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@@ -24,7 +24,7 @@ IModuleInstance :: d3d_compiler.ID3D11ModuleInstance
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IBlob :: d3d_compiler.ID3DBlob
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IModule :: d3d_compiler.ID3D11Module
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-@(default_calling_convention="stdcall", link_prefix="D3D11")
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+@(default_calling_convention="system", link_prefix="D3D11")
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foreign d3d11 {
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CreateDevice :: proc(
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pAdapter: ^dxgi.IAdapter,
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@@ -707,8 +707,8 @@ ID3DDestructionNotifier :: struct #raw_union {
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}
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ID3DDestructionNotifier_VTable :: struct {
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using iunknown_vtable: IUnknown_VTable,
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- RegisterDestructionCallback: proc "stdcall" (this: ^ID3DDestructionNotifier, callbackFn: PFN_DESTRUCTION_CALLBACK, pData: rawptr, pCallbackID: ^u32) -> HRESULT,
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- UnregisterDestructionCallback: proc "stdcall" (this: ^ID3DDestructionNotifier, callbackID: u32) -> HRESULT,
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+ RegisterDestructionCallback: proc "system" (this: ^ID3DDestructionNotifier, callbackFn: PFN_DESTRUCTION_CALLBACK, pData: rawptr, pCallbackID: ^u32) -> HRESULT,
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+ UnregisterDestructionCallback: proc "system" (this: ^ID3DDestructionNotifier, callbackID: u32) -> HRESULT,
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}
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@@ -1139,10 +1139,10 @@ IDeviceChild :: struct #raw_union {
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}
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IDeviceChild_VTable :: struct {
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using iunknown_vtable: IUnknown_VTable,
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- GetDevice: proc "stdcall" (this: ^IDeviceChild, ppDevice: ^^IDevice),
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- GetPrivateData: proc "stdcall" (this: ^IDeviceChild, guid: ^GUID, pDataSize: ^u32, pData: rawptr) -> HRESULT,
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- SetPrivateData: proc "stdcall" (this: ^IDeviceChild, guid: ^GUID, DataSize: u32, pData: rawptr) -> HRESULT,
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- SetPrivateDataInterface: proc "stdcall" (this: ^IDeviceChild, guid: ^GUID, pData: ^IUnknown) -> HRESULT,
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+ GetDevice: proc "system" (this: ^IDeviceChild, ppDevice: ^^IDevice),
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+ GetPrivateData: proc "system" (this: ^IDeviceChild, guid: ^GUID, pDataSize: ^u32, pData: rawptr) -> HRESULT,
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+ SetPrivateData: proc "system" (this: ^IDeviceChild, guid: ^GUID, DataSize: u32, pData: rawptr) -> HRESULT,
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+ SetPrivateDataInterface: proc "system" (this: ^IDeviceChild, guid: ^GUID, pData: ^IUnknown) -> HRESULT,
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}
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@@ -1204,7 +1204,7 @@ IDepthStencilState :: struct #raw_union {
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}
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IDepthStencilState_VTable :: struct {
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using id3d11devicechild_vtable: IDeviceChild_VTable,
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- GetDesc: proc "stdcall" (this: ^IDepthStencilState, pDesc: ^DEPTH_STENCIL_DESC),
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+ GetDesc: proc "system" (this: ^IDepthStencilState, pDesc: ^DEPTH_STENCIL_DESC),
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}
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@@ -1281,7 +1281,7 @@ IBlendState :: struct #raw_union {
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}
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IBlendState_VTable :: struct {
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using id3d11devicechild_vtable: IDeviceChild_VTable,
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- GetDesc: proc "stdcall" (this: ^IBlendState, pDesc: ^BLEND_DESC),
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+ GetDesc: proc "system" (this: ^IBlendState, pDesc: ^BLEND_DESC),
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}
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@@ -1311,7 +1311,7 @@ IRasterizerState :: struct #raw_union {
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}
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IRasterizerState_VTable :: struct {
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using id3d11devicechild_vtable: IDeviceChild_VTable,
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- GetDesc: proc "stdcall" (this: ^IRasterizerState, pDesc: ^RASTERIZER_DESC),
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+ GetDesc: proc "system" (this: ^IRasterizerState, pDesc: ^RASTERIZER_DESC),
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}
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@@ -1336,9 +1336,9 @@ IResource :: struct #raw_union {
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}
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IResource_VTable :: struct {
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using id3d11devicechild_vtable: IDeviceChild_VTable,
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- GetType: proc "stdcall" (this: ^IResource, pResourceDimension: ^RESOURCE_DIMENSION),
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- SetEvictionPriority: proc "stdcall" (this: ^IResource, EvictionPriority: u32),
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- GetEvictionPriority: proc "stdcall" (this: ^IResource) -> u32,
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+ GetType: proc "system" (this: ^IResource, pResourceDimension: ^RESOURCE_DIMENSION),
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+ SetEvictionPriority: proc "system" (this: ^IResource, EvictionPriority: u32),
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+ GetEvictionPriority: proc "system" (this: ^IResource) -> u32,
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}
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@@ -1364,7 +1364,7 @@ IBuffer :: struct #raw_union {
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}
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IBuffer_VTable :: struct {
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using id3d11resource_vtable: IResource_VTable,
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- GetDesc: proc "stdcall" (this: ^IBuffer, pDesc: ^BUFFER_DESC),
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+ GetDesc: proc "system" (this: ^IBuffer, pDesc: ^BUFFER_DESC),
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}
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@@ -1392,7 +1392,7 @@ ITexture1D :: struct #raw_union {
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}
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ITexture1D_VTable :: struct {
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using id3d11resource_vtable: IResource_VTable,
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- GetDesc: proc "stdcall" (this: ^ITexture1D, pDesc: ^TEXTURE1D_DESC),
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+ GetDesc: proc "system" (this: ^ITexture1D, pDesc: ^TEXTURE1D_DESC),
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}
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@@ -1422,7 +1422,7 @@ ITexture2D :: struct #raw_union {
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}
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ITexture2D_VTable :: struct {
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using id3d11resource_vtable: IResource_VTable,
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- GetDesc: proc "stdcall" (this: ^ITexture2D, pDesc: ^TEXTURE2D_DESC),
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+ GetDesc: proc "system" (this: ^ITexture2D, pDesc: ^TEXTURE2D_DESC),
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}
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@@ -1451,7 +1451,7 @@ ITexture3D :: struct #raw_union {
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}
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ITexture3D_VTable :: struct {
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using id3d11resource_vtable: IResource_VTable,
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- GetDesc: proc "stdcall" (this: ^ITexture3D, pDesc: ^TEXTURE3D_DESC),
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+ GetDesc: proc "system" (this: ^ITexture3D, pDesc: ^TEXTURE3D_DESC),
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}
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@@ -1473,7 +1473,7 @@ IView :: struct #raw_union {
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}
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IView_VTable :: struct {
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using id3d11devicechild_vtable: IDeviceChild_VTable,
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- GetResource: proc "stdcall" (this: ^IView, ppResource: ^^IResource),
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+ GetResource: proc "system" (this: ^IView, ppResource: ^^IResource),
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}
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@@ -1580,7 +1580,7 @@ IShaderResourceView :: struct #raw_union {
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}
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IShaderResourceView_VTable :: struct {
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using id3d11view_vtable: IView_VTable,
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- GetDesc: proc "stdcall" (this: ^IShaderResourceView, pDesc: ^SHADER_RESOURCE_VIEW_DESC),
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+ GetDesc: proc "system" (this: ^IShaderResourceView, pDesc: ^SHADER_RESOURCE_VIEW_DESC),
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}
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@@ -1658,7 +1658,7 @@ IRenderTargetView :: struct #raw_union {
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}
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IRenderTargetView_VTable :: struct {
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using id3d11view_vtable: IView_VTable,
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- GetDesc: proc "stdcall" (this: ^IRenderTargetView, pDesc: ^RENDER_TARGET_VIEW_DESC),
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+ GetDesc: proc "system" (this: ^IRenderTargetView, pDesc: ^RENDER_TARGET_VIEW_DESC),
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}
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@@ -1728,7 +1728,7 @@ IDepthStencilView :: struct #raw_union {
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}
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IDepthStencilView_VTable :: struct {
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using id3d11view_vtable: IView_VTable,
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- GetDesc: proc "stdcall" (this: ^IDepthStencilView, pDesc: ^DEPTH_STENCIL_VIEW_DESC),
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+ GetDesc: proc "system" (this: ^IDepthStencilView, pDesc: ^DEPTH_STENCIL_VIEW_DESC),
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}
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@@ -1797,7 +1797,7 @@ IUnorderedAccessView :: struct #raw_union {
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}
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IUnorderedAccessView_VTable :: struct {
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using id3d11view_vtable: IView_VTable,
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- GetDesc: proc "stdcall" (this: ^IUnorderedAccessView, pDesc: ^UNORDERED_ACCESS_VIEW_DESC),
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+ GetDesc: proc "system" (this: ^IUnorderedAccessView, pDesc: ^UNORDERED_ACCESS_VIEW_DESC),
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}
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@@ -1935,7 +1935,7 @@ ISamplerState :: struct #raw_union {
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}
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ISamplerState_VTable :: struct {
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using id3d11devicechild_vtable: IDeviceChild_VTable,
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- GetDesc: proc "stdcall" (this: ^ISamplerState, pDesc: ^SAMPLER_DESC),
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+ GetDesc: proc "system" (this: ^ISamplerState, pDesc: ^SAMPLER_DESC),
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}
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@@ -1997,7 +1997,7 @@ IAsynchronous :: struct #raw_union {
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}
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IAsynchronous_VTable :: struct {
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using id3d11devicechild_vtable: IDeviceChild_VTable,
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- GetDataSize: proc "stdcall" (this: ^IAsynchronous) -> u32,
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+ GetDataSize: proc "system" (this: ^IAsynchronous) -> u32,
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}
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@@ -2048,7 +2048,7 @@ IQuery :: struct #raw_union {
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}
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IQuery_VTable :: struct {
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using id3d11asynchronous_vtable: IAsynchronous_VTable,
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- GetDesc: proc "stdcall" (this: ^IQuery, pDesc: ^QUERY_DESC),
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+ GetDesc: proc "system" (this: ^IQuery, pDesc: ^QUERY_DESC),
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}
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@@ -2118,7 +2118,7 @@ ICounter :: struct #raw_union {
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}
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ICounter_VTable :: struct {
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using id3d11asynchronous_vtable: IAsynchronous_VTable,
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- GetDesc: proc "stdcall" (this: ^ICounter, pDesc: ^COUNTER_DESC),
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+ GetDesc: proc "system" (this: ^ICounter, pDesc: ^COUNTER_DESC),
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}
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@@ -2152,10 +2152,10 @@ IClassInstance :: struct #raw_union {
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}
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IClassInstance_VTable :: struct {
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using id3d11devicechild_vtable: IDeviceChild_VTable,
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- GetClassLinkage: proc "stdcall" (this: ^IClassInstance, ppLinkage: ^^IClassLinkage),
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- GetDesc: proc "stdcall" (this: ^IClassInstance, pDesc: ^CLASS_INSTANCE_DESC),
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- GetInstanceName: proc "stdcall" (this: ^IClassInstance, pInstanceName: cstring, pBufferLength: ^SIZE_T),
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- GetTypeName: proc "stdcall" (this: ^IClassInstance, pTypeName: cstring, pBufferLength: ^SIZE_T),
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+ GetClassLinkage: proc "system" (this: ^IClassInstance, ppLinkage: ^^IClassLinkage),
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+ GetDesc: proc "system" (this: ^IClassInstance, pDesc: ^CLASS_INSTANCE_DESC),
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+ GetInstanceName: proc "system" (this: ^IClassInstance, pInstanceName: cstring, pBufferLength: ^SIZE_T),
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+ GetTypeName: proc "system" (this: ^IClassInstance, pTypeName: cstring, pBufferLength: ^SIZE_T),
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}
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@@ -2168,8 +2168,8 @@ IClassLinkage :: struct #raw_union {
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}
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IClassLinkage_VTable :: struct {
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using id3d11devicechild_vtable: IDeviceChild_VTable,
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- GetClassInstance: proc "stdcall" (this: ^IClassLinkage, pClassInstanceName: cstring, InstanceIndex: u32, ppInstance: ^^IClassInstance) -> HRESULT,
