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Adjusting identation

Guilherme Fernandes 2 years ago
parent
commit
a0dd975686
1 changed files with 53 additions and 53 deletions
  1. 53 53
      vendor/raylib/raygui.odin

+ 53 - 53
vendor/raylib/raygui.odin

@@ -210,44 +210,44 @@ SCROLLBAR_RIGHT_SIDE :: 1
 foreign lib {
     // Global gui state control functions
     
-    GuiEnable   :: proc() ---                                                                                   // Enable gui controls (global state)
-    GuiLock     :: proc() ---                                                                                   // Lock gui controls (global state)
-    GuiDisable  :: proc() ---                                                                                   // Disable gui controls (global state)
-    GuiUnlock   :: proc() ---                                                                                   // Unlock gui controls (global state)
-    GuiIsLocked :: proc() -> bool ---                                                                           // Check if gui is locked (global state)
-    GuiFade     :: proc(alpha: f32) ---                                                                         // Set gui controls alpha (global state), alpha goes from 0.0f to 1.0f
-    GuiSetState :: proc(state: c.int) ---                                                                       // Set gui state (global state)
-    GuiGetState :: proc() -> c.int ---                                                                          // Get gui state (global state)
+    GuiEnable           :: proc() ---                                                                         // Enable gui controls (global state)
+    GuiLock             :: proc() ---                                                                         // Lock gui controls (global state)
+    GuiDisable          :: proc() ---                                                                         // Disable gui controls (global state)
+    GuiUnlock           :: proc() ---                                                                         // Unlock gui controls (global state)
+    GuiIsLocked         :: proc() -> bool ---                                                                 // Check if gui is locked (global state)
+    GuiFade             :: proc(alpha: f32) ---                                                               // Set gui controls alpha (global state), alpha goes from 0.0f to 1.0f
+    GuiSetState         :: proc(state: c.int) ---                                                             // Set gui state (global state)
+    GuiGetState         :: proc() -> c.int ---                                                                // Get gui state (global state)
 
     // Font set/get functions
     
-    GuiSetFont :: proc(font: Font) ---                                                                          // Set gui custom font (global state)
-    GuiGetFont :: proc() -> Font ---                                                                            // Get gui custom font (global state)
+    GuiSetFont          :: proc(font: Font) ---                                                               // Set gui custom font (global state)
+    GuiGetFont          :: proc() -> Font ---                                                                 // Get gui custom font (global state)
 
     // Style set/get functions
     
-    GuiSetStyle :: proc(control: c.int, property: c.int, value: c.int) ---                                      // Set one style property
-    GuiGetStyle :: proc(control: c.int, property: c.int) -> c.int ---                                           // Get one style property
+    GuiSetStyle         :: proc(control: c.int, property: c.int, value: c.int) ---                            // Set one style property
+    GuiGetStyle         :: proc(control: c.int, property: c.int) -> c.int ---                                 // Get one style property
 
     // Styles loading functions
     
-    GuiLoadStyle        :: proc(fileName: cstring) ---                                                          // Load style file over global style variable (.rgs)
-    GuiLoadStyleDefault :: proc() ---                                                                           // Load style default over global style
+    GuiLoadStyle        :: proc(fileName: cstring) ---                                                        // Load style file over global style variable (.rgs)
+    GuiLoadStyleDefault :: proc() ---                                                                         // Load style default over global style
 
     // Tooltips management functions
     
-    GuiEnableTooltip    :: proc() ---                                                                           // Enable gui tooltips (global state)
-    GuiDisableTooltip   :: proc() ---                                                                           // Disable gui tooltips (global state)
-    GuiSetTooltip       :: proc(tooltip: cstring) ---                                                           // Set tooltip string
+    GuiEnableTooltip    :: proc() ---                                                                         // Enable gui tooltips (global state)
+    GuiDisableTooltip   :: proc() ---                                                                         // Disable gui tooltips (global state)
+    GuiSetTooltip       :: proc(tooltip: cstring) ---                                                         // Set tooltip string
 
