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@@ -23,11 +23,11 @@ class WebGLInterface {
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this.transformFeedbacks = [];
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this.syncs = [];
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this.programInfos = {};
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-
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+
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if (contextSettings === undefined) {
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contextSettings = {antialias: false};
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}
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-
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+
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this.ctx = canvasElement.getContext("webgl2", contextSettings) || canvasElement.getContext("webgl", contextSettings);
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if (!this.ctx) {
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return;
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@@ -38,11 +38,11 @@ class WebGLInterface {
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this.ctx_version = 1.0;
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}
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}
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-
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+
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get mem() {
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return this.wasmMemoryInterface
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}
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-
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+
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assertWebGL2() {
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if (this.ctx_version < 2) {
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throw new Error("WebGL2 procedure called in a canvas without a WebGL2 context");
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@@ -95,19 +95,19 @@ class WebGLInterface {
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}
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return source;
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}
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-
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+
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getWebGL1Interface() {
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return {
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DrawingBufferWidth: () => this.ctx.drawingBufferWidth,
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DrawingBufferHeight: () => this.ctx.drawingBufferHeight,
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-
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+
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IsExtensionSupported: (name_ptr, name_len) => {
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let name = this.mem.loadString(name_ptr, name_len);
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let extensions = this.ctx.getSupportedExtensions();
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return extensions.indexOf(name) !== -1
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},
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-
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-
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+
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+
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GetError: () => {
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let err = this.lastError;
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this.recordError(0);
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@@ -116,7 +116,7 @@ class WebGLInterface {
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}
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return this.ctx.getError();
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},
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-
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+
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GetWebGLVersion: (major_ptr, minor_ptr) => {
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let version = this.ctx.getParameter(0x1F02);
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if (version.indexOf("WebGL 2.0") !== -1) {
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@@ -124,7 +124,7 @@ class WebGLInterface {
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this.mem.storeI32(minor_ptr, 0);
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return;
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}
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-
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+
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this.mem.storeI32(major_ptr, 1);
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this.mem.storeI32(minor_ptr, 0);
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},
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@@ -135,12 +135,12 @@ class WebGLInterface {
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this.mem.storeI32(minor_ptr, 0);
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return;
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}
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-
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+
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this.mem.storeI32(major_ptr, 2);
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this.mem.storeI32(minor_ptr, 0);
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},
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-
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-
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+
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+
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ActiveTexture: (x) => {
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this.ctx.activeTexture(x);
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},
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@@ -180,8 +180,8 @@ class WebGLInterface {
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BlendFuncSeparate: (srcRGB, dstRGB, srcAlpha, dstAlpha) => {
