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@@ -173,50 +173,50 @@ when !ODIN_DEBUG {
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UniformMatrix4fv :: #force_inline proc "c" (location: i32, count: i32, transpose: bool, value: [^]f32) { impl_UniformMatrix4fv(location, count, transpose, value); }
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ValidateProgram :: #force_inline proc "c" (program: u32) { impl_ValidateProgram(program); }
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VertexAttrib1d :: #force_inline proc "c" (index: u32, x: f64) { impl_VertexAttrib1d(index, x); }
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- VertexAttrib1dv :: #force_inline proc "c" (index: u32, v: [^]f64) { impl_VertexAttrib1dv(index, v); }
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+ VertexAttrib1dv :: #force_inline proc "c" (index: u32, v: ^[1]f64) { impl_VertexAttrib1dv(index, v); }
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VertexAttrib1f :: #force_inline proc "c" (index: u32, x: f32) { impl_VertexAttrib1f(index, x); }
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- VertexAttrib1fv :: #force_inline proc "c" (index: u32, v: [^]f32) { impl_VertexAttrib1fv(index, v); }
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+ VertexAttrib1fv :: #force_inline proc "c" (index: u32, v: ^[1]f32) { impl_VertexAttrib1fv(index, v); }
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VertexAttrib1s :: #force_inline proc "c" (index: u32, x: i16) { impl_VertexAttrib1s(index, x); }
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- VertexAttrib1sv :: #force_inline proc "c" (index: u32, v: [^]i16) { impl_VertexAttrib1sv(index, v); }
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+ VertexAttrib1sv :: #force_inline proc "c" (index: u32, v: ^[1]i16) { impl_VertexAttrib1sv(index, v); }
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VertexAttrib2d :: #force_inline proc "c" (index: u32, x: f64, y: f64) { impl_VertexAttrib2d(index, x, y); }
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- VertexAttrib2dv :: #force_inline proc "c" (index: u32, v: [^]f64) { impl_VertexAttrib2dv(index, v); }
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+ VertexAttrib2dv :: #force_inline proc "c" (index: u32, v: ^[2]f64) { impl_VertexAttrib2dv(index, v); }
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VertexAttrib2f :: #force_inline proc "c" (index: u32, x: f32, y: f32) { impl_VertexAttrib2f(index, x, y); }
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- VertexAttrib2fv :: #force_inline proc "c" (index: u32, v: [^]f32) { impl_VertexAttrib2fv(index, v); }
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+ VertexAttrib2fv :: #force_inline proc "c" (index: u32, v: ^[2]f32) { impl_VertexAttrib2fv(index, v); }
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VertexAttrib2s :: #force_inline proc "c" (index: u32, x: i16, y: i16) { impl_VertexAttrib2s(index, x, y); }
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- VertexAttrib2sv :: #force_inline proc "c" (index: u32, v: [^]i16) { impl_VertexAttrib2sv(index, v); }
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+ VertexAttrib2sv :: #force_inline proc "c" (index: u32, v: ^[2]i16) { impl_VertexAttrib2sv(index, v); }
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VertexAttrib3d :: #force_inline proc "c" (index: u32, x: f64, y: f64, z: f64) { impl_VertexAttrib3d(index, x, y, z); }
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- VertexAttrib3dv :: #force_inline proc "c" (index: u32, v: [^]f64) { impl_VertexAttrib3dv(index, v); }
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+ VertexAttrib3dv :: #force_inline proc "c" (index: u32, v: ^[3]f64) { impl_VertexAttrib3dv(index, v); }
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VertexAttrib3f :: #force_inline proc "c" (index: u32, x: f32, y: f32, z: f32) { impl_VertexAttrib3f(index, x, y, z); }
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- VertexAttrib3fv :: #force_inline proc "c" (index: u32, v: [^]f32) { impl_VertexAttrib3fv(index, v); }
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+ VertexAttrib3fv :: #force_inline proc "c" (index: u32, v: ^[3]f32) { impl_VertexAttrib3fv(index, v); }
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VertexAttrib3s :: #force_inline proc "c" (index: u32, x: i16, y: i16, z: i16) { impl_VertexAttrib3s(index, x, y, z); }
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- VertexAttrib3sv :: #force_inline proc "c" (index: u32, v: [^]i16) { impl_VertexAttrib3sv(index, v); }
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- VertexAttrib4Nbv :: #force_inline proc "c" (index: u32, v: [^]i8) { impl_VertexAttrib4Nbv(index, v); }
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- VertexAttrib4Niv :: #force_inline proc "c" (index: u32, v: [^]i32) { impl_VertexAttrib4Niv(index, v); }
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- VertexAttrib4Nsv :: #force_inline proc "c" (index: u32, v: [^]i16) { impl_VertexAttrib4Nsv(index, v); }
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+ VertexAttrib3sv :: #force_inline proc "c" (index: u32, v: ^[3]i16) { impl_VertexAttrib3sv(index, v); }
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+ VertexAttrib4Nbv :: #force_inline proc "c" (index: u32, v: ^[4]i8) { impl_VertexAttrib4Nbv(index, v); }
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+ VertexAttrib4Niv :: #force_inline proc "c" (index: u32, v: ^[4]i32) { impl_VertexAttrib4Niv(index, v); }
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+ VertexAttrib4Nsv :: #force_inline proc "c" (index: u32, v: ^[4]i16) { impl_VertexAttrib4Nsv(index, v); }
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VertexAttrib4Nub :: #force_inline proc "c" (index: u32, x: u8, y: u8, z: u8, w: u8) { impl_VertexAttrib4Nub(index, x, y, z, w); }
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- VertexAttrib4Nubv :: #force_inline proc "c" (index: u32, v: [^]u8) { impl_VertexAttrib4Nubv(index, v); }
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- VertexAttrib4Nuiv :: #force_inline proc "c" (index: u32, v: [^]u32) { impl_VertexAttrib4Nuiv(index, v); }
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- VertexAttrib4Nusv :: #force_inline proc "c" (index: u32, v: [^]u16) { impl_VertexAttrib4Nusv(index, v); }
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- VertexAttrib4bv :: #force_inline proc "c" (index: u32, v: [^]i8) { impl_VertexAttrib4bv(index, v); }
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+ VertexAttrib4Nubv :: #force_inline proc "c" (index: u32, v: ^[4]u8) { impl_VertexAttrib4Nubv(index, v); }
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+ VertexAttrib4Nuiv :: #force_inline proc "c" (index: u32, v: ^[4]u32) { impl_VertexAttrib4Nuiv(index, v); }
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+ VertexAttrib4Nusv :: #force_inline proc "c" (index: u32, v: ^[4]u16) { impl_VertexAttrib4Nusv(index, v); }
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+ VertexAttrib4bv :: #force_inline proc "c" (index: u32, v: ^[4]i8) { impl_VertexAttrib4bv(index, v); }
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VertexAttrib4d :: #force_inline proc "c" (index: u32, x: f64, y: f64, z: f64, w: f64) { impl_VertexAttrib4d(index, x, y, z, w); }
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- VertexAttrib4dv :: #force_inline proc "c" (index: u32, v: [^]f64) { impl_VertexAttrib4dv(index, v); }
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+ VertexAttrib4dv :: #force_inline proc "c" (index: u32, v: ^[4]f64) { impl_VertexAttrib4dv(index, v); }
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VertexAttrib4f :: #force_inline proc "c" (index: u32, x: f32, y: f32, z: f32, w: f32) { impl_VertexAttrib4f(index, x, y, z, w); }
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- VertexAttrib4fv :: #force_inline proc "c" (index: u32, v: [^]f32) { impl_VertexAttrib4fv(index, v); }
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- VertexAttrib4iv :: #force_inline proc "c" (index: u32, v: [^]i32) { impl_VertexAttrib4iv(index, v); }
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+ VertexAttrib4fv :: #force_inline proc "c" (index: u32, v: ^[4]f32) { impl_VertexAttrib4fv(index, v); }
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+ VertexAttrib4iv :: #force_inline proc "c" (index: u32, v: ^[4]i32) { impl_VertexAttrib4iv(index, v); }
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VertexAttrib4s :: #force_inline proc "c" (index: u32, x: i16, y: i16, z: i16, w: i16) { impl_VertexAttrib4s(index, x, y, z, w); }
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- VertexAttrib4sv :: #force_inline proc "c" (index: u32, v: [^]i16) { impl_VertexAttrib4sv(index, v); }
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- VertexAttrib4ubv :: #force_inline proc "c" (index: u32, v: [^]u8) { impl_VertexAttrib4ubv(index, v); }
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- VertexAttrib4uiv :: #force_inline proc "c" (index: u32, v: [^]u32) { impl_VertexAttrib4uiv(index, v); }
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- VertexAttrib4usv :: #force_inline proc "c" (index: u32, v: [^]u16) { impl_VertexAttrib4usv(index, v); }
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+ VertexAttrib4sv :: #force_inline proc "c" (index: u32, v: ^[4]i16) { impl_VertexAttrib4sv(index, v); }
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+ VertexAttrib4ubv :: #force_inline proc "c" (index: u32, v: ^[4]u8) { impl_VertexAttrib4ubv(index, v); }
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+ VertexAttrib4uiv :: #force_inline proc "c" (index: u32, v: ^[4]u32) { impl_VertexAttrib4uiv(index, v); }
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+ VertexAttrib4usv :: #force_inline proc "c" (index: u32, v: ^[4]u16) { impl_VertexAttrib4usv(index, v); }
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VertexAttribPointer :: #force_inline proc "c" (index: u32, size: i32, type: u32, normalized: bool, stride: i32, pointer: rawptr) { impl_VertexAttribPointer(index, size, type, normalized, stride, pointer); }
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// VERSION_2_1
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- UniformMatrix2x3fv :: #force_inline proc "c" (location: i32, count: i32, transpose: bool, value: [^]f32) { impl_UniformMatrix2x3fv(location, count, transpose, value); }
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- UniformMatrix3x2fv :: #force_inline proc "c" (location: i32, count: i32, transpose: bool, value: [^]f32) { impl_UniformMatrix3x2fv(location, count, transpose, value); }
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- UniformMatrix2x4fv :: #force_inline proc "c" (location: i32, count: i32, transpose: bool, value: [^]f32) { impl_UniformMatrix2x4fv(location, count, transpose, value); }