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- CreateClassInstance: proc "stdcall" (this: ^IClassLinkage, pClassTypeName: cstring, ConstantBufferOffset: u32, ConstantVectorOffset: u32, TextureOffset: u32, SamplerOffset: u32, ppInstance: ^^IClassInstance) -> HRESULT,
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+ GetClassInstance: proc "system" (this: ^IClassLinkage, pClassInstanceName: cstring, InstanceIndex: u32, ppInstance: ^^IClassInstance) -> HRESULT,
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+ CreateClassInstance: proc "system" (this: ^IClassLinkage, pClassTypeName: cstring, ConstantBufferOffset: u32, ConstantVectorOffset: u32, TextureOffset: u32, SamplerOffset: u32, ppInstance: ^^IClassInstance) -> HRESULT,
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}
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@@ -2182,7 +2182,7 @@ ICommandList :: struct #raw_union {
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}
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ICommandList_VTable :: struct {
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using id3d11devicechild_vtable: IDeviceChild_VTable,
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- GetContextFlags: proc "stdcall" (this: ^ICommandList) -> u32,
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+ GetContextFlags: proc "system" (this: ^ICommandList) -> u32,
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}
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@@ -2357,114 +2357,114 @@ IDeviceContext :: struct #raw_union {
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}
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IDeviceContext_VTable :: struct {
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using id3d11devicechild_vtable: IDeviceChild_VTable,
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- VSSetConstantBuffers: proc "stdcall" (this: ^IDeviceContext, StartSlot: u32, NumBuffers: u32, ppConstantBuffers: ^^IBuffer),
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- PSSetShaderResources: proc "stdcall" (this: ^IDeviceContext, StartSlot: u32, NumViews: u32, ppShaderResourceViews: ^^IShaderResourceView),
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- PSSetShader: proc "stdcall" (this: ^IDeviceContext, pPixelShader: ^IPixelShader, ppClassInstances: ^^IClassInstance, NumClassInstances: u32),
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- PSSetSamplers: proc "stdcall" (this: ^IDeviceContext, StartSlot: u32, NumSamplers: u32, ppSamplers: ^^ISamplerState),
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- VSSetShader: proc "stdcall" (this: ^IDeviceContext, pVertexShader: ^IVertexShader, ppClassInstances: ^^IClassInstance, NumClassInstances: u32),
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- DrawIndexed: proc "stdcall" (this: ^IDeviceContext, IndexCount: u32, StartIndexLocation: u32, BaseVertexLocation: i32),
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- Draw: proc "stdcall" (this: ^IDeviceContext, VertexCount: u32, StartVertexLocation: u32),
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- Map: proc "stdcall" (this: ^IDeviceContext, pResource: ^IResource, Subresource: u32, MapType: MAP, MapFlags: MAP_FLAGS, pMappedResource: ^MAPPED_SUBRESOURCE) -> HRESULT,
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- Unmap: proc "stdcall" (this: ^IDeviceContext, pResource: ^IResource, Subresource: u32),
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- PSSetConstantBuffers: proc "stdcall" (this: ^IDeviceContext, StartSlot: u32, NumBuffers: u32, ppConstantBuffers: ^^IBuffer),
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- IASetInputLayout: proc "stdcall" (this: ^IDeviceContext, pInputLayout: ^IInputLayout),
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- IASetVertexBuffers: proc "stdcall" (this: ^IDeviceContext, StartSlot: u32, NumBuffers: u32, ppVertexBuffers: ^^IBuffer, pStrides: ^u32, pOffsets: ^u32),
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- IASetIndexBuffer: proc "stdcall" (this: ^IDeviceContext, pIndexBuffer: ^IBuffer, Format: dxgi.FORMAT, Offset: u32),
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- DrawIndexedInstanced: proc "stdcall" (this: ^IDeviceContext, IndexCountPerInstance: u32, InstanceCount: u32, StartIndexLocation: u32, BaseVertexLocation: i32, StartInstanceLocation: u32),
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- DrawInstanced: proc "stdcall" (this: ^IDeviceContext, VertexCountPerInstance: u32, InstanceCount: u32, StartVertexLocation: u32, StartInstanceLocation: u32),
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- GSSetConstantBuffers: proc "stdcall" (this: ^IDeviceContext, StartSlot: u32, NumBuffers: u32, ppConstantBuffers: ^^IBuffer),
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- GSSetShader: proc "stdcall" (this: ^IDeviceContext, pShader: ^IGeometryShader, ppClassInstances: ^^IClassInstance, NumClassInstances: u32),
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- IASetPrimitiveTopology: proc "stdcall" (this: ^IDeviceContext, Topology: PRIMITIVE_TOPOLOGY),
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- VSSetShaderResources: proc "stdcall" (this: ^IDeviceContext, StartSlot: u32, NumViews: u32, ppShaderResourceViews: ^^IShaderResourceView),
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- VSSetSamplers: proc "stdcall" (this: ^IDeviceContext, StartSlot: u32, NumSamplers: u32, ppSamplers: ^^ISamplerState),
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- Begin: proc "stdcall" (this: ^IDeviceContext, pAsync: ^IAsynchronous),
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- End: proc "stdcall" (this: ^IDeviceContext, pAsync: ^IAsynchronous),
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- GetData: proc "stdcall" (this: ^IDeviceContext, pAsync: ^IAsynchronous, pData: rawptr, DataSize: u32, GetDataFlags: u32) -> HRESULT,
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- SetPredication: proc "stdcall" (this: ^IDeviceContext, pPredicate: ^IPredicate, PredicateValue: BOOL),
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- GSSetShaderResources: proc "stdcall" (this: ^IDeviceContext, StartSlot: u32, NumViews: u32, ppShaderResourceViews: ^^IShaderResourceView),
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- GSSetSamplers: proc "stdcall" (this: ^IDeviceContext, StartSlot: u32, NumSamplers: u32, ppSamplers: ^^ISamplerState),
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- OMSetRenderTargets: proc "stdcall" (this: ^IDeviceContext, NumViews: u32, ppRenderTargetViews: ^^IRenderTargetView, pDepthStencilView: ^IDepthStencilView),
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- OMSetRenderTargetsAndUnorderedAccessViews: proc "stdcall" (this: ^IDeviceContext, NumRTVs: u32, ppRenderTargetViews: ^^IRenderTargetView, pDepthStencilView: ^IDepthStencilView, UAVStartSlot: u32, NumUAVs: u32, ppUnorderedAccessViews: ^^IUnorderedAccessView, pUAVInitialCounts: ^u32),
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- OMSetBlendState: proc "stdcall" (this: ^IDeviceContext, pBlendState: ^IBlendState, BlendFactor: ^[4]f32, SampleMask: u32),
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- OMSetDepthStencilState: proc "stdcall" (this: ^IDeviceContext, pDepthStencilState: ^IDepthStencilState, StencilRef: u32),
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- SOSetTargets: proc "stdcall" (this: ^IDeviceContext, NumBuffers: u32, ppSOTargets: ^^IBuffer, pOffsets: ^u32),
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- DrawAuto: proc "stdcall" (this: ^IDeviceContext),
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- DrawIndexedInstancedIndirect: proc "stdcall" (this: ^IDeviceContext, pBufferForArgs: ^IBuffer, AlignedByteOffsetForArgs: u32),
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- DrawInstancedIndirect: proc "stdcall" (this: ^IDeviceContext, pBufferForArgs: ^IBuffer, AlignedByteOffsetForArgs: u32),
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- Dispatch: proc "stdcall" (this: ^IDeviceContext, ThreadGroupCountX: u32, ThreadGroupCountY: u32, ThreadGroupCountZ: u32),
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- DispatchIndirect: proc "stdcall" (this: ^IDeviceContext, pBufferForArgs: ^IBuffer, AlignedByteOffsetForArgs: u32),
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- RSSetState: proc "stdcall" (this: ^IDeviceContext, pRasterizerState: ^IRasterizerState),
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- RSSetViewports: proc "stdcall" (this: ^IDeviceContext, NumViewports: u32, pViewports: ^VIEWPORT),
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- RSSetScissorRects: proc "stdcall" (this: ^IDeviceContext, NumRects: u32, pRects: ^RECT),
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- CopySubresourceRegion: proc "stdcall" (this: ^IDeviceContext, pDstResource: ^IResource, DstSubresource: u32, DstX: u32, DstY: u32, DstZ: u32, pSrcResource: ^IResource, SrcSubresource: u32, pSrcBox: ^BOX),
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- CopyResource: proc "stdcall" (this: ^IDeviceContext, pDstResource: ^IResource, pSrcResource: ^IResource),
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- UpdateSubresource: proc "stdcall" (this: ^IDeviceContext, pDstResource: ^IResource, DstSubresource: u32, pDstBox: ^BOX, pSrcData: rawptr, SrcRowPitch: u32, SrcDepthPitch: u32),
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- CopyStructureCount: proc "stdcall" (this: ^IDeviceContext, pDstBuffer: ^IBuffer, DstAlignedByteOffset: u32, pSrcView: ^IUnorderedAccessView),
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- ClearRenderTargetView: proc "stdcall" (this: ^IDeviceContext, pRenderTargetView: ^IRenderTargetView, ColorRGBA: ^[4]f32),
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|
- ClearUnorderedAccessViewUint: proc "stdcall" (this: ^IDeviceContext, pUnorderedAccessView: ^IUnorderedAccessView, Values: ^[4]u32),
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- ClearUnorderedAccessViewFloat: proc "stdcall" (this: ^IDeviceContext, pUnorderedAccessView: ^IUnorderedAccessView, Values: ^[4]f32),
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- ClearDepthStencilView: proc "stdcall" (this: ^IDeviceContext, pDepthStencilView: ^IDepthStencilView, ClearFlags: CLEAR_FLAGS, Depth: f32, Stencil: u8),
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- GenerateMips: proc "stdcall" (this: ^IDeviceContext, pShaderResourceView: ^IShaderResourceView),
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- SetResourceMinLOD: proc "stdcall" (this: ^IDeviceContext, pResource: ^IResource, MinLOD: f32),
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- GetResourceMinLOD: proc "stdcall" (this: ^IDeviceContext, pResource: ^IResource) -> f32,
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- ResolveSubresource: proc "stdcall" (this: ^IDeviceContext, pDstResource: ^IResource, DstSubresource: u32, pSrcResource: ^IResource, SrcSubresource: u32, Format: dxgi.FORMAT),
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- ExecuteCommandList: proc "stdcall" (this: ^IDeviceContext, pCommandList: ^ICommandList, RestoreContextState: BOOL),
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- HSSetShaderResources: proc "stdcall" (this: ^IDeviceContext, StartSlot: u32, NumViews: u32, ppShaderResourceViews: ^^IShaderResourceView),
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- HSSetShader: proc "stdcall" (this: ^IDeviceContext, pHullShader: ^IHullShader, ppClassInstances: ^^IClassInstance, NumClassInstances: u32),
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- HSSetSamplers: proc "stdcall" (this: ^IDeviceContext, StartSlot: u32, NumSamplers: u32, ppSamplers: ^^ISamplerState),
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- HSSetConstantBuffers: proc "stdcall" (this: ^IDeviceContext, StartSlot: u32, NumBuffers: u32, ppConstantBuffers: ^^IBuffer),
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- DSSetShaderResources: proc "stdcall" (this: ^IDeviceContext, StartSlot: u32, NumViews: u32, ppShaderResourceViews: ^^IShaderResourceView),
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- DSSetShader: proc "stdcall" (this: ^IDeviceContext, pDomainShader: ^IDomainShader, ppClassInstances: ^^IClassInstance, NumClassInstances: u32),
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- DSSetSamplers: proc "stdcall" (this: ^IDeviceContext, StartSlot: u32, NumSamplers: u32, ppSamplers: ^^ISamplerState),
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- DSSetConstantBuffers: proc "stdcall" (this: ^IDeviceContext, StartSlot: u32, NumBuffers: u32, ppConstantBuffers: ^^IBuffer),
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- CSSetShaderResources: proc "stdcall" (this: ^IDeviceContext, StartSlot: u32, NumViews: u32, ppShaderResourceViews: ^^IShaderResourceView),
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- CSSetUnorderedAccessViews: proc "stdcall" (this: ^IDeviceContext, StartSlot: u32, NumUAVs: u32, ppUnorderedAccessViews: ^^IUnorderedAccessView, pUAVInitialCounts: ^u32),
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- CSSetShader: proc "stdcall" (this: ^IDeviceContext, pComputeShader: ^IComputeShader, ppClassInstances: ^^IClassInstance, NumClassInstances: u32),
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- CSSetSamplers: proc "stdcall" (this: ^IDeviceContext, StartSlot: u32, NumSamplers: u32, ppSamplers: ^^ISamplerState),
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- CSSetConstantBuffers: proc "stdcall" (this: ^IDeviceContext, StartSlot: u32, NumBuffers: u32, ppConstantBuffers: ^^IBuffer),
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- VSGetConstantBuffers: proc "stdcall" (this: ^IDeviceContext, StartSlot: u32, NumBuffers: u32, ppConstantBuffers: ^^IBuffer),
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- PSGetShaderResources: proc "stdcall" (this: ^IDeviceContext, StartSlot: u32, NumViews: u32, ppShaderResourceViews: ^^IShaderResourceView),
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- PSGetShader: proc "stdcall" (this: ^IDeviceContext, ppPixelShader: ^^IPixelShader, ppClassInstances: ^^IClassInstance, pNumClassInstances: ^u32),
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- PSGetSamplers: proc "stdcall" (this: ^IDeviceContext, StartSlot: u32, NumSamplers: u32, ppSamplers: ^^ISamplerState),
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- VSGetShader: proc "stdcall" (this: ^IDeviceContext, ppVertexShader: ^^IVertexShader, ppClassInstances: ^^IClassInstance, pNumClassInstances: ^u32),
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- PSGetConstantBuffers: proc "stdcall" (this: ^IDeviceContext, StartSlot: u32, NumBuffers: u32, ppConstantBuffers: ^^IBuffer),
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- IAGetInputLayout: proc "stdcall" (this: ^IDeviceContext, ppInputLayout: ^^IInputLayout),
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- IAGetVertexBuffers: proc "stdcall" (this: ^IDeviceContext, StartSlot: u32, NumBuffers: u32, ppVertexBuffers: ^^IBuffer, pStrides: ^u32, pOffsets: ^u32),
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- IAGetIndexBuffer: proc "stdcall" (this: ^IDeviceContext, pIndexBuffer: ^^IBuffer, Format: ^dxgi.FORMAT, Offset: ^u32),
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- GSGetConstantBuffers: proc "stdcall" (this: ^IDeviceContext, StartSlot: u32, NumBuffers: u32, ppConstantBuffers: ^^IBuffer),
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- GSGetShader: proc "stdcall" (this: ^IDeviceContext, ppGeometryShader: ^^IGeometryShader, ppClassInstances: ^^IClassInstance, pNumClassInstances: ^u32),
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- IAGetPrimitiveTopology: proc "stdcall" (this: ^IDeviceContext, pTopology: ^PRIMITIVE_TOPOLOGY),
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- VSGetShaderResources: proc "stdcall" (this: ^IDeviceContext, StartSlot: u32, NumViews: u32, ppShaderResourceViews: ^^IShaderResourceView),
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- VSGetSamplers: proc "stdcall" (this: ^IDeviceContext, StartSlot: u32, NumSamplers: u32, ppSamplers: ^^ISamplerState),
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- GetPredication: proc "stdcall" (this: ^IDeviceContext, ppPredicate: ^^IPredicate, pPredicateValue: ^BOOL),
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- GSGetShaderResources: proc "stdcall" (this: ^IDeviceContext, StartSlot: u32, NumViews: u32, ppShaderResourceViews: ^^IShaderResourceView),
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- GSGetSamplers: proc "stdcall" (this: ^IDeviceContext, StartSlot: u32, NumSamplers: u32, ppSamplers: ^^ISamplerState),
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- OMGetRenderTargets: proc "stdcall" (this: ^IDeviceContext, NumViews: u32, ppRenderTargetViews: ^^IRenderTargetView, ppDepthStencilView: ^^IDepthStencilView),
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- OMGetRenderTargetsAndUnorderedAccessViews: proc "stdcall" (this: ^IDeviceContext, NumRTVs: u32, ppRenderTargetViews: ^^IRenderTargetView, ppDepthStencilView: ^^IDepthStencilView, UAVStartSlot: u32, NumUAVs: u32, ppUnorderedAccessViews: ^^IUnorderedAccessView),
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- OMGetBlendState: proc "stdcall" (this: ^IDeviceContext, ppBlendState: ^^IBlendState, BlendFactor: ^[4]f32, pSampleMask: ^COLOR_WRITE_ENABLE_MASK),
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- OMGetDepthStencilState: proc "stdcall" (this: ^IDeviceContext, ppDepthStencilState: ^^IDepthStencilState, pStencilRef: ^u32),