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this.ctx.blendFuncSeparate(srcRGB, dstRGB, srcAlpha, dstAlpha);
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},
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-
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-
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+
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+
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BufferData: (target, size, data, usage) => {
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if (data) {
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this.ctx.bufferData(target, this.mem.loadBytes(data, size), usage);
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@@ -196,8 +196,8 @@ class WebGLInterface {
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this.ctx.bufferSubData(target, offset, null);
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}
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},
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-
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-
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+
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+
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Clear: (x) => {
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this.ctx.clear(x);
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},
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@@ -216,8 +216,8 @@ class WebGLInterface {
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CompileShader: (shader) => {
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this.ctx.compileShader(this.shaders[shader]);
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},
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-
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-
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+
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+
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CompressedTexImage2D: (target, level, internalformat, width, height, border, imageSize, data) => {
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if (data) {
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this.ctx.compressedTexImage2D(target, level, internalformat, width, height, border, this.mem.loadBytes(data, imageSize));
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@@ -232,15 +232,15 @@ class WebGLInterface {
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this.ctx.compressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, null);
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}
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},
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-
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+
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CopyTexImage2D: (target, level, internalformat, x, y, width, height, border) => {
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this.ctx.copyTexImage2D(target, level, internalformat, x, y, width, height, border);
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},
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CopyTexSubImage2D: (target, level, xoffset, yoffset, x, y, width, height) => {
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this.ctx.copyTexImage2D(target, level, xoffset, yoffset, x, y, width, height);
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},
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-
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-
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+
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+
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CreateBuffer: () => {
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let buffer = this.ctx.createBuffer();
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if (!buffer) {
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@@ -291,13 +291,13 @@ class WebGLInterface {
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this.textures[id] = texture;
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return id;
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},
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-
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-
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+
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CullFace: (mode) => {
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this.ctx.cullFace(mode);
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},
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-
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-
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+
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+
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DeleteBuffer: (id) => {
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let obj = this.buffers[id];
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if (obj && id != 0) {
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@@ -366,8 +366,8 @@ class WebGLInterface {
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DrawElements: (mode, count, type, indices) => {
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this.ctx.drawElements(mode, count, type, indices);
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},
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-
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-
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+
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Enable: (cap) => {
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this.ctx.enable(cap);
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},
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@@ -389,20 +389,20 @@ class WebGLInterface {
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FrontFace: (mode) => {
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this.ctx.frontFace(mode);
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},
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-
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-
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+
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+
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GenerateMipmap: (target) => {
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this.ctx.generateMipmap(target);