     // Icons functionality
     
-    GuiIconText :: proc(iconId: c.int, text: cstring) -> cstring ---                                            // Get text with icon id prepended (if supported)
+    GuiIconText         :: proc(iconId: c.int, text: cstring) -> cstring ---                                  // Get text with icon id prepended (if supported)
     // #if !defined(RAYGUI_NO_ICONS)
-    GuiSetIconScale :: proc(scale: c.int) ---                                                                   // Set default icon drawing size
-    GuiGetIcons :: proc() -> [^]u32 ---                                                                         // Get raygui icons data pointer
-    GuiLoadIcons :: proc(fileName: cstring, loadIconsName: bool) -> [^]cstring ---                              // Load raygui icons file (.rgi) into internal icons data
-    GuiDrawIcon :: proc(iconId: c.int, posX: c.int, posY: c.int, pixelSize: c.int, color: Color) ---            // Draw icon using pixel size at specified position
+    GuiSetIconScale     :: proc(scale: c.int) ---                                                             // Set default icon drawing size
+    GuiGetIcons         :: proc() -> [^]u32 ---                                                               // Get raygui icons data pointer
+    GuiLoadIcons        :: proc(fileName: cstring, loadIconsName: bool) -> [^]cstring ---                     // Load raygui icons file (.rgi) into internal icons data
+    GuiDrawIcon         :: proc(iconId: c.int, posX: c.int, posY: c.int, pixelSize: c.int, color: Color) ---  // Draw icon using pixel size at specified position
     // #endif
 
 
@@ -255,34 +255,34 @@ foreign lib {
     //----------------------------------------------------------------------------------------------------------
     // Container/separator controls, useful for controls organization
     
-    GuiWindowBox    :: proc(bounds: Rectangle, title: cstring) -> c.int ---                               // Window Box control, shows a window that can be closed
-    GuiGroupBox     :: proc(bounds: Rectangle, text: cstring) -> c.int ---                                // Group Box control with text name
-    GuiLine         :: proc(bounds: Rectangle, text: cstring) -> c.int ---                                // Line separator control, could contain text
-    GuiPanel        :: proc(bounds: Rectangle, text: cstring) -> c.int ---                                // Panel control, useful to group controls
-    GuiTabBar       :: proc(bounds: Rectangle, text: [^]cstring, count: c.int, active: ^c.int) -> c.int --- // Tab Bar control, returns TAB to be closed or -1
-    GuiScrollPanel  :: proc(bounds: Rectangle, text: cstring, content: Rectangle, scroll: ^Vector2, view: ^Rectangle) -> c.int --- // Scroll Panel control
+    GuiWindowBox        :: proc(bounds: Rectangle, title: cstring) -> c.int ---                               // Window Box control, shows a window that can be closed
+    GuiGroupBox         :: proc(bounds: Rectangle, text: cstring) -> c.int ---                                // Group Box control with text name
+    GuiLine             :: proc(bounds: Rectangle, text: cstring) -> c.int ---                                // Line separator control, could contain text
+    GuiPanel            :: proc(bounds: Rectangle, text: cstring) -> c.int ---                                // Panel control, useful to group controls
+    GuiTabBar           :: proc(bounds: Rectangle, text: [^]cstring, count: c.int, active: ^c.int) -> c.int --- // Tab Bar control, returns TAB to be closed or -1
+    GuiScrollPanel      :: proc(bounds: Rectangle, text: cstring, content: Rectangle, scroll: ^Vector2, view: ^Rectangle) -> c.int --- // Scroll Panel control
 
