> bool --- // Detect if a mouse button is NOT being pressed
|
|
|
|
|
|
+
|
|
|
|
+ when VERSION != "5.0" {
|
|
|
|
+ #panic("IsMouseButtonUp was broken in Raylib 5.0 but should be fixed in Raylib > 5.0. Remove this panic and the when block around it and also remove the workaround version of IsMouseButtonUp just after the end of the 'foreign lib {' block.")
|
|
|
|
+ IsMouseButtonUp :: proc(button: MouseButton) -> bool ---
|
|
|
|
+ }
|
|
|
|
+
|
|
GetMouseX :: proc() -> c.int --- // Returns mouse position X
|
|
GetMouseX :: proc() -> c.int --- // Returns mouse position X
|
|
GetMouseY :: proc() -> c.int --- // Returns mouse position Y
|
|
GetMouseY :: proc() -> c.int --- // Returns mouse position Y
|
|
GetMousePosition :: proc() -> Vector2 --- // Returns mouse position XY
|
|
GetMousePosition :: proc() -> Vector2 --- // Returns mouse position XY
|
|
@@ -1200,18 +1248,17 @@ foreign lib {
|
|
DrawPixel :: proc(posX, posY: c.int, color: Color) --- // Draw a pixel
|
|
DrawPixel :: proc(posX, posY: c.int, color: Color) --- // Draw a pixel
|
|
DrawPixelV :: proc(position: Vector2, color: Color) --- // Draw a pixel (Vector version)
|
|
DrawPixelV :: proc(position: Vector2, color: Color) --- // Draw a pixel (Vector version)
|
|
DrawLine :: proc(startPosX, startPosY, endPosX, endPosY: c.int, color: Color) --- // Draw a line
|
|
DrawLine :: proc(startPosX, startPosY, endPosX, endPosY: c.int, color: Color) --- // Draw a line
|
|
- DrawLineV :: proc(startPos, endPos: Vector2, color: Color) --- // Draw a line (Vector version)
|
|
|
|
- DrawLineEx :: proc(startPos, endPos: Vector2, thick: f32, color: Color) --- // Draw a line defining thickness
|
|
|
|
- DrawLineBezier :: proc(startPos, endPos: Vector2, thick: f32, color: Color) --- // Draw a line using cubic-bezier curves in-out
|
|
|
|
- DrawLineBezierQuad :: proc(startPos, endPos: Vector2, controlPos: Vector2, thick: f32, color: Color) --- // Draw line using quadratic bezier curves with a control point
|
|
|
|
- DrawLineBezierCubic :: proc(startPos, endPos: Vector2, startControlPos, endControlPos: Vector2, thick: f32, color: Color) --- // Draw line using cubic bezier curves with 2 control points
|
|
|
|
- DrawLineStrip :: proc(points: [^]Vector2, pointCount: c.int, color: Color) --- // Draw lines sequence
|
|
|
|
|
|
+ DrawLineV :: proc(startPos, endPos: Vector2, color: Color) --- // Draw a line (using gl lines)
|
|
|
|
+ DrawLineEx :: proc(startPos, endPos: Vector2, thick: f32, color: Color) --- // Draw a line (using triangles/quads)
|
|
|
|
+ DrawLineStrip :: proc(points: [^]Vector2, pointCount: c.int, color: Color) --- // Draw lines sequence (using gl lines)
|
|
|
|
+ DrawLineBezier :: proc(startPos, endPos: Vector2, thick: f32, color: Color) --- // Draw line segment cubic-bezier in-out interpolation
|
|
DrawCircle :: proc(centerX, centerY: c.int, radius: f32, color: Color) --- // Draw a color-filled circle
|
|
DrawCircle :: proc(centerX, centerY: c.int, radius: f32, color: Color) --- // Draw a color-filled circle
|
|
DrawCircleSector :: proc(center: Vector2, radius: f32, startAngle, endAngle: f32, segments: c.int, color: Color) --- // Draw a piece of a circle
|
|
DrawCircleSector :: proc(center: Vector2, radius: f32, startAngle, endAngle: f32, segments: c.int, color: Color) --- // Draw a piece of a circle
|
|