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},
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-
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-
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+
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+
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GetAttribLocation: (program, name_ptr, name_len) => {
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let name = this.mem.loadString(name_ptr, name_len);
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return this.ctx.getAttribLocation(this.programs[program], name);
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},
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-
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-
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-
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+
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GetProgramParameter: (program, pname) => {
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return this.ctx.getProgramParameter(this.programs[program], pname)
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},
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@@ -415,7 +415,7 @@ class WebGLInterface {
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let n = Math.min(buf_len, log.length);
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log = log.substring(0, n);
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this.mem.loadBytes(buf_ptr, buf_len).set(new TextEncoder("utf-8").encode(log))
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-
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+
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this.mem.storeInt(length_ptr, n);
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}
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},
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@@ -428,7 +428,7 @@ class WebGLInterface {
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let n = Math.min(buf_len, log.length);
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log = log.substring(0, n);
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this.mem.loadBytes(buf_ptr, buf_len).set(new TextEncoder("utf-8").encode(log))
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-
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+
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this.mem.storeInt(length_ptr, n);
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}
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},
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@@ -452,8 +452,8 @@ class WebGLInterface {
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this.recordError(1281);
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}
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},
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-
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-
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+
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+
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GetUniformLocation: (program, name_ptr, name_len) => {
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let name = this.mem.loadString(name_ptr, name_len);
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let arrayOffset = 0;
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@@ -472,18 +472,18 @@ class WebGLInterface {
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var uniformInfo = ptable.uniforms[name];
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return (uniformInfo && arrayOffset < uniformInfo[0]) ? uniformInfo[1] + arrayOffset : -1
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},
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-
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-
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+
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+
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GetVertexAttribOffset: (index, pname) => {
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return this.ctx.getVertexAttribOffset(index, pname);
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},
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-
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-
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+
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+
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Hint: (target, mode) => {
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this.ctx.hint(target, mode);
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},
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-
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-
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+
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+
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IsBuffer: (buffer) => this.ctx.isBuffer(this.buffers[buffer]),
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IsEnabled: (enabled) => this.ctx.isEnabled(this.enableds[enabled]),
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IsFramebuffer: (framebuffer) => this.ctx.isFramebuffer(this.framebuffers[framebuffer]),
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@@ -491,7 +491,7 @@ class WebGLInterface {
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IsRenderbuffer: (renderbuffer) => this.ctx.isRenderbuffer(this.renderbuffers[renderbuffer]),
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IsShader: (shader) => this.ctx.isShader(this.shaders[shader]),
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IsTexture: (texture) => this.ctx.isTexture(this.textures[texture]),
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-
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+
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LineWidth: (width) => {
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this.ctx.lineWidth(width);
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},
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@@ -506,8 +506,8 @@ class WebGLInterface {
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PolygonOffset: (factor, units) => {
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this.ctx.polygonOffset(factor, units);
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},
