Browse Source

Simplify docs to hide the copyright

gingerBill 3 years ago
parent
commit
c85ac955f7

+ 3 - 0
core/compress/common.odin

@@ -5,6 +5,9 @@
 	List of contributors:
 	List of contributors:
 		Jeroen van Rijn: Initial implementation, optimization.
 		Jeroen van Rijn: Initial implementation, optimization.
 */
 */
+
+
+// package compress is a collection of utilities to aid with other compression packages
 package compress
 package compress
 
 
 import "core:io"
 import "core:io"

+ 6 - 6
core/encoding/hxa/doc.odin

@@ -27,7 +27,7 @@
 // 	Construction history, or BSP trees would make the format too large to serve its purpose.
 // 	Construction history, or BSP trees would make the format too large to serve its purpose.
 // 	The facilities of the formats to store meta data should make the format flexible enough
 // 	The facilities of the formats to store meta data should make the format flexible enough
 // 	for most uses. Adding HxA support should be something anyone can do in a days work.
 // 	for most uses. Adding HxA support should be something anyone can do in a days work.
-
+//
 // Structure:
 // Structure:
 // ----------
 // ----------
 // HxA is designed to be extremely simple to parse, and is therefore based around conventions. It has
 // HxA is designed to be extremely simple to parse, and is therefore based around conventions. It has
@@ -45,17 +45,17 @@
 // of a number of named layers. All layers in the stack have the same number of elements. Each layer
 // of a number of named layers. All layers in the stack have the same number of elements. Each layer
 // describes one property of the primitive. Each layer can have multiple channels and each layer can
 // describes one property of the primitive. Each layer can have multiple channels and each layer can
 // store data of a different type.
 // store data of a different type.
-
+//
 // HaX stores 3 kinds of nodes
 // HaX stores 3 kinds of nodes
 // 	- Pixel data.
 // 	- Pixel data.
 // 	- Polygon geometry data.
 // 	- Polygon geometry data.
 // 	- Meta data only.
 // 	- Meta data only.
-
+//
 // Pixel Nodes stores pixels in a layer stack. A layer may store things like Albedo, Roughness,
 // Pixel Nodes stores pixels in a layer stack. A layer may store things like Albedo, Roughness,
 // Reflectance, Light maps, Masks, Normal maps, and Displacement. Layers use the channels of the
 // Reflectance, Light maps, Masks, Normal maps, and Displacement. Layers use the channels of the
 // layers to store things like color. The length of the layer stack is determined by the type and
 // layers to store things like color. The length of the layer stack is determined by the type and
 // dimensions stored in the
 // dimensions stored in the
-
+//
 // Geometry data is stored in 3 separate layer stacks for: vertex data, corner data and face data. The
 // Geometry data is stored in 3 separate layer stacks for: vertex data, corner data and face data. The
 // vertex data stores things like verities, blend shapes, weight maps, and vertex colors. The first
 // vertex data stores things like verities, blend shapes, weight maps, and vertex colors. The first
 // layer in a vertex stack has to be a 3 channel layer named "position" describing the base position
 // layer in a vertex stack has to be a 3 channel layer named "position" describing the base position
@@ -63,7 +63,7 @@
 // for things like UV, normals, and adjacency. The first layer in a corner stack has to be a 1 channel
 // for things like UV, normals, and adjacency. The first layer in a corner stack has to be a 1 channel
 // integer layer named "index" describing the vertices used to form polygons. The last value in each
 // integer layer named "index" describing the vertices used to form polygons. The last value in each
 // polygon has a negative - 1 index to indicate the end of the polygon.
 // polygon has a negative - 1 index to indicate the end of the polygon.
-
+//
 // Example:
 // Example:
 // 	A quad and a tri with the vertex index:
 // 	A quad and a tri with the vertex index:
 // 		[0, 1, 2, 3] [1, 4, 2]
 // 		[0, 1, 2, 3] [1, 4, 2]
@@ -72,7 +72,7 @@
 // The face stack stores values per face. the length of the face stack has to match the number of
 // The face stack stores values per face. the length of the face stack has to match the number of
 // negative values in the index layer in the corner stack. The face stack can be used to store things
 // negative values in the index layer in the corner stack. The face stack can be used to store things
 // like material index.
 // like material index.
-
+//
 // Storage
 // Storage
 // -------
 // -------
 // All data is stored in little endian byte order with no padding. The layout mirrors the structs
 // All data is stored in little endian byte order with no padding. The layout mirrors the structs

