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@@ -161,23 +161,23 @@ when !ODIN_DEBUG {
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Uniform3i :: #force_inline proc "c" (location: i32, v0: i32, v1: i32, v2: i32) { impl_Uniform3i(location, v0, v1, v2); }
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Uniform4i :: #force_inline proc "c" (location: i32, v0: i32, v1: i32, v2: i32, v3: i32) { impl_Uniform4i(location, v0, v1, v2, v3); }
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Uniform1fv :: #force_inline proc "c" (location: i32, count: i32, value: [^]f32) { impl_Uniform1fv(location, count, value); }
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- Uniform2fv :: #force_inline proc "c" (location: i32, count: i32, value: [^][2]f32) { impl_Uniform2fv(location, count, value); }
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- Uniform3fv :: #force_inline proc "c" (location: i32, count: i32, value: [^][3]f32) { impl_Uniform3fv(location, count, value); }
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- Uniform4fv :: #force_inline proc "c" (location: i32, count: i32, value: [^][4]f32) { impl_Uniform4fv(location, count, value); }
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+ Uniform2fv :: #force_inline proc "c" (location: i32, count: i32, value: [^]f32) { impl_Uniform2fv(location, count, value); }
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+ Uniform3fv :: #force_inline proc "c" (location: i32, count: i32, value: [^]f32) { impl_Uniform3fv(location, count, value); }
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+ Uniform4fv :: #force_inline proc "c" (location: i32, count: i32, value: [^]f32) { impl_Uniform4fv(location, count, value); }
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Uniform1iv :: #force_inline proc "c" (location: i32, count: i32, value: [^]i32) { impl_Uniform1iv(location, count, value); }
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- Uniform2iv :: #force_inline proc "c" (location: i32, count: i32, value: [^][2]i32) { impl_Uniform2iv(location, count, value); }
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- Uniform3iv :: #force_inline proc "c" (location: i32, count: i32, value: [^][3]i32) { impl_Uniform3iv(location, count, value); }
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- Uniform4iv :: #force_inline proc "c" (location: i32, count: i32, value: [^][4]i32) { impl_Uniform4iv(location, count, value); }
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- UniformMatrix2fv :: #force_inline proc "c" (location: i32, count: i32, transpose: bool, value: [^][2*2]f32) { impl_UniformMatrix2fv(location, count, transpose, value); }
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- UniformMatrix3fv :: #force_inline proc "c" (location: i32, count: i32, transpose: bool, value: [^][3*3]f32) { impl_UniformMatrix3fv(location, count, transpose, value); }
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- UniformMatrix4fv :: #force_inline proc "c" (location: i32, count: i32, transpose: bool, value: [^][4*4]f32) { impl_UniformMatrix4fv(location, count, transpose, value); }
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+ Uniform2iv :: #force_inline proc "c" (location: i32, count: i32, value: [^]i32) { impl_Uniform2iv(location, count, value); }
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+ Uniform3iv :: #force_inline proc "c" (location: i32, count: i32, value: [^]i32) { impl_Uniform3iv(location, count, value); }
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+ Uniform4iv :: #force_inline proc "c" (location: i32, count: i32, value: [^]i32) { impl_Uniform4iv(location, count, value); }
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+ UniformMatrix2fv :: #force_inline proc "c" (location: i32, count: i32, transpose: bool, value: [^]f32) { impl_UniformMatrix2fv(location, count, transpose, value); }
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+ UniformMatrix3fv :: #force_inline proc "c" (location: i32, count: i32, transpose: bool, value: [^]f32) { impl_UniformMatrix3fv(location, count, transpose, value); }
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+ UniformMatrix4fv :: #force_inline proc "c" (location: i32, count: i32, transpose: bool, value: [^]f32) { impl_UniformMatrix4fv(location, count, transpose, value); }
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ValidateProgram :: #force_inline proc "c" (program: u32) { impl_ValidateProgram(program); }
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VertexAttrib1d :: #force_inline proc "c" (index: u32, x: f64) { impl_VertexAttrib1d(index, x); }
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- VertexAttrib1dv :: #force_inline proc "c" (index: u32, v: ^[1]f64) { impl_VertexAttrib1dv(index, v); }
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+ VertexAttrib1dv :: #force_inline proc "c" (index: u32, v: ^f64) { impl_VertexAttrib1dv(index, v); }
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VertexAttrib1f :: #force_inline proc "c" (index: u32, x: f32) { impl_VertexAttrib1f(index, x); }
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- VertexAttrib1fv :: #force_inline proc "c" (index: u32, v: ^[1]f32) { impl_VertexAttrib1fv(index, v); }
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+ VertexAttrib1fv :: #force_inline proc "c" (index: u32, v: ^f32) { impl_VertexAttrib1fv(index, v); }
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VertexAttrib1s :: #force_inline proc "c" (index: u32, x: i16) { impl_VertexAttrib1s(index, x); }
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- VertexAttrib1sv :: #force_inline proc "c" (index: u32, v: ^[1]i16) { impl_VertexAttrib1sv(index, v); }
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+ VertexAttrib1sv :: #force_inline proc "c" (index: u32, v: ^i16) { impl_VertexAttrib1sv(index, v); }
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VertexAttrib2d :: #force_inline proc "c" (index: u32, x: f64, y: f64) { impl_VertexAttrib2d(index, x, y); }
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VertexAttrib2dv :: #force_inline proc "c" (index: u32, v: ^[2]f64) { impl_VertexAttrib2dv(index, v); }
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VertexAttrib2f :: #force_inline proc "c" (index: u32, x: f32, y: f32) { impl_VertexAttrib2f(index, x, y); }
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@@ -211,12 +211,12 @@ when !ODIN_DEBUG {
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VertexAttribPointer :: #force_inline proc "c" (index: u32, size: i32, type: u32, normalized: bool, stride: i32, pointer: rawptr) { impl_VertexAttribPointer(index, size, type, normalized, stride, pointer); }
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// VERSION_2_1
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- UniformMatrix2x3fv :: #force_inline proc "c" (location: i32, count: i32, transpose: bool, value: [^][2*3]f32) { impl_UniformMatrix2x3fv(location, count, transpose, value); }
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- UniformMatrix3x2fv :: #force_inline proc "c" (location: i32, count: i32, transpose: bool, value: [^][3*2]f32) { impl_UniformMatrix3x2fv(location, count, transpose, value); }
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- UniformMatrix2x4fv :: #force_inline proc "c" (location: i32, count: i32, transpose: bool, value: [^][2*4]f32) { impl_UniformMatrix2x4fv(location, count, transpose, value); }
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- UniformMatrix4x2fv :: #force_inline proc "c" (location: i32, count: i32, transpose: bool, value: [^][4*2]f32) { impl_UniformMatrix4x2fv(location, count, transpose, value); }
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- UniformMatrix3x4fv :: #force_inline proc "c" (location: i32, count: i32, transpose: bool, value: [^][3*4]f32) { impl_UniformMatrix3x4fv(location, count, transpose, value); }
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- UniformMatrix4x3fv :: #force_inline proc "c" (location: i32, count: i32, transpose: bool, value: [^][4*3]f32) { impl_UniformMatrix4x3fv(location, count, transpose, value); }
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+ UniformMatrix2x3fv :: #force_inline proc "c" (location: i32, count: i32, transpose: bool, value: [^]f32) { impl_UniformMatrix2x3fv(location, count, transpose, value); }
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+ UniformMatrix3x2fv :: #force_inline proc "c" (location: i32, count: i32, transpose: bool, value: [^]f32) { impl_UniformMatrix3x2fv(location, count, transpose, value); }
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+ UniformMatrix2x4fv :: #force_inline proc "c" (location: i32, count: i32, transpose: bool, value: [^]f32) { impl_UniformMatrix2x4fv(location, count, transpose, value); }
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+ UniformMatrix4x2fv :: #force_inline proc "c" (location: i32, count: i32, transpose: bool, value: [^]f32) { impl_UniformMatrix4x2fv(location, count, transpose, value); }
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+ UniformMatrix3x4fv :: #force_inline proc "c" (location: i32, count: i32, transpose: bool, value: [^]f32) { impl_UniformMatrix3x4fv(location, count, transpose, value); }
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+ UniformMatrix4x3fv :: #force_inline proc "c" (location: i32, count: i32, transpose: bool, value: [^]f32) { impl_UniformMatrix4x3fv(location, count, transpose, value); }
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// VERSION_3_0
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@@ -266,9 +266,9 @@ when !ODIN_DEBUG {
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Uniform3ui :: #force_inline proc "c" (location: i32, v0: u32, v1: u32, v2: u32) { impl_Uniform3ui(location, v0, v1, v2); }
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Uniform4ui :: #force_inline proc "c" (location: i32, v0: u32, v1: u32, v2: u32, v3: u32) { impl_Uniform4ui(location, v0, v1, v2, v3); }
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Uniform1uiv :: #force_inline proc "c" (location: i32, count: i32, value: [^]u32) { impl_Uniform1uiv(location, count, value); }
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- Uniform2uiv :: #force_inline proc "c" (location: i32, count: i32, value: [^][2]u32) { impl_Uniform2uiv(location, count, value); }
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- Uniform3uiv :: #force_inline proc "c" (location: i32, count: i32, value: [^][3]u32) { impl_Uniform3uiv(location, count, value); }
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- Uniform4uiv :: #force_inline proc "c" (location: i32, count: i32, value: [^][4]u32) { impl_Uniform4uiv(location, count, value); }
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+ Uniform2uiv :: #force_inline proc "c" (location: i32, count: i32, value: [^]u32) { impl_Uniform2uiv(location, count, value); }