DrawCircleSectorLines :: proc(center: Vector2, radius: f32, startAngle, endAngle: f32, segments: c.int, color: Color) --- // Draw circle sector outline
|
|
DrawCircleSectorLines :: proc(center: Vector2, radius: f32, startAngle, endAngle: f32, segments: c.int, color: Color) --- // Draw circle sector outline
|
|
DrawCircleGradient :: proc(centerX, centerY: c.int, radius: f32, color1, color2: Color) --- // Draw a gradient-filled circle
|
|
DrawCircleGradient :: proc(centerX, centerY: c.int, radius: f32, color1, color2: Color) --- // Draw a gradient-filled circle
|
|
DrawCircleV :: proc(center: Vector2, radius: f32, color: Color) --- // Draw a color-filled circle (Vector version)
|
|
DrawCircleV :: proc(center: Vector2, radius: f32, color: Color) --- // Draw a color-filled circle (Vector version)
|
|
DrawCircleLines :: proc(centerX, centerY: c.int, radius: f32, color: Color) --- // Draw circle outline
|
|
DrawCircleLines :: proc(centerX, centerY: c.int, radius: f32, color: Color) --- // Draw circle outline
|
|
|
|
+ DrawCircleLinesV :: proc(center: Vector2, radius: f32, color: Color) --- // Draw circle outline (Vector version)
|
|
DrawEllipse :: proc(centerX, centerY: c.int, radiusH, radiusV: f32, color: Color) --- // Draw ellipse
|
|
DrawEllipse :: proc(centerX, centerY: c.int, radiusH, radiusV: f32, color: Color) --- // Draw ellipse
|
|
DrawEllipseLines :: proc(centerX, centerY: c.int, radiusH, radiusV: f32, color: Color) --- // Draw ellipse outline
|
|
DrawEllipseLines :: proc(centerX, centerY: c.int, radiusH, radiusV: f32, color: Color) --- // Draw ellipse outline
|
|
DrawRing :: proc(center: Vector2, innerRadius, outerRadius: f32, startAngle, endAngle: f32, segments: c.int, color: Color) --- // Draw ring
|
|
DrawRing :: proc(center: Vector2, innerRadius, outerRadius: f32, startAngle, endAngle: f32, segments: c.int, color: Color) --- // Draw ring
|
|
@@ -1235,6 +1282,24 @@ foreign lib {
|
|
DrawPolyLines :: proc(center: Vector2, sides: c.int, radius: f32, rotation: f32, color: Color) --- // Draw a polygon outline of n sides
|
|
DrawPolyLines :: proc(center: Vector2, sides: c.int, radius: f32, rotation: f32, color: Color) --- // Draw a polygon outline of n sides
|
|
DrawPolyLinesEx :: proc(center: Vector2, sides: c.int, radius: f32, rotation: f32, lineThick: f32, color: Color) --- // Draw a polygon outline of n sides with extended parameters
|
|
DrawPolyLinesEx :: proc(center: Vector2, sides: c.int, radius: f32, rotation: f32, lineThick: f32, color: Color) --- // Draw a polygon outline of n sides with extended parameters
|
|
|
|
|
|
|
|
+ // Splines drawing functions
|
|
|
|
+ DrawSplineLinear :: proc(points: [^]Vector2, pointCount: c.int, thick: f32, color: Color) --- // Draw spline: Linear, minimum 2 points
|
|
|
|
+ DrawSplineBasis :: proc(points: [^]Vector2, pointCount: c.int, thick: f32, color: Color) --- // Draw spline: B-Spline, minimum 4 points
|
|
|
|
+ DrawSplineCatmullRom :: proc(points: [^]Vector2, pointCount: c.int, thick: f32, color: Color) --- // Draw spline: Catmull-Rom, minimum 4 points
|
|
|
|
+ DrawSplineBezierQuadratic :: proc(points: [^]Vector2, pointCount: c.int, thick: f32, color: Color) --- // Draw spline: Quadratic Bezier, minimum 3 points (1 control point): [p1, c2, p3, c4...]
|
|
|
|
+ DrawSplineBezierCubic :: proc(points: [^]Vector2, pointCount: c.int, thick: f32, color: Color) --- // Draw spline: Cubic Bezier, minimum 4 points (2 control points): [p1, c2, c3, p4, c5, c6...]
