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@@ -146,7 +146,7 @@ when !ODIN_DEBUG {
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GetVertexAttribdv :: #force_inline proc "c" (index: u32, pname: u32, params: [^]f64) { impl_GetVertexAttribdv(index, pname, params) }
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GetVertexAttribfv :: #force_inline proc "c" (index: u32, pname: u32, params: [^]f32) { impl_GetVertexAttribfv(index, pname, params) }
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GetVertexAttribiv :: #force_inline proc "c" (index: u32, pname: u32, params: [^]i32) { impl_GetVertexAttribiv(index, pname, params) }
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- GetVertexAttribPointerv :: #force_inline proc "c" (index: u32, pname: u32, pointer: ^rawptr) { impl_GetVertexAttribPointerv(index, pname, pointer) }
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+ GetVertexAttribPointerv :: #force_inline proc "c" (index: u32, pname: u32, pointer: ^uintptr) { impl_GetVertexAttribPointerv(index, pname, pointer) }
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IsProgram :: #force_inline proc "c" (program: u32) -> bool { ret := impl_IsProgram(program); return ret }
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IsShader :: #force_inline proc "c" (shader: u32) -> bool { ret := impl_IsShader(shader); return ret }
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LinkProgram :: #force_inline proc "c" (program: u32) { impl_LinkProgram(program) }
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@@ -208,7 +208,7 @@ when !ODIN_DEBUG {
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VertexAttrib4ubv :: #force_inline proc "c" (index: u32, v: ^[4]u8) { impl_VertexAttrib4ubv(index, v) }
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VertexAttrib4uiv :: #force_inline proc "c" (index: u32, v: ^[4]u32) { impl_VertexAttrib4uiv(index, v) }
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VertexAttrib4usv :: #force_inline proc "c" (index: u32, v: ^[4]u16) { impl_VertexAttrib4usv(index, v) }
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- VertexAttribPointer :: #force_inline proc "c" (index: u32, size: i32, type: u32, normalized: bool, stride: i32, pointer: rawptr) { impl_VertexAttribPointer(index, size, type, normalized, stride, pointer) }
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+ VertexAttribPointer :: #force_inline proc "c" (index: u32, size: i32, type: u32, normalized: bool, stride: i32, pointer: uintptr) { impl_VertexAttribPointer(index, size, type, normalized, stride, pointer) }
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// VERSION_2_1
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UniformMatrix2x3fv :: #force_inline proc "c" (location: i32, count: i32, transpose: bool, value: [^]f32) { impl_UniformMatrix2x3fv(location, count, transpose, value) }
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@@ -235,7 +235,7 @@ when !ODIN_DEBUG {
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ClampColor :: #force_inline proc "c" (target: u32, clamp: u32) { impl_ClampColor(target, clamp) }
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BeginConditionalRender :: #force_inline proc "c" (id: u32, mode: u32) { impl_BeginConditionalRender(id, mode) }
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EndConditionalRender :: #force_inline proc "c" () { impl_EndConditionalRender() }
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- VertexAttribIPointer :: #force_inline proc "c" (index: u32, size: i32, type: u32, stride: i32, pointer: rawptr) { impl_VertexAttribIPointer(index, size, type, stride, pointer) }
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+ VertexAttribIPointer :: #force_inline proc "c" (index: u32, size: i32, type: u32, stride: i32, pointer: uintptr) { impl_VertexAttribIPointer(index, size, type, stride, pointer) }
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GetVertexAttribIiv :: #force_inline proc "c" (index: u32, pname: u32, params: [^]i32) { impl_GetVertexAttribIiv(index, pname, params) }
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GetVertexAttribIuiv :: #force_inline proc "c" (index: u32, pname: u32, params: [^]u32) { impl_GetVertexAttribIuiv(index, pname, params) }
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VertexAttribI1i :: #force_inline proc "c" (index: u32, x: i32) { impl_VertexAttribI1i(index, x) }
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@@ -525,7 +525,7 @@ when !ODIN_DEBUG {
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VertexAttribL2dv :: #force_inline proc "c" (index: u32, v: ^[2]f64) { impl_VertexAttribL2dv(index, v) }