+ 1 - 1
core/fmt/doc.odin

@@ -64,6 +64,7 @@ If not present, the width is whatever is necessary to represent the value.
 Precision is specified after the (optional) width followed by a period followed by a decimal number.
 Precision is specified after the (optional) width followed by a period followed by a decimal number.
 If no period is present, a default precision is used.
 If no period is present, a default precision is used.
 A period with no following number specifies a precision of 0.
 A period with no following number specifies a precision of 0.
+
 Examples:
 Examples:
 	%f     default width, default precision
 	%f     default width, default precision
 	%8f    width 8, default precision
 	%8f    width 8, default precision
@@ -84,7 +85,6 @@ Other flags:
 	               add leading 0z for dozenal (%#z)
 	               add leading 0z for dozenal (%#z)
 	               add leading 0x or 0X for hexadecimal (%#x or %#X)
 	               add leading 0x or 0X for hexadecimal (%#x or %#X)
 	               remove leading 0x for %p (%#p)
 	               remove leading 0x for %p (%#p)
-
 	' '    (space) leave a space for elided sign in numbers (% d)
 	' '    (space) leave a space for elided sign in numbers (% d)
 	0      pad with leading zeros rather than spaces
 	0      pad with leading zeros rather than spaces
 
 

+ 2 - 0
core/image/common.odin

@@ -6,6 +6,8 @@
 		Jeroen van Rijn: Initial implementation, optimization.
 		Jeroen van Rijn: Initial implementation, optimization.
 		Ginger Bill:     Cosmetic changes.
 		Ginger Bill:     Cosmetic changes.
 */
 */
+
+// package image implements a general 2D image library to be used with other image related packages
 package image
 package image
 
 
 import "core:bytes"
 import "core:bytes"

+ 5 - 0
core/image/png/png.odin

@@ -6,6 +6,11 @@
 		Jeroen van Rijn: Initial implementation.
 		Jeroen van Rijn: Initial implementation.
 		Ginger Bill:     Cosmetic changes.
 		Ginger Bill:     Cosmetic changes.
 */
 */
+
+
+// package png implements a PNG image reader
+//
+// The PNG specification is at https://www.w3.org/TR/PNG/.
 package png
 package png
 
 
 import "core:compress"
 import "core:compress"

+ 2 - 4
core/math/big/api.odin

@@ -2,12 +2,10 @@
 	Copyright 2021 Jeroen van Rijn <[email protected]>.
 	Copyright 2021 Jeroen van Rijn <[email protected]>.
 	Made available under Odin's BSD-3 license.
 	Made available under Odin's BSD-3 license.
 
 
-	An arbitrary precision mathematics implementation in Odin.
-	For the theoretical underpinnings, see Knuth's The Art of Computer Programming, Volume 2, section 4.3.
-	The code started out as an idiomatic source port of libTomMath, which is in the public domain, with thanks.
-
 	This file collects public proc maps and their aliases.
 	This file collects public proc maps and their aliases.
 */
 */
+
+
 package math_big
 package math_big
 /*
 /*
 
 

+ 2 - 4
core/math/big/common.odin

@@ -1,11 +1,9 @@
 /*
 /*
 	Copyright 2021 Jeroen van Rijn <[email protected]>.
 	Copyright 2021 Jeroen van Rijn <[email protected]>.
 	Made available under Odin's BSD-3 license.
 	Made available under Odin's BSD-3 license.
-
-	An arbitrary precision mathematics implementation in Odin.
-	For the theoretical underpinnings, see Knuth's The Art of Computer Programming, Volume 2, section 4.3.
-	The code started out as an idiomatic source port of libTomMath, which is in the public domain, with thanks.
 */
 */
+
+
 package math_big
 package math_big
 
 
 import "core:intrinsics"
 import "core:intrinsics"

+ 28 - 0
core/math/big/doc.odin

@@ -0,0 +1,28 @@
+/*
+A BigInt implementation in Odin.
+For the theoretical underpinnings, see Knuth's The Art of Computer Programming, Volume 2, section 4.3.
+The code started out as an idiomatic source port of libTomMath, which is in the public domain, with thanks.
+
+==========================    Low-level routines    ==========================
+
+IMPORTANT: `internal_*` procedures make certain assumptions about their input.
+
+The public functions that call them are expected to satisfy their sanity check requirements.
+This allows `internal_*` call `internal_*` without paying this overhead multiple times.
+
+Where errors can occur, they are of course still checked and returned as appropriate.
+
+When importing `math:core/big` to implement an involved algorithm of your own, you are welcome
+to use these procedures instead of their public counterparts.
+
+Most inputs and outputs are expected to be passed an initialized `Int`, for example.
+Exceptions include `quotient` and `remainder`, which are allowed to be `nil` when the calling code doesn't need them.
+
+Check the comments above each `internal_*` implementation to see what constraints it expects to have met.
+
+We pass the custom allocator to procedures by default using the pattern `context.allocator = allocator`.
+This way we don't have to add `, allocator` at the end of each call.
+
+TODO: Handle +/- Infinity and NaN.
+*/
+package math_big