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- UniformMatrix4x2fv :: #force_inline proc "c" (location: i32, count: i32, transpose: bool, value: [^]f32) { impl_UniformMatrix4x2fv(location, count, transpose, value); }
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- UniformMatrix3x4fv :: #force_inline proc "c" (location: i32, count: i32, transpose: bool, value: [^]f32) { impl_UniformMatrix3x4fv(location, count, transpose, value); }
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- UniformMatrix4x3fv :: #force_inline proc "c" (location: i32, count: i32, transpose: bool, value: [^]f32) { impl_UniformMatrix4x3fv(location, count, transpose, value); }
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+ UniformMatrix2x3fv :: #force_inline proc "c" (location: i32, count: i32, transpose: bool, value: ^[2][3]f32) { impl_UniformMatrix2x3fv(location, count, transpose, value); }
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+ UniformMatrix3x2fv :: #force_inline proc "c" (location: i32, count: i32, transpose: bool, value: ^[3][2]f32) { impl_UniformMatrix3x2fv(location, count, transpose, value); }
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+ UniformMatrix2x4fv :: #force_inline proc "c" (location: i32, count: i32, transpose: bool, value: ^[2][4]f32) { impl_UniformMatrix2x4fv(location, count, transpose, value); }
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+ UniformMatrix4x2fv :: #force_inline proc "c" (location: i32, count: i32, transpose: bool, value: ^[4][2]f32) { impl_UniformMatrix4x2fv(location, count, transpose, value); }
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+ UniformMatrix3x4fv :: #force_inline proc "c" (location: i32, count: i32, transpose: bool, value: ^[3][4]f32) { impl_UniformMatrix3x4fv(location, count, transpose, value); }
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+ UniformMatrix4x3fv :: #force_inline proc "c" (location: i32, count: i32, transpose: bool, value: ^[4][3]f32) { impl_UniformMatrix4x3fv(location, count, transpose, value); }
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// VERSION_3_0
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@@ -466,77 +466,77 @@ when !ODIN_DEBUG {
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IsProgramPipeline :: #force_inline proc "c" (pipeline: u32) -> bool { ret := impl_IsProgramPipeline(pipeline); return ret; }
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GetProgramPipelineiv :: #force_inline proc "c" (pipeline: u32, pname: u32, params: [^]i32) { impl_GetProgramPipelineiv(pipeline, pname, params); }
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ProgramUniform1i :: #force_inline proc "c" (program: u32, location: i32, v0: i32) { impl_ProgramUniform1i(program, location, v0); }
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- ProgramUniform1iv :: #force_inline proc "c" (program: u32, location: i32, count: i32, value: [^]i32) { impl_ProgramUniform1iv(program, location, count, value); }
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+ ProgramUniform1iv :: #force_inline proc "c" (program: u32, location: i32, count: i32, value: ^[1]i32) { impl_ProgramUniform1iv(program, location, count, value); }
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ProgramUniform1f :: #force_inline proc "c" (program: u32, location: i32, v0: f32) { impl_ProgramUniform1f(program, location, v0); }
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- ProgramUniform1fv :: #force_inline proc "c" (program: u32, location: i32, count: i32, value: [^]f32) { impl_ProgramUniform1fv(program, location, count, value); }
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+ ProgramUniform1fv :: #force_inline proc "c" (program: u32, location: i32, count: i32, value: ^[1]f32) { impl_ProgramUniform1fv(program, location, count, value); }
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ProgramUniform1d :: #force_inline proc "c" (program: u32, location: i32, v0: f64) { impl_ProgramUniform1d(program, location, v0); }
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- ProgramUniform1dv :: #force_inline proc "c" (program: u32, location: i32, count: i32, value: [^]f64) { impl_ProgramUniform1dv(program, location, count, value); }
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+ ProgramUniform1dv :: #force_inline proc "c" (program: u32, location: i32, count: i32, value: ^[1]f64) { impl_ProgramUniform1dv(program, location, count, value); }
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ProgramUniform1ui :: #force_inline proc "c" (program: u32, location: i32, v0: u32) { impl_ProgramUniform1ui(program, location, v0); }
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- ProgramUniform1uiv :: #force_inline proc "c" (program: u32, location: i32, count: i32, value: [^]u32) { impl_ProgramUniform1uiv(program, location, count, value); }
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+ ProgramUniform1uiv :: #force_inline proc "c" (program: u32, location: i32, count: i32, value: ^[1]u32) { impl_ProgramUniform1uiv(program, location, count, value); }
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ProgramUniform2i :: #force_inline proc "c" (program: u32, location: i32, v0: i32, v1: i32) { impl_ProgramUniform2i(program, location, v0, v1); }
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- ProgramUniform2iv :: #force_inline proc "c" (program: u32, location: i32, count: i32, value: [^]i32) { impl_ProgramUniform2iv(program, location, count, value); }
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+ ProgramUniform2iv :: #force_inline proc "c" (program: u32, location: i32, count: i32, value: ^[2]i32) { impl_ProgramUniform2iv(program, location, count, value); }
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ProgramUniform2f :: #force_inline proc "c" (program: u32, location: i32, v0: f32, v1: f32) { impl_ProgramUniform2f(program, location, v0, v1); }
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- ProgramUniform2fv :: #force_inline proc "c" (program: u32, location: i32, count: i32, value: [^]f32) { impl_ProgramUniform2fv(program, location, count, value); }
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+ ProgramUniform2fv :: #force_inline proc "c" (program: u32, location: i32, count: i32, value: ^[2]f32) { impl_ProgramUniform2fv(program, location, count, value); }
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ProgramUniform2d :: #force_inline proc "c" (program: u32, location: i32, v0: f64, v1: f64) { impl_ProgramUniform2d(program, location, v0, v1); }
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- ProgramUniform2dv :: #force_inline proc "c" (program: u32, location: i32, count: i32, value: [^]f64) { impl_ProgramUniform2dv(program, location, count, value); }
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+ ProgramUniform2dv :: #force_inline proc "c" (program: u32, location: i32, count: i32, value: ^[2]f64) { impl_ProgramUniform2dv(program, location, count, value); }
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ProgramUniform2ui :: #force_inline proc "c" (program: u32, location: i32, v0: u32, v1: u32) { impl_ProgramUniform2ui(program, location, v0, v1); }
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- ProgramUniform2uiv :: #force_inline proc "c" (program: u32, location: i32, count: i32, value: [^]u32) { impl_ProgramUniform2uiv(program, location, count, value); }
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+ ProgramUniform2uiv :: #force_inline proc "c" (program: u32, location: i32, count: i32, value: ^[2]u32) { impl_ProgramUniform2uiv(program, location, count, value); }
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ProgramUniform3i :: #force_inline proc "c" (program: u32, location: i32, v0: i32, v1: i32, v2: i32) { impl_ProgramUniform3i(program, location, v0, v1, v2); }
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- ProgramUniform3iv :: #force_inline proc "c" (program: u32, location: i32, count: i32, value: [^]i32) { impl_ProgramUniform3iv(program, location, count, value); }
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+ ProgramUniform3iv :: #force_inline proc "c" (program: u32, location: i32, count: i32, value: ^[3]i32) { impl_ProgramUniform3iv(program, location, count, value); }
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ProgramUniform3f :: #force_inline proc "c" (program: u32, location: i32, v0: f32, v1: f32, v2: f32) { impl_ProgramUniform3f(program, location, v0, v1, v2); }
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- ProgramUniform3fv :: #force_inline proc "c" (program: u32, location: i32, count: i32, value: [^]f32) { impl_ProgramUniform3fv(program, location, count, value); }
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+ ProgramUniform3fv :: #force_inline proc "c" (program: u32, location: i32, count: i32, value: ^[3]f32) { impl_ProgramUniform3fv(program, location, count, value); }
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ProgramUniform3d :: #force_inline proc "c" (program: u32, location: i32, v0: f64, v1: f64, v2: f64) { impl_ProgramUniform3d(program, location, v0, v1, v2); }
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- ProgramUniform3dv :: #force_inline proc "c" (program: u32, location: i32, count: i32, value: [^]f64) { impl_ProgramUniform3dv(program, location, count, value); }
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+ ProgramUniform3dv :: #force_inline proc "c" (program: u32, location: i32, count: i32, value: ^[3]f64) { impl_ProgramUniform3dv(program, location, count, value); }
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ProgramUniform3ui :: #force_inline proc "c" (program: u32, location: i32, v0: u32, v1: u32, v2: u32) { impl_ProgramUniform3ui(program, location, v0, v1, v2); }
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- ProgramUniform3uiv :: #force_inline proc "c" (program: u32, location: i32, count: i32, value: [^]u32) { impl_ProgramUniform3uiv(program, location, count, value); }
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+ ProgramUniform3uiv :: #force_inline proc "c" (program: u32, location: i32, count: i32, value: ^[3]u32) { impl_ProgramUniform3uiv(program, location, count, value); }
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ProgramUniform4i :: #force_inline proc "c" (program: u32, location: i32, v0: i32, v1: i32, v2: i32, v3: i32) { impl_ProgramUniform4i(program, location, v0, v1, v2, v3); }
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- ProgramUniform4iv :: #force_inline proc "c" (program: u32, location: i32, count: i32, value: [^]i32) { impl_ProgramUniform4iv(program, location, count, value); }
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+ ProgramUniform4iv :: #force_inline proc "c" (program: u32, location: i32, count: i32, value: ^[4]i32) { impl_ProgramUniform4iv(program, location, count, value); }
