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Update calling convention to the most appropriate

- "odin" if the `context` is needed for `assert`
- "contextless" if multiple return values are needed (better for optimizations)
- "c" otherwise
gingerBill 2 years ago
parent
commit
9fc9981a9e

File diff suppressed because it is too large
+ 185 - 185
vendor/darwin/Metal/MetalClasses.odin


+ 47 - 47
vendor/darwin/MetalKit/MetalKit.odin

@@ -24,34 +24,34 @@ ViewDelegate :: struct {
 View :: struct {using _: NS.View}
 
 @(objc_type=View, objc_name="alloc", objc_is_class_method=true)
-View_alloc :: proc() -> ^View {
+View_alloc :: proc "c" () -> ^View {
 	return msgSend(^View, View, "alloc")
 }
 @(objc_type=View, objc_name="initWithFrame")
-View_initWithFrame :: proc(self: ^View, frame: NS.Rect, device: ^MTL.Device) -> ^View {
+View_initWithFrame :: proc "c" (self: ^View, frame: NS.Rect, device: ^MTL.Device) -> ^View {
 	return msgSend(^View, self, "initWithFrame:device:", frame, device)
 }
 @(objc_type=View, objc_name="initWithCoder")
-View_initWithCoder :: proc(self: ^View, coder: ^NS.Coder) -> ^View {
+View_initWithCoder :: proc "c" (self: ^View, coder: ^NS.Coder) -> ^View {
 	return msgSend(^View, self, "initWithCoder:", coder)
 }
 
 @(objc_type=View, objc_name="setDevice")
-View_setDevice :: proc(self: ^View, device: ^MTL.Device) {
+View_setDevice :: proc "c" (self: ^View, device: ^MTL.Device) {
 	msgSend(nil, self, "setDevice:", device)
 }
 @(objc_type=View, objc_name="device")
-View_device :: proc(self: ^View) -> ^MTL.Device {
+View_device :: proc "c" (self: ^View) -> ^MTL.Device {
 	return msgSend(^MTL.Device, self, "device")
 }
 
 @(objc_type=View, objc_name="draw")
-View_draw :: proc(self: ^View) {
+View_draw :: proc "c" (self: ^View) {
 	msgSend(nil, self, "draw")
 }
 
 @(objc_type=View, objc_name="setDelegate")
-View_setDelegate :: proc(self: ^View, delegate: ^ViewDelegate) {
+View_setDelegate :: proc "c" (self: ^View, delegate: ^ViewDelegate) {
 	drawDispatch :: proc "c" (self: ^NS.Value, cmd: NS.SEL, view: ^View) {
 		del := (^ViewDelegate)(self->pointerValue())
 		del->drawInMTKView(view)
@@ -72,7 +72,7 @@ View_setDelegate :: proc(self: ^View, delegate: ^ViewDelegate) {
 }
 
 @(objc_type=View, objc_name="delegate")
-View_delegate :: proc(self: ^View) -> ^ViewDelegate {
+View_delegate :: proc "c" (self: ^View) -> ^ViewDelegate {
 	wrapper := msgSend(^NS.Value, self, "delegate")
 	if wrapper != nil {
 		return (^ViewDelegate)(wrapper->pointerValue())
@@ -81,179 +81,179 @@ View_delegate :: proc(self: ^View) -> ^ViewDelegate {
 }
 
 @(objc_type=View, objc_name="currentDrawable")
-View_currentDrawable :: proc(self: ^View) -> ^CA.MetalDrawable {
+View_currentDrawable :: proc "c" (self: ^View) -> ^CA.MetalDrawable {
 	return msgSend(^CA.MetalDrawable, self, "currentDrawable")
 }
 
 @(objc_type=View, objc_name="setFramebufferOnly")
-View_setFramebufferOnly :: proc(self: ^View, framebufferOnly: bool) {
+View_setFramebufferOnly :: proc "c" (self: ^View, framebufferOnly: bool) {
 	msgSend(nil, self, "setFramebufferOnly:", framebufferOnly)
 }
 @(objc_type=View, objc_name="framebufferOnly")
-View_framebufferOnly :: proc(self: ^View) -> bool {
+View_framebufferOnly :: proc "c" (self: ^View) -> bool {
 	return msgSend(bool, self, "framebufferOnly")
 }
 