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- SOGetTargets: proc "stdcall" (this: ^IDeviceContext, NumBuffers: u32, ppSOTargets: ^^IBuffer),
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- RSGetState: proc "stdcall" (this: ^IDeviceContext, ppRasterizerState: ^^IRasterizerState),
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- RSGetViewports: proc "stdcall" (this: ^IDeviceContext, pNumViewports: ^u32, pViewports: ^VIEWPORT),
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- RSGetScissorRects: proc "stdcall" (this: ^IDeviceContext, pNumRects: ^u32, pRects: ^RECT),
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- HSGetShaderResources: proc "stdcall" (this: ^IDeviceContext, StartSlot: u32, NumViews: u32, ppShaderResourceViews: ^^IShaderResourceView),
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- HSGetShader: proc "stdcall" (this: ^IDeviceContext, ppHullShader: ^^IHullShader, ppClassInstances: ^^IClassInstance, pNumClassInstances: ^u32),
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- HSGetSamplers: proc "stdcall" (this: ^IDeviceContext, StartSlot: u32, NumSamplers: u32, ppSamplers: ^^ISamplerState),
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- HSGetConstantBuffers: proc "stdcall" (this: ^IDeviceContext, StartSlot: u32, NumBuffers: u32, ppConstantBuffers: ^^IBuffer),
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- DSGetShaderResources: proc "stdcall" (this: ^IDeviceContext, StartSlot: u32, NumViews: u32, ppShaderResourceViews: ^^IShaderResourceView),
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- DSGetShader: proc "stdcall" (this: ^IDeviceContext, ppDomainShader: ^^IDomainShader, ppClassInstances: ^^IClassInstance, pNumClassInstances: ^u32),
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- DSGetSamplers: proc "stdcall" (this: ^IDeviceContext, StartSlot: u32, NumSamplers: u32, ppSamplers: ^^ISamplerState),
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- DSGetConstantBuffers: proc "stdcall" (this: ^IDeviceContext, StartSlot: u32, NumBuffers: u32, ppConstantBuffers: ^^IBuffer),
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- CSGetShaderResources: proc "stdcall" (this: ^IDeviceContext, StartSlot: u32, NumViews: u32, ppShaderResourceViews: ^^IShaderResourceView),
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- CSGetUnorderedAccessViews: proc "stdcall" (this: ^IDeviceContext, StartSlot: u32, NumUAVs: u32, ppUnorderedAccessViews: ^^IUnorderedAccessView),
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- CSGetShader: proc "stdcall" (this: ^IDeviceContext, ppComputeShader: ^^IComputeShader, ppClassInstances: ^^IClassInstance, pNumClassInstances: ^u32),
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- CSGetSamplers: proc "stdcall" (this: ^IDeviceContext, StartSlot: u32, NumSamplers: u32, ppSamplers: ^^ISamplerState),
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- CSGetConstantBuffers: proc "stdcall" (this: ^IDeviceContext, StartSlot: u32, NumBuffers: u32, ppConstantBuffers: ^^IBuffer),
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- ClearState: proc "stdcall" (this: ^IDeviceContext),
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- Flush: proc "stdcall" (this: ^IDeviceContext),
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- GetType: proc "stdcall" (this: ^IDeviceContext) -> DEVICE_CONTEXT_TYPE,
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- GetContextFlags: proc "stdcall" (this: ^IDeviceContext) -> u32,
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- FinishCommandList: proc "stdcall" (this: ^IDeviceContext, RestoreDeferredContextState: BOOL, ppCommandList: ^^ICommandList) -> HRESULT,
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+ VSSetConstantBuffers: proc "system" (this: ^IDeviceContext, StartSlot: u32, NumBuffers: u32, ppConstantBuffers: ^^IBuffer),
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+ PSSetShaderResources: proc "system" (this: ^IDeviceContext, StartSlot: u32, NumViews: u32, ppShaderResourceViews: ^^IShaderResourceView),
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+ PSSetShader: proc "system" (this: ^IDeviceContext, pPixelShader: ^IPixelShader, ppClassInstances: ^^IClassInstance, NumClassInstances: u32),
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+ PSSetSamplers: proc "system" (this: ^IDeviceContext, StartSlot: u32, NumSamplers: u32, ppSamplers: ^^ISamplerState),
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+ VSSetShader: proc "system" (this: ^IDeviceContext, pVertexShader: ^IVertexShader, ppClassInstances: ^^IClassInstance, NumClassInstances: u32),
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+ DrawIndexed: proc "system" (this: ^IDeviceContext, IndexCount: u32, StartIndexLocation: u32, BaseVertexLocation: i32),
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+ Draw: proc "system" (this: ^IDeviceContext, VertexCount: u32, StartVertexLocation: u32),
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+ Map: proc "system" (this: ^IDeviceContext, pResource: ^IResource, Subresource: u32, MapType: MAP, MapFlags: MAP_FLAGS, pMappedResource: ^MAPPED_SUBRESOURCE) -> HRESULT,
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+ Unmap: proc "system" (this: ^IDeviceContext, pResource: ^IResource, Subresource: u32),
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+ PSSetConstantBuffers: proc "system" (this: ^IDeviceContext, StartSlot: u32, NumBuffers: u32, ppConstantBuffers: ^^IBuffer),
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+ IASetInputLayout: proc "system" (this: ^IDeviceContext, pInputLayout: ^IInputLayout),
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+ IASetVertexBuffers: proc "system" (this: ^IDeviceContext, StartSlot: u32, NumBuffers: u32, ppVertexBuffers: ^^IBuffer, pStrides: ^u32, pOffsets: ^u32),
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+ IASetIndexBuffer: proc "system" (this: ^IDeviceContext, pIndexBuffer: ^IBuffer, Format: dxgi.FORMAT, Offset: u32),
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+ DrawIndexedInstanced: proc "system" (this: ^IDeviceContext, IndexCountPerInstance: u32, InstanceCount: u32, StartIndexLocation: u32, BaseVertexLocation: i32, StartInstanceLocation: u32),
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+ DrawInstanced: proc "system" (this: ^IDeviceContext, VertexCountPerInstance: u32, InstanceCount: u32, StartVertexLocation: u32, StartInstanceLocation: u32),
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+ GSSetConstantBuffers: proc "system" (this: ^IDeviceContext, StartSlot: u32, NumBuffers: u32, ppConstantBuffers: ^^IBuffer),
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+ GSSetShader: proc "system" (this: ^IDeviceContext, pShader: ^IGeometryShader, ppClassInstances: ^^IClassInstance, NumClassInstances: u32),
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+ IASetPrimitiveTopology: proc "system" (this: ^IDeviceContext, Topology: PRIMITIVE_TOPOLOGY),
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+ VSSetShaderResources: proc "system" (this: ^IDeviceContext, StartSlot: u32, NumViews: u32, ppShaderResourceViews: ^^IShaderResourceView),
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+ VSSetSamplers: proc "system" (this: ^IDeviceContext, StartSlot: u32, NumSamplers: u32, ppSamplers: ^^ISamplerState),
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+ Begin: proc "system" (this: ^IDeviceContext, pAsync: ^IAsynchronous),
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+ End: proc "system" (this: ^IDeviceContext, pAsync: ^IAsynchronous),
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+ GetData: proc "system" (this: ^IDeviceContext, pAsync: ^IAsynchronous, pData: rawptr, DataSize: u32, GetDataFlags: u32) -> HRESULT,
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+ SetPredication: proc "system" (this: ^IDeviceContext, pPredicate: ^IPredicate, PredicateValue: BOOL),
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+ GSSetShaderResources: proc "system" (this: ^IDeviceContext, StartSlot: u32, NumViews: u32, ppShaderResourceViews: ^^IShaderResourceView),
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+ GSSetSamplers: proc "system" (this: ^IDeviceContext, StartSlot: u32, NumSamplers: u32, ppSamplers: ^^ISamplerState),
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+ OMSetRenderTargets: proc "system" (this: ^IDeviceContext, NumViews: u32, ppRenderTargetViews: ^^IRenderTargetView, pDepthStencilView: ^IDepthStencilView),
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+ OMSetRenderTargetsAndUnorderedAccessViews: proc "system" (this: ^IDeviceContext, NumRTVs: u32, ppRenderTargetViews: ^^IRenderTargetView, pDepthStencilView: ^IDepthStencilView, UAVStartSlot: u32, NumUAVs: u32, ppUnorderedAccessViews: ^^IUnorderedAccessView, pUAVInitialCounts: ^u32),
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+ OMSetBlendState: proc "system" (this: ^IDeviceContext, pBlendState: ^IBlendState, BlendFactor: ^[4]f32, SampleMask: u32),
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+ OMSetDepthStencilState: proc "system" (this: ^IDeviceContext, pDepthStencilState: ^IDepthStencilState, StencilRef: u32),
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+ SOSetTargets: proc "system" (this: ^IDeviceContext, NumBuffers: u32, ppSOTargets: ^^IBuffer, pOffsets: ^u32),
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+ DrawAuto: proc "system" (this: ^IDeviceContext),
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|
+ DrawIndexedInstancedIndirect: proc "system" (this: ^IDeviceContext, pBufferForArgs: ^IBuffer, AlignedByteOffsetForArgs: u32),
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|
+ DrawInstancedIndirect: proc "system" (this: ^IDeviceContext, pBufferForArgs: ^IBuffer, AlignedByteOffsetForArgs: u32),
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+ Dispatch: proc "system" (this: ^IDeviceContext, ThreadGroupCountX: u32, ThreadGroupCountY: u32, ThreadGroupCountZ: u32),
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+ DispatchIndirect: proc "system" (this: ^IDeviceContext, pBufferForArgs: ^IBuffer, AlignedByteOffsetForArgs: u32),
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|
+ RSSetState: proc "system" (this: ^IDeviceContext, pRasterizerState: ^IRasterizerState),
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+ RSSetViewports: proc "system" (this: ^IDeviceContext, NumViewports: u32, pViewports: ^VIEWPORT),
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|
+ RSSetScissorRects: proc "system" (this: ^IDeviceContext, NumRects: u32, pRects: ^RECT),
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|
+ CopySubresourceRegion: proc "system" (this: ^IDeviceContext, pDstResource: ^IResource, DstSubresource: u32, DstX: u32, DstY: u32, DstZ: u32, pSrcResource: ^IResource, SrcSubresource: u32, pSrcBox: ^BOX),
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|
+ CopyResource: proc "system" (this: ^IDeviceContext, pDstResource: ^IResource, pSrcResource: ^IResource),
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|
+ UpdateSubresource: proc "system" (this: ^IDeviceContext, pDstResource: ^IResource, DstSubresource: u32, pDstBox: ^BOX, pSrcData: rawptr, SrcRowPitch: u32, SrcDepthPitch: u32),
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+ CopyStructureCount: proc "system" (this: ^IDeviceContext, pDstBuffer: ^IBuffer, DstAlignedByteOffset: u32, pSrcView: ^IUnorderedAccessView),
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|
+ ClearRenderTargetView: proc "system" (this: ^IDeviceContext, pRenderTargetView: ^IRenderTargetView, ColorRGBA: ^[4]f32),
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|
+ ClearUnorderedAccessViewUint: proc "system" (this: ^IDeviceContext, pUnorderedAccessView: ^IUnorderedAccessView, Values: ^[4]u32),
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|
+ ClearUnorderedAccessViewFloat: proc "system" (this: ^IDeviceContext, pUnorderedAccessView: ^IUnorderedAccessView, Values: ^[4]f32),
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|
+ ClearDepthStencilView: proc "system" (this: ^IDeviceContext, pDepthStencilView: ^IDepthStencilView, ClearFlags: CLEAR_FLAGS, Depth: f32, Stencil: u8),
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|
+ GenerateMips: proc "system" (this: ^IDeviceContext, pShaderResourceView: ^IShaderResourceView),
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|
|
+ SetResourceMinLOD: proc "system" (this: ^IDeviceContext, pResource: ^IResource, MinLOD: f32),
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|
+ GetResourceMinLOD: proc "system" (this: ^IDeviceContext, pResource: ^IResource) -> f32,
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|
+ ResolveSubresource: proc "system" (this: ^IDeviceContext, pDstResource: ^IResource, DstSubresource: u32, pSrcResource: ^IResource, SrcSubresource: u32, Format: dxgi.FORMAT),
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|
|
+ ExecuteCommandList: proc "system" (this: ^IDeviceContext, pCommandList: ^ICommandList, RestoreContextState: BOOL),
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|
+ HSSetShaderResources: proc "system" (this: ^IDeviceContext, StartSlot: u32, NumViews: u32, ppShaderResourceViews: ^^IShaderResourceView),
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|
+ HSSetShader: proc "system" (this: ^IDeviceContext, pHullShader: ^IHullShader, ppClassInstances: ^^IClassInstance, NumClassInstances: u32),
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|
+ HSSetSamplers: proc "system" (this: ^IDeviceContext, StartSlot: u32, NumSamplers: u32, ppSamplers: ^^ISamplerState),
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|
+ HSSetConstantBuffers: proc "system" (this: ^IDeviceContext, StartSlot: u32, NumBuffers: u32, ppConstantBuffers: ^^IBuffer),
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|
|
+ DSSetShaderResources: proc "system" (this: ^IDeviceContext, StartSlot: u32, NumViews: u32, ppShaderResourceViews: ^^IShaderResourceView),
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|
|
+ DSSetShader: proc "system" (this: ^IDeviceContext, pDomainShader: ^IDomainShader, ppClassInstances: ^^IClassInstance, NumClassInstances: u32),
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|
+ DSSetSamplers: proc "system" (this: ^IDeviceContext, StartSlot: u32, NumSamplers: u32, ppSamplers: ^^ISamplerState),
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|
|
+ DSSetConstantBuffers: proc "system" (this: ^IDeviceContext, StartSlot: u32, NumBuffers: u32, ppConstantBuffers: ^^IBuffer),
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|
|
+ CSSetShaderResources: proc "system" (this: ^IDeviceContext, StartSlot: u32, NumViews: u32, ppShaderResourceViews: ^^IShaderResourceView),
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|
|
+ CSSetUnorderedAccessViews: proc "system" (this: ^IDeviceContext, StartSlot: u32, NumUAVs: u32, ppUnorderedAccessViews: ^^IUnorderedAccessView, pUAVInitialCounts: ^u32),
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|
|
+ CSSetShader: proc "system" (this: ^IDeviceContext, pComputeShader: ^IComputeShader, ppClassInstances: ^^IClassInstance, NumClassInstances: u32),
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|
+ CSSetSamplers: proc "system" (this: ^IDeviceContext, StartSlot: u32, NumSamplers: u32, ppSamplers: ^^ISamplerState),
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|
|
+ CSSetConstantBuffers: proc "system" (this: ^IDeviceContext, StartSlot: u32, NumBuffers: u32, ppConstantBuffers: ^^IBuffer),
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|
|
+ VSGetConstantBuffers: proc "system" (this: ^IDeviceContext, StartSlot: u32, NumBuffers: u32, ppConstantBuffers: ^^IBuffer),
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|
|
+ PSGetShaderResources: proc "system" (this: ^IDeviceContext, StartSlot: u32, NumViews: u32, ppShaderResourceViews: ^^IShaderResourceView),
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|
+ PSGetShader: proc "system" (this: ^IDeviceContext, ppPixelShader: ^^IPixelShader, ppClassInstances: ^^IClassInstance, pNumClassInstances: ^u32),
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|
+ PSGetSamplers: proc "system" (this: ^IDeviceContext, StartSlot: u32, NumSamplers: u32, ppSamplers: ^^ISamplerState),
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|
|
+ VSGetShader: proc "system" (this: ^IDeviceContext, ppVertexShader: ^^IVertexShader, ppClassInstances: ^^IClassInstance, pNumClassInstances: ^u32),
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|
+ PSGetConstantBuffers: proc "system" (this: ^IDeviceContext, StartSlot: u32, NumBuffers: u32, ppConstantBuffers: ^^IBuffer),
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|
|
+ IAGetInputLayout: proc "system" (this: ^IDeviceContext, ppInputLayout: ^^IInputLayout),
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|
+ IAGetVertexBuffers: proc "system" (this: ^IDeviceContext, StartSlot: u32, NumBuffers: u32, ppVertexBuffers: ^^IBuffer, pStrides: ^u32, pOffsets: ^u32),
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|
|
+ IAGetIndexBuffer: proc "system" (this: ^IDeviceContext, pIndexBuffer: ^^IBuffer, Format: ^dxgi.FORMAT, Offset: ^u32),
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|
|
+ GSGetConstantBuffers: proc "system" (this: ^IDeviceContext, StartSlot: u32, NumBuffers: u32, ppConstantBuffers: ^^IBuffer),
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|
|