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VertexAttribL3dv :: #force_inline proc "c" (index: u32, v: ^[3]f64) { impl_VertexAttribL3dv(index, v) }
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VertexAttribL4dv :: #force_inline proc "c" (index: u32, v: ^[4]f64) { impl_VertexAttribL4dv(index, v) }
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- VertexAttribLPointer :: #force_inline proc "c" (index: u32, size: i32, type: u32, stride: i32, pointer: rawptr) { impl_VertexAttribLPointer(index, size, type, stride, pointer) }
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+ VertexAttribLPointer :: #force_inline proc "c" (index: u32, size: i32, type: u32, stride: i32, pointer: uintptr) { impl_VertexAttribLPointer(index, size, type, stride, pointer) }
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GetVertexAttribLdv :: #force_inline proc "c" (index: u32, pname: u32, params: [^]f64) { impl_GetVertexAttribLdv(index, pname, params) }
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ViewportArrayv :: #force_inline proc "c" (first: u32, count: i32, v: [^]f32) { impl_ViewportArrayv(first, count, v) }
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ViewportIndexedf :: #force_inline proc "c" (index: u32, x: f32, y: f32, w: f32, h: f32) { impl_ViewportIndexedf(index, x, y, w, h) }
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@@ -947,7 +947,7 @@ when !ODIN_DEBUG {
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GetVertexAttribdv :: #force_inline proc "c" (index: u32, pname: u32, params: [^]f64, loc := #caller_location) { impl_GetVertexAttribdv(index, pname, params); debug_helper(loc, 0, index, pname, params) }
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GetVertexAttribfv :: #force_inline proc "c" (index: u32, pname: u32, params: [^]f32, loc := #caller_location) { impl_GetVertexAttribfv(index, pname, params); debug_helper(loc, 0, index, pname, params) }
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GetVertexAttribiv :: #force_inline proc "c" (index: u32, pname: u32, params: [^]i32, loc := #caller_location) { impl_GetVertexAttribiv(index, pname, params); debug_helper(loc, 0, index, pname, params) }
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- GetVertexAttribPointerv :: #force_inline proc "c" (index: u32, pname: u32, pointer: ^rawptr, loc := #caller_location) { impl_GetVertexAttribPointerv(index, pname, pointer); debug_helper(loc, 0, index, pname, pointer) }
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+ GetVertexAttribPointerv :: #force_inline proc "c" (index: u32, pname: u32, pointer: ^uintptr, loc := #caller_location) { impl_GetVertexAttribPointerv(index, pname, pointer); debug_helper(loc, 0, index, pname, pointer) }
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IsProgram :: #force_inline proc "c" (program: u32, loc := #caller_location) -> bool { ret := impl_IsProgram(program); debug_helper(loc, 1, ret, program); return ret }
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IsShader :: #force_inline proc "c" (shader: u32, loc := #caller_location) -> bool { ret := impl_IsShader(shader); debug_helper(loc, 1, ret, shader); return ret }
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LinkProgram :: #force_inline proc "c" (program: u32, loc := #caller_location) { impl_LinkProgram(program); debug_helper(loc, 0, program) }
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@@ -1009,7 +1009,7 @@ when !ODIN_DEBUG {
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VertexAttrib4ubv :: #force_inline proc "c" (index: u32, v: ^[4]u8, loc := #caller_location) { impl_VertexAttrib4ubv(index, v); debug_helper(loc, 0, index, v) }
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VertexAttrib4uiv :: #force_inline proc "c" (index: u32, v: ^[4]u32, loc := #caller_location) { impl_VertexAttrib4uiv(index, v); debug_helper(loc, 0, index, v) }
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VertexAttrib4usv :: #force_inline proc "c" (index: u32, v: ^[4]u16, loc := #caller_location) { impl_VertexAttrib4usv(index, v); debug_helper(loc, 0, index, v) }
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- VertexAttribPointer :: #force_inline proc "c" (index: u32, size: i32, type: u32, normalized: bool, stride: i32, pointer: rawptr, loc := #caller_location) { impl_VertexAttribPointer(index, size, type, normalized, stride, pointer); debug_helper(loc, 0, index, size, type, normalized, stride, pointer) }
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+ VertexAttribPointer :: #force_inline proc "c" (index: u32, size: i32, type: u32, normalized: bool, stride: i32, pointer: uintptr, loc := #caller_location) { impl_VertexAttribPointer(index, size, type, normalized, stride, pointer); debug_helper(loc, 0, index, size, type, normalized, stride, pointer) }