 @(objc_type=View, objc_name="setDepthStencilAttachmentTextureUsage")
-View_setDepthStencilAttachmentTextureUsage :: proc(self: ^View, textureUsage: MTL.TextureUsage) {
+View_setDepthStencilAttachmentTextureUsage :: proc "c" (self: ^View, textureUsage: MTL.TextureUsage) {
 	msgSend(nil, self, "setDepthStencilAttachmentTextureUsage:", textureUsage)
 }
 @(objc_type=View, objc_name="depthStencilAttachmentTextureUsage")
-View_depthStencilAttachmentTextureUsage :: proc(self: ^View) -> MTL.TextureUsage {
+View_depthStencilAttachmentTextureUsage :: proc "c" (self: ^View) -> MTL.TextureUsage {
 	return msgSend(MTL.TextureUsage, self, "depthStencilAttachmentTextureUsage")
 }
 
 @(objc_type=View, objc_name="setMultisampleColorAttachmentTextureUsage")
-View_setMultisampleColorAttachmentTextureUsage :: proc(self: ^View, textureUsage: MTL.TextureUsage) {
+View_setMultisampleColorAttachmentTextureUsage :: proc "c" (self: ^View, textureUsage: MTL.TextureUsage) {
 	msgSend(nil, self, "setMultisampleColorAttachmentTextureUsage:", textureUsage)
 }
 @(objc_type=View, objc_name="multisampleColorAttachmentTextureUsage")
-View_multisampleColorAttachmentTextureUsage :: proc(self: ^View) -> MTL.TextureUsage {
+View_multisampleColorAttachmentTextureUsage :: proc "c" (self: ^View) -> MTL.TextureUsage {
 	return msgSend(MTL.TextureUsage, self, "multisampleColorAttachmentTextureUsage")
 }
 
 @(objc_type=View, objc_name="setPresentsWithTransaction")
-View_setPresentsWithTransaction :: proc(self: ^View, presentsWithTransaction: bool) {
+View_setPresentsWithTransaction :: proc "c" (self: ^View, presentsWithTransaction: bool) {
 	msgSend(nil, self, "setPresentsWithTransaction:", presentsWithTransaction)
 }
 @(objc_type=View, objc_name="presentsWithTransaction")
-View_presentsWithTransaction :: proc(self: ^View) -> bool {
+View_presentsWithTransaction :: proc "c" (self: ^View) -> bool {
 	return msgSend(bool, self, "presentsWithTransaction")
 }
 
 @(objc_type=View, objc_name="setColorPixelFormat")
-View_setColorPixelFormat :: proc(self: ^View, colorPixelFormat: MTL.PixelFormat) {
+View_setColorPixelFormat :: proc "c" (self: ^View, colorPixelFormat: MTL.PixelFormat) {
 	msgSend(nil, self, "setColorPixelFormat:", colorPixelFormat)
 }
 @(objc_type=View, objc_name="colorPixelFormat")
-View_colorPixelFormat :: proc(self: ^View) -> MTL.PixelFormat {
+View_colorPixelFormat :: proc "c" (self: ^View) -> MTL.PixelFormat {
 	return msgSend(MTL.PixelFormat, self, "colorPixelFormat")
 }
 
 @(objc_type=View, objc_name="setDepthStencilPixelFormat")
-View_setDepthStencilPixelFormat :: proc(self: ^View, colorPixelFormat: MTL.PixelFormat) {
+View_setDepthStencilPixelFormat :: proc "c" (self: ^View, colorPixelFormat: MTL.PixelFormat) {
 	msgSend(nil, self, "setDepthStencilPixelFormat:", colorPixelFormat)
 }
 @(objc_type=View, objc_name="depthStencilPixelFormat")
-View_depthStencilPixelFormat :: proc(self: ^View) -> MTL.PixelFormat {
+View_depthStencilPixelFormat :: proc "c" (self: ^View) -> MTL.PixelFormat {
 	return msgSend(MTL.PixelFormat, self, "depthStencilPixelFormat")
 }
 
 @(objc_type=View, objc_name="setSampleCount")
-View_setSampleCount :: proc(self: ^View, sampleCount: NS.UInteger) {
+View_setSampleCount :: proc "c" (self: ^View, sampleCount: NS.UInteger) {
 	msgSend(nil, self, "setSampleCount:", sampleCount)
 }
 @(objc_type=View, objc_name="sampleCount")
-View_sampleCount :: proc(self: ^View) -> NS.UInteger {
+View_sampleCount :: proc "c" (self: ^View) -> NS.UInteger {
 	return msgSend(NS.UInteger, self, "sampleCount")
 }
 
 @(objc_type=View, objc_name="setClearColor")
-View_setClearColor :: proc(self: ^View, clearColor: MTL.ClearColor) {
+View_setClearColor :: proc "c" (self: ^View, clearColor: MTL.ClearColor) {
 	msgSend(nil, self, "setClearColor:", clearColor)
 }
 @(objc_type=View, objc_name="clearColor")
-View_clearColor :: proc(self: ^View) -> MTL.ClearColor {
+View_clearColor :: proc "c" (self: ^View) -> MTL.ClearColor {
 	return msgSend(MTL.ClearColor, self, "clearColor")
 }
 
