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@@ -574,7 +574,7 @@ foreign lib {
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// Collide a capsule mover with the world, gathering collision planes that can be fed to b2SolvePlanes. Useful for
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// kinematic character movement.
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- World_CollideMover :: proc(worldId: WorldId, #by_ptr mover: Capsule, filter: QueryFilter, fcn: CastResultFcn, ctx: rawptr) ---
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+ World_CollideMover :: proc(worldId: WorldId, #by_ptr mover: Capsule, filter: QueryFilter, fcn: PlaneResultFcn, ctx: rawptr) ---
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// Enable/disable sleep. If your application does not need sleeping, you can gain some performance
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// by disabling sleep completely at the world level.
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