|
|
|
|
+ DrawSplineSegmentLinear :: proc(p1, p2: Vector2, thick: f32, color: Color) --- // Draw spline segment: Linear, 2 points
|
|
|
|
+ DrawSplineSegmentBasis :: proc(p1, p2, p3, p4: Vector2, thick: f32, color: Color) --- // Draw spline segment: B-Spline, 4 points
|
|
|
|
+ DrawSplineSegmentCatmullRom :: proc(p1, p2, p3, p4: Vector2, thick: f32, color: Color) --- // Draw spline segment: Catmull-Rom, 4 points
|
|
|
|
+ DrawSplineSegmentBezierQuadratic :: proc(p1, c2, p3: Vector2, thick: f32, color: Color) --- // Draw spline segment: Quadratic Bezier, 2 points, 1 control point
|
|
|
|
+ DrawSplineSegmentBezierCubic :: proc(p1, c2, c3, p4: Vector2, thick: f32, color: Color) --- // Draw spline segment: Cubic Bezier, 2 points, 2 control points
|
|
|
|
+
|
|
|
|
+ // Spline segment point evaluation functions, for a given t [0.0f .. 1.0f]
|
|
|
|
+ GetSplinePointLinear :: proc(startPos, endPos: Vector2, t: f32) -> Vector2 --- // Get (evaluate) spline point: Linear
|
|
|
|
+ GetSplinePointBasis :: proc(p1, p2, p3, p4: Vector2, t: f32) -> Vector2 --- // Get (evaluate) spline point: B-Spline
|
|
|
|
+ GetSplinePointCatmullRom :: proc(p1, p2, p3, p4: Vector2, t: f32) -> Vector2 --- // Get (evaluate) spline point: Catmull-Rom
|
|
|
|
+ GetSplinePointBezierQuad :: proc(p1, c2, p3: Vector2, t: f32) -> Vector2 --- // Get (evaluate) spline point: Quadratic Bezier
|
|
|
|
+ GetSplinePointBezierCubic :: proc(p1, c2, c3, p4: Vector2, t: f32) -> Vector2 --- // Get (evaluate) spline point: Cubic Bezier
|
|
// Basic shapes collision detection functions
|
|
// Basic shapes collision detection functions
|
|
CheckCollisionRecs :: proc(rec1, rec2: Rectangle) -> bool --- // Check collision between two rectangles
|
|
CheckCollisionRecs :: proc(rec1, rec2: Rectangle) -> bool --- // Check collision between two rectangles
|
|
CheckCollisionCircles :: proc(center1: Vector2, radius1: f32, center2: Vector2, radius2: f32) -> bool --- // Check collision between two circles
|
|
CheckCollisionCircles :: proc(center1: Vector2, radius1: f32, center2: Vector2, radius2: f32) -> bool --- // Check collision between two circles
|
|
@@ -1254,6 +1319,7 @@ foreign lib {
|
|
|
|
|
|
LoadImage :: proc(fileName: cstring) -> Image --- // Load image from file into CPU memory (RAM)
|
|
LoadImage :: proc(fileName: cstring) -> Image --- // Load image from file into CPU memory (RAM)
|
|
LoadImageRaw :: proc(fileName: cstring, width, height: c.int, format: PixelFormat, headerSize: c.int) -> Image --- // Load image from RAW file data
|
|
LoadImageRaw :: proc(fileName: cstring, width, height: c.int, format: PixelFormat, headerSize: c.int) -> Image --- // Load image from RAW file data
|
|
|
|
+ LoadImageSvg :: proc(fileNameOrString: cstring, width, height: c.int) -> Image --- // Load image from SVG file data or string with specified size
|
|
LoadImageAnim :: proc(fileName: cstring, frames: [^]c.int) -> Image --- // Load image sequence from file (frames appended to image.data)
|
|
LoadImageAnim :: proc(fileName: cstring, frames: [^]c.int) -> Image --- // Load image sequence from file (frames appended to image.data)
|
|
LoadImageFromMemory :: proc(fileType: cstring, fileData: rawptr, dataSize: c.int) -> Image --- // Load image from memory buffer, fileType refers to extension: i.e. '.png'
|
|
LoadImageFromMemory :: proc(fileType: cstring, fileData: rawptr, dataSize: c.int) -> Image --- // Load image from memory buffer, fileType refers to extension: i.e. '.png'
|
|
LoadImageFromTexture :: proc(texture: Texture2D) -> Image --- // Load image from GPU texture data
|
|
LoadImageFromTexture :: proc(texture: Texture2D) -> Image --- // Load image from GPU texture data
|
|
@@ -1261,14 +1327,15 @@ foreign lib {
|
|
IsImageReady :: proc(image: Image) -> bool --- // Check if an image is ready
|
|
IsImageReady :: proc(image: Image) -> bool --- // Check if an image is ready
|
|
UnloadImage :: proc(image: Image) --- // Unload image from CPU memory (RAM)
|
|
UnloadImage :: proc(image: Image) --- // Unload image from CPU memory (RAM)
|
|
ExportImage :: proc(image: Image, fileName: cstring) -> bool --- // Export image data to file, returns true on success
|
|
ExportImage :: proc(image: Image, fileName: cstring) -> bool --- // Export image data to file, returns true on success
|
|
|
|
+ ExportImageToMemory :: proc(image: Image, fileType: cstring, fileSize: ^c.int) -> rawptr --- // Export image to memory buffer
|
|
ExportImageAsCode :: proc(image: Image, fileName: cstring) -> bool --- // Export image as code file defining an array of bytes, returns true on success
|
|
ExportImageAsCode :: proc(image: Image, fileName: cstring) -> bool --- // Export image as code file defining an array of bytes, returns true on success
