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Avoid loop index shadowing

The inner loop uses the same index variable name "i" as the parent.

This causes an error message with -vet -strict-style
iciuperca 1 year ago
parent
commit
c644f79573
1 changed files with 4 additions and 4 deletions
  1. 4 4
      vendor/OpenGL/wrappers.odin

+ 4 - 4
vendor/OpenGL/wrappers.odin

@@ -787,8 +787,8 @@ when !GL_DEBUG {
 			fmt.printf("   call: gl%s(", loc.procedure)
 			{
 				// add input arguments
-				for arg, i in args[num_ret:] {
-				if i > 0 { fmt.printf(", ") }
+				for arg, arg_index in args[num_ret:] {
+				if arg_index > 0 { fmt.printf(", ") }
 
 				if v, ok := arg.(u32); ok { // TODO: Assumes all u32 are GLenum (they're not, GLbitfield and GLuint are also mapped to u32), fix later by better typing
 					if err == .INVALID_ENUM {
@@ -806,8 +806,8 @@ when !GL_DEBUG {
 					fmt.printf(") -> %v \n", args[0])
 				} else if num_ret > 1 {
 					fmt.printf(") -> (")
-					for arg, i in args[1:num_ret] {
-						if i > 0 { fmt.printf(", ") }
+					for arg, arg_index in args[1:num_ret] {
+						if arg_index > 0 { fmt.printf(", ") }
 						fmt.printf("%v", arg)
 					}
 					fmt.printf(")\n")