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@@ -108,18 +108,17 @@ Optionally also takes the struct member to assign the library handle to, `__hand
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This allows using one struct to hold library handles and symbol pointers for more than 1 dynamic library.
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Returns:
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-* -1 if the library could not be loaded.
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-* The number of symbols assigned on success.
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+* `-1, false` if the library could not be loaded.
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+* The number of symbols assigned on success. `ok` = true if `count` > 0
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See doc.odin for an example.
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*/
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-initialize_symbols :: proc(symbol_table: ^$T, library_name: string, symbol_prefix := "", handle_field_name := "__handle") -> (count: int) where intrinsics.type_is_struct(T) {
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+initialize_symbols :: proc(symbol_table: ^$T, library_name: string, symbol_prefix := "", handle_field_name := "__handle") -> (count: int, ok: bool) where intrinsics.type_is_struct(T) {
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assert(symbol_table != nil)
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- ok: bool
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handle: Library
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if handle, ok = load_library(library_name); !ok {
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- return -1
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+ return -1, false
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}
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// `symbol_table` must be a struct because of the where clause, so this can't fail.
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@@ -166,5 +165,5 @@ initialize_symbols :: proc(symbol_table: ^$T, library_name: string, symbol_prefi
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count += 1
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}
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}
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- return
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+ return count, count > 0
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}
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