|
|
|
|
|
|
// Image generation functions
|
|
// Image generation functions
|
|
|
|
|
|
GenImageColor :: proc(width, height: c.int, color: Color) -> Image --- // Generate image: plain color
|
|
GenImageColor :: proc(width, height: c.int, color: Color) -> Image --- // Generate image: plain color
|
|
- GenImageGradientV :: proc(width, height: c.int, top, bottom: Color) -> Image --- // Generate image: vertical gradient
|
|
|
|
- GenImageGradientH :: proc(width, height: c.int, left, right: Color) -> Image --- // Generate image: horizontal gradient
|
|
|
|
|
|
+ GenImageGradientLinear :: proc(width, height, direction: c.int, start, end: Color) -> Image --- // Generate image: linear gradient, direction in degrees [0..360], 0=Vertical gradient
|
|
GenImageGradientRadial :: proc(width, height: c.int, density: f32, inner, outer: Color) -> Image --- // Generate image: radial gradient
|
|
GenImageGradientRadial :: proc(width, height: c.int, density: f32, inner, outer: Color) -> Image --- // Generate image: radial gradient
|
|
|
|
+ GenImageGradientSquare :: proc(width, height: c.int, density: f32, inner, outer: Color) -> Image --- // Generate image: square gradient
|
|
GenImageChecked :: proc(width, height: c.int, checksX, checksY: c.int, col1, col2: Color) -> Image --- // Generate image: checked
|
|
GenImageChecked :: proc(width, height: c.int, checksX, checksY: c.int, col1, col2: Color) -> Image --- // Generate image: checked
|
|
GenImageWhiteNoise :: proc(width, height: c.int, factor: f32) -> Image --- // Generate image: white noise
|
|
GenImageWhiteNoise :: proc(width, height: c.int, factor: f32) -> Image --- // Generate image: white noise
|
|
GenImagePerlinNoise :: proc(width, height: c.int, offsetX, offsetY: c.int, scale: f32) -> Image --- // Generate image: perlin noise
|
|
GenImagePerlinNoise :: proc(width, height: c.int, offsetX, offsetY: c.int, scale: f32) -> Image --- // Generate image: perlin noise
|
|
@@ -1296,6 +1363,7 @@ foreign lib {
|
|
ImageDither :: proc(image: ^Image, rBpp, gBpp, bBpp, aBpp: c.int) --- // Dither image data to 16bpp or lower (Floyd-Steinberg dithering)
|
|
ImageDither :: proc(image: ^Image, rBpp, gBpp, bBpp, aBpp: c.int) --- // Dither image data to 16bpp or lower (Floyd-Steinberg dithering)
|
|
ImageFlipVertical :: proc(image: ^Image) --- // Flip image vertically
|
|
ImageFlipVertical :: proc(image: ^Image) --- // Flip image vertically
|
|
ImageFlipHorizontal :: proc(image: ^Image) --- // Flip image horizontally
|
|
ImageFlipHorizontal :: proc(image: ^Image) --- // Flip image horizontally
|
|
|
|
+ ImageRotate :: proc(image: ^Image, degrees: c.int) --- // Rotate image by input angle in degrees( -359 to 359)
|
|
ImageRotateCW :: proc(image: ^Image) --- // Rotate image clockwise 90deg
|
|
ImageRotateCW :: proc(image: ^Image) --- // Rotate image clockwise 90deg
|
|
ImageRotateCCW :: proc(image: ^Image) --- // Rotate image counter-clockwise 90deg
|
|
ImageRotateCCW :: proc(image: ^Image) --- // Rotate image counter-clockwise 90deg
|
|
ImageColorTint :: proc(image: ^Image, color: Color) --- // Modify image color: tint
|
|
ImageColorTint :: proc(image: ^Image, color: Color) --- // Modify image color: tint
|
|
@@ -1386,34 +1454,35 @@ foreign lib {
|
|
|
|
|
|
// Font loading/unloading functions
|
|
// Font loading/unloading functions
|
|
|
|
|
|
- GetFontDefault :: proc() -> Font --- // Get the default Font
|
|
|
|
- LoadFont :: proc(fileName: cstring) -> Font --- // Load font from file into GPU memory (VRAM)
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- LoadFontEx :: proc(fileName: cstring, fontSize: c.int, fontChars: [^]rune, glyphCount: c.int) -> Font --- // Load font from file with extended parameters, use NULL for fontChars and 0 for glyphCount to load the default character set
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- LoadFontFromImage :: proc(image: Image, key: Color, firstChar: rune) -> Font --- // Load font from Image (XNA style)
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- LoadFontFromMemory :: proc(fileType: cstring, fileData: rawptr, dataSize: c.int, fontSize: c.int, fontChars: [^]rune, glyphCount: c.int) -> Font --- // Load font from memory buffer, fileType refers to extension: i.e. '.ttf'
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- IsFontReady :: proc(font: Font) -> bool --- // Check if a font is ready
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- LoadFontData :: proc(fileData: rawptr, dataSize: c.int, fontSize: c.int, fontChars: [^]rune, glyphCount: c.int, type: FontType) -> [^]GlyphInfo --- // Load font data for further use