     // Basic controls set
     
-    GuiLabel        :: proc(bounds: Rectangle, text: cstring) -> c.int ---                                // Label control, shows text
-    GuiButton       :: proc(bounds: Rectangle, text: cstring) -> c.int ---                                // Button control, returns true when clicked
-    GuiLabelButton  :: proc(bounds: Rectangle, text: cstring) -> c.int ---                                // Label button control, show true when clicked
-    GuiToggle       :: proc(bounds: Rectangle, text: cstring, active: ^bool) -> c.int ---                 // Toggle Button control, returns true when active
-    GuiToggleGroup  :: proc(bounds: Rectangle, text: cstring, active: ^c.int) -> c.int ---                // Toggle Group control, returns active toggle index
-    GuiCheckBox     :: proc(bounds: Rectangle, text: cstring, checked: ^bool) -> c.int ---                // Check Box control, returns true when active
-    GuiComboBox     :: proc(bounds: Rectangle, text: cstring, active: ^c.int) -> c.int ---                // Combo Box control, returns selected item index
-
-    GuiDropdownBox  :: proc(bounds: Rectangle, text: cstring, active: ^c.int, editMode: bool) -> c.int --- // Dropdown Box control, returns selected item
-    GuiSpinner      :: proc(bounds: Rectangle, text: cstring, value: ^c.int, minValue, maxValue: c.int, editMode: bool) -> c.int --- // Spinner control, returns selected value
-    GuiValueBox     :: proc(bounds: Rectangle, text: cstring, value: ^c.int, minValue, maxValue: c.int, editMode: bool) -> c.int --- // Value Box control, updates input text with numbers
-    GuiTextBox      :: proc(bounds: Rectangle, text: cstring, textSize: c.int, editMode: bool) -> c.int --- // Text Box control, updates input text
-
-    GuiSlider       :: proc(bounds: Rectangle, textLeft: cstring, textRight: cstring, value: ^f32, minValue: f32, maxValue: f32) -> c.int --- // Slider control, returns selected value
-    GuiSliderBar    :: proc(bounds: Rectangle, textLeft: cstring, textRight: cstring, value: ^f32, minValue: f32, maxValue: f32) -> c.int --- // Slider Bar control, returns selected value
-    GuiProgressBar  :: proc(bounds: Rectangle, textLeft: cstring, textRight: cstring, value: ^f32, minValue: f32, maxValue: f32) -> c.int --- // Progress Bar control, shows current progress value
-    GuiStatusBar    :: proc(bounds: Rectangle, text: cstring) -> c.int ---                                // Status Bar control, shows info text
-    GuiDummyRec     :: proc(bounds: Rectangle, text: cstring) -> c.int ---                                // Dummy control for placeholders
-    GuiGrid         :: proc(bounds: Rectangle, text: cstring, spacing: f32, subdivs: c.int, mouseCell: ^Vector2) -> c.int --- // Grid control, returns mouse cell position
+    GuiLabel            :: proc(bounds: Rectangle, text: cstring) -> c.int ---                                // Label control, shows text
+    GuiButton           :: proc(bounds: Rectangle, text: cstring) -> c.int ---                                // Button control, returns true when clicked
+    GuiLabelButton      :: proc(bounds: Rectangle, text: cstring) -> c.int ---                                // Label button control, show true when clicked
+    GuiToggle           :: proc(bounds: Rectangle, text: cstring, active: ^bool) -> c.int ---                 // Toggle Button control, returns true when active
+    GuiToggleGroup      :: proc(bounds: Rectangle, text: cstring, active: ^c.int) -> c.int ---                // Toggle Group control, returns active toggle index
+    GuiCheckBox         :: proc(bounds: Rectangle, text: cstring, checked: ^bool) -> c.int ---                // Check Box control, returns true when active
+    GuiComboBox         :: proc(bounds: Rectangle, text: cstring, active: ^c.int) -> c.int ---                // Combo Box control, returns selected item index
+
+    GuiDropdownBox      :: proc(bounds: Rectangle, text: cstring, active: ^c.int, editMode: bool) -> c.int --- // Dropdown Box control, returns selected item
+    GuiSpinner          :: proc(bounds: Rectangle, text: cstring, value: ^c.int, minValue, maxValue: c.int, editMode: bool) -> c.int --- // Spinner control, returns selected value
+    GuiValueBox         :: proc(bounds: Rectangle, text: cstring, value: ^c.int, minValue, maxValue: c.int, editMode: bool) -> c.int --- // Value Box control, updates input text with numbers
+    GuiTextBox          :: proc(bounds: Rectangle, text: cstring, textSize: c.int, editMode: bool) -> c.int --- // Text Box control, updates input text
+
+    GuiSlider           :: proc(bounds: Rectangle, textLeft: cstring, textRight: cstring, value: ^f32, minValue: f32, maxValue: f32) -> c.int --- // Slider control, returns selected value
+    GuiSliderBar        :: proc(bounds: Rectangle, textLeft: cstring, textRight: cstring, value: ^f32, minValue: f32, maxValue: f32) -> c.int --- // Slider Bar control, returns selected value
+    GuiProgressBar      :: proc(bounds: Rectangle, textLeft: cstring, textRight: cstring, value: ^f32, minValue: f32, maxValue: f32) -> c.int --- // Progress Bar control, shows current progress value
+    GuiStatusBar        :: proc(bounds: Rectangle, text: cstring) -> c.int ---                                // Status Bar control, shows info text
+    GuiDummyRec         :: proc(bounds: Rectangle, text: cstring) -> c.int ---                                // Dummy control for placeholders
+    GuiGrid             :: proc(bounds: Rectangle, text: cstring, spacing: f32, subdivs: c.int, mouseCell: ^Vector2) -> c.int --- // Grid control, returns mouse cell position
 
