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@@ -210,44 +210,44 @@ SCROLLBAR_RIGHT_SIDE :: 1
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foreign lib {
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// Global gui state control functions
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- GuiEnable :: proc() --- // Enable gui controls (global state)
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- GuiLock :: proc() --- // Lock gui controls (global state)
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- GuiDisable :: proc() --- // Disable gui controls (global state)
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- GuiUnlock :: proc() --- // Unlock gui controls (global state)
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- GuiIsLocked :: proc() -> bool --- // Check if gui is locked (global state)
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- GuiFade :: proc(alpha: f32) --- // Set gui controls alpha (global state), alpha goes from 0.0f to 1.0f
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- GuiSetState :: proc(state: c.int) --- // Set gui state (global state)
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- GuiGetState :: proc() -> c.int --- // Get gui state (global state)
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+ GuiEnable :: proc() --- // Enable gui controls (global state)
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+ GuiLock :: proc() --- // Lock gui controls (global state)
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+ GuiDisable :: proc() --- // Disable gui controls (global state)
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+ GuiUnlock :: proc() --- // Unlock gui controls (global state)
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+ GuiIsLocked :: proc() -> bool --- // Check if gui is locked (global state)
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+ GuiFade :: proc(alpha: f32) --- // Set gui controls alpha (global state), alpha goes from 0.0f to 1.0f
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+ GuiSetState :: proc(state: c.int) --- // Set gui state (global state)
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+ GuiGetState :: proc() -> c.int --- // Get gui state (global state)
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// Font set/get functions
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- GuiSetFont :: proc(font: Font) --- // Set gui custom font (global state)
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- GuiGetFont :: proc() -> Font --- // Get gui custom font (global state)
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+ GuiSetFont :: proc(font: Font) --- // Set gui custom font (global state)
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+ GuiGetFont :: proc() -> Font --- // Get gui custom font (global state)
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// Style set/get functions
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- GuiSetStyle :: proc(control: c.int, property: c.int, value: c.int) --- // Set one style property
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- GuiGetStyle :: proc(control: c.int, property: c.int) -> c.int --- // Get one style property
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+ GuiSetStyle :: proc(control: c.int, property: c.int, value: c.int) --- // Set one style property
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+ GuiGetStyle :: proc(control: c.int, property: c.int) -> c.int --- // Get one style property
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// Styles loading functions
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- GuiLoadStyle :: proc(fileName: cstring) --- // Load style file over global style variable (.rgs)
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- GuiLoadStyleDefault :: proc() --- // Load style default over global style
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+ GuiLoadStyle :: proc(fileName: cstring) --- // Load style file over global style variable (.rgs)
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+ GuiLoadStyleDefault :: proc() --- // Load style default over global style
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// Tooltips management functions
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- GuiEnableTooltip :: proc() --- // Enable gui tooltips (global state)
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- GuiDisableTooltip :: proc() --- // Disable gui tooltips (global state)
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- GuiSetTooltip :: proc(tooltip: cstring) --- // Set tooltip string
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+ GuiEnableTooltip :: proc() --- // Enable gui tooltips (global state)
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+ GuiDisableTooltip :: proc() --- // Disable gui tooltips (global state)
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+ GuiSetTooltip :: proc(tooltip: cstring) --- // Set tooltip string
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// Icons functionality
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- GuiIconText :: proc(iconId: c.int, text: cstring) -> cstring --- // Get text with icon id prepended (if supported)
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+ GuiIconText :: proc(iconId: c.int, text: cstring) -> cstring --- // Get text with icon id prepended (if supported)
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// #if !defined(RAYGUI_NO_ICONS)
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- GuiSetIconScale :: proc(scale: c.int) --- // Set default icon drawing size
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- GuiGetIcons :: proc() -> [^]u32 --- // Get raygui icons data pointer
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- GuiLoadIcons :: proc(fileName: cstring, loadIconsName: bool) -> [^]cstring --- // Load raygui icons file (.rgi) into internal icons data
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- GuiDrawIcon :: proc(iconId: c.int, posX: c.int, posY: c.int, pixelSize: c.int, color: Color) --- // Draw icon using pixel size at specified position
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+ GuiSetIconScale :: proc(scale: c.int) --- // Set default icon drawing size
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+ GuiGetIcons :: proc() -> [^]u32 --- // Get raygui icons data pointer
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+ GuiLoadIcons :: proc(fileName: cstring, loadIconsName: bool) -> [^]cstring --- // Load raygui icons file (.rgi) into internal icons data