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ProgramUniform4f :: #force_inline proc "c" (program: u32, location: i32, v0: f32, v1: f32, v2: f32, v3: f32) { impl_ProgramUniform4f(program, location, v0, v1, v2, v3); }
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- ProgramUniform4fv :: #force_inline proc "c" (program: u32, location: i32, count: i32, value: [^]f32) { impl_ProgramUniform4fv(program, location, count, value); }
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+ ProgramUniform4fv :: #force_inline proc "c" (program: u32, location: i32, count: i32, value: ^[4]f32) { impl_ProgramUniform4fv(program, location, count, value); }
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ProgramUniform4d :: #force_inline proc "c" (program: u32, location: i32, v0: f64, v1: f64, v2: f64, v3: f64) { impl_ProgramUniform4d(program, location, v0, v1, v2, v3); }
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- ProgramUniform4dv :: #force_inline proc "c" (program: u32, location: i32, count: i32, value: [^]f64) { impl_ProgramUniform4dv(program, location, count, value); }
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+ ProgramUniform4dv :: #force_inline proc "c" (program: u32, location: i32, count: i32, value: ^[4]f64) { impl_ProgramUniform4dv(program, location, count, value); }
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ProgramUniform4ui :: #force_inline proc "c" (program: u32, location: i32, v0: u32, v1: u32, v2: u32, v3: u32) { impl_ProgramUniform4ui(program, location, v0, v1, v2, v3); }
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- ProgramUniform4uiv :: #force_inline proc "c" (program: u32, location: i32, count: i32, value: [^]u32) { impl_ProgramUniform4uiv(program, location, count, value); }
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- ProgramUniformMatrix2fv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^]f32) { impl_ProgramUniformMatrix2fv(program, location, count, transpose, value); }
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- ProgramUniformMatrix3fv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^]f32) { impl_ProgramUniformMatrix3fv(program, location, count, transpose, value); }
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- ProgramUniformMatrix4fv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^]f32) { impl_ProgramUniformMatrix4fv(program, location, count, transpose, value); }
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- ProgramUniformMatrix2dv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^]f64) { impl_ProgramUniformMatrix2dv(program, location, count, transpose, value); }
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- ProgramUniformMatrix3dv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^]f64) { impl_ProgramUniformMatrix3dv(program, location, count, transpose, value); }
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- ProgramUniformMatrix4dv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^]f64) { impl_ProgramUniformMatrix4dv(program, location, count, transpose, value); }
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- ProgramUniformMatrix2x3fv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^]f32) { impl_ProgramUniformMatrix2x3fv(program, location, count, transpose, value); }
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- ProgramUniformMatrix3x2fv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^]f32) { impl_ProgramUniformMatrix3x2fv(program, location, count, transpose, value); }
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- ProgramUniformMatrix2x4fv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^]f32) { impl_ProgramUniformMatrix2x4fv(program, location, count, transpose, value); }
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- ProgramUniformMatrix4x2fv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^]f32) { impl_ProgramUniformMatrix4x2fv(program, location, count, transpose, value); }
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- ProgramUniformMatrix3x4fv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^]f32) { impl_ProgramUniformMatrix3x4fv(program, location, count, transpose, value); }
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- ProgramUniformMatrix4x3fv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^]f32) { impl_ProgramUniformMatrix4x3fv(program, location, count, transpose, value); }
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- ProgramUniformMatrix2x3dv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^]f64) { impl_ProgramUniformMatrix2x3dv(program, location, count, transpose, value); }
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- ProgramUniformMatrix3x2dv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^]f64) { impl_ProgramUniformMatrix3x2dv(program, location, count, transpose, value); }
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- ProgramUniformMatrix2x4dv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^]f64) { impl_ProgramUniformMatrix2x4dv(program, location, count, transpose, value); }
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- ProgramUniformMatrix4x2dv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^]f64) { impl_ProgramUniformMatrix4x2dv(program, location, count, transpose, value); }
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- ProgramUniformMatrix3x4dv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^]f64) { impl_ProgramUniformMatrix3x4dv(program, location, count, transpose, value); }
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- ProgramUniformMatrix4x3dv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^]f64) { impl_ProgramUniformMatrix4x3dv(program, location, count, transpose, value); }
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+ ProgramUniform4uiv :: #force_inline proc "c" (program: u32, location: i32, count: i32, value: ^[4]u32) { impl_ProgramUniform4uiv(program, location, count, value); }
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+ ProgramUniformMatrix2fv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: ^[2][2]f32) { impl_ProgramUniformMatrix2fv(program, location, count, transpose, value); }
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+ ProgramUniformMatrix3fv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: ^[3][3]f32) { impl_ProgramUniformMatrix3fv(program, location, count, transpose, value); }
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+ ProgramUniformMatrix4fv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: ^[4][4]f32) { impl_ProgramUniformMatrix4fv(program, location, count, transpose, value); }
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+ ProgramUniformMatrix2dv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: ^[2][2]f64) { impl_ProgramUniformMatrix2dv(program, location, count, transpose, value); }
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+ ProgramUniformMatrix3dv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: ^[3][3]f64) { impl_ProgramUniformMatrix3dv(program, location, count, transpose, value); }
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+ ProgramUniformMatrix4dv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: ^[4][4]f64) { impl_ProgramUniformMatrix4dv(program, location, count, transpose, value); }
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+ ProgramUniformMatrix2x3fv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: ^[2][3]f32) { impl_ProgramUniformMatrix2x3fv(program, location, count, transpose, value); }
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+ ProgramUniformMatrix3x2fv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: ^[3][2]f32) { impl_ProgramUniformMatrix3x2fv(program, location, count, transpose, value); }
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+ ProgramUniformMatrix2x4fv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: ^[2][4]f32) { impl_ProgramUniformMatrix2x4fv(program, location, count, transpose, value); }
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+ ProgramUniformMatrix4x2fv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: ^[4][2]f32) { impl_ProgramUniformMatrix4x2fv(program, location, count, transpose, value); }
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+ ProgramUniformMatrix3x4fv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: ^[3][4]f32) { impl_ProgramUniformMatrix3x4fv(program, location, count, transpose, value); }
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+ ProgramUniformMatrix4x3fv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: ^[4][3]f32) { impl_ProgramUniformMatrix4x3fv(program, location, count, transpose, value); }
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+ ProgramUniformMatrix2x3dv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: ^[2][3]f64) { impl_ProgramUniformMatrix2x3dv(program, location, count, transpose, value); }
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+ ProgramUniformMatrix3x2dv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: ^[3][2]f64) { impl_ProgramUniformMatrix3x2dv(program, location, count, transpose, value); }
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+ ProgramUniformMatrix2x4dv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: ^[2][4]f64) { impl_ProgramUniformMatrix2x4dv(program, location, count, transpose, value); }
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+ ProgramUniformMatrix4x2dv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: ^[4][2]f64) { impl_ProgramUniformMatrix4x2dv(program, location, count, transpose, value); }
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+ ProgramUniformMatrix3x4dv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: ^[3][4]f64) { impl_ProgramUniformMatrix3x4dv(program, location, count, transpose, value); }
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+ ProgramUniformMatrix4x3dv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: ^[4][3]f64) { impl_ProgramUniformMatrix4x3dv(program, location, count, transpose, value); }
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ValidateProgramPipeline :: #force_inline proc "c" (pipeline: u32) { impl_ValidateProgramPipeline(pipeline); }
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GetProgramPipelineInfoLog :: #force_inline proc "c" (pipeline: u32, bufSize: i32, length: ^i32, infoLog: [^]u8) { impl_GetProgramPipelineInfoLog(pipeline, bufSize, length, infoLog); }
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VertexAttribL1d :: #force_inline proc "c" (index: u32, x: f64) { impl_VertexAttribL1d(index, x); }
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VertexAttribL2d :: #force_inline proc "c" (index: u32, x: f64, y: f64) { impl_VertexAttribL2d(index, x, y); }
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VertexAttribL3d :: #force_inline proc "c" (index: u32, x: f64, y: f64, z: f64) { impl_VertexAttribL3d(index, x, y, z); }
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VertexAttribL4d :: #force_inline proc "c" (index: u32, x: f64, y: f64, z: f64, w: f64) { impl_VertexAttribL4d(index, x, y, z, w); }