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-
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-
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+
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+
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ReadnPixels: (x, y, width, height, format, type, bufSize, data) => {
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this.ctx.readPixels(x, y, width, format, type, this.mem.loadBytes(data, bufSize));
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},
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@@ -524,7 +524,7 @@ class WebGLInterface {
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let source = this.getSource(shader, strings_ptr, strings_length);
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this.ctx.shaderSource(this.shaders[shader], source);
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},
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-
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+
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StencilFunc: (func, ref, mask) => {
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this.ctx.stencilFunc(func, ref, mask);
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},
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@@ -543,8 +543,8 @@ class WebGLInterface {
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StencilOpSeparate: (face, fail, zfail, zpass) => {
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this.ctx.stencilOpSeparate(face, fail, zfail, zpass);
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},
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-
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-
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+
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+
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TexImage2D: (target, level, internalformat, width, height, border, format, type, size, data) => {
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if (data) {
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this.ctx.texImage2D(target, level, internalformat, width, height, border, format, type, this.mem.loadBytes(data, size));
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@@ -561,18 +561,18 @@ class WebGLInterface {
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TexSubImage2D: (target, level, xoffset, yoffset, width, height, format, type, size, data) => {
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this.ctx.texSubImage2D(target, level, xoffset, yoffset, width, height, format, type, this.mem.loadBytes(data, size));
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},
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-
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-
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+
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+
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Uniform1f: (location, v0) => { this.ctx.uniform1f(this.uniforms[location], v0); },
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Uniform2f: (location, v0, v1) => { this.ctx.uniform2f(this.uniforms[location], v0, v1); },
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Uniform3f: (location, v0, v1, v2) => { this.ctx.uniform3f(this.uniforms[location], v0, v1, v2); },
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Uniform4f: (location, v0, v1, v2, v3) => { this.ctx.uniform4f(this.uniforms[location], v0, v1, v2, v3); },
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-
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+
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Uniform1i: (location, v0) => { this.ctx.uniform1i(this.uniforms[location], v0); },
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Uniform2i: (location, v0, v1) => { this.ctx.uniform2i(this.uniforms[location], v0, v1); },
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Uniform3i: (location, v0, v1, v2) => { this.ctx.uniform3i(this.uniforms[location], v0, v1, v2); },
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Uniform4i: (location, v0, v1, v2, v3) => { this.ctx.uniform4i(this.uniforms[location], v0, v1, v2, v3); },
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-
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+
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UniformMatrix2fv: (location, addr) => {
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let array = this.mem.loadF32Array(addr, 2*2);
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this.ctx.uniformMatrix4fv(this.uniforms[location], false, array);
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@@ -585,15 +585,15 @@ class WebGLInterface {
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let array = this.mem.loadF32Array(addr, 4*4);
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this.ctx.uniformMatrix4fv(this.uniforms[location], false, array);
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},
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-
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+
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UseProgram: (program) => {
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- this.ctx.useProgram(this.programs[program]);
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+ if (program) this.ctx.useProgram(this.programs[program]);
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},
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ValidateProgram: (program) => {
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- this.ctx.validateProgram(this.programs[program]);
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+ if (program) this.ctx.validateProgram(this.programs[program]);
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},
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-
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-
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+
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+
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VertexAttrib1f: (index, x) => {
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this.ctx.vertexAttrib1f(index, x);
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},
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@@ -609,13 +609,13 @@ class WebGLInterface {
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VertexAttribPointer: (index, size, type, normalized, stride, ptr) => {