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+ GuiDrawIcon :: proc(iconId: c.int, posX: c.int, posY: c.int, pixelSize: c.int, color: Color) --- // Draw icon using pixel size at specified position
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// #endif
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@@ -255,34 +255,34 @@ foreign lib {
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//----------------------------------------------------------------------------------------------------------
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// Container/separator controls, useful for controls organization
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- GuiWindowBox :: proc(bounds: Rectangle, title: cstring) -> c.int --- // Window Box control, shows a window that can be closed
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- GuiGroupBox :: proc(bounds: Rectangle, text: cstring) -> c.int --- // Group Box control with text name
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- GuiLine :: proc(bounds: Rectangle, text: cstring) -> c.int --- // Line separator control, could contain text
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- GuiPanel :: proc(bounds: Rectangle, text: cstring) -> c.int --- // Panel control, useful to group controls
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- GuiTabBar :: proc(bounds: Rectangle, text: [^]cstring, count: c.int, active: ^c.int) -> c.int --- // Tab Bar control, returns TAB to be closed or -1
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- GuiScrollPanel :: proc(bounds: Rectangle, text: cstring, content: Rectangle, scroll: ^Vector2, view: ^Rectangle) -> c.int --- // Scroll Panel control
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+ GuiWindowBox :: proc(bounds: Rectangle, title: cstring) -> c.int --- // Window Box control, shows a window that can be closed
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+ GuiGroupBox :: proc(bounds: Rectangle, text: cstring) -> c.int --- // Group Box control with text name
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+ GuiLine :: proc(bounds: Rectangle, text: cstring) -> c.int --- // Line separator control, could contain text
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+ GuiPanel :: proc(bounds: Rectangle, text: cstring) -> c.int --- // Panel control, useful to group controls
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+ GuiTabBar :: proc(bounds: Rectangle, text: [^]cstring, count: c.int, active: ^c.int) -> c.int --- // Tab Bar control, returns TAB to be closed or -1
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+ GuiScrollPanel :: proc(bounds: Rectangle, text: cstring, content: Rectangle, scroll: ^Vector2, view: ^Rectangle) -> c.int --- // Scroll Panel control
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// Basic controls set
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- GuiLabel :: proc(bounds: Rectangle, text: cstring) -> c.int --- // Label control, shows text
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- GuiButton :: proc(bounds: Rectangle, text: cstring) -> c.int --- // Button control, returns true when clicked
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- GuiLabelButton :: proc(bounds: Rectangle, text: cstring) -> c.int --- // Label button control, show true when clicked
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- GuiToggle :: proc(bounds: Rectangle, text: cstring, active: ^bool) -> c.int --- // Toggle Button control, returns true when active
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- GuiToggleGroup :: proc(bounds: Rectangle, text: cstring, active: ^c.int) -> c.int --- // Toggle Group control, returns active toggle index
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- GuiCheckBox :: proc(bounds: Rectangle, text: cstring, checked: ^bool) -> c.int --- // Check Box control, returns true when active
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- GuiComboBox :: proc(bounds: Rectangle, text: cstring, active: ^c.int) -> c.int --- // Combo Box control, returns selected item index
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-
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- GuiDropdownBox :: proc(bounds: Rectangle, text: cstring, active: ^c.int, editMode: bool) -> c.int --- // Dropdown Box control, returns selected item
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- GuiSpinner :: proc(bounds: Rectangle, text: cstring, value: ^c.int, minValue, maxValue: c.int, editMode: bool) -> c.int --- // Spinner control, returns selected value
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- GuiValueBox :: proc(bounds: Rectangle, text: cstring, value: ^c.int, minValue, maxValue: c.int, editMode: bool) -> c.int --- // Value Box control, updates input text with numbers
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- GuiTextBox :: proc(bounds: Rectangle, text: cstring, textSize: c.int, editMode: bool) -> c.int --- // Text Box control, updates input text
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-
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- GuiSlider :: proc(bounds: Rectangle, textLeft: cstring, textRight: cstring, value: ^f32, minValue: f32, maxValue: f32) -> c.int --- // Slider control, returns selected value
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- GuiSliderBar :: proc(bounds: Rectangle, textLeft: cstring, textRight: cstring, value: ^f32, minValue: f32, maxValue: f32) -> c.int --- // Slider Bar control, returns selected value
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- GuiProgressBar :: proc(bounds: Rectangle, textLeft: cstring, textRight: cstring, value: ^f32, minValue: f32, maxValue: f32) -> c.int --- // Progress Bar control, shows current progress value
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- GuiStatusBar :: proc(bounds: Rectangle, text: cstring) -> c.int --- // Status Bar control, shows info text
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- GuiDummyRec :: proc(bounds: Rectangle, text: cstring) -> c.int --- // Dummy control for placeholders
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- GuiGrid :: proc(bounds: Rectangle, text: cstring, spacing: f32, subdivs: c.int, mouseCell: ^Vector2) -> c.int --- // Grid control, returns mouse cell position
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+ GuiLabel :: proc(bounds: Rectangle, text: cstring) -> c.int --- // Label control, shows text
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+ GuiButton :: proc(bounds: Rectangle, text: cstring) -> c.int --- // Button control, returns true when clicked