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- VertexAttribL1dv :: #force_inline proc "c" (index: u32, v: [^]f64) { impl_VertexAttribL1dv(index, v); }
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- VertexAttribL2dv :: #force_inline proc "c" (index: u32, v: [^]f64) { impl_VertexAttribL2dv(index, v); }
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- VertexAttribL3dv :: #force_inline proc "c" (index: u32, v: [^]f64) { impl_VertexAttribL3dv(index, v); }
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- VertexAttribL4dv :: #force_inline proc "c" (index: u32, v: [^]f64) { impl_VertexAttribL4dv(index, v); }
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+ VertexAttribL1dv :: #force_inline proc "c" (index: u32, v: ^[1]f64) { impl_VertexAttribL1dv(index, v); }
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+ VertexAttribL2dv :: #force_inline proc "c" (index: u32, v: ^[2]f64) { impl_VertexAttribL2dv(index, v); }
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+ VertexAttribL3dv :: #force_inline proc "c" (index: u32, v: ^[3]f64) { impl_VertexAttribL3dv(index, v); }
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+ VertexAttribL4dv :: #force_inline proc "c" (index: u32, v: ^[4]f64) { impl_VertexAttribL4dv(index, v); }
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VertexAttribLPointer :: #force_inline proc "c" (index: u32, size: i32, type: u32, stride: i32, pointer: rawptr) { impl_VertexAttribLPointer(index, size, type, stride, pointer); }
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GetVertexAttribLdv :: #force_inline proc "c" (index: u32, pname: u32, params: [^]f64) { impl_GetVertexAttribLdv(index, pname, params); }
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ViewportArrayv :: #force_inline proc "c" (first: u32, count: i32, v: [^]f32) { impl_ViewportArrayv(first, count, v); }
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ViewportIndexedf :: #force_inline proc "c" (index: u32, x: f32, y: f32, w: f32, h: f32) { impl_ViewportIndexedf(index, x, y, w, h); }
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- ViewportIndexedfv :: #force_inline proc "c" (index: u32, v: [^]f32) { impl_ViewportIndexedfv(index, v); }
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+ ViewportIndexedfv :: #force_inline proc "c" (index: u32, v: ^[4]f32) { impl_ViewportIndexedfv(index, v); }
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ScissorArrayv :: #force_inline proc "c" (first: u32, count: i32, v: [^]i32) { impl_ScissorArrayv(first, count, v); }
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ScissorIndexed :: #force_inline proc "c" (index: u32, left: i32, bottom: i32, width: i32, height: i32) { impl_ScissorIndexed(index, left, bottom, width, height); }
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- ScissorIndexedv :: #force_inline proc "c" (index: u32, v: [^]i32) { impl_ScissorIndexedv(index, v); }
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+ ScissorIndexedv :: #force_inline proc "c" (index: u32, v: ^[4]i32) { impl_ScissorIndexedv(index, v); }
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DepthRangeArrayv :: #force_inline proc "c" (first: u32, count: i32, v: [^]f64) { impl_DepthRangeArrayv(first, count, v); }
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DepthRangeIndexed :: #force_inline proc "c" (index: u32, n: f64, f: f64) { impl_DepthRangeIndexed(index, n, f); }
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- GetFloati_v :: #force_inline proc "c" (target: u32, index: u32, data: [^]f32) { impl_GetFloati_v(target, index, data); }
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- GetDoublei_v :: #force_inline proc "c" (target: u32, index: u32, data: [^]f64) { impl_GetDoublei_v(target, index, data); }
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+ GetFloati_v :: #force_inline proc "c" (target: u32, index: u32, data: ^f32) { impl_GetFloati_v(target, index, data); }
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+ GetDoublei_v :: #force_inline proc "c" (target: u32, index: u32, data: ^f64) { impl_GetDoublei_v(target, index, data); }
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// VERSION_4_2
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DrawArraysInstancedBaseInstance :: #force_inline proc "c" (mode: u32, first: i32, count: i32, instancecount: i32, baseinstance: u32) { impl_DrawArraysInstancedBaseInstance(mode, first, count, instancecount, baseinstance); }
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@@ -974,50 +974,50 @@ when !ODIN_DEBUG {
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UniformMatrix4fv :: #force_inline proc "c" (location: i32, count: i32, transpose: bool, value: [^]f32, loc := #caller_location) { impl_UniformMatrix4fv(location, count, transpose, value); debug_helper(loc, 0, location, count, transpose, value); }
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ValidateProgram :: #force_inline proc "c" (program: u32, loc := #caller_location) { impl_ValidateProgram(program); debug_helper(loc, 0, program); }
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VertexAttrib1d :: #force_inline proc "c" (index: u32, x: f64, loc := #caller_location) { impl_VertexAttrib1d(index, x); debug_helper(loc, 0, index, x); }
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- VertexAttrib1dv :: #force_inline proc "c" (index: u32, v: [^]f64, loc := #caller_location) { impl_VertexAttrib1dv(index, v); debug_helper(loc, 0, index, v); }
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+ VertexAttrib1dv :: #force_inline proc "c" (index: u32, v: ^[1]f64, loc := #caller_location) { impl_VertexAttrib1dv(index, v); debug_helper(loc, 0, index, v); }
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VertexAttrib1f :: #force_inline proc "c" (index: u32, x: f32, loc := #caller_location) { impl_VertexAttrib1f(index, x); debug_helper(loc, 0, index, x); }
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- VertexAttrib1fv :: #force_inline proc "c" (index: u32, v: [^]f32, loc := #caller_location) { impl_VertexAttrib1fv(index, v); debug_helper(loc, 0, index, v); }
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+ VertexAttrib1fv :: #force_inline proc "c" (index: u32, v: ^[1]f32, loc := #caller_location) { impl_VertexAttrib1fv(index, v); debug_helper(loc, 0, index, v); }
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VertexAttrib1s :: #force_inline proc "c" (index: u32, x: i16, loc := #caller_location) { impl_VertexAttrib1s(index, x); debug_helper(loc, 0, index, x); }
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- VertexAttrib1sv :: #force_inline proc "c" (index: u32, v: [^]i16, loc := #caller_location) { impl_VertexAttrib1sv(index, v); debug_helper(loc, 0, index, v); }
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+ VertexAttrib1sv :: #force_inline proc "c" (index: u32, v: ^[1]i16, loc := #caller_location) { impl_VertexAttrib1sv(index, v); debug_helper(loc, 0, index, v); }
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VertexAttrib2d :: #force_inline proc "c" (index: u32, x: f64, y: f64, loc := #caller_location) { impl_VertexAttrib2d(index, x, y); debug_helper(loc, 0, index, x, y); }
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- VertexAttrib2dv :: #force_inline proc "c" (index: u32, v: [^]f64, loc := #caller_location) { impl_VertexAttrib2dv(index, v); debug_helper(loc, 0, index, v); }
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+ VertexAttrib2dv :: #force_inline proc "c" (index: u32, v: ^[2]f64, loc := #caller_location) { impl_VertexAttrib2dv(index, v); debug_helper(loc, 0, index, v); }
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VertexAttrib2f :: #force_inline proc "c" (index: u32, x: f32, y: f32, loc := #caller_location) { impl_VertexAttrib2f(index, x, y); debug_helper(loc, 0, index, x, y); }
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- VertexAttrib2fv :: #force_inline proc "c" (index: u32, v: [^]f32, loc := #caller_location) { impl_VertexAttrib2fv(index, v); debug_helper(loc, 0, index, v); }
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+ VertexAttrib2fv :: #force_inline proc "c" (index: u32, v: ^[2]f32, loc := #caller_location) { impl_VertexAttrib2fv(index, v); debug_helper(loc, 0, index, v); }
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VertexAttrib2s :: #force_inline proc "c" (index: u32, x: i16, y: i16, loc := #caller_location) { impl_VertexAttrib2s(index, x, y); debug_helper(loc, 0, index, x, y); }
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- VertexAttrib2sv :: #force_inline proc "c" (index: u32, v: [^]i16, loc := #caller_location) { impl_VertexAttrib2sv(index, v); debug_helper(loc, 0, index, v); }
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+ VertexAttrib2sv :: #force_inline proc "c" (index: u32, v: ^[2]i16, loc := #caller_location) { impl_VertexAttrib2sv(index, v); debug_helper(loc, 0, index, v); }
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VertexAttrib3d :: #force_inline proc "c" (index: u32, x: f64, y: f64, z: f64, loc := #caller_location) { impl_VertexAttrib3d(index, x, y, z); debug_helper(loc, 0, index, x, y, z); }
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- VertexAttrib3dv :: #force_inline proc "c" (index: u32, v: [^]f64, loc := #caller_location) { impl_VertexAttrib3dv(index, v); debug_helper(loc, 0, index, v); }
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+ VertexAttrib3dv :: #force_inline proc "c" (index: u32, v: ^[3]f64, loc := #caller_location) { impl_VertexAttrib3dv(index, v); debug_helper(loc, 0, index, v); }
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VertexAttrib3f :: #force_inline proc "c" (index: u32, x: f32, y: f32, z: f32, loc := #caller_location) { impl_VertexAttrib3f(index, x, y, z); debug_helper(loc, 0, index, x, y, z); }
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- VertexAttrib3fv :: #force_inline proc "c" (index: u32, v: [^]f32, loc := #caller_location) { impl_VertexAttrib3fv(index, v); debug_helper(loc, 0, index, v); }
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+ VertexAttrib3fv :: #force_inline proc "c" (index: u32, v: ^[3]f32, loc := #caller_location) { impl_VertexAttrib3fv(index, v); debug_helper(loc, 0, index, v); }
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VertexAttrib3s :: #force_inline proc "c" (index: u32, x: i16, y: i16, z: i16, loc := #caller_location) { impl_VertexAttrib3s(index, x, y, z); debug_helper(loc, 0, index, x, y, z); }
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- VertexAttrib3sv :: #force_inline proc "c" (index: u32, v: [^]i16, loc := #caller_location) { impl_VertexAttrib3sv(index, v); debug_helper(loc, 0, index, v); }
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- VertexAttrib4Nbv :: #force_inline proc "c" (index: u32, v: [^]i8, loc := #caller_location) { impl_VertexAttrib4Nbv(index, v); debug_helper(loc, 0, index, v); }