     // Advance controls set
     
@@ -290,12 +290,12 @@ foreign lib {
     GuiListViewEx       :: proc(bounds: Rectangle, text:[^]cstring, count: c.int, scrollIndex: ^c.int, active: ^c.int, focus: ^c.int) -> c.int --- // List View with extended parameters
     GuiMessageBox       :: proc(bounds: Rectangle, title: cstring, message: cstring, buttons: cstring) -> c.int --- // Message Box control, displays a message
     GuiTextInputBox     :: proc(bounds: Rectangle, title: cstring, message: cstring, buttons: cstring, text: cstring, textMaxSize: c.int, secretViewActive: ^bool) -> c.int --- // Text Input Box control, ask for text, supports secret
-    GuiColorPicker      :: proc(bounds: Rectangle, text: cstring, color: ^Color) -> c.int ---             // Color Picker control (multiple color controls)
-    GuiColorPanel       :: proc(bounds: Rectangle, text: cstring, color: ^Color) -> c.int ---             // Color Panel control
-    GuiColorBarAlpha    :: proc(bounds: Rectangle, text: cstring, alpha: ^f32) -> c.int ---               // Color Bar Alpha control
-    GuiColorBarHue      :: proc(bounds: Rectangle, text: cstring, value: ^f32) -> c.int ---               // Color Bar Hue control
-    GuiColorPickerHSV   :: proc(bounds: Rectangle, text: cstring, colorHsv: ^Vector3) -> c.int ---        // Color Picker control that avoids conversion to RGB on each call (multiple color controls)
-    GuiColorPanelHSV    :: proc(bounds: Rectangle, text: cstring, colorHsv: ^Vector3) -> c.int ---        // Color Panel control that returns HSV color value, used by GuiColorPickerHSV()
+    GuiColorPicker      :: proc(bounds: Rectangle, text: cstring, color: ^Color) -> c.int ---                 // Color Picker control (multiple color controls)
+    GuiColorPanel       :: proc(bounds: Rectangle, text: cstring, color: ^Color) -> c.int ---                 // Color Panel control
+    GuiColorBarAlpha    :: proc(bounds: Rectangle, text: cstring, alpha: ^f32) -> c.int ---                   // Color Bar Alpha control
+    GuiColorBarHue      :: proc(bounds: Rectangle, text: cstring, value: ^f32) -> c.int ---                   // Color Bar Hue control
+    GuiColorPickerHSV   :: proc(bounds: Rectangle, text: cstring, colorHsv: ^Vector3) -> c.int ---            // Color Picker control that avoids conversion to RGB on each call (multiple color controls)
+    GuiColorPanelHSV    :: proc(bounds: Rectangle, text: cstring, colorHsv: ^Vector3) -> c.int ---            // Color Panel control that returns HSV color value, used by GuiColorPickerHSV()
     //----------------------------------------------------------------------------------------------------------
 }