+ GSGetShader: proc "system" (this: ^IDeviceContext, ppGeometryShader: ^^IGeometryShader, ppClassInstances: ^^IClassInstance, pNumClassInstances: ^u32),
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|
|
+ IAGetPrimitiveTopology: proc "system" (this: ^IDeviceContext, pTopology: ^PRIMITIVE_TOPOLOGY),
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|
|
+ VSGetShaderResources: proc "system" (this: ^IDeviceContext, StartSlot: u32, NumViews: u32, ppShaderResourceViews: ^^IShaderResourceView),
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|
+ VSGetSamplers: proc "system" (this: ^IDeviceContext, StartSlot: u32, NumSamplers: u32, ppSamplers: ^^ISamplerState),
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|
+ GetPredication: proc "system" (this: ^IDeviceContext, ppPredicate: ^^IPredicate, pPredicateValue: ^BOOL),
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|
|
+ GSGetShaderResources: proc "system" (this: ^IDeviceContext, StartSlot: u32, NumViews: u32, ppShaderResourceViews: ^^IShaderResourceView),
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|
|
+ GSGetSamplers: proc "system" (this: ^IDeviceContext, StartSlot: u32, NumSamplers: u32, ppSamplers: ^^ISamplerState),
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+ OMGetRenderTargets: proc "system" (this: ^IDeviceContext, NumViews: u32, ppRenderTargetViews: ^^IRenderTargetView, ppDepthStencilView: ^^IDepthStencilView),
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+ OMGetRenderTargetsAndUnorderedAccessViews: proc "system" (this: ^IDeviceContext, NumRTVs: u32, ppRenderTargetViews: ^^IRenderTargetView, ppDepthStencilView: ^^IDepthStencilView, UAVStartSlot: u32, NumUAVs: u32, ppUnorderedAccessViews: ^^IUnorderedAccessView),
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+ OMGetBlendState: proc "system" (this: ^IDeviceContext, ppBlendState: ^^IBlendState, BlendFactor: ^[4]f32, pSampleMask: ^COLOR_WRITE_ENABLE_MASK),
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+ OMGetDepthStencilState: proc "system" (this: ^IDeviceContext, ppDepthStencilState: ^^IDepthStencilState, pStencilRef: ^u32),
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+ SOGetTargets: proc "system" (this: ^IDeviceContext, NumBuffers: u32, ppSOTargets: ^^IBuffer),
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+ RSGetState: proc "system" (this: ^IDeviceContext, ppRasterizerState: ^^IRasterizerState),
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+ RSGetViewports: proc "system" (this: ^IDeviceContext, pNumViewports: ^u32, pViewports: ^VIEWPORT),
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+ RSGetScissorRects: proc "system" (this: ^IDeviceContext, pNumRects: ^u32, pRects: ^RECT),
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+ HSGetShaderResources: proc "system" (this: ^IDeviceContext, StartSlot: u32, NumViews: u32, ppShaderResourceViews: ^^IShaderResourceView),
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+ HSGetShader: proc "system" (this: ^IDeviceContext, ppHullShader: ^^IHullShader, ppClassInstances: ^^IClassInstance, pNumClassInstances: ^u32),
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+ HSGetSamplers: proc "system" (this: ^IDeviceContext, StartSlot: u32, NumSamplers: u32, ppSamplers: ^^ISamplerState),
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+ HSGetConstantBuffers: proc "system" (this: ^IDeviceContext, StartSlot: u32, NumBuffers: u32, ppConstantBuffers: ^^IBuffer),
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+ DSGetShaderResources: proc "system" (this: ^IDeviceContext, StartSlot: u32, NumViews: u32, ppShaderResourceViews: ^^IShaderResourceView),
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+ DSGetShader: proc "system" (this: ^IDeviceContext, ppDomainShader: ^^IDomainShader, ppClassInstances: ^^IClassInstance, pNumClassInstances: ^u32),
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+ DSGetSamplers: proc "system" (this: ^IDeviceContext, StartSlot: u32, NumSamplers: u32, ppSamplers: ^^ISamplerState),
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+ DSGetConstantBuffers: proc "system" (this: ^IDeviceContext, StartSlot: u32, NumBuffers: u32, ppConstantBuffers: ^^IBuffer),
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+ CSGetShaderResources: proc "system" (this: ^IDeviceContext, StartSlot: u32, NumViews: u32, ppShaderResourceViews: ^^IShaderResourceView),
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+ CSGetUnorderedAccessViews: proc "system" (this: ^IDeviceContext, StartSlot: u32, NumUAVs: u32, ppUnorderedAccessViews: ^^IUnorderedAccessView),
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+ CSGetShader: proc "system" (this: ^IDeviceContext, ppComputeShader: ^^IComputeShader, ppClassInstances: ^^IClassInstance, pNumClassInstances: ^u32),
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+ CSGetSamplers: proc "system" (this: ^IDeviceContext, StartSlot: u32, NumSamplers: u32, ppSamplers: ^^ISamplerState),
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+ CSGetConstantBuffers: proc "system" (this: ^IDeviceContext, StartSlot: u32, NumBuffers: u32, ppConstantBuffers: ^^IBuffer),
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+ ClearState: proc "system" (this: ^IDeviceContext),
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+ Flush: proc "system" (this: ^IDeviceContext),
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+ GetType: proc "system" (this: ^IDeviceContext) -> DEVICE_CONTEXT_TYPE,
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+ GetContextFlags: proc "system" (this: ^IDeviceContext) -> u32,
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+ FinishCommandList: proc "system" (this: ^IDeviceContext, RestoreDeferredContextState: BOOL, ppCommandList: ^^ICommandList) -> HRESULT,
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}
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@@ -2565,8 +2565,8 @@ IVideoDecoder :: struct #raw_union {
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}
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IVideoDecoder_VTable :: struct {
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using id3d11devicechild_vtable: IDeviceChild_VTable,
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- GetCreationParameters: proc "stdcall" (this: ^IVideoDecoder, pVideoDesc: ^VIDEO_DECODER_DESC, pConfig: ^VIDEO_DECODER_CONFIG) -> HRESULT,
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- GetDriverHandle: proc "stdcall" (this: ^IVideoDecoder, pDriverHandle: ^HANDLE) -> HRESULT,
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+ GetCreationParameters: proc "system" (this: ^IVideoDecoder, pVideoDesc: ^VIDEO_DECODER_DESC, pConfig: ^VIDEO_DECODER_CONFIG) -> HRESULT,
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+ GetDriverHandle: proc "system" (this: ^IVideoDecoder, pDriverHandle: ^HANDLE) -> HRESULT,
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}
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@@ -2761,12 +2761,12 @@ IVideoProcessorEnumerator :: struct #raw_union {
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}
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IVideoProcessorEnumerator_VTable :: struct {
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using id3d11devicechild_vtable: IDeviceChild_VTable,
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- GetVideoProcessorContentDesc: proc "stdcall" (this: ^IVideoProcessorEnumerator, pContentDesc: ^VIDEO_PROCESSOR_CONTENT_DESC) -> HRESULT,
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- CheckVideoProcessorFormat: proc "stdcall" (this: ^IVideoProcessorEnumerator, Format: dxgi.FORMAT, pFlags: ^u32) -> HRESULT,
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- GetVideoProcessorCaps: proc "stdcall" (this: ^IVideoProcessorEnumerator, pCaps: ^VIDEO_PROCESSOR_CAPS) -> HRESULT,
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- GetVideoProcessorRateConversionCaps: proc "stdcall" (this: ^IVideoProcessorEnumerator, TypeIndex: u32, pCaps: ^VIDEO_PROCESSOR_RATE_CONVERSION_CAPS) -> HRESULT,
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- GetVideoProcessorCustomRate: proc "stdcall" (this: ^IVideoProcessorEnumerator, TypeIndex: u32, CustomRateIndex: u32, pRate: ^VIDEO_PROCESSOR_CUSTOM_RATE) -> HRESULT,
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- GetVideoProcessorFilterRange: proc "stdcall" (this: ^IVideoProcessorEnumerator, Filter: VIDEO_PROCESSOR_FILTER, pRange: ^VIDEO_PROCESSOR_FILTER_RANGE) -> HRESULT,
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+ GetVideoProcessorContentDesc: proc "system" (this: ^IVideoProcessorEnumerator, pContentDesc: ^VIDEO_PROCESSOR_CONTENT_DESC) -> HRESULT,
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+ CheckVideoProcessorFormat: proc "system" (this: ^IVideoProcessorEnumerator, Format: dxgi.FORMAT, pFlags: ^u32) -> HRESULT,
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+ GetVideoProcessorCaps: proc "system" (this: ^IVideoProcessorEnumerator, pCaps: ^VIDEO_PROCESSOR_CAPS) -> HRESULT,
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+ GetVideoProcessorRateConversionCaps: proc "system" (this: ^IVideoProcessorEnumerator, TypeIndex: u32, pCaps: ^VIDEO_PROCESSOR_RATE_CONVERSION_CAPS) -> HRESULT,
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|
+ GetVideoProcessorCustomRate: proc "system" (this: ^IVideoProcessorEnumerator, TypeIndex: u32, CustomRateIndex: u32, pRate: ^VIDEO_PROCESSOR_CUSTOM_RATE) -> HRESULT,
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|
+ GetVideoProcessorFilterRange: proc "system" (this: ^IVideoProcessorEnumerator, Filter: VIDEO_PROCESSOR_FILTER, pRange: ^VIDEO_PROCESSOR_FILTER_RANGE) -> HRESULT,
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|
|
}
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|
@@ -2872,8 +2872,8 @@ IVideoProcessor :: struct #raw_union {
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|
|
}
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|
|
IVideoProcessor_VTable :: struct {
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|
|
using id3d11devicechild_vtable: IDeviceChild_VTable,
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|
|
- GetContentDesc: proc "stdcall" (this: ^IVideoProcessor, pDesc: ^VIDEO_PROCESSOR_CONTENT_DESC),
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|
- GetRateConversionCaps: proc "stdcall" (this: ^IVideoProcessor, pCaps: ^VIDEO_PROCESSOR_RATE_CONVERSION_CAPS),
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|
+ GetContentDesc: proc "system" (this: ^IVideoProcessor, pDesc: ^VIDEO_PROCESSOR_CONTENT_DESC),
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|
|
+ GetRateConversionCaps: proc "system" (this: ^IVideoProcessor, pCaps: ^VIDEO_PROCESSOR_RATE_CONVERSION_CAPS),
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|
|
}
|
|
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|
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|
@@ -2896,9 +2896,9 @@ IAuthenticatedChannel :: struct #raw_union {
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|
|
}
|
|
|
IAuthenticatedChannel_VTable :: struct {
|
|
|
using id3d11devicechild_vtable: IDeviceChild_VTable,
|
|
|
- GetCertificateSize: proc "stdcall" (this: ^IAuthenticatedChannel, pCertificateSize: ^u32) -> HRESULT,
|
|
|
- GetCertificate: proc "stdcall" (this: ^IAuthenticatedChannel, CertificateSize: u32, pCertificate: cstring) -> HRESULT,
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|
- GetChannelHandle: proc "stdcall" (this: ^IAuthenticatedChannel, pChannelHandle: ^HANDLE),
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|
|
+ GetCertificateSize: proc "system" (this: ^IAuthenticatedChannel, pCertificateSize: ^u32) -> HRESULT,
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|
|
+ GetCertificate: proc "system" (this: ^IAuthenticatedChannel, CertificateSize: u32, pCertificate: cstring) -> HRESULT,
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|
|
+ GetChannelHandle: proc "system" (this: ^IAuthenticatedChannel, pChannelHandle: ^HANDLE),
|
|
|
}
|
|
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|
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|
|
@@ -3105,11 +3105,11 @@ ICryptoSession :: struct #raw_union {
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|
|
}
|
|
|
ICryptoSession_VTable :: struct {
|
|
|
using id3d11devicechild_vtable: IDeviceChild_VTable,
|
|
|
- GetCryptoType: proc "stdcall" (this: ^ICryptoSession, pCryptoType: ^GUID),
|
|
|
- GetDecoderProfile: proc "stdcall" (this: ^ICryptoSession, pDecoderProfile: ^GUID),
|
|
|
- GetCertificateSize: proc "stdcall" (this: ^ICryptoSession, pCertificateSize: ^u32) -> HRESULT,
|
|
|
- GetCertificate: proc "stdcall" (this: ^ICryptoSession, CertificateSize: u32, pCertificate: cstring) -> HRESULT,
|
|
|
- GetCryptoSessionHandle: proc "stdcall" (this: ^ICryptoSession, pCryptoSessionHandle: ^HANDLE),
|
|
|
+ GetCryptoType: proc "system" (this: ^ICryptoSession, pCryptoType: ^GUID),
|
|
|
+ GetDecoderProfile: proc "system" (this: ^ICryptoSession, pDecoderProfile: ^GUID),
|
|
|
+ GetCertificateSize: proc "system" (this: ^ICryptoSession, pCertificateSize: ^u32) -> HRESULT,
|
|
|
+ GetCertificate: proc "system" (this: ^ICryptoSession, CertificateSize: u32, pCertificate: cstring) -> HRESULT,
|
|
|
+ GetCryptoSessionHandle: proc "system" (this: ^ICryptoSession, pCryptoSessionHandle: ^HANDLE),
|
|
|
}
|
|
|
|
|
|
|
|
@@ -3139,7 +3139,7 @@ IVideoDecoderOutputView :: struct #raw_union {
|
|
|
}
|
|
|
IVideoDecoderOutputView_VTable :: struct {
|
|
|
using id3d11view_vtable: IView_VTable,
|
|
|
- GetDesc: proc "stdcall" (this: ^IVideoDecoderOutputView, pDesc: ^VIDEO_DECODER_OUTPUT_VIEW_DESC),
|
|
|
+ GetDesc: proc "system" (this: ^IVideoDecoderOutputView, pDesc: ^VIDEO_DECODER_OUTPUT_VIEW_DESC),
|
|
|
}
|
|
|
|
|
|
|
|
@@ -3170,7 +3170,7 @@ IVideoProcessorInputView :: struct #raw_union {
|
|
|
}
|
|
|
IVideoProcessorInputView_VTable :: struct {
|
|
|
using id3d11view_vtable: IView_VTable,
|
|
|
- GetDesc: proc "stdcall" (this: ^IVideoProcessorInputView, pDesc: ^VIDEO_PROCESSOR_INPUT_VIEW_DESC),
|
|
|
+ GetDesc: proc "system" (this: ^IVideoProcessorInputView, pDesc: ^VIDEO_PROCESSOR_INPUT_VIEW_DESC),
|
|
|
}
|
|
|
|
|
|
|
|
@@ -3207,7 +3207,7 @@ IVideoProcessorOutputView :: struct #raw_union {
|
|
|
}
|
|
|
IVideoProcessorOutputView_VTable :: struct {
|
|
|
using id3d11view_vtable: IView_VTable,
|
|
|
- GetDesc: proc "stdcall" (this: ^IVideoProcessorOutputView, pDesc: ^VIDEO_PROCESSOR_OUTPUT_VIEW_DESC),
|
|
|
+ GetDesc: proc "system" (this: ^IVideoProcessorOutputView, pDesc: ^VIDEO_PROCESSOR_OUTPUT_VIEW_DESC),
|
|
|
}
|
|
|
|
|
|
|
|
@@ -3220,64 +3220,64 @@ IVideoContext :: struct #raw_union {
|
|
|
}
|
|
|
IVideoContext_VTable :: struct {
|
|
|
using id3d11devicechild_vtable: IDeviceChild_VTable,
|
|
|
- GetDecoderBuffer: proc "stdcall" (this: ^IVideoContext, pDecoder: ^IVideoDecoder, Type: VIDEO_DECODER_BUFFER_TYPE, pBufferSize: ^u32, ppBuffer: ^rawptr) -> HRESULT,
|
|
|
- ReleaseDecoderBuffer: proc "stdcall" (this: ^IVideoContext, pDecoder: ^IVideoDecoder, Type: VIDEO_DECODER_BUFFER_TYPE) -> HRESULT,
|
|
|
- DecoderBeginFrame: proc "stdcall" (this: ^IVideoContext, pDecoder: ^IVideoDecoder, pView: ^IVideoDecoderOutputView, ContentKeySize: u32, pContentKey: rawptr) -> HRESULT,
|
|
|
- DecoderEndFrame: proc "stdcall" (this: ^IVideoContext, pDecoder: ^IVideoDecoder) -> HRESULT,
|
|
|
- SubmitDecoderBuffers: proc "stdcall" (this: ^IVideoContext, pDecoder: ^IVideoDecoder, NumBuffers: u32, pBufferDesc: ^VIDEO_DECODER_BUFFER_DESC) -> HRESULT,
|
|
|
- DecoderExtension: proc "stdcall" (this: ^IVideoContext, pDecoder: ^IVideoDecoder, pExtensionData: ^VIDEO_DECODER_EXTENSION) -> APP_DEPRECATED_HRESULT,
|
|
|
- VideoProcessorSetOutputTargetRect: proc "stdcall" (this: ^IVideoContext, pVideoProcessor: ^IVideoProcessor, Enable: BOOL, pRect: ^RECT),
|
|
|
- VideoProcessorSetOutputBackgroundColor: proc "stdcall" (this: ^IVideoContext, pVideoProcessor: ^IVideoProcessor, YCbCr: BOOL, pColor: ^VIDEO_COLOR),
|
|
|
- VideoProcessorSetOutputColorSpace: proc "stdcall" (this: ^IVideoContext, pVideoProcessor: ^IVideoProcessor, pColorSpace: ^VIDEO_PROCESSOR_COLOR_SPACE),
|
|
|
- VideoProcessorSetOutputAlphaFillMode: proc "stdcall" (this: ^IVideoContext, pVideoProcessor: ^IVideoProcessor, AlphaFillMode: VIDEO_PROCESSOR_ALPHA_FILL_MODE, StreamIndex: u32),
|
|
|
- VideoProcessorSetOutputConstriction: proc "stdcall" (this: ^IVideoContext, pVideoProcessor: ^IVideoProcessor, Enable: BOOL, Size: SIZE),
|
|
|
- VideoProcessorSetOutputStereoMode: proc "stdcall" (this: ^IVideoContext, pVideoProcessor: ^IVideoProcessor, Enable: BOOL),
|
|
|
- VideoProcessorSetOutputExtension: proc "stdcall" (this: ^IVideoContext, pVideoProcessor: ^IVideoProcessor, pExtensionGuid: ^GUID, DataSize: u32, pData: rawptr) -> APP_DEPRECATED_HRESULT,
|
|
|
- VideoProcessorGetOutputTargetRect: proc "stdcall" (this: ^IVideoContext, pVideoProcessor: ^IVideoProcessor, Enabled: ^BOOL, pRect: ^RECT),
|
|
|
- VideoProcessorGetOutputBackgroundColor: proc "stdcall" (this: ^IVideoContext, pVideoProcessor: ^IVideoProcessor, pYCbCr: ^BOOL, pColor: ^VIDEO_COLOR),
|
|
|
- VideoProcessorGetOutputColorSpace: proc "stdcall" (this: ^IVideoContext, pVideoProcessor: ^IVideoProcessor, pColorSpace: ^VIDEO_PROCESSOR_COLOR_SPACE),
|
|
|
- VideoProcessorGetOutputAlphaFillMode: proc "stdcall" (this: ^IVideoContext, pVideoProcessor: ^IVideoProcessor, pAlphaFillMode: ^VIDEO_PROCESSOR_ALPHA_FILL_MODE, pStreamIndex: ^u32),
|
|
|