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- VertexAttrib4Niv :: #force_inline proc "c" (index: u32, v: [^]i32, loc := #caller_location) { impl_VertexAttrib4Niv(index, v); debug_helper(loc, 0, index, v); }
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- VertexAttrib4Nsv :: #force_inline proc "c" (index: u32, v: [^]i16, loc := #caller_location) { impl_VertexAttrib4Nsv(index, v); debug_helper(loc, 0, index, v); }
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+ VertexAttrib3sv :: #force_inline proc "c" (index: u32, v: ^[3]i16, loc := #caller_location) { impl_VertexAttrib3sv(index, v); debug_helper(loc, 0, index, v); }
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+ VertexAttrib4Nbv :: #force_inline proc "c" (index: u32, v: ^[4]i8, loc := #caller_location) { impl_VertexAttrib4Nbv(index, v); debug_helper(loc, 0, index, v); }
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+ VertexAttrib4Niv :: #force_inline proc "c" (index: u32, v: ^[4]i32, loc := #caller_location) { impl_VertexAttrib4Niv(index, v); debug_helper(loc, 0, index, v); }
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+ VertexAttrib4Nsv :: #force_inline proc "c" (index: u32, v: ^[4]i16, loc := #caller_location) { impl_VertexAttrib4Nsv(index, v); debug_helper(loc, 0, index, v); }
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VertexAttrib4Nub :: #force_inline proc "c" (index: u32, x: u8, y: u8, z: u8, w: u8, loc := #caller_location) { impl_VertexAttrib4Nub(index, x, y, z, w); debug_helper(loc, 0, index, x, y, z, w); }
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- VertexAttrib4Nubv :: #force_inline proc "c" (index: u32, v: [^]u8, loc := #caller_location) { impl_VertexAttrib4Nubv(index, v); debug_helper(loc, 0, index, v); }
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- VertexAttrib4Nuiv :: #force_inline proc "c" (index: u32, v: [^]u32, loc := #caller_location) { impl_VertexAttrib4Nuiv(index, v); debug_helper(loc, 0, index, v); }
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- VertexAttrib4Nusv :: #force_inline proc "c" (index: u32, v: [^]u16, loc := #caller_location) { impl_VertexAttrib4Nusv(index, v); debug_helper(loc, 0, index, v); }
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- VertexAttrib4bv :: #force_inline proc "c" (index: u32, v: [^]i8, loc := #caller_location) { impl_VertexAttrib4bv(index, v); debug_helper(loc, 0, index, v); }
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+ VertexAttrib4Nubv :: #force_inline proc "c" (index: u32, v: ^[4]u8, loc := #caller_location) { impl_VertexAttrib4Nubv(index, v); debug_helper(loc, 0, index, v); }
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+ VertexAttrib4Nuiv :: #force_inline proc "c" (index: u32, v: ^[4]u32, loc := #caller_location) { impl_VertexAttrib4Nuiv(index, v); debug_helper(loc, 0, index, v); }
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+ VertexAttrib4Nusv :: #force_inline proc "c" (index: u32, v: ^[4]u16, loc := #caller_location) { impl_VertexAttrib4Nusv(index, v); debug_helper(loc, 0, index, v); }
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+ VertexAttrib4bv :: #force_inline proc "c" (index: u32, v: ^[4]i8, loc := #caller_location) { impl_VertexAttrib4bv(index, v); debug_helper(loc, 0, index, v); }
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VertexAttrib4d :: #force_inline proc "c" (index: u32, x: f64, y: f64, z: f64, w: f64, loc := #caller_location) { impl_VertexAttrib4d(index, x, y, z, w); debug_helper(loc, 0, index, x, y, z, w); }
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- VertexAttrib4dv :: #force_inline proc "c" (index: u32, v: [^]f64, loc := #caller_location) { impl_VertexAttrib4dv(index, v); debug_helper(loc, 0, index, v); }
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+ VertexAttrib4dv :: #force_inline proc "c" (index: u32, v: ^[4]f64, loc := #caller_location) { impl_VertexAttrib4dv(index, v); debug_helper(loc, 0, index, v); }
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VertexAttrib4f :: #force_inline proc "c" (index: u32, x: f32, y: f32, z: f32, w: f32, loc := #caller_location) { impl_VertexAttrib4f(index, x, y, z, w); debug_helper(loc, 0, index, x, y, z, w); }
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- VertexAttrib4fv :: #force_inline proc "c" (index: u32, v: [^]f32, loc := #caller_location) { impl_VertexAttrib4fv(index, v); debug_helper(loc, 0, index, v); }
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- VertexAttrib4iv :: #force_inline proc "c" (index: u32, v: [^]i32, loc := #caller_location) { impl_VertexAttrib4iv(index, v); debug_helper(loc, 0, index, v); }
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+ VertexAttrib4fv :: #force_inline proc "c" (index: u32, v: ^[4]f32, loc := #caller_location) { impl_VertexAttrib4fv(index, v); debug_helper(loc, 0, index, v); }
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+ VertexAttrib4iv :: #force_inline proc "c" (index: u32, v: ^[4]i32, loc := #caller_location) { impl_VertexAttrib4iv(index, v); debug_helper(loc, 0, index, v); }
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VertexAttrib4s :: #force_inline proc "c" (index: u32, x: i16, y: i16, z: i16, w: i16, loc := #caller_location) { impl_VertexAttrib4s(index, x, y, z, w); debug_helper(loc, 0, index, x, y, z, w); }
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- VertexAttrib4sv :: #force_inline proc "c" (index: u32, v: [^]i16, loc := #caller_location) { impl_VertexAttrib4sv(index, v); debug_helper(loc, 0, index, v); }
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- VertexAttrib4ubv :: #force_inline proc "c" (index: u32, v: [^]u8, loc := #caller_location) { impl_VertexAttrib4ubv(index, v); debug_helper(loc, 0, index, v); }
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- VertexAttrib4uiv :: #force_inline proc "c" (index: u32, v: [^]u32, loc := #caller_location) { impl_VertexAttrib4uiv(index, v); debug_helper(loc, 0, index, v); }
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- VertexAttrib4usv :: #force_inline proc "c" (index: u32, v: [^]u16, loc := #caller_location) { impl_VertexAttrib4usv(index, v); debug_helper(loc, 0, index, v); }
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+ VertexAttrib4sv :: #force_inline proc "c" (index: u32, v: ^[4]i16, loc := #caller_location) { impl_VertexAttrib4sv(index, v); debug_helper(loc, 0, index, v); }
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+ VertexAttrib4ubv :: #force_inline proc "c" (index: u32, v: ^[4]u8, loc := #caller_location) { impl_VertexAttrib4ubv(index, v); debug_helper(loc, 0, index, v); }
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+ VertexAttrib4uiv :: #force_inline proc "c" (index: u32, v: ^[4]u32, loc := #caller_location) { impl_VertexAttrib4uiv(index, v); debug_helper(loc, 0, index, v); }
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+ VertexAttrib4usv :: #force_inline proc "c" (index: u32, v: ^[4]u16, loc := #caller_location) { impl_VertexAttrib4usv(index, v); debug_helper(loc, 0, index, v); }
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VertexAttribPointer :: #force_inline proc "c" (index: u32, size: i32, type: u32, normalized: bool, stride: i32, pointer: rawptr, loc := #caller_location) { impl_VertexAttribPointer(index, size, type, normalized, stride, pointer); debug_helper(loc, 0, index, size, type, normalized, stride, pointer); }
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// VERSION_2_1
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- UniformMatrix2x3fv :: #force_inline proc "c" (location: i32, count: i32, transpose: bool, value: [^]f32, loc := #caller_location) { impl_UniformMatrix2x3fv(location, count, transpose, value); debug_helper(loc, 0, location, count, transpose, value); }
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- UniformMatrix3x2fv :: #force_inline proc "c" (location: i32, count: i32, transpose: bool, value: [^]f32, loc := #caller_location) { impl_UniformMatrix3x2fv(location, count, transpose, value); debug_helper(loc, 0, location, count, transpose, value); }
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- UniformMatrix2x4fv :: #force_inline proc "c" (location: i32, count: i32, transpose: bool, value: [^]f32, loc := #caller_location) { impl_UniformMatrix2x4fv(location, count, transpose, value); debug_helper(loc, 0, location, count, transpose, value); }
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- UniformMatrix4x2fv :: #force_inline proc "c" (location: i32, count: i32, transpose: bool, value: [^]f32, loc := #caller_location) { impl_UniformMatrix4x2fv(location, count, transpose, value); debug_helper(loc, 0, location, count, transpose, value); }
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- UniformMatrix3x4fv :: #force_inline proc "c" (location: i32, count: i32, transpose: bool, value: [^]f32, loc := #caller_location) { impl_UniformMatrix3x4fv(location, count, transpose, value); debug_helper(loc, 0, location, count, transpose, value); }
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- UniformMatrix4x3fv :: #force_inline proc "c" (location: i32, count: i32, transpose: bool, value: [^]f32, loc := #caller_location) { impl_UniformMatrix4x3fv(location, count, transpose, value); debug_helper(loc, 0, location, count, transpose, value); }
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+ UniformMatrix2x3fv :: #force_inline proc "c" (location: i32, count: i32, transpose: bool, value: ^[2][3]f32, loc := #caller_location) { impl_UniformMatrix2x3fv(location, count, transpose, value); debug_helper(loc, 0, location, count, transpose, value); }
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+ UniformMatrix3x2fv :: #force_inline proc "c" (location: i32, count: i32, transpose: bool, value: ^[3][2]f32, loc := #caller_location) { impl_UniformMatrix3x2fv(location, count, transpose, value); debug_helper(loc, 0, location, count, transpose, value); }
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+ UniformMatrix2x4fv :: #force_inline proc "c" (location: i32, count: i32, transpose: bool, value: ^[2][4]f32, loc := #caller_location) { impl_UniformMatrix2x4fv(location, count, transpose, value); debug_helper(loc, 0, location, count, transpose, value); }
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+ UniformMatrix4x2fv :: #force_inline proc "c" (location: i32, count: i32, transpose: bool, value: ^[4][2]f32, loc := #caller_location) { impl_UniformMatrix4x2fv(location, count, transpose, value); debug_helper(loc, 0, location, count, transpose, value); }
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+ UniformMatrix3x4fv :: #force_inline proc "c" (location: i32, count: i32, transpose: bool, value: ^[3][4]f32, loc := #caller_location) { impl_UniformMatrix3x4fv(location, count, transpose, value); debug_helper(loc, 0, location, count, transpose, value); }