 @(objc_type=View, objc_name="setClearDepth")
-View_setClearDepth :: proc(self: ^View, clearDepth: f64) {
+View_setClearDepth :: proc "c" (self: ^View, clearDepth: f64) {
 	msgSend(nil, self, "setClearDepth:", clearDepth)
 }
 @(objc_type=View, objc_name="clearDepth")
-View_clearDepth :: proc(self: ^View) -> f64 {
+View_clearDepth :: proc "c" (self: ^View) -> f64 {
 	return msgSend(f64, self, "clearDepth")
 }
 
 @(objc_type=View, objc_name="setClearStencil")
-View_setClearStencil :: proc(self: ^View, clearStencil: u32) {
+View_setClearStencil :: proc "c" (self: ^View, clearStencil: u32) {
 	msgSend(nil, self, "setClearStencil:", clearStencil)
 }
 @(objc_type=View, objc_name="clearStencil")
-View_clearStencil :: proc(self: ^View) -> u32 {
+View_clearStencil :: proc "c" (self: ^View) -> u32 {
 	return msgSend(u32, self, "clearStencil")
 }
 
 @(objc_type=View, objc_name="depthStencilTexture")
-View_depthStencilTexture :: proc(self: ^View) -> ^MTL.Texture {
+View_depthStencilTexture :: proc "c" (self: ^View) -> ^MTL.Texture {
 	return msgSend(^MTL.Texture, self, "depthStencilTexture")
 }
 @(objc_type=View, objc_name="multisampleColorTexture")
-View_multisampleColorTexture :: proc(self: ^View) -> ^MTL.Texture {
+View_multisampleColorTexture :: proc "c" (self: ^View) -> ^MTL.Texture {
 	return msgSend(^MTL.Texture, self, "multisampleColorTexture")
 }
 
 @(objc_type=View, objc_name="releaseDrawables")
-View_releaseDrawables :: proc(self: ^View) {
+View_releaseDrawables :: proc "c" (self: ^View) {
 	msgSend(nil, self, "releaseDrawables")
 }
 
 @(objc_type=View, objc_name="currentRenderPassDescriptor")
-View_currentRenderPassDescriptor :: proc(self: ^View) -> ^MTL.RenderPassDescriptor {
+View_currentRenderPassDescriptor :: proc "c" (self: ^View) -> ^MTL.RenderPassDescriptor {
 	return msgSend(^MTL.RenderPassDescriptor, self, "currentRenderPassDescriptor")
 }
 
 @(objc_type=View, objc_name="setPreferredFramesPerSecond")
-View_setPreferredFramesPerSecond :: proc(self: ^View, preferredFramesPerSecond: NS.Integer) {
+View_setPreferredFramesPerSecond :: proc "c" (self: ^View, preferredFramesPerSecond: NS.Integer) {
 	msgSend(nil, self, "setPreferredFramesPerSecond:", preferredFramesPerSecond)
 }
 @(objc_type=View, objc_name="preferredFramesPerSecond")
-View_preferredFramesPerSecond :: proc(self: ^View) -> NS.Integer {
+View_preferredFramesPerSecond :: proc "c" (self: ^View) -> NS.Integer {
 	return msgSend(NS.Integer, self, "preferredFramesPerSecond")
 }
 
 @(objc_type=View, objc_name="setEnableSetNeedsDisplay")
-View_setEnableSetNeedsDisplay :: proc(self: ^View, enableSetNeedsDisplay: bool) {
+View_setEnableSetNeedsDisplay :: proc "c" (self: ^View, enableSetNeedsDisplay: bool) {
 	msgSend(nil, self, "setEnableSetNeedsDisplay:", enableSetNeedsDisplay)
 }
 @(objc_type=View, objc_name="enableSetNeedsDisplay")
-View_enableSetNeedsDisplay :: proc(self: ^View) -> bool {
+View_enableSetNeedsDisplay :: proc "c" (self: ^View) -> bool {
 	return msgSend(bool, self, "enableSetNeedsDisplay")
 }
 
 @(objc_type=View, objc_name="setAutoresizeDrawable")
-View_setAutoresizeDrawable :: proc(self: ^View, autoresizeDrawable: bool) {
+View_setAutoresizeDrawable :: proc "c" (self: ^View, autoresizeDrawable: bool) {
 	msgSend(nil, self, "setAutoresizeDrawable:", autoresizeDrawable)
 }
 @(objc_type=View, objc_name="autoresizeDrawable")
-View_autoresizeDrawable :: proc(self: ^View) -> bool {
+View_autoresizeDrawable :: proc "c" (self: ^View) -> bool {
 	return msgSend(bool, self, "autoresizeDrawable")
 }
 