+ 2 - 4
core/math/big/helpers.odin

@@ -1,11 +1,9 @@
 /*
 /*
 	Copyright 2021 Jeroen van Rijn <[email protected]>.
 	Copyright 2021 Jeroen van Rijn <[email protected]>.
 	Made available under Odin's BSD-3 license.
 	Made available under Odin's BSD-3 license.
-
-	An arbitrary precision mathematics implementation in Odin.
-	For the theoretical underpinnings, see Knuth's The Art of Computer Programming, Volume 2, section 4.3.
-	The code started out as an idiomatic source port of libTomMath, which is in the public domain, with thanks.
 */
 */
+
+
 package math_big
 package math_big
 
 
 import "core:intrinsics"
 import "core:intrinsics"

+ 1 - 25
core/math/big/internal.odin

@@ -2,33 +2,9 @@
 /*
 /*
 	Copyright 2021 Jeroen van Rijn <[email protected]>.
 	Copyright 2021 Jeroen van Rijn <[email protected]>.
 	Made available under Odin's BSD-3 license.
 	Made available under Odin's BSD-3 license.
+*/
 
 
-	A BigInt implementation in Odin.
-	For the theoretical underpinnings, see Knuth's The Art of Computer Programming, Volume 2, section 4.3.
-	The code started out as an idiomatic source port of libTomMath, which is in the public domain, with thanks.
-
-	==========================    Low-level routines    ==========================
-
-	IMPORTANT: `internal_*` procedures make certain assumptions about their input.
-
-	The public functions that call them are expected to satisfy their sanity check requirements.
-	This allows `internal_*` call `internal_*` without paying this overhead multiple times.
-
-	Where errors can occur, they are of course still checked and returned as appropriate.
-
-	When importing `math:core/big` to implement an involved algorithm of your own, you are welcome
-	to use these procedures instead of their public counterparts.
-
-	Most inputs and outputs are expected to be passed an initialized `Int`, for example.
-	Exceptions include `quotient` and `remainder`, which are allowed to be `nil` when the calling code doesn't need them.
-
-	Check the comments above each `internal_*` implementation to see what constraints it expects to have met.
-
-	We pass the custom allocator to procedures by default using the pattern `context.allocator = allocator`.
-	This way we don't have to add `, allocator` at the end of each call.
 
 
-	TODO: Handle +/- Infinity and NaN.
-*/
 package math_big
 package math_big
 
 
 import "core:mem"
 import "core:mem"

+ 2 - 0
core/math/big/logical.odin

@@ -8,6 +8,8 @@
 
 
 	This file contains logical operations like `and`, `or` and `xor`.
 	This file contains logical operations like `and`, `or` and `xor`.
 */
 */
+
+
 package math_big
 package math_big
 
 
 /*
 /*

+ 2 - 0
core/math/big/prime.odin

@@ -8,6 +8,8 @@
 
 
 	This file contains prime finding operations.
 	This file contains prime finding operations.
 */
 */
+
+
 package math_big
 package math_big
 
 
 import rnd "core:math/rand"
 import rnd "core:math/rand"

+ 2 - 0
core/math/big/private.odin

@@ -15,6 +15,8 @@
 
 
 	These aren't exported for the same reasons.
 	These aren't exported for the same reasons.
 */
 */
+
+
 package math_big
 package math_big
 
 
 import "core:intrinsics"
 import "core:intrinsics"

+ 2 - 0
core/math/big/public.odin

@@ -8,6 +8,8 @@
 
 
 	This file contains basic arithmetic operations like `add`, `sub`, `mul`, `div`, ...
 	This file contains basic arithmetic operations like `add`, `sub`, `mul`, `div`, ...
 */
 */
+
+
 package math_big
 package math_big
 
 
 import "core:intrinsics"
 import "core:intrinsics"

+ 2 - 0
core/math/big/radix.odin

@@ -12,6 +12,8 @@
 		- Use Barrett reduction for non-powers-of-two.
 		- Use Barrett reduction for non-powers-of-two.
 		- Also look at extracting and splatting several digits at once.
 		- Also look at extracting and splatting several digits at once.
 */
 */
+
+
 package math_big
 package math_big
 
 
 import "core:intrinsics"
 import "core:intrinsics"

+ 2 - 0
core/math/big/tune.odin

@@ -7,6 +7,8 @@
 	For the theoretical underpinnings, see Knuth's The Art of Computer Programming, Volume 2, section 4.3.
 	For the theoretical underpinnings, see Knuth's The Art of Computer Programming, Volume 2, section 4.3.
 	The code started out as an idiomatic source port of libTomMath, which is in the public domain, with thanks.
 	The code started out as an idiomatic source port of libTomMath, which is in the public domain, with thanks.
 */
 */
+
+
 package math_big
 package math_big
 
 
 import "core:time"
 import "core:time"