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@@ -0,0 +1,170 @@
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+package sdl3
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+
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+import "core:c"
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+
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+@(link_prefix="SDL_")
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+foreign lib {
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+ joystick_lock: ^Mutex
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+}
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+
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+Joystick :: struct {}
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+JoystickID :: distinct Uint32
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+
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+
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+JoystickType :: enum c.int {
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+ UNKNOWN,
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+ GAMEPAD,
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+ WHEEL,
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+ ARCADE_STICK,
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+ FLIGHT_STICK,
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+ DANCE_PAD,
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+ GUITAR,
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+ DRUM_KIT,
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+ ARCADE_PAD,
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+ THROTTLE,
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+}
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+
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+JOYSTICK_TYPE_COUNT :: len(JoystickType)
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+
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+JoystickConnectionState :: enum c.int {
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+ INVALID = -1,
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+ UNKNOWN,
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+ WIRED,
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+ WIRELESS,
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+}
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+
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+JOYSTICK_AXIS_MAX :: +32767
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+JOYSTICK_AXIS_MIN :: -32768
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+
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+
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+@(default_calling_convention="c", link_prefix="SDL_")
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+foreign lib {
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+ LockJoysticks :: proc() ---
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+ UnlockJoysticks :: proc() ---
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+ HasJoystick :: proc() -> bool ---
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+ GetJoysticks :: proc(count: ^c.int) -> [^]JoystickID ---
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+ GetJoystickNameForID :: proc(instance_id: JoystickID) -> cstring ---
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+ GetJoystickPathForID :: proc(instance_id: JoystickID) -> cstring ---
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+ GetJoystickPlayerIndexForID :: proc(instance_id: JoystickID) -> c.int ---
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+ GetJoystickGUIDForID :: proc(instance_id: JoystickID) -> GUID ---
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+ GetJoystickVendorForID :: proc(instance_id: JoystickID) -> Uint16 ---
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+ GetJoystickProductForID :: proc(instance_id: JoystickID) -> Uint16 ---
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+ GetJoystickProductVersionForID :: proc(instance_id: JoystickID) -> Uint16 ---
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+ GetJoystickTypeForID :: proc(instance_id: JoystickID) -> JoystickType ---
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+ OpenJoystick :: proc(instance_id: JoystickID) -> ^Joystick ---
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+ GetJoystickFromID :: proc(instance_id: JoystickID) -> ^Joystick ---
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+ GetJoystickFromPlayerIndex :: proc(player_index: c.int) -> ^Joystick ---
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+}
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+
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+VirtualJoystickTouchpadDesc :: struct {
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+ nfingers: Uint16, /**< the number of simultaneous fingers on this touchpad */
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+ padding: [3]Uint16,
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+}
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+
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+VirtualJoystickSensorDesc :: struct {
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+ type: SensorType, /**< the type of this sensor */
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+ rate: f32, /**< the update frequency of this sensor, may be 0.0f */
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+}
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+
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+VirtualJoystickDesc :: struct {
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+ version: Uint32, /**< the version of this interface */
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+ type: Uint16, /**< `SDL_JoystickType` */