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- GenImageFontAtlas :: proc(chars: [^]GlyphInfo, recs: ^[^]Rectangle, glyphCount: c.int, fontSize: c.int, padding: c.int, packMethod: c.int) -> Image --- // Generate image font atlas using chars info
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- UnloadFontData :: proc(chars: [^]GlyphInfo, glyphCount: c.int) --- // Unload font chars info data (RAM)
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- UnloadFont :: proc(font: Font) --- // Unload font from GPU memory (VRAM)
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- ExportFontAsCode :: proc(font: Font, fileName: cstring) -> bool --- // Export font as code file, returns true on success
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+ GetFontDefault :: proc() -> Font --- // Get the default Font
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+ LoadFont :: proc(fileName: cstring) -> Font --- // Load font from file into GPU memory (VRAM)
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+ LoadFontEx :: proc(fileName: cstring, fontSize: c.int, codepoints: [^]rune, codepointCount: c.int) -> Font --- // Load font from file with extended parameters, use NULL for codepoints and 0 for codepointCount to load the default character set
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+ LoadFontFromImage :: proc(image: Image, key: Color, firstChar: rune) -> Font --- // Load font from Image (XNA style)
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+ LoadFontFromMemory :: proc(fileType: cstring, fileData: rawptr, dataSize: c.int, fontSize: c.int, codepoints: [^]rune, codepointCount: c.int) -> Font --- // Load font from memory buffer, fileType refers to extension: i.e. '.ttf'
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+ IsFontReady :: proc(font: Font) -> bool --- // Check if a font is ready
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+ LoadFontData :: proc(fileData: rawptr, dataSize: c.int, fontSize: c.int, codepoints: [^]rune, codepointCount: c.int, type: FontType) -> [^]GlyphInfo --- // Load font data for further use
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+ GenImageFontAtlas :: proc(glyphs: [^]GlyphInfo, glyphRecs: ^[^]Rectangle, codepointCount: c.int, fontSize: c.int, padding: c.int, packMethod: c.int) -> Image --- // Generate image font atlas using chars info
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+ UnloadFontData :: proc(glyphs: [^]GlyphInfo, glyphCount: c.int) --- // Unload font chars info data (RAM)
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+ UnloadFont :: proc(font: Font) --- // Unload font from GPU memory (VRAM)
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+ ExportFontAsCode :: proc(font: Font, fileName: cstring) -> bool --- // Export font as code file, returns true on success
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// Text drawing functions
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// Text drawing functions
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- DrawFPS :: proc(posX, posY: c.int) --- // Draw current FPS
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- DrawText :: proc(text: cstring, posX, posY: c.int, fontSize: c.int, color: Color) --- // Draw text (using default font)
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- DrawTextEx :: proc(font: Font, text: cstring, position: Vector2, fontSize: f32, spacing: f32, tint: Color) --- // Draw text using font and additional parameters
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- DrawTextPro :: proc(font: Font, text: cstring, position, origin: Vector2, rotation: f32, fontSize: f32, spacing: f32, tint: Color) --- // Draw text using Font and pro parameters (rotation)
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- DrawTextCodepoint :: proc(font: Font, codepoint: rune, position: Vector2, fontSize: f32, tint: Color) --- // Draw one character (codepoint)
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- DrawTextCodepoints :: proc(font: Font, codepoints: [^]rune, count: c.int, position: Vector2, fontSize: f32, spacing: f32, tint: Color) --- // Draw multiple character (codepoint)
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+ DrawFPS :: proc(posX, posY: c.int) --- // Draw current FPS
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+ DrawText :: proc(text: cstring, posX, posY: c.int, fontSize: c.int, color: Color) --- // Draw text (using default font)
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+ DrawTextEx :: proc(font: Font, text: cstring, position: Vector2, fontSize: f32, spacing: f32, tint: Color) --- // Draw text using font and additional parameters
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+ DrawTextPro :: proc(font: Font, text: cstring, position, origin: Vector2, rotation: f32, fontSize: f32, spacing: f32, tint: Color) --- // Draw text using Font and pro parameters (rotation)