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+ Uniform3uiv :: #force_inline proc "c" (location: i32, count: i32, value: [^]u32) { impl_Uniform3uiv(location, count, value); }
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+ Uniform4uiv :: #force_inline proc "c" (location: i32, count: i32, value: [^]u32) { impl_Uniform4uiv(location, count, value); }
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TexParameterIiv :: #force_inline proc "c" (target: u32, pname: u32, params: [^]i32) { impl_TexParameterIiv(target, pname, params); }
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TexParameterIuiv :: #force_inline proc "c" (target: u32, pname: u32, params: [^]u32) { impl_TexParameterIuiv(target, pname, params); }
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GetTexParameterIiv :: #force_inline proc "c" (target: u32, pname: u32, params: [^]i32) { impl_GetTexParameterIiv(target, pname, params); }
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@@ -413,18 +413,18 @@ when !ODIN_DEBUG {
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Uniform3d :: #force_inline proc "c" (location: i32, x: f64, y: f64, z: f64) { impl_Uniform3d(location, x, y, z); }
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Uniform4d :: #force_inline proc "c" (location: i32, x: f64, y: f64, z: f64, w: f64) { impl_Uniform4d(location, x, y, z, w); }
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Uniform1dv :: #force_inline proc "c" (location: i32, count: i32, value: [^]f64) { impl_Uniform1dv(location, count, value); }
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- Uniform2dv :: #force_inline proc "c" (location: i32, count: i32, value: [^][2]f64) { impl_Uniform2dv(location, count, value); }
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- Uniform3dv :: #force_inline proc "c" (location: i32, count: i32, value: [^][3]f64) { impl_Uniform3dv(location, count, value); }
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- Uniform4dv :: #force_inline proc "c" (location: i32, count: i32, value: [^][4]f64) { impl_Uniform4dv(location, count, value); }
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- UniformMatrix2dv :: #force_inline proc "c" (location: i32, count: i32, transpose: bool, value: [^][2*2]f64) { impl_UniformMatrix2dv(location, count, transpose, value); }
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- UniformMatrix3dv :: #force_inline proc "c" (location: i32, count: i32, transpose: bool, value: [^][3*3]f64) { impl_UniformMatrix3dv(location, count, transpose, value); }
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- UniformMatrix4dv :: #force_inline proc "c" (location: i32, count: i32, transpose: bool, value: [^][4*4]f64) { impl_UniformMatrix4dv(location, count, transpose, value); }
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- UniformMatrix2x3dv :: #force_inline proc "c" (location: i32, count: i32, transpose: bool, value: [^][2*3]f64) { impl_UniformMatrix2x3dv(location, count, transpose, value); }
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- UniformMatrix2x4dv :: #force_inline proc "c" (location: i32, count: i32, transpose: bool, value: [^][2*4]f64) { impl_UniformMatrix2x4dv(location, count, transpose, value); }
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- UniformMatrix3x2dv :: #force_inline proc "c" (location: i32, count: i32, transpose: bool, value: [^][3*2]f64) { impl_UniformMatrix3x2dv(location, count, transpose, value); }
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- UniformMatrix3x4dv :: #force_inline proc "c" (location: i32, count: i32, transpose: bool, value: [^][3*4]f64) { impl_UniformMatrix3x4dv(location, count, transpose, value); }
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- UniformMatrix4x2dv :: #force_inline proc "c" (location: i32, count: i32, transpose: bool, value: [^][4*2]f64) { impl_UniformMatrix4x2dv(location, count, transpose, value); }
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- UniformMatrix4x3dv :: #force_inline proc "c" (location: i32, count: i32, transpose: bool, value: [^][4*3]f64) { impl_UniformMatrix4x3dv(location, count, transpose, value); }
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+ Uniform2dv :: #force_inline proc "c" (location: i32, count: i32, value: [^]f64) { impl_Uniform2dv(location, count, value); }
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+ Uniform3dv :: #force_inline proc "c" (location: i32, count: i32, value: [^]f64) { impl_Uniform3dv(location, count, value); }
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+ Uniform4dv :: #force_inline proc "c" (location: i32, count: i32, value: [^]f64) { impl_Uniform4dv(location, count, value); }
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+ UniformMatrix2dv :: #force_inline proc "c" (location: i32, count: i32, transpose: bool, value: [^]f64) { impl_UniformMatrix2dv(location, count, transpose, value); }
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+ UniformMatrix3dv :: #force_inline proc "c" (location: i32, count: i32, transpose: bool, value: [^]f64) { impl_UniformMatrix3dv(location, count, transpose, value); }
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+ UniformMatrix4dv :: #force_inline proc "c" (location: i32, count: i32, transpose: bool, value: [^]f64) { impl_UniformMatrix4dv(location, count, transpose, value); }
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+ UniformMatrix2x3dv :: #force_inline proc "c" (location: i32, count: i32, transpose: bool, value: [^]f64) { impl_UniformMatrix2x3dv(location, count, transpose, value); }
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+ UniformMatrix2x4dv :: #force_inline proc "c" (location: i32, count: i32, transpose: bool, value: [^]f64) { impl_UniformMatrix2x4dv(location, count, transpose, value); }
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+ UniformMatrix3x2dv :: #force_inline proc "c" (location: i32, count: i32, transpose: bool, value: [^]f64) { impl_UniformMatrix3x2dv(location, count, transpose, value); }
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+ UniformMatrix3x4dv :: #force_inline proc "c" (location: i32, count: i32, transpose: bool, value: [^]f64) { impl_UniformMatrix3x4dv(location, count, transpose, value); }
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+ UniformMatrix4x2dv :: #force_inline proc "c" (location: i32, count: i32, transpose: bool, value: [^]f64) { impl_UniformMatrix4x2dv(location, count, transpose, value); }
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+ UniformMatrix4x3dv :: #force_inline proc "c" (location: i32, count: i32, transpose: bool, value: [^]f64) { impl_UniformMatrix4x3dv(location, count, transpose, value); }
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GetUniformdv :: #force_inline proc "c" (program: u32, location: i32, params: [^]f64) { impl_GetUniformdv(program, location, params); }
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GetSubroutineUniformLocation :: #force_inline proc "c" (program: u32, shadertype: u32, name: cstring) -> i32 { ret := impl_GetSubroutineUniformLocation(program, shadertype, name); return ret; }
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GetSubroutineIndex :: #force_inline proc "c" (program: u32, shadertype: u32, name: cstring) -> u32 { ret := impl_GetSubroutineIndex(program, shadertype, name); return ret; }
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@@ -474,54 +474,54 @@ when !ODIN_DEBUG {
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ProgramUniform1ui :: #force_inline proc "c" (program: u32, location: i32, v0: u32) { impl_ProgramUniform1ui(program, location, v0); }
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ProgramUniform1uiv :: #force_inline proc "c" (program: u32, location: i32, count: i32, value: [^]u32) { impl_ProgramUniform1uiv(program, location, count, value); }
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ProgramUniform2i :: #force_inline proc "c" (program: u32, location: i32, v0: i32, v1: i32) { impl_ProgramUniform2i(program, location, v0, v1); }
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- ProgramUniform2iv :: #force_inline proc "c" (program: u32, location: i32, count: i32, value: [^][2]i32) { impl_ProgramUniform2iv(program, location, count, value); }
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+ ProgramUniform2iv :: #force_inline proc "c" (program: u32, location: i32, count: i32, value: [^]i32) { impl_ProgramUniform2iv(program, location, count, value); }
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ProgramUniform2f :: #force_inline proc "c" (program: u32, location: i32, v0: f32, v1: f32) { impl_ProgramUniform2f(program, location, v0, v1); }
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- ProgramUniform2fv :: #force_inline proc "c" (program: u32, location: i32, count: i32, value: [^][2]f32) { impl_ProgramUniform2fv(program, location, count, value); }
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+ ProgramUniform2fv :: #force_inline proc "c" (program: u32, location: i32, count: i32, value: [^]f32) { impl_ProgramUniform2fv(program, location, count, value); }
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ProgramUniform2d :: #force_inline proc "c" (program: u32, location: i32, v0: f64, v1: f64) { impl_ProgramUniform2d(program, location, v0, v1); }
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- ProgramUniform2dv :: #force_inline proc "c" (program: u32, location: i32, count: i32, value: [^][2]f64) { impl_ProgramUniform2dv(program, location, count, value); }
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+ ProgramUniform2dv :: #force_inline proc "c" (program: u32, location: i32, count: i32, value: [^]f64) { impl_ProgramUniform2dv(program, location, count, value); }
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ProgramUniform2ui :: #force_inline proc "c" (program: u32, location: i32, v0: u32, v1: u32) { impl_ProgramUniform2ui(program, location, v0, v1); }
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- ProgramUniform2uiv :: #force_inline proc "c" (program: u32, location: i32, count: i32, value: [^][2]u32) { impl_ProgramUniform2uiv(program, location, count, value); }
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+ ProgramUniform2uiv :: #force_inline proc "c" (program: u32, location: i32, count: i32, value: [^]u32) { impl_ProgramUniform2uiv(program, location, count, value); }
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ProgramUniform3i :: #force_inline proc "c" (program: u32, location: i32, v0: i32, v1: i32, v2: i32) { impl_ProgramUniform3i(program, location, v0, v1, v2); }
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- ProgramUniform3iv :: #force_inline proc "c" (program: u32, location: i32, count: i32, value: [^][3]i32) { impl_ProgramUniform3iv(program, location, count, value); }