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// VERSION_2_1
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UniformMatrix2x3fv :: #force_inline proc "c" (location: i32, count: i32, transpose: bool, value: [^]f32, loc := #caller_location) { impl_UniformMatrix2x3fv(location, count, transpose, value); debug_helper(loc, 0, location, count, transpose, value) }
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@@ -1035,7 +1035,7 @@ when !ODIN_DEBUG {
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ClampColor :: #force_inline proc "c" (target: u32, clamp: u32, loc := #caller_location) { impl_ClampColor(target, clamp); debug_helper(loc, 0, target, clamp) }
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BeginConditionalRender :: #force_inline proc "c" (id: u32, mode: u32, loc := #caller_location) { impl_BeginConditionalRender(id, mode); debug_helper(loc, 0, id, mode) }
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EndConditionalRender :: #force_inline proc "c" (loc := #caller_location) { impl_EndConditionalRender(); debug_helper(loc, 0) }
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- VertexAttribIPointer :: #force_inline proc "c" (index: u32, size: i32, type: u32, stride: i32, pointer: rawptr, loc := #caller_location) { impl_VertexAttribIPointer(index, size, type, stride, pointer); debug_helper(loc, 0, index, size, type, stride, pointer) }
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+ VertexAttribIPointer :: #force_inline proc "c" (index: u32, size: i32, type: u32, stride: i32, pointer: uintptr, loc := #caller_location) { impl_VertexAttribIPointer(index, size, type, stride, pointer); debug_helper(loc, 0, index, size, type, stride, pointer) }
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GetVertexAttribIiv :: #force_inline proc "c" (index: u32, pname: u32, params: [^]i32, loc := #caller_location) { impl_GetVertexAttribIiv(index, pname, params); debug_helper(loc, 0, index, pname, params) }
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GetVertexAttribIuiv :: #force_inline proc "c" (index: u32, pname: u32, params: [^]u32, loc := #caller_location) { impl_GetVertexAttribIuiv(index, pname, params); debug_helper(loc, 0, index, pname, params) }
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VertexAttribI1i :: #force_inline proc "c" (index: u32, x: i32, loc := #caller_location) { impl_VertexAttribI1i(index, x); debug_helper(loc, 0, index, x) }
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@@ -1325,7 +1325,7 @@ when !ODIN_DEBUG {
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VertexAttribL2dv :: #force_inline proc "c" (index: u32, v: ^[2]f64, loc := #caller_location) { impl_VertexAttribL2dv(index, v); debug_helper(loc, 0, index, v) }
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VertexAttribL3dv :: #force_inline proc "c" (index: u32, v: ^[3]f64, loc := #caller_location) { impl_VertexAttribL3dv(index, v); debug_helper(loc, 0, index, v) }
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VertexAttribL4dv :: #force_inline proc "c" (index: u32, v: ^[4]f64, loc := #caller_location) { impl_VertexAttribL4dv(index, v); debug_helper(loc, 0, index, v) }
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- VertexAttribLPointer :: #force_inline proc "c" (index: u32, size: i32, type: u32, stride: i32, pointer: rawptr, loc := #caller_location) { impl_VertexAttribLPointer(index, size, type, stride, pointer); debug_helper(loc, 0, index, size, type, stride, pointer) }
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+ VertexAttribLPointer :: #force_inline proc "c" (index: u32, size: i32, type: u32, stride: i32, pointer: uintptr, loc := #caller_location) { impl_VertexAttribLPointer(index, size, type, stride, pointer); debug_helper(loc, 0, index, size, type, stride, pointer) }
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GetVertexAttribLdv :: #force_inline proc "c" (index: u32, pname: u32, params: [^]f64, loc := #caller_location) { impl_GetVertexAttribLdv(index, pname, params); debug_helper(loc, 0, index, pname, params) }
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ViewportArrayv :: #force_inline proc "c" (first: u32, count: i32, v: [^]f32, loc := #caller_location) { impl_ViewportArrayv(first, count, v); debug_helper(loc, 0, first, count, v) }
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ViewportIndexedf :: #force_inline proc "c" (index: u32, x: f32, y: f32, w: f32, h: f32, loc := #caller_location) { impl_ViewportIndexedf(index, x, y, w, h); debug_helper(loc, 0, index, x, y, w, h) }
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