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+ DrawTextCodepoint :: proc(font: Font, codepoint: rune, position: Vector2, fontSize: f32, tint: Color) --- // Draw one character (codepoint)
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+ DrawTextCodepoints :: proc(font: Font, codepoints: [^]rune, codepointCount: c.int, position: Vector2, fontSize: f32, spacing: f32, tint: Color) --- // Draw multiple character (codepoint)
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// Text font info functions
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// Text font info functions
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- MeasureText :: proc(text: cstring, fontSize: c.int) -> c.int --- // Measure string width for default font
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- MeasureTextEx :: proc(font: Font, text: cstring, fontSize: f32, spacing: f32) -> Vector2 --- // Measure string size for Font
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- GetGlyphIndex :: proc(font: Font, codepoint: rune) -> c.int --- // Get glyph index position in font for a codepoint (unicode character), fallback to '?' if not found
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- GetGlyphInfo :: proc(font: Font, codepoint: rune) -> GlyphInfo --- // Get glyph font info data for a codepoint (unicode character), fallback to '?' if not found
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- GetGlyphAtlasRec :: proc(font: Font, codepoint: rune) -> Rectangle --- // Get glyph rectangle in font atlas for a codepoint (unicode character), fallback to '?' if not found
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+ SetTextLineSpacing :: proc(spacing: c.int) --- // Set vertical line spacing when drawing with line-breaks
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+ MeasureText :: proc(text: cstring, fontSize: c.int) -> c.int --- // Measure string width for default font
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+ MeasureTextEx :: proc(font: Font, text: cstring, fontSize: f32, spacing: f32) -> Vector2 --- // Measure string size for Font
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+ GetGlyphIndex :: proc(font: Font, codepoint: rune) -> c.int --- // Get glyph index position in font for a codepoint (unicode character), fallback to '?' if not found
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+ GetGlyphInfo :: proc(font: Font, codepoint: rune) -> GlyphInfo --- // Get glyph font info data for a codepoint (unicode character), fallback to '?' if not found
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+ GetGlyphAtlasRec :: proc(font: Font, codepoint: rune) -> Rectangle --- // Get glyph rectangle in font atlas for a codepoint (unicode character), fallback to '?' if not found
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// Text codepoints management functions (unicode characters)
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// Text codepoints management functions (unicode characters)
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@@ -1536,10 +1605,10 @@ foreign lib {
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// Model animations loading/unloading functions
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// Model animations loading/unloading functions
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- LoadModelAnimations :: proc(fileName: cstring, animCount: ^c.uint) -> [^]ModelAnimation --- // Load model animations from file
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+ LoadModelAnimations :: proc(fileName: cstring, animCount: ^c.int) -> [^]ModelAnimation --- // Load model animations from file
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UpdateModelAnimation :: proc(model: Model, anim: ModelAnimation, frame: c.int) --- // Update model animation pose
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UpdateModelAnimation :: proc(model: Model, anim: ModelAnimation, frame: c.int) --- // Update model animation pose
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UnloadModelAnimation :: proc(anim: ModelAnimation) --- // Unload animation data
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UnloadModelAnimation :: proc(anim: ModelAnimation) --- // Unload animation data
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- UnloadModelAnimations :: proc(animations: [^]ModelAnimation, count: c.uint) --- // Unload animation array data
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+ UnloadModelAnimations :: proc(animations: [^]ModelAnimation, animCount: c.int) --- // Unload animation array data