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+ ProgramUniform3iv :: #force_inline proc "c" (program: u32, location: i32, count: i32, value: [^]i32) { impl_ProgramUniform3iv(program, location, count, value); }
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ProgramUniform3f :: #force_inline proc "c" (program: u32, location: i32, v0: f32, v1: f32, v2: f32) { impl_ProgramUniform3f(program, location, v0, v1, v2); }
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- ProgramUniform3fv :: #force_inline proc "c" (program: u32, location: i32, count: i32, value: [^][3]f32) { impl_ProgramUniform3fv(program, location, count, value); }
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+ ProgramUniform3fv :: #force_inline proc "c" (program: u32, location: i32, count: i32, value: [^]f32) { impl_ProgramUniform3fv(program, location, count, value); }
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ProgramUniform3d :: #force_inline proc "c" (program: u32, location: i32, v0: f64, v1: f64, v2: f64) { impl_ProgramUniform3d(program, location, v0, v1, v2); }
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- ProgramUniform3dv :: #force_inline proc "c" (program: u32, location: i32, count: i32, value: [^][3]f64) { impl_ProgramUniform3dv(program, location, count, value); }
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+ ProgramUniform3dv :: #force_inline proc "c" (program: u32, location: i32, count: i32, value: [^]f64) { impl_ProgramUniform3dv(program, location, count, value); }
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ProgramUniform3ui :: #force_inline proc "c" (program: u32, location: i32, v0: u32, v1: u32, v2: u32) { impl_ProgramUniform3ui(program, location, v0, v1, v2); }
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- ProgramUniform3uiv :: #force_inline proc "c" (program: u32, location: i32, count: i32, value: [^][3]u32) { impl_ProgramUniform3uiv(program, location, count, value); }
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+ ProgramUniform3uiv :: #force_inline proc "c" (program: u32, location: i32, count: i32, value: [^]u32) { impl_ProgramUniform3uiv(program, location, count, value); }
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ProgramUniform4i :: #force_inline proc "c" (program: u32, location: i32, v0: i32, v1: i32, v2: i32, v3: i32) { impl_ProgramUniform4i(program, location, v0, v1, v2, v3); }
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- ProgramUniform4iv :: #force_inline proc "c" (program: u32, location: i32, count: i32, value: [^][4]i32) { impl_ProgramUniform4iv(program, location, count, value); }
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+ ProgramUniform4iv :: #force_inline proc "c" (program: u32, location: i32, count: i32, value: [^]i32) { impl_ProgramUniform4iv(program, location, count, value); }
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ProgramUniform4f :: #force_inline proc "c" (program: u32, location: i32, v0: f32, v1: f32, v2: f32, v3: f32) { impl_ProgramUniform4f(program, location, v0, v1, v2, v3); }
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- ProgramUniform4fv :: #force_inline proc "c" (program: u32, location: i32, count: i32, value: [^][4]f32) { impl_ProgramUniform4fv(program, location, count, value); }
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+ ProgramUniform4fv :: #force_inline proc "c" (program: u32, location: i32, count: i32, value: [^]f32) { impl_ProgramUniform4fv(program, location, count, value); }
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ProgramUniform4d :: #force_inline proc "c" (program: u32, location: i32, v0: f64, v1: f64, v2: f64, v3: f64) { impl_ProgramUniform4d(program, location, v0, v1, v2, v3); }
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- ProgramUniform4dv :: #force_inline proc "c" (program: u32, location: i32, count: i32, value: [^][4]f64) { impl_ProgramUniform4dv(program, location, count, value); }
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+ ProgramUniform4dv :: #force_inline proc "c" (program: u32, location: i32, count: i32, value: [^]f64) { impl_ProgramUniform4dv(program, location, count, value); }
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ProgramUniform4ui :: #force_inline proc "c" (program: u32, location: i32, v0: u32, v1: u32, v2: u32, v3: u32) { impl_ProgramUniform4ui(program, location, v0, v1, v2, v3); }
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- ProgramUniform4uiv :: #force_inline proc "c" (program: u32, location: i32, count: i32, value: [^][4]u32) { impl_ProgramUniform4uiv(program, location, count, value); }
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- ProgramUniformMatrix2fv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^][2*2]f32) { impl_ProgramUniformMatrix2fv(program, location, count, transpose, value); }
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- ProgramUniformMatrix3fv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^][3*3]f32) { impl_ProgramUniformMatrix3fv(program, location, count, transpose, value); }
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- ProgramUniformMatrix4fv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^][4*4]f32) { impl_ProgramUniformMatrix4fv(program, location, count, transpose, value); }
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- ProgramUniformMatrix2dv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^][2*2]f64) { impl_ProgramUniformMatrix2dv(program, location, count, transpose, value); }
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- ProgramUniformMatrix3dv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^][3*3]f64) { impl_ProgramUniformMatrix3dv(program, location, count, transpose, value); }
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- ProgramUniformMatrix4dv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^][4*4]f64) { impl_ProgramUniformMatrix4dv(program, location, count, transpose, value); }
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- ProgramUniformMatrix2x3fv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^][2*3]f32) { impl_ProgramUniformMatrix2x3fv(program, location, count, transpose, value); }
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- ProgramUniformMatrix3x2fv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^][3*2]f32) { impl_ProgramUniformMatrix3x2fv(program, location, count, transpose, value); }
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- ProgramUniformMatrix2x4fv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^][2*4]f32) { impl_ProgramUniformMatrix2x4fv(program, location, count, transpose, value); }
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- ProgramUniformMatrix4x2fv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^][4*2]f32) { impl_ProgramUniformMatrix4x2fv(program, location, count, transpose, value); }
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- ProgramUniformMatrix3x4fv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^][3*4]f32) { impl_ProgramUniformMatrix3x4fv(program, location, count, transpose, value); }
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- ProgramUniformMatrix4x3fv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^][4*3]f32) { impl_ProgramUniformMatrix4x3fv(program, location, count, transpose, value); }
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- ProgramUniformMatrix2x3dv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^][2*3]f64) { impl_ProgramUniformMatrix2x3dv(program, location, count, transpose, value); }
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- ProgramUniformMatrix3x2dv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^][3*2]f64) { impl_ProgramUniformMatrix3x2dv(program, location, count, transpose, value); }
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- ProgramUniformMatrix2x4dv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^][2*4]f64) { impl_ProgramUniformMatrix2x4dv(program, location, count, transpose, value); }
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- ProgramUniformMatrix4x2dv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^][4*2]f64) { impl_ProgramUniformMatrix4x2dv(program, location, count, transpose, value); }
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- ProgramUniformMatrix3x4dv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^][3*4]f64) { impl_ProgramUniformMatrix3x4dv(program, location, count, transpose, value); }
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- ProgramUniformMatrix4x3dv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^][4*3]f64) { impl_ProgramUniformMatrix4x3dv(program, location, count, transpose, value); }
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+ ProgramUniform4uiv :: #force_inline proc "c" (program: u32, location: i32, count: i32, value: [^]u32) { impl_ProgramUniform4uiv(program, location, count, value); }
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+ ProgramUniformMatrix2fv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^]f32) { impl_ProgramUniformMatrix2fv(program, location, count, transpose, value); }
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+ ProgramUniformMatrix3fv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^]f32) { impl_ProgramUniformMatrix3fv(program, location, count, transpose, value); }
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+ ProgramUniformMatrix4fv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^]f32) { impl_ProgramUniformMatrix4fv(program, location, count, transpose, value); }
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+ ProgramUniformMatrix2dv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^]f64) { impl_ProgramUniformMatrix2dv(program, location, count, transpose, value); }
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+ ProgramUniformMatrix3dv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^]f64) { impl_ProgramUniformMatrix3dv(program, location, count, transpose, value); }
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+ ProgramUniformMatrix4dv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^]f64) { impl_ProgramUniformMatrix4dv(program, location, count, transpose, value); }
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+ ProgramUniformMatrix2x3fv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^]f32) { impl_ProgramUniformMatrix2x3fv(program, location, count, transpose, value); }
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+ ProgramUniformMatrix3x2fv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^]f32) { impl_ProgramUniformMatrix3x2fv(program, location, count, transpose, value); }
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+ ProgramUniformMatrix2x4fv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^]f32) { impl_ProgramUniformMatrix2x4fv(program, location, count, transpose, value); }