- VideoProcessorGetOutputConstriction: proc "stdcall" (this: ^IVideoContext, pVideoProcessor: ^IVideoProcessor, pEnabled: ^BOOL, pSize: ^SIZE),
|
|
|
- VideoProcessorGetOutputStereoMode: proc "stdcall" (this: ^IVideoContext, pVideoProcessor: ^IVideoProcessor, pEnabled: ^BOOL),
|
|
|
- VideoProcessorGetOutputExtension: proc "stdcall" (this: ^IVideoContext, pVideoProcessor: ^IVideoProcessor, pExtensionGuid: ^GUID, DataSize: u32, pData: rawptr) -> APP_DEPRECATED_HRESULT,
|
|
|
- VideoProcessorSetStreamFrameFormat: proc "stdcall" (this: ^IVideoContext, pVideoProcessor: ^IVideoProcessor, StreamIndex: u32, FrameFormat: VIDEO_FRAME_FORMAT),
|
|
|
- VideoProcessorSetStreamColorSpace: proc "stdcall" (this: ^IVideoContext, pVideoProcessor: ^IVideoProcessor, StreamIndex: u32, pColorSpace: ^VIDEO_PROCESSOR_COLOR_SPACE),
|
|
|
- VideoProcessorSetStreamOutputRate: proc "stdcall" (this: ^IVideoContext, pVideoProcessor: ^IVideoProcessor, StreamIndex: u32, OutputRate: VIDEO_PROCESSOR_OUTPUT_RATE, RepeatFrame: BOOL, pCustomRate: ^dxgi.RATIONAL),
|
|
|
- VideoProcessorSetStreamSourceRect: proc "stdcall" (this: ^IVideoContext, pVideoProcessor: ^IVideoProcessor, StreamIndex: u32, Enable: BOOL, pRect: ^RECT),
|
|
|
- VideoProcessorSetStreamDestRect: proc "stdcall" (this: ^IVideoContext, pVideoProcessor: ^IVideoProcessor, StreamIndex: u32, Enable: BOOL, pRect: ^RECT),
|
|
|
- VideoProcessorSetStreamAlpha: proc "stdcall" (this: ^IVideoContext, pVideoProcessor: ^IVideoProcessor, StreamIndex: u32, Enable: BOOL, Alpha: f32),
|
|
|
- VideoProcessorSetStreamPalette: proc "stdcall" (this: ^IVideoContext, pVideoProcessor: ^IVideoProcessor, StreamIndex: u32, Count: u32, pEntries: ^u32),
|
|
|
- VideoProcessorSetStreamPixelAspectRatio: proc "stdcall" (this: ^IVideoContext, pVideoProcessor: ^IVideoProcessor, StreamIndex: u32, Enable: BOOL, pSourceAspectRatio: ^dxgi.RATIONAL, pDestinationAspectRatio: ^dxgi.RATIONAL),
|
|
|
- VideoProcessorSetStreamLumaKey: proc "stdcall" (this: ^IVideoContext, pVideoProcessor: ^IVideoProcessor, StreamIndex: u32, Enable: BOOL, Lower: f32, Upper: f32),
|
|
|
- VideoProcessorSetStreamStereoFormat: proc "stdcall" (this: ^IVideoContext, pVideoProcessor: ^IVideoProcessor, StreamIndex: u32, Enable: BOOL, Format: VIDEO_PROCESSOR_STEREO_FORMAT, LeftViewFrame0: BOOL, BaseViewFrame0: BOOL, FlipMode: VIDEO_PROCESSOR_STEREO_FLIP_MODE, MonoOffset: i32),
|
|
|
- VideoProcessorSetStreamAutoProcessingMode: proc "stdcall" (this: ^IVideoContext, pVideoProcessor: ^IVideoProcessor, StreamIndex: u32, Enable: BOOL),
|
|
|
- VideoProcessorSetStreamFilter: proc "stdcall" (this: ^IVideoContext, pVideoProcessor: ^IVideoProcessor, StreamIndex: u32, Filter: VIDEO_PROCESSOR_FILTER, Enable: BOOL, Level: i32),
|
|
|
- VideoProcessorSetStreamExtension: proc "stdcall" (this: ^IVideoContext, pVideoProcessor: ^IVideoProcessor, StreamIndex: u32, pExtensionGuid: ^GUID, DataSize: u32, pData: rawptr) -> APP_DEPRECATED_HRESULT,
|
|
|
- VideoProcessorGetStreamFrameFormat: proc "stdcall" (this: ^IVideoContext, pVideoProcessor: ^IVideoProcessor, StreamIndex: u32, pFrameFormat: ^VIDEO_FRAME_FORMAT),
|
|
|
- VideoProcessorGetStreamColorSpace: proc "stdcall" (this: ^IVideoContext, pVideoProcessor: ^IVideoProcessor, StreamIndex: u32, pColorSpace: ^VIDEO_PROCESSOR_COLOR_SPACE),
|
|
|
- VideoProcessorGetStreamOutputRate: proc "stdcall" (this: ^IVideoContext, pVideoProcessor: ^IVideoProcessor, StreamIndex: u32, pOutputRate: ^VIDEO_PROCESSOR_OUTPUT_RATE, pRepeatFrame: ^BOOL, pCustomRate: ^dxgi.RATIONAL),
|
|
|
- VideoProcessorGetStreamSourceRect: proc "stdcall" (this: ^IVideoContext, pVideoProcessor: ^IVideoProcessor, StreamIndex: u32, pEnabled: ^BOOL, pRect: ^RECT),
|
|
|
- VideoProcessorGetStreamDestRect: proc "stdcall" (this: ^IVideoContext, pVideoProcessor: ^IVideoProcessor, StreamIndex: u32, pEnabled: ^BOOL, pRect: ^RECT),
|
|
|
- VideoProcessorGetStreamAlpha: proc "stdcall" (this: ^IVideoContext, pVideoProcessor: ^IVideoProcessor, StreamIndex: u32, pEnabled: ^BOOL, pAlpha: ^f32),
|
|
|
- VideoProcessorGetStreamPalette: proc "stdcall" (this: ^IVideoContext, pVideoProcessor: ^IVideoProcessor, StreamIndex: u32, Count: u32, pEntries: ^u32),
|
|
|
- VideoProcessorGetStreamPixelAspectRatio: proc "stdcall" (this: ^IVideoContext, pVideoProcessor: ^IVideoProcessor, StreamIndex: u32, pEnabled: ^BOOL, pSourceAspectRatio: ^dxgi.RATIONAL, pDestinationAspectRatio: ^dxgi.RATIONAL),
|
|
|
- VideoProcessorGetStreamLumaKey: proc "stdcall" (this: ^IVideoContext, pVideoProcessor: ^IVideoProcessor, StreamIndex: u32, pEnabled: ^BOOL, pLower: ^f32, pUpper: ^f32),
|
|
|
- VideoProcessorGetStreamStereoFormat: proc "stdcall" (this: ^IVideoContext, pVideoProcessor: ^IVideoProcessor, StreamIndex: u32, pEnable: ^BOOL, pFormat: ^VIDEO_PROCESSOR_STEREO_FORMAT, pLeftViewFrame0: ^BOOL, pBaseViewFrame0: ^BOOL, pFlipMode: ^VIDEO_PROCESSOR_STEREO_FLIP_MODE, MonoOffset: ^i32),
|
|
|
- VideoProcessorGetStreamAutoProcessingMode: proc "stdcall" (this: ^IVideoContext, pVideoProcessor: ^IVideoProcessor, StreamIndex: u32, pEnabled: ^BOOL),
|
|
|
- VideoProcessorGetStreamFilter: proc "stdcall" (this: ^IVideoContext, pVideoProcessor: ^IVideoProcessor, StreamIndex: u32, Filter: VIDEO_PROCESSOR_FILTER, pEnabled: ^BOOL, pLevel: ^i32),
|
|
|
- VideoProcessorGetStreamExtension: proc "stdcall" (this: ^IVideoContext, pVideoProcessor: ^IVideoProcessor, StreamIndex: u32, pExtensionGuid: ^GUID, DataSize: u32, pData: rawptr) -> APP_DEPRECATED_HRESULT,
|
|
|
- VideoProcessorBlt: proc "stdcall" (this: ^IVideoContext, pVideoProcessor: ^IVideoProcessor, pView: ^IVideoProcessorOutputView, OutputFrame: u32, StreamCount: u32, pStreams: ^VIDEO_PROCESSOR_STREAM) -> HRESULT,
|
|
|
- NegotiateCryptoSessionKeyExchange: proc "stdcall" (this: ^IVideoContext, pCryptoSession: ^ICryptoSession, DataSize: u32, pData: rawptr) -> HRESULT,
|
|
|
- EncryptionBlt: proc "stdcall" (this: ^IVideoContext, pCryptoSession: ^ICryptoSession, pSrcSurface: ^ITexture2D, pDstSurface: ^ITexture2D, IVSize: u32, pIV: rawptr),
|
|
|
- DecryptionBlt: proc "stdcall" (this: ^IVideoContext, pCryptoSession: ^ICryptoSession, pSrcSurface: ^ITexture2D, pDstSurface: ^ITexture2D, pEncryptedBlockInfo: ^ENCRYPTED_BLOCK_INFO, ContentKeySize: u32, pContentKey: rawptr, IVSize: u32, pIV: rawptr),
|
|
|
- StartSessionKeyRefresh: proc "stdcall" (this: ^IVideoContext, pCryptoSession: ^ICryptoSession, RandomNumberSize: u32, pRandomNumber: rawptr),
|
|
|
- FinishSessionKeyRefresh: proc "stdcall" (this: ^IVideoContext, pCryptoSession: ^ICryptoSession),
|
|
|
- GetEncryptionBltKey: proc "stdcall" (this: ^IVideoContext, pCryptoSession: ^ICryptoSession, KeySize: u32, pReadbackKey: rawptr) -> HRESULT,
|
|
|
- NegotiateAuthenticatedChannelKeyExchange: proc "stdcall" (this: ^IVideoContext, pChannel: ^IAuthenticatedChannel, DataSize: u32, pData: rawptr) -> HRESULT,
|
|
|
- QueryAuthenticatedChannel: proc "stdcall" (this: ^IVideoContext, pChannel: ^IAuthenticatedChannel, InputSize: u32, pInput: rawptr, OutputSize: u32, pOutput: rawptr) -> HRESULT,
|
|
|
- ConfigureAuthenticatedChannel: proc "stdcall" (this: ^IVideoContext, pChannel: ^IAuthenticatedChannel, InputSize: u32, pInput: rawptr, pOutput: ^AUTHENTICATED_CONFIGURE_OUTPUT) -> HRESULT,
|
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- VideoProcessorSetStreamRotation: proc "stdcall" (this: ^IVideoContext, pVideoProcessor: ^IVideoProcessor, StreamIndex: u32, Enable: BOOL, Rotation: VIDEO_PROCESSOR_ROTATION),
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- VideoProcessorGetStreamRotation: proc "stdcall" (this: ^IVideoContext, pVideoProcessor: ^IVideoProcessor, StreamIndex: u32, pEnable: ^BOOL, pRotation: ^VIDEO_PROCESSOR_ROTATION),
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+ GetDecoderBuffer: proc "system" (this: ^IVideoContext, pDecoder: ^IVideoDecoder, Type: VIDEO_DECODER_BUFFER_TYPE, pBufferSize: ^u32, ppBuffer: ^rawptr) -> HRESULT,
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+ ReleaseDecoderBuffer: proc "system" (this: ^IVideoContext, pDecoder: ^IVideoDecoder, Type: VIDEO_DECODER_BUFFER_TYPE) -> HRESULT,
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+ DecoderBeginFrame: proc "system" (this: ^IVideoContext, pDecoder: ^IVideoDecoder, pView: ^IVideoDecoderOutputView, ContentKeySize: u32, pContentKey: rawptr) -> HRESULT,
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+ DecoderEndFrame: proc "system" (this: ^IVideoContext, pDecoder: ^IVideoDecoder) -> HRESULT,
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+ SubmitDecoderBuffers: proc "system" (this: ^IVideoContext, pDecoder: ^IVideoDecoder, NumBuffers: u32, pBufferDesc: ^VIDEO_DECODER_BUFFER_DESC) -> HRESULT,
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+ DecoderExtension: proc "system" (this: ^IVideoContext, pDecoder: ^IVideoDecoder, pExtensionData: ^VIDEO_DECODER_EXTENSION) -> APP_DEPRECATED_HRESULT,
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+ VideoProcessorSetOutputTargetRect: proc "system" (this: ^IVideoContext, pVideoProcessor: ^IVideoProcessor, Enable: BOOL, pRect: ^RECT),
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+ VideoProcessorSetOutputBackgroundColor: proc "system" (this: ^IVideoContext, pVideoProcessor: ^IVideoProcessor, YCbCr: BOOL, pColor: ^VIDEO_COLOR),
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+ VideoProcessorSetOutputColorSpace: proc "system" (this: ^IVideoContext, pVideoProcessor: ^IVideoProcessor, pColorSpace: ^VIDEO_PROCESSOR_COLOR_SPACE),
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+ VideoProcessorSetOutputAlphaFillMode: proc "system" (this: ^IVideoContext, pVideoProcessor: ^IVideoProcessor, AlphaFillMode: VIDEO_PROCESSOR_ALPHA_FILL_MODE, StreamIndex: u32),
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+ VideoProcessorSetOutputConstriction: proc "system" (this: ^IVideoContext, pVideoProcessor: ^IVideoProcessor, Enable: BOOL, Size: SIZE),
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+ VideoProcessorSetOutputStereoMode: proc "system" (this: ^IVideoContext, pVideoProcessor: ^IVideoProcessor, Enable: BOOL),
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+ VideoProcessorSetOutputExtension: proc "system" (this: ^IVideoContext, pVideoProcessor: ^IVideoProcessor, pExtensionGuid: ^GUID, DataSize: u32, pData: rawptr) -> APP_DEPRECATED_HRESULT,
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+ VideoProcessorGetOutputTargetRect: proc "system" (this: ^IVideoContext, pVideoProcessor: ^IVideoProcessor, Enabled: ^BOOL, pRect: ^RECT),
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+ VideoProcessorGetOutputBackgroundColor: proc "system" (this: ^IVideoContext, pVideoProcessor: ^IVideoProcessor, pYCbCr: ^BOOL, pColor: ^VIDEO_COLOR),
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+ VideoProcessorGetOutputColorSpace: proc "system" (this: ^IVideoContext, pVideoProcessor: ^IVideoProcessor, pColorSpace: ^VIDEO_PROCESSOR_COLOR_SPACE),
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+ VideoProcessorGetOutputAlphaFillMode: proc "system" (this: ^IVideoContext, pVideoProcessor: ^IVideoProcessor, pAlphaFillMode: ^VIDEO_PROCESSOR_ALPHA_FILL_MODE, pStreamIndex: ^u32),
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+ VideoProcessorGetOutputConstriction: proc "system" (this: ^IVideoContext, pVideoProcessor: ^IVideoProcessor, pEnabled: ^BOOL, pSize: ^SIZE),
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+ VideoProcessorGetOutputStereoMode: proc "system" (this: ^IVideoContext, pVideoProcessor: ^IVideoProcessor, pEnabled: ^BOOL),
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+ VideoProcessorGetOutputExtension: proc "system" (this: ^IVideoContext, pVideoProcessor: ^IVideoProcessor, pExtensionGuid: ^GUID, DataSize: u32, pData: rawptr) -> APP_DEPRECATED_HRESULT,
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+ VideoProcessorSetStreamFrameFormat: proc "system" (this: ^IVideoContext, pVideoProcessor: ^IVideoProcessor, StreamIndex: u32, FrameFormat: VIDEO_FRAME_FORMAT),
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+ VideoProcessorSetStreamColorSpace: proc "system" (this: ^IVideoContext, pVideoProcessor: ^IVideoProcessor, StreamIndex: u32, pColorSpace: ^VIDEO_PROCESSOR_COLOR_SPACE),
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+ VideoProcessorSetStreamOutputRate: proc "system" (this: ^IVideoContext, pVideoProcessor: ^IVideoProcessor, StreamIndex: u32, OutputRate: VIDEO_PROCESSOR_OUTPUT_RATE, RepeatFrame: BOOL, pCustomRate: ^dxgi.RATIONAL),
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+ VideoProcessorSetStreamSourceRect: proc "system" (this: ^IVideoContext, pVideoProcessor: ^IVideoProcessor, StreamIndex: u32, Enable: BOOL, pRect: ^RECT),
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+ VideoProcessorSetStreamDestRect: proc "system" (this: ^IVideoContext, pVideoProcessor: ^IVideoProcessor, StreamIndex: u32, Enable: BOOL, pRect: ^RECT),
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+ VideoProcessorSetStreamAlpha: proc "system" (this: ^IVideoContext, pVideoProcessor: ^IVideoProcessor, StreamIndex: u32, Enable: BOOL, Alpha: f32),
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+ VideoProcessorSetStreamPalette: proc "system" (this: ^IVideoContext, pVideoProcessor: ^IVideoProcessor, StreamIndex: u32, Count: u32, pEntries: ^u32),
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+ VideoProcessorSetStreamPixelAspectRatio: proc "system" (this: ^IVideoContext, pVideoProcessor: ^IVideoProcessor, StreamIndex: u32, Enable: BOOL, pSourceAspectRatio: ^dxgi.RATIONAL, pDestinationAspectRatio: ^dxgi.RATIONAL),
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+ VideoProcessorSetStreamLumaKey: proc "system" (this: ^IVideoContext, pVideoProcessor: ^IVideoProcessor, StreamIndex: u32, Enable: BOOL, Lower: f32, Upper: f32),
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+ VideoProcessorSetStreamStereoFormat: proc "system" (this: ^IVideoContext, pVideoProcessor: ^IVideoProcessor, StreamIndex: u32, Enable: BOOL, Format: VIDEO_PROCESSOR_STEREO_FORMAT, LeftViewFrame0: BOOL, BaseViewFrame0: BOOL, FlipMode: VIDEO_PROCESSOR_STEREO_FLIP_MODE, MonoOffset: i32),
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+ VideoProcessorSetStreamAutoProcessingMode: proc "system" (this: ^IVideoContext, pVideoProcessor: ^IVideoProcessor, StreamIndex: u32, Enable: BOOL),
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+ VideoProcessorSetStreamFilter: proc "system" (this: ^IVideoContext, pVideoProcessor: ^IVideoProcessor, StreamIndex: u32, Filter: VIDEO_PROCESSOR_FILTER, Enable: BOOL, Level: i32),
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+ VideoProcessorSetStreamExtension: proc "system" (this: ^IVideoContext, pVideoProcessor: ^IVideoProcessor, StreamIndex: u32, pExtensionGuid: ^GUID, DataSize: u32, pData: rawptr) -> APP_DEPRECATED_HRESULT,
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+ VideoProcessorGetStreamFrameFormat: proc "system" (this: ^IVideoContext, pVideoProcessor: ^IVideoProcessor, StreamIndex: u32, pFrameFormat: ^VIDEO_FRAME_FORMAT),
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+ VideoProcessorGetStreamColorSpace: proc "system" (this: ^IVideoContext, pVideoProcessor: ^IVideoProcessor, StreamIndex: u32, pColorSpace: ^VIDEO_PROCESSOR_COLOR_SPACE),
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+ VideoProcessorGetStreamOutputRate: proc "system" (this: ^IVideoContext, pVideoProcessor: ^IVideoProcessor, StreamIndex: u32, pOutputRate: ^VIDEO_PROCESSOR_OUTPUT_RATE, pRepeatFrame: ^BOOL, pCustomRate: ^dxgi.RATIONAL),
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+ VideoProcessorGetStreamSourceRect: proc "system" (this: ^IVideoContext, pVideoProcessor: ^IVideoProcessor, StreamIndex: u32, pEnabled: ^BOOL, pRect: ^RECT),
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+ VideoProcessorGetStreamDestRect: proc "system" (this: ^IVideoContext, pVideoProcessor: ^IVideoProcessor, StreamIndex: u32, pEnabled: ^BOOL, pRect: ^RECT),
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+ VideoProcessorGetStreamAlpha: proc "system" (this: ^IVideoContext, pVideoProcessor: ^IVideoProcessor, StreamIndex: u32, pEnabled: ^BOOL, pAlpha: ^f32),
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+ VideoProcessorGetStreamPalette: proc "system" (this: ^IVideoContext, pVideoProcessor: ^IVideoProcessor, StreamIndex: u32, Count: u32, pEntries: ^u32),
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+ VideoProcessorGetStreamPixelAspectRatio: proc "system" (this: ^IVideoContext, pVideoProcessor: ^IVideoProcessor, StreamIndex: u32, pEnabled: ^BOOL, pSourceAspectRatio: ^dxgi.RATIONAL, pDestinationAspectRatio: ^dxgi.RATIONAL),
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+ VideoProcessorGetStreamLumaKey: proc "system" (this: ^IVideoContext, pVideoProcessor: ^IVideoProcessor, StreamIndex: u32, pEnabled: ^BOOL, pLower: ^f32, pUpper: ^f32),
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+ VideoProcessorGetStreamStereoFormat: proc "system" (this: ^IVideoContext, pVideoProcessor: ^IVideoProcessor, StreamIndex: u32, pEnable: ^BOOL, pFormat: ^VIDEO_PROCESSOR_STEREO_FORMAT, pLeftViewFrame0: ^BOOL, pBaseViewFrame0: ^BOOL, pFlipMode: ^VIDEO_PROCESSOR_STEREO_FLIP_MODE, MonoOffset: ^i32),
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+ VideoProcessorGetStreamAutoProcessingMode: proc "system" (this: ^IVideoContext, pVideoProcessor: ^IVideoProcessor, StreamIndex: u32, pEnabled: ^BOOL),
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+ VideoProcessorGetStreamFilter: proc "system" (this: ^IVideoContext, pVideoProcessor: ^IVideoProcessor, StreamIndex: u32, Filter: VIDEO_PROCESSOR_FILTER, pEnabled: ^BOOL, pLevel: ^i32),