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+ padding: Uint16, /**< unused */
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+ vendor_id: Uint16, /**< the USB vendor ID of this joystick */
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+ product_id: Uint16, /**< the USB product ID of this joystick */
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+ naxes: Uint16, /**< the number of axes on this joystick */
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+ nbuttons: Uint16, /**< the number of buttons on this joystick */
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+ nballs: Uint16, /**< the number of balls on this joystick */
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+ nhats: Uint16, /**< the number of hats on this joystick */
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+ ntouchpads: Uint16, /**< the number of touchpads on this joystick, requires `touchpads` to point at valid descriptions */
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+ nsensors: Uint16, /**< the number of sensors on this joystick, requires `sensors` to point at valid descriptions */
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+ padding2: [2]Uint16, /**< unused */
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+ button_mask: Uint32, /**< A mask of which buttons are valid for this controller
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+ e.g. (1 << SDL_GAMEPAD_BUTTON_SOUTH) */
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+ axis_mask: Uint32, /**< A mask of which axes are valid for this controller
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+ e.g. (1 << SDL_GAMEPAD_AXIS_LEFTX) */
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+
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+ name: cstring, /**< the name of the joystick */
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+ touchpads: [^]VirtualJoystickTouchpadDesc, /**< A pointer to an array of touchpad descriptions, required if `ntouchpads` is > 0 */
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+ sensors: [^]VirtualJoystickSensorDesc, /**< A pointer to an array of sensor descriptions, required if `nsensors` is > 0 */
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+
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+ userdata: rawptr, /**< User data pointer passed to callbacks */
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+ Update: proc "c" (userdata: rawptr), /**< Called when the joystick state should be updated */
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+ SetPlayerIndex: proc "c" (userdata: rawptr, player_index: c.int), /**< Called when the player index is set */
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+ Rumble: proc "c" (userdata: rawptr, low_frequency_rumble, high_frequency_rumble: Uint16) -> bool, /**< Implements SDL_RumbleJoystick() */
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+ RumbleTriggers: proc "c" (userdata: rawptr, left_rumble, right_rumble: Uint16) -> bool, /**< Implements SDL_RumbleJoystickTriggers() */
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+ SetLED: proc "c" (userdata: rawptr, red, green, blue: Uint8) -> bool, /**< Implements SDL_SetJoystickLED() */
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+ SendEffect: proc "c" (userdata: rawptr, data: rawptr, size: c.int) -> bool, /**< Implements SDL_SendJoystickEffect() */
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+ SetSensorsEnabled: proc "c" (userdata: rawptr, enabled: bool) -> bool, /**< Implements SDL_SetGamepadSensorEnabled() */
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+ Cleanup: proc "c" (userdata: rawptr), /**< Cleans up the userdata when the joystick is detached */
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+}
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+
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+#assert(
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+ (size_of(VirtualJoystickDesc) == 84 && size_of(rawptr) == 4) ||
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+ (size_of(VirtualJoystickDesc) == 136 && size_of(rawptr) == 8),
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+)
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+
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+
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+PROP_JOYSTICK_CAP_MONO_LED_BOOLEAN :: "SDL.joystick.cap.mono_led"
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+PROP_JOYSTICK_CAP_RGB_LED_BOOLEAN :: "SDL.joystick.cap.rgb_led"
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+PROP_JOYSTICK_CAP_PLAYER_LED_BOOLEAN :: "SDL.joystick.cap.player_led"
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+PROP_JOYSTICK_CAP_RUMBLE_BOOLEAN :: "SDL.joystick.cap.rumble"
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+PROP_JOYSTICK_CAP_TRIGGER_RUMBLE_BOOLEAN :: "SDL.joystick.cap.trigger_rumble"
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+
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+
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+HAT_CENTERED :: 0x00
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+HAT_UP :: 0x01
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+HAT_RIGHT :: 0x02
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+HAT_DOWN :: 0x04
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+HAT_LEFT :: 0x08
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+HAT_RIGHTUP :: (HAT_RIGHT|HAT_UP)
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+HAT_RIGHTDOWN :: (HAT_RIGHT|HAT_DOWN)
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+HAT_LEFTUP :: (HAT_LEFT|HAT_UP)
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+HAT_LEFTDOWN :: (HAT_LEFT|HAT_DOWN)
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+
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+@(default_calling_convention="c", link_prefix="SDL_")
