//+build !windows !linux !darwin package debug_trace import "base:runtime" _Context :: struct { } _init :: proc(ctx: ^Context) -> (ok: bool) { return true } _destroy :: proc(ctx: ^Context) -> bool { return true } _frames :: proc(ctx: ^Context, skip: uint, frames_buffer: []Frame) -> []Frame { return nil } _resolve :: proc(ctx: ^Context, frame: Frame, allocator: runtime.Allocator) -> (result: Frame_Location) { return }