|
@@ -274,7 +274,7 @@ Camera3D :: struct {
|
|
|
target: Vector3, // Camera target it looks-at
|
|
|
up: Vector3, // Camera up vector (rotation over its axis)
|
|
|
fovy: f32, // Camera field-of-view apperture in Y (degrees) in perspective, used as near plane width in orthographic
|
|
|
- projection: CameraProjection, // Camera projection: CAMERA_PERSPECTIVE or CAMERA_ORTHOGRAPHIC
|
|
|
+ projection: CameraProjection, // Camera projection: `.PERSPECTIVE` or `.ORTHOGRAPHIC`
|
|
|
}
|
|
|
|
|
|
Camera :: Camera3D // Camera type fallback, defaults to Camera3D
|