package vendor_gl loaded_up_to: [2]int loaded_up_to_major := 0 loaded_up_to_minor := 0 Set_Proc_Address_Type :: #type proc(p: rawptr, name: cstring) load_up_to :: proc(major, minor: int, set_proc_address: Set_Proc_Address_Type) { loaded_up_to = {0, 0} loaded_up_to[0] = major loaded_up_to[1] = minor loaded_up_to_major = major loaded_up_to_minor = minor switch major*10+minor { case 46: load_4_6(set_proc_address); fallthrough case 45: load_4_5(set_proc_address); fallthrough case 44: load_4_4(set_proc_address); fallthrough case 43: load_4_3(set_proc_address); fallthrough case 42: load_4_2(set_proc_address); fallthrough case 41: load_4_1(set_proc_address); fallthrough case 40: load_4_0(set_proc_address); fallthrough case 33: load_3_3(set_proc_address); fallthrough case 32: load_3_2(set_proc_address); fallthrough case 31: load_3_1(set_proc_address); fallthrough case 30: load_3_0(set_proc_address); fallthrough case 21: load_2_1(set_proc_address); fallthrough case 20: load_2_0(set_proc_address); fallthrough case 15: load_1_5(set_proc_address); fallthrough case 14: load_1_4(set_proc_address); fallthrough case 13: load_1_3(set_proc_address); fallthrough case 12: load_1_2(set_proc_address); fallthrough case 11: load_1_1(set_proc_address); fallthrough case 10: load_1_0(set_proc_address) } } /* Type conversion overview: typedef unsigned int GLenum; -> u32 typedef unsigned char GLboolean; -> bool typedef unsigned int GLbitfield; -> u32 typedef signed char GLbyte; -> i8 typedef short GLshort; -> i16 typedef int GLint; -> i32 typedef unsigned char GLubyte; -> u8 typedef unsigned short GLushort; -> u16 typedef unsigned int GLuint; -> u32 typedef int GLsizei; -> i32 typedef float GLfloat; -> f32 typedef double GLdouble; -> f64 typedef char GLchar; -> u8 typedef ptrdiff_t GLintptr; -> int typedef ptrdiff_t GLsizeiptr; -> int typedef int64_t GLint64; -> i64 typedef uint64_t GLuint64; -> u64 void* -> rawptr */ sync_t :: distinct rawptr debug_proc_t :: #type proc "c" (source: u32, type: u32, id: u32, severity: u32, length: i32, message: cstring, userParam: rawptr) // VERSION_1_0 impl_CullFace: proc "c" (mode: u32) impl_FrontFace: proc "c" (mode: u32) impl_Hint: proc "c" (target: u32, mode: u32) impl_LineWidth: proc "c" (width: f32) impl_PointSize: proc "c" (size: f32) impl_PolygonMode: proc "c" (face: u32, mode: u32) impl_Scissor: proc "c" (x: i32, y: i32, width: i32, height: i32) impl_TexParameterf: proc "c" (target: u32, pname: u32, param: f32) impl_TexParameterfv: proc "c" (target: u32, pname: u32, params: [^]f32) impl_TexParameteri: proc "c" (target: u32, pname: u32, param: i32) impl_TexParameteriv: proc "c" (target: u32, pname: u32, params: [^]i32) impl_TexImage1D: proc "c" (target: u32, level: i32, internalformat: i32, width: i32, border: i32, format: u32, type: u32, pixels: rawptr) impl_TexImage2D: proc "c" (target: u32, level: i32, internalformat: i32, width: i32, height: i32, border: i32, format: u32, type: u32, pixels: rawptr) impl_DrawBuffer: proc "c" (buf: u32) impl_Clear: proc "c" (mask: u32) impl_ClearColor: proc "c" (red: f32, green: f32, blue: f32, alpha: f32) impl_ClearStencil: proc "c" (s: i32) impl_ClearDepth: proc "c" (depth: f64) impl_StencilMask: proc "c" (mask: u32) impl_ColorMask: proc "c" (red: bool, green: bool, blue: bool, alpha: bool) impl_DepthMask: proc "c" (flag: bool) impl_Disable: proc "c" (cap: u32) impl_Enable: proc "c" (cap: u32) impl_Finish: proc "c" () impl_Flush: proc "c" () impl_BlendFunc: proc "c" (sfactor: u32, dfactor: u32) impl_LogicOp: proc "c" (opcode: u32) impl_StencilFunc: proc "c" (func: u32, ref: i32, mask: u32) impl_StencilOp: proc "c" (fail: u32, zfail: u32, zpass: u32) impl_DepthFunc: proc "c" (func: u32) impl_PixelStoref: proc "c" (pname: u32, param: f32) impl_PixelStorei: proc "c" (pname: u32, param: i32) impl_ReadBuffer: proc "c" (src: u32) impl_ReadPixels: proc "c" (x: i32, y: i32, width: i32, height: i32, format: u32, type: u32, pixels: rawptr) impl_GetBooleanv: proc "c" (pname: u32, data: ^bool) impl_GetDoublev: proc "c" (pname: u32, data: ^f64) impl_GetError: proc "c" () -> u32 impl_GetFloatv: proc "c" (pname: u32, data: ^f32) impl_GetIntegerv: proc "c" (pname: u32, data: ^i32) impl_GetString: proc "c" (name: u32) -> cstring impl_GetTexImage: proc "c" (target: u32, level: i32, format: u32, type: u32, pixels: rawptr) impl_GetTexParameterfv: proc "c" (target: u32, pname: u32, params: [^]f32) impl_GetTexParameteriv: proc "c" (target: u32, pname: u32, params: [^]i32) impl_GetTexLevelParameterfv: proc "c" (target: u32, level: i32, pname: u32, params: [^]f32) impl_GetTexLevelParameteriv: proc "c" (target: u32, level: i32, pname: u32, params: [^]i32) impl_IsEnabled: proc "c" (cap: u32) -> bool impl_DepthRange: proc "c" (near: f64, far: f64) impl_Viewport: proc "c" (x: i32, y: i32, width: i32, height: i32) load_1_0 :: proc(set_proc_address: Set_Proc_Address_Type) { set_proc_address(&impl_CullFace, "glCullFace") set_proc_address(&impl_FrontFace, "glFrontFace") set_proc_address(&impl_Hint, "glHint") set_proc_address(&impl_LineWidth, "glLineWidth") set_proc_address(&impl_PointSize, "glPointSize") set_proc_address(&impl_PolygonMode, "glPolygonMode") set_proc_address(&impl_Scissor, "glScissor") set_proc_address(&impl_TexParameterf, "glTexParameterf") set_proc_address(&impl_TexParameterfv, "glTexParameterfv") set_proc_address(&impl_TexParameteri, "glTexParameteri") set_proc_address(&impl_TexParameteriv, "glTexParameteriv") set_proc_address(&impl_TexImage1D, "glTexImage1D") set_proc_address(&impl_TexImage2D, "glTexImage2D") set_proc_address(&impl_DrawBuffer, "glDrawBuffer") set_proc_address(&impl_Clear, "glClear") set_proc_address(&impl_ClearColor, "glClearColor") set_proc_address(&impl_ClearStencil, "glClearStencil") set_proc_address(&impl_ClearDepth, "glClearDepth") set_proc_address(&impl_StencilMask, "glStencilMask") set_proc_address(&impl_ColorMask, "glColorMask") set_proc_address(&impl_DepthMask, "glDepthMask") set_proc_address(&impl_Disable, "glDisable") set_proc_address(&impl_Enable, "glEnable") set_proc_address(&impl_Finish, "glFinish") set_proc_address(&impl_Flush, "glFlush") set_proc_address(&impl_BlendFunc, "glBlendFunc") set_proc_address(&impl_LogicOp, "glLogicOp") set_proc_address(&impl_StencilFunc, "glStencilFunc") set_proc_address(&impl_StencilOp, "glStencilOp") set_proc_address(&impl_DepthFunc, "glDepthFunc") set_proc_address(&impl_PixelStoref, "glPixelStoref") set_proc_address(&impl_PixelStorei, "glPixelStorei") set_proc_address(&impl_ReadBuffer, "glReadBuffer") set_proc_address(&impl_ReadPixels, "glReadPixels") set_proc_address(&impl_GetBooleanv, "glGetBooleanv") set_proc_address(&impl_GetDoublev, "glGetDoublev") set_proc_address(&impl_GetError, "glGetError") set_proc_address(&impl_GetFloatv, "glGetFloatv") set_proc_address(&impl_GetIntegerv, "glGetIntegerv") set_proc_address(&impl_GetString, "glGetString") set_proc_address(&impl_GetTexImage, "glGetTexImage") set_proc_address(&impl_GetTexParameterfv, "glGetTexParameterfv") set_proc_address(&impl_GetTexParameteriv, "glGetTexParameteriv") set_proc_address(&impl_GetTexLevelParameterfv, "glGetTexLevelParameterfv") set_proc_address(&impl_GetTexLevelParameteriv, "glGetTexLevelParameteriv") set_proc_address(&impl_IsEnabled, "glIsEnabled") set_proc_address(&impl_DepthRange, "glDepthRange") set_proc_address(&impl_Viewport, "glViewport") } // VERSION_1_1 impl_DrawArrays: proc "c" (mode: u32, first: i32, count: i32) impl_DrawElements: proc "c" (mode: u32, count: i32, type: u32, indices: rawptr) impl_PolygonOffset: proc "c" (factor: f32, units: f32) impl_CopyTexImage1D: proc "c" (target: u32, level: i32, internalformat: u32, x: i32, y: i32, width: i32, border: i32) impl_CopyTexImage2D: proc "c" (target: u32, level: i32, internalformat: u32, x: i32, y: i32, width: i32, height: i32, border: i32) impl_CopyTexSubImage1D: proc "c" (target: u32, level: i32, xoffset: i32, x: i32, y: i32, width: i32) impl_CopyTexSubImage2D: proc "c" (target: u32, level: i32, xoffset: i32, yoffset: i32, x: i32, y: i32, width: i32, height: i32) impl_TexSubImage1D: proc "c" (target: u32, level: i32, xoffset: i32, width: i32, format: u32, type: u32, pixels: rawptr) impl_TexSubImage2D: proc "c" (target: u32, level: i32, xoffset: i32, yoffset: i32, width: i32, height: i32, format: u32, type: u32, pixels: rawptr) impl_BindTexture: proc "c" (target: u32, texture: u32) impl_DeleteTextures: proc "c" (n: i32, textures: [^]u32) impl_GenTextures: proc "c" (n: i32, textures: [^]u32) impl_IsTexture: proc "c" (texture: u32) -> bool load_1_1 :: proc(set_proc_address: Set_Proc_Address_Type) { set_proc_address(&impl_DrawArrays, "glDrawArrays") set_proc_address(&impl_DrawElements, "glDrawElements") set_proc_address(&impl_PolygonOffset, "glPolygonOffset") set_proc_address(&impl_CopyTexImage1D, "glCopyTexImage1D") set_proc_address(&impl_CopyTexImage2D, "glCopyTexImage2D") set_proc_address(&impl_CopyTexSubImage1D, "glCopyTexSubImage1D") set_proc_address(&impl_CopyTexSubImage2D, "glCopyTexSubImage2D") set_proc_address(&impl_TexSubImage1D, "glTexSubImage1D") set_proc_address(&impl_TexSubImage2D, "glTexSubImage2D") set_proc_address(&impl_BindTexture, "glBindTexture") set_proc_address(&impl_DeleteTextures, "glDeleteTextures") set_proc_address(&impl_GenTextures, "glGenTextures") set_proc_address(&impl_IsTexture, "glIsTexture") } // VERSION_1_2 impl_DrawRangeElements: proc "c" (mode: u32, start: u32, end: u32, count: i32, type: u32, indices: rawptr) impl_TexImage3D: proc "c" (target: u32, level: i32, internalformat: i32, width: i32, height: i32, depth: i32, border: i32, format: u32, type: u32, data: rawptr) impl_TexSubImage3D: proc "c" (target: u32, level: i32, xoffset: i32, yoffset: i32, zoffset: i32, width: i32, height: i32, depth: i32, format: u32, type: u32, pixels: rawptr) impl_CopyTexSubImage3D: proc "c" (target: u32, level: i32, xoffset: i32, yoffset: i32, zoffset: i32, x: i32, y: i32, width: i32, height: i32) load_1_2 :: proc(set_proc_address: Set_Proc_Address_Type) { set_proc_address(&impl_DrawRangeElements, "glDrawRangeElements") set_proc_address(&impl_TexImage3D, "glTexImage3D") set_proc_address(&impl_TexSubImage3D, "glTexSubImage3D") set_proc_address(&impl_CopyTexSubImage3D, "glCopyTexSubImage3D") } // VERSION_1_3 impl_ActiveTexture: proc "c" (texture: u32) impl_SampleCoverage: proc "c" (value: f32, invert: bool) impl_CompressedTexImage3D: proc "c" (target: u32, level: i32, internalformat: u32, width: i32, height: i32, depth: i32, border: i32, imageSize: i32, data: rawptr) impl_CompressedTexImage2D: proc "c" (target: u32, level: i32, internalformat: u32, width: i32, height: i32, border: i32, imageSize: i32, data: rawptr) impl_CompressedTexImage1D: proc "c" (target: u32, level: i32, internalformat: u32, width: i32, border: i32, imageSize: i32, data: rawptr) impl_CompressedTexSubImage3D: proc "c" (target: u32, level: i32, xoffset: i32, yoffset: i32, zoffset: i32, width: i32, height: i32, depth: i32, format: u32, imageSize: i32, data: rawptr) impl_CompressedTexSubImage2D: proc "c" (target: u32, level: i32, xoffset: i32, yoffset: i32, width: i32, height: i32, format: u32, imageSize: i32, data: rawptr) impl_CompressedTexSubImage1D: proc "c" (target: u32, level: i32, xoffset: i32, width: i32, format: u32, imageSize: i32, data: rawptr) impl_GetCompressedTexImage: proc "c" (target: u32, level: i32, img: rawptr) load_1_3 :: proc(set_proc_address: Set_Proc_Address_Type) { set_proc_address(&impl_ActiveTexture, "glActiveTexture") set_proc_address(&impl_SampleCoverage, "glSampleCoverage") set_proc_address(&impl_CompressedTexImage3D, "glCompressedTexImage3D") set_proc_address(&impl_CompressedTexImage2D, "glCompressedTexImage2D") set_proc_address(&impl_CompressedTexImage1D, "glCompressedTexImage1D") set_proc_address(&impl_CompressedTexSubImage3D, "glCompressedTexSubImage3D") set_proc_address(&impl_CompressedTexSubImage2D, "glCompressedTexSubImage2D") set_proc_address(&impl_CompressedTexSubImage1D, "glCompressedTexSubImage1D") set_proc_address(&impl_GetCompressedTexImage, "glGetCompressedTexImage") } // VERSION_1_4 impl_BlendFuncSeparate: proc "c" (sfactorRGB: u32, dfactorRGB: u32, sfactorAlpha: u32, dfactorAlpha: u32) impl_MultiDrawArrays: proc "c" (mode: u32, first: [^]i32, count: [^]i32, drawcount: i32) impl_MultiDrawElements: proc "c" (mode: u32, count: [^]i32, type: u32, indices: [^]rawptr, drawcount: i32) impl_PointParameterf: proc "c" (pname: u32, param: f32) impl_PointParameterfv: proc "c" (pname: u32, params: [^]f32) impl_PointParameteri: proc "c" (pname: u32, param: i32) impl_PointParameteriv: proc "c" (pname: u32, params: [^]i32) impl_BlendColor: proc "c" (red: f32, green: f32, blue: f32, alpha: f32) impl_BlendEquation: proc "c" (mode: u32) load_1_4 :: proc(set_proc_address: Set_Proc_Address_Type) { set_proc_address(&impl_BlendFuncSeparate, "glBlendFuncSeparate") set_proc_address(&impl_MultiDrawArrays, "glMultiDrawArrays") set_proc_address(&impl_MultiDrawElements, "glMultiDrawElements") set_proc_address(&impl_PointParameterf, "glPointParameterf") set_proc_address(&impl_PointParameterfv, "glPointParameterfv") set_proc_address(&impl_PointParameteri, "glPointParameteri") set_proc_address(&impl_PointParameteriv, "glPointParameteriv") set_proc_address(&impl_BlendColor, "glBlendColor") set_proc_address(&impl_BlendEquation, "glBlendEquation") } // VERSION_1_5 impl_GenQueries: proc "c" (n: i32, ids: [^]u32) impl_DeleteQueries: proc "c" (n: i32, ids: [^]u32) impl_IsQuery: proc "c" (id: u32) -> bool impl_BeginQuery: proc "c" (target: u32, id: u32) impl_EndQuery: proc "c" (target: u32) impl_GetQueryiv: proc "c" (target: u32, pname: u32, params: [^]i32) impl_GetQueryObjectiv: proc "c" (id: u32, pname: u32, params: [^]i32) impl_GetQueryObjectuiv: proc "c" (id: u32, pname: u32, params: [^]u32) impl_BindBuffer: proc "c" (target: u32, buffer: u32) impl_DeleteBuffers: proc "c" (n: i32, buffers: [^]u32) impl_GenBuffers: proc "c" (n: i32, buffers: [^]u32) impl_IsBuffer: proc "c" (buffer: u32) -> bool impl_BufferData: proc "c" (target: u32, size: int, data: rawptr, usage: u32) impl_BufferSubData: proc "c" (target: u32, offset: int, size: int, data: rawptr) impl_GetBufferSubData: proc "c" (target: u32, offset: int, size: int, data: rawptr) impl_MapBuffer: proc "c" (target: u32, access: u32) -> rawptr impl_UnmapBuffer: proc "c" (target: u32) -> bool impl_GetBufferParameteriv: proc "c" (target: u32, pname: u32, params: [^]i32) impl_GetBufferPointerv: proc "c" (target: u32, pname: u32, params: [^]rawptr) load_1_5 :: proc(set_proc_address: Set_Proc_Address_Type) { set_proc_address(&impl_GenQueries, "glGenQueries") set_proc_address(&impl_DeleteQueries, "glDeleteQueries") set_proc_address(&impl_IsQuery, "glIsQuery") set_proc_address(&impl_BeginQuery, "glBeginQuery") set_proc_address(&impl_EndQuery, "glEndQuery") set_proc_address(&impl_GetQueryiv, "glGetQueryiv") set_proc_address(&impl_GetQueryObjectiv, "glGetQueryObjectiv") set_proc_address(&impl_GetQueryObjectuiv, "glGetQueryObjectuiv") set_proc_address(&impl_BindBuffer, "glBindBuffer") set_proc_address(&impl_DeleteBuffers, "glDeleteBuffers") set_proc_address(&impl_GenBuffers, "glGenBuffers") set_proc_address(&impl_IsBuffer, "glIsBuffer") set_proc_address(&impl_BufferData, "glBufferData") set_proc_address(&impl_BufferSubData, "glBufferSubData") set_proc_address(&impl_GetBufferSubData, "glGetBufferSubData") set_proc_address(&impl_MapBuffer, "glMapBuffer") set_proc_address(&impl_UnmapBuffer, "glUnmapBuffer") set_proc_address(&impl_GetBufferParameteriv, "glGetBufferParameteriv") set_proc_address(&impl_GetBufferPointerv, "glGetBufferPointerv") } // VERSION_2_0 impl_BlendEquationSeparate: proc "c" (modeRGB: u32, modeAlpha: u32) impl_DrawBuffers: proc "c" (n: i32, bufs: [^]u32) impl_StencilOpSeparate: proc "c" (face: u32, sfail: u32, dpfail: u32, dppass: u32) impl_StencilFuncSeparate: proc "c" (face: u32, func: u32, ref: i32, mask: u32) impl_StencilMaskSeparate: proc "c" (face: u32, mask: u32) impl_AttachShader: proc "c" (program: u32, shader: u32) impl_BindAttribLocation: proc "c" (program: u32, index: u32, name: cstring) impl_CompileShader: proc "c" (shader: u32) impl_CreateProgram: proc "c" () -> u32 impl_CreateShader: proc "c" (type: u32) -> u32 impl_DeleteProgram: proc "c" (program: u32) impl_DeleteShader: proc "c" (shader: u32) impl_DetachShader: proc "c" (program: u32, shader: u32) impl_DisableVertexAttribArray: proc "c" (index: u32) impl_EnableVertexAttribArray: proc "c" (index: u32) impl_GetActiveAttrib: proc "c" (program: u32, index: u32, bufSize: i32, length: ^i32, size: ^i32, type: ^u32, name: [^]u8) impl_GetActiveUniform: proc "c" (program: u32, index: u32, bufSize: i32, length: ^i32, size: ^i32, type: ^u32, name: [^]u8) impl_GetAttachedShaders: proc "c" (program: u32, maxCount: i32, count: ^i32, shaders: ^u32) impl_GetAttribLocation: proc "c" (program: u32, name: cstring) -> i32 impl_GetProgramiv: proc "c" (program: u32, pname: u32, params: [^]i32) impl_GetProgramInfoLog: proc "c" (program: u32, bufSize: i32, length: ^i32, infoLog: [^]u8) impl_GetShaderiv: proc "c" (shader: u32, pname: u32, params: [^]i32) impl_GetShaderInfoLog: proc "c" (shader: u32, bufSize: i32, length: ^i32, infoLog: [^]u8) impl_GetShaderSource: proc "c" (shader: u32, bufSize: i32, length: ^i32, source: [^]u8) impl_GetUniformLocation: proc "c" (program: u32, name: cstring) -> i32 impl_GetUniformfv: proc "c" (program: u32, location: i32, params: [^]f32) impl_GetUniformiv: proc "c" (program: u32, location: i32, params: [^]i32) impl_GetVertexAttribdv: proc "c" (index: u32, pname: u32, params: [^]f64) impl_GetVertexAttribfv: proc "c" (index: u32, pname: u32, params: [^]f32) impl_GetVertexAttribiv: proc "c" (index: u32, pname: u32, params: [^]i32) impl_GetVertexAttribPointerv: proc "c" (index: u32, pname: u32, pointer: ^uintptr) impl_IsProgram: proc "c" (program: u32) -> bool impl_IsShader: proc "c" (shader: u32) -> bool impl_LinkProgram: proc "c" (program: u32) impl_ShaderSource: proc "c" (shader: u32, count: i32, string: [^]cstring, length: [^]i32) impl_UseProgram: proc "c" (program: u32) impl_Uniform1f: proc "c" (location: i32, v0: f32) impl_Uniform2f: proc "c" (location: i32, v0: f32, v1: f32) impl_Uniform3f: proc "c" (location: i32, v0: f32, v1: f32, v2: f32) impl_Uniform4f: proc "c" (location: i32, v0: f32, v1: f32, v2: f32, v3: f32) impl_Uniform1i: proc "c" (location: i32, v0: i32) impl_Uniform2i: proc "c" (location: i32, v0: i32, v1: i32) impl_Uniform3i: proc "c" (location: i32, v0: i32, v1: i32, v2: i32) impl_Uniform4i: proc "c" (location: i32, v0: i32, v1: i32, v2: i32, v3: i32) impl_Uniform1fv: proc "c" (location: i32, count: i32, value: [^]f32) impl_Uniform2fv: proc "c" (location: i32, count: i32, value: [^]f32) impl_Uniform3fv: proc "c" (location: i32, count: i32, value: [^]f32) impl_Uniform4fv: proc "c" (location: i32, count: i32, value: [^]f32) impl_Uniform1iv: proc "c" (location: i32, count: i32, value: [^]i32) impl_Uniform2iv: proc "c" (location: i32, count: i32, value: [^]i32) impl_Uniform3iv: proc "c" (location: i32, count: i32, value: [^]i32) impl_Uniform4iv: proc "c" (location: i32, count: i32, value: [^]i32) impl_UniformMatrix2fv: proc "c" (location: i32, count: i32, transpose: bool, value: [^]f32) impl_UniformMatrix3fv: proc "c" (location: i32, count: i32, transpose: bool, value: [^]f32) impl_UniformMatrix4fv: proc "c" (location: i32, count: i32, transpose: bool, value: [^]f32) impl_ValidateProgram: proc "c" (program: u32) impl_VertexAttrib1d: proc "c" (index: u32, x: f64) impl_VertexAttrib1dv: proc "c" (index: u32, v: ^f64) impl_VertexAttrib1f: proc "c" (index: u32, x: f32) impl_VertexAttrib1fv: proc "c" (index: u32, v: ^f32) impl_VertexAttrib1s: proc "c" (index: u32, x: i16) impl_VertexAttrib1sv: proc "c" (index: u32, v: ^i16) impl_VertexAttrib2d: proc "c" (index: u32, x: f64, y: f64) impl_VertexAttrib2dv: proc "c" (index: u32, v: ^[2]f64) impl_VertexAttrib2f: proc "c" (index: u32, x: f32, y: f32) impl_VertexAttrib2fv: proc "c" (index: u32, v: ^[2]f32) impl_VertexAttrib2s: proc "c" (index: u32, x: i16, y: i16) impl_VertexAttrib2sv: proc "c" (index: u32, v: ^[2]i16) impl_VertexAttrib3d: proc "c" (index: u32, x: f64, y: f64, z: f64) impl_VertexAttrib3dv: proc "c" (index: u32, v: ^[3]f64) impl_VertexAttrib3f: proc "c" (index: u32, x: f32, y: f32, z: f32) impl_VertexAttrib3fv: proc "c" (index: u32, v: ^[3]f32) impl_VertexAttrib3s: proc "c" (index: u32, x: i16, y: i16, z: i16) impl_VertexAttrib3sv: proc "c" (index: u32, v: ^[3]i16) impl_VertexAttrib4Nbv: proc "c" (index: u32, v: ^[4]i8) impl_VertexAttrib4Niv: proc "c" (index: u32, v: ^[4]i32) impl_VertexAttrib4Nsv: proc "c" (index: u32, v: ^[4]i16) impl_VertexAttrib4Nub: proc "c" (index: u32, x: u8, y: u8, z: u8, w: u8) impl_VertexAttrib4Nubv: proc "c" (index: u32, v: ^[4]u8) impl_VertexAttrib4Nuiv: proc "c" (index: u32, v: ^[4]u32) impl_VertexAttrib4Nusv: proc "c" (index: u32, v: ^[4]u16) impl_VertexAttrib4bv: proc "c" (index: u32, v: ^[4]i8) impl_VertexAttrib4d: proc "c" (index: u32, x: f64, y: f64, z: f64, w: f64) impl_VertexAttrib4dv: proc "c" (index: u32, v: ^[4]f64) impl_VertexAttrib4f: proc "c" (index: u32, x: f32, y: f32, z: f32, w: f32) impl_VertexAttrib4fv: proc "c" (index: u32, v: ^[4]f32) impl_VertexAttrib4iv: proc "c" (index: u32, v: ^[4]i32) impl_VertexAttrib4s: proc "c" (index: u32, x: i16, y: i16, z: i16, w: i16) impl_VertexAttrib4sv: proc "c" (index: u32, v: ^[4]i16) impl_VertexAttrib4ubv: proc "c" (index: u32, v: ^[4]u8) impl_VertexAttrib4uiv: proc "c" (index: u32, v: ^[4]u32) impl_VertexAttrib4usv: proc "c" (index: u32, v: ^[4]u16) impl_VertexAttribPointer: proc "c" (index: u32, size: i32, type: u32, normalized: bool, stride: i32, pointer: uintptr) load_2_0 :: proc(set_proc_address: Set_Proc_Address_Type) { set_proc_address(&impl_BlendEquationSeparate, "glBlendEquationSeparate") set_proc_address(&impl_DrawBuffers, "glDrawBuffers") set_proc_address(&impl_StencilOpSeparate, "glStencilOpSeparate") set_proc_address(&impl_StencilFuncSeparate, "glStencilFuncSeparate") set_proc_address(&impl_StencilMaskSeparate, "glStencilMaskSeparate") set_proc_address(&impl_AttachShader, "glAttachShader") set_proc_address(&impl_BindAttribLocation, "glBindAttribLocation") set_proc_address(&impl_CompileShader, "glCompileShader") set_proc_address(&impl_CreateProgram, "glCreateProgram") set_proc_address(&impl_CreateShader, "glCreateShader") set_proc_address(&impl_DeleteProgram, "glDeleteProgram") set_proc_address(&impl_DeleteShader, "glDeleteShader") set_proc_address(&impl_DetachShader, "glDetachShader") set_proc_address(&impl_DisableVertexAttribArray, "glDisableVertexAttribArray") set_proc_address(&impl_EnableVertexAttribArray, "glEnableVertexAttribArray") set_proc_address(&impl_GetActiveAttrib, "glGetActiveAttrib") set_proc_address(&impl_GetActiveUniform, "glGetActiveUniform") set_proc_address(&impl_GetAttachedShaders, "glGetAttachedShaders") set_proc_address(&impl_GetAttribLocation, "glGetAttribLocation") set_proc_address(&impl_GetProgramiv, "glGetProgramiv") set_proc_address(&impl_GetProgramInfoLog, "glGetProgramInfoLog") set_proc_address(&impl_GetShaderiv, "glGetShaderiv") set_proc_address(&impl_GetShaderInfoLog, "glGetShaderInfoLog") set_proc_address(&impl_GetShaderSource, "glGetShaderSource") set_proc_address(&impl_GetUniformLocation, "glGetUniformLocation") set_proc_address(&impl_GetUniformfv, "glGetUniformfv") set_proc_address(&impl_GetUniformiv, "glGetUniformiv") set_proc_address(&impl_GetVertexAttribdv, "glGetVertexAttribdv") set_proc_address(&impl_GetVertexAttribfv, "glGetVertexAttribfv") set_proc_address(&impl_GetVertexAttribiv, "glGetVertexAttribiv") set_proc_address(&impl_GetVertexAttribPointerv, "glGetVertexAttribPointerv") set_proc_address(&impl_IsProgram, "glIsProgram") set_proc_address(&impl_IsShader, "glIsShader") set_proc_address(&impl_LinkProgram, "glLinkProgram") set_proc_address(&impl_ShaderSource, "glShaderSource") set_proc_address(&impl_UseProgram, "glUseProgram") set_proc_address(&impl_Uniform1f, "glUniform1f") set_proc_address(&impl_Uniform2f, "glUniform2f") set_proc_address(&impl_Uniform3f, "glUniform3f") set_proc_address(&impl_Uniform4f, "glUniform4f") set_proc_address(&impl_Uniform1i, "glUniform1i") set_proc_address(&impl_Uniform2i, "glUniform2i") set_proc_address(&impl_Uniform3i, "glUniform3i") set_proc_address(&impl_Uniform4i, "glUniform4i") set_proc_address(&impl_Uniform1fv, "glUniform1fv") set_proc_address(&impl_Uniform2fv, "glUniform2fv") set_proc_address(&impl_Uniform3fv, "glUniform3fv") set_proc_address(&impl_Uniform4fv, "glUniform4fv") set_proc_address(&impl_Uniform1iv, "glUniform1iv") set_proc_address(&impl_Uniform2iv, "glUniform2iv") set_proc_address(&impl_Uniform3iv, "glUniform3iv") set_proc_address(&impl_Uniform4iv, "glUniform4iv") set_proc_address(&impl_UniformMatrix2fv, "glUniformMatrix2fv") set_proc_address(&impl_UniformMatrix3fv, "glUniformMatrix3fv") set_proc_address(&impl_UniformMatrix4fv, "glUniformMatrix4fv") set_proc_address(&impl_ValidateProgram, "glValidateProgram") set_proc_address(&impl_VertexAttrib1d, "glVertexAttrib1d") set_proc_address(&impl_VertexAttrib1dv, "glVertexAttrib1dv") set_proc_address(&impl_VertexAttrib1f, "glVertexAttrib1f") set_proc_address(&impl_VertexAttrib1fv, "glVertexAttrib1fv") set_proc_address(&impl_VertexAttrib1s, "glVertexAttrib1s") set_proc_address(&impl_VertexAttrib1sv, "glVertexAttrib1sv") set_proc_address(&impl_VertexAttrib2d, "glVertexAttrib2d") set_proc_address(&impl_VertexAttrib2dv, "glVertexAttrib2dv") set_proc_address(&impl_VertexAttrib2f, "glVertexAttrib2f") set_proc_address(&impl_VertexAttrib2fv, "glVertexAttrib2fv") set_proc_address(&impl_VertexAttrib2s, "glVertexAttrib2s") set_proc_address(&impl_VertexAttrib2sv, "glVertexAttrib2sv") set_proc_address(&impl_VertexAttrib3d, "glVertexAttrib3d") set_proc_address(&impl_VertexAttrib3dv, "glVertexAttrib3dv") set_proc_address(&impl_VertexAttrib3f, "glVertexAttrib3f") set_proc_address(&impl_VertexAttrib3fv, "glVertexAttrib3fv") set_proc_address(&impl_VertexAttrib3s, "glVertexAttrib3s") set_proc_address(&impl_VertexAttrib3sv, "glVertexAttrib3sv") set_proc_address(&impl_VertexAttrib4Nbv, "glVertexAttrib4Nbv") set_proc_address(&impl_VertexAttrib4Niv, "glVertexAttrib4Niv") set_proc_address(&impl_VertexAttrib4Nsv, "glVertexAttrib4Nsv") set_proc_address(&impl_VertexAttrib4Nub, "glVertexAttrib4Nub") set_proc_address(&impl_VertexAttrib4Nubv, "glVertexAttrib4Nubv") set_proc_address(&impl_VertexAttrib4Nuiv, "glVertexAttrib4Nuiv") set_proc_address(&impl_VertexAttrib4Nusv, "glVertexAttrib4Nusv") set_proc_address(&impl_VertexAttrib4bv, "glVertexAttrib4bv") set_proc_address(&impl_VertexAttrib4d, "glVertexAttrib4d") set_proc_address(&impl_VertexAttrib4dv, "glVertexAttrib4dv") set_proc_address(&impl_VertexAttrib4f, "glVertexAttrib4f") set_proc_address(&impl_VertexAttrib4fv, "glVertexAttrib4fv") set_proc_address(&impl_VertexAttrib4iv, "glVertexAttrib4iv") set_proc_address(&impl_VertexAttrib4s, "glVertexAttrib4s") set_proc_address(&impl_VertexAttrib4sv, "glVertexAttrib4sv") set_proc_address(&impl_VertexAttrib4ubv, "glVertexAttrib4ubv") set_proc_address(&impl_VertexAttrib4uiv, "glVertexAttrib4uiv") set_proc_address(&impl_VertexAttrib4usv, "glVertexAttrib4usv") set_proc_address(&impl_VertexAttribPointer, "glVertexAttribPointer") } // VERSION_2_1 