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+ ProgramUniformMatrix4x2fv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^]f32) { impl_ProgramUniformMatrix4x2fv(program, location, count, transpose, value); }
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+ ProgramUniformMatrix3x4fv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^]f32) { impl_ProgramUniformMatrix3x4fv(program, location, count, transpose, value); }
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+ ProgramUniformMatrix4x3fv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^]f32) { impl_ProgramUniformMatrix4x3fv(program, location, count, transpose, value); }
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+ ProgramUniformMatrix2x3dv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^]f64) { impl_ProgramUniformMatrix2x3dv(program, location, count, transpose, value); }
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+ ProgramUniformMatrix3x2dv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^]f64) { impl_ProgramUniformMatrix3x2dv(program, location, count, transpose, value); }
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+ ProgramUniformMatrix2x4dv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^]f64) { impl_ProgramUniformMatrix2x4dv(program, location, count, transpose, value); }
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+ ProgramUniformMatrix4x2dv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^]f64) { impl_ProgramUniformMatrix4x2dv(program, location, count, transpose, value); }
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+ ProgramUniformMatrix3x4dv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^]f64) { impl_ProgramUniformMatrix3x4dv(program, location, count, transpose, value); }
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+ ProgramUniformMatrix4x3dv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^]f64) { impl_ProgramUniformMatrix4x3dv(program, location, count, transpose, value); }
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ValidateProgramPipeline :: #force_inline proc "c" (pipeline: u32) { impl_ValidateProgramPipeline(pipeline); }
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GetProgramPipelineInfoLog :: #force_inline proc "c" (pipeline: u32, bufSize: i32, length: ^i32, infoLog: [^]u8) { impl_GetProgramPipelineInfoLog(pipeline, bufSize, length, infoLog); }
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VertexAttribL1d :: #force_inline proc "c" (index: u32, x: f64) { impl_VertexAttribL1d(index, x); }
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VertexAttribL2d :: #force_inline proc "c" (index: u32, x: f64, y: f64) { impl_VertexAttribL2d(index, x, y); }
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VertexAttribL3d :: #force_inline proc "c" (index: u32, x: f64, y: f64, z: f64) { impl_VertexAttribL3d(index, x, y, z); }
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VertexAttribL4d :: #force_inline proc "c" (index: u32, x: f64, y: f64, z: f64, w: f64) { impl_VertexAttribL4d(index, x, y, z, w); }
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- VertexAttribL1dv :: #force_inline proc "c" (index: u32, v: ^[1]f64) { impl_VertexAttribL1dv(index, v); }
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+ VertexAttribL1dv :: #force_inline proc "c" (index: u32, v: ^f64) { impl_VertexAttribL1dv(index, v); }
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VertexAttribL2dv :: #force_inline proc "c" (index: u32, v: ^[2]f64) { impl_VertexAttribL2dv(index, v); }
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VertexAttribL3dv :: #force_inline proc "c" (index: u32, v: ^[3]f64) { impl_VertexAttribL3dv(index, v); }
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VertexAttribL4dv :: #force_inline proc "c" (index: u32, v: ^[4]f64) { impl_VertexAttribL4dv(index, v); }
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@@ -962,23 +962,23 @@ when !ODIN_DEBUG {
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Uniform3i :: #force_inline proc "c" (location: i32, v0: i32, v1: i32, v2: i32, loc := #caller_location) { impl_Uniform3i(location, v0, v1, v2); debug_helper(loc, 0, location, v0, v1, v2); }
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Uniform4i :: #force_inline proc "c" (location: i32, v0: i32, v1: i32, v2: i32, v3: i32, loc := #caller_location) { impl_Uniform4i(location, v0, v1, v2, v3); debug_helper(loc, 0, location, v0, v1, v2, v3); }
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Uniform1fv :: #force_inline proc "c" (location: i32, count: i32, value: [^]f32, loc := #caller_location) { impl_Uniform1fv(location, count, value); debug_helper(loc, 0, location, count, value); }
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- Uniform2fv :: #force_inline proc "c" (location: i32, count: i32, value: [^][2]f32, loc := #caller_location) { impl_Uniform2fv(location, count, value); debug_helper(loc, 0, location, count, value); }
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- Uniform3fv :: #force_inline proc "c" (location: i32, count: i32, value: [^][3]f32, loc := #caller_location) { impl_Uniform3fv(location, count, value); debug_helper(loc, 0, location, count, value); }
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- Uniform4fv :: #force_inline proc "c" (location: i32, count: i32, value: [^][4]f32, loc := #caller_location) { impl_Uniform4fv(location, count, value); debug_helper(loc, 0, location, count, value); }
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+ Uniform2fv :: #force_inline proc "c" (location: i32, count: i32, value: [^]f32, loc := #caller_location) { impl_Uniform2fv(location, count, value); debug_helper(loc, 0, location, count, value); }
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+ Uniform3fv :: #force_inline proc "c" (location: i32, count: i32, value: [^]f32, loc := #caller_location) { impl_Uniform3fv(location, count, value); debug_helper(loc, 0, location, count, value); }
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+ Uniform4fv :: #force_inline proc "c" (location: i32, count: i32, value: [^]f32, loc := #caller_location) { impl_Uniform4fv(location, count, value); debug_helper(loc, 0, location, count, value); }
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Uniform1iv :: #force_inline proc "c" (location: i32, count: i32, value: [^]i32, loc := #caller_location) { impl_Uniform1iv(location, count, value); debug_helper(loc, 0, location, count, value); }
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- Uniform2iv :: #force_inline proc "c" (location: i32, count: i32, value: [^][2]i32, loc := #caller_location) { impl_Uniform2iv(location, count, value); debug_helper(loc, 0, location, count, value); }
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- Uniform3iv :: #force_inline proc "c" (location: i32, count: i32, value: [^][3]i32, loc := #caller_location) { impl_Uniform3iv(location, count, value); debug_helper(loc, 0, location, count, value); }
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- Uniform4iv :: #force_inline proc "c" (location: i32, count: i32, value: [^][4]i32, loc := #caller_location) { impl_Uniform4iv(location, count, value); debug_helper(loc, 0, location, count, value); }
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- UniformMatrix2fv :: #force_inline proc "c" (location: i32, count: i32, transpose: bool, value: [^][2*2]f32, loc := #caller_location) { impl_UniformMatrix2fv(location, count, transpose, value); debug_helper(loc, 0, location, count, transpose, value); }
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- UniformMatrix3fv :: #force_inline proc "c" (location: i32, count: i32, transpose: bool, value: [^][3*3]f32, loc := #caller_location) { impl_UniformMatrix3fv(location, count, transpose, value); debug_helper(loc, 0, location, count, transpose, value); }
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- UniformMatrix4fv :: #force_inline proc "c" (location: i32, count: i32, transpose: bool, value: [^][4*4]f32, loc := #caller_location) { impl_UniformMatrix4fv(location, count, transpose, value); debug_helper(loc, 0, location, count, transpose, value); }
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+ Uniform2iv :: #force_inline proc "c" (location: i32, count: i32, value: [^]i32, loc := #caller_location) { impl_Uniform2iv(location, count, value); debug_helper(loc, 0, location, count, value); }
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+ Uniform3iv :: #force_inline proc "c" (location: i32, count: i32, value: [^]i32, loc := #caller_location) { impl_Uniform3iv(location, count, value); debug_helper(loc, 0, location, count, value); }
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+ Uniform4iv :: #force_inline proc "c" (location: i32, count: i32, value: [^]i32, loc := #caller_location) { impl_Uniform4iv(location, count, value); debug_helper(loc, 0, location, count, value); }
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+ UniformMatrix2fv :: #force_inline proc "c" (location: i32, count: i32, transpose: bool, value: [^]f32, loc := #caller_location) { impl_UniformMatrix2fv(location, count, transpose, value); debug_helper(loc, 0, location, count, transpose, value); }
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+ UniformMatrix3fv :: #force_inline proc "c" (location: i32, count: i32, transpose: bool, value: [^]f32, loc := #caller_location) { impl_UniformMatrix3fv(location, count, transpose, value); debug_helper(loc, 0, location, count, transpose, value); }
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+ UniformMatrix4fv :: #force_inline proc "c" (location: i32, count: i32, transpose: bool, value: [^]f32, loc := #caller_location) { impl_UniformMatrix4fv(location, count, transpose, value); debug_helper(loc, 0, location, count, transpose, value); }
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ValidateProgram :: #force_inline proc "c" (program: u32, loc := #caller_location) { impl_ValidateProgram(program); debug_helper(loc, 0, program); }
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VertexAttrib1d :: #force_inline proc "c" (index: u32, x: f64, loc := #caller_location) { impl_VertexAttrib1d(index, x); debug_helper(loc, 0, index, x); }
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- VertexAttrib1dv :: #force_inline proc "c" (index: u32, v: ^[1]f64, loc := #caller_location) { impl_VertexAttrib1dv(index, v); debug_helper(loc, 0, index, v); }
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+ VertexAttrib1dv :: #force_inline proc "c" (index: u32, v: ^f64, loc := #caller_location) { impl_VertexAttrib1dv(index, v); debug_helper(loc, 0, index, v); }
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VertexAttrib1f :: #force_inline proc "c" (index: u32, x: f32, loc := #caller_location) { impl_VertexAttrib1f(index, x); debug_helper(loc, 0, index, x); }