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IsModelAnimationValid :: proc(model: Model, anim: ModelAnimation) -> bool --- // Check model animation skeleton match
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IsModelAnimationValid :: proc(model: Model, anim: ModelAnimation) -> bool --- // Check model animation skeleton match
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// Collision detection functions
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// Collision detection functions
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@@ -1563,6 +1632,7 @@ foreign lib {
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CloseAudioDevice :: proc() --- // Close the audio device and context
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CloseAudioDevice :: proc() --- // Close the audio device and context
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IsAudioDeviceReady :: proc() -> bool --- // Check if audio device has been initialized successfully
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IsAudioDeviceReady :: proc() -> bool --- // Check if audio device has been initialized successfully
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SetMasterVolume :: proc(volume: f32) --- // Set master volume (listener)
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SetMasterVolume :: proc(volume: f32) --- // Set master volume (listener)
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+ GetMasterVolume :: proc() -> f32 --- // Get master volume (listener)
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// Wave/Sound loading/unloading functions
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// Wave/Sound loading/unloading functions
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@@ -1571,10 +1641,12 @@ foreign lib {
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IsWaveReady :: proc(wave: Wave) -> bool --- // Checks if wave data is ready
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IsWaveReady :: proc(wave: Wave) -> bool --- // Checks if wave data is ready
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LoadSound :: proc(fileName: cstring) -> Sound --- // Load sound from file
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LoadSound :: proc(fileName: cstring) -> Sound --- // Load sound from file
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LoadSoundFromWave :: proc(wave: Wave) -> Sound --- // Load sound from wave data
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LoadSoundFromWave :: proc(wave: Wave) -> Sound --- // Load sound from wave data
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+ LoadSoundAlias :: proc(source: Sound) -> Sound --- // Create a new sound that shares the same sample data as the source sound, does not own the sound data
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IsSoundReady :: proc(sound: Sound) -> bool --- // Checks if a sound is ready
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IsSoundReady :: proc(sound: Sound) -> bool --- // Checks if a sound is ready
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- UpdateSound :: proc(sound: Sound, data: rawptr, sampleCount: c.int) --- // Update sound buffer with new data
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+ UpdateSound :: proc(sound: Sound, data: rawptr, frameCount: c.int) --- // Update sound buffer with new data
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UnloadWave :: proc(wave: Wave) --- // Unload wave data
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UnloadWave :: proc(wave: Wave) --- // Unload wave data
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UnloadSound :: proc(sound: Sound) --- // Unload sound
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UnloadSound :: proc(sound: Sound) --- // Unload sound
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+ UnloadSoundAlias :: proc(alias: Sound) --- // Unload a sound alias (does not deallocate sample data)
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ExportWave :: proc(wave: Wave, fileName: cstring) -> bool --- // Export wave data to file, returns true on success
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ExportWave :: proc(wave: Wave, fileName: cstring) -> bool --- // Export wave data to file, returns true on success
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ExportWaveAsCode :: proc(wave: Wave, fileName: cstring) -> bool --- // Export wave sample data to code (.h), returns true on success
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ExportWaveAsCode :: proc(wave: Wave, fileName: cstring) -> bool --- // Export wave sample data to code (.h), returns true on success