 @(objc_type=View, objc_name="setDrawableSize")
-View_setDrawableSize :: proc(self: ^View, drawableSize: NS.Size) {
+View_setDrawableSize :: proc "c" (self: ^View, drawableSize: NS.Size) {
 	msgSend(nil, self, "setDrawableSize:", drawableSize)
 }
 @(objc_type=View, objc_name="drawableSize")
-View_drawableSize :: proc(self: ^View) -> NS.Size {
+View_drawableSize :: proc "c" (self: ^View) -> NS.Size {
 	return msgSend(NS.Size, self, "drawableSize")
 }
 
 @(objc_type=View, objc_name="preferredDrawableSize")
-View_preferredDrawableSize :: proc(self: ^View) -> NS.Size {
+View_preferredDrawableSize :: proc "c" (self: ^View) -> NS.Size {
 	return msgSend(NS.Size, self, "preferredDrawableSize")
 }
 
 @(objc_type=View, objc_name="preferredDevice")
-View_preferredDevice :: proc(self: ^View) -> ^MTL.Device {
+View_preferredDevice :: proc "c" (self: ^View) -> ^MTL.Device {
 	return msgSend(^MTL.Device, self, "preferredDevice")
 }
 
 @(objc_type=View, objc_name="setPaused")
-View_setPaused :: proc(self: ^View, isPaused: bool) {
+View_setPaused :: proc "c" (self: ^View, isPaused: bool) {
 	msgSend(nil, self, "setPaused:", isPaused)
 }
 @(objc_type=View, objc_name="isPaused")
-View_isPaused :: proc(self: ^View) -> bool {
+View_isPaused :: proc "c" (self: ^View) -> bool {
 	return msgSend(bool, self, "isPaused")
 }
 
 @(objc_type=View, objc_name="setColorSpace")
-View_setColorSpace :: proc(self: ^View, colorSpace: ColorSpaceRef) {
+View_setColorSpace :: proc "c" (self: ^View, colorSpace: ColorSpaceRef) {
 	msgSend(nil, self, "setColorSpace:", colorSpace)
 }
 @(objc_type=View, objc_name="colorSpace")
-View_colorSpace :: proc(self: ^View) -> ColorSpaceRef {
+View_colorSpace :: proc "c" (self: ^View) -> ColorSpaceRef {
 	return msgSend(ColorSpaceRef, self, "colorSpace")
 }

+ 17 - 17
vendor/darwin/QuartzCore/QuartzCore.odin

@@ -11,74 +11,74 @@ msgSend :: intrinsics.objc_send
 MetalLayer :: struct{ using _: NS.Layer}
 
 @(objc_type=MetalLayer, objc_name="layer", objc_is_class_method=true)
-MetalLayer_layer :: proc() -> ^MetalLayer {
+MetalLayer_layer :: proc "c" () -> ^MetalLayer {
 	return msgSend(^MetalLayer, MetalLayer, "layer")
 }
 
 @(objc_type=MetalLayer, objc_name="device")
-MetalLayer_device :: proc(self: ^MetalLayer) -> ^MTL.Device {
+MetalLayer_device :: proc "c" (self: ^MetalLayer) -> ^MTL.Device {
 	return msgSend(^MTL.Device, self, "device")
 }
 @(objc_type=MetalLayer, objc_name="setDevice")
-MetalLayer_setDevice :: proc(self: ^MetalLayer, device: ^MTL.Device) {
+MetalLayer_setDevice :: proc "c" (self: ^MetalLayer, device: ^MTL.Device) {
 	msgSend(nil, self, "setDevice:", device)
 }
 
 
 @(objc_type=MetalLayer, objc_name="opaque")
-MetalLayer_opaque :: proc(self: ^MetalLayer) -> NS.BOOL {
+MetalLayer_opaque :: proc "c" (self: ^MetalLayer) -> NS.BOOL {
 	return msgSend(NS.BOOL, self, "opaque")
 }
 @(objc_type=MetalLayer, objc_name="setOpaque")
-MetalLayer_setOpaque :: proc(self: ^MetalLayer, opaque: NS.BOOL) {
+MetalLayer_setOpaque :: proc "c" (self: ^MetalLayer, opaque: NS.BOOL) {
 	msgSend(nil, self, "setOpaque:", opaque)
 }
 