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+ VideoProcessorGetStreamExtension: proc "system" (this: ^IVideoContext, pVideoProcessor: ^IVideoProcessor, StreamIndex: u32, pExtensionGuid: ^GUID, DataSize: u32, pData: rawptr) -> APP_DEPRECATED_HRESULT,
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+ VideoProcessorBlt: proc "system" (this: ^IVideoContext, pVideoProcessor: ^IVideoProcessor, pView: ^IVideoProcessorOutputView, OutputFrame: u32, StreamCount: u32, pStreams: ^VIDEO_PROCESSOR_STREAM) -> HRESULT,
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+ NegotiateCryptoSessionKeyExchange: proc "system" (this: ^IVideoContext, pCryptoSession: ^ICryptoSession, DataSize: u32, pData: rawptr) -> HRESULT,
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+ EncryptionBlt: proc "system" (this: ^IVideoContext, pCryptoSession: ^ICryptoSession, pSrcSurface: ^ITexture2D, pDstSurface: ^ITexture2D, IVSize: u32, pIV: rawptr),
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+ DecryptionBlt: proc "system" (this: ^IVideoContext, pCryptoSession: ^ICryptoSession, pSrcSurface: ^ITexture2D, pDstSurface: ^ITexture2D, pEncryptedBlockInfo: ^ENCRYPTED_BLOCK_INFO, ContentKeySize: u32, pContentKey: rawptr, IVSize: u32, pIV: rawptr),
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+ StartSessionKeyRefresh: proc "system" (this: ^IVideoContext, pCryptoSession: ^ICryptoSession, RandomNumberSize: u32, pRandomNumber: rawptr),
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+ FinishSessionKeyRefresh: proc "system" (this: ^IVideoContext, pCryptoSession: ^ICryptoSession),
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+ GetEncryptionBltKey: proc "system" (this: ^IVideoContext, pCryptoSession: ^ICryptoSession, KeySize: u32, pReadbackKey: rawptr) -> HRESULT,
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+ NegotiateAuthenticatedChannelKeyExchange: proc "system" (this: ^IVideoContext, pChannel: ^IAuthenticatedChannel, DataSize: u32, pData: rawptr) -> HRESULT,
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+ QueryAuthenticatedChannel: proc "system" (this: ^IVideoContext, pChannel: ^IAuthenticatedChannel, InputSize: u32, pInput: rawptr, OutputSize: u32, pOutput: rawptr) -> HRESULT,
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+ ConfigureAuthenticatedChannel: proc "system" (this: ^IVideoContext, pChannel: ^IAuthenticatedChannel, InputSize: u32, pInput: rawptr, pOutput: ^AUTHENTICATED_CONFIGURE_OUTPUT) -> HRESULT,
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+ VideoProcessorSetStreamRotation: proc "system" (this: ^IVideoContext, pVideoProcessor: ^IVideoProcessor, StreamIndex: u32, Enable: BOOL, Rotation: VIDEO_PROCESSOR_ROTATION),
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+ VideoProcessorGetStreamRotation: proc "system" (this: ^IVideoContext, pVideoProcessor: ^IVideoProcessor, StreamIndex: u32, pEnable: ^BOOL, pRotation: ^VIDEO_PROCESSOR_ROTATION),
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}
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@@ -3290,23 +3290,23 @@ IVideoDevice :: struct #raw_union {
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}
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IVideoDevice_VTable :: struct {
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using iunknown_vtable: IUnknown_VTable,
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- CreateVideoDecoder: proc "stdcall" (this: ^IVideoDevice, pVideoDesc: ^VIDEO_DECODER_DESC, pConfig: ^VIDEO_DECODER_CONFIG, ppDecoder: ^^IVideoDecoder) -> HRESULT,
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- CreateVideoProcessor: proc "stdcall" (this: ^IVideoDevice, pEnum: ^IVideoProcessorEnumerator, RateConversionIndex: u32, ppVideoProcessor: ^^IVideoProcessor) -> HRESULT,
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- CreateAuthenticatedChannel: proc "stdcall" (this: ^IVideoDevice, ChannelType: AUTHENTICATED_CHANNEL_TYPE, ppAuthenticatedChannel: ^^IAuthenticatedChannel) -> HRESULT,
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- CreateCryptoSession: proc "stdcall" (this: ^IVideoDevice, pCryptoType: ^GUID, pDecoderProfile: ^GUID, pKeyExchangeType: ^GUID, ppCryptoSession: ^^ICryptoSession) -> HRESULT,
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- CreateVideoDecoderOutputView: proc "stdcall" (this: ^IVideoDevice, pResource: ^IResource, pDesc: ^VIDEO_DECODER_OUTPUT_VIEW_DESC, ppVDOVView: ^^IVideoDecoderOutputView) -> HRESULT,
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- CreateVideoProcessorInputView: proc "stdcall" (this: ^IVideoDevice, pResource: ^IResource, pEnum: ^IVideoProcessorEnumerator, pDesc: ^VIDEO_PROCESSOR_INPUT_VIEW_DESC, ppVPIView: ^^IVideoProcessorInputView) -> HRESULT,
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- CreateVideoProcessorOutputView: proc "stdcall" (this: ^IVideoDevice, pResource: ^IResource, pEnum: ^IVideoProcessorEnumerator, pDesc: ^VIDEO_PROCESSOR_OUTPUT_VIEW_DESC, ppVPOView: ^^IVideoProcessorOutputView) -> HRESULT,
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- CreateVideoProcessorEnumerator: proc "stdcall" (this: ^IVideoDevice, pDesc: ^VIDEO_PROCESSOR_CONTENT_DESC, ppEnum: ^^IVideoProcessorEnumerator) -> HRESULT,
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- GetVideoDecoderProfileCount: proc "stdcall" (this: ^IVideoDevice) -> u32,
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- GetVideoDecoderProfile: proc "stdcall" (this: ^IVideoDevice, Index: u32, pDecoderProfile: ^GUID) -> HRESULT,
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- CheckVideoDecoderFormat: proc "stdcall" (this: ^IVideoDevice, pDecoderProfile: ^GUID, Format: dxgi.FORMAT, pSupported: ^BOOL) -> HRESULT,
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- GetVideoDecoderConfigCount: proc "stdcall" (this: ^IVideoDevice, pDesc: ^VIDEO_DECODER_DESC, pCount: ^u32) -> HRESULT,
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- GetVideoDecoderConfig: proc "stdcall" (this: ^IVideoDevice, pDesc: ^VIDEO_DECODER_DESC, Index: u32, pConfig: ^VIDEO_DECODER_CONFIG) -> HRESULT,
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- GetContentProtectionCaps: proc "stdcall" (this: ^IVideoDevice, pCryptoType: ^GUID, pDecoderProfile: ^GUID, pCaps: ^VIDEO_CONTENT_PROTECTION_CAPS) -> HRESULT,
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- CheckCryptoKeyExchange: proc "stdcall" (this: ^IVideoDevice, pCryptoType: ^GUID, pDecoderProfile: ^GUID, Index: u32, pKeyExchangeType: ^GUID) -> HRESULT,
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- SetPrivateData: proc "stdcall" (this: ^IVideoDevice, guid: ^GUID, DataSize: u32, pData: rawptr) -> HRESULT,
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- SetPrivateDataInterface: proc "stdcall" (this: ^IVideoDevice, guid: ^GUID, pData: ^IUnknown) -> HRESULT,
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+ CreateVideoDecoder: proc "system" (this: ^IVideoDevice, pVideoDesc: ^VIDEO_DECODER_DESC, pConfig: ^VIDEO_DECODER_CONFIG, ppDecoder: ^^IVideoDecoder) -> HRESULT,
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+ CreateVideoProcessor: proc "system" (this: ^IVideoDevice, pEnum: ^IVideoProcessorEnumerator, RateConversionIndex: u32, ppVideoProcessor: ^^IVideoProcessor) -> HRESULT,
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+ CreateAuthenticatedChannel: proc "system" (this: ^IVideoDevice, ChannelType: AUTHENTICATED_CHANNEL_TYPE, ppAuthenticatedChannel: ^^IAuthenticatedChannel) -> HRESULT,
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+ CreateCryptoSession: proc "system" (this: ^IVideoDevice, pCryptoType: ^GUID, pDecoderProfile: ^GUID, pKeyExchangeType: ^GUID, ppCryptoSession: ^^ICryptoSession) -> HRESULT,
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+ CreateVideoDecoderOutputView: proc "system" (this: ^IVideoDevice, pResource: ^IResource, pDesc: ^VIDEO_DECODER_OUTPUT_VIEW_DESC, ppVDOVView: ^^IVideoDecoderOutputView) -> HRESULT,
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+ CreateVideoProcessorInputView: proc "system" (this: ^IVideoDevice, pResource: ^IResource, pEnum: ^IVideoProcessorEnumerator, pDesc: ^VIDEO_PROCESSOR_INPUT_VIEW_DESC, ppVPIView: ^^IVideoProcessorInputView) -> HRESULT,
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+ CreateVideoProcessorOutputView: proc "system" (this: ^IVideoDevice, pResource: ^IResource, pEnum: ^IVideoProcessorEnumerator, pDesc: ^VIDEO_PROCESSOR_OUTPUT_VIEW_DESC, ppVPOView: ^^IVideoProcessorOutputView) -> HRESULT,
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+ CreateVideoProcessorEnumerator: proc "system" (this: ^IVideoDevice, pDesc: ^VIDEO_PROCESSOR_CONTENT_DESC, ppEnum: ^^IVideoProcessorEnumerator) -> HRESULT,
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+ GetVideoDecoderProfileCount: proc "system" (this: ^IVideoDevice) -> u32,
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+ GetVideoDecoderProfile: proc "system" (this: ^IVideoDevice, Index: u32, pDecoderProfile: ^GUID) -> HRESULT,
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+ CheckVideoDecoderFormat: proc "system" (this: ^IVideoDevice, pDecoderProfile: ^GUID, Format: dxgi.FORMAT, pSupported: ^BOOL) -> HRESULT,
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+ GetVideoDecoderConfigCount: proc "system" (this: ^IVideoDevice, pDesc: ^VIDEO_DECODER_DESC, pCount: ^u32) -> HRESULT,
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+ GetVideoDecoderConfig: proc "system" (this: ^IVideoDevice, pDesc: ^VIDEO_DECODER_DESC, Index: u32, pConfig: ^VIDEO_DECODER_CONFIG) -> HRESULT,
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+ GetContentProtectionCaps: proc "system" (this: ^IVideoDevice, pCryptoType: ^GUID, pDecoderProfile: ^GUID, pCaps: ^VIDEO_CONTENT_PROTECTION_CAPS) -> HRESULT,
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+ CheckCryptoKeyExchange: proc "system" (this: ^IVideoDevice, pCryptoType: ^GUID, pDecoderProfile: ^GUID, Index: u32, pKeyExchangeType: ^GUID) -> HRESULT,
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+ SetPrivateData: proc "system" (this: ^IVideoDevice, guid: ^GUID, DataSize: u32, pData: rawptr) -> HRESULT,
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+ SetPrivateDataInterface: proc "system" (this: ^IVideoDevice, guid: ^GUID, pData: ^IUnknown) -> HRESULT,
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}
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@@ -3319,46 +3319,46 @@ IDevice :: struct #raw_union {
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}
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IDevice_VTable :: struct {
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using iunknown_vtable: IUnknown_VTable,
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- CreateBuffer: proc "stdcall" (this: ^IDevice, pDesc: ^BUFFER_DESC, pInitialData: ^SUBRESOURCE_DATA, ppBuffer: ^^IBuffer) -> HRESULT,
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- CreateTexture1D: proc "stdcall" (this: ^IDevice, pDesc: ^TEXTURE1D_DESC, pInitialData: ^SUBRESOURCE_DATA, ppTexture1D: ^^ITexture1D) -> HRESULT,
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- CreateTexture2D: proc "stdcall" (this: ^IDevice, pDesc: ^TEXTURE2D_DESC, pInitialData: ^SUBRESOURCE_DATA, ppTexture2D: ^^ITexture2D) -> HRESULT,
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- CreateTexture3D: proc "stdcall" (this: ^IDevice, pDesc: ^TEXTURE3D_DESC, pInitialData: ^SUBRESOURCE_DATA, ppTexture3D: ^^ITexture3D) -> HRESULT,
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- CreateShaderResourceView: proc "stdcall" (this: ^IDevice, pResource: ^IResource, pDesc: ^SHADER_RESOURCE_VIEW_DESC, ppSRView: ^^IShaderResourceView) -> HRESULT,
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- CreateUnorderedAccessView: proc "stdcall" (this: ^IDevice, pResource: ^IResource, pDesc: ^UNORDERED_ACCESS_VIEW_DESC, ppUAView: ^^IUnorderedAccessView) -> HRESULT,
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- CreateRenderTargetView: proc "stdcall" (this: ^IDevice, pResource: ^IResource, pDesc: ^RENDER_TARGET_VIEW_DESC, ppRTView: ^^IRenderTargetView) -> HRESULT,
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- CreateDepthStencilView: proc "stdcall" (this: ^IDevice, pResource: ^IResource, pDesc: ^DEPTH_STENCIL_VIEW_DESC, ppDepthStencilView: ^^IDepthStencilView) -> HRESULT,
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- CreateInputLayout: proc "stdcall" (this: ^IDevice, pInputElementDescs: ^INPUT_ELEMENT_DESC, NumElements: u32, pShaderBytecodeWithInputSignature: rawptr, BytecodeLength: SIZE_T, ppInputLayout: ^^IInputLayout) -> HRESULT,
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- CreateVertexShader: proc "stdcall" (this: ^IDevice, pShaderBytecode: rawptr, BytecodeLength: SIZE_T, pClassLinkage: ^IClassLinkage, ppVertexShader: ^^IVertexShader) -> HRESULT,
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- CreateGeometryShader: proc "stdcall" (this: ^IDevice, pShaderBytecode: rawptr, BytecodeLength: SIZE_T, pClassLinkage: ^IClassLinkage, ppGeometryShader: ^^IGeometryShader) -> HRESULT,
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- CreateGeometryShaderWithStreamOutput: proc "stdcall" (this: ^IDevice, pShaderBytecode: rawptr, BytecodeLength: SIZE_T, pSODeclaration: ^SO_DECLARATION_ENTRY, NumEntries: u32, pBufferStrides: ^u32, NumStrides: u32, RasterizedStream: u32, pClassLinkage: ^IClassLinkage, ppGeometryShader: ^^IGeometryShader) -> HRESULT,
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- CreatePixelShader: proc "stdcall" (this: ^IDevice, pShaderBytecode: rawptr, BytecodeLength: SIZE_T, pClassLinkage: ^IClassLinkage, ppPixelShader: ^^IPixelShader) -> HRESULT,
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- CreateHullShader: proc "stdcall" (this: ^IDevice, pShaderBytecode: rawptr, BytecodeLength: SIZE_T, pClassLinkage: ^IClassLinkage, ppHullShader: ^^IHullShader) -> HRESULT,
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- CreateDomainShader: proc "stdcall" (this: ^IDevice, pShaderBytecode: rawptr, BytecodeLength: SIZE_T, pClassLinkage: ^IClassLinkage, ppDomainShader: ^^IDomainShader) -> HRESULT,
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- CreateComputeShader: proc "stdcall" (this: ^IDevice, pShaderBytecode: rawptr, BytecodeLength: SIZE_T, pClassLinkage: ^IClassLinkage, ppComputeShader: ^^IComputeShader) -> HRESULT,
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- CreateClassLinkage: proc "stdcall" (this: ^IDevice, ppLinkage: ^^IClassLinkage) -> HRESULT,
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- CreateBlendState: proc "stdcall" (this: ^IDevice, pBlendStateDesc: ^BLEND_DESC, ppBlendState: ^^IBlendState) -> HRESULT,
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- CreateDepthStencilState: proc "stdcall" (this: ^IDevice, pDepthStencilDesc: ^DEPTH_STENCIL_DESC, ppDepthStencilState: ^^IDepthStencilState) -> HRESULT,
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- CreateRasterizerState: proc "stdcall" (this: ^IDevice, pRasterizerDesc: ^RASTERIZER_DESC, ppRasterizerState: ^^IRasterizerState) -> HRESULT,
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- CreateSamplerState: proc "stdcall" (this: ^IDevice, pSamplerDesc: ^SAMPLER_DESC, ppSamplerState: ^^ISamplerState) -> HRESULT,
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- CreateQuery: proc "stdcall" (this: ^IDevice, pQueryDesc: ^QUERY_DESC, ppQuery: ^^IQuery) -> HRESULT,
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- CreatePredicate: proc "stdcall" (this: ^IDevice, pPredicateDesc: ^QUERY_DESC, ppPredicate: ^^IPredicate) -> HRESULT,
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- CreateCounter: proc "stdcall" (this: ^IDevice, pCounterDesc: ^COUNTER_DESC, ppCounter: ^^ICounter) -> HRESULT,
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- CreateDeferredContext: proc "stdcall" (this: ^IDevice, ContextFlags: u32, ppDeferredContext: ^^IDeviceContext) -> HRESULT,
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- OpenSharedResource: proc "stdcall" (this: ^IDevice, hResource: HANDLE, ReturnedInterface: ^IID, ppResource: ^rawptr) -> HRESULT,
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- CheckFormatSupport: proc "stdcall" (this: ^IDevice, Format: dxgi.FORMAT, pFormatSupport: ^u32) -> HRESULT,
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- CheckMultisampleQualityLevels: proc "stdcall" (this: ^IDevice, Format: dxgi.FORMAT, SampleCount: u32, pNumQualityLevels: ^u32) -> HRESULT,
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- CheckCounterInfo: proc "stdcall" (this: ^IDevice, pCounterInfo: ^COUNTER_INFO),
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- CheckCounter: proc "stdcall" (this: ^IDevice, pDesc: ^COUNTER_DESC, pType: ^COUNTER_TYPE, pActiveCounters: ^u32, szName: cstring, pNameLength: ^u32, szUnits: ^u8, pUnitsLength: ^u32, szDescription: cstring, pDescriptionLength: ^u32) -> HRESULT,
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- CheckFeatureSupport: proc "stdcall" (this: ^IDevice, Feature: FEATURE, pFeatureSupportData: rawptr, FeatureSupportDataSize: u32) -> HRESULT,
|
|
|
- GetPrivateData: proc "stdcall" (this: ^IDevice, guid: ^GUID, pDataSize: ^u32, pData: rawptr) -> HRESULT,
|
|
|
- SetPrivateData: proc "stdcall" (this: ^IDevice, guid: ^GUID, DataSize: u32, pData: rawptr) -> HRESULT,
|
|
|
- SetPrivateDataInterface: proc "stdcall" (this: ^IDevice, guid: ^GUID, pData: ^IUnknown) -> HRESULT,
|
|
|