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+ GuiLabelButton :: proc(bounds: Rectangle, text: cstring) -> c.int --- // Label button control, show true when clicked
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+ GuiToggle :: proc(bounds: Rectangle, text: cstring, active: ^bool) -> c.int --- // Toggle Button control, returns true when active
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+ GuiToggleGroup :: proc(bounds: Rectangle, text: cstring, active: ^c.int) -> c.int --- // Toggle Group control, returns active toggle index
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+ GuiCheckBox :: proc(bounds: Rectangle, text: cstring, checked: ^bool) -> c.int --- // Check Box control, returns true when active
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+ GuiComboBox :: proc(bounds: Rectangle, text: cstring, active: ^c.int) -> c.int --- // Combo Box control, returns selected item index
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+
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+ GuiDropdownBox :: proc(bounds: Rectangle, text: cstring, active: ^c.int, editMode: bool) -> c.int --- // Dropdown Box control, returns selected item
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+ GuiSpinner :: proc(bounds: Rectangle, text: cstring, value: ^c.int, minValue, maxValue: c.int, editMode: bool) -> c.int --- // Spinner control, returns selected value
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+ GuiValueBox :: proc(bounds: Rectangle, text: cstring, value: ^c.int, minValue, maxValue: c.int, editMode: bool) -> c.int --- // Value Box control, updates input text with numbers
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+ GuiTextBox :: proc(bounds: Rectangle, text: cstring, textSize: c.int, editMode: bool) -> c.int --- // Text Box control, updates input text
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+
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+ GuiSlider :: proc(bounds: Rectangle, textLeft: cstring, textRight: cstring, value: ^f32, minValue: f32, maxValue: f32) -> c.int --- // Slider control, returns selected value
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+ GuiSliderBar :: proc(bounds: Rectangle, textLeft: cstring, textRight: cstring, value: ^f32, minValue: f32, maxValue: f32) -> c.int --- // Slider Bar control, returns selected value
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+ GuiProgressBar :: proc(bounds: Rectangle, textLeft: cstring, textRight: cstring, value: ^f32, minValue: f32, maxValue: f32) -> c.int --- // Progress Bar control, shows current progress value
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+ GuiStatusBar :: proc(bounds: Rectangle, text: cstring) -> c.int --- // Status Bar control, shows info text
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+ GuiDummyRec :: proc(bounds: Rectangle, text: cstring) -> c.int --- // Dummy control for placeholders
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+ GuiGrid :: proc(bounds: Rectangle, text: cstring, spacing: f32, subdivs: c.int, mouseCell: ^Vector2) -> c.int --- // Grid control, returns mouse cell position
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// Advance controls set
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@@ -290,12 +290,12 @@ foreign lib {
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GuiListViewEx :: proc(bounds: Rectangle, text:[^]cstring, count: c.int, scrollIndex: ^c.int, active: ^c.int, focus: ^c.int) -> c.int --- // List View with extended parameters
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GuiMessageBox :: proc(bounds: Rectangle, title: cstring, message: cstring, buttons: cstring) -> c.int --- // Message Box control, displays a message
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GuiTextInputBox :: proc(bounds: Rectangle, title: cstring, message: cstring, buttons: cstring, text: cstring, textMaxSize: c.int, secretViewActive: ^bool) -> c.int --- // Text Input Box control, ask for text, supports secret
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- GuiColorPicker :: proc(bounds: Rectangle, text: cstring, color: ^Color) -> c.int --- // Color Picker control (multiple color controls)
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- GuiColorPanel :: proc(bounds: Rectangle, text: cstring, color: ^Color) -> c.int --- // Color Panel control
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- GuiColorBarAlpha :: proc(bounds: Rectangle, text: cstring, alpha: ^f32) -> c.int --- // Color Bar Alpha control
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- GuiColorBarHue :: proc(bounds: Rectangle, text: cstring, value: ^f32) -> c.int --- // Color Bar Hue control
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- GuiColorPickerHSV :: proc(bounds: Rectangle, text: cstring, colorHsv: ^Vector3) -> c.int --- // Color Picker control that avoids conversion to RGB on each call (multiple color controls)
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- GuiColorPanelHSV :: proc(bounds: Rectangle, text: cstring, colorHsv: ^Vector3) -> c.int --- // Color Panel control that returns HSV color value, used by GuiColorPickerHSV()
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+ GuiColorPicker :: proc(bounds: Rectangle, text: cstring, color: ^Color) -> c.int --- // Color Picker control (multiple color controls)
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+ GuiColorPanel :: proc(bounds: Rectangle, text: cstring, color: ^Color) -> c.int --- // Color Panel control
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+ GuiColorBarAlpha :: proc(bounds: Rectangle, text: cstring, alpha: ^f32) -> c.int --- // Color Bar Alpha control
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+ GuiColorBarHue :: proc(bounds: Rectangle, text: cstring, value: ^f32) -> c.int --- // Color Bar Hue control
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+ GuiColorPickerHSV :: proc(bounds: Rectangle, text: cstring, colorHsv: ^Vector3) -> c.int --- // Color Picker control that avoids conversion to RGB on each call (multiple color controls)
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+ GuiColorPanelHSV :: proc(bounds: Rectangle, text: cstring, colorHsv: ^Vector3) -> c.int --- // Color Panel control that returns HSV color value, used by GuiColorPickerHSV()
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//----------------------------------------------------------------------------------------------------------
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}
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