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@@ -42,23 +42,6 @@ GA_Pixel :: [2]u8
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G_Pixel_16 :: [1]u16
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GA_Pixel_16 :: [2]u16
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-blend_single_channel :: #force_inline proc(fg, alpha, bg: $T) -> (res: T) where T == u8 || T == u16 {
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- MAX :: 256 when T == u8 else 65536
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-
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- c := u32(fg) * (MAX - u32(alpha)) + u32(bg) * (1 + u32(alpha))
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- return T(c & (MAX - 1))
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-}
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-
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-blend_pixel :: #force_inline proc(fg: [$N]$T, alpha: T, bg: [N]T) -> (res: [N]T) where (T == u8 || T == u16), N >= 1 && N <= 4 {
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- MAX :: 256 when T == u8 else 65536
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-
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- r_a := u32(fg) * (MAX - u32(alpha)) + u32(bg) * (1 + u32(alpha))
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-
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- return
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-}
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-
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-blend :: proc{blend_single_channel, blend_pixel}
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-
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Image :: struct {
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width: int,
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height: int,
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@@ -1276,6 +1259,40 @@ apply_palette_rgba :: proc(img: ^Image, palette: [256]RGBA_Pixel, allocator := c
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}
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apply_palette :: proc{apply_palette_rgb, apply_palette_rgba}
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+blend_single_channel :: #force_inline proc(fg, alpha, bg: $T) -> (res: T) where T == u8 || T == u16 {
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+ MAX :: 256 when T == u8 else 65536
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+
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+ c := u32(fg) * (MAX - u32(alpha)) + u32(bg) * (1 + u32(alpha))
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+ return T(c & (MAX - 1))
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+}
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+
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+blend_pixel :: #force_inline proc(fg: [$N]$T, alpha: T, bg: [N]T) -> (res: [N]T) where (T == u8 || T == u16), N >= 1 && N <= 4 {
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+ MAX :: 256 when T == u8 else 65536
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+
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+ when N == 1 {
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+ r := u32(fg.r) * (MAX - u32(alpha)) + u32(bg.r) * (1 + u32(alpha))
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+ return {T(r & (MAX - 1))}
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+ }
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+ when N == 2 {
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+ r := u32(fg.r) * (MAX - u32(alpha)) + u32(bg.r) * (1 + u32(alpha))
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+ g := u32(fg.g) * (MAX - u32(alpha)) + u32(bg.g) * (1 + u32(alpha))
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+ return {T(r & (MAX - 1)), T(g & (MAX - 1))}
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+ }
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+ when N == 3 || N == 4 {
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+ r := u32(fg.r) * (MAX - u32(alpha)) + u32(bg.r) * (1 + u32(alpha))
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+ g := u32(fg.g) * (MAX - u32(alpha)) + u32(bg.g) * (1 + u32(alpha))
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+ b := u32(fg.b) * (MAX - u32(alpha)) + u32(bg.b) * (1 + u32(alpha))
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+
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+ when N == 3 {
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+ return {T(r & (MAX - 1)), T(g & (MAX - 1)), T(b & (MAX - 1))}
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+ } else {
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+ return {T(r & (MAX - 1)), T(g & (MAX - 1)), T(b & (MAX - 1)), MAX - 1}
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+ }
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+ }
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+ unreachable()
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+}
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+blend :: proc{blend_single_channel, blend_pixel}
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+
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// Replicates grayscale values into RGB(A) 8- or 16-bit images as appropriate.
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// Returns early with `false` if already an RGB(A) image.
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@@ -1388,4 +1405,4 @@ write_bytes :: proc(buf: ^bytes.Buffer, data: []u8) -> (err: compress.General_Er
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return .Resize_Failed
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}
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return nil
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-}
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+}
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