- GetFeatureLevel: proc "stdcall" (this: ^IDevice) -> FEATURE_LEVEL,
|
|
|
- GetCreationFlags: proc "stdcall" (this: ^IDevice) -> u32,
|
|
|
- GetDeviceRemovedReason: proc "stdcall" (this: ^IDevice) -> HRESULT,
|
|
|
- GetImmediateContext: proc "stdcall" (this: ^IDevice, ppImmediateContext: ^^IDeviceContext),
|
|
|
- SetExceptionMode: proc "stdcall" (this: ^IDevice, RaiseFlags: RAISE_FLAGS) -> HRESULT,
|
|
|
- GetExceptionMode: proc "stdcall" (this: ^IDevice) -> u32,
|
|
|
+ CreateBuffer: proc "system" (this: ^IDevice, pDesc: ^BUFFER_DESC, pInitialData: ^SUBRESOURCE_DATA, ppBuffer: ^^IBuffer) -> HRESULT,
|
|
|
+ CreateTexture1D: proc "system" (this: ^IDevice, pDesc: ^TEXTURE1D_DESC, pInitialData: ^SUBRESOURCE_DATA, ppTexture1D: ^^ITexture1D) -> HRESULT,
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|
|
+ CreateTexture2D: proc "system" (this: ^IDevice, pDesc: ^TEXTURE2D_DESC, pInitialData: ^SUBRESOURCE_DATA, ppTexture2D: ^^ITexture2D) -> HRESULT,
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|
|
+ CreateTexture3D: proc "system" (this: ^IDevice, pDesc: ^TEXTURE3D_DESC, pInitialData: ^SUBRESOURCE_DATA, ppTexture3D: ^^ITexture3D) -> HRESULT,
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|
|
+ CreateShaderResourceView: proc "system" (this: ^IDevice, pResource: ^IResource, pDesc: ^SHADER_RESOURCE_VIEW_DESC, ppSRView: ^^IShaderResourceView) -> HRESULT,
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|
|
+ CreateUnorderedAccessView: proc "system" (this: ^IDevice, pResource: ^IResource, pDesc: ^UNORDERED_ACCESS_VIEW_DESC, ppUAView: ^^IUnorderedAccessView) -> HRESULT,
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|
|
+ CreateRenderTargetView: proc "system" (this: ^IDevice, pResource: ^IResource, pDesc: ^RENDER_TARGET_VIEW_DESC, ppRTView: ^^IRenderTargetView) -> HRESULT,
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|
|
+ CreateDepthStencilView: proc "system" (this: ^IDevice, pResource: ^IResource, pDesc: ^DEPTH_STENCIL_VIEW_DESC, ppDepthStencilView: ^^IDepthStencilView) -> HRESULT,
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|
|
+ CreateInputLayout: proc "system" (this: ^IDevice, pInputElementDescs: ^INPUT_ELEMENT_DESC, NumElements: u32, pShaderBytecodeWithInputSignature: rawptr, BytecodeLength: SIZE_T, ppInputLayout: ^^IInputLayout) -> HRESULT,
|
|
|
+ CreateVertexShader: proc "system" (this: ^IDevice, pShaderBytecode: rawptr, BytecodeLength: SIZE_T, pClassLinkage: ^IClassLinkage, ppVertexShader: ^^IVertexShader) -> HRESULT,
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|
|
+ CreateGeometryShader: proc "system" (this: ^IDevice, pShaderBytecode: rawptr, BytecodeLength: SIZE_T, pClassLinkage: ^IClassLinkage, ppGeometryShader: ^^IGeometryShader) -> HRESULT,
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|
|
+ CreateGeometryShaderWithStreamOutput: proc "system" (this: ^IDevice, pShaderBytecode: rawptr, BytecodeLength: SIZE_T, pSODeclaration: ^SO_DECLARATION_ENTRY, NumEntries: u32, pBufferStrides: ^u32, NumStrides: u32, RasterizedStream: u32, pClassLinkage: ^IClassLinkage, ppGeometryShader: ^^IGeometryShader) -> HRESULT,
|
|
|
+ CreatePixelShader: proc "system" (this: ^IDevice, pShaderBytecode: rawptr, BytecodeLength: SIZE_T, pClassLinkage: ^IClassLinkage, ppPixelShader: ^^IPixelShader) -> HRESULT,
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|
|
+ CreateHullShader: proc "system" (this: ^IDevice, pShaderBytecode: rawptr, BytecodeLength: SIZE_T, pClassLinkage: ^IClassLinkage, ppHullShader: ^^IHullShader) -> HRESULT,
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|
|
+ CreateDomainShader: proc "system" (this: ^IDevice, pShaderBytecode: rawptr, BytecodeLength: SIZE_T, pClassLinkage: ^IClassLinkage, ppDomainShader: ^^IDomainShader) -> HRESULT,
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|
|
+ CreateComputeShader: proc "system" (this: ^IDevice, pShaderBytecode: rawptr, BytecodeLength: SIZE_T, pClassLinkage: ^IClassLinkage, ppComputeShader: ^^IComputeShader) -> HRESULT,
|
|
|
+ CreateClassLinkage: proc "system" (this: ^IDevice, ppLinkage: ^^IClassLinkage) -> HRESULT,
|
|
|
+ CreateBlendState: proc "system" (this: ^IDevice, pBlendStateDesc: ^BLEND_DESC, ppBlendState: ^^IBlendState) -> HRESULT,
|
|
|
+ CreateDepthStencilState: proc "system" (this: ^IDevice, pDepthStencilDesc: ^DEPTH_STENCIL_DESC, ppDepthStencilState: ^^IDepthStencilState) -> HRESULT,
|
|
|
+ CreateRasterizerState: proc "system" (this: ^IDevice, pRasterizerDesc: ^RASTERIZER_DESC, ppRasterizerState: ^^IRasterizerState) -> HRESULT,
|
|
|
+ CreateSamplerState: proc "system" (this: ^IDevice, pSamplerDesc: ^SAMPLER_DESC, ppSamplerState: ^^ISamplerState) -> HRESULT,
|
|
|
+ CreateQuery: proc "system" (this: ^IDevice, pQueryDesc: ^QUERY_DESC, ppQuery: ^^IQuery) -> HRESULT,
|
|
|
+ CreatePredicate: proc "system" (this: ^IDevice, pPredicateDesc: ^QUERY_DESC, ppPredicate: ^^IPredicate) -> HRESULT,
|
|
|
+ CreateCounter: proc "system" (this: ^IDevice, pCounterDesc: ^COUNTER_DESC, ppCounter: ^^ICounter) -> HRESULT,
|
|
|
+ CreateDeferredContext: proc "system" (this: ^IDevice, ContextFlags: u32, ppDeferredContext: ^^IDeviceContext) -> HRESULT,
|
|
|
+ OpenSharedResource: proc "system" (this: ^IDevice, hResource: HANDLE, ReturnedInterface: ^IID, ppResource: ^rawptr) -> HRESULT,
|
|
|
+ CheckFormatSupport: proc "system" (this: ^IDevice, Format: dxgi.FORMAT, pFormatSupport: ^u32) -> HRESULT,
|
|
|
+ CheckMultisampleQualityLevels: proc "system" (this: ^IDevice, Format: dxgi.FORMAT, SampleCount: u32, pNumQualityLevels: ^u32) -> HRESULT,
|
|
|
+ CheckCounterInfo: proc "system" (this: ^IDevice, pCounterInfo: ^COUNTER_INFO),
|
|
|
+ CheckCounter: proc "system" (this: ^IDevice, pDesc: ^COUNTER_DESC, pType: ^COUNTER_TYPE, pActiveCounters: ^u32, szName: cstring, pNameLength: ^u32, szUnits: ^u8, pUnitsLength: ^u32, szDescription: cstring, pDescriptionLength: ^u32) -> HRESULT,
|
|
|
+ CheckFeatureSupport: proc "system" (this: ^IDevice, Feature: FEATURE, pFeatureSupportData: rawptr, FeatureSupportDataSize: u32) -> HRESULT,
|
|
|
+ GetPrivateData: proc "system" (this: ^IDevice, guid: ^GUID, pDataSize: ^u32, pData: rawptr) -> HRESULT,
|
|
|
+ SetPrivateData: proc "system" (this: ^IDevice, guid: ^GUID, DataSize: u32, pData: rawptr) -> HRESULT,
|
|
|
+ SetPrivateDataInterface: proc "system" (this: ^IDevice, guid: ^GUID, pData: ^IUnknown) -> HRESULT,
|
|
|
+ GetFeatureLevel: proc "system" (this: ^IDevice) -> FEATURE_LEVEL,
|
|
|
+ GetCreationFlags: proc "system" (this: ^IDevice) -> u32,
|
|
|
+ GetDeviceRemovedReason: proc "system" (this: ^IDevice) -> HRESULT,
|
|
|
+ GetImmediateContext: proc "system" (this: ^IDevice, ppImmediateContext: ^^IDeviceContext),
|
|
|
+ SetExceptionMode: proc "system" (this: ^IDevice, RaiseFlags: RAISE_FLAGS) -> HRESULT,
|
|
|
+ GetExceptionMode: proc "system" (this: ^IDevice) -> u32,
|
|
|
}
|
|
|
|
|
|
|
|
@@ -3558,17 +3558,17 @@ IShaderReflectionType :: struct {
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|
|
using vtable: ^IShaderReflectionType_VTable,
|
|
|
}
|
|
|
IShaderReflectionType_VTable :: struct {
|
|
|
- GetDesc: proc "stdcall" (this: ^IShaderReflectionType, pDesc: ^SHADER_TYPE_DESC) -> HRESULT,
|
|
|
- GetMemberTypeByIndex: proc "stdcall" (this: ^IShaderReflectionType, Index: u32) -> ^IShaderReflectionType,
|
|
|
- GetMemberTypeByName: proc "stdcall" (this: ^IShaderReflectionType, Name: cstring) -> ^IShaderReflectionType,
|
|
|
- GetMemberTypeName: proc "stdcall" (this: ^IShaderReflectionType, Index: u32) -> cstring,
|
|
|
- IsEqual: proc "stdcall" (this: ^IShaderReflectionType, pType: ^IShaderReflectionType) -> HRESULT,
|
|
|
- GetSubType: proc "stdcall" (this: ^IShaderReflectionType) -> ^IShaderReflectionType,
|
|
|
- GetBaseClass: proc "stdcall" (this: ^IShaderReflectionType) -> ^IShaderReflectionType,
|
|
|
- GetNumInterfaces: proc "stdcall" (this: ^IShaderReflectionType) -> u32,
|
|
|
- GetInterfaceByIndex: proc "stdcall" (this: ^IShaderReflectionType, uIndex: u32) -> ^IShaderReflectionType,
|
|
|
- IsOfType: proc "stdcall" (this: ^IShaderReflectionType, pType: ^IShaderReflectionType) -> HRESULT,
|
|
|
- ImplementsInterface: proc "stdcall" (this: ^IShaderReflectionType, pBase: ^IShaderReflectionType) -> HRESULT,
|
|
|
+ GetDesc: proc "system" (this: ^IShaderReflectionType, pDesc: ^SHADER_TYPE_DESC) -> HRESULT,
|
|
|
+ GetMemberTypeByIndex: proc "system" (this: ^IShaderReflectionType, Index: u32) -> ^IShaderReflectionType,
|
|
|
+ GetMemberTypeByName: proc "system" (this: ^IShaderReflectionType, Name: cstring) -> ^IShaderReflectionType,
|
|
|
+ GetMemberTypeName: proc "system" (this: ^IShaderReflectionType, Index: u32) -> cstring,
|
|
|
+ IsEqual: proc "system" (this: ^IShaderReflectionType, pType: ^IShaderReflectionType) -> HRESULT,
|
|
|
+ GetSubType: proc "system" (this: ^IShaderReflectionType) -> ^IShaderReflectionType,
|
|
|
+ GetBaseClass: proc "system" (this: ^IShaderReflectionType) -> ^IShaderReflectionType,
|
|
|
+ GetNumInterfaces: proc "system" (this: ^IShaderReflectionType) -> u32,
|
|
|
+ GetInterfaceByIndex: proc "system" (this: ^IShaderReflectionType, uIndex: u32) -> ^IShaderReflectionType,
|
|
|
+ IsOfType: proc "system" (this: ^IShaderReflectionType, pType: ^IShaderReflectionType) -> HRESULT,
|
|
|
+ ImplementsInterface: proc "system" (this: ^IShaderReflectionType, pBase: ^IShaderReflectionType) -> HRESULT,
|
|
|
}
|
|
|
|
|
|
ID3D11ShaderReflectionVariable_UUID_STRING :: "51F23923-F3E5-4BD1-91CB-606177D8DB4C"
|
|
@@ -3577,10 +3577,10 @@ IShaderReflectionVariable :: struct {
|
|
|
using vtable: ^IShaderReflectionVariable_VTable,
|
|
|
}
|
|
|
IShaderReflectionVariable_VTable :: struct {
|
|
|
- GetDesc: proc "stdcall" (this: ^IShaderReflectionVariable, pDesc: ^SHADER_VARIABLE_DESC) -> HRESULT,
|
|
|
- GetType: proc "stdcall" (this: ^IShaderReflectionVariable) -> ^IShaderReflectionType,
|
|
|
- GetBuffer: proc "stdcall" (this: ^IShaderReflectionVariable) -> ^IShaderReflectionConstantBuffer,
|
|
|
- GetInterfaceSlot: proc "stdcall" (this: ^IShaderReflectionVariable, uArrayIndex: u32) -> u32,
|
|
|
+ GetDesc: proc "system" (this: ^IShaderReflectionVariable, pDesc: ^SHADER_VARIABLE_DESC) -> HRESULT,
|
|
|
+ GetType: proc "system" (this: ^IShaderReflectionVariable) -> ^IShaderReflectionType,
|
|
|
+ GetBuffer: proc "system" (this: ^IShaderReflectionVariable) -> ^IShaderReflectionConstantBuffer,
|
|
|
+ GetInterfaceSlot: proc "system" (this: ^IShaderReflectionVariable, uArrayIndex: u32) -> u32,
|
|
|
}
|
|
|
|
|
|
ID3D11ShaderReflectionConstantBuffer_UUID_STRING :: "EB62D63D-93DD-4318-8AE8-C6F83AD371B8"
|
|
@@ -3589,9 +3589,9 @@ IShaderReflectionConstantBuffer :: struct {
|
|
|
using vtable: ^IShaderReflectionConstantBuffer_VTable,
|
|
|
}
|
|
|
IShaderReflectionConstantBuffer_VTable :: struct {
|
|
|
- GetDesc: proc "stdcall" (this: ^IShaderReflectionConstantBuffer, pDesc: ^SHADER_BUFFER_DESC) -> HRESULT,
|
|
|
- GetVariableByIndex: proc "stdcall" (this: ^IShaderReflectionConstantBuffer, Index: u32) -> ^IShaderReflectionVariable,
|
|
|
- GetVariableByName: proc "stdcall" (this: ^IShaderReflectionConstantBuffer, Name: cstring) -> ^IShaderReflectionVariable,
|
|
|
+ GetDesc: proc "system" (this: ^IShaderReflectionConstantBuffer, pDesc: ^SHADER_BUFFER_DESC) -> HRESULT,
|
|
|
+ GetVariableByIndex: proc "system" (this: ^IShaderReflectionConstantBuffer, Index: u32) -> ^IShaderReflectionVariable,
|
|
|
+ GetVariableByName: proc "system" (this: ^IShaderReflectionConstantBuffer, Name: cstring) -> ^IShaderReflectionVariable,
|
|
|
}
|
|
|
|
|
|
|
|
@@ -3603,25 +3603,25 @@ IShaderReflection :: struct #raw_union {
|
|
|
}
|
|
|
IShaderReflection_VTable :: struct {
|
|
|
using iunknown_vtable: IUnknown_VTable,
|
|
|
- GetDesc: proc "stdcall" (this: ^IShaderReflection, pDesc: ^SHADER_DESC) -> HRESULT,
|
|
|
- GetConstantBufferByIndex: proc "stdcall" (this: ^IShaderReflection, Index: u32) -> ^IShaderReflectionConstantBuffer,
|
|
|
- GetConstantBufferByName: proc "stdcall" (this: ^IShaderReflection, Name: cstring) -> ^IShaderReflectionConstantBuffer,
|
|
|
- GetResourceBindingDesc: proc "stdcall" (this: ^IShaderReflection, ResourceIndex: u32, pDesc: ^SHADER_INPUT_BIND_DESC) -> HRESULT,
|
|
|
- GetInputParameterDesc: proc "stdcall" (this: ^IShaderReflection, ParameterIndex: u32, pDesc: ^SIGNATURE_PARAMETER_DESC) -> HRESULT,
|
|
|
- GetOutputParameterDesc: proc "stdcall" (this: ^IShaderReflection, ParameterIndex: u32, pDesc: ^SIGNATURE_PARAMETER_DESC) -> HRESULT,
|
|
|
- GetPatchConstantParameterDesc: proc "stdcall" (this: ^IShaderReflection, ParameterIndex: u32, pDesc: ^SIGNATURE_PARAMETER_DESC) -> HRESULT,
|
|
|
- GetVariableByName: proc "stdcall" (this: ^IShaderReflection, Name: cstring) -> ^IShaderReflectionVariable,
|
|
|
- GetResourceBindingDescByName: proc "stdcall" (this: ^IShaderReflection, Name: cstring, pDesc: ^SHADER_INPUT_BIND_DESC) -> HRESULT,
|
|
|
- GetMovInstructionCount: proc "stdcall" (this: ^IShaderReflection) -> u32,
|
|
|
- GetMovcInstructionCount: proc "stdcall" (this: ^IShaderReflection) -> u32,
|
|
|
- GetConversionInstructionCount: proc "stdcall" (this: ^IShaderReflection) -> u32,
|
|
|
- GetBitwiseInstructionCount: proc "stdcall" (this: ^IShaderReflection) -> u32,
|
|
|
- GetGSInputPrimitive: proc "stdcall" (this: ^IShaderReflection) -> PRIMITIVE,
|
|
|
- IsSampleFrequencyShader: proc "stdcall" (this: ^IShaderReflection) -> BOOL,
|
|
|
- GetNumInterfaceSlots: proc "stdcall" (this: ^IShaderReflection) -> u32,
|
|
|
- GetMinFeatureLevel: proc "stdcall" (this: ^IShaderReflection, pLevel: ^FEATURE_LEVEL) -> HRESULT,
|
|
|
- GetThreadGroupSize: proc "stdcall" (this: ^IShaderReflection, pSizeX: ^u32, pSizeY: ^u32, pSizeZ: ^u32) -> u32,
|
|
|
- GetRequiresFlags: proc "stdcall" (this: ^IShaderReflection) -> SHADER_REQUIRES_FLAGS,
|
|
|
+ GetDesc: proc "system" (this: ^IShaderReflection, pDesc: ^SHADER_DESC) -> HRESULT,
|
|
|
+ GetConstantBufferByIndex: proc "system" (this: ^IShaderReflection, Index: u32) -> ^IShaderReflectionConstantBuffer,
|
|
|
+ GetConstantBufferByName: proc "system" (this: ^IShaderReflection, Name: cstring) -> ^IShaderReflectionConstantBuffer,
|
|
|
+ GetResourceBindingDesc: proc "system" (this: ^IShaderReflection, ResourceIndex: u32, pDesc: ^SHADER_INPUT_BIND_DESC) -> HRESULT,
|
|
|
+ GetInputParameterDesc: proc "system" (this: ^IShaderReflection, ParameterIndex: u32, pDesc: ^SIGNATURE_PARAMETER_DESC) -> HRESULT,
|
|
|
+ GetOutputParameterDesc: proc "system" (this: ^IShaderReflection, ParameterIndex: u32, pDesc: ^SIGNATURE_PARAMETER_DESC) -> HRESULT,
|
|
|
+ GetPatchConstantParameterDesc: proc "system" (this: ^IShaderReflection, ParameterIndex: u32, pDesc: ^SIGNATURE_PARAMETER_DESC) -> HRESULT,
|
|
|
+ GetVariableByName: proc "system" (this: ^IShaderReflection, Name: cstring) -> ^IShaderReflectionVariable,
|
|
|
+ GetResourceBindingDescByName: proc "system" (this: ^IShaderReflection, Name: cstring, pDesc: ^SHADER_INPUT_BIND_DESC) -> HRESULT,
|
|
|
+ GetMovInstructionCount: proc "system" (this: ^IShaderReflection) -> u32,
|
|
|
+ GetMovcInstructionCount: proc "system" (this: ^IShaderReflection) -> u32,
|
|
|
+ GetConversionInstructionCount: proc "system" (this: ^IShaderReflection) -> u32,
|
|
|
+ GetBitwiseInstructionCount: proc "system" (this: ^IShaderReflection) -> u32,
|
|
|
+ GetGSInputPrimitive: proc "system" (this: ^IShaderReflection) -> PRIMITIVE,
|
|
|
+ IsSampleFrequencyShader: proc "system" (this: ^IShaderReflection) -> BOOL,
|
|
|
+ GetNumInterfaceSlots: proc "system" (this: ^IShaderReflection) -> u32,
|
|
|
+ GetMinFeatureLevel: proc "system" (this: ^IShaderReflection, pLevel: ^FEATURE_LEVEL) -> HRESULT,
|
|
|
+ GetThreadGroupSize: proc "system" (this: ^IShaderReflection, pSizeX: ^u32, pSizeY: ^u32, pSizeZ: ^u32) -> u32,
|
|
|
+ GetRequiresFlags: proc "system" (this: ^IShaderReflection) -> SHADER_REQUIRES_FLAGS,
|
|
|
}
|
|
|
|
|
|
|
|
@@ -3633,8 +3633,8 @@ ILibraryReflection :: struct #raw_union {
|
|
|
}
|
|
|
ILibraryReflection_VTable :: struct {
|
|
|
using iunknown_vtable: IUnknown_VTable,
|
|
|
- GetDesc: proc "stdcall" (this: ^ILibraryReflection, pDesc: ^LIBRARY_DESC) -> HRESULT,
|
|
|
- GetFunctionByIndex: proc "stdcall" (this: ^ILibraryReflection, FunctionIndex: i32) -> ^IFunctionReflection,
|
|
|
+ GetDesc: proc "system" (this: ^ILibraryReflection, pDesc: ^LIBRARY_DESC) -> HRESULT,
|
|
|
+ GetFunctionByIndex: proc "system" (this: ^ILibraryReflection, FunctionIndex: i32) -> ^IFunctionReflection,
|
|
|
}
|
|
|
|
|
|
ID3D11FunctionReflection_UUID_STRING :: "207BCECB-D683-4A06-A8A3-9B149B9F73A4"
|
|
@@ -3643,13 +3643,13 @@ IFunctionReflection :: struct {
|
|
|
using vtable: ^IFunctionReflection_VTable,
|
|
|
}
|
|
|
IFunctionReflection_VTable :: struct {
|
|
|
- GetDesc: proc "stdcall" (this: ^IFunctionReflection, pDesc: ^FUNCTION_DESC) -> HRESULT,
|
|
|
- GetConstantBufferByIndex: proc "stdcall" (this: ^IFunctionReflection, BufferIndex: u32) -> ^IShaderReflectionConstantBuffer,
|
|
|
- GetConstantBufferByName: proc "stdcall" (this: ^IFunctionReflection, Name: cstring) -> ^IShaderReflectionConstantBuffer,
|
|
|
- GetResourceBindingDesc: proc "stdcall" (this: ^IFunctionReflection, ResourceIndex: u32, pDesc: ^SHADER_INPUT_BIND_DESC) -> HRESULT,
|
|
|
- GetVariableByName: proc "stdcall" (this: ^IFunctionReflection, Name: cstring) -> ^IShaderReflectionVariable,
|
|
|
- GetResourceBindingDescByName: proc "stdcall" (this: ^IFunctionReflection, Name: cstring, pDesc: ^SHADER_INPUT_BIND_DESC) -> HRESULT,
|
|
|
- GetFunctionParameter: proc "stdcall" (this: ^IFunctionReflection, ParameterIndex: i32) -> ^IFunctionParameterReflection,
|
|
|