impl_UniformMatrix2x3fv: proc "c" (location: i32, count: i32, transpose: bool, value: [^]f32) impl_UniformMatrix3x2fv: proc "c" (location: i32, count: i32, transpose: bool, value: [^]f32) impl_UniformMatrix2x4fv: proc "c" (location: i32, count: i32, transpose: bool, value: [^]f32) impl_UniformMatrix4x2fv: proc "c" (location: i32, count: i32, transpose: bool, value: [^]f32) impl_UniformMatrix3x4fv: proc "c" (location: i32, count: i32, transpose: bool, value: [^]f32) impl_UniformMatrix4x3fv: proc "c" (location: i32, count: i32, transpose: bool, value: [^]f32) load_2_1 :: proc(set_proc_address: Set_Proc_Address_Type) { set_proc_address(&impl_UniformMatrix2x3fv, "glUniformMatrix2x3fv") set_proc_address(&impl_UniformMatrix3x2fv, "glUniformMatrix3x2fv") set_proc_address(&impl_UniformMatrix2x4fv, "glUniformMatrix2x4fv") set_proc_address(&impl_UniformMatrix4x2fv, "glUniformMatrix4x2fv") set_proc_address(&impl_UniformMatrix3x4fv, "glUniformMatrix3x4fv") set_proc_address(&impl_UniformMatrix4x3fv, "glUniformMatrix4x3fv") } // VERSION_3_0 impl_ColorMaski: proc "c" (index: u32, r: bool, g: bool, b: bool, a: bool) impl_GetBooleani_v: proc "c" (target: u32, index: u32, data: ^bool) impl_GetIntegeri_v: proc "c" (target: u32, index: u32, data: ^i32) impl_Enablei: proc "c" (target: u32, index: u32) impl_Disablei: proc "c" (target: u32, index: u32) impl_IsEnabledi: proc "c" (target: u32, index: u32) -> bool impl_BeginTransformFeedback: proc "c" (primitiveMode: u32) impl_EndTransformFeedback: proc "c" () impl_BindBufferRange: proc "c" (target: u32, index: u32, buffer: u32, offset: int, size: int) impl_BindBufferBase: proc "c" (target: u32, index: u32, buffer: u32) impl_TransformFeedbackVaryings: proc "c" (program: u32, count: i32, varyings: [^]cstring, bufferMode: u32) impl_GetTransformFeedbackVarying: proc "c" (program: u32, index: u32, bufSize: i32, length: ^i32, size: ^i32, type: ^u32, name: [^]u8) impl_ClampColor: proc "c" (target: u32, clamp: u32) impl_BeginConditionalRender: proc "c" (id: u32, mode: u32) impl_EndConditionalRender: proc "c" () impl_VertexAttribIPointer: proc "c" (index: u32, size: i32, type: u32, stride: i32, pointer: uintptr) impl_GetVertexAttribIiv: proc "c" (index: u32, pname: u32, params: [^]i32) impl_GetVertexAttribIuiv: proc "c" (index: u32, pname: u32, params: [^]u32) impl_VertexAttribI1i: proc "c" (index: u32, x: i32) impl_VertexAttribI2i: proc "c" (index: u32, x: i32, y: i32) impl_VertexAttribI3i: proc "c" (index: u32, x: i32, y: i32, z: i32) impl_VertexAttribI4i: proc "c" (index: u32, x: i32, y: i32, z: i32, w: i32) impl_VertexAttribI1ui: proc "c" (index: u32, x: u32) impl_VertexAttribI2ui: proc "c" (index: u32, x: u32, y: u32) impl_VertexAttribI3ui: proc "c" (index: u32, x: u32, y: u32, z: u32) impl_VertexAttribI4ui: proc "c" (index: u32, x: u32, y: u32, z: u32, w: u32) impl_VertexAttribI1iv: proc "c" (index: u32, v: [^]i32) impl_VertexAttribI2iv: proc "c" (index: u32, v: [^]i32) impl_VertexAttribI3iv: proc "c" (index: u32, v: [^]i32) impl_VertexAttribI4iv: proc "c" (index: u32, v: [^]i32) impl_VertexAttribI1uiv: proc "c" (index: u32, v: [^]u32) impl_VertexAttribI2uiv: proc "c" (index: u32, v: [^]u32) impl_VertexAttribI3uiv: proc "c" (index: u32, v: [^]u32) impl_VertexAttribI4uiv: proc "c" (index: u32, v: [^]u32) impl_VertexAttribI4bv: proc "c" (index: u32, v: [^]i8) impl_VertexAttribI4sv: proc "c" (index: u32, v: [^]i16) impl_VertexAttribI4ubv: proc "c" (index: u32, v: [^]u8) impl_VertexAttribI4usv: proc "c" (index: u32, v: [^]u16) impl_GetUniformuiv: proc "c" (program: u32, location: i32, params: [^]u32) impl_BindFragDataLocation: proc "c" (program: u32, color: u32, name: cstring) impl_GetFragDataLocation: proc "c" (program: u32, name: cstring) -> i32 impl_Uniform1ui: proc "c" (location: i32, v0: u32) impl_Uniform2ui: proc "c" (location: i32, v0: u32, v1: u32) impl_Uniform3ui: proc "c" (location: i32, v0: u32, v1: u32, v2: u32) impl_Uniform4ui: proc "c" (location: i32, v0: u32, v1: u32, v2: u32, v3: u32) impl_Uniform1uiv: proc "c" (location: i32, count: i32, value: [^]u32) impl_Uniform2uiv: proc "c" (location: i32, count: i32, value: [^]u32) impl_Uniform3uiv: proc "c" (location: i32, count: i32, value: [^]u32) impl_Uniform4uiv: proc "c" (location: i32, count: i32, value: [^]u32) impl_TexParameterIiv: proc "c" (target: u32, pname: u32, params: [^]i32) impl_TexParameterIuiv: proc "c" (target: u32, pname: u32, params: [^]u32) impl_GetTexParameterIiv: proc "c" (target: u32, pname: u32, params: [^]i32) impl_GetTexParameterIuiv: proc "c" (target: u32, pname: u32, params: [^]u32) impl_ClearBufferiv: proc "c" (buffer: u32, drawbuffer: i32, value: ^i32) impl_ClearBufferuiv: proc "c" (buffer: u32, drawbuffer: i32, value: ^u32) impl_ClearBufferfv: proc "c" (buffer: u32, drawbuffer: i32, value: ^f32) impl_ClearBufferfi: proc "c" (buffer: u32, drawbuffer: i32, depth: f32, stencil: i32) -> rawptr impl_GetStringi: proc "c" (name: u32, index: u32) -> cstring impl_IsRenderbuffer: proc "c" (renderbuffer: u32) -> bool impl_BindRenderbuffer: proc "c" (target: u32, renderbuffer: u32) impl_DeleteRenderbuffers: proc "c" (n: i32, renderbuffers: [^]u32) impl_GenRenderbuffers: proc "c" (n: i32, renderbuffers: [^]u32) impl_RenderbufferStorage: proc "c" (target: u32, internalformat: u32, width: i32, height: i32) impl_GetRenderbufferParameteriv: proc "c" (target: u32, pname: u32, params: [^]i32) impl_IsFramebuffer: proc "c" (framebuffer: u32) -> bool impl_BindFramebuffer: proc "c" (target: u32, framebuffer: u32) impl_DeleteFramebuffers: proc "c" (n: i32, framebuffers: [^]u32) impl_GenFramebuffers: proc "c" (n: i32, framebuffers: [^]u32) impl_CheckFramebufferStatus: proc "c" (target: u32) -> u32 impl_FramebufferTexture1D: proc "c" (target: u32, attachment: u32, textarget: u32, texture: u32, level: i32) impl_FramebufferTexture2D: proc "c" (target: u32, attachment: u32, textarget: u32, texture: u32, level: i32) impl_FramebufferTexture3D: proc "c" (target: u32, attachment: u32, textarget: u32, texture: u32, level: i32, zoffset: i32) impl_FramebufferRenderbuffer: proc "c" (target: u32, attachment: u32, renderbuffertarget: u32, renderbuffer: u32) impl_GetFramebufferAttachmentParameteriv: proc "c" (target: u32, attachment: u32, pname: u32, params: [^]i32) impl_GenerateMipmap: proc "c" (target: u32) impl_BlitFramebuffer: proc "c" (srcX0: i32, srcY0: i32, srcX1: i32, srcY1: i32, dstX0: i32, dstY0: i32, dstX1: i32, dstY1: i32, mask: u32, filter: u32) impl_RenderbufferStorageMultisample: proc "c" (target: u32, samples: i32, internalformat: u32, width: i32, height: i32) impl_FramebufferTextureLayer: proc "c" (target: u32, attachment: u32, texture: u32, level: i32, layer: i32) impl_MapBufferRange: proc "c" (target: u32, offset: int, length: int, access: u32) -> rawptr impl_FlushMappedBufferRange: proc "c" (target: u32, offset: int, length: int) impl_BindVertexArray: proc "c" (array: u32) impl_DeleteVertexArrays: proc "c" (n: i32, arrays: [^]u32) impl_GenVertexArrays: proc "c" (n: i32, arrays: [^]u32) impl_IsVertexArray: proc "c" (array: u32) -> bool load_3_0 :: proc(set_proc_address: Set_Proc_Address_Type) { set_proc_address(&impl_ColorMaski, "glColorMaski") set_proc_address(&impl_GetBooleani_v, "glGetBooleani_v") set_proc_address(&impl_GetIntegeri_v, "glGetIntegeri_v") set_proc_address(&impl_Enablei, "glEnablei") set_proc_address(&impl_Disablei, "glDisablei") set_proc_address(&impl_IsEnabledi, "glIsEnabledi") set_proc_address(&impl_BeginTransformFeedback, "glBeginTransformFeedback") set_proc_address(&impl_EndTransformFeedback, "glEndTransformFeedback") set_proc_address(&impl_BindBufferRange, "glBindBufferRange") set_proc_address(&impl_BindBufferBase, "glBindBufferBase") set_proc_address(&impl_TransformFeedbackVaryings, "glTransformFeedbackVaryings") set_proc_address(&impl_GetTransformFeedbackVarying, "glGetTransformFeedbackVarying") set_proc_address(&impl_ClampColor, "glClampColor") set_proc_address(&impl_BeginConditionalRender, "glBeginConditionalRender") set_proc_address(&impl_EndConditionalRender, "glEndConditionalRender") set_proc_address(&impl_VertexAttribIPointer, "glVertexAttribIPointer") set_proc_address(&impl_GetVertexAttribIiv, "glGetVertexAttribIiv") set_proc_address(&impl_GetVertexAttribIuiv, "glGetVertexAttribIuiv") set_proc_address(&impl_VertexAttribI1i, "glVertexAttribI1i") set_proc_address(&impl_VertexAttribI2i, "glVertexAttribI2i") set_proc_address(&impl_VertexAttribI3i, "glVertexAttribI3i") set_proc_address(&impl_VertexAttribI4i, "glVertexAttribI4i") set_proc_address(&impl_VertexAttribI1ui, "glVertexAttribI1ui") set_proc_address(&impl_VertexAttribI2ui, "glVertexAttribI2ui") set_proc_address(&impl_VertexAttribI3ui, "glVertexAttribI3ui") set_proc_address(&impl_VertexAttribI4ui, "glVertexAttribI4ui") set_proc_address(&impl_VertexAttribI1iv, "glVertexAttribI1iv") set_proc_address(&impl_VertexAttribI2iv, "glVertexAttribI2iv") set_proc_address(&impl_VertexAttribI3iv, "glVertexAttribI3iv") set_proc_address(&impl_VertexAttribI4iv, "glVertexAttribI4iv") set_proc_address(&impl_VertexAttribI1uiv, "glVertexAttribI1uiv") set_proc_address(&impl_VertexAttribI2uiv, "glVertexAttribI2uiv") set_proc_address(&impl_VertexAttribI3uiv, "glVertexAttribI3uiv") set_proc_address(&impl_VertexAttribI4uiv, "glVertexAttribI4uiv") set_proc_address(&impl_VertexAttribI4bv, "glVertexAttribI4bv") set_proc_address(&impl_VertexAttribI4sv, "glVertexAttribI4sv") set_proc_address(&impl_VertexAttribI4ubv, "glVertexAttribI4ubv") set_proc_address(&impl_VertexAttribI4usv, "glVertexAttribI4usv") set_proc_address(&impl_GetUniformuiv, "glGetUniformuiv") set_proc_address(&impl_BindFragDataLocation, "glBindFragDataLocation") set_proc_address(&impl_GetFragDataLocation, "glGetFragDataLocation") set_proc_address(&impl_Uniform1ui, "glUniform1ui") set_proc_address(&impl_Uniform2ui, "glUniform2ui") set_proc_address(&impl_Uniform3ui, "glUniform3ui") set_proc_address(&impl_Uniform4ui, "glUniform4ui") set_proc_address(&impl_Uniform1uiv, "glUniform1uiv") set_proc_address(&impl_Uniform2uiv, "glUniform2uiv") set_proc_address(&impl_Uniform3uiv, "glUniform3uiv") set_proc_address(&impl_Uniform4uiv, "glUniform4uiv") set_proc_address(&impl_TexParameterIiv, "glTexParameterIiv") set_proc_address(&impl_TexParameterIuiv, "glTexParameterIuiv") set_proc_address(&impl_GetTexParameterIiv, "glGetTexParameterIiv") set_proc_address(&impl_GetTexParameterIuiv, "glGetTexParameterIuiv") set_proc_address(&impl_ClearBufferiv, "glClearBufferiv") set_proc_address(&impl_ClearBufferuiv, "glClearBufferuiv") set_proc_address(&impl_ClearBufferfv, "glClearBufferfv") set_proc_address(&impl_ClearBufferfi, "glClearBufferfi") set_proc_address(&impl_GetStringi, "glGetStringi") set_proc_address(&impl_IsRenderbuffer, "glIsRenderbuffer") set_proc_address(&impl_BindRenderbuffer, "glBindRenderbuffer") set_proc_address(&impl_DeleteRenderbuffers, "glDeleteRenderbuffers") set_proc_address(&impl_GenRenderbuffers, "glGenRenderbuffers") set_proc_address(&impl_RenderbufferStorage, "glRenderbufferStorage") set_proc_address(&impl_GetRenderbufferParameteriv, "glGetRenderbufferParameteriv") set_proc_address(&impl_IsFramebuffer, "glIsFramebuffer") set_proc_address(&impl_BindFramebuffer, "glBindFramebuffer") set_proc_address(&impl_DeleteFramebuffers, "glDeleteFramebuffers") set_proc_address(&impl_GenFramebuffers, "glGenFramebuffers") set_proc_address(&impl_CheckFramebufferStatus, "glCheckFramebufferStatus") set_proc_address(&impl_FramebufferTexture1D, "glFramebufferTexture1D") set_proc_address(&impl_FramebufferTexture2D, "glFramebufferTexture2D") set_proc_address(&impl_FramebufferTexture3D, "glFramebufferTexture3D") set_proc_address(&impl_FramebufferRenderbuffer, "glFramebufferRenderbuffer") set_proc_address(&impl_GetFramebufferAttachmentParameteriv, "glGetFramebufferAttachmentParameteriv") set_proc_address(&impl_GenerateMipmap, "glGenerateMipmap") set_proc_address(&impl_BlitFramebuffer, "glBlitFramebuffer") set_proc_address(&impl_RenderbufferStorageMultisample, "glRenderbufferStorageMultisample") set_proc_address(&impl_FramebufferTextureLayer, "glFramebufferTextureLayer") set_proc_address(&impl_MapBufferRange, "glMapBufferRange") set_proc_address(&impl_FlushMappedBufferRange, "glFlushMappedBufferRange") set_proc_address(&impl_BindVertexArray, "glBindVertexArray") set_proc_address(&impl_DeleteVertexArrays, "glDeleteVertexArrays") set_proc_address(&impl_GenVertexArrays, "glGenVertexArrays") set_proc_address(&impl_IsVertexArray, "glIsVertexArray") } // VERSION_3_1 impl_DrawArraysInstanced: proc "c" (mode: u32, first: i32, count: i32, instancecount: i32) impl_DrawElementsInstanced: proc "c" (mode: u32, count: i32, type: u32, indices: rawptr, instancecount: i32) impl_TexBuffer: proc "c" (target: u32, internalformat: u32, buffer: u32) impl_PrimitiveRestartIndex: proc "c" (index: u32) impl_CopyBufferSubData: proc "c" (readTarget: u32, writeTarget: u32, readOffset: int, writeOffset: int, size: int) impl_GetUniformIndices: proc "c" (program: u32, uniformCount: i32, uniformNames: [^]cstring, uniformIndices: [^]u32) impl_GetActiveUniformsiv: proc "c" (program: u32, uniformCount: i32, uniformIndices: [^]u32, pname: u32, params: [^]i32) impl_GetActiveUniformName: proc "c" (program: u32, uniformIndex: u32, bufSize: i32, length: ^i32, uniformName: [^]u8) impl_GetUniformBlockIndex: proc "c" (program: u32, uniformBlockName: cstring) -> u32 impl_GetActiveUniformBlockiv: proc "c" (program: u32, uniformBlockIndex: u32, pname: u32, params: [^]i32) impl_GetActiveUniformBlockName: proc "c" (program: u32, uniformBlockIndex: u32, bufSize: i32, length: ^i32, uniformBlockName: [^]u8) impl_UniformBlockBinding: proc "c" (program: u32, uniformBlockIndex: u32, uniformBlockBinding: u32) load_3_1 :: proc(set_proc_address: Set_Proc_Address_Type) { set_proc_address(&impl_DrawArraysInstanced, "glDrawArraysInstanced") set_proc_address(&impl_DrawElementsInstanced, "glDrawElementsInstanced") set_proc_address(&impl_TexBuffer, "glTexBuffer") set_proc_address(&impl_PrimitiveRestartIndex, "glPrimitiveRestartIndex") set_proc_address(&impl_CopyBufferSubData, "glCopyBufferSubData") set_proc_address(&impl_GetUniformIndices, "glGetUniformIndices") set_proc_address(&impl_GetActiveUniformsiv, "glGetActiveUniformsiv") set_proc_address(&impl_GetActiveUniformName, "glGetActiveUniformName") set_proc_address(&impl_GetUniformBlockIndex, "glGetUniformBlockIndex") set_proc_address(&impl_GetActiveUniformBlockiv, "glGetActiveUniformBlockiv") set_proc_address(&impl_GetActiveUniformBlockName, "glGetActiveUniformBlockName") set_proc_address(&impl_UniformBlockBinding, "glUniformBlockBinding") } // VERSION_3_2 impl_DrawElementsBaseVertex: proc "c" (mode: u32, count: i32, type: u32, indices: rawptr, basevertex: i32) impl_DrawRangeElementsBaseVertex: proc "c" (mode: u32, start: u32, end: u32, count: i32, type: u32, indices: rawptr, basevertex: i32) impl_DrawElementsInstancedBaseVertex: proc "c" (mode: u32, count: i32, type: u32, indices: rawptr, instancecount: i32, basevertex: i32) impl_MultiDrawElementsBaseVertex: proc "c" (mode: u32, count: ^i32, type: u32, indices: [^]rawptr, drawcount: i32, basevertex: ^i32) impl_ProvokingVertex: proc "c" (mode: u32) impl_FenceSync: proc "c" (condition: u32, flags: u32) -> sync_t impl_IsSync: proc "c" (sync: sync_t) -> bool impl_DeleteSync: proc "c" (sync: sync_t) impl_ClientWaitSync: proc "c" (sync: sync_t, flags: u32, timeout: u64) -> u32 impl_WaitSync: proc "c" (sync: sync_t, flags: u32, timeout: u64) impl_GetInteger64v: proc "c" (pname: u32, data: ^i64) impl_GetSynciv: proc "c" (sync: sync_t, pname: u32, bufSize: i32, length: ^i32, values: [^]i32) impl_GetInteger64i_v: proc "c" (target: u32, index: u32, data: ^i64) impl_GetBufferParameteri64v: proc "c" (target: u32, pname: u32, params: [^]i64) impl_FramebufferTexture: proc "c" (target: u32, attachment: u32, texture: u32, level: i32) impl_TexImage2DMultisample: proc "c" (target: u32, samples: i32, internalformat: u32, width: i32, height: i32, fixedsamplelocations: bool) impl_TexImage3DMultisample: proc "c" (target: u32, samples: i32, internalformat: u32, width: i32, height: i32, depth: i32, fixedsamplelocations: bool) impl_GetMultisamplefv: proc "c" (pname: u32, index: u32, val: ^f32) impl_SampleMaski: proc "c" (maskNumber: u32, mask: u32) load_3_2 :: proc(set_proc_address: Set_Proc_Address_Type) { set_proc_address(&impl_DrawElementsBaseVertex, "glDrawElementsBaseVertex") set_proc_address(&impl_DrawRangeElementsBaseVertex, "glDrawRangeElementsBaseVertex") set_proc_address(&impl_DrawElementsInstancedBaseVertex, "glDrawElementsInstancedBaseVertex") set_proc_address(&impl_MultiDrawElementsBaseVertex, "glMultiDrawElementsBaseVertex") set_proc_address(&impl_ProvokingVertex, "glProvokingVertex") set_proc_address(&impl_FenceSync, "glFenceSync") set_proc_address(&impl_IsSync, "glIsSync") set_proc_address(&impl_DeleteSync, "glDeleteSync") set_proc_address(&impl_ClientWaitSync, "glClientWaitSync") set_proc_address(&impl_WaitSync, "glWaitSync") set_proc_address(&impl_GetInteger64v, "glGetInteger64v") set_proc_address(&impl_GetSynciv, "glGetSynciv") set_proc_address(&impl_GetInteger64i_v, "glGetInteger64i_v") set_proc_address(&impl_GetBufferParameteri64v, "glGetBufferParameteri64v") set_proc_address(&impl_FramebufferTexture, "glFramebufferTexture") set_proc_address(&impl_TexImage2DMultisample, "glTexImage2DMultisample") set_proc_address(&impl_TexImage3DMultisample, "glTexImage3DMultisample") set_proc_address(&impl_GetMultisamplefv, "glGetMultisamplefv") set_proc_address(&impl_SampleMaski, "glSampleMaski") } // VERSION_3_3 impl_BindFragDataLocationIndexed: proc "c" (program: u32, colorNumber: u32, index: u32, name: cstring) impl_GetFragDataIndex: proc "c" (program: u32, name: cstring) -> i32 impl_GenSamplers: proc "c" (count: i32, samplers: [^]u32) impl_DeleteSamplers: proc "c" (count: i32, samplers: [^]u32) impl_IsSampler: proc "c" (sampler: u32) -> bool impl_BindSampler: proc "c" (unit: u32, sampler: u32) impl_SamplerParameteri: proc "c" (sampler: u32, pname: u32, param: i32) impl_SamplerParameteriv: proc "c" (sampler: u32, pname: u32, param: ^i32) impl_SamplerParameterf: proc "c" (sampler: u32, pname: u32, param: f32) impl_SamplerParameterfv: proc "c" (sampler: u32, pname: u32, param: ^f32) impl_SamplerParameterIiv: proc "c" (sampler: u32, pname: u32, param: ^i32) impl_SamplerParameterIuiv: proc "c" (sampler: u32, pname: u32, param: ^u32) impl_GetSamplerParameteriv: proc "c" (sampler: u32, pname: u32, params: [^]i32) impl_GetSamplerParameterIiv: proc "c" (sampler: u32, pname: u32, params: [^]i32) impl_GetSamplerParameterfv: proc "c" (sampler: u32, pname: u32, params: [^]f32) impl_GetSamplerParameterIuiv: proc "c" (sampler: u32, pname: u32, params: [^]u32) impl_QueryCounter: proc "c" (id: u32, target: u32) impl_GetQueryObjecti64v: proc "c" (id: u32, pname: u32, params: [^]i64) impl_GetQueryObjectui64v: proc "c" (id: u32, pname: u32, params: [^]u64) impl_VertexAttribDivisor: proc "c" (index: u32, divisor: u32) impl_VertexAttribP1ui: proc "c" (index: u32, type: u32, normalized: bool, value: u32) impl_VertexAttribP1uiv: proc "c" (index: u32, type: u32, normalized: bool, value: ^u32) impl_VertexAttribP2ui: proc "c" (index: u32, type: u32, normalized: bool, value: u32) impl_VertexAttribP2uiv: proc "c" (index: u32, type: u32, normalized: bool, value: ^u32) impl_VertexAttribP3ui: proc "c" (index: u32, type: u32, normalized: bool, value: u32) impl_VertexAttribP3uiv: proc "c" (index: u32, type: u32, normalized: bool, value: ^u32) impl_VertexAttribP4ui: proc "c" (index: u32, type: u32, normalized: bool, value: u32) impl_VertexAttribP4uiv: proc "c" (index: u32, type: u32, normalized: bool, value: ^u32) impl_VertexP2ui: proc "c" (type: u32, value: u32) impl_VertexP2uiv: proc "c" (type: u32, value: ^u32) impl_VertexP3ui: proc "c" (type: u32, value: u32) impl_VertexP3uiv: proc "c" (type: u32, value: ^u32) impl_VertexP4ui: proc "c" (type: u32, value: u32) impl_VertexP4uiv: proc "c" (type: u32, value: ^u32) impl_TexCoordP1ui: proc "c" (type: u32, coords: u32) impl_TexCoordP1uiv: proc "c" (type: u32, coords: [^]u32) impl_TexCoordP2ui: proc "c" (type: u32, coords: u32) impl_TexCoordP2uiv: proc "c" (type: u32, coords: [^]u32) impl_TexCoordP3ui: proc "c" (type: u32, coords: u32) impl_TexCoordP3uiv: proc "c" (type: u32, coords: [^]u32) impl_TexCoordP4ui: proc "c" (type: u32, coords: u32) impl_TexCoordP4uiv: proc "c" (type: u32, coords: [^]u32) impl_MultiTexCoordP1ui: proc "c" (texture: u32, type: u32, coords: u32) impl_MultiTexCoordP1uiv: proc "c" (texture: u32, type: u32, coords: [^]u32) impl_MultiTexCoordP2ui: proc "c" (texture: u32, type: u32, coords: u32) impl_MultiTexCoordP2uiv: proc "c" (texture: u32, type: u32, coords: [^]u32) impl_MultiTexCoordP3ui: proc "c" (texture: u32, type: u32, coords: u32) impl_MultiTexCoordP3uiv: proc "c" (texture: u32, type: u32, coords: [^]u32) impl_MultiTexCoordP4ui: proc "c" (texture: u32, type: u32, coords: u32) impl_MultiTexCoordP4uiv: proc "c" (texture: u32, type: u32, coords: [^]u32) impl_NormalP3ui: proc "c" (type: u32, coords: u32) impl_NormalP3uiv: proc "c" (type: u32, coords: [^]u32) impl_ColorP3ui: proc "c" (type: u32, color: u32) impl_ColorP3uiv: proc "c" (type: u32, color: ^u32) impl_ColorP4ui: proc "c" (type: u32, color: u32) impl_ColorP4uiv: proc "c" (type: u32, color: ^u32) impl_SecondaryColorP3ui: proc "c" (type: u32, color: u32) impl_SecondaryColorP3uiv: proc "c" (type: u32, color: ^u32) load_3_3 :: proc(set_proc_address: Set_Proc_Address_Type) { set_proc_address(&impl_BindFragDataLocationIndexed, "glBindFragDataLocationIndexed") set_proc_address(&impl_GetFragDataIndex, "glGetFragDataIndex") set_proc_address(&impl_GenSamplers, "glGenSamplers") set_proc_address(&impl_DeleteSamplers, "glDeleteSamplers") set_proc_address(&impl_IsSampler, "glIsSampler") set_proc_address(&impl_BindSampler, "glBindSampler") set_proc_address(&impl_SamplerParameteri, "glSamplerParameteri") set_proc_address(&impl_SamplerParameteriv, "glSamplerParameteriv") set_proc_address(&impl_SamplerParameterf, "glSamplerParameterf") set_proc_address(&impl_SamplerParameterfv, "glSamplerParameterfv") set_proc_address(&impl_SamplerParameterIiv, "glSamplerParameterIiv") set_proc_address(&impl_SamplerParameterIuiv, "glSamplerParameterIuiv") set_proc_address(&impl_GetSamplerParameteriv, "glGetSamplerParameteriv") set_proc_address(&impl_GetSamplerParameterIiv, "glGetSamplerParameterIiv") set_proc_address(&impl_GetSamplerParameterfv, "glGetSamplerParameterfv") set_proc_address(&impl_GetSamplerParameterIuiv, "glGetSamplerParameterIuiv") set_proc_address(&impl_QueryCounter, "glQueryCounter") set_proc_address(&impl_GetQueryObjecti64v, "glGetQueryObjecti64v") set_proc_address(&impl_GetQueryObjectui64v, "glGetQueryObjectui64v") set_proc_address(&impl_VertexAttribDivisor, "glVertexAttribDivisor") set_proc_address(&impl_VertexAttribP1ui, "glVertexAttribP1ui") set_proc_address(&impl_VertexAttribP1uiv, "glVertexAttribP1uiv") set_proc_address(&impl_VertexAttribP2ui, "glVertexAttribP2ui") set_proc_address(&impl_VertexAttribP2uiv, "glVertexAttribP2uiv") set_proc_address(&impl_VertexAttribP3ui, "glVertexAttribP3ui") set_proc_address(&impl_VertexAttribP3uiv, "glVertexAttribP3uiv") set_proc_address(&impl_VertexAttribP4ui, "glVertexAttribP4ui") set_proc_address(&impl_VertexAttribP4uiv, "glVertexAttribP4uiv") set_proc_address(&impl_VertexP2ui, "glVertexP2ui") set_proc_address(&impl_VertexP2uiv, "glVertexP2uiv") set_proc_address(&impl_VertexP3ui, "glVertexP3ui") set_proc_address(&impl_VertexP3uiv, "glVertexP3uiv") set_proc_address(&impl_VertexP4ui, "glVertexP4ui") set_proc_address(&impl_VertexP4uiv, "glVertexP4uiv") set_proc_address(&impl_TexCoordP1ui, "glTexCoordP1ui") set_proc_address(&impl_TexCoordP1uiv, "glTexCoordP1uiv") set_proc_address(&impl_TexCoordP2ui, "glTexCoordP2ui") set_proc_address(&impl_TexCoordP2uiv, "glTexCoordP2uiv") set_proc_address(&impl_TexCoordP3ui, "glTexCoordP3ui") set_proc_address(&impl_TexCoordP3uiv, "glTexCoordP3uiv") set_proc_address(&impl_TexCoordP4ui, "glTexCoordP4ui") set_proc_address(&impl_TexCoordP4uiv, "glTexCoordP4uiv") set_proc_address(&impl_MultiTexCoordP1ui, "glMultiTexCoordP1ui") set_proc_address(&impl_MultiTexCoordP1uiv, "glMultiTexCoordP1uiv") set_proc_address(&impl_MultiTexCoordP2ui, "glMultiTexCoordP2ui") set_proc_address(&impl_MultiTexCoordP2uiv, "glMultiTexCoordP2uiv") set_proc_address(&impl_MultiTexCoordP3ui, "glMultiTexCoordP3ui") set_proc_address(&impl_MultiTexCoordP3uiv, "glMultiTexCoordP3uiv") set_proc_address(&impl_MultiTexCoordP4ui, "glMultiTexCoordP4ui") set_proc_address(&impl_MultiTexCoordP4uiv, "glMultiTexCoordP4uiv") set_proc_address(&impl_NormalP3ui, "glNormalP3ui") set_proc_address(&impl_NormalP3uiv, "glNormalP3uiv") set_proc_address(&impl_ColorP3ui, "glColorP3ui") set_proc_address(&impl_ColorP3uiv, "glColorP3uiv") set_proc_address(&impl_ColorP4ui, "glColorP4ui") set_proc_address(&impl_ColorP4uiv, "glColorP4uiv") set_proc_address(&impl_SecondaryColorP3ui, "glSecondaryColorP3ui") set_proc_address(&impl_SecondaryColorP3uiv, "glSecondaryColorP3uiv") } // VERSION_4_0 DrawArraysIndirectCommand :: struct { count: u32, instanceCount: u32, first: u32, baseInstance: u32, } DrawElementsIndirectCommand :: struct { count: u32, instanceCount: u32, firstIndex: u32, baseVertex: u32, baseInstance: u32, } impl_MinSampleShading: proc "c" (value: f32) impl_BlendEquationi: proc "c" (buf: u32, mode: u32) impl_BlendEquationSeparatei: proc "c" (buf: u32, modeRGB: u32, modeAlpha: u32) impl_BlendFunci: proc "c" (buf: u32, src: u32, dst: u32) impl_BlendFuncSeparatei: proc "c" (buf: u32, srcRGB: u32, dstRGB: u32, srcAlpha: u32, dstAlpha: u32) impl_DrawArraysIndirect: proc "c" (mode: u32, indirect: ^DrawArraysIndirectCommand) impl_DrawElementsIndirect: proc "c" (mode: u32, type: u32, indirect: ^DrawElementsIndirectCommand) impl_Uniform1d: proc "c" (location: i32, x: f64) impl_Uniform2d: proc "c" (location: i32, x: f64, y: f64) impl_Uniform3d: proc "c" (location: i32, x: f64, y: f64, z: f64) impl_Uniform4d: proc "c" (location: i32, x: f64, y: f64, z: f64, w: f64) impl_Uniform1dv: proc "c" (location: i32, count: i32, value: [^]f64) impl_Uniform2dv: proc "c" (location: i32, count: i32, value: [^]f64) impl_Uniform3dv: proc "c" (location: i32, count: i32, value: [^]f64) impl_Uniform4dv: proc "c" (location: i32, count: i32, value: [^]f64) impl_UniformMatrix2dv: proc "c" (location: i32, count: i32, transpose: bool, value: [^]f64) impl_UniformMatrix3dv: proc "c" (location: i32, count: i32, transpose: bool, value: [^]f64) impl_UniformMatrix4dv: proc "c" (location: i32, count: i32, transpose: bool, value: [^]f64) impl_UniformMatrix2x3dv: proc "c" (location: i32, count: i32, transpose: bool, value: [^]f64) impl_UniformMatrix2x4dv: proc "c" (location: i32, count: i32, transpose: bool, value: [^]f64) impl_UniformMatrix3x2dv: proc "c" (location: i32, count: i32, transpose: bool, value: [^]f64) impl_UniformMatrix3x4dv: proc "c" (location: i32, count: i32, transpose: bool, value: [^]f64) impl_UniformMatrix4x2dv: proc "c" (location: i32, count: i32, transpose: bool, value: [^]f64) impl_UniformMatrix4x3dv: proc "c" (location: i32, count: i32, transpose: bool, value: [^]f64) impl_GetUniformdv: proc "c" (program: u32, location: i32, params: [^]f64) impl_GetSubroutineUniformLocation: proc "c" (program: u32, shadertype: u32, name: cstring) -> i32 impl_GetSubroutineIndex: proc "c" (program: u32, shadertype: u32, name: cstring) -> u32 impl_GetActiveSubroutineUniformiv: proc "c" (program: u32, shadertype: u32, index: u32, pname: u32, values: [^]i32) impl_GetActiveSubroutineUniformName: proc "c" (program: u32, shadertype: u32, index: u32, bufsize: i32, length: ^i32, name: [^]u8) impl_GetActiveSubroutineName: proc "c" (program: u32, shadertype: u32, index: u32, bufsize: i32, length: ^i32, name: [^]u8) impl_UniformSubroutinesuiv: proc "c" (shadertype: u32, count: i32, indices: [^]u32) impl_GetUniformSubroutineuiv: proc "c" (shadertype: u32, location: i32, params: [^]u32) impl_GetProgramStageiv: proc "c" (program: u32, shadertype: u32, pname: u32, values: [^]i32) impl_PatchParameteri: proc "c" (pname: u32, value: i32) impl_PatchParameterfv: proc "c" (pname: u32, values: [^]f32) impl_BindTransformFeedback: proc "c" (target: u32, id: u32) impl_DeleteTransformFeedbacks: proc "c" (n: i32, ids: [^]u32) impl_GenTransformFeedbacks: proc "c" (n: i32, ids: [^]u32) impl_IsTransformFeedback: proc "c" (id: u32) -> bool impl_PauseTransformFeedback: proc "c" () impl_ResumeTransformFeedback: proc "c" () impl_DrawTransformFeedback: proc "c" (mode: u32, id: u32) impl_DrawTransformFeedbackStream: proc "c" (mode: u32, id: u32, stream: u32) impl_BeginQueryIndexed: proc "c" (target: u32, index: u32, id: u32) impl_EndQueryIndexed: proc "c" (target: u32, index: u32) impl_GetQueryIndexediv: proc "c" (target: u32, index: u32, pname: u32, params: [^]i32) impl_GetTextureHandleARB: proc "c" (texture: u32) -> u64 impl_GetTextureSamplerHandleARB: proc "c" (texture, sampler: u32) -> u64 impl_GetImageHandleARB: proc "c" (texture: u32, level: i32, layered: bool, layer: i32, format: u32) -> u64 impl_MakeTextureHandleResidentARB: proc "c" (handle: u64) impl_MakeImageHandleResidentARB: proc "c" (handle: u64, access: u32) impl_MakeTextureHandleNonResidentARB:proc "c" (handle: u64) impl_MakeImageHandleNonResidentARB: proc "c" (handle: u64) load_4_0 :: proc(set_proc_address: Set_Proc_Address_Type) { set_proc_address(&impl_MinSampleShading, "glMinSampleShading") set_proc_address(&impl_BlendEquationi, "glBlendEquationi") set_proc_address(&impl_BlendEquationSeparatei, "glBlendEquationSeparatei") set_proc_address(&impl_BlendFunci, "glBlendFunci") set_proc_address(&impl_BlendFuncSeparatei, "glBlendFuncSeparatei") set_proc_address(&impl_DrawArraysIndirect, "glDrawArraysIndirect") set_proc_address(&impl_DrawElementsIndirect, "glDrawElementsIndirect") set_proc_address(&impl_Uniform1d, "glUniform1d") set_proc_address(&impl_Uniform2d, "glUniform2d") set_proc_address(&impl_Uniform3d, "glUniform3d") set_proc_address(&impl_Uniform4d, "glUniform4d") set_proc_address(&impl_Uniform1dv, "glUniform1dv") set_proc_address(&impl_Uniform2dv, "glUniform2dv") set_proc_address(&impl_Uniform3dv, "glUniform3dv") set_proc_address(&impl_Uniform4dv, "glUniform4dv") set_proc_address(&impl_UniformMatrix2dv, "glUniformMatrix2dv") set_proc_address(&impl_UniformMatrix3dv, "glUniformMatrix3dv") set_proc_address(&impl_UniformMatrix4dv, "glUniformMatrix4dv") set_proc_address(&impl_UniformMatrix2x3dv, "glUniformMatrix2x3dv") set_proc_address(&impl_UniformMatrix2x4dv, "glUniformMatrix2x4dv") set_proc_address(&impl_UniformMatrix3x2dv, "glUniformMatrix3x2dv") set_proc_address(&impl_UniformMatrix3x4dv, "glUniformMatrix3x4dv") set_proc_address(&impl_UniformMatrix4x2dv, "glUniformMatrix4x2dv") set_proc_address(&impl_UniformMatrix4x3dv, "glUniformMatrix4x3dv") set_proc_address(&impl_GetUniformdv, "glGetUniformdv") set_proc_address(&impl_GetSubroutineUniformLocation, "glGetSubroutineUniformLocation") set_proc_address(&impl_GetSubroutineIndex, "glGetSubroutineIndex") set_proc_address(&impl_GetActiveSubroutineUniformiv, "glGetActiveSubroutineUniformiv") set_proc_address(&impl_GetActiveSubroutineUniformName, "glGetActiveSubroutineUniformName") set_proc_address(&impl_GetActiveSubroutineName, "glGetActiveSubroutineName") set_proc_address(&impl_UniformSubroutinesuiv, "glUniformSubroutinesuiv") set_proc_address(&impl_GetUniformSubroutineuiv, "glGetUniformSubroutineuiv") set_proc_address(&impl_GetProgramStageiv, "glGetProgramStageiv") set_proc_address(&impl_PatchParameteri, "glPatchParameteri") set_proc_address(&impl_PatchParameterfv, "glPatchParameterfv") set_proc_address(&impl_BindTransformFeedback, "glBindTransformFeedback") set_proc_address(&impl_DeleteTransformFeedbacks, "glDeleteTransformFeedbacks") set_proc_address(&impl_GenTransformFeedbacks, "glGenTransformFeedbacks") set_proc_address(&impl_IsTransformFeedback, "glIsTransformFeedback") set_proc_address(&impl_PauseTransformFeedback, "glPauseTransformFeedback") set_proc_address(&impl_ResumeTransformFeedback, "glResumeTransformFeedback") set_proc_address(&impl_DrawTransformFeedback, "glDrawTransformFeedback") set_proc_address(&impl_DrawTransformFeedbackStream, "glDrawTransformFeedbackStream") set_proc_address(&impl_BeginQueryIndexed, "glBeginQueryIndexed") set_proc_address(&impl_EndQueryIndexed, "glEndQueryIndexed") set_proc_address(&impl_GetQueryIndexediv, "glGetQueryIndexediv") // Load ARB (architecture review board, vendor specific) extensions that might be available set_proc_address(&impl_GetTextureHandleARB, "glGetTextureHandleARB") if impl_GetTextureHandleARB == nil { set_proc_address(&impl_GetTextureHandleARB, "glGetTextureHandleNV") } set_proc_address(&impl_GetTextureSamplerHandleARB, "glGetTextureSamplerHandleARB") if impl_GetTextureSamplerHandleARB == nil { set_proc_address(&impl_GetTextureSamplerHandleARB, "glGetTextureSamplerHandleNV") } set_proc_address(&impl_GetImageHandleARB, "glGetImageHandleARB") if impl_GetImageHandleARB == nil { set_proc_address(&impl_GetImageHandleARB, "glGetImageHandleNV") } set_proc_address(&impl_MakeTextureHandleResidentARB, "glMakeTextureHandleResidentARB") if impl_MakeTextureHandleResidentARB == nil { set_proc_address(&impl_MakeTextureHandleResidentARB, "glMakeTextureHandleResidentNV") } set_proc_address(&impl_MakeImageHandleResidentARB, "glMakeImageHandleResidentARB") if impl_MakeImageHandleResidentARB == nil { set_proc_address(&impl_MakeImageHandleResidentARB, "glMakeImageHandleResidentNV") } set_proc_address(&impl_MakeTextureHandleNonResidentARB, "glMakeTextureHandleNonResidentARB") if impl_MakeTextureHandleNonResidentARB == nil { set_proc_address(&impl_MakeTextureHandleNonResidentARB, "glMakeTextureHandleNonResidentNV") } set_proc_address(&impl_MakeImageHandleNonResidentARB, "glMakeImageHandleNonResidentARB") if impl_MakeImageHandleNonResidentARB == nil { set_proc_address(&impl_MakeImageHandleNonResidentARB, "glMakeImageHandleNonResidentNV") } } // VERSION_4_1 impl_ReleaseShaderCompiler: proc "c" () impl_ShaderBinary: proc "c" (count: i32, shaders: ^u32, binaryformat: u32, binary: rawptr, length: i32) impl_GetShaderPrecisionFormat: proc "c" (shadertype: u32, precisiontype: u32, range: ^i32, precision: ^i32) impl_DepthRangef: proc "c" (n: f32, f: f32) impl_ClearDepthf: proc "c" (d: f32) impl_GetProgramBinary: proc "c" (program: u32, bufSize: i32, length: ^i32, binaryFormat: ^u32, binary: rawptr) impl_ProgramBinary: proc "c" (program: u32, binaryFormat: u32, binary: rawptr, length: i32) impl_ProgramParameteri: proc "c" (program: u32, pname: u32, value: i32) impl_UseProgramStages: proc "c" (pipeline: u32, stages: u32, program: u32) impl_ActiveShaderProgram: proc "c" (pipeline: u32, program: u32) impl_CreateShaderProgramv: proc "c" (type: u32, count: i32, strings: [^]cstring) -> u32 impl_BindProgramPipeline: proc "c" (pipeline: u32) impl_DeleteProgramPipelines: proc "c" (n: i32, pipelines: [^]u32) impl_GenProgramPipelines: proc "c" (n: i32, pipelines: [^]u32) impl_IsProgramPipeline: proc "c" (pipeline: u32) -> bool impl_GetProgramPipelineiv: proc "c" (pipeline: u32, pname: u32, params: [^]i32) impl_ProgramUniform1i: proc "c" (program: u32, location: i32, v0: i32) impl_ProgramUniform1iv: proc "c" (program: u32, location: i32, count: i32, value: [^]i32) impl_ProgramUniform1f: proc "c" (program: u32, location: i32, v0: f32) impl_ProgramUniform1fv: proc "c" (program: u32, location: i32, count: i32, value: [^]f32) impl_ProgramUniform1d: proc "c" (program: u32, location: i32, v0: f64) impl_ProgramUniform1dv: proc "c" (program: u32, location: i32, count: i32, value: [^]f64) impl_ProgramUniform1ui: proc "c" (program: u32, location: i32, v0: u32) impl_ProgramUniform1uiv: proc "c" (program: u32, location: i32, count: i32, value: [^]u32) impl_ProgramUniform2i: proc "c" (program: u32, location: i32, v0: i32, v1: i32) impl_ProgramUniform2iv: proc "c" (program: u32, location: i32, count: i32, value: [^]i32) impl_ProgramUniform2f: proc "c" (program: u32, location: i32, v0: f32, v1: f32) impl_ProgramUniform2fv: proc "c" (program: u32, location: i32, count: i32, value: [^]f32) impl_ProgramUniform2d: proc "c" (program: u32, location: i32, v0: f64, v1: f64) impl_ProgramUniform2dv: proc "c" (program: u32, location: i32, count: i32, value: [^]f64) impl_ProgramUniform2ui: proc "c" (program: u32, location: i32, v0: u32, v1: u32) impl_ProgramUniform2uiv: proc "c" (program: u32, location: i32, count: i32, value: [^]u32) impl_ProgramUniform3i: proc "c" (program: u32, location: i32, v0: i32, v1: i32, v2: i32) impl_ProgramUniform3iv: proc "c" (program: u32, location: i32, count: i32, value: [^]i32) impl_ProgramUniform3f: proc "c" (program: u32, location: i32, v0: f32, v1: f32, v2: f32) impl_ProgramUniform3fv: proc "c" (program: u32, location: i32, count: i32, value: [^]f32) impl_ProgramUniform3d: proc "c" (program: u32, location: i32, v0: f64, v1: f64, v2: f64) impl_ProgramUniform3dv: proc "c" (program: u32, location: i32, count: i32, value: [^]f64) impl_ProgramUniform3ui: proc "c" (program: u32, location: i32, v0: u32, v1: u32, v2: u32) impl_ProgramUniform3uiv: proc "c" (program: u32, location: i32, count: i32, value: [^]u32) impl_ProgramUniform4i: proc "c" (program: u32, location: i32, v0: i32, v1: i32, v2: i32, v3: i32) impl_ProgramUniform4iv: proc "c" (program: u32, location: i32, count: i32, value: [^]i32) impl_ProgramUniform4f: proc "c" (program: u32, location: i32, v0: f32, v1: f32, v2: f32, v3: f32) impl_ProgramUniform4fv: proc "c" (program: u32, location: i32, count: i32, value: [^]f32) impl_ProgramUniform4d: proc "c" (program: u32, location: i32, v0: f64, v1: f64, v2: f64, v3: f64) impl_ProgramUniform4dv: proc "c" (program: u32, location: i32, count: i32, value: [^]f64) impl_ProgramUniform4ui: proc "c" (program: u32, location: i32, v0: u32, v1: u32, v2: u32, v3: u32) impl_ProgramUniform4uiv: proc "c" (program: u32, location: i32, count: i32, value: [^]u32) impl_ProgramUniformMatrix2fv: proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^]f32) impl_ProgramUniformMatrix3fv: proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^]f32) impl_ProgramUniformMatrix4fv: proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^]f32) impl_ProgramUniformMatrix2dv: proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^]f64) impl_ProgramUniformMatrix3dv: proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^]f64) impl_ProgramUniformMatrix4dv: proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^]f64) impl_ProgramUniformMatrix2x3fv: proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^]f32) impl_ProgramUniformMatrix3x2fv: proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^]f32) impl_ProgramUniformMatrix2x4fv: proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^]f32) impl_ProgramUniformMatrix4x2fv: proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^]f32) impl_ProgramUniformMatrix3x4fv: proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^]f32) impl_ProgramUniformMatrix4x3fv: proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^]f32) impl_ProgramUniformMatrix2x3dv: proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^]f64) impl_ProgramUniformMatrix3x2dv: proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^]f64) impl_ProgramUniformMatrix2x4dv: proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^]f64) impl_ProgramUniformMatrix4x2dv: proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^]f64) impl_ProgramUniformMatrix3x4dv: proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^]f64) impl_ProgramUniformMatrix4x3dv: proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^]f64) impl_ValidateProgramPipeline: proc "c" (pipeline: u32) impl_GetProgramPipelineInfoLog: proc "c" (pipeline: u32, bufSize: i32, length: ^i32, infoLog: [^]u8) impl_VertexAttribL1d: proc "c" (index: u32, x: f64) impl_VertexAttribL2d: proc "c" (index: u32, x: f64, y: f64) impl_VertexAttribL3d: proc "c" (index: u32, x: f64, y: f64, z: f64) impl_VertexAttribL4d: proc "c" (index: u32, x: f64, y: f64, z: f64, w: f64) impl_VertexAttribL1dv: proc "c" (index: u32, v: ^f64) impl_VertexAttribL2dv: proc "c" (index: u32, v: ^[2]f64) impl_VertexAttribL3dv: proc "c" (index: u32, v: ^[3]f64) impl_VertexAttribL4dv: proc "c" (index: u32, v: ^[4]f64) impl_VertexAttribLPointer: proc "c" (index: u32, size: i32, type: u32, stride: i32, pointer: uintptr) impl_GetVertexAttribLdv: proc "c" (index: u32, pname: u32, params: [^]f64) impl_ViewportArrayv: proc "c" (first: u32, count: i32, v: [^]f32) impl_ViewportIndexedf: proc "c" (index: u32, x: f32, y: f32, w: f32, h: f32) impl_ViewportIndexedfv: proc "c" (index: u32, v: ^[4]f32) impl_ScissorArrayv: proc "c" (first: u32, count: i32, v: [^]i32) impl_ScissorIndexed: proc "c" (index: u32, left: i32, bottom: i32, width: i32, height: i32) impl_ScissorIndexedv: proc "c" (index: u32, v: ^[4]i32) impl_DepthRangeArrayv: proc "c" (first: u32, count: i32, v: [^]f64) impl_DepthRangeIndexed: proc "c" (index: u32, n: f64, f: f64) impl_GetFloati_v: proc "c" (target: u32, index: u32, data: ^f32) impl_GetDoublei_v: proc "c" (target: u32, index: u32, data: ^f64) load_4_1 :: proc(set_proc_address: Set_Proc_Address_Type) { set_proc_address(&impl_ReleaseShaderCompiler, "glReleaseShaderCompiler") set_proc_address(&impl_ShaderBinary, "glShaderBinary") set_proc_address(&impl_GetShaderPrecisionFormat, "glGetShaderPrecisionFormat") set_proc_address(&impl_DepthRangef, "glDepthRangef") set_proc_address(&impl_ClearDepthf, "glClearDepthf") set_proc_address(&impl_GetProgramBinary, "glGetProgramBinary") set_proc_address(&impl_ProgramBinary, "glProgramBinary") set_proc_address(&impl_ProgramParameteri, "glProgramParameteri") set_proc_address(&impl_UseProgramStages, "glUseProgramStages") set_proc_address(&impl_ActiveShaderProgram, "glActiveShaderProgram") set_proc_address(&impl_CreateShaderProgramv, "glCreateShaderProgramv") set_proc_address(&impl_BindProgramPipeline, "glBindProgramPipeline") set_proc_address(&impl_DeleteProgramPipelines, "glDeleteProgramPipelines") set_proc_address(&impl_GenProgramPipelines, "glGenProgramPipelines") set_proc_address(&impl_IsProgramPipeline, "glIsProgramPipeline") set_proc_address(&impl_GetProgramPipelineiv, "glGetProgramPipelineiv") set_proc_address(&impl_ProgramUniform1i, "glProgramUniform1i") set_proc_address(&impl_ProgramUniform1iv, "glProgramUniform1iv") set_proc_address(&impl_ProgramUniform1f, "glProgramUniform1f") set_proc_address(&impl_ProgramUniform1fv, "glProgramUniform1fv") set_proc_address(&impl_ProgramUniform1d, "glProgramUniform1d") set_proc_address(&impl_ProgramUniform1dv, "glProgramUniform1dv") set_proc_address(&impl_ProgramUniform1ui, "glProgramUniform1ui") set_proc_address(&impl_ProgramUniform1uiv, "glProgramUniform1uiv") set_proc_address(&impl_ProgramUniform2i, "glProgramUniform2i") set_proc_address(&impl_ProgramUniform2iv, "glProgramUniform2iv") set_proc_address(&impl_ProgramUniform2f, "glProgramUniform2f") set_proc_address(&impl_ProgramUniform2fv, "glProgramUniform2fv") set_proc_address(&impl_ProgramUniform2d, "glProgramUniform2d") set_proc_address(&impl_ProgramUniform2dv, "glProgramUniform2dv") set_proc_address(&impl_ProgramUniform2ui, "glProgramUniform2ui") set_proc_address(&impl_ProgramUniform2uiv, "glProgramUniform2uiv") set_proc_address(&impl_ProgramUniform3i, "glProgramUniform3i") set_proc_address(&impl_ProgramUniform3iv, "glProgramUniform3iv") set_proc_address(&impl_ProgramUniform3f, "glProgramUniform3f") set_proc_address(&impl_ProgramUniform3fv, "glProgramUniform3fv") set_proc_address(&impl_ProgramUniform3d, "glProgramUniform3d") set_proc_address(&impl_ProgramUniform3dv, "glProgramUniform3dv") set_proc_address(&impl_ProgramUniform3ui, "glProgramUniform3ui") set_proc_address(&impl_ProgramUniform3uiv, "glProgramUniform3uiv") set_proc_address(&impl_ProgramUniform4i, "glProgramUniform4i") set_proc_address(&impl_ProgramUniform4iv, "glProgramUniform4iv") set_proc_address(&impl_ProgramUniform4f, "glProgramUniform4f") set_proc_address(&impl_ProgramUniform4fv, "glProgramUniform4fv") set_proc_address(&impl_ProgramUniform4d, "glProgramUniform4d") set_proc_address(&impl_ProgramUniform4dv, "glProgramUniform4dv") set_proc_address(&impl_ProgramUniform4ui, "glProgramUniform4ui") set_proc_address(&impl_ProgramUniform4uiv, "glProgramUniform4uiv") set_proc_address(&impl_ProgramUniformMatrix2fv, "glProgramUniformMatrix2fv") set_proc_address(&impl_ProgramUniformMatrix3fv, "glProgramUniformMatrix3fv") set_proc_address(&impl_ProgramUniformMatrix4fv, "glProgramUniformMatrix4fv") set_proc_address(&impl_ProgramUniformMatrix2dv, "glProgramUniformMatrix2dv") set_proc_address(&impl_ProgramUniformMatrix3dv, "glProgramUniformMatrix3dv") set_proc_address(&impl_ProgramUniformMatrix4dv, "glProgramUniformMatrix4dv") set_proc_address(&impl_ProgramUniformMatrix2x3fv, "glProgramUniformMatrix2x3fv") set_proc_address(&impl_ProgramUniformMatrix3x2fv, "glProgramUniformMatrix3x2fv") set_proc_address(&impl_ProgramUniformMatrix2x4fv, "glProgramUniformMatrix2x4fv") set_proc_address(&impl_ProgramUniformMatrix4x2fv, "glProgramUniformMatrix4x2fv") set_proc_address(&impl_ProgramUniformMatrix3x4fv, "glProgramUniformMatrix3x4fv") set_proc_address(&impl_ProgramUniformMatrix4x3fv, "glProgramUniformMatrix4x3fv") set_proc_address(&impl_ProgramUniformMatrix2x3dv, "glProgramUniformMatrix2x3dv") set_proc_address(&impl_ProgramUniformMatrix3x2dv, "glProgramUniformMatrix3x2dv") set_proc_address(&impl_ProgramUniformMatrix2x4dv, "glProgramUniformMatrix2x4dv") set_proc_address(&impl_ProgramUniformMatrix4x2dv, "glProgramUniformMatrix4x2dv") set_proc_address(&impl_ProgramUniformMatrix3x4dv, "glProgramUniformMatrix3x4dv") set_proc_address(&impl_ProgramUniformMatrix4x3dv, "glProgramUniformMatrix4x3dv") set_proc_address(&impl_ValidateProgramPipeline, "glValidateProgramPipeline") set_proc_address(&impl_GetProgramPipelineInfoLog, "glGetProgramPipelineInfoLog") set_proc_address(&impl_VertexAttribL1d, "glVertexAttribL1d") set_proc_address(&impl_VertexAttribL2d, "glVertexAttribL2d") set_proc_address(&impl_VertexAttribL3d, "glVertexAttribL3d") set_proc_address(&impl_VertexAttribL4d, "glVertexAttribL4d") set_proc_address(&impl_VertexAttribL1dv, "glVertexAttribL1dv") set_proc_address(&impl_VertexAttribL2dv, "glVertexAttribL2dv") set_proc_address(&impl_VertexAttribL3dv, "glVertexAttribL3dv") set_proc_address(&impl_VertexAttribL4dv, "glVertexAttribL4dv") set_proc_address(&impl_VertexAttribLPointer, "glVertexAttribLPointer") set_proc_address(&impl_GetVertexAttribLdv, "glGetVertexAttribLdv") set_proc_address(&impl_ViewportArrayv, "glViewportArrayv") set_proc_address(&impl_ViewportIndexedf, "glViewportIndexedf") set_proc_address(&impl_ViewportIndexedfv, "glViewportIndexedfv") set_proc_address(&impl_ScissorArrayv, "glScissorArrayv") set_proc_address(&impl_ScissorIndexed, "glScissorIndexed") set_proc_address(&impl_ScissorIndexedv, "glScissorIndexedv") set_proc_address(&impl_DepthRangeArrayv, "glDepthRangeArrayv") set_proc_address(&impl_DepthRangeIndexed, "glDepthRangeIndexed") set_proc_address(&impl_GetFloati_v, "glGetFloati_v") set_proc_address(&impl_GetDoublei_v, "glGetDoublei_v") } // VERSION_4_2 impl_DrawArraysInstancedBaseInstance: proc "c" (mode: u32, first: i32, count: i32, instancecount: i32, baseinstance: u32) impl_DrawElementsInstancedBaseInstance: proc "c" (mode: u32, count: i32, type: u32, indices: rawptr, instancecount: i32, baseinstance: u32) impl_DrawElementsInstancedBaseVertexBaseInstance: proc "c" (mode: u32, count: i32, type: u32, indices: rawptr, instancecount: i32, basevertex: i32, baseinstance: u32) impl_GetInternalformativ: proc "c" (target: u32, internalformat: u32, pname: u32, bufSize: i32, params: [^]i32) impl_GetActiveAtomicCounterBufferiv: proc "c" (program: u32, bufferIndex: u32, pname: u32, params: [^]i32) impl_BindImageTexture: proc "c" (unit: u32, texture: u32, level: i32, layered: bool, layer: i32, access: u32, format: u32) impl_MemoryBarrier: proc "c" (barriers: u32) impl_TexStorage1D: proc "c" (target: u32, levels: i32, internalformat: u32, width: i32) impl_TexStorage2D: proc "c" (target: u32, levels: i32, internalformat: u32, width: i32, height: i32) impl_TexStorage3D: proc "c" (target: u32, levels: i32, internalformat: u32, width: i32, height: i32, depth: i32) impl_DrawTransformFeedbackInstanced: proc "c" (mode: u32, id: u32, instancecount: i32) impl_DrawTransformFeedbackStreamInstanced: proc "c" (mode: u32, id: u32, stream: u32, instancecount: i32) load_4_2 :: proc(set_proc_address: Set_Proc_Address_Type) { set_proc_address(&impl_DrawArraysInstancedBaseInstance, "glDrawArraysInstancedBaseInstance") set_proc_address(&impl_DrawElementsInstancedBaseInstance, "glDrawElementsInstancedBaseInstance") set_proc_address(&impl_DrawElementsInstancedBaseVertexBaseInstance, "glDrawElementsInstancedBaseVertexBaseInstance") set_proc_address(&impl_GetInternalformativ, "glGetInternalformativ") set_proc_address(&impl_GetActiveAtomicCounterBufferiv, "glGetActiveAtomicCounterBufferiv") set_proc_address(&impl_BindImageTexture, "glBindImageTexture") set_proc_address(&impl_MemoryBarrier, "glMemoryBarrier") set_proc_address(&impl_TexStorage1D, "glTexStorage1D") set_proc_address(&impl_TexStorage2D, "glTexStorage2D") set_proc_address(&impl_TexStorage3D, "glTexStorage3D") set_proc_address(&impl_DrawTransformFeedbackInstanced, "glDrawTransformFeedbackInstanced") set_proc_address(&impl_DrawTransformFeedbackStreamInstanced, "glDrawTransformFeedbackStreamInstanced") } // VERSION_4_3 DispatchIndirectCommand :: struct { num_groups_x: u32, num_groups_y: u32, num_groups_z: u32, } impl_ClearBufferData: proc "c" (target: u32, internalformat: u32, format: u32, type: u32, data: rawptr) impl_ClearBufferSubData: proc "c" (target: u32, internalformat: u32, offset: int, size: int, format: u32, type: u32, data: rawptr) impl_DispatchCompute: proc "c" (num_groups_x: u32, num_groups_y: u32, num_groups_z: u32) impl_DispatchComputeIndirect: proc "c" (indirect: ^DispatchIndirectCommand) impl_CopyImageSubData: proc "c" (srcName: u32, srcTarget: u32, srcLevel: i32, srcX: i32, srcY: i32, srcZ: i32, dstName: u32, dstTarget: u32, dstLevel: i32, dstX: i32, dstY: i32, dstZ: i32, srcWidth: i32, srcHeight: i32, srcDepth: i32) impl_FramebufferParameteri: proc "c" (target: u32, pname: u32, param: i32) impl_GetFramebufferParameteriv: proc "c" (target: u32, pname: u32, params: [^]i32) impl_GetInternalformati64v: proc "c" (target: u32, internalformat: u32, pname: u32, bufSize: i32, params: [^]i64) impl_InvalidateTexSubImage: proc "c" (texture: u32, level: i32, xoffset: i32, yoffset: i32, zoffset: i32, width: i32, height: i32, depth: i32) impl_InvalidateTexImage: proc "c" (texture: u32, level: i32) impl_InvalidateBufferSubData: proc "c" (buffer: u32, offset: int, length: int) impl_InvalidateBufferData: proc "c" (buffer: u32) impl_InvalidateFramebuffer: proc "c" (target: u32, numAttachments: i32, attachments: [^]u32) impl_InvalidateSubFramebuffer: proc "c" (target: u32, numAttachments: i32, attachments: [^]u32, x: i32, y: i32, width: i32, height: i32) impl_MultiDrawArraysIndirect: proc "c" (mode: u32, indirect: [^]DrawArraysIndirectCommand, drawcount: i32, stride: i32) impl_MultiDrawElementsIndirect: proc "c" (mode: u32, type: u32, indirect: [^]DrawElementsIndirectCommand, drawcount: i32, stride: i32) impl_GetProgramInterfaceiv: proc "c" (program: u32, programInterface: u32, pname: u32, params: [^]i32) impl_GetProgramResourceIndex: proc "c" (program: u32, programInterface: u32, name: cstring) -> u32 impl_GetProgramResourceName: proc "c" (program: u32, programInterface: u32, index: u32, bufSize: i32, length: ^i32, name: [^]u8) impl_GetProgramResourceiv: proc "c" (program: u32, programInterface: u32, index: u32, propCount: i32, props: [^]u32, bufSize: i32, length: ^i32, params: [^]i32) impl_GetProgramResourceLocation: proc "c" (program: u32, programInterface: u32, name: cstring) -> i32 impl_GetProgramResourceLocationIndex: proc "c" (program: u32, programInterface: u32, name: cstring) -> i32 impl_ShaderStorageBlockBinding: proc "c" (program: u32, storageBlockIndex: u32, storageBlockBinding: u32) impl_TexBufferRange: proc "c" (target: u32, internalformat: u32, buffer: u32, offset: int, size: int) impl_TexStorage2DMultisample: proc "c" (target: u32, samples: i32, internalformat: u32, width: i32, height: i32, fixedsamplelocations: bool) impl_TexStorage3DMultisample: proc "c" (target: u32, samples: i32, internalformat: u32, width: i32, height: i32, depth: i32, fixedsamplelocations: bool) impl_TextureView: proc "c" (texture: u32, target: u32, origtexture: u32, internalformat: u32, minlevel: u32, numlevels: u32, minlayer: u32, numlayers: u32) impl_BindVertexBuffer: proc "c" (bindingindex: u32, buffer: u32, offset: int, stride: i32) impl_VertexAttribFormat: proc "c" (attribindex: u32, size: i32, type: u32, normalized: bool, relativeoffset: u32) impl_VertexAttribIFormat: proc "c" (attribindex: u32, size: i32, type: u32, relativeoffset: u32) impl_VertexAttribLFormat: proc "c" (attribindex: u32, size: i32, type: u32, relativeoffset: u32) impl_VertexAttribBinding: proc "c" (attribindex: u32, bindingindex: u32) impl_VertexBindingDivisor: proc "c" (bindingindex: u32, divisor: u32) impl_DebugMessageControl: proc "c" (source: u32, type: u32, severity: u32, count: i32, ids: [^]u32, enabled: bool) impl_DebugMessageInsert: proc "c" (source: u32, type: u32, id: u32, severity: u32, length: i32, message: cstring) impl_DebugMessageCallback: proc "c" (callback: debug_proc_t, userParam: rawptr) impl_GetDebugMessageLog: proc "c" (count: u32, bufSize: i32, sources: [^]u32, types: [^]u32, ids: [^]u32, severities: [^]u32, lengths: [^]i32, messageLog: [^]u8) -> u32 impl_PushDebugGroup: proc "c" (source: u32, id: u32, length: i32, message: cstring) impl_PopDebugGroup: proc "c" () impl_ObjectLabel: proc "c" (identifier: u32, name: u32, length: i32, label: cstring) impl_GetObjectLabel: proc "c" (identifier: u32, name: u32, bufSize: i32, length: ^i32, label: [^]u8) impl_ObjectPtrLabel: proc "c" (ptr: rawptr, length: i32, label: cstring) impl_GetObjectPtrLabel: proc "c" (ptr: rawptr, bufSize: i32, length: ^i32, label: [^]u8) load_4_3 :: proc(set_proc_address: Set_Proc_Address_Type) { set_proc_address(&impl_ClearBufferData, "glClearBufferData") set_proc_address(&impl_ClearBufferSubData, "glClearBufferSubData") set_proc_address(&impl_DispatchCompute, "glDispatchCompute") set_proc_address(&impl_DispatchComputeIndirect, "glDispatchComputeIndirect") set_proc_address(&impl_CopyImageSubData, "glCopyImageSubData") set_proc_address(&impl_FramebufferParameteri, "glFramebufferParameteri") set_proc_address(&impl_GetFramebufferParameteriv, "glGetFramebufferParameteriv") set_proc_address(&impl_GetInternalformati64v, "glGetInternalformati64v") set_proc_address(&impl_InvalidateTexSubImage, "glInvalidateTexSubImage") set_proc_address(&impl_InvalidateTexImage, "glInvalidateTexImage") set_proc_address(&impl_InvalidateBufferSubData, "glInvalidateBufferSubData") set_proc_address(&impl_InvalidateBufferData, "glInvalidateBufferData") set_proc_address(&impl_InvalidateFramebuffer, "glInvalidateFramebuffer") set_proc_address(&impl_InvalidateSubFramebuffer, "glInvalidateSubFramebuffer") set_proc_address(&impl_MultiDrawArraysIndirect, "glMultiDrawArraysIndirect") set_proc_address(&impl_MultiDrawElementsIndirect, "glMultiDrawElementsIndirect") set_proc_address(&impl_GetProgramInterfaceiv, "glGetProgramInterfaceiv") set_proc_address(&impl_GetProgramResourceIndex, "glGetProgramResourceIndex") set_proc_address(&impl_GetProgramResourceName, "glGetProgramResourceName") set_proc_address(&impl_GetProgramResourceiv, "glGetProgramResourceiv") set_proc_address(&impl_GetProgramResourceLocation, "glGetProgramResourceLocation") set_proc_address(&impl_GetProgramResourceLocationIndex, "glGetProgramResourceLocationIndex") set_proc_address(&impl_ShaderStorageBlockBinding, "glShaderStorageBlockBinding") set_proc_address(&impl_TexBufferRange, "glTexBufferRange") set_proc_address(&impl_TexStorage2DMultisample, "glTexStorage2DMultisample") set_proc_address(&impl_TexStorage3DMultisample, "glTexStorage3DMultisample") set_proc_address(&impl_TextureView, "glTextureView") set_proc_address(&impl_BindVertexBuffer, "glBindVertexBuffer") set_proc_address(&impl_VertexAttribFormat, "glVertexAttribFormat") set_proc_address(&impl_VertexAttribIFormat, "glVertexAttribIFormat") set_proc_address(&impl_VertexAttribLFormat, "glVertexAttribLFormat") set_proc_address(&impl_VertexAttribBinding, "glVertexAttribBinding") set_proc_address(&impl_VertexBindingDivisor, "glVertexBindingDivisor") set_proc_address(&impl_DebugMessageControl, "glDebugMessageControl") set_proc_address(&impl_DebugMessageInsert, "glDebugMessageInsert") set_proc_address(&impl_DebugMessageCallback, "glDebugMessageCallback") set_proc_address(&impl_GetDebugMessageLog, "glGetDebugMessageLog") set_proc_address(&impl_PushDebugGroup, "glPushDebugGroup") set_proc_address(&impl_PopDebugGroup, "glPopDebugGroup") set_proc_address(&impl_ObjectLabel, "glObjectLabel") set_proc_address(&impl_GetObjectLabel, "glGetObjectLabel") set_proc_address(&impl_ObjectPtrLabel, "glObjectPtrLabel") set_proc_address(&impl_GetObjectPtrLabel, "glGetObjectPtrLabel") } // VERSION_4_4 impl_BufferStorage: proc "c" (target: u32, size: int, data: rawptr, flags: u32) impl_ClearTexImage: proc "c" (texture: u32, level: i32, format: u32, type: u32, data: rawptr) impl_ClearTexSubImage: proc "c" (texture: u32, level: i32, xoffset: i32, yoffset: i32, zoffset: i32, width: i32, height: i32, depth: i32, format: u32, type: u32, data: rawptr) impl_BindBuffersBase: proc "c" (target: u32, first: u32, count: i32, buffers: [^]u32) impl_BindBuffersRange: proc "c" (target: u32, first: u32, count: i32, buffers: [^]u32, offsets: [^]uintptr, sizes: [^]int) impl_BindTextures: proc "c" (first: u32, count: i32, textures: [^]u32) impl_BindSamplers: proc "c" (first: u32, count: i32, samplers: [^]u32) impl_BindImageTextures: proc "c" (first: u32, count: i32, textures: [^]u32) impl_BindVertexBuffers: proc "c" (first: u32, count: i32, buffers: [^]u32, offsets: [^]uintptr, strides: [^]i32) load_4_4 :: proc(set_proc_address: Set_Proc_Address_Type) { set_proc_address(&impl_BufferStorage, "glBufferStorage") set_proc_address(&impl_ClearTexImage, "glClearTexImage") set_proc_address(&impl_ClearTexSubImage, "glClearTexSubImage") set_proc_address(&impl_BindBuffersBase, "glBindBuffersBase") set_proc_address(&impl_BindBuffersRange, "glBindBuffersRange") set_proc_address(&impl_BindTextures, "glBindTextures") set_proc_address(&impl_BindSamplers, "glBindSamplers") set_proc_address(&impl_BindImageTextures, "glBindImageTextures") set_proc_address(&impl_BindVertexBuffers, "glBindVertexBuffers") } // VERSION_4_5 impl_ClipControl: proc "c" (origin: u32, depth: u32) impl_CreateTransformFeedbacks: proc "c" (n: i32, ids: [^]u32) impl_TransformFeedbackBufferBase: proc "c" (xfb: u32, index: u32, buffer: u32) impl_TransformFeedbackBufferRange: proc "c" (xfb: u32, index: u32, buffer: u32, offset: int, size: int) impl_GetTransformFeedbackiv: proc "c" (xfb: u32, pname: u32, param: ^i32) impl_GetTransformFeedbacki_v: proc "c" (xfb: u32, pname: u32, index: u32, param: ^i32) impl_GetTransformFeedbacki64_v: proc "c" (xfb: u32, pname: u32, index: u32, param: ^i64) impl_CreateBuffers: proc "c" (n: i32, buffers: [^]u32) impl_NamedBufferStorage: proc "c" (buffer: u32, size: int, data: rawptr, flags: u32) impl_NamedBufferData: proc "c" (buffer: u32, size: int, data: rawptr, usage: u32) impl_NamedBufferSubData: proc "c" (buffer: u32, offset: int, size: int, data: rawptr) impl_CopyNamedBufferSubData: proc "c" (readBuffer: u32, writeBuffer: u32, readOffset: int, writeOffset: int, size: int) impl_ClearNamedBufferData: proc "c" (buffer: u32, internalformat: u32, format: u32, type: u32, data: rawptr) impl_ClearNamedBufferSubData: proc "c" (buffer: u32, internalformat: u32, offset: int, size: int, format: u32, type: u32, data: rawptr) impl_MapNamedBuffer: proc "c" (buffer: u32, access: u32) -> rawptr impl_MapNamedBufferRange: proc "c" (buffer: u32, offset: int, length: int, access: u32) -> rawptr impl_UnmapNamedBuffer: proc "c" (buffer: u32) -> bool impl_FlushMappedNamedBufferRange: proc "c" (buffer: u32, offset: int, length: int) impl_GetNamedBufferParameteriv: proc "c" (buffer: u32, pname: u32, params: [^]i32) impl_GetNamedBufferParameteri64v: proc "c" (buffer: u32, pname: u32, params: [^]i64) impl_GetNamedBufferPointerv: proc "c" (buffer: u32, pname: u32, params: [^]rawptr) impl_GetNamedBufferSubData: proc "c" (buffer: u32, offset: int, size: int, data: rawptr) impl_CreateFramebuffers: proc "c" (n: i32, framebuffers: [^]u32) impl_NamedFramebufferRenderbuffer: proc "c" (framebuffer: u32, attachment: u32, renderbuffertarget: u32, renderbuffer: u32) impl_NamedFramebufferParameteri: proc "c" (framebuffer: u32, pname: u32, param: i32) impl_NamedFramebufferTexture: proc "c" (framebuffer: u32, attachment: u32, texture: u32, level: i32) impl_NamedFramebufferTextureLayer: proc "c" (framebuffer: u32, attachment: u32, texture: u32, level: i32, layer: i32) impl_NamedFramebufferDrawBuffer: proc "c" (framebuffer: u32, buf: u32) impl_NamedFramebufferDrawBuffers: proc "c" (framebuffer: u32, n: i32, bufs: [^]u32) impl_NamedFramebufferReadBuffer: proc "c" (framebuffer: u32, src: u32) impl_InvalidateNamedFramebufferData: proc "c" (framebuffer: u32, numAttachments: i32, attachments: [^]u32) impl_InvalidateNamedFramebufferSubData: proc "c" (framebuffer: u32, numAttachments: i32, attachments: [^]u32, x: i32, y: i32, width: i32, height: i32) impl_ClearNamedFramebufferiv: proc "c" (framebuffer: u32, buffer: u32, drawbuffer: i32, value: ^i32) impl_ClearNamedFramebufferuiv: proc "c" (framebuffer: u32, buffer: u32, drawbuffer: i32, value: ^u32) impl_ClearNamedFramebufferfv: proc "c" (framebuffer: u32, buffer: u32, drawbuffer: i32, value: ^f32) impl_ClearNamedFramebufferfi: proc "c" (framebuffer: u32, buffer: u32, drawbuffer: i32, depth: f32, stencil: i32) impl_BlitNamedFramebuffer: proc "c" (readFramebuffer: u32, drawFramebuffer: u32, srcX0: i32, srcY0: i32, srcX1: i32, srcY1: i32, dstX0: i32, dstY0: i32, dstX1: i32, dstY1: i32, mask: u32, filter: u32) impl_CheckNamedFramebufferStatus: proc "c" (framebuffer: u32, target: u32) -> u32 impl_GetNamedFramebufferParameteriv: proc "c" (framebuffer: u32, pname: u32, param: ^i32) impl_GetNamedFramebufferAttachmentParameteriv: proc "c" (framebuffer: u32, attachment: u32, pname: u32, params: [^]i32) impl_CreateRenderbuffers: proc "c" (n: i32, renderbuffers: [^]u32) impl_NamedRenderbufferStorage: proc "c" (renderbuffer: u32, internalformat: u32, width: i32, height: i32) impl_NamedRenderbufferStorageMultisample: proc "c" (renderbuffer: u32, samples: i32, internalformat: u32, width: i32, height: i32) impl_GetNamedRenderbufferParameteriv: proc "c" (renderbuffer: u32, pname: u32, params: [^]i32) impl_CreateTextures: proc "c" (target: u32, n: i32, textures: [^]u32) impl_TextureBuffer: proc "c" (texture: u32, internalformat: u32, buffer: u32) impl_TextureBufferRange: proc "c" (texture: u32, internalformat: u32, buffer: u32, offset: int, size: int) impl_TextureStorage1D: proc "c" (texture: u32, levels: i32, internalformat: u32, width: i32) impl_TextureStorage2D: proc "c" (texture: u32, levels: i32, internalformat: u32, width: i32, height: i32) impl_TextureStorage3D: proc "c" (texture: u32, levels: i32, internalformat: u32, width: i32, height: i32, depth: i32) impl_TextureStorage2DMultisample: proc "c" (texture: u32, samples: i32, internalformat: u32, width: i32, height: i32, fixedsamplelocations: bool) impl_TextureStorage3DMultisample: proc "c" (texture: u32, samples: i32, internalformat: u32, width: i32, height: i32, depth: i32, fixedsamplelocations: bool) impl_TextureSubImage1D: proc "c" (texture: u32, level: i32, xoffset: i32, width: i32, format: u32, type: u32, pixels: rawptr) impl_TextureSubImage2D: proc "c" (texture: u32, level: i32, xoffset: i32, yoffset: i32, width: i32, height: i32, format: u32, type: u32, pixels: rawptr) impl_TextureSubImage3D: proc "c" (texture: u32, level: i32, xoffset: i32, yoffset: i32, zoffset: i32, width: i32, height: i32, depth: i32, format: u32, type: u32, pixels: rawptr) impl_CompressedTextureSubImage1D: proc "c" (texture: u32, level: i32, xoffset: i32, width: i32, format: u32, imageSize: i32, data: rawptr) impl_CompressedTextureSubImage2D: proc "c" (texture: u32, level: i32, xoffset: i32, yoffset: i32, width: i32, height: i32, format: u32, imageSize: i32, data: rawptr) impl_CompressedTextureSubImage3D: proc "c" (texture: u32, level: i32, xoffset: i32, yoffset: i32, zoffset: i32, width: i32, height: i32, depth: i32, format: u32, imageSize: i32, data: rawptr) impl_CopyTextureSubImage1D: proc "c" (texture: u32, level: i32, xoffset: i32, x: i32, y: i32, width: i32) impl_CopyTextureSubImage2D: proc "c" (texture: u32, level: i32, xoffset: i32, yoffset: i32, x: i32, y: i32, width: i32, height: i32) impl_CopyTextureSubImage3D: proc "c" (texture: u32, level: i32, xoffset: i32, yoffset: i32, zoffset: i32, x: i32, y: i32, width: i32, height: i32) impl_TextureParameterf: proc "c" (texture: u32, pname: u32, param: f32) impl_TextureParameterfv: proc "c" (texture: u32, pname: u32, param: ^f32) impl_TextureParameteri: proc "c" (texture: u32, pname: u32, param: i32) impl_TextureParameterIiv: proc "c" (texture: u32, pname: u32, params: [^]i32) impl_TextureParameterIuiv: proc "c" (texture: u32, pname: u32, params: [^]u32) impl_TextureParameteriv: proc "c" (texture: u32, pname: u32, param: ^i32) impl_GenerateTextureMipmap: proc "c" (texture: u32) impl_BindTextureUnit: proc "c" (unit: u32, texture: u32) impl_GetTextureImage: proc "c" (texture: u32, level: i32, format: u32, type: u32, bufSize: i32, pixels: rawptr) impl_GetCompressedTextureImage: proc "c" (texture: u32, level: i32, bufSize: i32, pixels: rawptr) impl_GetTextureLevelParameterfv: proc "c" (texture: u32, level: i32, pname: u32, params: [^]f32) impl_GetTextureLevelParameteriv: proc "c" (texture: u32, level: i32, pname: u32, params: [^]i32) impl_GetTextureParameterfv: proc "c" (texture: u32, pname: u32, params: [^]f32) impl_GetTextureParameterIiv: proc "c" (texture: u32, pname: u32, params: [^]i32) impl_GetTextureParameterIuiv: proc "c" (texture: u32, pname: u32, params: [^]u32) impl_GetTextureParameteriv: proc "c" (texture: u32, pname: u32, params: [^]i32) impl_CreateVertexArrays: proc "c" (n: i32, arrays: [^]u32) impl_DisableVertexArrayAttrib: proc "c" (vaobj: u32, index: u32) impl_EnableVertexArrayAttrib: proc "c" (vaobj: u32, index: u32) impl_VertexArrayElementBuffer: proc "c" (vaobj: u32, buffer: u32) impl_VertexArrayVertexBuffer: proc "c" (vaobj: u32, bindingindex: u32, buffer: u32, offset: int, stride: i32) impl_VertexArrayVertexBuffers: proc "c" (vaobj: u32, first: u32, count: i32, buffers: [^]u32, offsets: [^]uintptr, strides: [^]i32) impl_VertexArrayAttribBinding: proc "c" (vaobj: u32, attribindex: u32, bindingindex: u32) impl_VertexArrayAttribFormat: proc "c" (vaobj: u32, attribindex: u32, size: i32, type: u32, normalized: bool, relativeoffset: u32) impl_VertexArrayAttribIFormat: proc "c" (vaobj: