package objc_QuartzCore import NS "vendor:darwin/Foundation" import MTL "vendor:darwin/Metal" import "core:intrinsics" @(private) msgSend :: intrinsics.objc_send @(objc_class="CAMetalLayer") MetalLayer :: struct{ using _: NS.Layer} @(objc_type=MetalLayer, objc_name="layer", objc_is_class_method=true) MetalLayer_layer :: proc() -> ^MetalLayer { return msgSend(^MetalLayer, MetalLayer, "layer") } @(objc_type=MetalLayer, objc_name="device") MetalLayer_device :: proc(self: ^MetalLayer) -> ^MTL.Device { return msgSend(^MTL.Device, self, "device") } @(objc_type=MetalLayer, objc_name="setDevice") MetalLayer_setDevice :: proc(self: ^MetalLayer, device: ^MTL.Device) { msgSend(nil, self, "setDevice:", device) } @(objc_type=MetalLayer, objc_name="opaque") MetalLayer_opaque :: proc(self: ^MetalLayer) -> NS.BOOL { return msgSend(NS.BOOL, self, "opaque") } @(objc_type=MetalLayer, objc_name="setOpaque") MetalLayer_setOpaque :: proc(self: ^MetalLayer, opaque: NS.BOOL) { msgSend(nil, self, "setOpaque:", opaque) } @(objc_type=MetalLayer, objc_name="preferredDevice") MetalLayer_preferredDevice :: proc(self: ^MetalLayer) -> ^MTL.Device { return msgSend(^MTL.Device, self, "preferredDevice") } @(objc_type=MetalLayer, objc_name="pixelFormat") MetalLayer_pixelFormat :: proc(self: ^MetalLayer) -> MTL.PixelFormat { return msgSend(MTL.PixelFormat, self, "pixelFormat") } @(objc_type=MetalLayer, objc_name="setPixelFormat") MetalLayer_setPixelFormat :: proc(self: ^MetalLayer, pixelFormat: MTL.PixelFormat) { msgSend(nil, self, "setPixelFormat:", pixelFormat) } @(objc_type=MetalLayer, objc_name="framebufferOnly") MetalLayer_framebufferOnly :: proc(self: ^MetalLayer) -> NS.BOOL { return msgSend(NS.BOOL, self, "framebufferOnly") } @(objc_type=MetalLayer, objc_name="setFramebufferOnly") MetalLayer_setFramebufferOnly :: proc(self: ^MetalLayer, ok: NS.BOOL) { msgSend(nil, self, "setFramebufferOnly:", ok) } @(objc_type=MetalLayer, objc_name="frame") MetalLayer_frame :: proc(self: ^MetalLayer) -> NS.Rect { return msgSend(NS.Rect, self, "frame") } @(objc_type=MetalLayer, objc_name="setFrame") MetalLayer_setFrame :: proc(self: ^MetalLayer, frame: NS.Rect) { msgSend(nil, self, "setFrame:", frame) } @(objc_type=MetalLayer, objc_name="nextDrawable") MetalLayer_nextDrawable :: proc(self: ^MetalLayer) -> ^MetalDrawable { return msgSend(^MetalDrawable, self, "nextDrawable") } @(objc_class="CAMetalDrawable") MetalDrawable :: struct { using _: MTL.Drawable } @(objc_type=MetalDrawable, objc_name="layer") MetalDrawable_layer :: proc(self: ^MetalDrawable) -> ^MetalLayer { return msgSend(^MetalLayer, self, "layer") } @(objc_type=MetalDrawable, objc_name="texture") MetalDrawable_texture :: proc(self: ^MetalDrawable) -> ^MTL.Texture { return msgSend(^MTL.Texture, self, "texture") }