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- VertexAttrib1fv :: #force_inline proc "c" (index: u32, v: ^[1]f32, loc := #caller_location) { impl_VertexAttrib1fv(index, v); debug_helper(loc, 0, index, v); }
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+ VertexAttrib1fv :: #force_inline proc "c" (index: u32, v: ^f32, loc := #caller_location) { impl_VertexAttrib1fv(index, v); debug_helper(loc, 0, index, v); }
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VertexAttrib1s :: #force_inline proc "c" (index: u32, x: i16, loc := #caller_location) { impl_VertexAttrib1s(index, x); debug_helper(loc, 0, index, x); }
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- VertexAttrib1sv :: #force_inline proc "c" (index: u32, v: ^[1]i16, loc := #caller_location) { impl_VertexAttrib1sv(index, v); debug_helper(loc, 0, index, v); }
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+ VertexAttrib1sv :: #force_inline proc "c" (index: u32, v: ^i16, loc := #caller_location) { impl_VertexAttrib1sv(index, v); debug_helper(loc, 0, index, v); }
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VertexAttrib2d :: #force_inline proc "c" (index: u32, x: f64, y: f64, loc := #caller_location) { impl_VertexAttrib2d(index, x, y); debug_helper(loc, 0, index, x, y); }
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VertexAttrib2dv :: #force_inline proc "c" (index: u32, v: ^[2]f64, loc := #caller_location) { impl_VertexAttrib2dv(index, v); debug_helper(loc, 0, index, v); }
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VertexAttrib2f :: #force_inline proc "c" (index: u32, x: f32, y: f32, loc := #caller_location) { impl_VertexAttrib2f(index, x, y); debug_helper(loc, 0, index, x, y); }
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@@ -1012,12 +1012,12 @@ when !ODIN_DEBUG {
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VertexAttribPointer :: #force_inline proc "c" (index: u32, size: i32, type: u32, normalized: bool, stride: i32, pointer: rawptr, loc := #caller_location) { impl_VertexAttribPointer(index, size, type, normalized, stride, pointer); debug_helper(loc, 0, index, size, type, normalized, stride, pointer); }
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// VERSION_2_1
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- UniformMatrix2x3fv :: #force_inline proc "c" (location: i32, count: i32, transpose: bool, value: [^][2*3]f32, loc := #caller_location) { impl_UniformMatrix2x3fv(location, count, transpose, value); debug_helper(loc, 0, location, count, transpose, value); }
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- UniformMatrix3x2fv :: #force_inline proc "c" (location: i32, count: i32, transpose: bool, value: [^][3*2]f32, loc := #caller_location) { impl_UniformMatrix3x2fv(location, count, transpose, value); debug_helper(loc, 0, location, count, transpose, value); }
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- UniformMatrix2x4fv :: #force_inline proc "c" (location: i32, count: i32, transpose: bool, value: [^][2*4]f32, loc := #caller_location) { impl_UniformMatrix2x4fv(location, count, transpose, value); debug_helper(loc, 0, location, count, transpose, value); }
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- UniformMatrix4x2fv :: #force_inline proc "c" (location: i32, count: i32, transpose: bool, value: [^][4*2]f32, loc := #caller_location) { impl_UniformMatrix4x2fv(location, count, transpose, value); debug_helper(loc, 0, location, count, transpose, value); }
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- UniformMatrix3x4fv :: #force_inline proc "c" (location: i32, count: i32, transpose: bool, value: [^][3*4]f32, loc := #caller_location) { impl_UniformMatrix3x4fv(location, count, transpose, value); debug_helper(loc, 0, location, count, transpose, value); }
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- UniformMatrix4x3fv :: #force_inline proc "c" (location: i32, count: i32, transpose: bool, value: [^][4*3]f32, loc := #caller_location) { impl_UniformMatrix4x3fv(location, count, transpose, value); debug_helper(loc, 0, location, count, transpose, value); }
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+ UniformMatrix2x3fv :: #force_inline proc "c" (location: i32, count: i32, transpose: bool, value: [^]f32, loc := #caller_location) { impl_UniformMatrix2x3fv(location, count, transpose, value); debug_helper(loc, 0, location, count, transpose, value); }
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+ UniformMatrix3x2fv :: #force_inline proc "c" (location: i32, count: i32, transpose: bool, value: [^]f32, loc := #caller_location) { impl_UniformMatrix3x2fv(location, count, transpose, value); debug_helper(loc, 0, location, count, transpose, value); }
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+ UniformMatrix2x4fv :: #force_inline proc "c" (location: i32, count: i32, transpose: bool, value: [^]f32, loc := #caller_location) { impl_UniformMatrix2x4fv(location, count, transpose, value); debug_helper(loc, 0, location, count, transpose, value); }
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+ UniformMatrix4x2fv :: #force_inline proc "c" (location: i32, count: i32, transpose: bool, value: [^]f32, loc := #caller_location) { impl_UniformMatrix4x2fv(location, count, transpose, value); debug_helper(loc, 0, location, count, transpose, value); }
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+ UniformMatrix3x4fv :: #force_inline proc "c" (location: i32, count: i32, transpose: bool, value: [^]f32, loc := #caller_location) { impl_UniformMatrix3x4fv(location, count, transpose, value); debug_helper(loc, 0, location, count, transpose, value); }
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+ UniformMatrix4x3fv :: #force_inline proc "c" (location: i32, count: i32, transpose: bool, value: [^]f32, loc := #caller_location) { impl_UniformMatrix4x3fv(location, count, transpose, value); debug_helper(loc, 0, location, count, transpose, value); }
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// VERSION_3_0
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ColorMaski :: #force_inline proc "c" (index: u32, r: u8, g: u8, b: u8, a: u8, loc := #caller_location) { impl_ColorMaski(index, r, g, b, a); debug_helper(loc, 0, index, r, g, b, a); }
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@@ -1066,9 +1066,9 @@ when !ODIN_DEBUG {
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Uniform3ui :: #force_inline proc "c" (location: i32, v0: u32, v1: u32, v2: u32, loc := #caller_location) { impl_Uniform3ui(location, v0, v1, v2); debug_helper(loc, 0, location, v0, v1, v2); }
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Uniform4ui :: #force_inline proc "c" (location: i32, v0: u32, v1: u32, v2: u32, v3: u32, loc := #caller_location) { impl_Uniform4ui(location, v0, v1, v2, v3); debug_helper(loc, 0, location, v0, v1, v2, v3); }
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Uniform1uiv :: #force_inline proc "c" (location: i32, count: i32, value: [^]u32, loc := #caller_location) { impl_Uniform1uiv(location, count, value); debug_helper(loc, 0, location, count, value); }
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- Uniform2uiv :: #force_inline proc "c" (location: i32, count: i32, value: [^][2]u32, loc := #caller_location) { impl_Uniform2uiv(location, count, value); debug_helper(loc, 0, location, count, value); }
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- Uniform3uiv :: #force_inline proc "c" (location: i32, count: i32, value: [^][3]u32, loc := #caller_location) { impl_Uniform3uiv(location, count, value); debug_helper(loc, 0, location, count, value); }
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- Uniform4uiv :: #force_inline proc "c" (location: i32, count: i32, value: [^][4]u32, loc := #caller_location) { impl_Uniform4uiv(location, count, value); debug_helper(loc, 0, location, count, value); }
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+ Uniform2uiv :: #force_inline proc "c" (location: i32, count: i32, value: [^]u32, loc := #caller_location) { impl_Uniform2uiv(location, count, value); debug_helper(loc, 0, location, count, value); }
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+ Uniform3uiv :: #force_inline proc "c" (location: i32, count: i32, value: [^]u32, loc := #caller_location) { impl_Uniform3uiv(location, count, value); debug_helper(loc, 0, location, count, value); }
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+ Uniform4uiv :: #force_inline proc "c" (location: i32, count: i32, value: [^]u32, loc := #caller_location) { impl_Uniform4uiv(location, count, value); debug_helper(loc, 0, location, count, value); }
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TexParameterIiv :: #force_inline proc "c" (target: u32, pname: u32, params: [^]i32, loc := #caller_location) { impl_TexParameterIiv(target, pname, params); debug_helper(loc, 0, target, pname, params); }
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TexParameterIuiv :: #force_inline proc "c" (target: u32, pname: u32, params: [^]u32, loc := #caller_location) { impl_TexParameterIuiv(target, pname, params); debug_helper(loc, 0, target, pname, params); }
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GetTexParameterIiv :: #force_inline proc "c" (target: u32, pname: u32, params: [^]i32, loc := #caller_location) { impl_GetTexParameterIiv(target, pname, params); debug_helper(loc, 0, target, pname, params); }
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@@ -1213,18 +1213,18 @@ when !ODIN_DEBUG {
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Uniform3d :: #force_inline proc "c" (location: i32, x: f64, y: f64, z: f64, loc := #caller_location) { impl_Uniform3d(location, x, y, z); debug_helper(loc, 0, location, x, y, z); }
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Uniform4d :: #force_inline proc "c" (location: i32, x: f64, y: f64, z: f64, w: f64, loc := #caller_location) { impl_Uniform4d(location, x, y, z, w); debug_helper(loc, 0, location, x, y, z, w); }
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Uniform1dv :: #force_inline proc "c" (location: i32, count: i32, value: [^]f64, loc := #caller_location) { impl_Uniform1dv(location, count, value); debug_helper(loc, 0, location, count, value); }
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- Uniform2dv :: #force_inline proc "c" (location: i32, count: i32, value: [^][2]f64, loc := #caller_location) { impl_Uniform2dv(location, count, value); debug_helper(loc, 0, location, count, value); }
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- Uniform3dv :: #force_inline proc "c" (location: i32, count: i32, value: [^][3]f64, loc := #caller_location) { impl_Uniform3dv(location, count, value); debug_helper(loc, 0, location, count, value); }