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@@ -1594,6 +1666,7 @@ foreign lib {
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LoadWaveSamples :: proc(wave: Wave) -> [^]f32 --- // Load samples data from wave as a 32bit float data array
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LoadWaveSamples :: proc(wave: Wave) -> [^]f32 --- // Load samples data from wave as a 32bit float data array
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UnloadWaveSamples :: proc(samples: [^]f32) --- // Unload samples data loaded with LoadWaveSamples()
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UnloadWaveSamples :: proc(samples: [^]f32) --- // Unload samples data loaded with LoadWaveSamples()
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+
|
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// Music management functions
|
|
// Music management functions
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LoadMusicStream :: proc(fileName: cstring) -> Music --- // Load music stream from file
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LoadMusicStream :: proc(fileName: cstring) -> Music --- // Load music stream from file
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@@ -1631,14 +1704,21 @@ foreign lib {
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SetAudioStreamBufferSizeDefault :: proc(size: c.int) --- // Default size for new audio streams
|
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SetAudioStreamBufferSizeDefault :: proc(size: c.int) --- // Default size for new audio streams
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SetAudioStreamCallback :: proc(stream: AudioStream, callback: AudioCallback) --- // Audio thread callback to request new data
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SetAudioStreamCallback :: proc(stream: AudioStream, callback: AudioCallback) --- // Audio thread callback to request new data
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- AttachAudioStreamProcessor :: proc(stream: AudioStream, processor: AudioCallback) --- // Attach audio stream processor to stream
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+ AttachAudioStreamProcessor :: proc(stream: AudioStream, processor: AudioCallback) --- // Attach audio stream processor to stream, receives the samples as <float>s
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DetachAudioStreamProcessor :: proc(stream: AudioStream, processor: AudioCallback) --- // Detach audio stream processor from stream
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DetachAudioStreamProcessor :: proc(stream: AudioStream, processor: AudioCallback) --- // Detach audio stream processor from stream
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- AttachAudioMixedProcessor :: proc(processor: AudioCallback) --- // Attach audio stream processor to the entire audio pipeline
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+ AttachAudioMixedProcessor :: proc(processor: AudioCallback) --- // Attach audio stream processor to the entire audio pipeline, receives the samples as <float>s
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DetachAudioMixedProcessor :: proc(processor: AudioCallback) --- // Detach audio stream processor from the entire audio pipeline
|
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DetachAudioMixedProcessor :: proc(processor: AudioCallback) --- // Detach audio stream processor from the entire audio pipeline
|
|
}
|
|
}
|
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|
|
-
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|
|
+// Workaround for broken IsMouseButtonUp in Raylib 5.0.
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|
|
+when VERSION == "5.0" {
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|
|
+ IsMouseButtonUp :: proc(button: MouseButton) -> bool {
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|
|
+ return !IsMouseButtonDown(button)
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|
|
+ }
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+} else {
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|
|
+ #panic("Remove this this when block and everything inside it for Raylib > 5.0. It's just here to fix a bug in Raylib 5.0. See IsMouseButtonUp inside 'foreign lib {' block.")
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|
+}
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// Text formatting with variables (sprintf style)
|
|
// Text formatting with variables (sprintf style)
|
|
TextFormat :: proc(text: cstring, args: ..any) -> cstring {
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TextFormat :: proc(text: cstring, args: ..any) -> cstring {
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