u32, attribindex: u32, size: i32, type: u32, relativeoffset: u32) impl_VertexArrayAttribLFormat: proc "c" (vaobj: u32, attribindex: u32, size: i32, type: u32, relativeoffset: u32) impl_VertexArrayBindingDivisor: proc "c" (vaobj: u32, bindingindex: u32, divisor: u32) impl_GetVertexArrayiv: proc "c" (vaobj: u32, pname: u32, param: ^i32) impl_GetVertexArrayIndexediv: proc "c" (vaobj: u32, index: u32, pname: u32, param: ^i32) impl_GetVertexArrayIndexed64iv: proc "c" (vaobj: u32, index: u32, pname: u32, param: ^i64) impl_CreateSamplers: proc "c" (n: i32, samplers: [^]u32) impl_CreateProgramPipelines: proc "c" (n: i32, pipelines: [^]u32) impl_CreateQueries: proc "c" (target: u32, n: i32, ids: [^]u32) impl_GetQueryBufferObjecti64v: proc "c" (id: u32, buffer: u32, pname: u32, offset: int) impl_GetQueryBufferObjectiv: proc "c" (id: u32, buffer: u32, pname: u32, offset: int) impl_GetQueryBufferObjectui64v: proc "c" (id: u32, buffer: u32, pname: u32, offset: int) impl_GetQueryBufferObjectuiv: proc "c" (id: u32, buffer: u32, pname: u32, offset: int) impl_MemoryBarrierByRegion: proc "c" (barriers: u32) impl_GetTextureSubImage: proc "c" (texture: u32, level: i32, xoffset: i32, yoffset: i32, zoffset: i32, width: i32, height: i32, depth: i32, format: u32, type: u32, bufSize: i32, pixels: rawptr) impl_GetCompressedTextureSubImage: proc "c" (texture: u32, level: i32, xoffset: i32, yoffset: i32, zoffset: i32, width: i32, height: i32, depth: i32, bufSize: i32, pixels: rawptr) impl_GetGraphicsResetStatus: proc "c" () -> u32 impl_GetnCompressedTexImage: proc "c" (target: u32, lod: i32, bufSize: i32, pixels: rawptr) impl_GetnTexImage: proc "c" (target: u32, level: i32, format: u32, type: u32, bufSize: i32, pixels: rawptr) impl_GetnUniformdv: proc "c" (program: u32, location: i32, bufSize: i32, params: [^]f64) impl_GetnUniformfv: proc "c" (program: u32, location: i32, bufSize: i32, params: [^]f32) impl_GetnUniformiv: proc "c" (program: u32, location: i32, bufSize: i32, params: [^]i32) impl_GetnUniformuiv: proc "c" (program: u32, location: i32, bufSize: i32, params: [^]u32) impl_ReadnPixels: proc "c" (x: i32, y: i32, width: i32, height: i32, format: u32, type: u32, bufSize: i32, data: rawptr) impl_GetnMapdv: proc "c" (target: u32, query: u32, bufSize: i32, v: [^]f64) impl_GetnMapfv: proc "c" (target: u32, query: u32, bufSize: i32, v: [^]f32) impl_GetnMapiv: proc "c" (target: u32, query: u32, bufSize: i32, v: [^]i32) impl_GetnPixelMapusv: proc "c" (map_: u32, bufSize: i32, values: [^]u16) impl_GetnPixelMapfv: proc "c" (map_: u32, bufSize: i32, values: [^]f32) impl_GetnPixelMapuiv: proc "c" (map_: u32, bufSize: i32, values: [^]u32) impl_GetnPolygonStipple: proc "c" (bufSize: i32, pattern: [^]u8) impl_GetnColorTable: proc "c" (target: u32, format: u32, type: u32, bufSize: i32, table: rawptr) impl_GetnConvolutionFilter: proc "c" (target: u32, format: u32, type: u32, bufSize: i32, image: rawptr) impl_GetnSeparableFilter: proc "c" (target: u32, format: u32, type: u32, rowBufSize: i32, row: rawptr, columnBufSize: i32, column: rawptr, span: rawptr) impl_GetnHistogram: proc "c" (target: u32, reset: bool, format: u32, type: u32, bufSize: i32, values: rawptr) impl_GetnMinmax: proc "c" (target: u32, reset: bool, format: u32, type: u32, bufSize: i32, values: rawptr) impl_TextureBarrier: proc "c" () impl_GetUnsignedBytevEXT: proc "c" (pname: u32, data: ^byte) impl_TexPageCommitmentARB: proc "c" (target: u32, level: i32, xoffset: i32, yoffset: i32, zoffset: i32, width: i32, height: i32, depth: i32, commit: bool) load_4_5 :: proc(set_proc_address: Set_Proc_Address_Type) { set_proc_address(&impl_ClipControl, "glClipControl") set_proc_address(&impl_CreateTransformFeedbacks, "glCreateTransformFeedbacks") set_proc_address(&impl_TransformFeedbackBufferBase, "glTransformFeedbackBufferBase") set_proc_address(&impl_TransformFeedbackBufferRange, "glTransformFeedbackBufferRange") set_proc_address(&impl_GetTransformFeedbackiv, "glGetTransformFeedbackiv") set_proc_address(&impl_GetTransformFeedbacki_v, "glGetTransformFeedbacki_v") set_proc_address(&impl_GetTransformFeedbacki64_v, "glGetTransformFeedbacki64_v") set_proc_address(&impl_CreateBuffers, "glCreateBuffers") set_proc_address(&impl_NamedBufferStorage, "glNamedBufferStorage") set_proc_address(&impl_NamedBufferData, "glNamedBufferData") set_proc_address(&impl_NamedBufferSubData, "glNamedBufferSubData") set_proc_address(&impl_CopyNamedBufferSubData, "glCopyNamedBufferSubData") set_proc_address(&impl_ClearNamedBufferData, "glClearNamedBufferData") set_proc_address(&impl_ClearNamedBufferSubData, "glClearNamedBufferSubData") set_proc_address(&impl_MapNamedBuffer, "glMapNamedBuffer") set_proc_address(&impl_MapNamedBufferRange, "glMapNamedBufferRange") set_proc_address(&impl_UnmapNamedBuffer, "glUnmapNamedBuffer") set_proc_address(&impl_FlushMappedNamedBufferRange, "glFlushMappedNamedBufferRange") set_proc_address(&impl_GetNamedBufferParameteriv, "glGetNamedBufferParameteriv") set_proc_address(&impl_GetNamedBufferParameteri64v, "glGetNamedBufferParameteri64v") set_proc_address(&impl_GetNamedBufferPointerv, "glGetNamedBufferPointerv") set_proc_address(&impl_GetNamedBufferSubData, "glGetNamedBufferSubData") set_proc_address(&impl_CreateFramebuffers, "glCreateFramebuffers") set_proc_address(&impl_NamedFramebufferRenderbuffer, "glNamedFramebufferRenderbuffer") set_proc_address(&impl_NamedFramebufferParameteri, "glNamedFramebufferParameteri") set_proc_address(&impl_NamedFramebufferTexture, "glNamedFramebufferTexture") set_proc_address(&impl_NamedFramebufferTextureLayer, "glNamedFramebufferTextureLayer") set_proc_address(&impl_NamedFramebufferDrawBuffer, "glNamedFramebufferDrawBuffer") set_proc_address(&impl_NamedFramebufferDrawBuffers, "glNamedFramebufferDrawBuffers") set_proc_address(&impl_NamedFramebufferReadBuffer, "glNamedFramebufferReadBuffer") set_proc_address(&impl_InvalidateNamedFramebufferData, "glInvalidateNamedFramebufferData") set_proc_address(&impl_InvalidateNamedFramebufferSubData, "glInvalidateNamedFramebufferSubData") set_proc_address(&impl_ClearNamedFramebufferiv, "glClearNamedFramebufferiv") set_proc_address(&impl_ClearNamedFramebufferuiv, "glClearNamedFramebufferuiv") set_proc_address(&impl_ClearNamedFramebufferfv, "glClearNamedFramebufferfv") set_proc_address(&impl_ClearNamedFramebufferfi, "glClearNamedFramebufferfi") set_proc_address(&impl_BlitNamedFramebuffer, "glBlitNamedFramebuffer") set_proc_address(&impl_CheckNamedFramebufferStatus, "glCheckNamedFramebufferStatus") set_proc_address(&impl_GetNamedFramebufferParameteriv, "glGetNamedFramebufferParameteriv") set_proc_address(&impl_GetNamedFramebufferAttachmentParameteriv, "glGetNamedFramebufferAttachmentParameteriv") set_proc_address(&impl_CreateRenderbuffers, "glCreateRenderbuffers") set_proc_address(&impl_NamedRenderbufferStorage, "glNamedRenderbufferStorage") set_proc_address(&impl_NamedRenderbufferStorageMultisample, "glNamedRenderbufferStorageMultisample") set_proc_address(&impl_GetNamedRenderbufferParameteriv, "glGetNamedRenderbufferParameteriv") set_proc_address(&impl_CreateTextures, "glCreateTextures") set_proc_address(&impl_TextureBuffer, "glTextureBuffer") set_proc_address(&impl_TextureBufferRange, "glTextureBufferRange") set_proc_address(&impl_TextureStorage1D, "glTextureStorage1D") set_proc_address(&impl_TextureStorage2D, "glTextureStorage2D") set_proc_address(&impl_TextureStorage3D, "glTextureStorage3D") set_proc_address(&impl_TextureStorage2DMultisample, "glTextureStorage2DMultisample") set_proc_address(&impl_TextureStorage3DMultisample, "glTextureStorage3DMultisample") set_proc_address(&impl_TextureSubImage1D, "glTextureSubImage1D") set_proc_address(&impl_TextureSubImage2D, "glTextureSubImage2D") set_proc_address(&impl_TextureSubImage3D, "glTextureSubImage3D") set_proc_address(&impl_CompressedTextureSubImage1D, "glCompressedTextureSubImage1D") set_proc_address(&impl_CompressedTextureSubImage2D, "glCompressedTextureSubImage2D") set_proc_address(&impl_CompressedTextureSubImage3D, "glCompressedTextureSubImage3D") set_proc_address(&impl_CopyTextureSubImage1D, "glCopyTextureSubImage1D") set_proc_address(&impl_CopyTextureSubImage2D, "glCopyTextureSubImage2D") set_proc_address(&impl_CopyTextureSubImage3D, "glCopyTextureSubImage3D") set_proc_address(&impl_TextureParameterf, "glTextureParameterf") set_proc_address(&impl_TextureParameterfv, "glTextureParameterfv") set_proc_address(&impl_TextureParameteri, "glTextureParameteri") set_proc_address(&impl_TextureParameterIiv, "glTextureParameterIiv") set_proc_address(&impl_TextureParameterIuiv, "glTextureParameterIuiv") set_proc_address(&impl_TextureParameteriv, "glTextureParameteriv") set_proc_address(&impl_GenerateTextureMipmap, "glGenerateTextureMipmap") set_proc_address(&impl_BindTextureUnit, "glBindTextureUnit") set_proc_address(&impl_GetTextureImage, "glGetTextureImage") set_proc_address(&impl_GetCompressedTextureImage, "glGetCompressedTextureImage") set_proc_address(&impl_GetTextureLevelParameterfv, "glGetTextureLevelParameterfv") set_proc_address(&impl_GetTextureLevelParameteriv, "glGetTextureLevelParameteriv") set_proc_address(&impl_GetTextureParameterfv, "glGetTextureParameterfv") set_proc_address(&impl_GetTextureParameterIiv, "glGetTextureParameterIiv") set_proc_address(&impl_GetTextureParameterIuiv, "glGetTextureParameterIuiv") set_proc_address(&impl_GetTextureParameteriv, "glGetTextureParameteriv") set_proc_address(&impl_CreateVertexArrays, "glCreateVertexArrays") set_proc_address(&impl_DisableVertexArrayAttrib, "glDisableVertexArrayAttrib") set_proc_address(&impl_EnableVertexArrayAttrib, "glEnableVertexArrayAttrib") set_proc_address(&impl_VertexArrayElementBuffer, "glVertexArrayElementBuffer") set_proc_address(&impl_VertexArrayVertexBuffer, "glVertexArrayVertexBuffer") set_proc_address(&impl_VertexArrayVertexBuffers, "glVertexArrayVertexBuffers") set_proc_address(&impl_VertexArrayAttribBinding, "glVertexArrayAttribBinding") set_proc_address(&impl_VertexArrayAttribFormat, "glVertexArrayAttribFormat") set_proc_address(&impl_VertexArrayAttribIFormat, "glVertexArrayAttribIFormat") set_proc_address(&impl_VertexArrayAttribLFormat, "glVertexArrayAttribLFormat") set_proc_address(&impl_VertexArrayBindingDivisor, "glVertexArrayBindingDivisor") set_proc_address(&impl_GetVertexArrayiv, "glGetVertexArrayiv") set_proc_address(&impl_GetVertexArrayIndexediv, "glGetVertexArrayIndexediv") set_proc_address(&impl_GetVertexArrayIndexed64iv, "glGetVertexArrayIndexed64iv") set_proc_address(&impl_CreateSamplers, "glCreateSamplers") set_proc_address(&impl_CreateProgramPipelines, "glCreateProgramPipelines") set_proc_address(&impl_CreateQueries, "glCreateQueries") set_proc_address(&impl_GetQueryBufferObjecti64v, "glGetQueryBufferObjecti64v") set_proc_address(&impl_GetQueryBufferObjectiv, "glGetQueryBufferObjectiv") set_proc_address(&impl_GetQueryBufferObjectui64v, "glGetQueryBufferObjectui64v") set_proc_address(&impl_GetQueryBufferObjectuiv, "glGetQueryBufferObjectuiv") set_proc_address(&impl_MemoryBarrierByRegion, "glMemoryBarrierByRegion") set_proc_address(&impl_GetTextureSubImage, "glGetTextureSubImage") set_proc_address(&impl_GetCompressedTextureSubImage, "glGetCompressedTextureSubImage") set_proc_address(&impl_GetGraphicsResetStatus, "glGetGraphicsResetStatus") set_proc_address(&impl_GetnCompressedTexImage, "glGetnCompressedTexImage") set_proc_address(&impl_GetnTexImage, "glGetnTexImage") set_proc_address(&impl_GetnUniformdv, "glGetnUniformdv") set_proc_address(&impl_GetnUniformfv, "glGetnUniformfv") set_proc_address(&impl_GetnUniformiv, "glGetnUniformiv") set_proc_address(&impl_GetnUniformuiv, "glGetnUniformuiv") set_proc_address(&impl_ReadnPixels, "glReadnPixels") set_proc_address(&impl_GetnMapdv, "glGetnMapdv") set_proc_address(&impl_GetnMapfv, "glGetnMapfv") set_proc_address(&impl_GetnMapiv, "glGetnMapiv") set_proc_address(&impl_GetnPixelMapfv, "glGetnPixelMapfv") set_proc_address(&impl_GetnPixelMapuiv, "glGetnPixelMapuiv") set_proc_address(&impl_GetnPixelMapusv, "glGetnPixelMapusv") set_proc_address(&impl_GetnPolygonStipple, "glGetnPolygonStipple") set_proc_address(&impl_GetnColorTable, "glGetnColorTable") set_proc_address(&impl_GetnConvolutionFilter, "glGetnConvolutionFilter") set_proc_address(&impl_GetnSeparableFilter, "glGetnSeparableFilter") set_proc_address(&impl_GetnHistogram, "glGetnHistogram") set_proc_address(&impl_GetnMinmax, "glGetnMinmax") set_proc_address(&impl_TextureBarrier, "glTextureBarrier") set_proc_address(&impl_GetUnsignedBytevEXT, "glGetUnsignedBytevEXT") set_proc_address(&impl_TexPageCommitmentARB, "glTexPageCommitmentARB") } // VERSION_4_6 impl_SpecializeShader: proc "c" (shader: u32, pEntryPoint: cstring, numSpecializationConstants: u32, pConstantIndex: ^u32, pConstantValue: ^u32) impl_MultiDrawArraysIndirectCount: proc "c" (mode: i32, indirect: [^]DrawArraysIndirectCommand, drawcount: i32, maxdrawcount, stride: i32) impl_MultiDrawElementsIndirectCount: proc "c" (mode: i32, type: i32, indirect: [^]DrawElementsIndirectCommand, drawcount: i32, maxdrawcount, stride: i32) impl_PolygonOffsetClamp: proc "c" (factor, units, clamp: f32) load_4_6 :: proc(set_proc_address: Set_Proc_Address_Type) { set_proc_address(&impl_SpecializeShader, "glSpecializeShader") set_proc_address(&impl_MultiDrawArraysIndirectCount, "glMultiDrawArraysIndirectCount") set_proc_address(&impl_MultiDrawElementsIndirectCount, "glMultiDrawElementsIndirectCount") set_proc_address(&impl_PolygonOffsetClamp, "glPolygonOffsetClamp") }