+ GetDesc: proc "system" (this: ^IFunctionReflection, pDesc: ^FUNCTION_DESC) -> HRESULT,
|
|
|
+ GetConstantBufferByIndex: proc "system" (this: ^IFunctionReflection, BufferIndex: u32) -> ^IShaderReflectionConstantBuffer,
|
|
|
+ GetConstantBufferByName: proc "system" (this: ^IFunctionReflection, Name: cstring) -> ^IShaderReflectionConstantBuffer,
|
|
|
+ GetResourceBindingDesc: proc "system" (this: ^IFunctionReflection, ResourceIndex: u32, pDesc: ^SHADER_INPUT_BIND_DESC) -> HRESULT,
|
|
|
+ GetVariableByName: proc "system" (this: ^IFunctionReflection, Name: cstring) -> ^IShaderReflectionVariable,
|
|
|
+ GetResourceBindingDescByName: proc "system" (this: ^IFunctionReflection, Name: cstring, pDesc: ^SHADER_INPUT_BIND_DESC) -> HRESULT,
|
|
|
+ GetFunctionParameter: proc "system" (this: ^IFunctionReflection, ParameterIndex: i32) -> ^IFunctionParameterReflection,
|
|
|
}
|
|
|
|
|
|
ID3D11FunctionParameterReflection_UUID_STRING :: "42757488-334F-47FE-982E-1A65D08CC462"
|
|
@@ -3658,7 +3658,7 @@ IFunctionParameterReflection :: struct {
|
|
|
using vtable: ^IFunctionParameterReflection_VTable,
|
|
|
}
|
|
|
IFunctionParameterReflection_VTable :: struct {
|
|
|
- GetDesc: proc "stdcall" (this: ^IFunctionParameterReflection, pDesc: ^PARAMETER_DESC) -> HRESULT,
|
|
|
+ GetDesc: proc "system" (this: ^IFunctionParameterReflection, pDesc: ^PARAMETER_DESC) -> HRESULT,
|
|
|
}
|
|
|
|
|
|
|
|
@@ -3672,14 +3672,14 @@ IFunctionLinkingGraph :: struct #raw_union {
|
|
|
}
|
|
|
IFunctionLinkingGraph_VTable :: struct {
|
|
|
using iunknown_vtable: IUnknown_VTable,
|
|
|
- CreateModuleInstance: proc "stdcall" (this: ^IFunctionLinkingGraph, ppModuleInstance: ^^IModuleInstance, ppErrorBuffer: ^^IBlob) -> HRESULT,
|
|
|
- SetInputSignature: proc "stdcall" (this: ^IFunctionLinkingGraph, pInputParameters: ^PARAMETER_DESC, cInputParameters: u32, ppInputNode: ^^ILinkingNode) -> HRESULT,
|
|
|
- SetOutputSignature: proc "stdcall" (this: ^IFunctionLinkingGraph, pOutputParameters: ^PARAMETER_DESC, cOutputParameters: u32, ppOutputNode: ^^ILinkingNode) -> HRESULT,
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- CallFunction: proc "stdcall" (this: ^IFunctionLinkingGraph, pModuleInstanceNamespace: cstring, pModuleWithFunctionPrototype: ^IModule, pFunctionName: cstring, ppCallNode: ^^ILinkingNode) -> HRESULT,
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- PassValue: proc "stdcall" (this: ^IFunctionLinkingGraph, pSrcNode: ^ILinkingNode, SrcParameterIndex: i32, pDstNode: ^ILinkingNode, DstParameterIndex: i32) -> HRESULT,
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- PassValueWithSwizzle: proc "stdcall" (this: ^IFunctionLinkingGraph, pSrcNode: ^ILinkingNode, SrcParameterIndex: i32, pSrcSwizzle: ^u8, pDstNode: ^ILinkingNode, DstParameterIndex: i32, pDstSwizzle: ^u8) -> HRESULT,
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- GetLastError: proc "stdcall" (this: ^IFunctionLinkingGraph, ppErrorBuffer: ^^IBlob) -> HRESULT,
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- GenerateHlsl: proc "stdcall" (this: ^IFunctionLinkingGraph, uFlags: u32, ppBuffer: ^^IBlob) -> HRESULT,
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+ CreateModuleInstance: proc "system" (this: ^IFunctionLinkingGraph, ppModuleInstance: ^^IModuleInstance, ppErrorBuffer: ^^IBlob) -> HRESULT,
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+ SetInputSignature: proc "system" (this: ^IFunctionLinkingGraph, pInputParameters: ^PARAMETER_DESC, cInputParameters: u32, ppInputNode: ^^ILinkingNode) -> HRESULT,
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+ SetOutputSignature: proc "system" (this: ^IFunctionLinkingGraph, pOutputParameters: ^PARAMETER_DESC, cOutputParameters: u32, ppOutputNode: ^^ILinkingNode) -> HRESULT,
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+ CallFunction: proc "system" (this: ^IFunctionLinkingGraph, pModuleInstanceNamespace: cstring, pModuleWithFunctionPrototype: ^IModule, pFunctionName: cstring, ppCallNode: ^^ILinkingNode) -> HRESULT,
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+ PassValue: proc "system" (this: ^IFunctionLinkingGraph, pSrcNode: ^ILinkingNode, SrcParameterIndex: i32, pDstNode: ^ILinkingNode, DstParameterIndex: i32) -> HRESULT,
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+ PassValueWithSwizzle: proc "system" (this: ^IFunctionLinkingGraph, pSrcNode: ^ILinkingNode, SrcParameterIndex: i32, pSrcSwizzle: ^u8, pDstNode: ^ILinkingNode, DstParameterIndex: i32, pDstSwizzle: ^u8) -> HRESULT,
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+ GetLastError: proc "system" (this: ^IFunctionLinkingGraph, ppErrorBuffer: ^^IBlob) -> HRESULT,
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+ GenerateHlsl: proc "system" (this: ^IFunctionLinkingGraph, uFlags: u32, ppBuffer: ^^IBlob) -> HRESULT,
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}
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IDebug_UUID_STRING :: "79CF2233-7536-4948-9D36-1E4692DC5760"
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@@ -3706,15 +3706,15 @@ DEBUG_FEATURE :: enum u32 {
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IDebug_VTable :: struct {
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using iunkown_vtable: IUnknown_VTable,
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- SetFeatureMask: proc "stdcall" (this: ^IDebug, mask: DEBUG_FEATURES) -> HRESULT,
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- GetFeatureMask: proc "stdcall" (this: ^IDebug) -> DEBUG_FEATURES,
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- SetPresentPerRenderOpDelay: proc "stdcall" (this: ^IDebug, Milliseconds: u32) -> HRESULT,
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- GetPresentPerRenderOpDelay: proc "stdcall" (this: ^IDebug) -> u32,
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- SetSwapChain: proc "stdcall" (this: ^IDebug, pSwapChain: ^dxgi.ISwapChain) -> HRESULT,
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- GetSwapChain: proc "stdcall" (this: ^IDebug, ppSwapChain: ^^dxgi.ISwapChain) -> HRESULT,
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- ValidateContext: proc "stdcall" (this: ^IDebug, pContext: ^IDeviceContext) -> HRESULT,
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- ReportLiveDeviceObjects: proc "stdcall" (this: ^IDebug, Flags: RLDO_FLAGS) -> HRESULT,
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- ValidateContextForDispatch: proc "stdcall" (this: ^IDebug, pContext: ^IDeviceContext) -> HRESULT,
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+ SetFeatureMask: proc "system" (this: ^IDebug, mask: DEBUG_FEATURES) -> HRESULT,
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+ GetFeatureMask: proc "system" (this: ^IDebug) -> DEBUG_FEATURES,
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+ SetPresentPerRenderOpDelay: proc "system" (this: ^IDebug, Milliseconds: u32) -> HRESULT,
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+ GetPresentPerRenderOpDelay: proc "system" (this: ^IDebug) -> u32,
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+ SetSwapChain: proc "system" (this: ^IDebug, pSwapChain: ^dxgi.ISwapChain) -> HRESULT,
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+ GetSwapChain: proc "system" (this: ^IDebug, ppSwapChain: ^^dxgi.ISwapChain) -> HRESULT,
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+ ValidateContext: proc "system" (this: ^IDebug, pContext: ^IDeviceContext) -> HRESULT,
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+ ReportLiveDeviceObjects: proc "system" (this: ^IDebug, Flags: RLDO_FLAGS) -> HRESULT,
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+ ValidateContextForDispatch: proc "system" (this: ^IDebug, pContext: ^IDeviceContext) -> HRESULT,
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}
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IInfoQueue_UUID_STRING :: "6543DBB6-1B48-42F5-AB82-E97EC74326F6"
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@@ -3773,39 +3773,39 @@ MESSAGE :: struct {
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IInfoQueue_VTable :: struct {
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using iunkown_vtable: IUnknown_VTable,
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- AddApplicationMessage: proc "stdcall" (this: ^IInfoQueue, Severity: MESSAGE_SEVERITY, pDescription: cstring) -> HRESULT,
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- AddMessage: proc "stdcall" (this: ^IInfoQueue, Category: MESSAGE_CATEGORY, Severity: MESSAGE_SEVERITY, ID: MESSAGE_ID, pDescription: cstring) -> HRESULT,
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- AddRetrievalFilterEntries: proc "stdcall" (this: ^IInfoQueue, pFilter: ^INFO_QUEUE_FILTER) -> HRESULT,
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- AddStorageFilterEntries: proc "stdcall" (this: ^IInfoQueue, pFilter: ^INFO_QUEUE_FILTER) -> HRESULT,
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- ClearRetrievalFilter: proc "stdcall" (this: ^IInfoQueue),
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- ClearStorageFilter: proc "stdcall" (this: ^IInfoQueue),
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- ClearStoredMessages: proc "stdcall" (this: ^IInfoQueue),
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- GetBreakOnCategory: proc "stdcall" (this: ^IInfoQueue, Category: MESSAGE_CATEGORY) -> BOOL,
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- GetBreakOnID: proc "stdcall" (this: ^IInfoQueue, ID: MESSAGE_ID) -> BOOL,
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- GetBreakOnSeverity: proc "stdcall" (this: ^IInfoQueue, Severity: MESSAGE_SEVERITY) -> BOOL,
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- GetMessage: proc "stdcall" (this: ^IInfoQueue, MessageIndex: u64, pMessage: ^MESSAGE, pMessageByteLength: ^SIZE_T) -> HRESULT,
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- GetMessageCountLimit: proc "stdcall" (this: ^IInfoQueue) -> u64,
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- GetMuteDebugOutput: proc "stdcall" (this: ^IInfoQueue) -> BOOL,
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- GetNumMessagesAllowedByStorageFilter: proc "stdcall" (this: ^IInfoQueue) -> u64,
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- GetNumMessagesDeniedByStorageFilter: proc "stdcall" (this: ^IInfoQueue) -> u64,
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- GetNumMessagesDiscardedByMessageCountLimit: proc "stdcall" (this: ^IInfoQueue) -> u64,
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- GetNumStoredMessages: proc "stdcall" (this: ^IInfoQueue) -> u64,
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- GetNumStoredMessagesAllowedByRetrievalFilter: proc "stdcall" (this: ^IInfoQueue) -> u64,
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- GetRetrievalFilter: proc "stdcall" (this: ^IInfoQueue, pFilter: ^INFO_QUEUE_FILTER, pFilterByteLength: ^SIZE_T) -> HRESULT,
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- GetRetrievalFilterStackSize: proc "stdcall" (this: ^IInfoQueue) -> u64,
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- GetStorageFilter: proc "stdcall" (this: ^IInfoQueue, pFilter: ^INFO_QUEUE_FILTER, pFilterByteLength: ^SIZE_T) -> HRESULT,
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- GetStorageFilterStackSize: proc "stdcall" (this: ^IInfoQueue) -> u64,
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- PopRetrievalFilter: proc "stdcall" (this: ^IInfoQueue),
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- PopStorageFilter: proc "stdcall" (this: ^IInfoQueue),
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- PushCopyOfRetrievalFilter: proc "stdcall" (this: ^IInfoQueue) -> HRESULT,
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- PushCopyOfStorageFilter: proc "stdcall" (this: ^IInfoQueue) -> HRESULT,
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- PushEmptyRetrievalFilter: proc "stdcall" (this: ^IInfoQueue) -> HRESULT,
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- PushEmptyStorageFilter: proc "stdcall" (this: ^IInfoQueue) -> HRESULT,
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- SetBreakOnCategory: proc "stdcall" (this: ^IInfoQueue, Category: MESSAGE_CATEGORY, bEnable: BOOL) -> HRESULT,
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- SetBreakOnID: proc "stdcall" (this: ^IInfoQueue, ID: MESSAGE_ID, bEnable: BOOL) -> HRESULT,
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- SetBreakOnSeverity: proc "stdcall" (this: ^IInfoQueue, Severity: MESSAGE_SEVERITY, bEnable: BOOL) -> HRESULT,
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- SetMessageCountLimit: proc "stdcall" (this: ^IInfoQueue, MessageCountLimit: u64) -> HRESULT,
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- SetMuteDebugOutput: proc "stdcall" (this: ^IInfoQueue, bMute: BOOL),
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+ AddApplicationMessage: proc "system" (this: ^IInfoQueue, Severity: MESSAGE_SEVERITY, pDescription: cstring) -> HRESULT,
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+ AddMessage: proc "system" (this: ^IInfoQueue, Category: MESSAGE_CATEGORY, Severity: MESSAGE_SEVERITY, ID: MESSAGE_ID, pDescription: cstring) -> HRESULT,
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+ AddRetrievalFilterEntries: proc "system" (this: ^IInfoQueue, pFilter: ^INFO_QUEUE_FILTER) -> HRESULT,
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+ AddStorageFilterEntries: proc "system" (this: ^IInfoQueue, pFilter: ^INFO_QUEUE_FILTER) -> HRESULT,
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+ ClearRetrievalFilter: proc "system" (this: ^IInfoQueue),
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+ ClearStorageFilter: proc "system" (this: ^IInfoQueue),
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+ ClearStoredMessages: proc "system" (this: ^IInfoQueue),
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+ GetBreakOnCategory: proc "system" (this: ^IInfoQueue, Category: MESSAGE_CATEGORY) -> BOOL,
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+ GetBreakOnID: proc "system" (this: ^IInfoQueue, ID: MESSAGE_ID) -> BOOL,
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+ GetBreakOnSeverity: proc "system" (this: ^IInfoQueue, Severity: MESSAGE_SEVERITY) -> BOOL,
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+ GetMessage: proc "system" (this: ^IInfoQueue, MessageIndex: u64, pMessage: ^MESSAGE, pMessageByteLength: ^SIZE_T) -> HRESULT,
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+ GetMessageCountLimit: proc "system" (this: ^IInfoQueue) -> u64,
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+ GetMuteDebugOutput: proc "system" (this: ^IInfoQueue) -> BOOL,
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+ GetNumMessagesAllowedByStorageFilter: proc "system" (this: ^IInfoQueue) -> u64,
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+ GetNumMessagesDeniedByStorageFilter: proc "system" (this: ^IInfoQueue) -> u64,
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+ GetNumMessagesDiscardedByMessageCountLimit: proc "system" (this: ^IInfoQueue) -> u64,
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+ GetNumStoredMessages: proc "system" (this: ^IInfoQueue) -> u64,
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+ GetNumStoredMessagesAllowedByRetrievalFilter: proc "system" (this: ^IInfoQueue) -> u64,
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+ GetRetrievalFilter: proc "system" (this: ^IInfoQueue, pFilter: ^INFO_QUEUE_FILTER, pFilterByteLength: ^SIZE_T) -> HRESULT,
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+ GetRetrievalFilterStackSize: proc "system" (this: ^IInfoQueue) -> u64,
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+ GetStorageFilter: proc "system" (this: ^IInfoQueue, pFilter: ^INFO_QUEUE_FILTER, pFilterByteLength: ^SIZE_T) -> HRESULT,
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+ GetStorageFilterStackSize: proc "system" (this: ^IInfoQueue) -> u64,
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+ PopRetrievalFilter: proc "system" (this: ^IInfoQueue),
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+ PopStorageFilter: proc "system" (this: ^IInfoQueue),
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+ PushCopyOfRetrievalFilter: proc "system" (this: ^IInfoQueue) -> HRESULT,
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+ PushCopyOfStorageFilter: proc "system" (this: ^IInfoQueue) -> HRESULT,
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+ PushEmptyRetrievalFilter: proc "system" (this: ^IInfoQueue) -> HRESULT,
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+ PushEmptyStorageFilter: proc "system" (this: ^IInfoQueue) -> HRESULT,
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+ SetBreakOnCategory: proc "system" (this: ^IInfoQueue, Category: MESSAGE_CATEGORY, bEnable: BOOL) -> HRESULT,
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+ SetBreakOnID: proc "system" (this: ^IInfoQueue, ID: MESSAGE_ID, bEnable: BOOL) -> HRESULT,
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+ SetBreakOnSeverity: proc "system" (this: ^IInfoQueue, Severity: MESSAGE_SEVERITY, bEnable: BOOL) -> HRESULT,
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+ SetMessageCountLimit: proc "system" (this: ^IInfoQueue, MessageCountLimit: u64) -> HRESULT,
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+ SetMuteDebugOutput: proc "system" (this: ^IInfoQueue, bMute: BOOL),
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}
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MESSAGE_ID :: enum u32 {
|