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- Uniform4dv :: #force_inline proc "c" (location: i32, count: i32, value: [^][4]f64, loc := #caller_location) { impl_Uniform4dv(location, count, value); debug_helper(loc, 0, location, count, value); }
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- UniformMatrix2dv :: #force_inline proc "c" (location: i32, count: i32, transpose: bool, value: [^][2*2]f64, loc := #caller_location) { impl_UniformMatrix2dv(location, count, transpose, value); debug_helper(loc, 0, location, count, transpose, value); }
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- UniformMatrix3dv :: #force_inline proc "c" (location: i32, count: i32, transpose: bool, value: [^][3*3]f64, loc := #caller_location) { impl_UniformMatrix3dv(location, count, transpose, value); debug_helper(loc, 0, location, count, transpose, value); }
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- UniformMatrix4dv :: #force_inline proc "c" (location: i32, count: i32, transpose: bool, value: [^][4*4]f64, loc := #caller_location) { impl_UniformMatrix4dv(location, count, transpose, value); debug_helper(loc, 0, location, count, transpose, value); }
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- UniformMatrix2x3dv :: #force_inline proc "c" (location: i32, count: i32, transpose: bool, value: [^][2*3]f64, loc := #caller_location) { impl_UniformMatrix2x3dv(location, count, transpose, value); debug_helper(loc, 0, location, count, transpose, value); }
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- UniformMatrix2x4dv :: #force_inline proc "c" (location: i32, count: i32, transpose: bool, value: [^][2*4]f64, loc := #caller_location) { impl_UniformMatrix2x4dv(location, count, transpose, value); debug_helper(loc, 0, location, count, transpose, value); }
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- UniformMatrix3x2dv :: #force_inline proc "c" (location: i32, count: i32, transpose: bool, value: [^][3*2]f64, loc := #caller_location) { impl_UniformMatrix3x2dv(location, count, transpose, value); debug_helper(loc, 0, location, count, transpose, value); }
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- UniformMatrix3x4dv :: #force_inline proc "c" (location: i32, count: i32, transpose: bool, value: [^][3*4]f64, loc := #caller_location) { impl_UniformMatrix3x4dv(location, count, transpose, value); debug_helper(loc, 0, location, count, transpose, value); }
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- UniformMatrix4x2dv :: #force_inline proc "c" (location: i32, count: i32, transpose: bool, value: [^][4*2]f64, loc := #caller_location) { impl_UniformMatrix4x2dv(location, count, transpose, value); debug_helper(loc, 0, location, count, transpose, value); }
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- UniformMatrix4x3dv :: #force_inline proc "c" (location: i32, count: i32, transpose: bool, value: [^][4*3]f64, loc := #caller_location) { impl_UniformMatrix4x3dv(location, count, transpose, value); debug_helper(loc, 0, location, count, transpose, value); }
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+ Uniform2dv :: #force_inline proc "c" (location: i32, count: i32, value: [^]f64, loc := #caller_location) { impl_Uniform2dv(location, count, value); debug_helper(loc, 0, location, count, value); }
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+ Uniform3dv :: #force_inline proc "c" (location: i32, count: i32, value: [^]f64, loc := #caller_location) { impl_Uniform3dv(location, count, value); debug_helper(loc, 0, location, count, value); }
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+ Uniform4dv :: #force_inline proc "c" (location: i32, count: i32, value: [^]f64, loc := #caller_location) { impl_Uniform4dv(location, count, value); debug_helper(loc, 0, location, count, value); }
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+ UniformMatrix2dv :: #force_inline proc "c" (location: i32, count: i32, transpose: bool, value: [^]f64, loc := #caller_location) { impl_UniformMatrix2dv(location, count, transpose, value); debug_helper(loc, 0, location, count, transpose, value); }
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+ UniformMatrix3dv :: #force_inline proc "c" (location: i32, count: i32, transpose: bool, value: [^]f64, loc := #caller_location) { impl_UniformMatrix3dv(location, count, transpose, value); debug_helper(loc, 0, location, count, transpose, value); }
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+ UniformMatrix4dv :: #force_inline proc "c" (location: i32, count: i32, transpose: bool, value: [^]f64, loc := #caller_location) { impl_UniformMatrix4dv(location, count, transpose, value); debug_helper(loc, 0, location, count, transpose, value); }
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+ UniformMatrix2x3dv :: #force_inline proc "c" (location: i32, count: i32, transpose: bool, value: [^]f64, loc := #caller_location) { impl_UniformMatrix2x3dv(location, count, transpose, value); debug_helper(loc, 0, location, count, transpose, value); }
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+ UniformMatrix2x4dv :: #force_inline proc "c" (location: i32, count: i32, transpose: bool, value: [^]f64, loc := #caller_location) { impl_UniformMatrix2x4dv(location, count, transpose, value); debug_helper(loc, 0, location, count, transpose, value); }
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+ UniformMatrix3x2dv :: #force_inline proc "c" (location: i32, count: i32, transpose: bool, value: [^]f64, loc := #caller_location) { impl_UniformMatrix3x2dv(location, count, transpose, value); debug_helper(loc, 0, location, count, transpose, value); }
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+ UniformMatrix3x4dv :: #force_inline proc "c" (location: i32, count: i32, transpose: bool, value: [^]f64, loc := #caller_location) { impl_UniformMatrix3x4dv(location, count, transpose, value); debug_helper(loc, 0, location, count, transpose, value); }
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+ UniformMatrix4x2dv :: #force_inline proc "c" (location: i32, count: i32, transpose: bool, value: [^]f64, loc := #caller_location) { impl_UniformMatrix4x2dv(location, count, transpose, value); debug_helper(loc, 0, location, count, transpose, value); }
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+ UniformMatrix4x3dv :: #force_inline proc "c" (location: i32, count: i32, transpose: bool, value: [^]f64, loc := #caller_location) { impl_UniformMatrix4x3dv(location, count, transpose, value); debug_helper(loc, 0, location, count, transpose, value); }
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GetUniformdv :: #force_inline proc "c" (program: u32, location: i32, params: [^]f64, loc := #caller_location) { impl_GetUniformdv(program, location, params); debug_helper(loc, 0, program, location, params); }
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GetSubroutineUniformLocation :: #force_inline proc "c" (program: u32, shadertype: u32, name: cstring, loc := #caller_location) -> i32 { ret := impl_GetSubroutineUniformLocation(program, shadertype, name); debug_helper(loc, 1, ret, program, shadertype, name); return ret; }
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GetSubroutineIndex :: #force_inline proc "c" (program: u32, shadertype: u32, name: cstring, loc := #caller_location) -> u32 { ret := impl_GetSubroutineIndex(program, shadertype, name); debug_helper(loc, 1, ret, program, shadertype, name); return ret; }
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@@ -1274,54 +1274,54 @@ when !ODIN_DEBUG {
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ProgramUniform1ui :: #force_inline proc "c" (program: u32, location: i32, v0: u32, loc := #caller_location) { impl_ProgramUniform1ui(program, location, v0); debug_helper(loc, 0, program, location, v0); }
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ProgramUniform1uiv :: #force_inline proc "c" (program: u32, location: i32, count: i32, value: [^]u32, loc := #caller_location) { impl_ProgramUniform1uiv(program, location, count, value); debug_helper(loc, 0, program, location, count, value); }
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ProgramUniform2i :: #force_inline proc "c" (program: u32, location: i32, v0: i32, v1: i32, loc := #caller_location) { impl_ProgramUniform2i(program, location, v0, v1); debug_helper(loc, 0, program, location, v0, v1); }
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- ProgramUniform2iv :: #force_inline proc "c" (program: u32, location: i32, count: i32, value: [^][2]i32, loc := #caller_location) { impl_ProgramUniform2iv(program, location, count, value); debug_helper(loc, 0, program, location, count, value); }
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+ ProgramUniform2iv :: #force_inline proc "c" (program: u32, location: i32, count: i32, value: [^]i32, loc := #caller_location) { impl_ProgramUniform2iv(program, location, count, value); debug_helper(loc, 0, program, location, count, value); }
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ProgramUniform2f :: #force_inline proc "c" (program: u32, location: i32, v0: f32, v1: f32, loc := #caller_location) { impl_ProgramUniform2f(program, location, v0, v1); debug_helper(loc, 0, program, location, v0, v1); }
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- ProgramUniform2fv :: #force_inline proc "c" (program: u32, location: i32, count: i32, value: [^][2]f32, loc := #caller_location) { impl_ProgramUniform2fv(program, location, count, value); debug_helper(loc, 0, program, location, count, value); }
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+ ProgramUniform2fv :: #force_inline proc "c" (program: u32, location: i32, count: i32, value: [^]f32, loc := #caller_location) { impl_ProgramUniform2fv(program, location, count, value); debug_helper(loc, 0, program, location, count, value); }
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ProgramUniform2d :: #force_inline proc "c" (program: u32, location: i32, v0: f64, v1: f64, loc := #caller_location) { impl_ProgramUniform2d(program, location, v0, v1); debug_helper(loc, 0, program, location, v0, v1); }
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- ProgramUniform2dv :: #force_inline proc "c" (program: u32, location: i32, count: i32, value: [^][2]f64, loc := #caller_location) { impl_ProgramUniform2dv(program, location, count, value); debug_helper(loc, 0, program, location, count, value); }
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+ ProgramUniform2dv :: #force_inline proc "c" (program: u32, location: i32, count: i32, value: [^]f64, loc := #caller_location) { impl_ProgramUniform2dv(program, location, count, value); debug_helper(loc, 0, program, location, count, value); }
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ProgramUniform2ui :: #force_inline proc "c" (program: u32, location: i32, v0: u32, v1: u32, loc := #caller_location) { impl_ProgramUniform2ui(program, location, v0, v1); debug_helper(loc, 0, program, location, v0, v1); }
