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@@ -108,22 +108,41 @@
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package rlgl
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import "core:c"
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+import rl "../."
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VERSION :: "5.0"
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+RAYLIB_SHARED :: #config(RAYLIB_SHARED, false)
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+
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+// Note: We pull in the full raylib library. If you want a truly stand-alone rlgl, then:
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+// - Compile a separate rlgl library and use that in the foreign import blocks below.
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+// - Remove the `import rl "../."` line
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+// - Copy the code from raylib.odin for any types we alias from that package (see PixelFormat etc)
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+
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when ODIN_OS == .Windows {
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+ @(extra_linker_flags="/NODEFAULTLIB:" + ("msvcrt" when RAYLIB_SHARED else "libcmt"))
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foreign import lib {
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- "../windows/raylib.lib",
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+ "../windows/raylibdll.lib" when RAYLIB_SHARED else "../windows/raylib.lib" ,
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"system:Winmm.lib",
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"system:Gdi32.lib",
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"system:User32.lib",
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"system:Shell32.lib",
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}
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} else when ODIN_OS == .Linux {
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- foreign import lib "../linux/libraylib.a"
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+ foreign import lib {
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+ // Note(bumbread): I'm not sure why in `linux/` folder there are
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+ // multiple copies of raylib.so, but since these bindings are for
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+ // particular version of the library, I better specify it. Ideally,
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+ // though, it's best specified in terms of major (.so.4)
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+ "../linux/libraylib.so.500" when RAYLIB_SHARED else "../linux/libraylib.a",
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+ "system:dl",
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+ "system:pthread",
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+ }
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} else when ODIN_OS == .Darwin {
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foreign import lib {
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- "../macos-arm64/libraylib.a" when ODIN_ARCH == .arm64 else "../macos/libraylib.a",
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+ "../macos" +
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+ ("-arm64" when ODIN_ARCH == .arm64 else "") +
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+ "/libraylib" + (".500.dylib" when RAYLIB_SHARED else ".a"),
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"system:Cocoa.framework",
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"system:OpenGL.framework",
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"system:IOKit.framework",
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@@ -249,7 +268,6 @@ BLEND_DST_ALPHA :: 0x80CA // GL_BLEND_DST_ALPHA
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BLEND_SRC_ALPHA :: 0x80CB // GL_BLEND_SRC_ALPHA
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BLEND_COLOR :: 0x8005 // GL_BLEND_COLOR
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-
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//----------------------------------------------------------------------------------
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// Types and Structures Definition
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//----------------------------------------------------------------------------------
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@@ -291,7 +309,6 @@ RenderBatch :: struct {
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currentDepth: f32, // Current depth value for next draw
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}
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-
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// OpenGL version
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GlVersion :: enum c.int {
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OPENGL_11 = 1, // OpenGL 1.1
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@@ -302,6 +319,11 @@ GlVersion :: enum c.int {
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OPENGL_ES_30, // OpenGL ES 3.0 (GLSL 300 es)
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}
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+PixelFormat :: rl.PixelFormat
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+TextureFilter :: rl.TextureFilter
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+BlendMode :: rl.BlendMode
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+ShaderLocationIndex :: rl.ShaderLocationIndex
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+ShaderUniformDataType :: rl.ShaderUniformDataType
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// Shader attribute data types
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ShaderAttributeDataType :: enum c.int {
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@@ -343,8 +365,7 @@ CullMode :: enum c.int {
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BACK,
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}
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-// Matrix type (right handed, stored row major)
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-Matrix :: #row_major matrix[4, 4]f32
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+Matrix :: rl.Matrix
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@(default_calling_convention="c", link_prefix="rl")
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foreign lib {
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