 @(objc_type=MetalLayer, objc_name="preferredDevice")
-MetalLayer_preferredDevice :: proc(self: ^MetalLayer) -> ^MTL.Device {
+MetalLayer_preferredDevice :: proc "c" (self: ^MetalLayer) -> ^MTL.Device {
 	return msgSend(^MTL.Device, self, "preferredDevice")
 }
 @(objc_type=MetalLayer, objc_name="pixelFormat")
-MetalLayer_pixelFormat :: proc(self: ^MetalLayer) -> MTL.PixelFormat {
+MetalLayer_pixelFormat :: proc "c" (self: ^MetalLayer) -> MTL.PixelFormat {
 	return msgSend(MTL.PixelFormat, self, "pixelFormat")
 }
 @(objc_type=MetalLayer, objc_name="setPixelFormat")
-MetalLayer_setPixelFormat :: proc(self: ^MetalLayer, pixelFormat: MTL.PixelFormat) {
+MetalLayer_setPixelFormat :: proc "c" (self: ^MetalLayer, pixelFormat: MTL.PixelFormat) {
 	msgSend(nil, self, "setPixelFormat:", pixelFormat)
 }
 
 @(objc_type=MetalLayer, objc_name="framebufferOnly")
-MetalLayer_framebufferOnly :: proc(self: ^MetalLayer) -> NS.BOOL {
+MetalLayer_framebufferOnly :: proc "c" (self: ^MetalLayer) -> NS.BOOL {
 	return msgSend(NS.BOOL, self, "framebufferOnly")
 }
 @(objc_type=MetalLayer, objc_name="setFramebufferOnly")
-MetalLayer_setFramebufferOnly :: proc(self: ^MetalLayer, ok: NS.BOOL) {
+MetalLayer_setFramebufferOnly :: proc "c" (self: ^MetalLayer, ok: NS.BOOL) {
 	msgSend(nil, self, "setFramebufferOnly:", ok)
 }
 
 
 @(objc_type=MetalLayer, objc_name="drawableSize")
-MetalLayer_drawableSize :: proc(self: ^MetalLayer) -> NS.Size {
+MetalLayer_drawableSize :: proc "c" (self: ^MetalLayer) -> NS.Size {
 	return msgSend(NS.Size, self, "drawableSize")
 }
 @(objc_type=MetalLayer, objc_name="setDrawableSize")
-MetalLayer_setDrawableSize :: proc(self: ^MetalLayer, drawableSize: NS.Size) {
+MetalLayer_setDrawableSize :: proc "c" (self: ^MetalLayer, drawableSize: NS.Size) {
 	msgSend(nil, self, "setDrawableSize:", drawableSize)
 }
 
 
 @(objc_type=MetalLayer, objc_name="frame")
-MetalLayer_frame :: proc(self: ^MetalLayer) -> NS.Rect {
+MetalLayer_frame :: proc "c" (self: ^MetalLayer) -> NS.Rect {
 	return msgSend(NS.Rect, self, "frame")
 }
 @(objc_type=MetalLayer, objc_name="setFrame")
-MetalLayer_setFrame :: proc(self: ^MetalLayer, frame: NS.Rect) {
+MetalLayer_setFrame :: proc "c" (self: ^MetalLayer, frame: NS.Rect) {
 	msgSend(nil, self, "setFrame:", frame)
 }
 
 
 @(objc_type=MetalLayer, objc_name="nextDrawable")
-MetalLayer_nextDrawable :: proc(self: ^MetalLayer) -> ^MetalDrawable {
+MetalLayer_nextDrawable :: proc "c" (self: ^MetalLayer) -> ^MetalDrawable {
 	return msgSend(^MetalDrawable, self, "nextDrawable")
 }
 
@@ -88,11 +88,11 @@ MetalLayer_nextDrawable :: proc(self: ^MetalLayer) -> ^MetalDrawable {
 MetalDrawable :: struct { using _: MTL.Drawable }
 
 @(objc_type=MetalDrawable, objc_name="layer")
-MetalDrawable_layer :: proc(self: ^MetalDrawable) -> ^MetalLayer {
+MetalDrawable_layer :: proc "c" (self: ^MetalDrawable) -> ^MetalLayer {
 	return msgSend(^MetalLayer, self, "layer")
 }
 
 @(objc_type=MetalDrawable, objc_name="texture")
-MetalDrawable_texture :: proc(self: ^MetalDrawable) -> ^MTL.Texture {
+MetalDrawable_texture :: proc "c" (self: ^MetalDrawable) -> ^MTL.Texture {
 	return msgSend(^MTL.Texture, self, "texture")
 }

Some files were not shown because too many files changed in this diff