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@@ -416,7 +416,7 @@ class WebGLInterface {
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log = log.substring(0, n);
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log = log.substring(0, n);
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this.mem.loadBytes(buf_ptr, buf_len).set(new TextEncoder("utf-8").encode(log))
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this.mem.loadBytes(buf_ptr, buf_len).set(new TextEncoder("utf-8").encode(log))
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- storeInt(length_ptr, n);
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+ this.mem.storeInt(length_ptr, n);
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}
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}
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},
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},
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GetShaderInfoLog: (shader, buf_ptr, buf_len, length_ptr) => {
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GetShaderInfoLog: (shader, buf_ptr, buf_len, length_ptr) => {
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@@ -429,7 +429,7 @@ class WebGLInterface {
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log = log.substring(0, n);
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log = log.substring(0, n);
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this.mem.loadBytes(buf_ptr, buf_len).set(new TextEncoder("utf-8").encode(log))
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this.mem.loadBytes(buf_ptr, buf_len).set(new TextEncoder("utf-8").encode(log))
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- storeInt(length_ptr, n);
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+ this.mem.storeInt(length_ptr, n);
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}
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}
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},
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},
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GetShaderiv: (shader, pname, p) => {
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GetShaderiv: (shader, pname, p) => {
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@@ -439,11 +439,11 @@ class WebGLInterface {
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if (log === null) {
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if (log === null) {
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log = "(unknown error)";
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log = "(unknown error)";
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}
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}
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- storeInt(p, log.length+1);
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+ this.mem.storeInt(p, log.length+1);
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} else if (pname == 35720) {
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} else if (pname == 35720) {
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let source = this.ctx.getShaderSource(this.shaders[shader]);
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let source = this.ctx.getShaderSource(this.shaders[shader]);
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let sourceLength = (source === null || source.length == 0) ? 0 : source.length+1;
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let sourceLength = (source === null || source.length == 0) ? 0 : source.length+1;
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- storeInt(p, sourceLength);
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+ this.mem.storeInt(p, sourceLength);
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} else {
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} else {
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let param = this.ctx.getShaderParameter(this.shaders[shader], pname);
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let param = this.ctx.getShaderParameter(this.shaders[shader], pname);
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this.mem.storeI32(p, param);
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this.mem.storeI32(p, param);
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@@ -994,7 +994,7 @@ class WebGLInterface {
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let n = Math.min(buf_len, name.length);
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let n = Math.min(buf_len, name.length);
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name = name.substring(0, n);
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name = name.substring(0, n);
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this.mem.loadBytes(buf_ptr, buf_len).set(new TextEncoder("utf-8").encode(name))
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this.mem.loadBytes(buf_ptr, buf_len).set(new TextEncoder("utf-8").encode(name))
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- storeInt(length_ptr, n);
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+ this.mem.storeInt(length_ptr, n);
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},
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},
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UniformBlockBinding: (program, uniformBlockIndex, uniformBlockBinding) => {
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UniformBlockBinding: (program, uniformBlockIndex, uniformBlockBinding) => {
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this.assertWebGL2();
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this.assertWebGL2();
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