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+ UniformMatrix4x3fv :: #force_inline proc "c" (location: i32, count: i32, transpose: bool, value: ^[4][3]f32, loc := #caller_location) { impl_UniformMatrix4x3fv(location, count, transpose, value); debug_helper(loc, 0, location, count, transpose, value); }
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// VERSION_3_0
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ColorMaski :: #force_inline proc "c" (index: u32, r: u8, g: u8, b: u8, a: u8, loc := #caller_location) { impl_ColorMaski(index, r, g, b, a); debug_helper(loc, 0, index, r, g, b, a); }
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@@ -1266,73 +1266,73 @@ when !ODIN_DEBUG {
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IsProgramPipeline :: #force_inline proc "c" (pipeline: u32, loc := #caller_location) -> bool { ret := impl_IsProgramPipeline(pipeline); debug_helper(loc, 1, ret, pipeline); return ret;; }
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GetProgramPipelineiv :: #force_inline proc "c" (pipeline: u32, pname: u32, params: [^]i32, loc := #caller_location) { impl_GetProgramPipelineiv(pipeline, pname, params); debug_helper(loc, 0, pipeline, pname, params); }
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ProgramUniform1i :: #force_inline proc "c" (program: u32, location: i32, v0: i32, loc := #caller_location) { impl_ProgramUniform1i(program, location, v0); debug_helper(loc, 0, program, location, v0); }
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- ProgramUniform1iv :: #force_inline proc "c" (program: u32, location: i32, count: i32, value: [^]i32, loc := #caller_location) { impl_ProgramUniform1iv(program, location, count, value); debug_helper(loc, 0, program, location, count, value); }
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+ ProgramUniform1iv :: #force_inline proc "c" (program: u32, location: i32, count: i32, value: ^[1]i32, loc := #caller_location) { impl_ProgramUniform1iv(program, location, count, value); debug_helper(loc, 0, program, location, count, value); }
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ProgramUniform1f :: #force_inline proc "c" (program: u32, location: i32, v0: f32, loc := #caller_location) { impl_ProgramUniform1f(program, location, v0); debug_helper(loc, 0, program, location, v0); }
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- ProgramUniform1fv :: #force_inline proc "c" (program: u32, location: i32, count: i32, value: [^]f32, loc := #caller_location) { impl_ProgramUniform1fv(program, location, count, value); debug_helper(loc, 0, program, location, count, value); }
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+ ProgramUniform1fv :: #force_inline proc "c" (program: u32, location: i32, count: i32, value: ^[1]f32, loc := #caller_location) { impl_ProgramUniform1fv(program, location, count, value); debug_helper(loc, 0, program, location, count, value); }
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ProgramUniform1d :: #force_inline proc "c" (program: u32, location: i32, v0: f64, loc := #caller_location) { impl_ProgramUniform1d(program, location, v0); debug_helper(loc, 0, program, location, v0); }
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- ProgramUniform1dv :: #force_inline proc "c" (program: u32, location: i32, count: i32, value: [^]f64, loc := #caller_location) { impl_ProgramUniform1dv(program, location, count, value); debug_helper(loc, 0, program, location, count, value); }
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+ ProgramUniform1dv :: #force_inline proc "c" (program: u32, location: i32, count: i32, value: ^[1]f64, loc := #caller_location) { impl_ProgramUniform1dv(program, location, count, value); debug_helper(loc, 0, program, location, count, value); }
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ProgramUniform1ui :: #force_inline proc "c" (program: u32, location: i32, v0: u32, loc := #caller_location) { impl_ProgramUniform1ui(program, location, v0); debug_helper(loc, 0, program, location, v0); }
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- ProgramUniform1uiv :: #force_inline proc "c" (program: u32, location: i32, count: i32, value: [^]u32, loc := #caller_location) { impl_ProgramUniform1uiv(program, location, count, value); debug_helper(loc, 0, program, location, count, value); }
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+ ProgramUniform1uiv :: #force_inline proc "c" (program: u32, location: i32, count: i32, value: ^[1]u32, loc := #caller_location) { impl_ProgramUniform1uiv(program, location, count, value); debug_helper(loc, 0, program, location, count, value); }
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ProgramUniform2i :: #force_inline proc "c" (program: u32, location: i32, v0: i32, v1: i32, loc := #caller_location) { impl_ProgramUniform2i(program, location, v0, v1); debug_helper(loc, 0, program, location, v0, v1); }
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- ProgramUniform2iv :: #force_inline proc "c" (program: u32, location: i32, count: i32, value: [^]i32, loc := #caller_location) { impl_ProgramUniform2iv(program, location, count, value); debug_helper(loc, 0, program, location, count, value); }
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+ ProgramUniform2iv :: #force_inline proc "c" (program: u32, location: i32, count: i32, value: ^[2]i32, loc := #caller_location) { impl_ProgramUniform2iv(program, location, count, value); debug_helper(loc, 0, program, location, count, value); }
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ProgramUniform2f :: #force_inline proc "c" (program: u32, location: i32, v0: f32, v1: f32, loc := #caller_location) { impl_ProgramUniform2f(program, location, v0, v1); debug_helper(loc, 0, program, location, v0, v1); }
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- ProgramUniform2fv :: #force_inline proc "c" (program: u32, location: i32, count: i32, value: [^]f32, loc := #caller_location) { impl_ProgramUniform2fv(program, location, count, value); debug_helper(loc, 0, program, location, count, value); }
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+ ProgramUniform2fv :: #force_inline proc "c" (program: u32, location: i32, count: i32, value: ^[2]f32, loc := #caller_location) { impl_ProgramUniform2fv(program, location, count, value); debug_helper(loc, 0, program, location, count, value); }
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ProgramUniform2d :: #force_inline proc "c" (program: u32, location: i32, v0: f64, v1: f64, loc := #caller_location) { impl_ProgramUniform2d(program, location, v0, v1); debug_helper(loc, 0, program, location, v0, v1); }
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- ProgramUniform2dv :: #force_inline proc "c" (program: u32, location: i32, count: i32, value: [^]f64, loc := #caller_location) { impl_ProgramUniform2dv(program, location, count, value); debug_helper(loc, 0, program, location, count, value); }
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+ ProgramUniform2dv :: #force_inline proc "c" (program: u32, location: i32, count: i32, value: ^[2]f64, loc := #caller_location) { impl_ProgramUniform2dv(program, location, count, value); debug_helper(loc, 0, program, location, count, value); }
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ProgramUniform2ui :: #force_inline proc "c" (program: u32, location: i32, v0: u32, v1: u32, loc := #caller_location) { impl_ProgramUniform2ui(program, location, v0, v1); debug_helper(loc, 0, program, location, v0, v1); }
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- ProgramUniform2uiv :: #force_inline proc "c" (program: u32, location: i32, count: i32, value: [^]u32, loc := #caller_location) { impl_ProgramUniform2uiv(program, location, count, value); debug_helper(loc, 0, program, location, count, value); }
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+ ProgramUniform2uiv :: #force_inline proc "c" (program: u32, location: i32, count: i32, value: ^[2]u32, loc := #caller_location) { impl_ProgramUniform2uiv(program, location, count, value); debug_helper(loc, 0, program, location, count, value); }
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ProgramUniform3i :: #force_inline proc "c" (program: u32, location: i32, v0: i32, v1: i32, v2: i32, loc := #caller_location) { impl_ProgramUniform3i(program, location, v0, v1, v2); debug_helper(loc, 0, program, location, v0, v1, v2); }
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- ProgramUniform3iv :: #force_inline proc "c" (program: u32, location: i32, count: i32, value: [^]i32, loc := #caller_location) { impl_ProgramUniform3iv(program, location, count, value); debug_helper(loc, 0, program, location, count, value); }
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+ ProgramUniform3iv :: #force_inline proc "c" (program: u32, location: i32, count: i32, value: ^[3]i32, loc := #caller_location) { impl_ProgramUniform3iv(program, location, count, value); debug_helper(loc, 0, program, location, count, value); }
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ProgramUniform3f :: #force_inline proc "c" (program: u32, location: i32, v0: f32, v1: f32, v2: f32, loc := #caller_location) { impl_ProgramUniform3f(program, location, v0, v1, v2); debug_helper(loc, 0, program, location, v0, v1, v2); }
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- ProgramUniform3fv :: #force_inline proc "c" (program: u32, location: i32, count: i32, value: [^]f32, loc := #caller_location) { impl_ProgramUniform3fv(program, location, count, value); debug_helper(loc, 0, program, location, count, value); }
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+ ProgramUniform3fv :: #force_inline proc "c" (program: u32, location: i32, count: i32, value: ^[3]f32, loc := #caller_location) { impl_ProgramUniform3fv(program, location, count, value); debug_helper(loc, 0, program, location, count, value); }
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ProgramUniform3d :: #force_inline proc "c" (program: u32, location: i32, v0: f64, v1: f64, v2: f64, loc := #caller_location) { impl_ProgramUniform3d(program, location, v0, v1, v2); debug_helper(loc, 0, program, location, v0, v1, v2); }
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- ProgramUniform3dv :: #force_inline proc "c" (program: u32, location: i32, count: i32, value: [^]f64, loc := #caller_location) { impl_ProgramUniform3dv(program, location, count, value); debug_helper(loc, 0, program, location, count, value); }
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+ ProgramUniform3dv :: #force_inline proc "c" (program: u32, location: i32, count: i32, value: ^[3]f64, loc := #caller_location) { impl_ProgramUniform3dv(program, location, count, value); debug_helper(loc, 0, program, location, count, value); }
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ProgramUniform3ui :: #force_inline proc "c" (program: u32, location: i32, v0: u32, v1: u32, v2: u32, loc := #caller_location) { impl_ProgramUniform3ui(program, location, v0, v1, v2); debug_helper(loc, 0, program, location, v0, v1, v2); }