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+foreign lib {
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+ AttachVirtualJoystick :: proc(#by_ptr desc: VirtualJoystickDesc) -> JoystickID ---
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+ DetachVirtualJoystick :: proc(instance_id: JoystickID) -> bool ---
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+ IsJoystickVirtual :: proc(instance_id: JoystickID) -> bool ---
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+ SetJoystickVirtualAxis :: proc(joystick: ^Joystick, axis: c.int, value: Sint16) -> bool ---
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+ SetJoystickVirtualBall :: proc(joystick: ^Joystick, ball: c.int, xrel, yrel: Sint16) -> bool ---
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+ SetJoystickVirtualButton :: proc(joystick: ^Joystick, button: c.int, down: bool) -> bool ---
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+ SetJoystickVirtualHat :: proc(joystick: ^Joystick, hat: c.int, value: Uint8) -> bool ---
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+ SetJoystickVirtualTouchpad :: proc(joystick: ^Joystick, touchpad: c.int, finger: c.int, down: bool, x, y: f32, pressure: f32) -> bool ---
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+ SendJoystickVirtualSensorData :: proc(joystick: ^Joystick, type: SensorType, sensor_timestamp: Uint64, data: [^]f32, num_values: c.int) -> bool ---
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+ GetJoystickProperties :: proc(joystick: ^Joystick) -> PropertiesID ---
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+ GetJoystickName :: proc(joystick: ^Joystick) -> cstring ---
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+ GetJoystickPath :: proc(joystick: ^Joystick) -> cstring ---
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+ GetJoystickPlayerIndex :: proc(joystick: ^Joystick) -> c.int ---
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+ SetJoystickPlayerIndex :: proc(joystick: ^Joystick, player_index: c.int) -> bool ---
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+ GetJoystickGUID :: proc(joystick: ^Joystick) -> GUID ---
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+ GetJoystickVendor :: proc(joystick: ^Joystick) -> Uint16 ---
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+ GetJoystickProduct :: proc(joystick: ^Joystick) -> Uint16 ---
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+ GetJoystickProductVersion :: proc(joystick: ^Joystick) -> Uint16 ---
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+ GetJoystickFirmwareVersion :: proc(joystick: ^Joystick) -> Uint16 ---
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+ GetJoystickSerial :: proc(joystick: ^Joystick) -> cstring ---
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+ GetJoystickType :: proc(joystick: ^Joystick) -> JoystickType ---
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+ GetJoystickGUIDInfo :: proc(guid: GUID, vendor, product, version, crc16: ^Uint16) ---
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+ JoystickConnected :: proc(joystick: ^Joystick) -> bool ---
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+ GetJoystickID :: proc(joystick: ^Joystick) -> JoystickID ---
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+ GetNumJoystickAxes :: proc(joystick: ^Joystick) -> c.int ---
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+ GetNumJoystickBalls :: proc(joystick: ^Joystick) -> c.int ---
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+ GetNumJoystickHats :: proc(joystick: ^Joystick) -> c.int ---
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+ GetNumJoystickButtons :: proc(joystick: ^Joystick) -> c.int ---
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+ SetJoystickEventsEnabled :: proc(enabled: bool) ---
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+ JoystickEventsEnabled :: proc() -> bool ---
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+ UpdateJoysticks :: proc() ---
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+ GetJoystickAxis :: proc(joystick: ^Joystick, axis: c.int) -> Sint16 ---
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+ GetJoystickAxisInitialState :: proc(joystick: ^Joystick, axis: c.int, state: ^Sint16) -> bool ---
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+ GetJoystickBall :: proc(joystick: ^Joystick, ball: c.int, dx, dy: ^c.int) -> bool ---
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+ GetJoystickHat :: proc(joystick: ^Joystick, hat: c.int) -> Uint8 ---
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+ GetJoystickButton :: proc(joystick: ^Joystick, button: c.int) -> bool ---
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+ RumbleJoystick :: proc(joystick: ^Joystick, low_frequency_rumble, high_frequency_rumble: Uint16, duration_ms: Uint32) -> bool ---
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+ RumbleJoystickTriggers :: proc(joystick: ^Joystick, left_rumble, right_rumble: Uint16, duration_ms: Uint32) -> bool ---
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+ SetJoystickLED :: proc(joystick: ^Joystick, red, green, blue: Uint8) -> bool ---
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+ SendJoystickEffect :: proc(joystick: ^Joystick, data: rawptr, size: c.int) -> bool ---
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+ CloseJoystick :: proc(joystick: ^Joystick) ---
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+ GetJoystickConnectionState :: proc(joystick: ^Joystick) -> JoystickConnectionState ---
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+ GetJoystickPowerInfo :: proc(joystick: ^Joystick, percent: c.int) -> PowerState ---
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+}
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