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- ProgramUniform2uiv :: #force_inline proc "c" (program: u32, location: i32, count: i32, value: [^][2]u32, loc := #caller_location) { impl_ProgramUniform2uiv(program, location, count, value); debug_helper(loc, 0, program, location, count, value); }
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+ ProgramUniform2uiv :: #force_inline proc "c" (program: u32, location: i32, count: i32, value: [^]u32, loc := #caller_location) { impl_ProgramUniform2uiv(program, location, count, value); debug_helper(loc, 0, program, location, count, value); }
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ProgramUniform3i :: #force_inline proc "c" (program: u32, location: i32, v0: i32, v1: i32, v2: i32, loc := #caller_location) { impl_ProgramUniform3i(program, location, v0, v1, v2); debug_helper(loc, 0, program, location, v0, v1, v2); }
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- ProgramUniform3iv :: #force_inline proc "c" (program: u32, location: i32, count: i32, value: [^][3]i32, loc := #caller_location) { impl_ProgramUniform3iv(program, location, count, value); debug_helper(loc, 0, program, location, count, value); }
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+ ProgramUniform3iv :: #force_inline proc "c" (program: u32, location: i32, count: i32, value: [^]i32, loc := #caller_location) { impl_ProgramUniform3iv(program, location, count, value); debug_helper(loc, 0, program, location, count, value); }
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ProgramUniform3f :: #force_inline proc "c" (program: u32, location: i32, v0: f32, v1: f32, v2: f32, loc := #caller_location) { impl_ProgramUniform3f(program, location, v0, v1, v2); debug_helper(loc, 0, program, location, v0, v1, v2); }
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- ProgramUniform3fv :: #force_inline proc "c" (program: u32, location: i32, count: i32, value: [^][3]f32, loc := #caller_location) { impl_ProgramUniform3fv(program, location, count, value); debug_helper(loc, 0, program, location, count, value); }
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+ ProgramUniform3fv :: #force_inline proc "c" (program: u32, location: i32, count: i32, value: [^]f32, loc := #caller_location) { impl_ProgramUniform3fv(program, location, count, value); debug_helper(loc, 0, program, location, count, value); }
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ProgramUniform3d :: #force_inline proc "c" (program: u32, location: i32, v0: f64, v1: f64, v2: f64, loc := #caller_location) { impl_ProgramUniform3d(program, location, v0, v1, v2); debug_helper(loc, 0, program, location, v0, v1, v2); }
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- ProgramUniform3dv :: #force_inline proc "c" (program: u32, location: i32, count: i32, value: [^][3]f64, loc := #caller_location) { impl_ProgramUniform3dv(program, location, count, value); debug_helper(loc, 0, program, location, count, value); }
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+ ProgramUniform3dv :: #force_inline proc "c" (program: u32, location: i32, count: i32, value: [^]f64, loc := #caller_location) { impl_ProgramUniform3dv(program, location, count, value); debug_helper(loc, 0, program, location, count, value); }
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ProgramUniform3ui :: #force_inline proc "c" (program: u32, location: i32, v0: u32, v1: u32, v2: u32, loc := #caller_location) { impl_ProgramUniform3ui(program, location, v0, v1, v2); debug_helper(loc, 0, program, location, v0, v1, v2); }
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- ProgramUniform3uiv :: #force_inline proc "c" (program: u32, location: i32, count: i32, value: [^][3]u32, loc := #caller_location) { impl_ProgramUniform3uiv(program, location, count, value); debug_helper(loc, 0, program, location, count, value); }
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+ ProgramUniform3uiv :: #force_inline proc "c" (program: u32, location: i32, count: i32, value: [^]u32, loc := #caller_location) { impl_ProgramUniform3uiv(program, location, count, value); debug_helper(loc, 0, program, location, count, value); }
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ProgramUniform4i :: #force_inline proc "c" (program: u32, location: i32, v0: i32, v1: i32, v2: i32, v3: i32, loc := #caller_location) { impl_ProgramUniform4i(program, location, v0, v1, v2, v3); debug_helper(loc, 0, program, location, v0, v1, v2, v3); }
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- ProgramUniform4iv :: #force_inline proc "c" (program: u32, location: i32, count: i32, value: [^][4]i32, loc := #caller_location) { impl_ProgramUniform4iv(program, location, count, value); debug_helper(loc, 0, program, location, count, value); }
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+ ProgramUniform4iv :: #force_inline proc "c" (program: u32, location: i32, count: i32, value: [^]i32, loc := #caller_location) { impl_ProgramUniform4iv(program, location, count, value); debug_helper(loc, 0, program, location, count, value); }
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ProgramUniform4f :: #force_inline proc "c" (program: u32, location: i32, v0: f32, v1: f32, v2: f32, v3: f32, loc := #caller_location) { impl_ProgramUniform4f(program, location, v0, v1, v2, v3); debug_helper(loc, 0, program, location, v0, v1, v2, v3); }
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- ProgramUniform4fv :: #force_inline proc "c" (program: u32, location: i32, count: i32, value: [^][4]f32, loc := #caller_location) { impl_ProgramUniform4fv(program, location, count, value); debug_helper(loc, 0, program, location, count, value); }
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+ ProgramUniform4fv :: #force_inline proc "c" (program: u32, location: i32, count: i32, value: [^]f32, loc := #caller_location) { impl_ProgramUniform4fv(program, location, count, value); debug_helper(loc, 0, program, location, count, value); }
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ProgramUniform4d :: #force_inline proc "c" (program: u32, location: i32, v0: f64, v1: f64, v2: f64, v3: f64, loc := #caller_location) { impl_ProgramUniform4d(program, location, v0, v1, v2, v3); debug_helper(loc, 0, program, location, v0, v1, v2, v3); }
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- ProgramUniform4dv :: #force_inline proc "c" (program: u32, location: i32, count: i32, value: [^][4]f64, loc := #caller_location) { impl_ProgramUniform4dv(program, location, count, value); debug_helper(loc, 0, program, location, count, value); }
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+ ProgramUniform4dv :: #force_inline proc "c" (program: u32, location: i32, count: i32, value: [^]f64, loc := #caller_location) { impl_ProgramUniform4dv(program, location, count, value); debug_helper(loc, 0, program, location, count, value); }
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ProgramUniform4ui :: #force_inline proc "c" (program: u32, location: i32, v0: u32, v1: u32, v2: u32, v3: u32, loc := #caller_location) { impl_ProgramUniform4ui(program, location, v0, v1, v2, v3); debug_helper(loc, 0, program, location, v0, v1, v2, v3); }
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- ProgramUniform4uiv :: #force_inline proc "c" (program: u32, location: i32, count: i32, value: [^][4]u32, loc := #caller_location) { impl_ProgramUniform4uiv(program, location, count, value); debug_helper(loc, 0, program, location, count, value); }
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- ProgramUniformMatrix2fv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^][2*2]f32, loc := #caller_location) { impl_ProgramUniformMatrix2fv(program, location, count, transpose, value); debug_helper(loc, 0, program, location, count, transpose, value); }
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- ProgramUniformMatrix3fv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^][3*3]f32, loc := #caller_location) { impl_ProgramUniformMatrix3fv(program, location, count, transpose, value); debug_helper(loc, 0, program, location, count, transpose, value); }
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- ProgramUniformMatrix4fv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^][4*4]f32, loc := #caller_location) { impl_ProgramUniformMatrix4fv(program, location, count, transpose, value); debug_helper(loc, 0, program, location, count, transpose, value); }
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- ProgramUniformMatrix2dv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^][2*2]f64, loc := #caller_location) { impl_ProgramUniformMatrix2dv(program, location, count, transpose, value); debug_helper(loc, 0, program, location, count, transpose, value); }
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- ProgramUniformMatrix3dv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^][3*3]f64, loc := #caller_location) { impl_ProgramUniformMatrix3dv(program, location, count, transpose, value); debug_helper(loc, 0, program, location, count, transpose, value); }
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- ProgramUniformMatrix4dv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^][4*4]f64, loc := #caller_location) { impl_ProgramUniformMatrix4dv(program, location, count, transpose, value); debug_helper(loc, 0, program, location, count, transpose, value); }
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- ProgramUniformMatrix2x3fv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^][2*3]f32, loc := #caller_location) { impl_ProgramUniformMatrix2x3fv(program, location, count, transpose, value); debug_helper(loc, 0, program, location, count, transpose, value); }
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- ProgramUniformMatrix3x2fv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^][3*2]f32, loc := #caller_location) { impl_ProgramUniformMatrix3x2fv(program, location, count, transpose, value); debug_helper(loc, 0, program, location, count, transpose, value); }
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- ProgramUniformMatrix2x4fv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^][2*4]f32, loc := #caller_location) { impl_ProgramUniformMatrix2x4fv(program, location, count, transpose, value); debug_helper(loc, 0, program, location, count, transpose, value); }
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- ProgramUniformMatrix4x2fv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^][4*2]f32, loc := #caller_location) { impl_ProgramUniformMatrix4x2fv(program, location, count, transpose, value); debug_helper(loc, 0, program, location, count, transpose, value); }