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- ProgramUniform3uiv :: #force_inline proc "c" (program: u32, location: i32, count: i32, value: [^]u32, loc := #caller_location) { impl_ProgramUniform3uiv(program, location, count, value); debug_helper(loc, 0, program, location, count, value); }
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+ ProgramUniform3uiv :: #force_inline proc "c" (program: u32, location: i32, count: i32, value: ^[3]u32, loc := #caller_location) { impl_ProgramUniform3uiv(program, location, count, value); debug_helper(loc, 0, program, location, count, value); }
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ProgramUniform4i :: #force_inline proc "c" (program: u32, location: i32, v0: i32, v1: i32, v2: i32, v3: i32, loc := #caller_location) { impl_ProgramUniform4i(program, location, v0, v1, v2, v3); debug_helper(loc, 0, program, location, v0, v1, v2, v3); }
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- ProgramUniform4iv :: #force_inline proc "c" (program: u32, location: i32, count: i32, value: [^]i32, loc := #caller_location) { impl_ProgramUniform4iv(program, location, count, value); debug_helper(loc, 0, program, location, count, value); }
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+ ProgramUniform4iv :: #force_inline proc "c" (program: u32, location: i32, count: i32, value: ^[4]i32, loc := #caller_location) { impl_ProgramUniform4iv(program, location, count, value); debug_helper(loc, 0, program, location, count, value); }
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ProgramUniform4f :: #force_inline proc "c" (program: u32, location: i32, v0: f32, v1: f32, v2: f32, v3: f32, loc := #caller_location) { impl_ProgramUniform4f(program, location, v0, v1, v2, v3); debug_helper(loc, 0, program, location, v0, v1, v2, v3); }
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- ProgramUniform4fv :: #force_inline proc "c" (program: u32, location: i32, count: i32, value: [^]f32, loc := #caller_location) { impl_ProgramUniform4fv(program, location, count, value); debug_helper(loc, 0, program, location, count, value); }
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+ ProgramUniform4fv :: #force_inline proc "c" (program: u32, location: i32, count: i32, value: ^[4]f32, loc := #caller_location) { impl_ProgramUniform4fv(program, location, count, value); debug_helper(loc, 0, program, location, count, value); }
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ProgramUniform4d :: #force_inline proc "c" (program: u32, location: i32, v0: f64, v1: f64, v2: f64, v3: f64, loc := #caller_location) { impl_ProgramUniform4d(program, location, v0, v1, v2, v3); debug_helper(loc, 0, program, location, v0, v1, v2, v3); }
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- ProgramUniform4dv :: #force_inline proc "c" (program: u32, location: i32, count: i32, value: [^]f64, loc := #caller_location) { impl_ProgramUniform4dv(program, location, count, value); debug_helper(loc, 0, program, location, count, value); }
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+ ProgramUniform4dv :: #force_inline proc "c" (program: u32, location: i32, count: i32, value: ^[4]f64, loc := #caller_location) { impl_ProgramUniform4dv(program, location, count, value); debug_helper(loc, 0, program, location, count, value); }
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ProgramUniform4ui :: #force_inline proc "c" (program: u32, location: i32, v0: u32, v1: u32, v2: u32, v3: u32, loc := #caller_location) { impl_ProgramUniform4ui(program, location, v0, v1, v2, v3); debug_helper(loc, 0, program, location, v0, v1, v2, v3); }
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- ProgramUniform4uiv :: #force_inline proc "c" (program: u32, location: i32, count: i32, value: [^]u32, loc := #caller_location) { impl_ProgramUniform4uiv(program, location, count, value); debug_helper(loc, 0, program, location, count, value); }
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- ProgramUniformMatrix2fv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^]f32, loc := #caller_location) { impl_ProgramUniformMatrix2fv(program, location, count, transpose, value); debug_helper(loc, 0, program, location, count, transpose, value); }
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- ProgramUniformMatrix3fv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^]f32, loc := #caller_location) { impl_ProgramUniformMatrix3fv(program, location, count, transpose, value); debug_helper(loc, 0, program, location, count, transpose, value); }
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- ProgramUniformMatrix4fv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^]f32, loc := #caller_location) { impl_ProgramUniformMatrix4fv(program, location, count, transpose, value); debug_helper(loc, 0, program, location, count, transpose, value); }
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- ProgramUniformMatrix2dv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^]f64, loc := #caller_location) { impl_ProgramUniformMatrix2dv(program, location, count, transpose, value); debug_helper(loc, 0, program, location, count, transpose, value); }
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- ProgramUniformMatrix3dv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^]f64, loc := #caller_location) { impl_ProgramUniformMatrix3dv(program, location, count, transpose, value); debug_helper(loc, 0, program, location, count, transpose, value); }
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- ProgramUniformMatrix4dv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^]f64, loc := #caller_location) { impl_ProgramUniformMatrix4dv(program, location, count, transpose, value); debug_helper(loc, 0, program, location, count, transpose, value); }
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- ProgramUniformMatrix2x3fv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^]f32, loc := #caller_location) { impl_ProgramUniformMatrix2x3fv(program, location, count, transpose, value); debug_helper(loc, 0, program, location, count, transpose, value); }
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- ProgramUniformMatrix3x2fv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^]f32, loc := #caller_location) { impl_ProgramUniformMatrix3x2fv(program, location, count, transpose, value); debug_helper(loc, 0, program, location, count, transpose, value); }
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- ProgramUniformMatrix2x4fv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^]f32, loc := #caller_location) { impl_ProgramUniformMatrix2x4fv(program, location, count, transpose, value); debug_helper(loc, 0, program, location, count, transpose, value); }
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- ProgramUniformMatrix4x2fv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^]f32, loc := #caller_location) { impl_ProgramUniformMatrix4x2fv(program, location, count, transpose, value); debug_helper(loc, 0, program, location, count, transpose, value); }
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- ProgramUniformMatrix3x4fv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^]f32, loc := #caller_location) { impl_ProgramUniformMatrix3x4fv(program, location, count, transpose, value); debug_helper(loc, 0, program, location, count, transpose, value); }
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- ProgramUniformMatrix4x3fv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^]f32, loc := #caller_location) { impl_ProgramUniformMatrix4x3fv(program, location, count, transpose, value); debug_helper(loc, 0, program, location, count, transpose, value); }
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- ProgramUniformMatrix2x3dv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^]f64, loc := #caller_location) { impl_ProgramUniformMatrix2x3dv(program, location, count, transpose, value); debug_helper(loc, 0, program, location, count, transpose, value); }
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- ProgramUniformMatrix3x2dv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^]f64, loc := #caller_location) { impl_ProgramUniformMatrix3x2dv(program, location, count, transpose, value); debug_helper(loc, 0, program, location, count, transpose, value); }
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- ProgramUniformMatrix2x4dv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^]f64, loc := #caller_location) { impl_ProgramUniformMatrix2x4dv(program, location, count, transpose, value); debug_helper(loc, 0, program, location, count, transpose, value); }
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- ProgramUniformMatrix4x2dv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^]f64, loc := #caller_location) { impl_ProgramUniformMatrix4x2dv(program, location, count, transpose, value); debug_helper(loc, 0, program, location, count, transpose, value); }
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- ProgramUniformMatrix3x4dv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^]f64, loc := #caller_location) { impl_ProgramUniformMatrix3x4dv(program, location, count, transpose, value); debug_helper(loc, 0, program, location, count, transpose, value); }
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- ProgramUniformMatrix4x3dv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^]f64, loc := #caller_location) { impl_ProgramUniformMatrix4x3dv(program, location, count, transpose, value); debug_helper(loc, 0, program, location, count, transpose, value); }
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+ ProgramUniform4uiv :: #force_inline proc "c" (program: u32, location: i32, count: i32, value: ^[4]u32, loc := #caller_location) { impl_ProgramUniform4uiv(program, location, count, value); debug_helper(loc, 0, program, location, count, value); }
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+ ProgramUniformMatrix2fv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: ^[2][2]f32, loc := #caller_location) { impl_ProgramUniformMatrix2fv(program, location, count, transpose, value); debug_helper(loc, 0, program, location, count, transpose, value); }
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+ ProgramUniformMatrix3fv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: ^[3][3]f32, loc := #caller_location) { impl_ProgramUniformMatrix3fv(program, location, count, transpose, value); debug_helper(loc, 0, program, location, count, transpose, value); }
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+ ProgramUniformMatrix4fv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: ^[4][4]f32, loc := #caller_location) { impl_ProgramUniformMatrix4fv(program, location, count, transpose, value); debug_helper(loc, 0, program, location, count, transpose, value); }
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+ ProgramUniformMatrix2dv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: ^[2][2]f64, loc := #caller_location) { impl_ProgramUniformMatrix2dv(program, location, count, transpose, value); debug_helper(loc, 0, program, location, count, transpose, value); }
