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@@ -425,6 +425,7 @@ ModelAnimation :: struct {
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frameCount: c.int, // Number of animation frames
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bones: [^]BoneInfo, // Bones information (skeleton)
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framePoses: [^][^]Transform, // Poses array by frame
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+ name: [32]u8, // Animation name
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}
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// Ray type (useful for raycast)
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