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this.ctx.vertexAttribPointer(index, size, type, !!normalized, stride, ptr);
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},
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-
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+
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Viewport: (x, y, w, h) => {
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this.ctx.viewport(x, y, w, h);
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},
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};
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}
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-
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+
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getWebGL2Interface() {
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return {
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/* Buffer objects */
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@@ -627,7 +627,7 @@ class WebGLInterface {
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this.assertWebGL2();
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this.ctx.getBufferSubData(target, srcByteOffset, this.mem.loadBytes(dst_buffer_ptr, dst_buffer_len), dstOffset, length);
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},
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-
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+
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/* Framebuffer objects */
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BlitFramebuffer: (srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter) => {
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this.assertWebGL2();
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@@ -642,7 +642,7 @@ class WebGLInterface {
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let attachments = this.mem.loadU32Array(attachments_ptr, attachments_len);
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this.ctx.invalidateFramebuffer(target, attachments);
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},
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- InvalidateSubFramebuffer: (target, attachments_ptr, attachments_len, x, y, width, height) => {
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+ InvalidateSubFramebuffer: (target, attachments_ptr, attachments_len, x, y, width, height) => {
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this.assertWebGL2();
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let attachments = this.mem.loadU32Array(attachments_ptr, attachments_len);
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this.ctx.invalidateSubFramebuffer(target, attachments, x, y, width, height);
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@@ -651,15 +651,15 @@ class WebGLInterface {
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this.assertWebGL2();
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this.ctx.readBuffer(src);
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},
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-
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+
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/* Renderbuffer objects */
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RenderbufferStorageMultisample: (target, samples, internalformat, width, height) => {
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this.assertWebGL2();
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this.ctx.renderbufferStorageMultisample(target, samples, internalformat, width, height);
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},
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-
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+
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/* Texture objects */
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-
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+
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TexStorage3D: (target, levels, internalformat, width, height, depth) => {
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this.assertWebGL2();
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this.ctx.texStorage3D(target, level, internalformat, width, heigh, depth);
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@@ -692,18 +692,18 @@ class WebGLInterface {
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this.ctx.compressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, null);
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}
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},
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-
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+
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CopyTexSubImage3D: (target, level, xoffset, yoffset, zoffset, x, y, width, height) => {
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this.assertWebGL2();
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this.ctx.copyTexImage3D(target, level, xoffset, yoffset, zoffset, x, y, width, height);
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},
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-
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+
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/* Programs and shaders */
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GetFragDataLocation: (program, name_ptr, name_len) => {
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this.assertWebGL2();
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return this.ctx.getFragDataLocation(this.programs[program], this.mem.loadString(name_ptr, name_len));
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},
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-
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+
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/* Uniforms */
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Uniform1ui: (location, v0) => {
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this.assertWebGL2();
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@@ -721,7 +721,7 @@ class WebGLInterface {
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this.assertWebGL2();
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this.ctx.uniform4ui(this.uniforms[location], v0, v1, v2, v3);