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+ ProgramUniformMatrix3dv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: ^[3][3]f64, loc := #caller_location) { impl_ProgramUniformMatrix3dv(program, location, count, transpose, value); debug_helper(loc, 0, program, location, count, transpose, value); }
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+ ProgramUniformMatrix4dv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: ^[4][4]f64, loc := #caller_location) { impl_ProgramUniformMatrix4dv(program, location, count, transpose, value); debug_helper(loc, 0, program, location, count, transpose, value); }
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+ ProgramUniformMatrix2x3fv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: ^[2][3]f32, loc := #caller_location) { impl_ProgramUniformMatrix2x3fv(program, location, count, transpose, value); debug_helper(loc, 0, program, location, count, transpose, value); }
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+ ProgramUniformMatrix3x2fv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: ^[3][2]f32, loc := #caller_location) { impl_ProgramUniformMatrix3x2fv(program, location, count, transpose, value); debug_helper(loc, 0, program, location, count, transpose, value); }
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+ ProgramUniformMatrix2x4fv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: ^[2][4]f32, loc := #caller_location) { impl_ProgramUniformMatrix2x4fv(program, location, count, transpose, value); debug_helper(loc, 0, program, location, count, transpose, value); }
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+ ProgramUniformMatrix4x2fv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: ^[4][2]f32, loc := #caller_location) { impl_ProgramUniformMatrix4x2fv(program, location, count, transpose, value); debug_helper(loc, 0, program, location, count, transpose, value); }
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+ ProgramUniformMatrix3x4fv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: ^[3][4]f32, loc := #caller_location) { impl_ProgramUniformMatrix3x4fv(program, location, count, transpose, value); debug_helper(loc, 0, program, location, count, transpose, value); }
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+ ProgramUniformMatrix4x3fv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: ^[4][3]f32, loc := #caller_location) { impl_ProgramUniformMatrix4x3fv(program, location, count, transpose, value); debug_helper(loc, 0, program, location, count, transpose, value); }
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+ ProgramUniformMatrix2x3dv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: ^[2][3]f64, loc := #caller_location) { impl_ProgramUniformMatrix2x3dv(program, location, count, transpose, value); debug_helper(loc, 0, program, location, count, transpose, value); }
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+ ProgramUniformMatrix3x2dv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: ^[3][2]f64, loc := #caller_location) { impl_ProgramUniformMatrix3x2dv(program, location, count, transpose, value); debug_helper(loc, 0, program, location, count, transpose, value); }
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+ ProgramUniformMatrix2x4dv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: ^[2][4]f64, loc := #caller_location) { impl_ProgramUniformMatrix2x4dv(program, location, count, transpose, value); debug_helper(loc, 0, program, location, count, transpose, value); }
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+ ProgramUniformMatrix4x2dv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: ^[4][2]f64, loc := #caller_location) { impl_ProgramUniformMatrix4x2dv(program, location, count, transpose, value); debug_helper(loc, 0, program, location, count, transpose, value); }
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+ ProgramUniformMatrix3x4dv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: ^[3][4]f64, loc := #caller_location) { impl_ProgramUniformMatrix3x4dv(program, location, count, transpose, value); debug_helper(loc, 0, program, location, count, transpose, value); }
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+ ProgramUniformMatrix4x3dv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: ^[4][3]f64, loc := #caller_location) { impl_ProgramUniformMatrix4x3dv(program, location, count, transpose, value); debug_helper(loc, 0, program, location, count, transpose, value); }
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ValidateProgramPipeline :: #force_inline proc "c" (pipeline: u32, loc := #caller_location) { impl_ValidateProgramPipeline(pipeline); debug_helper(loc, 0, pipeline); }
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GetProgramPipelineInfoLog :: #force_inline proc "c" (pipeline: u32, bufSize: i32, length: ^i32, infoLog: [^]u8, loc := #caller_location) { impl_GetProgramPipelineInfoLog(pipeline, bufSize, length, infoLog); debug_helper(loc, 0, pipeline, bufSize, length, infoLog); }
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VertexAttribL1d :: #force_inline proc "c" (index: u32, x: f64, loc := #caller_location) { impl_VertexAttribL1d(index, x); debug_helper(loc, 0, index, x); }
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VertexAttribL2d :: #force_inline proc "c" (index: u32, x: f64, y: f64, loc := #caller_location) { impl_VertexAttribL2d(index, x, y); debug_helper(loc, 0, index, x, y); }
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VertexAttribL3d :: #force_inline proc "c" (index: u32, x: f64, y: f64, z: f64, loc := #caller_location) { impl_VertexAttribL3d(index, x, y, z); debug_helper(loc, 0, index, x, y, z); }
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VertexAttribL4d :: #force_inline proc "c" (index: u32, x: f64, y: f64, z: f64, w: f64, loc := #caller_location) { impl_VertexAttribL4d(index, x, y, z, w); debug_helper(loc, 0, index, x, y, z, w); }
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- VertexAttribL1dv :: #force_inline proc "c" (index: u32, v: [^]f64, loc := #caller_location) { impl_VertexAttribL1dv(index, v); debug_helper(loc, 0, index, v); }
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- VertexAttribL2dv :: #force_inline proc "c" (index: u32, v: [^]f64, loc := #caller_location) { impl_VertexAttribL2dv(index, v); debug_helper(loc, 0, index, v); }
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- VertexAttribL3dv :: #force_inline proc "c" (index: u32, v: [^]f64, loc := #caller_location) { impl_VertexAttribL3dv(index, v); debug_helper(loc, 0, index, v); }
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- VertexAttribL4dv :: #force_inline proc "c" (index: u32, v: [^]f64, loc := #caller_location) { impl_VertexAttribL4dv(index, v); debug_helper(loc, 0, index, v); }
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+ VertexAttribL1dv :: #force_inline proc "c" (index: u32, v: ^[1]f64, loc := #caller_location) { impl_VertexAttribL1dv(index, v); debug_helper(loc, 0, index, v); }
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+ VertexAttribL2dv :: #force_inline proc "c" (index: u32, v: ^[2]f64, loc := #caller_location) { impl_VertexAttribL2dv(index, v); debug_helper(loc, 0, index, v); }
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+ VertexAttribL3dv :: #force_inline proc "c" (index: u32, v: ^[3]f64, loc := #caller_location) { impl_VertexAttribL3dv(index, v); debug_helper(loc, 0, index, v); }
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+ VertexAttribL4dv :: #force_inline proc "c" (index: u32, v: ^[4]f64, loc := #caller_location) { impl_VertexAttribL4dv(index, v); debug_helper(loc, 0, index, v); }
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VertexAttribLPointer :: #force_inline proc "c" (index: u32, size: i32, type: u32, stride: i32, pointer: rawptr, loc := #caller_location) { impl_VertexAttribLPointer(index, size, type, stride, pointer); debug_helper(loc, 0, index, size, type, stride, pointer); }
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GetVertexAttribLdv :: #force_inline proc "c" (index: u32, pname: u32, params: [^]f64, loc := #caller_location) { impl_GetVertexAttribLdv(index, pname, params); debug_helper(loc, 0, index, pname, params); }
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ViewportArrayv :: #force_inline proc "c" (first: u32, count: i32, v: [^]f32, loc := #caller_location) { impl_ViewportArrayv(first, count, v); debug_helper(loc, 0, first, count, v); }
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ViewportIndexedf :: #force_inline proc "c" (index: u32, x: f32, y: f32, w: f32, h: f32, loc := #caller_location) { impl_ViewportIndexedf(index, x, y, w, h); debug_helper(loc, 0, index, x, y, w, h); }
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- ViewportIndexedfv :: #force_inline proc "c" (index: u32, v: [^]f32, loc := #caller_location) { impl_ViewportIndexedfv(index, v); debug_helper(loc, 0, index, v); }
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+ ViewportIndexedfv :: #force_inline proc "c" (index: u32, v: ^[4]f32, loc := #caller_location) { impl_ViewportIndexedfv(index, v); debug_helper(loc, 0, index, v); }
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ScissorArrayv :: #force_inline proc "c" (first: u32, count: i32, v: [^]i32, loc := #caller_location) { impl_ScissorArrayv(first, count, v); debug_helper(loc, 0, first, count, v); }
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ScissorIndexed :: #force_inline proc "c" (index: u32, left: i32, bottom: i32, width: i32, height: i32, loc := #caller_location) { impl_ScissorIndexed(index, left, bottom, width, height); debug_helper(loc, 0, index, left, bottom, width, height); }
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- ScissorIndexedv :: #force_inline proc "c" (index: u32, v: [^]i32, loc := #caller_location) { impl_ScissorIndexedv(index, v); debug_helper(loc, 0, index, v); }
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+ ScissorIndexedv :: #force_inline proc "c" (index: u32, v: ^[4]i32, loc := #caller_location) { impl_ScissorIndexedv(index, v); debug_helper(loc, 0, index, v); }
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DepthRangeArrayv :: #force_inline proc "c" (first: u32, count: i32, v: [^]f64, loc := #caller_location) { impl_DepthRangeArrayv(first, count, v); debug_helper(loc, 0, first, count, v); }
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DepthRangeIndexed :: #force_inline proc "c" (index: u32, n: f64, f: f64, loc := #caller_location) { impl_DepthRangeIndexed(index, n, f); debug_helper(loc, 0, index, n, f); }
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GetFloati_v :: #force_inline proc "c" (target: u32, index: u32, data: ^f32, loc := #caller_location) { impl_GetFloati_v(target, index, data); debug_helper(loc, 0, target, index, data); }
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