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- ProgramUniformMatrix3x4fv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^][3*4]f32, loc := #caller_location) { impl_ProgramUniformMatrix3x4fv(program, location, count, transpose, value); debug_helper(loc, 0, program, location, count, transpose, value); }
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- ProgramUniformMatrix4x3fv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^][4*3]f32, loc := #caller_location) { impl_ProgramUniformMatrix4x3fv(program, location, count, transpose, value); debug_helper(loc, 0, program, location, count, transpose, value); }
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- ProgramUniformMatrix2x3dv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^][2*3]f64, loc := #caller_location) { impl_ProgramUniformMatrix2x3dv(program, location, count, transpose, value); debug_helper(loc, 0, program, location, count, transpose, value); }
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- ProgramUniformMatrix3x2dv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^][3*2]f64, loc := #caller_location) { impl_ProgramUniformMatrix3x2dv(program, location, count, transpose, value); debug_helper(loc, 0, program, location, count, transpose, value); }
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- ProgramUniformMatrix2x4dv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^][2*4]f64, loc := #caller_location) { impl_ProgramUniformMatrix2x4dv(program, location, count, transpose, value); debug_helper(loc, 0, program, location, count, transpose, value); }
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- ProgramUniformMatrix4x2dv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^][4*2]f64, loc := #caller_location) { impl_ProgramUniformMatrix4x2dv(program, location, count, transpose, value); debug_helper(loc, 0, program, location, count, transpose, value); }
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- ProgramUniformMatrix3x4dv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^][3*4]f64, loc := #caller_location) { impl_ProgramUniformMatrix3x4dv(program, location, count, transpose, value); debug_helper(loc, 0, program, location, count, transpose, value); }
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- ProgramUniformMatrix4x3dv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^][4*3]f64, loc := #caller_location) { impl_ProgramUniformMatrix4x3dv(program, location, count, transpose, value); debug_helper(loc, 0, program, location, count, transpose, value); }
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+ ProgramUniform4uiv :: #force_inline proc "c" (program: u32, location: i32, count: i32, value: [^]u32, loc := #caller_location) { impl_ProgramUniform4uiv(program, location, count, value); debug_helper(loc, 0, program, location, count, value); }
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+ ProgramUniformMatrix2fv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^]f32, loc := #caller_location) { impl_ProgramUniformMatrix2fv(program, location, count, transpose, value); debug_helper(loc, 0, program, location, count, transpose, value); }
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+ ProgramUniformMatrix3fv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^]f32, loc := #caller_location) { impl_ProgramUniformMatrix3fv(program, location, count, transpose, value); debug_helper(loc, 0, program, location, count, transpose, value); }
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+ ProgramUniformMatrix4fv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^]f32, loc := #caller_location) { impl_ProgramUniformMatrix4fv(program, location, count, transpose, value); debug_helper(loc, 0, program, location, count, transpose, value); }
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+ ProgramUniformMatrix2dv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^]f64, loc := #caller_location) { impl_ProgramUniformMatrix2dv(program, location, count, transpose, value); debug_helper(loc, 0, program, location, count, transpose, value); }
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+ ProgramUniformMatrix3dv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^]f64, loc := #caller_location) { impl_ProgramUniformMatrix3dv(program, location, count, transpose, value); debug_helper(loc, 0, program, location, count, transpose, value); }
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+ ProgramUniformMatrix4dv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^]f64, loc := #caller_location) { impl_ProgramUniformMatrix4dv(program, location, count, transpose, value); debug_helper(loc, 0, program, location, count, transpose, value); }
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+ ProgramUniformMatrix2x3fv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^]f32, loc := #caller_location) { impl_ProgramUniformMatrix2x3fv(program, location, count, transpose, value); debug_helper(loc, 0, program, location, count, transpose, value); }
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+ ProgramUniformMatrix3x2fv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^]f32, loc := #caller_location) { impl_ProgramUniformMatrix3x2fv(program, location, count, transpose, value); debug_helper(loc, 0, program, location, count, transpose, value); }
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+ ProgramUniformMatrix2x4fv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^]f32, loc := #caller_location) { impl_ProgramUniformMatrix2x4fv(program, location, count, transpose, value); debug_helper(loc, 0, program, location, count, transpose, value); }
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+ ProgramUniformMatrix4x2fv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^]f32, loc := #caller_location) { impl_ProgramUniformMatrix4x2fv(program, location, count, transpose, value); debug_helper(loc, 0, program, location, count, transpose, value); }
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+ ProgramUniformMatrix3x4fv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^]f32, loc := #caller_location) { impl_ProgramUniformMatrix3x4fv(program, location, count, transpose, value); debug_helper(loc, 0, program, location, count, transpose, value); }
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+ ProgramUniformMatrix4x3fv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^]f32, loc := #caller_location) { impl_ProgramUniformMatrix4x3fv(program, location, count, transpose, value); debug_helper(loc, 0, program, location, count, transpose, value); }
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+ ProgramUniformMatrix2x3dv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^]f64, loc := #caller_location) { impl_ProgramUniformMatrix2x3dv(program, location, count, transpose, value); debug_helper(loc, 0, program, location, count, transpose, value); }
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+ ProgramUniformMatrix3x2dv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^]f64, loc := #caller_location) { impl_ProgramUniformMatrix3x2dv(program, location, count, transpose, value); debug_helper(loc, 0, program, location, count, transpose, value); }
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+ ProgramUniformMatrix2x4dv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^]f64, loc := #caller_location) { impl_ProgramUniformMatrix2x4dv(program, location, count, transpose, value); debug_helper(loc, 0, program, location, count, transpose, value); }
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+ ProgramUniformMatrix4x2dv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^]f64, loc := #caller_location) { impl_ProgramUniformMatrix4x2dv(program, location, count, transpose, value); debug_helper(loc, 0, program, location, count, transpose, value); }
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+ ProgramUniformMatrix3x4dv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^]f64, loc := #caller_location) { impl_ProgramUniformMatrix3x4dv(program, location, count, transpose, value); debug_helper(loc, 0, program, location, count, transpose, value); }
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+ ProgramUniformMatrix4x3dv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^]f64, loc := #caller_location) { impl_ProgramUniformMatrix4x3dv(program, location, count, transpose, value); debug_helper(loc, 0, program, location, count, transpose, value); }
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ValidateProgramPipeline :: #force_inline proc "c" (pipeline: u32, loc := #caller_location) { impl_ValidateProgramPipeline(pipeline); debug_helper(loc, 0, pipeline); }
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GetProgramPipelineInfoLog :: #force_inline proc "c" (pipeline: u32, bufSize: i32, length: ^i32, infoLog: [^]u8, loc := #caller_location) { impl_GetProgramPipelineInfoLog(pipeline, bufSize, length, infoLog); debug_helper(loc, 0, pipeline, bufSize, length, infoLog); }
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VertexAttribL1d :: #force_inline proc "c" (index: u32, x: f64, loc := #caller_location) { impl_VertexAttribL1d(index, x); debug_helper(loc, 0, index, x); }
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VertexAttribL2d :: #force_inline proc "c" (index: u32, x: f64, y: f64, loc := #caller_location) { impl_VertexAttribL2d(index, x, y); debug_helper(loc, 0, index, x, y); }
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VertexAttribL3d :: #force_inline proc "c" (index: u32, x: f64, y: f64, z: f64, loc := #caller_location) { impl_VertexAttribL3d(index, x, y, z); debug_helper(loc, 0, index, x, y, z); }
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VertexAttribL4d :: #force_inline proc "c" (index: u32, x: f64, y: f64, z: f64, w: f64, loc := #caller_location) { impl_VertexAttribL4d(index, x, y, z, w); debug_helper(loc, 0, index, x, y, z, w); }
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- VertexAttribL1dv :: #force_inline proc "c" (index: u32, v: ^[1]f64, loc := #caller_location) { impl_VertexAttribL1dv(index, v); debug_helper(loc, 0, index, v); }
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+ VertexAttribL1dv :: #force_inline proc "c" (index: u32, v: ^f64, loc := #caller_location) { impl_VertexAttribL1dv(index, v); debug_helper(loc, 0, index, v); }
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VertexAttribL2dv :: #force_inline proc "c" (index: u32, v: ^[2]f64, loc := #caller_location) { impl_VertexAttribL2dv(index, v); debug_helper(loc, 0, index, v); }
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VertexAttribL3dv :: #force_inline proc "c" (index: u32, v: ^[3]f64, loc := #caller_location) { impl_VertexAttribL3dv(index, v); debug_helper(loc, 0, index, v); }
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VertexAttribL4dv :: #force_inline proc "c" (index: u32, v: ^[4]f64, loc := #caller_location) { impl_VertexAttribL4dv(index, v); debug_helper(loc, 0, index, v); }
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