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},
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-
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+
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UniformMatrix3x2fv: (location, addr) => {
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this.assertWebGL2();
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let array = this.mem.loadF32Array(addr, 3*2);
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@@ -752,21 +752,21 @@ class WebGLInterface {
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let array = this.mem.loadF32Array(addr, 3*4);
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|
|
this.ctx.uniformMatrix3x4fv(this.uniforms[location], false, array);
|
|
|
},
|
|
|
-
|
|
|
+
|
|
|
/* Vertex attribs */
|
|
|
VertexAttribI4i: (index, x, y, z, w) => {
|
|
|
this.assertWebGL2();
|
|
|
this.ctx.vertexAttribI4i(index, x, y, z, w);
|
|
|
- },
|
|
|
+ },
|
|
|
VertexAttribI4ui: (index, x, y, z, w) => {
|
|
|
this.assertWebGL2();
|
|
|
this.ctx.vertexAttribI4ui(index, x, y, z, w);
|
|
|
- },
|
|
|
+ },
|
|
|
VertexAttribIPointer: (index, size, type, stride, offset) => {
|
|
|
this.assertWebGL2();
|
|
|
this.ctx.vertexAttribIPointer(index, size, type, stride, offset);
|
|
|
- },
|
|
|
-
|
|
|
+ },
|
|
|
+
|
|
|
/* Writing to the drawing buffer */
|
|
|
VertexAttribDivisor: (index, divisor) => {
|
|
|
this.assertWebGL2();
|
|
@@ -818,7 +818,7 @@ class WebGLInterface {
|
|
|
let id = this.getNewId(this.queries);
|
|
|
query.name = id;
|
|
|
this.queries[id] = query;
|
|
|
- return id;
|
|
|
+ return id;
|
|
|
},
|
|
|
DeleteQuery: (id) => {
|
|
|
this.assertWebGL2();
|
|
@@ -829,7 +829,7 @@ class WebGLInterface {
|
|
|
}
|
|
|
},
|
|
|
IsQuery: (query) => {
|
|
|
- this.assertWebGL2();
|
|
|
+ this.assertWebGL2();
|
|
|
return this.ctx.isQuery(this.queries[query]);
|
|
|
},
|
|
|
BeginQuery: (target, query) => {
|
|
@@ -852,9 +852,9 @@ class WebGLInterface {
|
|
|
let id = this.getNewId(this.queries);
|
|
|
query.name = id;
|
|
|
this.queries[id] = query;
|
|
|
- return id;
|
|
|
+ return id;
|
|
|
},
|
|
|
-
|
|
|
+
|
|
|
/* Sampler Objects */
|
|
|
CreateSampler: () => {
|
|
|
this.assertWebGL2();
|
|
@@ -862,7 +862,7 @@ class WebGLInterface {
|
|
|
let id = this.getNewId(this.samplers);
|
|
|
sampler.name = id;
|
|
|
this.samplers[id] = sampler;
|
|
|
- return id;
|
|
|
+ return id;
|
|
|
},
|
|
|
DeleteSampler: (id) => {
|
|
|
this.assertWebGL2();
|
|
@@ -873,11 +873,11 @@ class WebGLInterface {
|
|
|
}
|
|
|
},
|
|
|
IsSampler: (sampler) => {
|
|
|
- this.assertWebGL2();
|
|
|
+ this.assertWebGL2();
|
|
|
return this.ctx.isSampler(this.samplers[sampler]);
|
|
|
},
|
|
|
BindSampler: (unit, sampler) => {
|
|
|
- this.assertWebGL2();
|
|
|
+ this.assertWebGL2();
|
|
|
this.ctx.bindSampler(unit, this.samplers[Sampler]);
|
|
|
},
|
|
|
SamplerParameteri: (sampler, pname, param) => {
|
|
@@ -888,7 +888,7 @@ class WebGLInterface {
|
|
|
this.assertWebGL2();
|
|
|
this.ctx.samplerParameterf(this.samplers[sampler], pname, param);
|
|
|
},
|
|
|
-
|
|
|
+
|
|
|
/* Sync objects */
|
|
|
FenceSync: (condition, flags) => {
|
|
|
this.assertWebGL2();
|
|
@@ -896,10 +896,10 @@ class WebGLInterface {
|
|
|
let id = this.getNewId(this.syncs);
|
|
|
sync.name = id;
|
|
|
this.syncs[id] = sync;
|
|
|
- return id;
|
|
|
+ return id;
|
|
|
},
|
|
|
IsSync: (sync) => {
|
|
|
- this.assertWebGL2();
|
|
|
+ this.assertWebGL2();
|
|
|
return this.ctx.isSync(this.syncs[sync]);
|
|
|
},
|
|
|
DeleteSync: (id) => {
|
|
@@ -908,7 +908,7 @@ class WebGLInterface {
|
|
|
if (obj && id != 0) {
|
|
|
this.ctx.deleteSampler(obj);
|
|
|
this.syncs[id] = null;
|
|
|
- }
|
|
|
+ }
|
|
|
},
|
|
|
ClientWaitSync: (sync, flags, timeout) => {
|
|
|
this.assertWebGL2();
|
|
@@ -918,8 +918,8 @@ class WebGLInterface {
|
|
|
this.assertWebGL2();
|
|
|
this.ctx.waitSync(this.syncs[sync], flags, timeout) ;
|
|
|
},
|
|
|
-
|
|
|
-
|
|
|
+
|
|
|
+
|
|
|
/* Transform Feedback */
|
|
|
CreateTransformFeedback: () => {
|
|
|
this.assertWebGL2();
|
|
@@ -927,7 +927,7 @@ class WebGLInterface {
|
|
|
let id = this.getNewId(this.transformFeedbacks);
|
|
|
transformFeedback.name = id;
|
|
|
this.transformFeedbacks[id] = transformFeedback;
|
|
|
- return id;
|
|
|
+ return id;
|
|
|
},
|
|
|
DeleteTransformFeedback: (id) => {
|
|
|
this.assertWebGL2();
|
|
@@ -935,7 +935,7 @@ class WebGLInterface {
|
|
|
if (obj && id != 0) {
|
|
|
this.ctx.deleteTransformFeedback(obj);
|
|
|
this.transformFeedbacks[id] = null;
|
|
|
- }
|
|
|
+ }
|
|
|
},
|
|
|
IsTransformFeedback: (tf) => {
|
|
|
this.assertWebGL2();
|
|
@@ -971,8 +971,8 @@ class WebGLInterface {
|
|
|
this.assertWebGL2();
|
|
|
this.ctx.resumeTransformFeedback();
|
|
|
},
|
|
|
-
|
|
|
-
|
|
|
+
|
|
|
+
|
|
|
/* Uniform Buffer Objects and Transform Feedback Buffers */
|
|
|
BindBufferBase: (target, index, buffer) => {
|
|
|
this.assertWebGL2();
|
|
@@ -990,7 +990,7 @@ class WebGLInterface {
|
|
|
GetActiveUniformBlockName: (program, uniformBlockIndex, buf_ptr, buf_len, length_ptr) => {
|
|
|
this.assertWebGL2();
|
|
|
let name = this.ctx.getActiveUniformBlockName(this.programs[program], uniformBlockIndex);
|
|
|
-
|
|
|
+
|
|
|
let n = Math.min(buf_len, name.length);
|
|
|
name = name.substring(0, n);
|
|
|
this.mem.loadBytes(buf_ptr, buf_len).set(new TextEncoder("utf-8").encode(name))
|
|
@@ -1000,7 +1000,7 @@ class WebGLInterface {
|
|
|
this.assertWebGL2();
|
|
|
this.ctx.uniformBlockBinding(this.programs[program], uniformBlockIndex, uniformBlockBinding);
|
|
|
},
|
|
|
-
|
|
|
+
|
|
|
/* Vertex Array Objects */
|
|
|
CreateVertexArray: () => {
|
|
|
this.assertWebGL2();
|
|
@@ -1008,7 +1008,7 @@ class WebGLInterface {
|
|
|
let id = this.getNewId(this.vaos);
|
|
|
vao.name = id;
|
|
|
this.vaos[id] = vao;
|
|
|
- return id;
|
|
|
+ return id;
|
|
|
},
|
|
|
DeleteVertexArray: (id) => {
|
|
|
this.assertWebGL2();
|
|
@@ -1019,11 +1019,11 @@ class WebGLInterface {
|
|
|
}
|
|
|
},
|
|
|
IsVertexArray: (vertexArray) => {
|
|
|
- this.assertWebGL2();
|
|
|
+ this.assertWebGL2();
|
|
|
return this.ctx.isVertexArray(this.vaos[vertexArray]);
|
|
|
},
|
|
|
BindVertexArray: (vertexArray) => {
|
|
|
- this.assertWebGL2();
|
|
|
+ this.assertWebGL2();
|
|
|
this.ctx.bindVertexArray(this.vaos[vertexArray]);
|
|
|
},
|
|
|
};
|
|
@@ -1031,4 +1031,4 @@ class WebGLInterface {
|
|
|
};
|
|
|
|
|
|
|
|
|
-export {WebGLInterface};
|
|
|
+export {WebGLInterface};
|